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/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.1 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Opaque type (sampler, buffer, atomic counter, ...) indexing tests.
*
* \todo [2014-03-05 pyry] Extend with following:
* + sampler: different filtering modes, multiple sizes, incomplete textures
* + SSBO: write, atomic op, unsized array .length()
*//*--------------------------------------------------------------------*/
#include "es31fOpaqueTypeIndexingTests.hpp"
#include "tcuTexture.hpp"
#include "tcuTestLog.hpp"
#include "tcuFormatUtil.hpp"
#include "tcuVectorUtil.hpp"
#include "gluShaderUtil.hpp"
#include "gluShaderProgram.hpp"
#include "gluObjectWrapper.hpp"
#include "gluTextureUtil.hpp"
#include "gluRenderContext.hpp"
#include "gluProgramInterfaceQuery.hpp"
#include "gluContextInfo.hpp"
#include "glsShaderExecUtil.hpp"
#include "glwFunctions.hpp"
#include "glwEnums.hpp"
#include "deUniquePtr.hpp"
#include "deStringUtil.hpp"
#include "deRandom.hpp"
#include <sstream>
namespace deqp
{
namespace gles31
{
namespace Functional
{
namespace
{
using namespace gls::ShaderExecUtil;
using namespace glu;
using std::string;
using std::vector;
using tcu::TextureFormat;
using tcu::TestLog;
typedef de::UniquePtr<ShaderExecutor> ShaderExecutorPtr;
enum IndexExprType
{
INDEX_EXPR_TYPE_CONST_LITERAL = 0,
INDEX_EXPR_TYPE_CONST_EXPRESSION,
INDEX_EXPR_TYPE_UNIFORM,
INDEX_EXPR_TYPE_DYNAMIC_UNIFORM,
INDEX_EXPR_TYPE_LAST
};
enum TextureType
{
TEXTURE_TYPE_1D = 0,
TEXTURE_TYPE_2D,
TEXTURE_TYPE_CUBE,
TEXTURE_TYPE_2D_ARRAY,
TEXTURE_TYPE_3D,
TEXTURE_TYPE_CUBE_ARRAY,
TEXTURE_TYPE_LAST
};
static void declareUniformIndexVars (std::ostream& str, const char* varPrefix, int numVars)
{
for (int varNdx = 0; varNdx < numVars; varNdx++)
str << "uniform highp int " << varPrefix << varNdx << ";\n";
}
static void uploadUniformIndices (const glw::Functions& gl, deUint32 program, const char* varPrefix, int numIndices, const int* indices)
{
for (int varNdx = 0; varNdx < numIndices; varNdx++)
{
const string varName = varPrefix + de::toString(varNdx);
const int loc = gl.getUniformLocation(program, varName.c_str());
TCU_CHECK_MSG(loc >= 0, ("No location assigned for uniform '" + varName + "'").c_str());
gl.uniform1i(loc, indices[varNdx]);
}
}
template<typename T>
static T maxElement (const std::vector<T>& elements)
{
T maxElem = elements[0];
for (size_t ndx = 1; ndx < elements.size(); ndx++)
maxElem = de::max(maxElem, elements[ndx]);
return maxElem;
}
static TextureType getTextureType (glu::DataType samplerType)
{
switch (samplerType)
{
case glu::TYPE_SAMPLER_1D:
case glu::TYPE_INT_SAMPLER_1D:
case glu::TYPE_UINT_SAMPLER_1D:
case glu::TYPE_SAMPLER_1D_SHADOW:
return TEXTURE_TYPE_1D;
case glu::TYPE_SAMPLER_2D:
case glu::TYPE_INT_SAMPLER_2D:
case glu::TYPE_UINT_SAMPLER_2D:
case glu::TYPE_SAMPLER_2D_SHADOW:
return TEXTURE_TYPE_2D;
case glu::TYPE_SAMPLER_CUBE:
case glu::TYPE_INT_SAMPLER_CUBE:
case glu::TYPE_UINT_SAMPLER_CUBE:
case glu::TYPE_SAMPLER_CUBE_SHADOW:
return TEXTURE_TYPE_CUBE;
case glu::TYPE_SAMPLER_2D_ARRAY:
case glu::TYPE_INT_SAMPLER_2D_ARRAY:
case glu::TYPE_UINT_SAMPLER_2D_ARRAY:
case glu::TYPE_SAMPLER_2D_ARRAY_SHADOW:
return TEXTURE_TYPE_2D_ARRAY;
case glu::TYPE_SAMPLER_3D:
case glu::TYPE_INT_SAMPLER_3D:
case glu::TYPE_UINT_SAMPLER_3D:
return TEXTURE_TYPE_3D;
case glu::TYPE_SAMPLER_CUBE_ARRAY:
case glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW:
case glu::TYPE_INT_SAMPLER_CUBE_ARRAY:
case glu::TYPE_UINT_SAMPLER_CUBE_ARRAY:
return TEXTURE_TYPE_CUBE_ARRAY;
default:
TCU_THROW(InternalError, "Invalid sampler type");
}
}
static bool isShadowSampler (glu::DataType samplerType)
{
return samplerType == glu::TYPE_SAMPLER_1D_SHADOW ||
samplerType == glu::TYPE_SAMPLER_2D_SHADOW ||
samplerType == glu::TYPE_SAMPLER_2D_ARRAY_SHADOW ||
samplerType == glu::TYPE_SAMPLER_CUBE_SHADOW ||
samplerType == glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW;
}
static glu::DataType getSamplerOutputType (glu::DataType samplerType)
{
switch (samplerType)
{
case glu::TYPE_SAMPLER_1D:
case glu::TYPE_SAMPLER_2D:
case glu::TYPE_SAMPLER_CUBE:
case glu::TYPE_SAMPLER_2D_ARRAY:
case glu::TYPE_SAMPLER_3D:
case glu::TYPE_SAMPLER_CUBE_ARRAY:
return glu::TYPE_FLOAT_VEC4;
case glu::TYPE_SAMPLER_1D_SHADOW:
case glu::TYPE_SAMPLER_2D_SHADOW:
case glu::TYPE_SAMPLER_CUBE_SHADOW:
case glu::TYPE_SAMPLER_2D_ARRAY_SHADOW:
case glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW:
return glu::TYPE_FLOAT;
case glu::TYPE_INT_SAMPLER_1D:
case glu::TYPE_INT_SAMPLER_2D:
case glu::TYPE_INT_SAMPLER_CUBE:
case glu::TYPE_INT_SAMPLER_2D_ARRAY:
case glu::TYPE_INT_SAMPLER_3D:
case glu::TYPE_INT_SAMPLER_CUBE_ARRAY:
return glu::TYPE_INT_VEC4;
case glu::TYPE_UINT_SAMPLER_1D:
case glu::TYPE_UINT_SAMPLER_2D:
case glu::TYPE_UINT_SAMPLER_CUBE:
case glu::TYPE_UINT_SAMPLER_2D_ARRAY:
case glu::TYPE_UINT_SAMPLER_3D:
case glu::TYPE_UINT_SAMPLER_CUBE_ARRAY:
return glu::TYPE_UINT_VEC4;
default:
TCU_THROW(InternalError, "Invalid sampler type");
}
}
static tcu::TextureFormat getSamplerTextureFormat (glu::DataType samplerType)
{
const glu::DataType outType = getSamplerOutputType(samplerType);
const glu::DataType outScalarType = glu::getDataTypeScalarType(outType);
