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/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.1 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Vertex attribute binding tests.
*//*--------------------------------------------------------------------*/
#include "es31fVertexAttributeBindingTests.hpp"
#include "tcuRenderTarget.hpp"
#include "tcuSurface.hpp"
#include "gluCallLogWrapper.hpp"
#include "gluRenderContext.hpp"
#include "gluPixelTransfer.hpp"
#include "gluShaderProgram.hpp"
#include "gluObjectWrapper.hpp"
#include "gluStrUtil.hpp"
#include "glwFunctions.hpp"
#include "glwEnums.hpp"
#include "deStringUtil.hpp"
#include "deInt32.h"
namespace deqp
{
namespace gles31
{
namespace Functional
{
namespace
{
static const char* const s_colorFragmentShader = "#version 310 es\n"
"in mediump vec4 v_color;\n"
"layout(location = 0) out mediump vec4 fragColor;\n"
"void main (void)\n"
"{\n"
" fragColor = v_color;\n"
"}\n";
static const char* const s_positionColorShader = "#version 310 es\n"
"in highp vec4 a_position;\n"
"in highp vec4 a_color;\n"
"out highp vec4 v_color;\n"
"void main (void)\n"
"{\n"
" gl_Position = a_position;\n"
" v_color = a_color;\n"
"}\n";
static const char* const s_positionColorOffsetShader = "#version 310 es\n"
"in highp vec4 a_position;\n"
"in highp vec4 a_offset;\n"
"in highp vec4 a_color;\n"
"out highp vec4 v_color;\n"
"void main (void)\n"
"{\n"
" gl_Position = a_position + a_offset;\n"
" v_color = a_color;\n"
"}\n";
// Verifies image contains only yellow or greeen, or a linear combination
// of these colors.
static bool verifyImageYellowGreen (const tcu::Surface& image, tcu::TestLog& log, bool logImageOnSuccess)
{
using tcu::TestLog;
const int colorThreshold = 20;
tcu::Surface error (image.getWidth(), image.getHeight());
bool isOk = true;
log << TestLog::Message << "Verifying image contents." << TestLog::EndMessage;
for (int y = 0; y < image.getHeight(); y++)
for (int x = 0; x < image.getWidth(); x++)
{
const tcu::RGBA pixel = image.getPixel(x, y);
bool pixelOk = true;
// Any pixel with !(G ~= 255) is faulty (not a linear combinations of green and yellow)
if (de::abs(pixel.getGreen() - 255) > colorThreshold)
pixelOk = false;
// Any pixel with !(B ~= 0) is faulty (not a linear combinations of green and yellow)
if (de::abs(pixel.getBlue() - 0) > colorThreshold)
pixelOk = false;
error.setPixel(x, y, (pixelOk) ? (tcu::RGBA(0, 255, 0, 255)) : (tcu::RGBA(255, 0, 0, 255)));
isOk = isOk && pixelOk;
}
if (!isOk)
{
log << TestLog::Message << "Image verification failed." << TestLog::EndMessage;
log << TestLog::ImageSet("Verfication result", "Result of rendering")
<< TestLog::Image("Result", "Result", image)
<< TestLog::Image("ErrorMask", "Error mask", error)
<< TestLog::EndImageSet;
}
else
{
log << TestLog::Message << "Image verification passed." << TestLog::EndMessage;
if (logImageOnSuccess)
log << TestLog::ImageSet("Verfication result", "Result of rendering")
<< TestLog::Image("Result", "Result", image)
<< TestLog::EndImageSet;
}
return isOk;
}
class BindingRenderCase : public TestCase
{
public:
enum
{
TEST_RENDER_SIZE = 64
};
BindingRenderCase (Context& ctx, const char* name, const char* desc, bool unalignedData);
virtual ~BindingRenderCase (void);
virtual void init (void);
virtual void deinit (void);
IterateResult iterate (void);
private:
virtual void renderTo (tcu::Surface& dst) = 0;
virtual void createBuffers (void) = 0;
virtual void createShader (void) = 0;
protected:
const bool m_unalignedData;
glw::GLuint m_vao;
glu::ShaderProgram* m_program;
};
BindingRenderCase::BindingRenderCase (Context& ctx, const char* name, const char* desc, bool unalignedData)
: TestCase (ctx, name, desc)
, m_unalignedData (unalignedData)
, m_vao (0)
, m_program (DE_NULL)
{
}
BindingRenderCase::~BindingRenderCase (void)
{
deinit();
}
void BindingRenderCase::init (void)
{
// check requirements
if (m_context.getRenderTarget().getWidth() < TEST_RENDER_SIZE || m_context.getRenderTarget().getHeight() < TEST_RENDER_SIZE)
throw tcu::NotSupportedError("Test requires at least " + de::toString<int>(TEST_RENDER_SIZE) + "x" + de::toString<int>(TEST_RENDER_SIZE) + " render target");
// resources
m_context.getRenderContext().getFunctions().genVertexArrays(1, &m_vao);
if (m_context.getRenderContext().getFunctions().getError() != GL_NO_ERROR)
throw tcu::TestError("could not gen vao");
createBuffers();
createShader();
}
void BindingRenderCase::deinit (void)
{
if (m_vao)
{
m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_vao);
m_vao = 0;
}
delete m_program;
m_program = DE_NULL;
}
BindingRenderCase::IterateResult BindingRenderCase::iterate (void)
{
tcu::Surface surface(TEST_RENDER_SIZE, TEST_RENDER_SIZE);
// draw pattern
renderTo(surface);
// verify results
if (verifyImageYellowGreen(surface, m_testCtx.getLog(), false))
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
else if (m_unalignedData)
m_testCtx.setTestResult(QP_TEST_RESULT_COMPATIBILITY_WARNING, "Failed to draw with unaligned data");
else
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed");
return STOP;
}
class SingleBindingCase : public BindingRenderCase
{
public:
enum CaseFlag
{
FLAG_ATTRIB_UNALIGNED = (1<<0), // !< unalign attributes with relativeOffset
FLAG_ATTRIB_ALIGNED = (1<<1), // !< align attributes with relativeOffset to the buffer begin (and not buffer offset)
FLAG_ATTRIBS_MULTIPLE_ELEMS = (1<<2), // !< use multiple attribute elements
FLAG_ATTRIBS_SHARED_ELEMS = (1<<3), // !< use multiple shared attribute elements. xyzw & rgba stored as (x, y, zr, wg, b, a)
FLAG_BUF_ALIGNED_OFFSET = (1<<4), // !< use aligned offset to the buffer object
FLAG_BUF_UNALIGNED_OFFSET = (1<<5), // !< use unaligned offset to the buffer object
FLAG_BUF_UNALIGNED_STRIDE = (1<<6), // !< unalign buffer elements
};
SingleBindingCase (Context& ctx, const char* name, int flags);
~SingleBindingCase (void);
void init (void);
void deinit (void);
private:
struct TestSpec
{
int bufferOffset;
int bufferStride;
int positionAttrOffset;
int colorAttrOffset;
bool hasColorAttr;
};
enum
{
GRID_SIZE = 20
};
void renderTo (tcu::Surface& dst);
static TestSpec genTestSpec (int flags);
static std::string genTestDescription (int flags);
static bool isDataUnaligned (int flags);
void createBuffers (void);
void createShader (void);
std::string genVertexSource (void);
const TestSpec m_spec;
glw::GLuint m_buf;
};
SingleBindingCase::SingleBindingCase (Context& ctx, const char* name, int flags)
: BindingRenderCase (ctx, name, genTestDescription(flags).c_str(), isDataUnaligned(flags))
, m_spec (genTestSpec(flags))
, m_buf (0)
{
DE_ASSERT(!((flags & FLAG_ATTRIB_UNALIGNED) && (flags & FLAG_ATTRIB_ALIGNED)));
DE_ASSERT(!((flags & FLAG_ATTRIB_ALIGNED) && (flags & FLAG_BUF_UNALIGNED_STRIDE)));
DE_ASSERT(!isDataUnaligned(flags));
