| // Copyright 2020 The Fuchsia Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef SRC_UI_SCENIC_LIB_GFX_TESTS_VIEW_TREE_SESSION_TEST_H_ |
| #define SRC_UI_SCENIC_LIB_GFX_TESTS_VIEW_TREE_SESSION_TEST_H_ |
| |
| #include "src/ui/scenic/lib/gfx/engine/view_tree_updater.h" |
| #include "src/ui/scenic/lib/gfx/tests/session_test.h" |
| |
| namespace scenic_impl { |
| namespace gfx { |
| namespace test { |
| |
| // This test fixture enables ViewTree updates. |
| // |
| // Users need to register all the session they create, and call |
| // StageAndUpdateViewTree() to update the ViewTree stored in SceneGraph every |
| // time after they create pending changes to the ViewTree. |
| // |
| class ViewTreeSessionTest : public SessionTest { |
| public: |
| ViewTreeSessionTest() = default; |
| |
| // |SessionTest::SetUp| |
| void SetUp() override; |
| |
| std::unique_ptr<Session> CreateAndRegisterSession(); |
| |
| // Register new created session. Only updates of registered session will be |
| // applied to the ViewTree. |
| void RegisterSession(Session* session); |
| |
| // Apply all the staged ViewTree updates to ViewTree stored in |scene_graph|, |
| // and clear all the staged ViewTree updates. |
| void StageAndUpdateViewTree(SceneGraph* scene_graph); |
| |
| private: |
| std::vector<fxl::WeakPtr<Session>> sessions_; |
| }; |
| |
| } // namespace test |
| } // namespace gfx |
| } // namespace scenic_impl |
| |
| #endif // SRC_UI_SCENIC_LIB_GFX_TESTS_VIEW_TREE_SESSION_TEST_H_ |