| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES 3.1 Module |
| * ------------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Integer built-in function tests. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "es31fShaderIntegerFunctionTests.hpp" |
| #include "glsShaderExecUtil.hpp" |
| #include "tcuTestLog.hpp" |
| #include "tcuFormatUtil.hpp" |
| #include "tcuFloat.hpp" |
| #include "deRandom.hpp" |
| #include "deMath.h" |
| #include "deString.h" |
| #include "deInt32.h" |
| |
| namespace deqp |
| { |
| namespace gles31 |
| { |
| namespace Functional |
| { |
| |
| using std::vector; |
| using std::string; |
| using tcu::TestLog; |
| using namespace gls::ShaderExecUtil; |
| |
| using tcu::IVec2; |
| using tcu::IVec3; |
| using tcu::IVec4; |
| using tcu::UVec2; |
| using tcu::UVec3; |
| using tcu::UVec4; |
| |
| // Utilities |
| |
| namespace |
| { |
| |
| struct HexFloat |
| { |
| const float value; |
| HexFloat (const float value_) : value(value_) {} |
| }; |
| |
| std::ostream& operator<< (std::ostream& str, const HexFloat& v) |
| { |
| return str << v.value << " / " << tcu::toHex(tcu::Float32(v.value).bits()); |
| } |
| |
| struct VarValue |
| { |
| const glu::VarType& type; |
| const void* value; |
| |
| VarValue (const glu::VarType& type_, const void* value_) : type(type_), value(value_) {} |
| }; |
| |
| std::ostream& operator<< (std::ostream& str, const VarValue& varValue) |
| { |
| DE_ASSERT(varValue.type.isBasicType()); |
| |
| const glu::DataType basicType = varValue.type.getBasicType(); |
| const glu::DataType scalarType = glu::getDataTypeScalarType(basicType); |
| const int numComponents = glu::getDataTypeScalarSize(basicType); |
| |
| if (numComponents > 1) |
| str << glu::getDataTypeName(basicType) << "("; |
| |
| for (int compNdx = 0; compNdx < numComponents; compNdx++) |
| { |
| if (compNdx != 0) |
| str << ", "; |
| |
| switch (scalarType) |
| { |
| case glu::TYPE_FLOAT: str << HexFloat(((const float*)varValue.value)[compNdx]); break; |
| case glu::TYPE_INT: str << ((const deInt32*)varValue.value)[compNdx]; break; |
| case glu::TYPE_UINT: str << tcu::toHex(((const deUint32*)varValue.value)[compNdx]); break; |
| case glu::TYPE_BOOL: str << (((const deUint32*)varValue.value)[compNdx] != 0 ? "true" : "false"); break; |
| |
| default: |
| DE_ASSERT(false); |
| } |
| } |
| |
| if (numComponents > 1) |
| str << ")"; |
| |
| return str; |
| } |
| |
| inline int getShaderUintBitCount (glu::ShaderType shaderType, glu::Precision precision) |
| { |
| // \todo [2013-10-31 pyry] Query from GL for vertex and fragment shaders. |
| DE_UNREF(shaderType); |
| const int bitCounts[] = { 9, 16, 32 }; |
| DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(bitCounts) == glu::PRECISION_LAST); |
| return bitCounts[precision]; |
| } |
| |
| static inline deUint32 extendSignTo32 (deUint32 integer, deUint32 integerLength) |
| { |
| DE_ASSERT(integerLength > 0 && integerLength <= 32); |
| |
| return deUint32(0 - deInt32((integer & (1 << (integerLength - 1))) << 1)) | integer; |
| } |
| |
| static inline deUint32 getLowBitMask (int integerLength) |
| { |
| DE_ASSERT(integerLength >= 0 && integerLength <= 32); |
| |
| // \note: shifting more or equal to 32 => undefined behavior. Avoid it by shifting in two parts (1 << (num-1) << 1) |
| if (integerLength == 0u) |
| return 0u; |
| return ((1u << ((deUint32)integerLength - 1u)) << 1u) - 1u; |
| } |
| |
| static void generateRandomInputData (de::Random& rnd, glu::ShaderType shaderType, glu::DataType dataType, glu::Precision precision, deUint32* dst, int numValues) |
| { |
| const int scalarSize = glu::getDataTypeScalarSize(dataType); |
| const deUint32 integerLength = (deUint32)getShaderUintBitCount(shaderType, precision); |
| const deUint32 integerMask = getLowBitMask(integerLength); |
| const bool isUnsigned = glu::isDataTypeUintOrUVec(dataType); |
| |
| if (isUnsigned) |
| { |
| for (int valueNdx = 0; valueNdx < numValues; ++valueNdx) |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| dst[valueNdx*scalarSize + compNdx] = rnd.getUint32() & integerMask; |
| } |
| else |
| { |
| for (int valueNdx = 0; valueNdx < numValues; ++valueNdx) |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| dst[valueNdx*scalarSize + compNdx] = extendSignTo32(rnd.getUint32() & integerMask, integerLength); |
| } |
| } |
| |
| } // anonymous |
| |
| // IntegerFunctionCase |
| |
| class IntegerFunctionCase : public TestCase |
| { |
| public: |
| IntegerFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType); |
| ~IntegerFunctionCase (void); |
| |
| void init (void); |
| void deinit (void); |
| IterateResult iterate (void); |
| |
| protected: |
| IntegerFunctionCase (const IntegerFunctionCase& other); |
| IntegerFunctionCase& operator= (const IntegerFunctionCase& other); |
| |
| virtual void getInputValues (int numValues, void* const* values) const = 0; |
| virtual bool compare (const void* const* inputs, const void* const* outputs) = 0; |
| |
