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// Copyright 2017 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SRC_UI_SCENIC_LIB_GFX_RESOURCES_BUFFER_H_
#define SRC_UI_SCENIC_LIB_GFX_RESOURCES_BUFFER_H_
#include "src/ui/lib/escher/vk/buffer.h"
#include "src/ui/scenic/lib/gfx/resources/memory.h"
namespace scenic_impl {
namespace gfx {
// A resource that represents an escher::Buffer object. This class also keeps
// track of an optional backing resource for reporting purposes (e.g.,
// dump_visitor).
class Buffer : public Resource {
public:
static const ResourceTypeInfo kTypeInfo;
Buffer(Session* session, ResourceId id, escher::GpuMemPtr gpu_mem, ResourcePtr backing_resource);
void Accept(class ResourceVisitor* visitor) override;
const ResourcePtr& backing_resource() { return backing_resource_; }
const escher::BufferPtr& escher_buffer() const { return escher_buffer_; }
vk::DeviceSize size() const { return escher_buffer_->size(); }
private:
ResourcePtr backing_resource_;
escher::BufferPtr escher_buffer_;
};
using BufferPtr = fxl::RefPtr<Buffer>;
} // namespace gfx
} // namespace scenic_impl
#endif // SRC_UI_SCENIC_LIB_GFX_RESOURCES_BUFFER_H_