switch (outScalarType)
{
case glu::TYPE_FLOAT:
if (isShadowSampler(samplerType))
return tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::UNORM_INT16);
else
return tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8);
case glu::TYPE_INT: return tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::SIGNED_INT8);
case glu::TYPE_UINT: return tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNSIGNED_INT8);
default:
TCU_THROW(InternalError, "Invalid sampler type");
}
}
static glu::DataType getSamplerCoordType (glu::DataType samplerType)
{
const TextureType texType = getTextureType(samplerType);
int numCoords = 0;
switch (texType)
{
case TEXTURE_TYPE_1D: numCoords = 1; break;
case TEXTURE_TYPE_2D: numCoords = 2; break;
case TEXTURE_TYPE_2D_ARRAY: numCoords = 3; break;
case TEXTURE_TYPE_CUBE: numCoords = 3; break;
case TEXTURE_TYPE_3D: numCoords = 3; break;
case TEXTURE_TYPE_CUBE_ARRAY: numCoords = 4; break;
default:
TCU_THROW(InternalError, "Invalid texture type");
}
if (isShadowSampler(samplerType) && samplerType != TYPE_SAMPLER_CUBE_ARRAY_SHADOW)
numCoords += 1;
DE_ASSERT(de::inRange(numCoords, 1, 4));
return numCoords == 1 ? glu::TYPE_FLOAT : glu::getDataTypeFloatVec(numCoords);
}
static deUint32 getGLTextureTarget (TextureType texType)
{
switch (texType)
{
case TEXTURE_TYPE_1D: return GL_TEXTURE_1D;
case TEXTURE_TYPE_2D: return GL_TEXTURE_2D;
case TEXTURE_TYPE_2D_ARRAY: return GL_TEXTURE_2D_ARRAY;
case TEXTURE_TYPE_CUBE: return GL_TEXTURE_CUBE_MAP;
case TEXTURE_TYPE_3D: return GL_TEXTURE_3D;
case TEXTURE_TYPE_CUBE_ARRAY: return GL_TEXTURE_CUBE_MAP_ARRAY;
default:
TCU_THROW(InternalError, "Invalid texture type");
}
}
static void setupTexture (const glw::Functions& gl,
deUint32 texture,
glu::DataType samplerType,
tcu::TextureFormat texFormat,
const void* color)
{
const TextureType texType = getTextureType(samplerType);
const deUint32 texTarget = getGLTextureTarget(texType);
const deUint32 intFormat = glu::getInternalFormat(texFormat);
const glu::TransferFormat transferFmt = glu::getTransferFormat(texFormat);
// \todo [2014-03-04 pyry] Use larger than 1x1 textures?
gl.bindTexture(texTarget, texture);
switch (texType)
{
case TEXTURE_TYPE_1D:
gl.texStorage1D(texTarget, 1, intFormat, 1);
gl.texSubImage1D(texTarget, 0, 0, 1, transferFmt.format, transferFmt.dataType, color);
break;
case TEXTURE_TYPE_2D:
gl.texStorage2D(texTarget, 1, intFormat, 1, 1);
gl.texSubImage2D(texTarget, 0, 0, 0, 1, 1, transferFmt.format, transferFmt.dataType, color);
break;
case TEXTURE_TYPE_2D_ARRAY:
case TEXTURE_TYPE_3D:
gl.texStorage3D(texTarget, 1, intFormat, 1, 1, 1);
gl.texSubImage3D(texTarget, 0, 0, 0, 0, 1, 1, 1, transferFmt.format, transferFmt.dataType, color);
break;
case TEXTURE_TYPE_CUBE_ARRAY:
gl.texStorage3D(texTarget, 1, intFormat, 1, 1, 6);
for (int zoffset = 0; zoffset < 6; ++zoffset)
for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
gl.texSubImage3D(texTarget, 0, 0, 0, zoffset, 1, 1, 1, transferFmt.format, transferFmt.dataType, color);
break;
case TEXTURE_TYPE_CUBE:
gl.texStorage2D(texTarget, 1, intFormat, 1, 1);
for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
gl.texSubImage2D(glu::getGLCubeFace((tcu::CubeFace)face), 0, 0, 0, 1, 1, transferFmt.format, transferFmt.dataType, color);
break;
default:
TCU_THROW(InternalError, "Invalid texture type");
}
gl.texParameteri(texTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
gl.texParameteri(texTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
if (isShadowSampler(samplerType))
gl.texParameteri(texTarget, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
GLU_EXPECT_NO_ERROR(gl.getError(), "Texture setup failed");
}
class SamplerIndexingCase : public TestCase
{
public:
SamplerIndexingCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType, glu::DataType samplerType, IndexExprType indexExprType);
~SamplerIndexingCase (void);
void init (void);
IterateResult iterate (void);
private:
SamplerIndexingCase (const SamplerIndexingCase&);
SamplerIndexingCase& operator= (const SamplerIndexingCase&);
void getShaderSpec (ShaderSpec* spec, int numSamplers, int numLookups, const int* lookupIndices, const RenderContext& renderContext) const;
const glu::ShaderType m_shaderType;
const glu::DataType m_samplerType;
const IndexExprType m_indexExprType;
};
SamplerIndexingCase::SamplerIndexingCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType, glu::DataType samplerType, IndexExprType indexExprType)
: TestCase (context, name, description)
, m_shaderType (shaderType)
, m_samplerType (samplerType)
, m_indexExprType (indexExprType)
{
}
SamplerIndexingCase::~SamplerIndexingCase (void)
{
}
void SamplerIndexingCase::init (void)
{
if (!contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)))
{
if (m_shaderType == SHADERTYPE_GEOMETRY)
TCU_CHECK_AND_THROW(NotSupportedError,
m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"),
"GL_EXT_geometry_shader extension is required to run geometry shader tests.");
if (m_shaderType == SHADERTYPE_TESSELLATION_CONTROL || m_shaderType == SHADERTYPE_TESSELLATION_EVALUATION)
TCU_CHECK_AND_THROW(NotSupportedError,
m_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader"),