| glu::ShaderType m_shaderType; |
| ShaderSpec m_spec; |
| int m_numValues; |
| |
| std::ostringstream m_failMsg; //!< Comparison failure help message. |
| |
| private: |
| ShaderExecutor* m_executor; |
| }; |
| |
| IntegerFunctionCase::IntegerFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType) |
| : TestCase (context, name, description) |
| , m_shaderType (shaderType) |
| , m_numValues (100) |
| , m_executor (DE_NULL) |
| { |
| m_spec.version = glu::getContextTypeGLSLVersion(context.getRenderContext().getType()); |
| } |
| |
| IntegerFunctionCase::~IntegerFunctionCase (void) |
| { |
| IntegerFunctionCase::deinit(); |
| } |
| |
| void IntegerFunctionCase::init (void) |
| { |
| DE_ASSERT(!m_executor); |
| |
| m_executor = createExecutor(m_context.getRenderContext(), m_shaderType, m_spec); |
| m_testCtx.getLog() << m_executor; |
| |
| if (!m_executor->isOk()) |
| throw tcu::TestError("Compile failed"); |
| } |
| |
| void IntegerFunctionCase::deinit (void) |
| { |
| delete m_executor; |
| m_executor = DE_NULL; |
| } |
| |
| static vector<int> getScalarSizes (const vector<Symbol>& symbols) |
| { |
| vector<int> sizes(symbols.size()); |
| for (int ndx = 0; ndx < (int)symbols.size(); ++ndx) |
| sizes[ndx] = symbols[ndx].varType.getScalarSize(); |
| return sizes; |
| } |
| |
| static int computeTotalScalarSize (const vector<Symbol>& symbols) |
| { |
| int totalSize = 0; |
| for (vector<Symbol>::const_iterator sym = symbols.begin(); sym != symbols.end(); ++sym) |
| totalSize += sym->varType.getScalarSize(); |
| return totalSize; |
| } |
| |
| static vector<void*> getInputOutputPointers (const vector<Symbol>& symbols, vector<deUint32>& data, const int numValues) |
| { |
| vector<void*> pointers (symbols.size()); |
| int curScalarOffset = 0; |
| |
| for (int varNdx = 0; varNdx < (int)symbols.size(); ++varNdx) |
| { |
| const Symbol& var = symbols[varNdx]; |
| const int scalarSize = var.varType.getScalarSize(); |
| |
| // Uses planar layout as input/output specs do not support strides. |
| pointers[varNdx] = &data[curScalarOffset]; |
| curScalarOffset += scalarSize*numValues; |
| } |
| |
| DE_ASSERT(curScalarOffset == (int)data.size()); |
| |
| return pointers; |
| } |
| |
| IntegerFunctionCase::IterateResult IntegerFunctionCase::iterate (void) |
| { |
| const int numInputScalars = computeTotalScalarSize(m_spec.inputs); |
| const int numOutputScalars = computeTotalScalarSize(m_spec.outputs); |
| vector<deUint32> inputData (numInputScalars * m_numValues); |
| vector<deUint32> outputData (numOutputScalars * m_numValues); |
| const vector<void*> inputPointers = getInputOutputPointers(m_spec.inputs, inputData, m_numValues); |
| const vector<void*> outputPointers = getInputOutputPointers(m_spec.outputs, outputData, m_numValues); |
| |
| // Initialize input data. |
| getInputValues(m_numValues, &inputPointers[0]); |
| |
| // Execute shader. |
| m_executor->useProgram(); |
| m_executor->execute(m_numValues, &inputPointers[0], &outputPointers[0]); |
| |
| // Compare results. |
| { |
| const vector<int> inScalarSizes = getScalarSizes(m_spec.inputs); |
| const vector<int> outScalarSizes = getScalarSizes(m_spec.outputs); |
| vector<void*> curInputPtr (inputPointers.size()); |
| vector<void*> curOutputPtr (outputPointers.size()); |
| int numFailed = 0; |
| |
| for (int valNdx = 0; valNdx < m_numValues; valNdx++) |
| { |
| // Set up pointers for comparison. |
| for (int inNdx = 0; inNdx < (int)curInputPtr.size(); ++inNdx) |
| curInputPtr[inNdx] = (deUint32*)inputPointers[inNdx] + inScalarSizes[inNdx]*valNdx; |
| |
| for (int outNdx = 0; outNdx < (int)curOutputPtr.size(); ++outNdx) |
| curOutputPtr[outNdx] = (deUint32*)outputPointers[outNdx] + outScalarSizes[outNdx]*valNdx; |
| |
| if (!compare(&curInputPtr[0], &curOutputPtr[0])) |
| { |
| // \todo [2013-08-08 pyry] We probably want to log reference value as well? |
| |
| m_testCtx.getLog() << TestLog::Message << "ERROR: comparison failed for value " << valNdx << ":\n " << m_failMsg.str() << TestLog::EndMessage; |
| |
| m_testCtx.getLog() << TestLog::Message << " inputs:" << TestLog::EndMessage; |
| for (int inNdx = 0; inNdx < (int)curInputPtr.size(); inNdx++) |
| m_testCtx.getLog() << TestLog::Message << " " << m_spec.inputs[inNdx].name << " = " |
| << VarValue(m_spec.inputs[inNdx].varType, curInputPtr[inNdx]) |
| << TestLog::EndMessage; |
| |
| m_testCtx.getLog() << TestLog::Message << " outputs:" << TestLog::EndMessage; |
| for (int outNdx = 0; outNdx < (int)curOutputPtr.size(); outNdx++) |
| m_testCtx.getLog() << TestLog::Message << " " << m_spec.outputs[outNdx].name << " = " |
| << VarValue(m_spec.outputs[outNdx].varType, curOutputPtr[outNdx]) |
| << TestLog::EndMessage; |
| |
| m_failMsg.str(""); |
| m_failMsg.clear(); |
| numFailed += 1; |
| } |
| } |
| |
| m_testCtx.getLog() << TestLog::Message << (m_numValues - numFailed) << " / " << m_numValues << " values passed" << TestLog::EndMessage; |
| |
| m_testCtx.setTestResult(numFailed == 0 ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, |