}
SingleBindingCase::~SingleBindingCase (void)
{
deinit();
}
void SingleBindingCase::init (void)
{
// log what we are trying to do
m_testCtx.getLog() << tcu::TestLog::Message
<< "Rendering " << (int)GRID_SIZE << "x" << (int)GRID_SIZE << " grid.\n"
<< "Buffer format:\n"
<< " bufferOffset: " << m_spec.bufferOffset << "\n"
<< " bufferStride: " << m_spec.bufferStride << "\n"
<< "Vertex position format:\n"
<< " type: float4\n"
<< " offset: " << m_spec.positionAttrOffset << "\n"
<< " total offset: " << m_spec.bufferOffset + m_spec.positionAttrOffset << "\n"
<< tcu::TestLog::EndMessage;
if (m_spec.hasColorAttr)
m_testCtx.getLog() << tcu::TestLog::Message
<< "Color:\n"
<< " type: float4\n"
<< " offset: " << m_spec.colorAttrOffset << "\n"
<< " total offset: " << m_spec.bufferOffset + m_spec.colorAttrOffset << "\n"
<< tcu::TestLog::EndMessage;
// init
BindingRenderCase::init();
}
void SingleBindingCase::deinit (void)
{
if (m_buf)
{
m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_buf);
m_buf = 0;
}
BindingRenderCase::deinit();
}
void SingleBindingCase::renderTo (tcu::Surface& dst)
{
glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position");
const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color");
const int colorUniformLoc = gl.glGetUniformLocation(m_program->getProgram(), "u_color");
gl.enableLogging(true);
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
gl.glClear(GL_COLOR_BUFFER_BIT);
gl.glViewport(0, 0, dst.getWidth(), dst.getHeight());
gl.glBindVertexArray(m_vao);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "set vao");
gl.glUseProgram(m_program->getProgram());
GLU_EXPECT_NO_ERROR(gl.glGetError(), "use program");
if (m_spec.hasColorAttr)
{
gl.glBindVertexBuffer(3, m_buf, m_spec.bufferOffset, m_spec.bufferStride);
gl.glVertexAttribBinding(positionLoc, 3);
gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, m_spec.positionAttrOffset);
gl.glEnableVertexAttribArray(positionLoc);
gl.glVertexAttribBinding(colorLoc, 3);
gl.glVertexAttribFormat(colorLoc, 4, GL_FLOAT, GL_FALSE, m_spec.colorAttrOffset);
gl.glEnableVertexAttribArray(colorLoc);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "set va");
gl.glDrawArrays(GL_TRIANGLES, 0, GRID_SIZE*GRID_SIZE*6);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "draw");
}
else
{
gl.glBindVertexBuffer(3, m_buf, m_spec.bufferOffset, m_spec.bufferStride);
gl.glVertexAttribBinding(positionLoc, 3);
gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, m_spec.positionAttrOffset);
gl.glEnableVertexAttribArray(positionLoc);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "set va");
gl.glUniform4f(colorUniformLoc, 0.0f, 1.0f, 0.0f, 1.0f);
gl.glDrawArrays(GL_TRIANGLES, 0, GRID_SIZE*GRID_SIZE*6);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "draw");
}
gl.glFinish();
gl.glBindVertexArray(0);
gl.glUseProgram(0);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "clean");
glu::readPixels(m_context.getRenderContext(), 0, 0, dst.getAccess());
}
SingleBindingCase::TestSpec SingleBindingCase::genTestSpec (int flags)
{
const int datumSize = 4;
const int bufferOffset = (flags & FLAG_BUF_ALIGNED_OFFSET) ? (32) : (flags & FLAG_BUF_UNALIGNED_OFFSET) ? (19) : (0);
const int attrBufAlignment = ((bufferOffset % datumSize) == 0) ? (0) : (datumSize - (bufferOffset % datumSize));
const int positionAttrOffset = (flags & FLAG_ATTRIB_UNALIGNED) ? (3) : (flags & FLAG_ATTRIB_ALIGNED) ? (attrBufAlignment) : (0);
const bool hasColorAttr = (flags & FLAG_ATTRIBS_SHARED_ELEMS) || (flags & FLAG_ATTRIBS_MULTIPLE_ELEMS);
const int colorAttrOffset = (flags & FLAG_ATTRIBS_SHARED_ELEMS) ? (2 * datumSize) : (flags & FLAG_ATTRIBS_MULTIPLE_ELEMS) ? (4 * datumSize) : (-1);
const int bufferStrideBase = de::max(positionAttrOffset + 4 * datumSize, colorAttrOffset + 4 * datumSize);
const int bufferStrideAlignment = ((bufferStrideBase % datumSize) == 0) ? (0) : (datumSize - (bufferStrideBase % datumSize));
const int bufferStridePadding = ((flags & FLAG_BUF_UNALIGNED_STRIDE) && deIsAligned32(bufferStrideBase, datumSize)) ? (13) : (!(flags & FLAG_BUF_UNALIGNED_STRIDE) && !deIsAligned32(bufferStrideBase, datumSize)) ? (bufferStrideAlignment) : (0);
TestSpec spec;
spec.bufferOffset = bufferOffset;
spec.bufferStride = bufferStrideBase + bufferStridePadding;
spec.positionAttrOffset = positionAttrOffset;
spec.colorAttrOffset = colorAttrOffset;
spec.hasColorAttr = hasColorAttr;
if (flags & FLAG_ATTRIB_UNALIGNED)
DE_ASSERT(!deIsAligned32(spec.bufferOffset + spec.positionAttrOffset, datumSize));
else if (flags & FLAG_ATTRIB_ALIGNED)
DE_ASSERT(deIsAligned32(spec.bufferOffset + spec.positionAttrOffset, datumSize));
if (flags & FLAG_BUF_UNALIGNED_STRIDE)
DE_ASSERT(!deIsAligned32(spec.bufferStride, datumSize));
else
DE_ASSERT(deIsAligned32(spec.bufferStride, datumSize));
return spec;
}
std::string SingleBindingCase::genTestDescription (int flags)
{
std::ostringstream buf;
buf << "draw test pattern";
if (flags & FLAG_ATTRIB_UNALIGNED)
buf << ", attribute offset (unaligned)";
if (flags & FLAG_ATTRIB_ALIGNED)
buf << ", attribute offset (aligned)";
if (flags & FLAG_ATTRIBS_MULTIPLE_ELEMS)
buf << ", 2 attributes";
if (flags & FLAG_ATTRIBS_SHARED_ELEMS)
buf << ", 2 attributes (some components shared)";
if (flags & FLAG_BUF_ALIGNED_OFFSET)
buf << ", buffer offset aligned";
if (flags & FLAG_BUF_UNALIGNED_OFFSET)
buf << ", buffer offset unaligned";
if (flags & FLAG_BUF_UNALIGNED_STRIDE)
buf << ", buffer stride unaligned";
return buf.str();
}
bool SingleBindingCase::isDataUnaligned (int flags)
{
if (flags & FLAG_ATTRIB_UNALIGNED)
return true;
if (flags & FLAG_ATTRIB_ALIGNED)
return false;
return (flags & FLAG_BUF_UNALIGNED_OFFSET) || (flags & FLAG_BUF_UNALIGNED_STRIDE);
}
void SingleBindingCase::createBuffers (void)
{
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
std::vector<deUint8> dataBuf (m_spec.bufferOffset + m_spec.bufferStride * GRID_SIZE * GRID_SIZE * 6);
// In interleaved mode color rg and position zw are the same. Select "good" values for r and g
const tcu::Vec4 colorA (0.0f, 1.0f, 0.0f, 1.0f);
const tcu::Vec4 colorB (0.5f, 1.0f, 0.0f, 1.0f);
for (int y = 0; y < GRID_SIZE; ++y)
for (int x = 0; x < GRID_SIZE; ++x)
{
const tcu::Vec4& color = ((x + y) % 2 == 0) ? (colorA) : (colorB);
const tcu::Vec4 positions[6] =
{
tcu::Vec4(float(x+0) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f),
tcu::Vec4(float(x+0) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f),
tcu::Vec4(float(x+1) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f),
tcu::Vec4(float(x+0) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f),
tcu::Vec4(float(x+1) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f),
tcu::Vec4(float(x+1) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f),
};
// copy cell vertices to the buffer.