"GL_EXT_tessellation_shader extension is required to run tessellation shader tests.");
if (m_indexExprType != INDEX_EXPR_TYPE_CONST_LITERAL && m_indexExprType != INDEX_EXPR_TYPE_CONST_EXPRESSION)
TCU_CHECK_AND_THROW(NotSupportedError,
m_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5"),
"GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.");
if (m_samplerType == TYPE_SAMPLER_CUBE_ARRAY
|| m_samplerType == TYPE_SAMPLER_CUBE_ARRAY_SHADOW
|| m_samplerType == TYPE_INT_SAMPLER_CUBE_ARRAY
|| m_samplerType == TYPE_UINT_SAMPLER_CUBE_ARRAY)
{
TCU_CHECK_AND_THROW(NotSupportedError,
m_context.getContextInfo().isExtensionSupported("GL_EXT_texture_cube_map_array"),
"GL_EXT_texture_cube_map_array extension is required for cube map arrays.");
}
}
}
void SamplerIndexingCase::getShaderSpec (ShaderSpec* spec, int numSamplers, int numLookups, const int* lookupIndices, const RenderContext& renderContext) const
{
const char* samplersName = "sampler";
const char* coordsName = "coords";
const char* indicesPrefix = "index";
const char* resultPrefix = "result";
const DataType coordType = getSamplerCoordType(m_samplerType);
const DataType outType = getSamplerOutputType(m_samplerType);
const bool supportsES32 = contextSupports(renderContext.getType(), glu::ApiType::es(3, 2));
std::ostringstream global;
std::ostringstream code;
spec->inputs.push_back(Symbol(coordsName, VarType(coordType, PRECISION_HIGHP)));
if (!supportsES32 && m_indexExprType != INDEX_EXPR_TYPE_CONST_LITERAL && m_indexExprType != INDEX_EXPR_TYPE_CONST_EXPRESSION)
global << "#extension GL_EXT_gpu_shader5 : require\n";
if (!supportsES32
&& (m_samplerType == TYPE_SAMPLER_CUBE_ARRAY
|| m_samplerType == TYPE_SAMPLER_CUBE_ARRAY_SHADOW
|| m_samplerType == TYPE_INT_SAMPLER_CUBE_ARRAY
|| m_samplerType == TYPE_UINT_SAMPLER_CUBE_ARRAY))
{
global << "#extension GL_EXT_texture_cube_map_array: require\n";
}
if (m_indexExprType == INDEX_EXPR_TYPE_CONST_EXPRESSION)
global << "const highp int indexBase = 1;\n";
global <<
"uniform highp " << getDataTypeName(m_samplerType) << " " << samplersName << "[" << numSamplers << "];\n";
if (m_indexExprType == INDEX_EXPR_TYPE_DYNAMIC_UNIFORM)
{
for (int lookupNdx = 0; lookupNdx < numLookups; lookupNdx++)
{
const string varName = indicesPrefix + de::toString(lookupNdx);
spec->inputs.push_back(Symbol(varName, VarType(TYPE_INT, PRECISION_HIGHP)));
}
}
else if (m_indexExprType == INDEX_EXPR_TYPE_UNIFORM)
declareUniformIndexVars(global, indicesPrefix, numLookups);
for (int lookupNdx = 0; lookupNdx < numLookups; lookupNdx++)
{
const string varName = resultPrefix + de::toString(lookupNdx);
spec->outputs.push_back(Symbol(varName, VarType(outType, PRECISION_HIGHP)));
}
for (int lookupNdx = 0; lookupNdx < numLookups; lookupNdx++)
{
code << resultPrefix << "" << lookupNdx << " = texture(" << samplersName << "[";
if (m_indexExprType == INDEX_EXPR_TYPE_CONST_LITERAL)
code << lookupIndices[lookupNdx];
else if (m_indexExprType == INDEX_EXPR_TYPE_CONST_EXPRESSION)
code << "indexBase + " << (lookupIndices[lookupNdx]-1);
else
code << indicesPrefix << lookupNdx;
code << "], " << coordsName << (m_samplerType == TYPE_SAMPLER_CUBE_ARRAY_SHADOW ? ", 0.0" : "") << ");\n";
}
spec->version = supportsES32 ? GLSL_VERSION_320_ES : GLSL_VERSION_310_ES;
spec->globalDeclarations = global.str();
spec->source = code.str();
}
static void fillTextureData (const tcu::PixelBufferAccess& access, de::Random& rnd)
{
DE_ASSERT(access.getHeight() == 1 && access.getDepth() == 1);
if (access.getFormat().order == TextureFormat::D)
{
// \note Texture uses odd values, lookup even values to avoid precision issues.
const float values[] = { 0.1f, 0.3f, 0.5f, 0.7f, 0.9f };
for (int ndx = 0; ndx < access.getWidth(); ndx++)
access.setPixDepth(rnd.choose<float>(DE_ARRAY_BEGIN(values), DE_ARRAY_END(values)), ndx, 0);
}
else
{
TCU_CHECK_INTERNAL(access.getFormat().order == TextureFormat::RGBA && access.getFormat().getPixelSize() == 4);
for (int ndx = 0; ndx < access.getWidth(); ndx++)
*((deUint32*)access.getDataPtr() + ndx) = rnd.getUint32();
}
}
SamplerIndexingCase::IterateResult SamplerIndexingCase::iterate (void)
{
const int numInvocations = 64;
const int numSamplers = 8;
const int numLookups = 4;
const DataType coordType = getSamplerCoordType(m_samplerType);
const DataType outputType = getSamplerOutputType(m_samplerType);
const TextureFormat texFormat = getSamplerTextureFormat(m_samplerType);
const int outLookupStride = numInvocations*getDataTypeScalarSize(outputType);
vector<int> lookupIndices (numLookups);
vector<float> coords;
vector<deUint32> outData;
vector<deUint8> texData (numSamplers * texFormat.getPixelSize());
const tcu::PixelBufferAccess refTexAccess (texFormat, numSamplers, 1, 1, &texData[0]);
ShaderSpec shaderSpec;
de::Random rnd (deInt32Hash(m_samplerType) ^ deInt32Hash(m_shaderType) ^ deInt32Hash(m_indexExprType));
for (int ndx = 0; ndx < numLookups; ndx++)
lookupIndices[ndx] = rnd.getInt(0, numSamplers-1);
getShaderSpec(&shaderSpec, numSamplers, numLookups, &lookupIndices[0], m_context.getRenderContext());
coords.resize(numInvocations * getDataTypeScalarSize(coordType));
if (m_samplerType != TYPE_SAMPLER_CUBE_ARRAY_SHADOW && isShadowSampler(m_samplerType))
{
// Use different comparison value per invocation.