| numFailed == 0 ? "Pass" : "Result comparison failed"); |
| } |
| |
| return STOP; |
| } |
| |
| static std::string getIntegerFuncCaseName (glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) |
| { |
| return string(glu::getDataTypeName(baseType)) + getPrecisionPostfix(precision) + getShaderTypePostfix(shaderType); |
| } |
| |
| class UaddCarryCase : public IntegerFunctionCase |
| { |
| public: |
| UaddCarryCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) |
| : IntegerFunctionCase(context, getIntegerFuncCaseName(baseType, precision, shaderType).c_str(), "uaddCarry", shaderType) |
| { |
| m_spec.inputs.push_back(Symbol("x", glu::VarType(baseType, precision))); |
| m_spec.inputs.push_back(Symbol("y", glu::VarType(baseType, precision))); |
| m_spec.outputs.push_back(Symbol("sum", glu::VarType(baseType, precision))); |
| m_spec.outputs.push_back(Symbol("carry", glu::VarType(baseType, glu::PRECISION_LOWP))); |
| m_spec.source = "sum = uaddCarry(x, y, carry);"; |
| } |
| |
| void getInputValues (int numValues, void* const* values) const |
| { |
| de::Random rnd (deStringHash(getName()) ^ 0x235facu); |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| const int scalarSize = glu::getDataTypeScalarSize(type); |
| const int integerLength = getShaderUintBitCount(m_shaderType, precision); |
| const deUint32 integerMask = getLowBitMask(integerLength); |
| const bool isSigned = glu::isDataTypeIntOrIVec(type); |
| deUint32* in0 = (deUint32*)values[0]; |
| deUint32* in1 = (deUint32*)values[1]; |
| |
| const struct |
| { |
| deUint32 x; |
| deUint32 y; |
| } easyCases[] = |
| { |
| { 0x00000000u, 0x00000000u }, |
| { 0xfffffffeu, 0x00000001u }, |
| { 0x00000001u, 0xfffffffeu }, |
| { 0xffffffffu, 0x00000001u }, |
| { 0x00000001u, 0xffffffffu }, |
| { 0xfffffffeu, 0x00000002u }, |
| { 0x00000002u, 0xfffffffeu }, |
| { 0xffffffffu, 0xffffffffu } |
| }; |
| |
| // generate integers with proper bit count |
| for (int easyCaseNdx = 0; easyCaseNdx < DE_LENGTH_OF_ARRAY(easyCases); easyCaseNdx++) |
| { |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| in0[easyCaseNdx*scalarSize + compNdx] = easyCases[easyCaseNdx].x & integerMask; |
| in1[easyCaseNdx*scalarSize + compNdx] = easyCases[easyCaseNdx].y & integerMask; |
| } |
| } |
| |
| // convert to signed |
| if (isSigned) |
| { |
| for (int easyCaseNdx = 0; easyCaseNdx < DE_LENGTH_OF_ARRAY(easyCases); easyCaseNdx++) |
| { |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| in0[easyCaseNdx*scalarSize + compNdx] = extendSignTo32(in0[easyCaseNdx*scalarSize + compNdx], integerLength); |
| in1[easyCaseNdx*scalarSize + compNdx] = extendSignTo32(in1[easyCaseNdx*scalarSize + compNdx], integerLength); |
| } |
| } |
| } |
| |
| generateRandomInputData(rnd, m_shaderType, type, precision, in0, numValues - DE_LENGTH_OF_ARRAY(easyCases)); |
| generateRandomInputData(rnd, m_shaderType, type, precision, in1, numValues - DE_LENGTH_OF_ARRAY(easyCases)); |
| } |
| |
| bool compare (const void* const* inputs, const void* const* outputs) |
| { |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| const int scalarSize = glu::getDataTypeScalarSize(type); |
| const int integerLength = getShaderUintBitCount(m_shaderType, precision); |
| const deUint32 mask0 = getLowBitMask(integerLength); |
| |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| const deUint32 in0 = ((const deUint32*)inputs[0])[compNdx]; |
| const deUint32 in1 = ((const deUint32*)inputs[1])[compNdx]; |
| const deUint32 out0 = ((const deUint32*)outputs[0])[compNdx]; |
| const deUint32 out1 = ((const deUint32*)outputs[1])[compNdx]; |
| const deUint32 ref0 = in0+in1; |
| const deUint32 ref1 = (deUint64(in0)+deUint64(in1)) > 0xffffffffu ? 1u : 0u; |
| |
| if (((out0&mask0) != (ref0&mask0)) || out1 != ref1) |
| { |
| m_failMsg << "Expected [" << compNdx << "] = " << tcu::toHex(ref0) << ", " << tcu::toHex(ref1); |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| }; |
| |
| class UsubBorrowCase : public IntegerFunctionCase |
| { |
| public: |
| UsubBorrowCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) |
| : IntegerFunctionCase(context, getIntegerFuncCaseName(baseType, precision, shaderType).c_str(), "usubBorrow", shaderType) |
| { |
| m_spec.inputs.push_back(Symbol("x", glu::VarType(baseType, precision))); |
| m_spec.inputs.push_back(Symbol("y", glu::VarType(baseType, precision))); |
| m_spec.outputs.push_back(Symbol("diff", glu::VarType(baseType, precision))); |
| m_spec.outputs.push_back(Symbol("carry", glu::VarType(baseType, glu::PRECISION_LOWP))); |
| m_spec.source = "diff = usubBorrow(x, y, carry);"; |
| } |
| |
| void getInputValues (int numValues, void* const* values) const |
| { |
| de::Random rnd (deStringHash(getName()) ^ 0x235facu); |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| const int scalarSize = glu::getDataTypeScalarSize(type); |
| const int integerLength = getShaderUintBitCount(m_shaderType, precision); |
