| #ifndef _ES31FSSBOLAYOUTCASE_HPP |
| #define _ES31FSSBOLAYOUTCASE_HPP |
| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES 3.1 Module |
| * ------------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief SSBO layout tests. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "tcuDefs.hpp" |
| #include "tcuTestCase.hpp" |
| #include "gluShaderUtil.hpp" |
| #include "gluVarType.hpp" |
| |
| namespace glu |
| { |
| class RenderContext; |
| } |
| |
| namespace deqp |
| { |
| namespace gles31 |
| { |
| |
| // Buffer block details. |
| namespace bb |
| { |
| |
| enum BufferVarFlags |
| { |
| LAYOUT_SHARED = (1<<0), |
| LAYOUT_PACKED = (1<<1), |
| LAYOUT_STD140 = (1<<2), |
| LAYOUT_STD430 = (1<<3), |
| LAYOUT_ROW_MAJOR = (1<<4), |
| LAYOUT_COLUMN_MAJOR = (1<<5), //!< \note Lack of both flags means column-major matrix. |
| LAYOUT_MASK = LAYOUT_SHARED|LAYOUT_PACKED|LAYOUT_STD140|LAYOUT_STD430|LAYOUT_ROW_MAJOR|LAYOUT_COLUMN_MAJOR, |
| |
| // \todo [2013-10-14 pyry] Investigate adding these. |
| /* QUALIFIER_COHERENT = (1<<6), |
| QUALIFIER_VOLATILE = (1<<7), |
| QUALIFIER_RESTRICT = (1<<8), |
| QUALIFIER_READONLY = (1<<9), |
| QUALIFIER_WRITEONLY = (1<<10),*/ |
| |
| ACCESS_READ = (1<<11), //!< Buffer variable is read in the shader. |
| ACCESS_WRITE = (1<<12), //!< Buffer variable is written in the shader. |
| }; |
| |
| class BufferVar |
| { |
| public: |
| BufferVar (const char* name, const glu::VarType& type, deUint32 flags); |
| |
| const char* getName (void) const { return m_name.c_str(); } |
| const glu::VarType& getType (void) const { return m_type; } |
| deUint32 getFlags (void) const { return m_flags; } |
| |
| private: |
| std::string m_name; |
| glu::VarType m_type; |
| deUint32 m_flags; |
| }; |
| |
| class BufferBlock |
| { |
| public: |
| typedef std::vector<BufferVar>::iterator iterator; |
| typedef std::vector<BufferVar>::const_iterator const_iterator; |
| |
| BufferBlock (const char* blockName); |
| |
| const char* getBlockName (void) const { return m_blockName.c_str(); } |
| const char* getInstanceName (void) const { return m_instanceName.empty() ? DE_NULL : m_instanceName.c_str(); } |
| bool isArray (void) const { return m_arraySize > 0; } |
| int getArraySize (void) const { return m_arraySize; } |
| deUint32 getFlags (void) const { return m_flags; } |
| |
| void setInstanceName (const char* name) { m_instanceName = name; } |
| void setFlags (deUint32 flags) { m_flags = flags; } |
| void addMember (const BufferVar& var) { m_variables.push_back(var); } |
| void setArraySize (int arraySize); |
| |
| int getLastUnsizedArraySize (int instanceNdx) const { return m_lastUnsizedArraySizes[instanceNdx]; } |
| void setLastUnsizedArraySize (int instanceNdx, int size) { m_lastUnsizedArraySizes[instanceNdx] = size; } |
| |
| inline iterator begin (void) { return m_variables.begin(); } |
| inline const_iterator begin (void) const { return m_variables.begin(); } |
| inline iterator end (void) { return m_variables.end(); } |
| inline const_iterator end (void) const { return m_variables.end(); } |
| |
| private: |
| std::string m_blockName; |
| std::string m_instanceName; |
| std::vector<BufferVar> m_variables; |
| int m_arraySize; //!< Array size or 0 if not interface block array. |
| std::vector<int> m_lastUnsizedArraySizes; //!< Sizes of last unsized array element, can be different per instance. |
| deUint32 m_flags; |
| }; |
| |
| class ShaderInterface |
| { |
| public: |
| ShaderInterface (void); |
| ~ShaderInterface (void); |
| |
| glu::StructType& allocStruct (const char* name); |
| const glu::StructType* findStruct (const char* name) const; |
| void getNamedStructs (std::vector<const glu::StructType*>& structs) const; |
| |
| BufferBlock& allocBlock (const char* name); |
| |
| int getNumBlocks (void) const { return (int)m_bufferBlocks.size(); } |
| const BufferBlock& getBlock (int ndx) const { return *m_bufferBlocks[ndx]; } |
| |
| private: |
| ShaderInterface (const ShaderInterface&); |
| ShaderInterface& operator= (const ShaderInterface&); |
| |
| std::vector<glu::StructType*> m_structs; |
| std::vector<BufferBlock*> m_bufferBlocks; |
| }; |
| |
| class BufferLayout; |
| |
| } // bb |
| |
| class SSBOLayoutCase : public tcu::TestCase |
| { |
| public: |
| enum BufferMode |
| { |
| BUFFERMODE_SINGLE = 0, //!< Single buffer shared between uniform blocks. |
| BUFFERMODE_PER_BLOCK, //!< Per-block buffers |
| |
| BUFFERMODE_LAST |
| }; |
| |
| SSBOLayoutCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, glu::GLSLVersion glslVersion, BufferMode bufferMode); |
| ~SSBOLayoutCase (void); |
| |
| IterateResult iterate (void); |
| |
| protected: |
| bool compareStdBlocks (const bb::BufferLayout& refLayout, const bb::BufferLayout& cmpLayout) const; |
| bool compareSharedBlocks (const bb::BufferLayout& refLayout, const bb::BufferLayout& cmpLayout) const; |
| bool compareTypes (const bb::BufferLayout& refLayout, const bb::BufferLayout& cmpLayout) const; |
| bool checkLayoutIndices (const bb::BufferLayout& layout) const; |
| bool checkLayoutBounds (const bb::BufferLayout& layout) const; |
| bool checkIndexQueries (deUint32 program, const bb::BufferLayout& layout) const; |
| |
| bool execute (deUint32 program); |
| |
| glu::RenderContext& m_renderCtx; |
| glu::GLSLVersion m_glslVersion; |
| BufferMode m_bufferMode; |
| bb::ShaderInterface m_interface; |
| |
| private: |
| SSBOLayoutCase (const SSBOLayoutCase&); |
| SSBOLayoutCase& operator= (const SSBOLayoutCase&); |
| }; |
| |
| } // gles31 |
| } // deqp |
| |
| #endif // _ES31FSSBOLAYOUTCASE_HPP |