// \note Texture uses odd values, comparison even values.
const int numCoordComps = getDataTypeScalarSize(coordType);
const float cmpValues[] = { 0.0f, 0.2f, 0.4f, 0.6f, 0.8f, 1.0f };
for (int invocationNdx = 0; invocationNdx < numInvocations; invocationNdx++)
coords[invocationNdx*numCoordComps + (numCoordComps-1)] = rnd.choose<float>(DE_ARRAY_BEGIN(cmpValues), DE_ARRAY_END(cmpValues));
}
fillTextureData(refTexAccess, rnd);
outData.resize(numLookups*outLookupStride);
{
const RenderContext& renderCtx = m_context.getRenderContext();
const glw::Functions& gl = renderCtx.getFunctions();
ShaderExecutorPtr executor (createExecutor(m_context.getRenderContext(), m_shaderType, shaderSpec));
TextureVector textures (renderCtx, numSamplers);
vector<void*> inputs;
vector<void*> outputs;
vector<int> expandedIndices;
const int maxIndex = maxElement(lookupIndices);
m_testCtx.getLog() << *executor;
if (!executor->isOk())
TCU_FAIL("Compile failed");
executor->useProgram();
// \todo [2014-03-05 pyry] Do we want to randomize tex unit assignments?
for (int samplerNdx = 0; samplerNdx < numSamplers; samplerNdx++)
{
const string samplerName = string("sampler[") + de::toString(samplerNdx) + "]";
const int samplerLoc = gl.getUniformLocation(executor->getProgram(), samplerName.c_str());
if (samplerNdx > maxIndex && samplerLoc < 0)
continue; // Unused uniform eliminated by compiler
TCU_CHECK_MSG(samplerLoc >= 0, (string("No location for uniform '") + samplerName + "' found").c_str());
gl.activeTexture(GL_TEXTURE0 + samplerNdx);
setupTexture(gl, textures[samplerNdx], m_samplerType, texFormat, &texData[samplerNdx*texFormat.getPixelSize()]);
gl.uniform1i(samplerLoc, samplerNdx);
}
inputs.push_back(&coords[0]);
if (m_indexExprType == INDEX_EXPR_TYPE_DYNAMIC_UNIFORM)
{
expandedIndices.resize(numInvocations * lookupIndices.size());
for (int lookupNdx = 0; lookupNdx < numLookups; lookupNdx++)
{
for (int invNdx = 0; invNdx < numInvocations; invNdx++)
expandedIndices[lookupNdx*numInvocations + invNdx] = lookupIndices[lookupNdx];
}
for (int lookupNdx = 0; lookupNdx < numLookups; lookupNdx++)
inputs.push_back(&expandedIndices[lookupNdx*numInvocations]);
}
else if (m_indexExprType == INDEX_EXPR_TYPE_UNIFORM)
uploadUniformIndices(gl, executor->getProgram(), "index", numLookups, &lookupIndices[0]);
for (int lookupNdx = 0; lookupNdx < numLookups; lookupNdx++)
outputs.push_back(&outData[outLookupStride*lookupNdx]);
GLU_EXPECT_NO_ERROR(gl.getError(), "Setup failed");
executor->execute(numInvocations, &inputs[0], &outputs[0]);
}
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
if (isShadowSampler(m_samplerType))
{
const tcu::Sampler refSampler (tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE,
tcu::Sampler::NEAREST, tcu::Sampler::NEAREST, 0.0f, false /* non-normalized */,
tcu::Sampler::COMPAREMODE_LESS);
const int numCoordComps = getDataTypeScalarSize(coordType);
TCU_CHECK_INTERNAL(getDataTypeScalarSize(outputType) == 1);
// Each invocation may have different results.
for (int invocationNdx = 0; invocationNdx < numInvocations; invocationNdx++)
{
const float coord = coords[invocationNdx*numCoordComps + (numCoordComps-1)];
for (int lookupNdx = 0; lookupNdx < numLookups; lookupNdx++)
{
const int texNdx = lookupIndices[lookupNdx];
const float result = *((const float*)(const deUint8*)&outData[lookupNdx*outLookupStride + invocationNdx]);
const float reference = refTexAccess.sample2DCompare(refSampler, tcu::Sampler::NEAREST, coord, (float)texNdx, 0.0f, tcu::IVec3(0));
if (de::abs(result-reference) > 0.005f)
{
m_testCtx.getLog() << TestLog::Message << "ERROR: at invocation " << invocationNdx << ", lookup " << lookupNdx << ": expected "
<< reference << ", got " << result
<< TestLog::EndMessage;
if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid lookup result");
}
}
}
}
else
{
TCU_CHECK_INTERNAL(getDataTypeScalarSize(outputType) == 4);
// Validate results from first invocation
for (int lookupNdx = 0; lookupNdx < numLookups; lookupNdx++)
{
const int texNdx = lookupIndices[lookupNdx];
const deUint8* resPtr = (const deUint8*)&outData[lookupNdx*outLookupStride];
bool isOk;
if (outputType == TYPE_FLOAT_VEC4)
{
const float threshold = 1.0f / 256.0f;
const tcu::Vec4 reference = refTexAccess.getPixel(texNdx, 0);
const float* floatPtr = (const float*)resPtr;
const tcu::Vec4 result (floatPtr[0], floatPtr[1], floatPtr[2], floatPtr[3]);
isOk = boolAll(lessThanEqual(abs(reference-result), tcu::Vec4(threshold)));
if (!isOk)
{
m_testCtx.getLog() << TestLog::Message << "ERROR: at lookup " << lookupNdx << ": expected "
<< reference << ", got " << result
<< TestLog::EndMessage;
}
}
else
{
const tcu::UVec4 reference = refTexAccess.getPixelUint(texNdx, 0);
const deUint32* uintPtr = (const deUint32*)resPtr;
const tcu::UVec4 result (uintPtr[0], uintPtr[1], uintPtr[2], uintPtr[3]);
isOk = boolAll(equal(reference, result));
if (!isOk)
{
m_testCtx.getLog() << TestLog::Message << "ERROR: at lookup " << lookupNdx << ": expected "
<< reference << ", got " << result
<< TestLog::EndMessage;
}
}
if (!isOk && m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid lookup result");
}
// Check results of other invocations against first one
for (int invocationNdx = 1; invocationNdx < numInvocations; invocationNdx++)
{
for (int lookupNdx = 0; lookupNdx < numLookups; lookupNdx++)
{
const deUint32* refPtr = &outData[lookupNdx*outLookupStride];
const deUint32* resPtr = refPtr + invocationNdx*4;
bool isOk = true;
for (int ndx = 0; ndx < 4; ndx++)
isOk = isOk && (refPtr[ndx] == resPtr[ndx]);
if (!isOk)
{
m_testCtx.getLog() << TestLog::Message << "ERROR: invocation " << invocationNdx << " result "
<< tcu::formatArray(tcu::Format::HexIterator<deUint32>(resPtr), tcu::Format::HexIterator<deUint32>(resPtr+4))
<< " for lookup " << lookupNdx << " doesn't match result from first invocation "
<< tcu::formatArray(tcu::Format::HexIterator<deUint32>(refPtr), tcu::Format::HexIterator<deUint32>(refPtr+4))