| const deUint32 integerMask = getLowBitMask(integerLength); |
| const bool isSigned = glu::isDataTypeIntOrIVec(type); |
| deUint32* in0 = (deUint32*)values[0]; |
| deUint32* in1 = (deUint32*)values[1]; |
| |
| const struct |
| { |
| deUint32 x; |
| deUint32 y; |
| } easyCases[] = |
| { |
| { 0x00000000u, 0x00000000u }, |
| { 0x00000001u, 0x00000001u }, |
| { 0x00000001u, 0x00000002u }, |
| { 0x00000001u, 0xffffffffu }, |
| { 0xfffffffeu, 0xffffffffu }, |
| { 0xffffffffu, 0xffffffffu }, |
| }; |
| |
| // generate integers with proper bit count |
| for (int easyCaseNdx = 0; easyCaseNdx < DE_LENGTH_OF_ARRAY(easyCases); easyCaseNdx++) |
| { |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| in0[easyCaseNdx*scalarSize + compNdx] = easyCases[easyCaseNdx].x & integerMask; |
| in1[easyCaseNdx*scalarSize + compNdx] = easyCases[easyCaseNdx].y & integerMask; |
| } |
| } |
| |
| // convert to signed |
| if (isSigned) |
| { |
| for (int easyCaseNdx = 0; easyCaseNdx < DE_LENGTH_OF_ARRAY(easyCases); easyCaseNdx++) |
| { |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| in0[easyCaseNdx*scalarSize + compNdx] = extendSignTo32(in0[easyCaseNdx*scalarSize + compNdx], integerLength); |
| in1[easyCaseNdx*scalarSize + compNdx] = extendSignTo32(in1[easyCaseNdx*scalarSize + compNdx], integerLength); |
| } |
| } |
| } |
| |
| generateRandomInputData(rnd, m_shaderType, type, precision, in0, numValues - DE_LENGTH_OF_ARRAY(easyCases)); |
| generateRandomInputData(rnd, m_shaderType, type, precision, in1, numValues - DE_LENGTH_OF_ARRAY(easyCases)); |
| } |
| |
| bool compare (const void* const* inputs, const void* const* outputs) |
| { |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| const int scalarSize = glu::getDataTypeScalarSize(type); |
| const int integerLength = getShaderUintBitCount(m_shaderType, precision); |
| const deUint32 mask0 = getLowBitMask(integerLength); |
| |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| const deUint32 in0 = ((const deUint32*)inputs[0])[compNdx]; |
| const deUint32 in1 = ((const deUint32*)inputs[1])[compNdx]; |
| const deUint32 out0 = ((const deUint32*)outputs[0])[compNdx]; |
| const deUint32 out1 = ((const deUint32*)outputs[1])[compNdx]; |
| const deUint32 ref0 = in0-in1; |
| const deUint32 ref1 = in0 >= in1 ? 0u : 1u; |
| |
| if (((out0&mask0) != (ref0&mask0)) || out1 != ref1) |
| { |
| m_failMsg << "Expected [" << compNdx << "] = " << tcu::toHex(ref0) << ", " << tcu::toHex(ref1); |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| }; |
| |
| class UmulExtendedCase : public IntegerFunctionCase |
| { |
| public: |
| UmulExtendedCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) |
| : IntegerFunctionCase(context, getIntegerFuncCaseName(baseType, precision, shaderType).c_str(), "umulExtended", shaderType) |
| { |
| m_spec.inputs.push_back(Symbol("x", glu::VarType(baseType, precision))); |
| m_spec.inputs.push_back(Symbol("y", glu::VarType(baseType, precision))); |
| m_spec.outputs.push_back(Symbol("msb", glu::VarType(baseType, precision))); |
| m_spec.outputs.push_back(Symbol("lsb", glu::VarType(baseType, precision))); |
| m_spec.source = "umulExtended(x, y, msb, lsb);"; |
| } |
| |
| void getInputValues (int numValues, void* const* values) const |
| { |
| de::Random rnd (deStringHash(getName()) ^ 0x235facu); |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| // const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| const int scalarSize = glu::getDataTypeScalarSize(type); |
| deUint32* in0 = (deUint32*)values[0]; |
| deUint32* in1 = (deUint32*)values[1]; |
| int valueNdx = 0; |
| |
| const struct |
| { |
| deUint32 x; |
| deUint32 y; |
| } easyCases[] = |
| { |
| { 0x00000000u, 0x00000000u }, |
| { 0xffffffffu, 0x00000001u }, |
| { 0xffffffffu, 0x00000002u }, |
| { 0x00000001u, 0xffffffffu }, |
| { 0x00000002u, 0xffffffffu }, |
| { 0xffffffffu, 0xffffffffu }, |
| }; |
| |
| for (int easyCaseNdx = 0; easyCaseNdx < DE_LENGTH_OF_ARRAY(easyCases); easyCaseNdx++) |
| { |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| in0[valueNdx*scalarSize + compNdx] = easyCases[easyCaseNdx].x; |
| in1[valueNdx*scalarSize + compNdx] = easyCases[easyCaseNdx].y; |
| } |
| |
| valueNdx += 1; |
| } |
| |
| while (valueNdx < numValues) |
| { |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| const deUint32 base0 = rnd.getUint32(); |
| const deUint32 base1 = rnd.getUint32(); |
| const int adj0 = rnd.getInt(0, 20); |
| const int adj1 = rnd.getInt(0, 20); |
| in0[valueNdx*scalarSize + compNdx] = base0 >> adj0; |
| in1[valueNdx*scalarSize + compNdx] = base1 >> adj1; |
| } |
| |
| valueNdx += 1; |
| } |
| } |
| |
| bool compare (const void* const* inputs, const void* const* outputs) |
| { |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const int scalarSize = glu::getDataTypeScalarSize(type); |
| |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| const deUint32 in0 = ((const deUint32*)inputs[0])[compNdx]; |
| const deUint32 in1 = ((const deUint32*)inputs[1])[compNdx]; |
