| #ifndef _VKTYPEUTIL_HPP |
| #define _VKTYPEUTIL_HPP |
| /*------------------------------------------------------------------------- |
| * Vulkan CTS Framework |
| * -------------------- |
| * |
| * Copyright (c) 2015 Google Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Utilities for creating commonly used composite types. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "vkDefs.hpp" |
| #include "tcuVector.hpp" |
| |
| namespace vk |
| { |
| |
| #include "vkTypeUtil.inl" |
| |
| inline VkClearValue makeClearValueColorF32 (float r, float g, float b, float a) |
| { |
| VkClearValue v; |
| v.color.float32[0] = r; |
| v.color.float32[1] = g; |
| v.color.float32[2] = b; |
| v.color.float32[3] = a; |
| return v; |
| } |
| |
| inline VkClearValue makeClearValueColorVec4 (tcu::Vec4 vec) |
| { |
| return makeClearValueColorF32(vec.x(), vec.y(), vec.z(), vec.w()); |
| } |
| |
| inline VkClearValue makeClearValueColorU32 (deUint32 r, deUint32 g, deUint32 b, deUint32 a) |
| { |
| VkClearValue v; |
| v.color.uint32[0] = r; |
| v.color.uint32[1] = g; |
| v.color.uint32[2] = b; |
| v.color.uint32[3] = a; |
| return v; |
| } |
| |
| inline VkClearValue makeClearValueColorI32 (deInt32 r, deInt32 g, deInt32 b, deInt32 a) |
| { |
| VkClearValue v; |
| v.color.int32[0] = r; |
| v.color.int32[1] = g; |
| v.color.int32[2] = b; |
| v.color.int32[3] = a; |
| return v; |
| } |
| |
| inline VkClearValue makeClearValueColor (const tcu::Vec4& color) |
| { |
| VkClearValue v; |
| v.color.float32[0] = color[0]; |
| v.color.float32[1] = color[1]; |
| v.color.float32[2] = color[2]; |
| v.color.float32[3] = color[3]; |
| return v; |
| } |
| |
| inline VkClearValue makeClearValueDepthStencil (float depth, deUint32 stencil) |
| { |
| VkClearValue v; |
| v.depthStencil.depth = depth; |
| v.depthStencil.stencil = stencil; |
| return v; |
| } |
| |
| inline VkClearValue makeClearValue (VkClearColorValue color) |
| { |
| VkClearValue v; |
| v.color = color; |
| return v; |
| } |
| |
| inline VkComponentMapping makeComponentMappingRGBA (void) |
| { |
| return makeComponentMapping(VK_COMPONENT_SWIZZLE_R, |
| VK_COMPONENT_SWIZZLE_G, |
| VK_COMPONENT_SWIZZLE_B, |
| VK_COMPONENT_SWIZZLE_A); |
| } |
| |
| inline VkExtent3D makeExtent3D (const tcu::IVec3& vec) |
| { |
| return makeExtent3D((deUint32)vec.x(), (deUint32)vec.y(), (deUint32)vec.z()); |
| } |
| |
| inline VkExtent3D makeExtent3D (const tcu::UVec3& vec) |
| { |
| return makeExtent3D(vec.x(), vec.y(), vec.z()); |
| } |
| |
| inline VkRect2D makeRect2D (deInt32 x, deInt32 y, deUint32 width, deUint32 height) |
| { |
| VkRect2D r; |
| r.offset.x = x; |
| r.offset.y = y; |
| r.extent.width = width; |
| r.extent.height = height; |
| |
| return r; |
| } |
| |
| inline VkRect2D makeRect2D(const tcu::IVec2& vec) |
| { |
| return makeRect2D(0, 0, vec.x(), vec.y()); |
| } |
| |
| inline VkRect2D makeRect2D(const tcu::IVec3& vec) |
| { |
| return makeRect2D(0, 0, vec.x(), vec.y()); |
| } |
| |
| inline VkRect2D makeRect2D(const tcu::UVec2& vec) |
| { |
| return makeRect2D(0, 0, vec.x(), vec.y()); |
| } |
| |
| inline VkRect2D makeRect2D(const VkExtent3D& extent) |
| { |
| return makeRect2D(0, 0, extent.width, extent.height); |
| } |
| |
| inline VkRect2D makeRect2D(const VkExtent2D& extent) |
| { |
| return makeRect2D(0, 0, extent.width, extent.height); |
| } |
| |
| inline VkRect2D makeRect2D(const deUint32 width, const deUint32 height) |
| { |
| return makeRect2D(0, 0, width, height); |
| } |
| |
| inline VkViewport makeViewport(const tcu::IVec2& vec) |
| { |
| return makeViewport(0.0f, 0.0f, (float)vec.x(), (float)vec.y(), 0.0f, 1.0f); |
| } |
| |
| inline VkViewport makeViewport(const tcu::IVec3& vec) |
| { |
| return makeViewport(0.0f, 0.0f, (float)vec.x(), (float)vec.y(), 0.0f, 1.0f); |
| } |
| |
| inline VkViewport makeViewport(const tcu::UVec2& vec) |
| { |