for (int v = 0; v < 6; ++v)
memcpy(&dataBuf[m_spec.bufferOffset + m_spec.positionAttrOffset + m_spec.bufferStride * ((y * GRID_SIZE + x) * 6 + v)], positions[v].getPtr(), sizeof(positions[v]));
// copy color to buffer
if (m_spec.hasColorAttr)
for (int v = 0; v < 6; ++v)
memcpy(&dataBuf[m_spec.bufferOffset + m_spec.colorAttrOffset + m_spec.bufferStride * ((y * GRID_SIZE + x) * 6 + v)], color.getPtr(), sizeof(color));
}
gl.genBuffers(1, &m_buf);
gl.bindBuffer(GL_ARRAY_BUFFER, m_buf);
gl.bufferData(GL_ARRAY_BUFFER, (glw::GLsizeiptr)dataBuf.size(), &dataBuf[0], GL_STATIC_DRAW);
gl.bindBuffer(GL_ARRAY_BUFFER, 0);
if (gl.getError() != GL_NO_ERROR)
throw tcu::TestError("could not init buffer");
}
void SingleBindingCase::createShader (void)
{
m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_colorFragmentShader));
m_testCtx.getLog() << *m_program;
if (!m_program->isOk())
throw tcu::TestError("could not build shader");
}
std::string SingleBindingCase::genVertexSource (void)
{
const bool useUniformColor = !m_spec.hasColorAttr;
std::ostringstream buf;
buf << "#version 310 es\n"
"in highp vec4 a_position;\n";
if (!useUniformColor)
buf << "in highp vec4 a_color;\n";
else
buf << "uniform highp vec4 u_color;\n";
buf << "out highp vec4 v_color;\n"
"void main (void)\n"
"{\n"
" gl_Position = a_position;\n"
" v_color = " << ((useUniformColor) ? ("u_color") : ("a_color")) << ";\n"
"}\n";
return buf.str();
}
class MultipleBindingCase : public BindingRenderCase
{
public:
enum CaseFlag
{
FLAG_ZERO_STRIDE = (1<<0), // !< set a buffer stride to zero
FLAG_INSTANCED = (1<<1), // !< set a buffer instance divisor to non-zero
FLAG_ALIASING_BUFFERS = (1<<2), // !< bind buffer to multiple binding points
};
MultipleBindingCase (Context& ctx, const char* name, int flags);
~MultipleBindingCase (void);
void init (void);
void deinit (void);
private:
struct TestSpec
{
bool zeroStride;
bool instanced;
bool aliasingBuffers;
};
enum
{
GRID_SIZE = 20
};
void renderTo (tcu::Surface& dst);
TestSpec genTestSpec (int flags) const;
std::string genTestDescription (int flags) const;
void createBuffers (void);
void createShader (void);
const TestSpec m_spec;
glw::GLuint m_primitiveBuf;
glw::GLuint m_colorOffsetBuf;
};
MultipleBindingCase::MultipleBindingCase (Context& ctx, const char* name, int flags)
: BindingRenderCase (ctx, name, genTestDescription(flags).c_str(), false)
, m_spec (genTestSpec(flags))
, m_primitiveBuf (0)
, m_colorOffsetBuf (0)
{
DE_ASSERT(!(m_spec.instanced && m_spec.zeroStride));
}
MultipleBindingCase::~MultipleBindingCase (void)
{
deinit();
}
void MultipleBindingCase::init (void)
{
BindingRenderCase::init();
// log what we are trying to do
m_testCtx.getLog() << tcu::TestLog::Message
<< "Rendering " << (int)GRID_SIZE << "x" << (int)GRID_SIZE << " grid.\n"
<< "Vertex positions:\n"
<< " binding point: 1\n"
<< "Vertex offsets:\n"
<< " binding point: 2\n"
<< "Vertex colors:\n"
<< " binding point: 2\n"
<< "Binding point 1:\n"
<< " buffer object: " << m_primitiveBuf << "\n"
<< "Binding point 2:\n"
<< " buffer object: " << ((m_spec.aliasingBuffers) ? (m_primitiveBuf) : (m_colorOffsetBuf)) << "\n"
<< " instance divisor: " << ((m_spec.instanced) ? (1) : (0)) << "\n"
<< " stride: " << ((m_spec.zeroStride) ? (0) : (4*4*2)) << "\n"
<< tcu::TestLog::EndMessage;
}
void MultipleBindingCase::deinit (void)
{
if (m_primitiveBuf)
{
m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_primitiveBuf);
m_primitiveBuf = DE_NULL;
}
if (m_colorOffsetBuf)
{
m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_colorOffsetBuf);
m_colorOffsetBuf = DE_NULL;
}
BindingRenderCase::deinit();
}
void MultipleBindingCase::renderTo (tcu::Surface& dst)
{
glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position");
const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color");
const int offsetLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_offset");
const int positionBinding = 1;
const int colorOffsetBinding = 2;
gl.enableLogging(true);
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
gl.glClear(GL_COLOR_BUFFER_BIT);
gl.glViewport(0, 0, dst.getWidth(), dst.getHeight());
gl.glBindVertexArray(m_vao);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "set vao");
gl.glUseProgram(m_program->getProgram());
GLU_EXPECT_NO_ERROR(gl.glGetError(), "use program");
// Setup format & binding
gl.glEnableVertexAttribArray(positionLoc);
gl.glEnableVertexAttribArray(colorLoc);
gl.glEnableVertexAttribArray(offsetLoc);
gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, 0);
gl.glVertexAttribFormat(colorLoc, 4, GL_FLOAT, GL_FALSE, 0);
gl.glVertexAttribFormat(offsetLoc, 4, GL_FLOAT, GL_FALSE, sizeof(tcu::Vec4));
gl.glVertexAttribBinding(positionLoc, positionBinding);
gl.glVertexAttribBinding(colorLoc, colorOffsetBinding);
gl.glVertexAttribBinding(offsetLoc, colorOffsetBinding);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "setup attribs");
// setup binding points
gl.glVertexBindingDivisor(positionBinding, 0);
gl.glBindVertexBuffer(positionBinding, m_primitiveBuf, 0, sizeof(tcu::Vec4));
{
const int stride = (m_spec.zeroStride) ? (0) : (2 * (int)sizeof(tcu::Vec4));
const int offset = (!m_spec.aliasingBuffers) ? (0) : (m_spec.instanced) ? (6 * (int)sizeof(tcu::Vec4)) : (6 * GRID_SIZE * GRID_SIZE * (int)sizeof(tcu::Vec4));
const glw::GLuint buffer = (m_spec.aliasingBuffers) ? (m_primitiveBuf) : (m_colorOffsetBuf);
const int divisor = (m_spec.instanced) ? (1) : (0);
gl.glVertexBindingDivisor(colorOffsetBinding, divisor);
gl.glBindVertexBuffer(colorOffsetBinding, buffer, offset, (glw::GLsizei)stride);
}
GLU_EXPECT_NO_ERROR(gl.glGetError(), "set binding points");
if (m_spec.instanced)
gl.glDrawArraysInstanced(GL_TRIANGLES, 0, 6, GRID_SIZE*GRID_SIZE);
else
gl.glDrawArrays(GL_TRIANGLES, 0, GRID_SIZE*GRID_SIZE*6);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "draw");
gl.glFinish();
gl.glBindVertexArray(0);
gl.glUseProgram(0);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "clean");
glu::readPixels(m_context.getRenderContext(), 0, 0, dst.getAccess());
}
MultipleBindingCase::TestSpec MultipleBindingCase::genTestSpec (int flags) const
{
MultipleBindingCase::TestSpec spec;
spec.zeroStride = !!(flags & FLAG_ZERO_STRIDE);
spec.instanced = !!(flags & FLAG_INSTANCED);