| const deUint32 out0 = ((const deUint32*)outputs[0])[compNdx]; |
| const deUint32 out1 = ((const deUint32*)outputs[1])[compNdx]; |
| const deUint64 mul64 = deUint64(in0)*deUint64(in1); |
| const deUint32 ref0 = deUint32(mul64 >> 32); |
| const deUint32 ref1 = deUint32(mul64 & 0xffffffffu); |
| |
| if (out0 != ref0 || out1 != ref1) |
| { |
| m_failMsg << "Expected [" << compNdx << "] = " << tcu::toHex(ref0) << ", " << tcu::toHex(ref1); |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| }; |
| |
| class ImulExtendedCase : public IntegerFunctionCase |
| { |
| public: |
| ImulExtendedCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) |
| : IntegerFunctionCase(context, getIntegerFuncCaseName(baseType, precision, shaderType).c_str(), "imulExtended", shaderType) |
| { |
| m_spec.inputs.push_back(Symbol("x", glu::VarType(baseType, precision))); |
| m_spec.inputs.push_back(Symbol("y", glu::VarType(baseType, precision))); |
| m_spec.outputs.push_back(Symbol("msb", glu::VarType(baseType, precision))); |
| m_spec.outputs.push_back(Symbol("lsb", glu::VarType(baseType, precision))); |
| m_spec.source = "imulExtended(x, y, msb, lsb);"; |
| } |
| |
| void getInputValues (int numValues, void* const* values) const |
| { |
| de::Random rnd (deStringHash(getName()) ^ 0x224fa1u); |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| // const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| const int scalarSize = glu::getDataTypeScalarSize(type); |
| deUint32* in0 = (deUint32*)values[0]; |
| deUint32* in1 = (deUint32*)values[1]; |
| int valueNdx = 0; |
| |
| const struct |
| { |
| deUint32 x; |
| deUint32 y; |
| } easyCases[] = |
| { |
| { 0x00000000u, 0x00000000u }, |
| { 0xffffffffu, 0x00000002u }, |
| { 0x7fffffffu, 0x00000001u }, |
| { 0x7fffffffu, 0x00000002u }, |
| { 0x7fffffffu, 0x7fffffffu }, |
| { 0xffffffffu, 0xffffffffu }, |
| { 0x7fffffffu, 0xfffffffeu }, |
| }; |
| |
| for (int easyCaseNdx = 0; easyCaseNdx < DE_LENGTH_OF_ARRAY(easyCases); easyCaseNdx++) |
| { |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| in0[valueNdx*scalarSize + compNdx] = (deInt32)easyCases[easyCaseNdx].x; |
| in1[valueNdx*scalarSize + compNdx] = (deInt32)easyCases[easyCaseNdx].y; |
| } |
| |
| valueNdx += 1; |
| } |
| |
| while (valueNdx < numValues) |
| { |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| const deInt32 base0 = (deInt32)rnd.getUint32(); |
| const deInt32 base1 = (deInt32)rnd.getUint32(); |
| const int adj0 = rnd.getInt(0, 20); |
| const int adj1 = rnd.getInt(0, 20); |
| in0[valueNdx*scalarSize + compNdx] = base0 >> adj0; |
| in1[valueNdx*scalarSize + compNdx] = base1 >> adj1; |
| } |
| |
| valueNdx += 1; |
| } |
| } |
| |
| bool compare (const void* const* inputs, const void* const* outputs) |
| { |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const int scalarSize = glu::getDataTypeScalarSize(type); |
| |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| const deInt32 in0 = ((const deInt32*)inputs[0])[compNdx]; |
| const deInt32 in1 = ((const deInt32*)inputs[1])[compNdx]; |
| const deInt32 out0 = ((const deInt32*)outputs[0])[compNdx]; |
| const deInt32 out1 = ((const deInt32*)outputs[1])[compNdx]; |
| const deInt64 mul64 = deInt64(in0)*deInt64(in1); |
| const deInt32 ref0 = deInt32(mul64 >> 32); |
| const deInt32 ref1 = deInt32(mul64 & 0xffffffffu); |
| |
| if (out0 != ref0 || out1 != ref1) |
| { |
| m_failMsg << "Expected [" << compNdx << "] = " << tcu::toHex(ref0) << ", " << tcu::toHex(ref1); |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| }; |
| |
| class BitfieldExtractCase : public IntegerFunctionCase |
| { |
| public: |
| BitfieldExtractCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) |
| : IntegerFunctionCase(context, getIntegerFuncCaseName(baseType, precision, shaderType).c_str(), "bitfieldExtract", shaderType) |
| { |
| m_spec.inputs.push_back(Symbol("value", glu::VarType(baseType, precision))); |
| m_spec.inputs.push_back(Symbol("offset", glu::VarType(glu::TYPE_INT, precision))); |
| m_spec.inputs.push_back(Symbol("bits", glu::VarType(glu::TYPE_INT, precision))); |
| m_spec.outputs.push_back(Symbol("extracted", glu::VarType(baseType, precision))); |
| m_spec.source = "extracted = bitfieldExtract(value, offset, bits);"; |
| } |
| |
| void getInputValues (int numValues, void* const* values) const |
| { |
| de::Random rnd (deStringHash(getName()) ^ 0xa113fca2u); |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| const bool ignoreSign = precision != glu::PRECISION_HIGHP && glu::isDataTypeIntOrIVec(type); |
| const int numBits = getShaderUintBitCount(m_shaderType, precision) - (ignoreSign ? 1 : 0); |
| deUint32* inValue = (deUint32*)values[0]; |
| int* inOffset = (int*)values[1]; |
| int* inBits = (int*)values[2]; |
| |
| for (int valueNdx = 0; valueNdx < numValues; ++valueNdx) |
| { |
| const int bits = rnd.getInt(0, numBits); |
| const int offset = rnd.getInt(0, numBits-bits); |
| |
| inOffset[valueNdx] = offset; |
| inBits[valueNdx] = bits; |