<< TestLog::EndMessage;
if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Inconsistent lookup results");
}
}
}
}
return STOP;
}
class BlockArrayIndexingCase : public TestCase
{
public:
enum BlockType
{
BLOCKTYPE_UNIFORM = 0,
BLOCKTYPE_BUFFER,
BLOCKTYPE_LAST
};
BlockArrayIndexingCase (Context& context, const char* name, const char* description, BlockType blockType, IndexExprType indexExprType, ShaderType shaderType);
~BlockArrayIndexingCase (void);
void init (void);
IterateResult iterate (void);
private:
BlockArrayIndexingCase (const BlockArrayIndexingCase&);
BlockArrayIndexingCase& operator= (const BlockArrayIndexingCase&);
void getShaderSpec (ShaderSpec* spec, int numInstances, int numReads, const int* readIndices, const RenderContext& renderContext) const;
const BlockType m_blockType;
const IndexExprType m_indexExprType;
const ShaderType m_shaderType;
const int m_numInstances;
};
BlockArrayIndexingCase::BlockArrayIndexingCase (Context& context, const char* name, const char* description, BlockType blockType, IndexExprType indexExprType, ShaderType shaderType)
: TestCase (context, name, description)
, m_blockType (blockType)
, m_indexExprType (indexExprType)
, m_shaderType (shaderType)
, m_numInstances (4)
{
}
BlockArrayIndexingCase::~BlockArrayIndexingCase (void)
{
}
void BlockArrayIndexingCase::init (void)
{
if (!contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)))
{
if (m_shaderType == SHADERTYPE_GEOMETRY)
TCU_CHECK_AND_THROW(NotSupportedError,
m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"),
"GL_EXT_geometry_shader extension is required to run geometry shader tests.");
if (m_shaderType == SHADERTYPE_TESSELLATION_CONTROL || m_shaderType == SHADERTYPE_TESSELLATION_EVALUATION)
TCU_CHECK_AND_THROW(NotSupportedError,
m_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader"),
"GL_EXT_tessellation_shader extension is required to run tessellation shader tests.");
if (m_indexExprType != INDEX_EXPR_TYPE_CONST_LITERAL && m_indexExprType != INDEX_EXPR_TYPE_CONST_EXPRESSION)
TCU_CHECK_AND_THROW(NotSupportedError,
m_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5"),
"GL_EXT_gpu_shader5 extension is required for dynamic indexing of interface blocks.");
}
if (m_blockType == BLOCKTYPE_BUFFER)
{
const deUint32 limitPnames[] =
{
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS,
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS,
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS,
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS,
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS,
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
};
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
int maxBlocks = 0;
gl.getIntegerv(limitPnames[m_shaderType], &maxBlocks);
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv()");
if (maxBlocks < 2 + m_numInstances)
throw tcu::NotSupportedError("Not enough shader storage blocks supported for shader type");
}
}
void BlockArrayIndexingCase::getShaderSpec (ShaderSpec* spec, int numInstances, int numReads, const int* readIndices, const RenderContext& renderContext) const
{
const int binding = 2;
const char* blockName = "Block";
const char* instanceName = "block";
const char* indicesPrefix = "index";
const char* resultPrefix = "result";
const char* interfaceName = m_blockType == BLOCKTYPE_UNIFORM ? "uniform" : "buffer";
const char* layout = m_blockType == BLOCKTYPE_UNIFORM ? "std140" : "std430";
const bool supportsES32 = contextSupports(renderContext.getType(), glu::ApiType::es(3, 2));
std::ostringstream global;
std::ostringstream code;
if (!supportsES32 && m_indexExprType != INDEX_EXPR_TYPE_CONST_LITERAL && m_indexExprType != INDEX_EXPR_TYPE_CONST_EXPRESSION)
global << "#extension GL_EXT_gpu_shader5 : require\n";
if (m_indexExprType == INDEX_EXPR_TYPE_CONST_EXPRESSION)
global << "const highp int indexBase = 1;\n";
global <<
"layout(" << layout << ", binding = " << binding << ") " << interfaceName << " " << blockName << "\n"
"{\n"
" uint value;\n"
"} " << instanceName << "[" << numInstances << "];\n";
if (m_indexExprType == INDEX_EXPR_TYPE_DYNAMIC_UNIFORM)
{
for (int readNdx = 0; readNdx < numReads; readNdx++)
{
const string varName = indicesPrefix + de::toString(readNdx);
spec->inputs.push_back(Symbol(varName, VarType(TYPE_INT, PRECISION_HIGHP)));
}
}
else if (m_indexExprType == INDEX_EXPR_TYPE_UNIFORM)
declareUniformIndexVars(global, indicesPrefix, numReads);
for (int readNdx = 0; readNdx < numReads; readNdx++)
{
const string varName = resultPrefix + de::toString(readNdx);
spec->outputs.push_back(Symbol(varName, VarType(TYPE_UINT, PRECISION_HIGHP)));
}
for (int readNdx = 0; readNdx < numReads; readNdx++)
{
code << resultPrefix << readNdx << " = " << instanceName << "[";
if (m_indexExprType == INDEX_EXPR_TYPE_CONST_LITERAL)
code << readIndices[readNdx];
else if (m_indexExprType == INDEX_EXPR_TYPE_CONST_EXPRESSION)
code << "indexBase + " << (readIndices[readNdx]-1);
else
code << indicesPrefix << readNdx;
code << "].value;\n";
}
spec->version = supportsES32 ? GLSL_VERSION_320_ES : GLSL_VERSION_310_ES;
spec->globalDeclarations = global.str();
spec->source = code.str();
}
BlockArrayIndexingCase::IterateResult BlockArrayIndexingCase::iterate (void)
{
const int numInvocations = 32;
const int numInstances = m_numInstances;
const int numReads = 4;
vector<int> readIndices (numReads);
vector<deUint32> inValues (numInstances);
vector<deUint32> outValues (numInvocations*numReads);
ShaderSpec shaderSpec;
de::Random rnd (deInt32Hash(m_shaderType) ^ deInt32Hash(m_blockType) ^ deInt32Hash(m_indexExprType));
for (int readNdx = 0; readNdx < numReads; readNdx++)
readIndices[readNdx] = rnd.getInt(0, numInstances-1);
for (int instanceNdx = 0; instanceNdx < numInstances; instanceNdx++)
inValues[instanceNdx] = rnd.getUint32();
getShaderSpec(&shaderSpec, numInstances, numReads, &readIndices[0], m_context.getRenderContext());
{