spec.aliasingBuffers = !!(flags & FLAG_ALIASING_BUFFERS);
return spec;
}
std::string MultipleBindingCase::genTestDescription (int flags) const
{
std::ostringstream buf;
buf << "draw test pattern";
if (flags & FLAG_ZERO_STRIDE)
buf << ", zero stride";
if (flags & FLAG_INSTANCED)
buf << ", instanced binding point";
if (flags & FLAG_ALIASING_BUFFERS)
buf << ", binding points share buffer object";
return buf.str();
}
void MultipleBindingCase::createBuffers (void)
{
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
const tcu::Vec4 green = tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f);
const tcu::Vec4 yellow = tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f);
const int vertexDataSize = (m_spec.instanced) ? (6) : (6 * GRID_SIZE * GRID_SIZE);
const int offsetColorSize = (m_spec.zeroStride) ? (2) : (m_spec.instanced) ? (2 * GRID_SIZE * GRID_SIZE) : (2 * 6 * GRID_SIZE * GRID_SIZE);
const int primitiveBufSize = (m_spec.aliasingBuffers) ? (vertexDataSize + offsetColorSize) : (vertexDataSize);
const int colorOffsetBufSize = (m_spec.aliasingBuffers) ? (0) : (offsetColorSize);
std::vector<tcu::Vec4> primitiveData (primitiveBufSize);
std::vector<tcu::Vec4> colorOffsetData (colorOffsetBufSize);
tcu::Vec4* colorOffsetWritePtr = DE_NULL;
if (m_spec.aliasingBuffers)
{
if (m_spec.instanced)
colorOffsetWritePtr = &primitiveData[6];
else
colorOffsetWritePtr = &primitiveData[GRID_SIZE*GRID_SIZE*6];
}
else
colorOffsetWritePtr = &colorOffsetData[0];
// write vertex position
if (m_spec.instanced)
{
// store single basic primitive
primitiveData[0] = tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f);
primitiveData[1] = tcu::Vec4(0.0f, 2.0f / float(GRID_SIZE), 0.0f, 1.0f);
primitiveData[2] = tcu::Vec4(2.0f / float(GRID_SIZE), 2.0f / float(GRID_SIZE), 0.0f, 1.0f);
primitiveData[3] = tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f);
primitiveData[4] = tcu::Vec4(2.0f / float(GRID_SIZE), 2.0f / float(GRID_SIZE), 0.0f, 1.0f);
primitiveData[5] = tcu::Vec4(2.0f / float(GRID_SIZE), 0.0f, 0.0f, 1.0f);
}
else
{
// store whole grid
for (int y = 0; y < GRID_SIZE; ++y)
for (int x = 0; x < GRID_SIZE; ++x)
{
primitiveData[(y * GRID_SIZE + x) * 6 + 0] = tcu::Vec4(float(x+0) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f);
primitiveData[(y * GRID_SIZE + x) * 6 + 1] = tcu::Vec4(float(x+0) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f);
primitiveData[(y * GRID_SIZE + x) * 6 + 2] = tcu::Vec4(float(x+1) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f);
primitiveData[(y * GRID_SIZE + x) * 6 + 3] = tcu::Vec4(float(x+0) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f);
primitiveData[(y * GRID_SIZE + x) * 6 + 4] = tcu::Vec4(float(x+1) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f);
primitiveData[(y * GRID_SIZE + x) * 6 + 5] = tcu::Vec4(float(x+1) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f);
}
}
// store color&offset
if (m_spec.zeroStride)
{
colorOffsetWritePtr[0] = green;
colorOffsetWritePtr[1] = tcu::Vec4(0.0f);
}
else if (m_spec.instanced)
{
for (int y = 0; y < GRID_SIZE; ++y)
for (int x = 0; x < GRID_SIZE; ++x)
{
const tcu::Vec4& color = ((x + y) % 2 == 0) ? (green) : (yellow);
colorOffsetWritePtr[(y * GRID_SIZE + x) * 2 + 0] = color;
colorOffsetWritePtr[(y * GRID_SIZE + x) * 2 + 1] = tcu::Vec4(float(x) / float(GRID_SIZE) * 2.0f - 1.0f, float(y) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 0.0f);
}
}
else
{
for (int y = 0; y < GRID_SIZE; ++y)
for (int x = 0; x < GRID_SIZE; ++x)
for (int v = 0; v < 6; ++v)
{
const tcu::Vec4& color = ((x + y) % 2 == 0) ? (green) : (yellow);
colorOffsetWritePtr[((y * GRID_SIZE + x) * 6 + v) * 2 + 0] = color;
colorOffsetWritePtr[((y * GRID_SIZE + x) * 6 + v) * 2 + 1] = tcu::Vec4(0.0f);
}
}
// upload vertex data
gl.genBuffers(1, &m_primitiveBuf);
gl.bindBuffer(GL_ARRAY_BUFFER, m_primitiveBuf);
gl.bufferData(GL_ARRAY_BUFFER, (int)(primitiveData.size() * sizeof(tcu::Vec4)), primitiveData[0].getPtr(), GL_STATIC_DRAW);
GLU_EXPECT_NO_ERROR(gl.getError(), "upload data");
if (!m_spec.aliasingBuffers)
{
// upload color & offset data
gl.genBuffers(1, &m_colorOffsetBuf);
gl.bindBuffer(GL_ARRAY_BUFFER, m_colorOffsetBuf);
gl.bufferData(GL_ARRAY_BUFFER, (int)(colorOffsetData.size() * sizeof(tcu::Vec4)), colorOffsetData[0].getPtr(), GL_STATIC_DRAW);
GLU_EXPECT_NO_ERROR(gl.getError(), "upload colordata");
}
}
void MultipleBindingCase::createShader (void)
{
m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_positionColorOffsetShader) << glu::FragmentSource(s_colorFragmentShader));
m_testCtx.getLog() << *m_program;
if (!m_program->isOk())
throw tcu::TestError("could not build shader");
}
class MixedBindingCase : public BindingRenderCase
{
public:
enum CaseType
{
CASE_BASIC = 0,
CASE_INSTANCED_BINDING,
CASE_INSTANCED_ATTRIB,
CASE_LAST
};
MixedBindingCase (Context& ctx, const char* name, const char* desc, CaseType caseType);
~MixedBindingCase (void);
void init (void);
void deinit (void);
private:
enum
{
GRID_SIZE = 20
};
void renderTo (tcu::Surface& dst);
void createBuffers (void);
void createShader (void);
const CaseType m_case;
glw::GLuint m_posBuffer;
glw::GLuint m_colorOffsetBuffer;
};
MixedBindingCase::MixedBindingCase (Context& ctx, const char* name, const char* desc, CaseType caseType)
: BindingRenderCase (ctx, name, desc, false)
, m_case (caseType)
, m_posBuffer (0)
, m_colorOffsetBuffer (0)
{
DE_ASSERT(caseType < CASE_LAST);
}
MixedBindingCase::~MixedBindingCase (void)
{
deinit();
}
void MixedBindingCase::init (void)
{
BindingRenderCase::init();
}
void MixedBindingCase::deinit (void)
{
if (m_posBuffer)
{
m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_posBuffer);
m_posBuffer = DE_NULL;
}
if (m_colorOffsetBuffer)
{
m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_colorOffsetBuffer);
m_colorOffsetBuffer = DE_NULL;
}
BindingRenderCase::deinit();
}
void MixedBindingCase::renderTo (tcu::Surface& dst)
{
glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position");
const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color");
const int offsetLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_offset");
gl.enableLogging(true);
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
gl.glClear(GL_COLOR_BUFFER_BIT);
gl.glViewport(0, 0, dst.getWidth(), dst.getHeight());