| } |
| |
| generateRandomInputData(rnd, m_shaderType, type, precision, inValue, numValues); |
| } |
| |
| bool compare (const void* const* inputs, const void* const* outputs) |
| { |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const bool isSigned = glu::isDataTypeIntOrIVec(type); |
| const int scalarSize = glu::getDataTypeScalarSize(type); |
| const int offset = *((const int*)inputs[1]); |
| const int bits = *((const int*)inputs[2]); |
| |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| const deUint32 value = ((const deUint32*)inputs[0])[compNdx]; |
| const deUint32 out = ((const deUint32*)outputs[0])[compNdx]; |
| const deUint32 valMask = (bits == 32 ? ~0u : ((1u<<bits)-1u)); |
| const deUint32 baseVal = (offset == 32) ? (0) : ((value >> offset) & valMask); |
| const deUint32 ref = baseVal | ((isSigned && (baseVal & (1<<(bits-1)))) ? ~valMask : 0u); |
| |
| if (out != ref) |
| { |
| m_failMsg << "Expected [" << compNdx << "] = " << tcu::toHex(ref); |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| }; |
| |
| class BitfieldInsertCase : public IntegerFunctionCase |
| { |
| public: |
| BitfieldInsertCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) |
| : IntegerFunctionCase(context, getIntegerFuncCaseName(baseType, precision, shaderType).c_str(), "bitfieldInsert", shaderType) |
| { |
| m_spec.inputs.push_back(Symbol("base", glu::VarType(baseType, precision))); |
| m_spec.inputs.push_back(Symbol("insert", glu::VarType(baseType, precision))); |
| m_spec.inputs.push_back(Symbol("offset", glu::VarType(glu::TYPE_INT, precision))); |
| m_spec.inputs.push_back(Symbol("bits", glu::VarType(glu::TYPE_INT, precision))); |
| m_spec.outputs.push_back(Symbol("result", glu::VarType(baseType, precision))); |
| m_spec.source = "result = bitfieldInsert(base, insert, offset, bits);"; |
| } |
| |
| void getInputValues (int numValues, void* const* values) const |
| { |
| de::Random rnd (deStringHash(getName()) ^ 0x12c2acff); |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| const int numBits = getShaderUintBitCount(m_shaderType, precision); |
| deUint32* inBase = (deUint32*)values[0]; |
| deUint32* inInsert = (deUint32*)values[1]; |
| int* inOffset = (int*)values[2]; |
| int* inBits = (int*)values[3]; |
| |
| for (int valueNdx = 0; valueNdx < numValues; ++valueNdx) |
| { |
| const int bits = rnd.getInt(0, numBits); |
| const int offset = rnd.getInt(0, numBits-bits); |
| |
| inOffset[valueNdx] = offset; |
| inBits[valueNdx] = bits; |
| } |
| |
| generateRandomInputData(rnd, m_shaderType, type, precision, inBase, numValues); |
| generateRandomInputData(rnd, m_shaderType, type, precision, inInsert, numValues); |
| } |
| |
| bool compare (const void* const* inputs, const void* const* outputs) |
| { |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| const int scalarSize = glu::getDataTypeScalarSize(type); |
| const int integerLength = getShaderUintBitCount(m_shaderType, precision); |
| const deUint32 cmpMask = getLowBitMask(integerLength); |
| const int offset = *((const int*)inputs[2]); |
| const int bits = *((const int*)inputs[3]); |
| |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| const deUint32 base = ((const deUint32*)inputs[0])[compNdx]; |
| const deUint32 insert = ((const deUint32*)inputs[1])[compNdx]; |
| const deInt32 out = ((const deUint32*)outputs[0])[compNdx]; |
| |
| const deUint32 mask = bits == 32 ? ~0u : (1u<<bits)-1; |
| const deUint32 ref = (base & ~(mask<<offset)) | ((insert & mask)<<offset); |
| |
| if ((out&cmpMask) != (ref&cmpMask)) |
| { |
| m_failMsg << "Expected [" << compNdx << "] = " << tcu::toHex(ref); |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| }; |
| |
| static inline deUint32 reverseBits (deUint32 v) |
| { |
| v = (((v & 0xaaaaaaaa) >> 1) | ((v & 0x55555555) << 1)); |
| v = (((v & 0xcccccccc) >> 2) | ((v & 0x33333333) << 2)); |
| v = (((v & 0xf0f0f0f0) >> 4) | ((v & 0x0f0f0f0f) << 4)); |
| v = (((v & 0xff00ff00) >> 8) | ((v & 0x00ff00ff) << 8)); |
| return((v >> 16) | (v << 16)); |
| } |
| |
| class BitfieldReverseCase : public IntegerFunctionCase |
| { |
| public: |
| BitfieldReverseCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) |
| : IntegerFunctionCase(context, getIntegerFuncCaseName(baseType, precision, shaderType).c_str(), "bitfieldReverse", shaderType) |
| { |
| m_spec.inputs.push_back(Symbol("value", glu::VarType(baseType, precision))); |
| m_spec.outputs.push_back(Symbol("result", glu::VarType(baseType, glu::PRECISION_HIGHP))); |
| m_spec.source = "result = bitfieldReverse(value);"; |
| } |
| |
| void getInputValues (int numValues, void* const* values) const |
| { |
| de::Random rnd (deStringHash(getName()) ^ 0xff23a4); |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| deUint32* inValue = (deUint32*)values[0]; |
| |
| generateRandomInputData(rnd, m_shaderType, type, precision, inValue, numValues); |
| } |
| |
| bool compare (const void* const* inputs, const void* const* outputs) |