| return makeViewport(0.0f, 0.0f, (float)vec.x(), (float)vec.y(), 0.0f, 1.0f); |
| } |
| |
| inline VkViewport makeViewport(const VkExtent3D& extent) |
| { |
| return makeViewport(0.0f, 0.0f, (float)extent.width, (float)extent.height, 0.0f, 1.0f); |
| } |
| |
| inline VkViewport makeViewport(const VkExtent2D& extent) |
| { |
| return makeViewport(0.0f, 0.0f, (float)extent.width, (float)extent.height, 0.0f, 1.0f); |
| } |
| |
| inline VkViewport makeViewport(const deUint32 width, const deUint32 height) |
| { |
| return makeViewport(0.0f, 0.0f, (float)width, (float)height, 0.0f, 1.0f); |
| } |
| |
| inline VkPrimitiveTopology primitiveTopologyCastToList (const VkPrimitiveTopology primitiveTopology) |
| { |
| DE_STATIC_ASSERT(static_cast<deUint64>(VK_PRIMITIVE_TOPOLOGY_PATCH_LIST) + 1 == static_cast<deUint64>(VK_PRIMITIVE_TOPOLOGY_LAST)); |
| |
| switch (primitiveTopology) |
| { |
| case VK_PRIMITIVE_TOPOLOGY_POINT_LIST: return VK_PRIMITIVE_TOPOLOGY_POINT_LIST; |
| case VK_PRIMITIVE_TOPOLOGY_LINE_LIST: return VK_PRIMITIVE_TOPOLOGY_LINE_LIST; |
| case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP: return VK_PRIMITIVE_TOPOLOGY_LINE_LIST; |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST: return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP: return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN: return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; |
| case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY: return VK_PRIMITIVE_TOPOLOGY_LINE_LIST; |
| case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY: return VK_PRIMITIVE_TOPOLOGY_LINE_LIST; |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY: return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY: return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; |
| case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST: return VK_PRIMITIVE_TOPOLOGY_PATCH_LIST; |
| default: TCU_THROW(InternalError, "Unknown primitive topology."); |
| } |
| } |
| |
| inline bool isPrimitiveTopologyPoint (const VkPrimitiveTopology primitiveTopology) |
| { |
| return primitiveTopologyCastToList(primitiveTopology) == VK_PRIMITIVE_TOPOLOGY_POINT_LIST; |
| } |
| |
| inline bool isPrimitiveTopologyLine (const VkPrimitiveTopology primitiveTopology) |
| { |
| return primitiveTopologyCastToList(primitiveTopology) == VK_PRIMITIVE_TOPOLOGY_LINE_LIST; |
| } |
| |
| inline bool isPrimitiveTopologyTriangle (const VkPrimitiveTopology primitiveTopology) |
| { |
| return primitiveTopologyCastToList(primitiveTopology) == VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; |
| } |
| |
| inline bool isPrimitiveTopologyPatch (const VkPrimitiveTopology primitiveTopology) |
| { |
| return primitiveTopologyCastToList(primitiveTopology) == VK_PRIMITIVE_TOPOLOGY_PATCH_LIST; |
| } |
| |
| inline bool isAllInStage (const VkShaderStageFlags shaderStageFlags, const VkShaderStageFlags stageMask) |
| { |
| return (shaderStageFlags & stageMask) != 0 && ((shaderStageFlags & ~stageMask) == 0); |
| } |
| |
| inline bool isAllComputeStages (const VkShaderStageFlags shaderStageFlags) |
| { |
| return isAllInStage(shaderStageFlags, VK_SHADER_STAGE_COMPUTE_BIT); |
| } |
| |
| inline bool isAllGraphicsStages (const VkShaderStageFlags shaderStageFlags) |
| { |
| return isAllInStage(shaderStageFlags, VK_SHADER_STAGE_ALL_GRAPHICS); |
| } |
| |
| inline bool isAllRayTracingStages (const VkShaderStageFlags shaderStageFlags) |
| { |
| const VkShaderStageFlags rayTracingStageFlags = VK_SHADER_STAGE_RAYGEN_BIT_KHR |
| | VK_SHADER_STAGE_ANY_HIT_BIT_KHR |
| | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR |
| | VK_SHADER_STAGE_MISS_BIT_KHR |
| | VK_SHADER_STAGE_INTERSECTION_BIT_KHR |
| | VK_SHADER_STAGE_CALLABLE_BIT_KHR; |
| |
| return isAllInStage(shaderStageFlags, rayTracingStageFlags); |
| } |
| |
| } // vk |
| |
| #endif // _VKTYPEUTIL_HPP |