| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES 3.1 Module |
| * ------------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Negative Shader API tests. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "es31fNegativeShaderApiTests.hpp" |
| |
| #include "deUniquePtr.hpp" |
| |
| #include "glwDefs.hpp" |
| #include "glwEnums.hpp" |
| |
| #include "gluShaderProgram.hpp" |
| #include "gluCallLogWrapper.hpp" |
| |
| #include "gluContextInfo.hpp" |
| #include "gluRenderContext.hpp" |
| |
| |
| namespace deqp |
| { |
| namespace gles31 |
| { |
| namespace Functional |
| { |
| namespace NegativeTestShared |
| { |
| using tcu::TestLog; |
| using glu::CallLogWrapper; |
| using namespace glw; |
| |
| static const char* vertexShaderSource = "#version 300 es\n" |
| "void main (void)\n" |
| "{\n" |
| " gl_Position = vec4(0.0);\n" |
| "}\n\0"; |
| |
| static const char* fragmentShaderSource = "#version 300 es\n" |
| "layout(location = 0) out mediump vec4 fragColor;" |
| "void main (void)\n" |
| "{\n" |
| " fragColor = vec4(0.0);\n" |
| "}\n\0"; |
| |
| static const char* uniformTestVertSource = "#version 300 es\n" |
| "uniform mediump vec4 vec4_v;\n" |
| "uniform mediump mat4 mat4_v;\n" |
| "void main (void)\n" |
| "{\n" |
| " gl_Position = mat4_v * vec4_v;\n" |
| "}\n\0"; |
| |
| static const char* uniformTestFragSource = "#version 300 es\n" |
| "uniform mediump ivec4 ivec4_f;\n" |
| "uniform mediump uvec4 uvec4_f;\n" |
| "uniform sampler2D sampler_f;\n" |
| "layout(location = 0) out mediump vec4 fragColor;" |
| "void main (void)\n" |
| "{\n" |
| " fragColor.xy = (vec4(uvec4_f) + vec4(ivec4_f)).xy;\n" |
| " fragColor.zw = texture(sampler_f, vec2(0.0, 0.0)).zw;\n" |
| "}\n\0"; |
| |
| static const char* uniformBlockVertSource = "#version 300 es\n" |
| "layout(shared) uniform Block { lowp float var; };\n" |
| "void main (void)\n" |
| "{\n" |
| " gl_Position = vec4(var);\n" |
| "}\n\0"; |
| |
| |
| // Shader control commands |
| void create_shader (NegativeTestContext& ctx) |
| { |
| ctx.beginSection("GL_INVALID_ENUM is generated if shaderType is not an accepted value."); |
| ctx.glCreateShader(-1); |
| ctx.expectError(GL_INVALID_ENUM); |
| ctx.endSection(); |
| } |
| |
| void shader_source (NegativeTestContext& ctx) |
| { |
| // make notAShader not a shader id |
| const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); |
| ctx.glDeleteShader(notAShader); |
| |
| ctx.beginSection("GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL."); |
| ctx.glShaderSource(notAShader, 0, 0, 0); |
| ctx.expectError(GL_INVALID_VALUE); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_VALUE is generated if count is less than 0."); |
| GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); |
| ctx.glShaderSource(shader, -1, 0, 0); |
| ctx.expectError(GL_INVALID_VALUE); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if shader is not a shader object."); |
| GLuint program = ctx.glCreateProgram(); |
| ctx.glShaderSource(program, 0, 0, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.glDeleteProgram(program); |
| ctx.glDeleteShader(shader); |
| } |
| |
| void compile_shader (NegativeTestContext& ctx) |
| { |
| const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); |
| ctx.glDeleteShader(notAShader); |
| |
| ctx.beginSection("GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL."); |
| ctx.glCompileShader(notAShader); |
| ctx.expectError(GL_INVALID_VALUE); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if shader is not a shader object."); |
| GLuint program = ctx.glCreateProgram(); |
| ctx.glCompileShader(program); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.glDeleteProgram(program); |
| } |
| |
| void delete_shader (NegativeTestContext& ctx) |
| { |
| const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); |
| ctx.glDeleteShader(notAShader); |
| |
| ctx.beginSection("GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL."); |
| ctx.glDeleteShader(notAShader); |
| ctx.expectError(GL_INVALID_VALUE); |
| ctx.endSection(); |
| } |
| |
| void shader_binary (NegativeTestContext& ctx) |
| { |
| std::vector<deInt32> binaryFormats; |
| deBool shaderBinarySupported = !binaryFormats.empty(); |
| GLuint shaders[2]; |
| GLuint shaderPair[2]; |
| GLuint nonProgram[2]; |
| GLuint shaderProgram[2]; |
| |
| { |
| deInt32 numFormats = 0x1234; |