| { |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| const int integerLength = getShaderUintBitCount(m_shaderType, precision); |
| const int scalarSize = glu::getDataTypeScalarSize(type); |
| const deUint32 cmpMask = reverseBits(getLowBitMask(integerLength)); |
| |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| const deUint32 value = ((const deUint32*)inputs[0])[compNdx]; |
| const deInt32 out = ((const deUint32*)outputs[0])[compNdx]; |
| const deUint32 ref = reverseBits(value); |
| |
| if ((out&cmpMask) != (ref&cmpMask)) |
| { |
| m_failMsg << "Expected [" << compNdx << "] = " << tcu::toHex(ref); |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| }; |
| |
| class BitCountCase : public IntegerFunctionCase |
| { |
| public: |
| BitCountCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) |
| : IntegerFunctionCase(context, getIntegerFuncCaseName(baseType, precision, shaderType).c_str(), "bitCount", shaderType) |
| { |
| const int vecSize = glu::getDataTypeScalarSize(baseType); |
| const glu::DataType intType = vecSize == 1 ? glu::TYPE_INT : glu::getDataTypeIntVec(vecSize); |
| |
| m_spec.inputs.push_back(Symbol("value", glu::VarType(baseType, precision))); |
| m_spec.outputs.push_back(Symbol("count", glu::VarType(intType, glu::PRECISION_LOWP))); |
| m_spec.source = "count = bitCount(value);"; |
| } |
| |
| void getInputValues (int numValues, void* const* values) const |
| { |
| de::Random rnd (deStringHash(getName()) ^ 0xab2cca4); |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| deUint32* inValue = (deUint32*)values[0]; |
| |
| generateRandomInputData(rnd, m_shaderType, type, precision, inValue, numValues); |
| } |
| |
| bool compare (const void* const* inputs, const void* const* outputs) |
| { |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| const int integerLength = getShaderUintBitCount(m_shaderType, precision); |
| const int scalarSize = glu::getDataTypeScalarSize(type); |
| const deUint32 countMask = getLowBitMask(integerLength); |
| |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| const deUint32 value = ((const deUint32*)inputs[0])[compNdx]; |
| const int out = ((const int*)outputs[0])[compNdx]; |
| const int minRef = dePop32(value&countMask); |
| const int maxRef = dePop32(value); |
| |
| if (!de::inRange(out, minRef, maxRef)) |
| { |
| m_failMsg << "Expected [" << compNdx << "] in range [" << minRef << ", " << maxRef << "]"; |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| }; |
| |
| static int findLSB (deUint32 value) |
| { |
| for (int i = 0; i < 32; i++) |
| { |
| if (value & (1u<<i)) |
| return i; |
| } |
| return -1; |
| } |
| |
| class FindLSBCase : public IntegerFunctionCase |
| { |
| public: |
| FindLSBCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) |
| : IntegerFunctionCase(context, getIntegerFuncCaseName(baseType, precision, shaderType).c_str(), "findLSB", shaderType) |
| { |
| const int vecSize = glu::getDataTypeScalarSize(baseType); |
| const glu::DataType intType = vecSize == 1 ? glu::TYPE_INT : glu::getDataTypeIntVec(vecSize); |
| |
| m_spec.inputs.push_back(Symbol("value", glu::VarType(baseType, precision))); |
| m_spec.outputs.push_back(Symbol("lsb", glu::VarType(intType, glu::PRECISION_LOWP))); |
| m_spec.source = "lsb = findLSB(value);"; |
| } |
| |
| void getInputValues (int numValues, void* const* values) const |
| { |
| de::Random rnd (deStringHash(getName()) ^ 0x9923c2af); |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| deUint32* inValue = (deUint32*)values[0]; |
| |
| generateRandomInputData(rnd, m_shaderType, type, precision, inValue, numValues); |
| } |
| |
| bool compare (const void* const* inputs, const void* const* outputs) |
| { |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| const int scalarSize = glu::getDataTypeScalarSize(type); |
| const int integerLength = getShaderUintBitCount(m_shaderType, precision); |
| const deUint32 mask = getLowBitMask(integerLength); |
| |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| const deUint32 value = ((const deUint32*)inputs[0])[compNdx]; |
| const int out = ((const int*)outputs[0])[compNdx]; |
| const int minRef = findLSB(value&mask); |
| const int maxRef = findLSB(value); |
| |
| if (!de::inRange(out, minRef, maxRef)) |
| { |
| m_failMsg << "Expected [" << compNdx << "] in range [" << minRef << ", " << maxRef << "]"; |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| }; |
| |
| static int findMSB (deInt32 value) |
| { |
| if (value > 0) |
| return 31 - deClz32((deUint32)value); |
| else if (value < 0) |
| return 31 - deClz32(~(deUint32)value); |
| else |
| return -1; |
| } |
| |
| static int findMSB (deUint32 value) |
| { |
| if (value > 0) |
| return 31 - deClz32(value); |
| else |
| return -1; |
| } |
| |
| static deUint32 toPrecision (deUint32 value, int numIntegerBits) |
| { |
| return value & getLowBitMask(numIntegerBits); |
| } |
| |
| static deInt32 toPrecision (deInt32 value, int numIntegerBits) |
| { |