gl.glBindVertexArray(m_vao);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "set vao");
gl.glUseProgram(m_program->getProgram());
GLU_EXPECT_NO_ERROR(gl.glGetError(), "use program");
switch (m_case)
{
case CASE_BASIC:
{
// bind position using vertex_attrib_binding api
gl.glBindVertexBuffer(positionLoc, m_posBuffer, 0, (glw::GLsizei)sizeof(tcu::Vec4));
gl.glVertexAttribBinding(positionLoc, positionLoc);
gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, 0);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "set binding");
// bind color using old api
gl.glBindBuffer(GL_ARRAY_BUFFER, m_colorOffsetBuffer);
gl.glVertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, glw::GLsizei(2 * sizeof(tcu::Vec4)), DE_NULL);
gl.glVertexAttribPointer(offsetLoc, 4, GL_FLOAT, GL_FALSE, glw::GLsizei(2 * sizeof(tcu::Vec4)), glu::BufferOffsetAsPointer(sizeof(tcu::Vec4)));
GLU_EXPECT_NO_ERROR(gl.glGetError(), "set va");
// draw
gl.glEnableVertexAttribArray(positionLoc);
gl.glEnableVertexAttribArray(colorLoc);
gl.glEnableVertexAttribArray(offsetLoc);
gl.glDrawArrays(GL_TRIANGLES, 0, 6*GRID_SIZE*GRID_SIZE);
break;
}
case CASE_INSTANCED_BINDING:
{
// bind position using old api
gl.glBindBuffer(GL_ARRAY_BUFFER, m_posBuffer);
gl.glVertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "set va");
// bind color using vertex_attrib_binding api
gl.glBindVertexBuffer(colorLoc, m_colorOffsetBuffer, 0, (glw::GLsizei)(2 * sizeof(tcu::Vec4)));
gl.glVertexBindingDivisor(colorLoc, 1);
gl.glVertexAttribBinding(colorLoc, colorLoc);
gl.glVertexAttribBinding(offsetLoc, colorLoc);
gl.glVertexAttribFormat(colorLoc, 4, GL_FLOAT, GL_FALSE, 0);
gl.glVertexAttribFormat(offsetLoc, 4, GL_FLOAT, GL_FALSE, sizeof(tcu::Vec4));
GLU_EXPECT_NO_ERROR(gl.glGetError(), "set binding");
// draw
gl.glEnableVertexAttribArray(positionLoc);
gl.glEnableVertexAttribArray(colorLoc);
gl.glEnableVertexAttribArray(offsetLoc);
gl.glDrawArraysInstanced(GL_TRIANGLES, 0, 6, GRID_SIZE*GRID_SIZE);
break;
}
case CASE_INSTANCED_ATTRIB:
{
// bind position using vertex_attrib_binding api
gl.glBindVertexBuffer(positionLoc, m_posBuffer, 0, (glw::GLsizei)sizeof(tcu::Vec4));
gl.glVertexAttribBinding(positionLoc, positionLoc);
gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, 0);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "set binding");
// bind color using old api
gl.glBindBuffer(GL_ARRAY_BUFFER, m_colorOffsetBuffer);
gl.glVertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, glw::GLsizei(2 * sizeof(tcu::Vec4)), DE_NULL);
gl.glVertexAttribPointer(offsetLoc, 4, GL_FLOAT, GL_FALSE, glw::GLsizei(2 * sizeof(tcu::Vec4)), glu::BufferOffsetAsPointer(sizeof(tcu::Vec4)));
gl.glVertexAttribDivisor(colorLoc, 1);
gl.glVertexAttribDivisor(offsetLoc, 1);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "set va");
// draw
gl.glEnableVertexAttribArray(positionLoc);
gl.glEnableVertexAttribArray(colorLoc);
gl.glEnableVertexAttribArray(offsetLoc);
gl.glDrawArraysInstanced(GL_TRIANGLES, 0, 6, GRID_SIZE*GRID_SIZE);
break;
}
default:
DE_ASSERT(DE_FALSE);
}
gl.glFinish();
gl.glBindVertexArray(0);
gl.glUseProgram(0);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "clean");
glu::readPixels(m_context.getRenderContext(), 0, 0, dst.getAccess());
}
void MixedBindingCase::createBuffers (void)
{
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
const tcu::Vec4 green = tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f);
const tcu::Vec4 yellow = tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f);
// draw grid. In instanced mode, each cell is an instance
const bool instanced = (m_case == CASE_INSTANCED_BINDING) || (m_case == CASE_INSTANCED_ATTRIB);
const int numCells = GRID_SIZE*GRID_SIZE;
const int numPositionCells = (instanced) ? (1) : (numCells);
const int numPositionElements = 6 * numPositionCells;
const int numInstanceElementsPerCell = (instanced) ? (1) : (6);
const int numColorOffsetElements = numInstanceElementsPerCell * numCells;
std::vector<tcu::Vec4> positionData (numPositionElements);
std::vector<tcu::Vec4> colorOffsetData (2 * numColorOffsetElements);
// positions
for (int primNdx = 0; primNdx < numPositionCells; ++primNdx)
{
positionData[primNdx*6 + 0] = tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f);
positionData[primNdx*6 + 1] = tcu::Vec4(0.0f, 2.0f / float(GRID_SIZE), 0.0f, 1.0f);
positionData[primNdx*6 + 2] = tcu::Vec4(2.0f / float(GRID_SIZE), 2.0f / float(GRID_SIZE), 0.0f, 1.0f);
positionData[primNdx*6 + 3] = tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f);
positionData[primNdx*6 + 4] = tcu::Vec4(2.0f / float(GRID_SIZE), 2.0f / float(GRID_SIZE), 0.0f, 1.0f);
positionData[primNdx*6 + 5] = tcu::Vec4(2.0f / float(GRID_SIZE), 0.0f, 0.0f, 1.0f);
}
// color & offset
for (int y = 0; y < GRID_SIZE; ++y)
for (int x = 0; x < GRID_SIZE; ++x)
{
for (int v = 0; v < numInstanceElementsPerCell; ++v)
{
const tcu::Vec4& color = ((x + y) % 2 == 0) ? (green) : (yellow);
colorOffsetData[((y * GRID_SIZE + x) * numInstanceElementsPerCell + v) * 2 + 0] = color;
colorOffsetData[((y * GRID_SIZE + x) * numInstanceElementsPerCell + v) * 2 + 1] = tcu::Vec4(float(x) / float(GRID_SIZE) * 2.0f - 1.0f, float(y) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 0.0f);
}
}
// upload vertex data
gl.genBuffers(1, &m_posBuffer);
gl.bindBuffer(GL_ARRAY_BUFFER, m_posBuffer);
gl.bufferData(GL_ARRAY_BUFFER, (int)(positionData.size() * sizeof(tcu::Vec4)), positionData[0].getPtr(), GL_STATIC_DRAW);
GLU_EXPECT_NO_ERROR(gl.getError(), "upload position data");
gl.genBuffers(1, &m_colorOffsetBuffer);
gl.bindBuffer(GL_ARRAY_BUFFER, m_colorOffsetBuffer);
gl.bufferData(GL_ARRAY_BUFFER, (int)(colorOffsetData.size() * sizeof(tcu::Vec4)), colorOffsetData[0].getPtr(), GL_STATIC_DRAW);
GLU_EXPECT_NO_ERROR(gl.getError(), "upload position data");
}
void MixedBindingCase::createShader (void)
{
m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_positionColorOffsetShader) << glu::FragmentSource(s_colorFragmentShader));
m_testCtx.getLog() << *m_program;
if (!m_program->isOk())
throw tcu::TestError("could not build shader");
}
class MixedApiCase : public BindingRenderCase
{
public:
enum CaseType
{
CASE_CHANGE_BUFFER = 0,
CASE_CHANGE_BUFFER_OFFSET,
CASE_CHANGE_BUFFER_STRIDE,
CASE_CHANGE_BINDING_POINT,
CASE_LAST
};
