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#ifndef _GLSSHADERPERFORMANCECASE_HPP
#define _GLSSHADERPERFORMANCECASE_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL (ES) Module
* -----------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Single-program test case wrapper for ShaderPerformanceMeasurer.
*//*--------------------------------------------------------------------*/
#include "tcuDefs.hpp"
#include "tcuTestCase.hpp"
#include "gluRenderContext.hpp"
#include "gluShaderProgram.hpp"
#include "glsShaderPerformanceMeasurer.hpp"
#include "deSharedPtr.hpp"
namespace deqp
{
namespace gls
{
class ShaderPerformanceCase : public tcu::TestCase
{
public:
struct InitialCalibration
{
int initialNumCalls;
InitialCalibration (void) : initialNumCalls(1) {}
};
ShaderPerformanceCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, PerfCaseType caseType);
~ShaderPerformanceCase (void);
void setCalibrationInitialParamStorage (const de::SharedPtr<InitialCalibration>& storage) { m_initialCalibration = storage; }
void init (void);
void deinit (void);
IterateResult iterate (void);
protected:
virtual void setupProgram (deUint32 program);
virtual void setupRenderState (void);
void setGridSize (int gridW, int gridH);
void setViewportSize (int width, int height);
void setVertexFragmentRatio (float fragmentsPerVertices);
int getGridWidth (void) const { return m_measurer.getGridWidth(); }
int getGridHeight (void) const { return m_measurer.getGridHeight(); }
int getViewportWidth (void) const { return m_measurer.getViewportWidth(); }
int getViewportHeight (void) const { return m_measurer.getViewportHeight(); }
virtual void reportResult (float mvertPerSecond, float mfragPerSecond);
glu::RenderContext& m_renderCtx;
PerfCaseType m_caseType;
std::string m_vertShaderSource;
std::string m_fragShaderSource;
std::vector<AttribSpec> m_attributes;
private:
glu::ShaderProgram* m_program;
ShaderPerformanceMeasurer m_measurer;
de::SharedPtr<InitialCalibration> m_initialCalibration;
};
class ShaderPerformanceCaseGroup : public tcu::TestCaseGroup
{
public:
ShaderPerformanceCaseGroup (tcu::TestContext& testCtx, const char* name, const char* description);
void addChild (ShaderPerformanceCase*);
private:
de::SharedPtr<ShaderPerformanceCase::InitialCalibration> m_initialCalibrationStorage;
};
} // gls
} // deqp
#endif // _GLSSHADERPERFORMANCECASE_HPP