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// Copyright 2017 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SRC_UI_SCENIC_LIB_GFX_RESOURCES_SHAPES_SHAPE_H_
#define SRC_UI_SCENIC_LIB_GFX_RESOURCES_SHAPES_SHAPE_H_
#include "src/ui/lib/escher/geometry/types.h"
#include "src/ui/lib/escher/scene/object.h"
#include "src/ui/scenic/lib/gfx/resources/resource.h"
namespace scenic_impl {
namespace gfx {
class Shape : public Resource {
public:
static const ResourceTypeInfo kTypeInfo;
// Computes the closest point of intersection between the ray's origin
// and the front side of the shape.
//
// |out_distance| is set to the distance from the ray's origin to the
// closest point of intersection in multiples of the ray's direction vector.
//
// Returns true if there is an intersection, otherwise returns false and
// leaves |out_distance| unmodified.
virtual bool GetIntersection(const escher::ray4& ray, float* out_distance) const = 0;
protected:
Shape(Session* session, SessionId session_id, ResourceId id, const ResourceTypeInfo& type_info);
};
using ShapePtr = fxl::RefPtr<Shape>;
} // namespace gfx
} // namespace scenic_impl
#endif // SRC_UI_SCENIC_LIB_GFX_RESOURCES_SHAPES_SHAPE_H_