MixedApiCase (Context& ctx, const char* name, const char* desc, CaseType caseType);
~MixedApiCase (void);
void init (void);
void deinit (void);
private:
enum
{
GRID_SIZE = 20
};
void renderTo (tcu::Surface& dst);
void createBuffers (void);
void createShader (void);
const CaseType m_case;
glw::GLuint m_buffer;
};
MixedApiCase::MixedApiCase (Context& ctx, const char* name, const char* desc, CaseType caseType)
: BindingRenderCase (ctx, name, desc, false)
, m_case (caseType)
, m_buffer (0)
{
DE_ASSERT(caseType < CASE_LAST);
}
MixedApiCase::~MixedApiCase (void)
{
deinit();
}
void MixedApiCase::init (void)
{
BindingRenderCase::init();
}
void MixedApiCase::deinit (void)
{
if (m_buffer)
{
m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_buffer);
m_buffer = DE_NULL;
}
BindingRenderCase::deinit();
}
void MixedApiCase::renderTo (tcu::Surface& dst)
{
glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position");
const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color");
glu::Buffer unusedBuffer (m_context.getRenderContext());
gl.enableLogging(true);
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
gl.glClear(GL_COLOR_BUFFER_BIT);
gl.glViewport(0, 0, dst.getWidth(), dst.getHeight());
gl.glBindVertexArray(m_vao);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "set vao");
gl.glUseProgram(m_program->getProgram());
GLU_EXPECT_NO_ERROR(gl.glGetError(), "use program");
switch (m_case)
{
case CASE_CHANGE_BUFFER:
{
// bind data using old api
gl.glBindBuffer(GL_ARRAY_BUFFER, *unusedBuffer);
gl.glVertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, (glw::GLsizei)(2 * sizeof(tcu::Vec4)), (const deUint8*)DE_NULL);
gl.glVertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, (glw::GLsizei)(2 * sizeof(tcu::Vec4)), glu::BufferOffsetAsPointer(sizeof(tcu::Vec4)));
// change buffer with vertex_attrib_binding
gl.glBindVertexBuffer(positionLoc, m_buffer, 0, (glw::GLsizei)(2 * sizeof(tcu::Vec4)));
gl.glBindVertexBuffer(colorLoc, m_buffer, sizeof(tcu::Vec4), (glw::GLsizei)(2 * sizeof(tcu::Vec4)));
GLU_EXPECT_NO_ERROR(gl.glGetError(), "");
break;
}
case CASE_CHANGE_BUFFER_OFFSET:
{
// bind data using old api
gl.glBindBuffer(GL_ARRAY_BUFFER, m_buffer);
gl.glVertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, (glw::GLsizei)(2 * sizeof(tcu::Vec4)), (const deUint8*)DE_NULL);
gl.glVertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, (glw::GLsizei)(2 * sizeof(tcu::Vec4)), (const deUint8*)DE_NULL);
// change buffer offset with vertex_attrib_binding
gl.glBindVertexBuffer(positionLoc, m_buffer, 0, (glw::GLsizei)(2 * sizeof(tcu::Vec4)));
gl.glBindVertexBuffer(colorLoc, m_buffer, sizeof(tcu::Vec4), (glw::GLsizei)(2 * sizeof(tcu::Vec4)));
GLU_EXPECT_NO_ERROR(gl.glGetError(), "");
break;
}
case CASE_CHANGE_BUFFER_STRIDE:
{
// bind data using old api
gl.glBindBuffer(GL_ARRAY_BUFFER, m_buffer);
gl.glVertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 8, (const deUint8*)DE_NULL);
gl.glVertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, 4, (const deUint8*)DE_NULL);
// change buffer stride with vertex_attrib_binding
gl.glBindVertexBuffer(positionLoc, m_buffer, 0, (glw::GLsizei)(2 * sizeof(tcu::Vec4)));
gl.glBindVertexBuffer(colorLoc, m_buffer, sizeof(tcu::Vec4), (glw::GLsizei)(2 * sizeof(tcu::Vec4)));
GLU_EXPECT_NO_ERROR(gl.glGetError(), "");
break;
}
case CASE_CHANGE_BINDING_POINT:
{
const int maxUsedLocation = de::max(positionLoc, colorLoc);
const int bindingPoint1 = maxUsedLocation + 1;
const int bindingPoint2 = maxUsedLocation + 2;
// bind data using old api
gl.glBindBuffer(GL_ARRAY_BUFFER, m_buffer);
gl.glVertexAttribPointer(bindingPoint1, 4, GL_FLOAT, GL_FALSE, (glw::GLsizei)(2 * sizeof(tcu::Vec4)), (const deUint8*)DE_NULL);
gl.glVertexAttribPointer(bindingPoint2, 4, GL_FLOAT, GL_FALSE, (glw::GLsizei)(2 * sizeof(tcu::Vec4)), glu::BufferOffsetAsPointer(sizeof(tcu::Vec4)));
// change buffer binding point with vertex_attrib_binding
gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, 0);
gl.glVertexAttribFormat(colorLoc, 4, GL_FLOAT, GL_FALSE, 0);
gl.glVertexAttribBinding(positionLoc, bindingPoint1);
gl.glVertexAttribBinding(colorLoc, bindingPoint2);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "");
break;
}
default:
DE_ASSERT(DE_FALSE);
}
// draw
gl.glEnableVertexAttribArray(positionLoc);
gl.glEnableVertexAttribArray(colorLoc);
gl.glDrawArrays(GL_TRIANGLES, 0, 6*GRID_SIZE*GRID_SIZE);
gl.glFinish();
gl.glBindVertexArray(0);
gl.glUseProgram(0);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "clean");
glu::readPixels(m_context.getRenderContext(), 0, 0, dst.getAccess());
}
void MixedApiCase::createBuffers (void)
{
const tcu::Vec4 green = tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f);
const tcu::Vec4 yellow = tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f);
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
std::vector<tcu::Vec4> vertexData (12 * GRID_SIZE * GRID_SIZE);
for (int y = 0; y < GRID_SIZE; ++y)
for (int x = 0; x < GRID_SIZE; ++x)
{
const tcu::Vec4& color = ((x + y) % 2 == 0) ? (green) : (yellow);
vertexData[(y * GRID_SIZE + x) * 12 + 0] = tcu::Vec4(float(x+0) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f);
vertexData[(y * GRID_SIZE + x) * 12 + 1] = color;
vertexData[(y * GRID_SIZE + x) * 12 + 2] = tcu::Vec4(float(x+0) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f);
vertexData[(y * GRID_SIZE + x) * 12 + 3] = color;
vertexData[(y * GRID_SIZE + x) * 12 + 4] = tcu::Vec4(float(x+1) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f);
vertexData[(y * GRID_SIZE + x) * 12 + 5] = color;
vertexData[(y * GRID_SIZE + x) * 12 + 6] = tcu::Vec4(float(x+0) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f);
vertexData[(y * GRID_SIZE + x) * 12 + 7] = color;
vertexData[(y * GRID_SIZE + x) * 12 + 8] = tcu::Vec4(float(x+1) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f);
vertexData[(y * GRID_SIZE + x) * 12 + 9] = color;
vertexData[(y * GRID_SIZE + x) * 12 + 10] = tcu::Vec4(float(x+1) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f);
vertexData[(y * GRID_SIZE + x) * 12 + 11] = color;
}
// upload vertex data
gl.genBuffers(1, &m_buffer);
gl.bindBuffer(GL_ARRAY_BUFFER, m_buffer);
gl.bufferData(GL_ARRAY_BUFFER, (int)(vertexData.size() * sizeof(tcu::Vec4)), vertexData[0].getPtr(), GL_STATIC_DRAW);