| ctx.glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &numFormats); |
| |
| if (numFormats == 0) |
| ctx.getLog() << TestLog::Message << "// No supported extensions available." << TestLog::EndMessage; |
| else |
| { |
| binaryFormats.resize(numFormats); |
| ctx.glGetIntegerv(GL_SHADER_BINARY_FORMATS, &binaryFormats[0]); |
| } |
| } |
| |
| if (!shaderBinarySupported) |
| ctx.getLog() << TestLog::Message << "// Shader binaries not supported." << TestLog::EndMessage; |
| else |
| ctx.getLog() << TestLog::Message << "// Shader binaries supported" << TestLog::EndMessage; |
| |
| shaders[0] = ctx.glCreateShader(GL_VERTEX_SHADER); |
| shaders[1] = ctx.glCreateShader(GL_VERTEX_SHADER); |
| shaderPair[0] = ctx.glCreateShader(GL_VERTEX_SHADER); |
| shaderPair[1] = ctx.glCreateShader(GL_FRAGMENT_SHADER); |
| nonProgram[0] = -1; |
| nonProgram[1] = -1; |
| shaderProgram[0] = ctx.glCreateShader(GL_VERTEX_SHADER); |
| shaderProgram[1] = ctx.glCreateProgram(); |
| |
| ctx.beginSection("GL_INVALID_ENUM is generated if binaryFormat is not an accepted value."); |
| ctx.glShaderBinary(1, &shaders[0], -1, 0, 0); |
| ctx.expectError(GL_INVALID_ENUM); |
| ctx.endSection(); |
| |
| if (shaderBinarySupported) |
| { |
| ctx.beginSection("GL_INVALID_VALUE is generated if the data pointed to by binary does not match the format specified by binaryFormat."); |
| const GLbyte data = 0x005F; |
| ctx.glShaderBinary(1, &shaders[0], binaryFormats[0], &data, 1); |
| ctx.expectError(GL_INVALID_VALUE); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if more than one of the handles in shaders refers to the same type of shader, or GL_INVALID_VALUE due to invalid data pointer."); |
| ctx.glShaderBinary(2, &shaders[0], binaryFormats[0], 0, 0); |
| ctx.expectError(GL_INVALID_OPERATION, GL_INVALID_VALUE); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_VALUE is generated if count or length is negative."); |
| ctx.glShaderBinary(2, &shaderPair[0], binaryFormats[0], 0, -1); |
| ctx.expectError(GL_INVALID_VALUE); |
| ctx.glShaderBinary(-1, &shaderPair[0], binaryFormats[0], 0, 0); |
| ctx.expectError(GL_INVALID_VALUE); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_VALUE is generated if shaders contains anything other than shader or program objects."); |
| ctx.glShaderBinary(2, &nonProgram[0], binaryFormats[0], 0, 0); |
| ctx.expectError(GL_INVALID_VALUE); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if shaders refers to a program object."); |
| ctx.glShaderBinary(2, &shaderProgram[0], binaryFormats[0], 0, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| } |
| |
| ctx.glDeleteShader(shaders[0]); |
| ctx.glDeleteShader(shaders[1]); |
| } |
| |
| void attach_shader (NegativeTestContext& ctx) |
| { |
| GLuint shader1 = ctx.glCreateShader(GL_VERTEX_SHADER); |
| GLuint shader2 = ctx.glCreateShader(GL_VERTEX_SHADER); |
| GLuint program = ctx.glCreateProgram(); |
| |
| const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); |
| const GLuint notAProgram = ctx.glCreateProgram(); |
| |
| ctx.glDeleteShader(notAShader); |
| ctx.glDeleteProgram(notAProgram); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if program is not a program object."); |
| ctx.glAttachShader(shader1, shader1); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if shader is not a shader object."); |
| ctx.glAttachShader(program, program); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glAttachShader(shader1, program); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_VALUE is generated if either program or shader is not a value generated by OpenGL."); |
| ctx.glAttachShader(program, notAShader); |
| ctx.expectError(GL_INVALID_VALUE); |
| ctx.glAttachShader(notAProgram, shader1); |
| ctx.expectError(GL_INVALID_VALUE); |
| ctx.glAttachShader(notAProgram, notAShader); |
| ctx.expectError(GL_INVALID_VALUE); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if shader is already attached to program."); |
| ctx.glAttachShader(program, shader1); |
| ctx.expectError(GL_NO_ERROR); |
| ctx.glAttachShader(program, shader1); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if a shader of the same type as shader is already attached to program."); |
| ctx.glAttachShader(program, shader2); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.glDeleteProgram(program); |
| ctx.glDeleteShader(shader1); |
