blob: c64d1fe0a467aa1fdf285ff8d1a557982c8e7377 [file] [log] [blame]
// Copyright 2017 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SRC_UI_SCENIC_LIB_GFX_TESTS_GFX_TEST_H_
#define SRC_UI_SCENIC_LIB_GFX_TESTS_GFX_TEST_H_
#include <lib/sys/cpp/testing/component_context_provider.h>
#include <memory>
#include "src/ui/scenic/lib/gfx/gfx_system.h"
#include "src/ui/scenic/lib/gfx/tests/mocks/mocks.h"
#include "src/ui/scenic/lib/scenic/tests/scenic_test.h"
#include "src/ui/scenic/lib/scheduling/frame_scheduler.h"
namespace scenic_impl {
namespace gfx {
namespace test {
class GfxSystemTest : public scenic_impl::test::ScenicTest {
public:
GfxSystemTest() = default;
~GfxSystemTest() override = default;
// ::testing::Test virtual method.
void TearDown() override;
GfxSystem* gfx_system() { return gfx_system_.get(); }
Engine* engine() { return engine_.get(); }
sys::testing::ComponentContextProvider& context_provider() { return context_provider_; }
private:
void InitializeScenic(Scenic* scenic) override;
sys::testing::ComponentContextProvider context_provider_;
std::shared_ptr<scheduling::FrameScheduler> frame_scheduler_;
std::unique_ptr<Engine> engine_;
GfxSystemWeakPtr gfx_system_;
};
} // namespace test
} // namespace gfx
} // namespace scenic_impl
#endif // SRC_UI_SCENIC_LIB_GFX_TESTS_GFX_TEST_H_