GLU_EXPECT_NO_ERROR(gl.getError(), "upload data");
}
void MixedApiCase::createShader (void)
{
m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_positionColorShader) << glu::FragmentSource(s_colorFragmentShader));
m_testCtx.getLog() << *m_program;
if (!m_program->isOk())
throw tcu::TestError("could not build shader");
}
class DefaultVAOCase : public TestCase
{
public:
enum CaseType
{
CASE_BIND_VERTEX_BUFFER,
CASE_VERTEX_ATTRIB_FORMAT,
CASE_VERTEX_ATTRIB_I_FORMAT,
CASE_VERTEX_ATTRIB_BINDING,
CASE_VERTEX_BINDING_DIVISOR,
CASE_LAST
};
DefaultVAOCase (Context& ctx, const char* name, const char* desc, CaseType caseType);
~DefaultVAOCase (void);
IterateResult iterate (void);
private:
const CaseType m_caseType;
};
DefaultVAOCase::DefaultVAOCase (Context& ctx, const char* name, const char* desc, CaseType caseType)
: TestCase (ctx, name, desc)
, m_caseType (caseType)
{
DE_ASSERT(caseType < CASE_LAST);
}
DefaultVAOCase::~DefaultVAOCase (void)
{
}
DefaultVAOCase::IterateResult DefaultVAOCase::iterate (void)
{
glw::GLenum error = 0;
glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_context.getTestContext().getLog());
gl.enableLogging(true);
switch (m_caseType)
{
case CASE_BIND_VERTEX_BUFFER:
{
glu::Buffer buffer(m_context.getRenderContext());
gl.glBindVertexBuffer(0, *buffer, 0, 0);
break;
}
case CASE_VERTEX_ATTRIB_FORMAT:
gl.glVertexAttribFormat(0, 4, GL_FLOAT, GL_FALSE, 0);
break;
case CASE_VERTEX_ATTRIB_I_FORMAT:
gl.glVertexAttribIFormat(0, 4, GL_INT, 0);
break;
case CASE_VERTEX_ATTRIB_BINDING:
gl.glVertexAttribBinding(0, 0);
break;
case CASE_VERTEX_BINDING_DIVISOR:
gl.glVertexBindingDivisor(0, 1);
break;
default:
DE_ASSERT(false);
}
error = gl.glGetError();
if (error != GL_INVALID_OPERATION)
{
m_testCtx.getLog() << tcu::TestLog::Message << "ERROR! Expected GL_INVALID_OPERATION, got " << glu::getErrorStr(error) << tcu::TestLog::EndMessage;
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Invalid error");
}
else
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
return STOP;
}
class BindToCreateCase : public TestCase
{
public:
BindToCreateCase (Context& ctx, const char* name, const char* desc);
~BindToCreateCase (void);
IterateResult iterate (void);
};
BindToCreateCase::BindToCreateCase (Context& ctx, const char* name, const char* desc)
: TestCase(ctx, name, desc)
{
}
BindToCreateCase::~BindToCreateCase (void)
{
}
BindToCreateCase::IterateResult BindToCreateCase::iterate (void)
{
glw::GLuint buffer = 0;
glw::GLenum error;
glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_context.getTestContext().getLog());
glu::VertexArray vao (m_context.getRenderContext());
gl.enableLogging(true);
gl.glGenBuffers(1, &buffer);
gl.glDeleteBuffers(1, &buffer);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "");
gl.glBindVertexArray(*vao);
gl.glBindVertexBuffer(0, buffer, 0, 0);
error = gl.glGetError();
if (error != GL_INVALID_OPERATION)
{
m_testCtx.getLog() << tcu::TestLog::Message << "ERROR! Expected GL_INVALID_OPERATION, got " << glu::getErrorStr(error) << tcu::TestLog::EndMessage;
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Invalid error");
}
else
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
return STOP;
}
class NegativeApiCase : public TestCase
{
public:
enum CaseType
{
CASE_LARGE_OFFSET,
CASE_LARGE_STRIDE,
CASE_NEGATIVE_STRIDE,
CASE_NEGATIVE_OFFSET,
CASE_INVALID_ATTR,
CASE_INVALID_BINDING,
CASE_LAST
};
NegativeApiCase (Context& ctx, const char* name, const char* desc, CaseType caseType);
~NegativeApiCase (void);
IterateResult iterate (void);
private:
const CaseType m_caseType;
};
NegativeApiCase::NegativeApiCase (Context& ctx, const char* name, const char* desc, CaseType caseType)
: TestCase (ctx, name, desc)
, m_caseType (caseType)
{
}
NegativeApiCase::~NegativeApiCase (void)
{
}
NegativeApiCase::IterateResult NegativeApiCase::iterate (void)
{
glw::GLenum error;
glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_context.getTestContext().getLog());
glu::VertexArray vao (m_context.getRenderContext());
gl.enableLogging(true);
gl.glBindVertexArray(*vao);
switch (m_caseType)
{
case CASE_LARGE_OFFSET:
{
glw::GLint maxOffset = -1;
glw::GLint largeOffset;
gl.glGetIntegerv(GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, &maxOffset);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "");
largeOffset = maxOffset + 1;
// skip if maximum unsigned or signed values
if (maxOffset == -1 || maxOffset == 0x7FFFFFFF)
throw tcu::NotSupportedError("Implementation supports all offsets");
gl.glVertexAttribFormat(0, 4, GL_FLOAT, GL_FALSE, largeOffset);
break;
}
case CASE_LARGE_STRIDE:
{
glu::Buffer buffer (m_context.getRenderContext());
glw::GLint maxStride = -1;
glw::GLint largeStride;
gl.glGetIntegerv(GL_MAX_VERTEX_ATTRIB_STRIDE, &maxStride);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "");
largeStride = maxStride + 1;
// skip if maximum unsigned or signed values
if (maxStride == -1 || maxStride == 0x7FFFFFFF)
throw tcu::NotSupportedError("Implementation supports all strides");
gl.glBindVertexBuffer(0, *buffer, 0, largeStride);
break;
}
case CASE_NEGATIVE_STRIDE:
{
glu::Buffer buffer(m_context.getRenderContext());
gl.glBindVertexBuffer(0, *buffer, 0, -20);
break;
}
case CASE_NEGATIVE_OFFSET:
{
glu::Buffer buffer(m_context.getRenderContext());
gl.glBindVertexBuffer(0, *buffer, -20, 0);
break;
}
case CASE_INVALID_ATTR:
{
glw::GLint maxIndex = -1;
glw::GLint largeIndex;
gl.glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxIndex);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "");
largeIndex = maxIndex + 1;
// skip if maximum unsigned or signed values
if (maxIndex == -1 || maxIndex == 0x7FFFFFFF)
throw tcu::NotSupportedError("Implementation supports any attribute index");
gl.glVertexAttribBinding(largeIndex, 0);
break;
}
case CASE_INVALID_BINDING:
{
glw::GLint maxBindings = -1;
glw::GLint largeBinding;
gl.glGetIntegerv(GL_MAX_VERTEX_ATTRIB_BINDINGS, &maxBindings);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "");
largeBinding = maxBindings + 1;
// skip if maximum unsigned or signed values
if (maxBindings == -1 || maxBindings == 0x7FFFFFFF)
throw tcu::NotSupportedError("Implementation supports any binding");
gl.glVertexAttribBinding(0, largeBinding);
break;
}
default:
DE_ASSERT(false);
}
error = gl.glGetError();