const RenderContext& renderCtx = m_context.getRenderContext();
const glw::Functions& gl = renderCtx.getFunctions();
const int baseBinding = 2;
const BufferVector buffers (renderCtx, numInstances);
const deUint32 bufTarget = m_blockType == BLOCKTYPE_BUFFER ? GL_SHADER_STORAGE_BUFFER : GL_UNIFORM_BUFFER;
ShaderExecutorPtr shaderExecutor (createExecutor(renderCtx, m_shaderType, shaderSpec));
vector<int> expandedIndices;
vector<void*> inputs;
vector<void*> outputs;
m_testCtx.getLog() << *shaderExecutor;
if (!shaderExecutor->isOk())
TCU_FAIL("Compile failed");
shaderExecutor->useProgram();
for (int instanceNdx = 0; instanceNdx < numInstances; instanceNdx++)
{
gl.bindBuffer(bufTarget, buffers[instanceNdx]);
gl.bufferData(bufTarget, (glw::GLsizeiptr)sizeof(deUint32), &inValues[instanceNdx], GL_STATIC_DRAW);
gl.bindBufferBase(bufTarget, baseBinding+instanceNdx, buffers[instanceNdx]);
}
if (m_indexExprType == INDEX_EXPR_TYPE_DYNAMIC_UNIFORM)
{
expandedIndices.resize(numInvocations * readIndices.size());
for (int readNdx = 0; readNdx < numReads; readNdx++)
{
int* dst = &expandedIndices[numInvocations*readNdx];
std::fill(dst, dst+numInvocations, readIndices[readNdx]);
}
for (int readNdx = 0; readNdx < numReads; readNdx++)
inputs.push_back(&expandedIndices[readNdx*numInvocations]);
}
else if (m_indexExprType == INDEX_EXPR_TYPE_UNIFORM)
uploadUniformIndices(gl, shaderExecutor->getProgram(), "index", numReads, &readIndices[0]);
for (int readNdx = 0; readNdx < numReads; readNdx++)
outputs.push_back(&outValues[readNdx*numInvocations]);
GLU_EXPECT_NO_ERROR(gl.getError(), "Setup failed");
shaderExecutor->execute(numInvocations, inputs.empty() ? DE_NULL : &inputs[0], &outputs[0]);
}
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
for (int invocationNdx = 0; invocationNdx < numInvocations; invocationNdx++)
{
for (int readNdx = 0; readNdx < numReads; readNdx++)
{
const deUint32 refValue = inValues[readIndices[readNdx]];
const deUint32 resValue = outValues[readNdx*numInvocations + invocationNdx];
if (refValue != resValue)
{
m_testCtx.getLog() << TestLog::Message << "ERROR: at invocation " << invocationNdx
<< ", read " << readNdx << ": expected "
<< tcu::toHex(refValue) << ", got " << tcu::toHex(resValue)
<< TestLog::EndMessage;
if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Invalid result value");
}
}
}
return STOP;
}
class AtomicCounterIndexingCase : public TestCase
{
public:
AtomicCounterIndexingCase (Context& context, const char* name, const char* description, IndexExprType indexExprType, ShaderType shaderType);
~AtomicCounterIndexingCase (void);
void init (void);
IterateResult iterate (void);
private:
AtomicCounterIndexingCase (const AtomicCounterIndexingCase&);
AtomicCounterIndexingCase& operator= (const AtomicCounterIndexingCase&);
void getShaderSpec (ShaderSpec* spec, int numCounters, int numOps, const int* opIndices, const RenderContext& renderContext) const;
const IndexExprType m_indexExprType;
const glu::ShaderType m_shaderType;
deInt32 m_numCounters;
};
AtomicCounterIndexingCase::AtomicCounterIndexingCase (Context& context, const char* name, const char* description, IndexExprType indexExprType, ShaderType shaderType)
: TestCase (context, name, description)
, m_indexExprType (indexExprType)
, m_shaderType (shaderType)
, m_numCounters (0)
{
}
AtomicCounterIndexingCase::~AtomicCounterIndexingCase (void)
{
}
deUint32 getMaxAtomicCounterEnum (glu::ShaderType type)
{
switch (type)
{
case glu::SHADERTYPE_VERTEX: return GL_MAX_VERTEX_ATOMIC_COUNTERS;
case glu::SHADERTYPE_FRAGMENT: return GL_MAX_FRAGMENT_ATOMIC_COUNTERS;
case glu::SHADERTYPE_GEOMETRY: return GL_MAX_GEOMETRY_ATOMIC_COUNTERS;
case glu::SHADERTYPE_COMPUTE: return GL_MAX_COMPUTE_ATOMIC_COUNTERS;
case glu::SHADERTYPE_TESSELLATION_CONTROL: return GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS;
case glu::SHADERTYPE_TESSELLATION_EVALUATION: return GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS;
default:
DE_FATAL("Unknown shader type");
return -1;
}
}
void AtomicCounterIndexingCase::init (void)
{
if (!contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)))
{
if (m_shaderType == SHADERTYPE_GEOMETRY)
TCU_CHECK_AND_THROW(NotSupportedError,
m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"),
"GL_EXT_geometry_shader extension is required to run geometry shader tests.");
if (m_shaderType == SHADERTYPE_TESSELLATION_CONTROL || m_shaderType == SHADERTYPE_TESSELLATION_EVALUATION)
TCU_CHECK_AND_THROW(NotSupportedError,
m_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader"),
"GL_EXT_tessellation_shader extension is required to run tessellation shader tests.");
if (m_indexExprType != INDEX_EXPR_TYPE_CONST_LITERAL && m_indexExprType != INDEX_EXPR_TYPE_CONST_EXPRESSION)
TCU_CHECK_AND_THROW(NotSupportedError,
m_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5"),
"GL_EXT_gpu_shader5 extension is required for dynamic indexing of atomic counters.");
}
{
m_context.getRenderContext().getFunctions().getIntegerv(getMaxAtomicCounterEnum(m_shaderType),
&m_numCounters);
if (m_numCounters < 1)
{
const string message = "Atomic counters not supported in " + string(glu::getShaderTypeName(m_shaderType)) + " shader";
TCU_THROW(NotSupportedError, message.c_str());
}
}
}
void AtomicCounterIndexingCase::getShaderSpec (ShaderSpec* spec, int numCounters, int numOps, const int* opIndices, const RenderContext& renderContext) const
{
const char* indicesPrefix = "index";
const char* resultPrefix = "result";
const bool supportsES32 = contextSupports(renderContext.getType(), glu::ApiType::es(3, 2));
std::ostringstream global;
std::ostringstream code;
if (!supportsES32 && m_indexExprType != INDEX_EXPR_TYPE_CONST_LITERAL && m_indexExprType != INDEX_EXPR_TYPE_CONST_EXPRESSION)
global << "#extension GL_EXT_gpu_shader5 : require\n";
if (m_indexExprType == INDEX_EXPR_TYPE_CONST_EXPRESSION)
global << "const highp int indexBase = 1;\n";
global <<
