| // Copyright 2017 The Fuchsia Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef SRC_UI_SCENIC_LIB_GFX_RESOURCES_NODES_TRAVERSAL_H_ |
| #define SRC_UI_SCENIC_LIB_GFX_RESOURCES_NODES_TRAVERSAL_H_ |
| |
| #include "src/ui/scenic/lib/gfx/resources/nodes/node.h" |
| |
| namespace scenic_impl { |
| namespace gfx { |
| |
| // |
| // Front-to-back traversals. |
| // Applies the functor to direct descendants in front-to-back order. |
| // |
| // This is the order in which they should be drawn to ensure that objects |
| // at the same elevation correctly obscure one another. |
| // |
| // The functor's signature must be |void(Node* node)|. |
| // |
| template <typename Callable> |
| void ForEachChildFrontToBack(const Node& node, const Callable& func) { |
| // Process most recently added children first. |
| for (auto it = node.children().rbegin(); it != node.children().rend(); ++it) { |
| func(it->get()); |
| } |
| } |
| |
| // |
| // Traversals with early termination once the functor returns true. |
| // |
| // The functor's signature must be |bool(const Node* node)|. |
| // |
| template <typename Callable> |
| bool ForEachChildFrontToBackUntilTrue(const Node& node, const Callable& func) { |
| // Process most recently added children first. |
| for (auto it = node.children().rbegin(); it != node.children().rend(); ++it) { |
| if (func(it->get())) |
| return true; |
| } |
| return false; |
| } |
| |
| } // namespace gfx |
| } // namespace scenic_impl |
| |
| #endif // SRC_UI_SCENIC_LIB_GFX_RESOURCES_NODES_TRAVERSAL_H_ |