if (error != GL_INVALID_VALUE)
{
m_testCtx.getLog() << tcu::TestLog::Message << "ERROR! Expected GL_INVALID_VALUE, got " << glu::getErrorStr(error) << tcu::TestLog::EndMessage;
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Invalid error");
}
else
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
return STOP;
}
} // anonymous
VertexAttributeBindingTests::VertexAttributeBindingTests (Context& context)
: TestCaseGroup(context, "vertex_attribute_binding", "Test vertex attribute binding")
{
}
VertexAttributeBindingTests::~VertexAttributeBindingTests (void)
{
}
void VertexAttributeBindingTests::init (void)
{
tcu::TestCaseGroup* const usageGroup = new tcu::TestCaseGroup(m_testCtx, "usage", "Test using binding points");
tcu::TestCaseGroup* const negativeGroup = new tcu::TestCaseGroup(m_testCtx, "negative", "Negative test");
addChild(usageGroup);
addChild(negativeGroup);
// .usage
{
tcu::TestCaseGroup* const singleGroup = new tcu::TestCaseGroup(m_testCtx, "single_binding", "Test using single binding point");
tcu::TestCaseGroup* const multipleGroup = new tcu::TestCaseGroup(m_testCtx, "multiple_bindings", "Test using multiple binding points");
tcu::TestCaseGroup* const mixedGroup = new tcu::TestCaseGroup(m_testCtx, "mixed_usage", "Test using binding point and non binding point api variants");
usageGroup->addChild(singleGroup);
usageGroup->addChild(multipleGroup);
usageGroup->addChild(mixedGroup);
// single binding
singleGroup->addChild(new SingleBindingCase(m_context, "elements_1", 0));
singleGroup->addChild(new SingleBindingCase(m_context, "elements_2", SingleBindingCase::FLAG_ATTRIBS_MULTIPLE_ELEMS));
singleGroup->addChild(new SingleBindingCase(m_context, "elements_2_share_elements", SingleBindingCase::FLAG_ATTRIBS_SHARED_ELEMS));
singleGroup->addChild(new SingleBindingCase(m_context, "offset_elements_1", SingleBindingCase::FLAG_BUF_ALIGNED_OFFSET | 0));
singleGroup->addChild(new SingleBindingCase(m_context, "offset_elements_2", SingleBindingCase::FLAG_BUF_ALIGNED_OFFSET | SingleBindingCase::FLAG_ATTRIBS_MULTIPLE_ELEMS));
singleGroup->addChild(new SingleBindingCase(m_context, "offset_elements_2_share_elements", SingleBindingCase::FLAG_BUF_ALIGNED_OFFSET | SingleBindingCase::FLAG_ATTRIBS_SHARED_ELEMS));
singleGroup->addChild(new SingleBindingCase(m_context, "unaligned_offset_elements_1_aligned_elements", SingleBindingCase::FLAG_BUF_UNALIGNED_OFFSET | SingleBindingCase::FLAG_ATTRIB_ALIGNED)); // !< total offset is aligned
// multiple bindings
multipleGroup->addChild(new MultipleBindingCase(m_context, "basic", 0));
multipleGroup->addChild(new MultipleBindingCase(m_context, "zero_stride", MultipleBindingCase::FLAG_ZERO_STRIDE));
multipleGroup->addChild(new MultipleBindingCase(m_context, "instanced", MultipleBindingCase::FLAG_INSTANCED));
multipleGroup->addChild(new MultipleBindingCase(m_context, "aliasing_buffer_zero_stride", MultipleBindingCase::FLAG_ALIASING_BUFFERS | MultipleBindingCase::FLAG_ZERO_STRIDE));
multipleGroup->addChild(new MultipleBindingCase(m_context, "aliasing_buffer_instanced", MultipleBindingCase::FLAG_ALIASING_BUFFERS | MultipleBindingCase::FLAG_INSTANCED));
// mixed cases
mixedGroup->addChild(new MixedBindingCase(m_context, "mixed_attribs_basic", "Use different api for different attributes", MixedBindingCase::CASE_BASIC));
mixedGroup->addChild(new MixedBindingCase(m_context, "mixed_attribs_instanced_binding", "Use different api for different attributes", MixedBindingCase::CASE_INSTANCED_BINDING));
mixedGroup->addChild(new MixedBindingCase(m_context, "mixed_attribs_instanced_attrib", "Use different api for different attributes", MixedBindingCase::CASE_INSTANCED_ATTRIB));
mixedGroup->addChild(new MixedApiCase(m_context, "mixed_api_change_buffer", "change buffer with vertex_attrib_binding api", MixedApiCase::CASE_CHANGE_BUFFER));
mixedGroup->addChild(new MixedApiCase(m_context, "mixed_api_change_buffer_offset", "change buffer offset with vertex_attrib_binding api", MixedApiCase::CASE_CHANGE_BUFFER_OFFSET));
mixedGroup->addChild(new MixedApiCase(m_context, "mixed_api_change_buffer_stride", "change buffer stride with vertex_attrib_binding api", MixedApiCase::CASE_CHANGE_BUFFER_STRIDE));
mixedGroup->addChild(new MixedApiCase(m_context, "mixed_api_change_binding_point", "change binding point with vertex_attrib_binding api", MixedApiCase::CASE_CHANGE_BINDING_POINT));
}
// negative
{
negativeGroup->addChild(new DefaultVAOCase(m_context, "default_vao_bind_vertex_buffer", "use with default vao", DefaultVAOCase::CASE_BIND_VERTEX_BUFFER));
negativeGroup->addChild(new DefaultVAOCase(m_context, "default_vao_vertex_attrib_format", "use with default vao", DefaultVAOCase::CASE_VERTEX_ATTRIB_FORMAT));
negativeGroup->addChild(new DefaultVAOCase(m_context, "default_vao_vertex_attrib_i_format", "use with default vao", DefaultVAOCase::CASE_VERTEX_ATTRIB_I_FORMAT));
negativeGroup->addChild(new DefaultVAOCase(m_context, "default_vao_vertex_attrib_binding", "use with default vao", DefaultVAOCase::CASE_VERTEX_ATTRIB_BINDING));
negativeGroup->addChild(new DefaultVAOCase(m_context, "default_vao_vertex_binding_divisor", "use with default vao", DefaultVAOCase::CASE_VERTEX_BINDING_DIVISOR));
negativeGroup->addChild(new BindToCreateCase(m_context, "bind_create_new_buffer", "bind not existing buffer"));
negativeGroup->addChild(new NegativeApiCase(m_context, "vertex_attrib_format_large_offset", "large relative offset", NegativeApiCase::CASE_LARGE_OFFSET));
negativeGroup->addChild(new NegativeApiCase(m_context, "bind_vertex_buffer_large_stride", "large stride", NegativeApiCase::CASE_LARGE_STRIDE));
negativeGroup->addChild(new NegativeApiCase(m_context, "bind_vertex_buffer_negative_stride", "negative stride", NegativeApiCase::CASE_NEGATIVE_STRIDE));
negativeGroup->addChild(new NegativeApiCase(m_context, "bind_vertex_buffer_negative_offset", "negative offset", NegativeApiCase::CASE_NEGATIVE_OFFSET));
negativeGroup->addChild(new NegativeApiCase(m_context, "vertex_attrib_binding_invalid_attr", "bind invalid attr", NegativeApiCase::CASE_INVALID_ATTR));
negativeGroup->addChild(new NegativeApiCase(m_context, "vertex_attrib_binding_invalid_binding", "bind invalid binding", NegativeApiCase::CASE_INVALID_BINDING));
}
}
} // Functional
} // gles31
} // deqp