"layout(binding = 0) uniform atomic_uint counter[" << numCounters << "];\n";
if (m_indexExprType == INDEX_EXPR_TYPE_DYNAMIC_UNIFORM)
{
for (int opNdx = 0; opNdx < numOps; opNdx++)
{
const string varName = indicesPrefix + de::toString(opNdx);
spec->inputs.push_back(Symbol(varName, VarType(TYPE_INT, PRECISION_HIGHP)));
}
}
else if (m_indexExprType == INDEX_EXPR_TYPE_UNIFORM)
declareUniformIndexVars(global, indicesPrefix, numOps);
for (int opNdx = 0; opNdx < numOps; opNdx++)
{
const string varName = resultPrefix + de::toString(opNdx);
spec->outputs.push_back(Symbol(varName, VarType(TYPE_UINT, PRECISION_HIGHP)));
}
for (int opNdx = 0; opNdx < numOps; opNdx++)
{
code << resultPrefix << opNdx << " = atomicCounterIncrement(counter[";
if (m_indexExprType == INDEX_EXPR_TYPE_CONST_LITERAL)
code << opIndices[opNdx];
else if (m_indexExprType == INDEX_EXPR_TYPE_CONST_EXPRESSION)
code << "indexBase + " << (opIndices[opNdx]-1);
else
code << indicesPrefix << opNdx;
code << "]);\n";
}
spec->version = supportsES32 ? GLSL_VERSION_320_ES : GLSL_VERSION_310_ES;
spec->globalDeclarations = global.str();
spec->source = code.str();
}
AtomicCounterIndexingCase::IterateResult AtomicCounterIndexingCase::iterate (void)
{
const RenderContext& renderCtx = m_context.getRenderContext();
const glw::Functions& gl = renderCtx.getFunctions();
const Buffer counterBuffer (renderCtx);
const int numInvocations = 32;
const int numOps = 4;
vector<int> opIndices (numOps);
vector<deUint32> outValues (numInvocations*numOps);
ShaderSpec shaderSpec;
de::Random rnd (deInt32Hash(m_shaderType) ^ deInt32Hash(m_indexExprType));
for (int opNdx = 0; opNdx < numOps; opNdx++)
opIndices[opNdx] = rnd.getInt(0, numOps-1);
getShaderSpec(&shaderSpec, m_numCounters, numOps, &opIndices[0], m_context.getRenderContext());
{
const BufferVector buffers (renderCtx, m_numCounters);
ShaderExecutorPtr shaderExecutor (createExecutor(renderCtx, m_shaderType, shaderSpec));
vector<int> expandedIndices;
vector<void*> inputs;
vector<void*> outputs;
m_testCtx.getLog() << *shaderExecutor;
if (!shaderExecutor->isOk())
TCU_FAIL("Compile failed");
{
const int bufSize = getProgramResourceInt(gl, shaderExecutor->getProgram(), GL_ATOMIC_COUNTER_BUFFER, 0, GL_BUFFER_DATA_SIZE);
const int maxNdx = maxElement(opIndices);
std::vector<deUint8> emptyData (m_numCounters*4, 0);
if (bufSize < (maxNdx+1)*4)
TCU_FAIL((string("GL reported invalid buffer size " + de::toString(bufSize)).c_str()));
gl.bindBuffer(GL_ATOMIC_COUNTER_BUFFER, *counterBuffer);
gl.bufferData(GL_ATOMIC_COUNTER_BUFFER, (glw::GLsizeiptr)emptyData.size(), &emptyData[0], GL_STATIC_DRAW);
gl.bindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, *counterBuffer);
GLU_EXPECT_NO_ERROR(gl.getError(), "Atomic counter buffer initialization failed");
}
shaderExecutor->useProgram();
if (m_indexExprType == INDEX_EXPR_TYPE_DYNAMIC_UNIFORM)
{
expandedIndices.resize(numInvocations * opIndices.size());
for (int opNdx = 0; opNdx < numOps; opNdx++)
{
int* dst = &expandedIndices[numInvocations*opNdx];
std::fill(dst, dst+numInvocations, opIndices[opNdx]);
}
for (int opNdx = 0; opNdx < numOps; opNdx++)
inputs.push_back(&expandedIndices[opNdx*numInvocations]);
}
else if (m_indexExprType == INDEX_EXPR_TYPE_UNIFORM)
uploadUniformIndices(gl, shaderExecutor->getProgram(), "index", numOps, &opIndices[0]);
for (int opNdx = 0; opNdx < numOps; opNdx++)
outputs.push_back(&outValues[opNdx*numInvocations]);
GLU_EXPECT_NO_ERROR(gl.getError(), "Setup failed");
shaderExecutor->execute(numInvocations, inputs.empty() ? DE_NULL : &inputs[0], &outputs[0]);
}
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
{
vector<int> numHits (m_numCounters, 0); // Number of hits per counter.
vector<deUint32> counterValues (m_numCounters);
vector<vector<bool> > counterMasks (m_numCounters);
for (int opNdx = 0; opNdx < numOps; opNdx++)
numHits[opIndices[opNdx]] += 1;
// Read counter values
{
const void* mapPtr = DE_NULL;
try
{
mapPtr = gl.mapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, m_numCounters*4, GL_MAP_READ_BIT);
GLU_EXPECT_NO_ERROR(gl.getError(), "glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER)");
TCU_CHECK(mapPtr);
std::copy((const deUint32*)mapPtr, (const deUint32*)mapPtr + m_numCounters, &counterValues[0]);
gl.unmapBuffer(GL_ATOMIC_COUNTER_BUFFER);
}
catch (...)
{
if (mapPtr)
gl.unmapBuffer(GL_ATOMIC_COUNTER_BUFFER);
throw;
}
}
// Verify counter values
for (int counterNdx = 0; counterNdx < m_numCounters; counterNdx++)
{
const deUint32 refCount = (deUint32)(numHits[counterNdx]*numInvocations);
const deUint32 resCount = counterValues[counterNdx];
if (refCount != resCount)
{
m_testCtx.getLog() << TestLog::Message << "ERROR: atomic counter " << counterNdx << " has value " << resCount
<< ", expected " << refCount
<< TestLog::EndMessage;
if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Invalid atomic counter value");
}
}
// Allocate bitmasks - one bit per each valid result value
for (int counterNdx = 0; counterNdx < m_numCounters; counterNdx++)
{
const int counterValue = numHits[counterNdx]*numInvocations;
counterMasks[counterNdx].resize(counterValue, false);
}
// Verify result values from shaders
for (int invocationNdx = 0; invocationNdx < numInvocations; invocationNdx++)
{
for (int opNdx = 0; opNdx < numOps; opNdx++)
{
const int counterNdx = opIndices[opNdx];
const deUint32 resValue = outValues[opNdx*numInvocations + invocationNdx];
const bool rangeOk = de::inBounds(resValue, 0u, (deUint32)counterMasks[counterNdx].size());
const bool notSeen = rangeOk && !counterMasks[counterNdx][resValue];
const bool isOk = rangeOk && notSeen;
if (!isOk)
{
m_testCtx.getLog() << TestLog::Message << "ERROR: at invocation " << invocationNdx
<< ", op " << opNdx << ": got invalid result value "
<< resValue
<< TestLog::EndMessage;
if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Invalid result value");
}
else
{
// Mark as used - no other invocation should see this value from same counter.