| return (deInt32)extendSignTo32((deUint32)value & getLowBitMask(numIntegerBits), numIntegerBits); |
| } |
| |
| class FindMSBCase : public IntegerFunctionCase |
| { |
| public: |
| FindMSBCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) |
| : IntegerFunctionCase(context, getIntegerFuncCaseName(baseType, precision, shaderType).c_str(), "findMSB", shaderType) |
| { |
| const int vecSize = glu::getDataTypeScalarSize(baseType); |
| const glu::DataType intType = vecSize == 1 ? glu::TYPE_INT : glu::getDataTypeIntVec(vecSize); |
| |
| m_spec.inputs.push_back(Symbol("value", glu::VarType(baseType, precision))); |
| m_spec.outputs.push_back(Symbol("msb", glu::VarType(intType, glu::PRECISION_LOWP))); |
| m_spec.source = "msb = findMSB(value);"; |
| } |
| |
| void getInputValues (int numValues, void* const* values) const |
| { |
| de::Random rnd (deStringHash(getName()) ^ 0x742ac4e); |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| deUint32* inValue = (deUint32*)values[0]; |
| |
| generateRandomInputData(rnd, m_shaderType, type, precision, inValue, numValues); |
| } |
| |
| bool compare (const void* const* inputs, const void* const* outputs) |
| { |
| const glu::DataType type = m_spec.inputs[0].varType.getBasicType(); |
| const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); |
| const bool isSigned = glu::isDataTypeIntOrIVec(type); |
| const int scalarSize = glu::getDataTypeScalarSize(type); |
| const int integerLength = getShaderUintBitCount(m_shaderType, precision); |
| |
| for (int compNdx = 0; compNdx < scalarSize; compNdx++) |
| { |
| const deUint32 value = ((const deUint32*)inputs[0])[compNdx]; |
| const int out = ((const deInt32*)outputs[0])[compNdx]; |
| const int minRef = isSigned ? findMSB(toPrecision(deInt32(value), integerLength)) : findMSB(toPrecision(value, integerLength)); |
| const int maxRef = isSigned ? findMSB(deInt32(value)) : findMSB(value); |
| |
| if (!de::inRange(out, minRef, maxRef)) |
| { |
| m_failMsg << "Expected [" << compNdx << "] in range [" << minRef << ", " << maxRef << "]"; |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| }; |
| |
| ShaderIntegerFunctionTests::ShaderIntegerFunctionTests (Context& context) |
| : TestCaseGroup(context, "integer", "Integer function tests") |
| { |
| } |
| |
| ShaderIntegerFunctionTests::~ShaderIntegerFunctionTests (void) |
| { |
| } |
| |
| template<class TestClass> |
| static void addFunctionCases (TestCaseGroup* parent, const char* functionName, bool intTypes, bool uintTypes, bool allPrec, deUint32 shaderBits) |
| { |
| tcu::TestCaseGroup* group = new tcu::TestCaseGroup(parent->getTestContext(), functionName, functionName); |
| parent->addChild(group); |
| |
| const glu::DataType scalarTypes[] = |
| { |
| glu::TYPE_INT, |
| glu::TYPE_UINT |
| }; |
| |
| for (int scalarTypeNdx = 0; scalarTypeNdx < DE_LENGTH_OF_ARRAY(scalarTypes); scalarTypeNdx++) |
| { |
| const glu::DataType scalarType = scalarTypes[scalarTypeNdx]; |
| |
| if ((!intTypes && scalarType == glu::TYPE_INT) || (!uintTypes && scalarType == glu::TYPE_UINT)) |
| continue; |
| |
| for (int vecSize = 1; vecSize <= 4; vecSize++) |
| { |
| for (int prec = glu::PRECISION_LOWP; prec <= glu::PRECISION_HIGHP; prec++) |
| { |
| if (prec != glu::PRECISION_HIGHP && !allPrec) |
| continue; |
| |
| for (int shaderTypeNdx = 0; shaderTypeNdx < glu::SHADERTYPE_LAST; shaderTypeNdx++) |
| { |
| if (shaderBits & (1<<shaderTypeNdx)) |
| group->addChild(new TestClass(parent->getContext(), glu::DataType(scalarType + vecSize - 1), glu::Precision(prec), glu::ShaderType(shaderTypeNdx))); |
| } |
| } |
| } |
| } |
| } |
| |
| void ShaderIntegerFunctionTests::init (void) |
| { |
| enum |
| { |
| VS = (1<<glu::SHADERTYPE_VERTEX), |
| FS = (1<<glu::SHADERTYPE_FRAGMENT), |
| CS = (1<<glu::SHADERTYPE_COMPUTE), |
| GS = (1<<glu::SHADERTYPE_GEOMETRY), |
| TC = (1<<glu::SHADERTYPE_TESSELLATION_CONTROL), |
| TE = (1<<glu::SHADERTYPE_TESSELLATION_EVALUATION), |
| |
| ALL_SHADERS = VS|TC|TE|GS|FS|CS |
| }; |
| |
| // Int? Uint? AllPrec? Shaders |
| addFunctionCases<UaddCarryCase> (this, "uaddcarry", false, true, true, ALL_SHADERS); |
| addFunctionCases<UsubBorrowCase> (this, "usubborrow", false, true, true, ALL_SHADERS); |
| addFunctionCases<UmulExtendedCase> (this, "umulextended", false, true, false, ALL_SHADERS); |
| addFunctionCases<ImulExtendedCase> (this, "imulextended", true, false, false, ALL_SHADERS); |
| addFunctionCases<BitfieldExtractCase> (this, "bitfieldextract", true, true, true, ALL_SHADERS); |
| addFunctionCases<BitfieldInsertCase> (this, "bitfieldinsert", true, true, true, ALL_SHADERS); |
| addFunctionCases<BitfieldReverseCase> (this, "bitfieldreverse", true, true, true, ALL_SHADERS); |
| addFunctionCases<BitCountCase> (this, "bitcount", true, true, true, ALL_SHADERS); |
| addFunctionCases<FindLSBCase> (this, "findlsb", true, true, true, ALL_SHADERS); |
| addFunctionCases<FindMSBCase> (this, "findmsb", true, true, true, ALL_SHADERS); |
| } |
| |
| } // Functional |
| } // gles31 |
| } // deqp |