counterMasks[counterNdx][resValue] = true;
}
}
}
if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
{
// Consistency check - all masks should be 1 now
for (int counterNdx = 0; counterNdx < m_numCounters; counterNdx++)
{
for (vector<bool>::const_iterator i = counterMasks[counterNdx].begin(); i != counterMasks[counterNdx].end(); i++)
TCU_CHECK_INTERNAL(*i);
}
}
}
return STOP;
}
} // anonymous
OpaqueTypeIndexingTests::OpaqueTypeIndexingTests (Context& context)
: TestCaseGroup(context, "opaque_type_indexing", "Opaque Type Indexing Tests")
{
}
OpaqueTypeIndexingTests::~OpaqueTypeIndexingTests (void)
{
}
void OpaqueTypeIndexingTests::init (void)
{
static const struct
{
IndexExprType type;
const char* name;
const char* description;
} indexingTypes[] =
{
{ INDEX_EXPR_TYPE_CONST_LITERAL, "const_literal", "Indexing by constant literal" },
{ INDEX_EXPR_TYPE_CONST_EXPRESSION, "const_expression", "Indexing by constant expression" },
{ INDEX_EXPR_TYPE_UNIFORM, "uniform", "Indexing by uniform value" },
{ INDEX_EXPR_TYPE_DYNAMIC_UNIFORM, "dynamically_uniform", "Indexing by dynamically uniform expression" }
};
static const struct
{
ShaderType type;
const char* name;
} shaderTypes[] =
{
{ SHADERTYPE_VERTEX, "vertex" },
{ SHADERTYPE_FRAGMENT, "fragment" },
{ SHADERTYPE_COMPUTE, "compute" },
{ SHADERTYPE_GEOMETRY, "geometry" },
{ SHADERTYPE_TESSELLATION_CONTROL, "tessellation_control" },
{ SHADERTYPE_TESSELLATION_EVALUATION, "tessellation_evaluation" }
};
// .sampler
{
static const DataType samplerTypes[] =
{
// \note 1D images will be added by a later extension.
// TYPE_SAMPLER_1D,
TYPE_SAMPLER_2D,
TYPE_SAMPLER_CUBE,
TYPE_SAMPLER_2D_ARRAY,
TYPE_SAMPLER_3D,
// TYPE_SAMPLER_1D_SHADOW,
TYPE_SAMPLER_2D_SHADOW,
TYPE_SAMPLER_CUBE_SHADOW,
TYPE_SAMPLER_2D_ARRAY_SHADOW,
// TYPE_INT_SAMPLER_1D,
TYPE_INT_SAMPLER_2D,
TYPE_INT_SAMPLER_CUBE,
TYPE_INT_SAMPLER_2D_ARRAY,
TYPE_INT_SAMPLER_3D,
// TYPE_UINT_SAMPLER_1D,
TYPE_UINT_SAMPLER_2D,
TYPE_UINT_SAMPLER_CUBE,
TYPE_UINT_SAMPLER_2D_ARRAY,
TYPE_UINT_SAMPLER_3D,
TYPE_SAMPLER_CUBE_ARRAY,
TYPE_SAMPLER_CUBE_ARRAY_SHADOW,
TYPE_INT_SAMPLER_CUBE_ARRAY,
TYPE_UINT_SAMPLER_CUBE_ARRAY
};
tcu::TestCaseGroup* const samplerGroup = new tcu::TestCaseGroup(m_testCtx, "sampler", "Sampler Array Indexing Tests");
addChild(samplerGroup);
for (int indexTypeNdx = 0; indexTypeNdx < DE_LENGTH_OF_ARRAY(indexingTypes); indexTypeNdx++)
{
const IndexExprType indexExprType = indexingTypes[indexTypeNdx].type;
tcu::TestCaseGroup* const indexGroup = new tcu::TestCaseGroup(m_testCtx, indexingTypes[indexTypeNdx].name, indexingTypes[indexTypeNdx].description);
samplerGroup->addChild(indexGroup);
for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(shaderTypes); shaderTypeNdx++)
{
const ShaderType shaderType = shaderTypes[shaderTypeNdx].type;
tcu::TestCaseGroup* const shaderGroup = new tcu::TestCaseGroup(m_testCtx, shaderTypes[shaderTypeNdx].name, "");
indexGroup->addChild(shaderGroup);
for (int samplerTypeNdx = 0; samplerTypeNdx < DE_LENGTH_OF_ARRAY(samplerTypes); samplerTypeNdx++)
{
const DataType samplerType = samplerTypes[samplerTypeNdx];
const char* samplerName = getDataTypeName(samplerType);
const string caseName = de::toLower(samplerName);
shaderGroup->addChild(new SamplerIndexingCase(m_context, caseName.c_str(), "", shaderType, samplerType, indexExprType));
}
}
}
}
// .ubo / .ssbo / .atomic_counter
{
tcu::TestCaseGroup* const uboGroup = new tcu::TestCaseGroup(m_testCtx, "ubo", "Uniform Block Instance Array Indexing Tests");
tcu::TestCaseGroup* const ssboGroup = new tcu::TestCaseGroup(m_testCtx, "ssbo", "Buffer Block Instance Array Indexing Tests");
tcu::TestCaseGroup* const acGroup = new tcu::TestCaseGroup(m_testCtx, "atomic_counter", "Atomic Counter Array Indexing Tests");
addChild(uboGroup);
addChild(ssboGroup);
addChild(acGroup);
for (int indexTypeNdx = 0; indexTypeNdx < DE_LENGTH_OF_ARRAY(indexingTypes); indexTypeNdx++)
{
const IndexExprType indexExprType = indexingTypes[indexTypeNdx].type;
const char* indexExprName = indexingTypes[indexTypeNdx].name;
const char* indexExprDesc = indexingTypes[indexTypeNdx].description;
for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(shaderTypes); shaderTypeNdx++)
{
const ShaderType shaderType = shaderTypes[shaderTypeNdx].type;
const string name = string(indexExprName) + "_" + shaderTypes[shaderTypeNdx].name;
uboGroup->addChild (new BlockArrayIndexingCase (m_context, name.c_str(), indexExprDesc, BlockArrayIndexingCase::BLOCKTYPE_UNIFORM, indexExprType, shaderType));
acGroup->addChild (new AtomicCounterIndexingCase (m_context, name.c_str(), indexExprDesc, indexExprType, shaderType));
if (indexExprType == INDEX_EXPR_TYPE_CONST_LITERAL || indexExprType == INDEX_EXPR_TYPE_CONST_EXPRESSION)
ssboGroup->addChild (new BlockArrayIndexingCase (m_context, name.c_str(), indexExprDesc, BlockArrayIndexingCase::BLOCKTYPE_BUFFER, indexExprType, shaderType));
}
}
}
}
} // Functional
} // gles31
} // deqp