| ctx.glDeleteShader(shader2); |
| } |
| |
| void detach_shader (NegativeTestContext& ctx) |
| { |
| GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); |
| GLuint program = ctx.glCreateProgram(); |
| |
| const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); |
| const GLuint notAProgram = ctx.glCreateProgram(); |
| |
| ctx.glDeleteShader(notAShader); |
| ctx.glDeleteProgram(notAProgram); |
| |
| ctx.beginSection("GL_INVALID_VALUE is generated if either program or shader is not a value generated by OpenGL."); |
| ctx.glDetachShader(notAProgram, shader); |
| ctx.expectError(GL_INVALID_VALUE); |
| ctx.glDetachShader(program, notAShader); |
| ctx.expectError(GL_INVALID_VALUE); |
| ctx.glDetachShader(notAProgram, notAShader); |
| ctx.expectError(GL_INVALID_VALUE); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if program is not a program object."); |
| ctx.glDetachShader(shader, shader); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if shader is not a shader object."); |
| ctx.glDetachShader(program, program); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glDetachShader(shader, program); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if shader is not attached to program."); |
| ctx.glDetachShader(program, shader); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.glDeleteProgram(program); |
| ctx.glDeleteShader(shader); |
| } |
| |
| void link_program (NegativeTestContext& ctx) |
| { |
| GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); |
| |
| const GLuint notAProgram = ctx.glCreateProgram(); |
| ctx.glDeleteProgram(notAProgram); |
| |
| ctx.beginSection("GL_INVALID_VALUE is generated if program is not a value generated by OpenGL."); |
| ctx.glLinkProgram(notAProgram); |
| ctx.expectError(GL_INVALID_VALUE); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if program is not a program object."); |
| ctx.glLinkProgram(shader); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.glDeleteShader(shader); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if program is the currently active program object and transform feedback mode is active."); |
| glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); |
| deUint32 buf = 0x1234; |
| deUint32 tfID = 0x1234; |
| const char* tfVarying = "gl_Position"; |
| |
| ctx.glGenTransformFeedbacks (1, &tfID); |
| ctx.glGenBuffers (1, &buf); |
| |
| ctx.glUseProgram (program.getProgram()); |
| ctx.glTransformFeedbackVaryings (program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS); |
| ctx.glLinkProgram (program.getProgram()); |
| ctx.glBindTransformFeedback (GL_TRANSFORM_FEEDBACK, tfID); |
| ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); |
| ctx.glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); |
| ctx.glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); |
| ctx.glBeginTransformFeedback (GL_TRIANGLES); |
| ctx.expectError (GL_NO_ERROR); |
| |
| ctx.glLinkProgram (program.getProgram()); |
| ctx.expectError (GL_INVALID_OPERATION); |
| |
| ctx.glEndTransformFeedback (); |
| ctx.glDeleteTransformFeedbacks (1, &tfID); |
| ctx.glDeleteBuffers (1, &buf); |
| ctx.expectError (GL_NO_ERROR); |
| ctx.endSection(); |
| } |
| |
| void use_program (NegativeTestContext& ctx) |
| { |
| GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); |
| |
| const GLuint notAProgram = ctx.glCreateProgram(); |
| ctx.glDeleteProgram(notAProgram); |
| |
| ctx.beginSection("GL_INVALID_VALUE is generated if program is neither 0 nor a value generated by OpenGL."); |
| ctx.glUseProgram(notAProgram); |
| ctx.expectError(GL_INVALID_VALUE); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if program is not a program object."); |
| ctx.glUseProgram(shader); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if transform feedback mode is active and not paused."); |
| glu::ShaderProgram program1(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); |
| glu::ShaderProgram program2(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); |
| deUint32 buf = 0x1234; |
| deUint32 tfID = 0x1234; |
| const char* tfVarying = "gl_Position"; |
| |
| ctx.glGenTransformFeedbacks (1, &tfID); |
| ctx.glGenBuffers (1, &buf); |
| |
| ctx.glUseProgram (program1.getProgram()); |
| ctx.glTransformFeedbackVaryings (program1.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS); |
| ctx.glLinkProgram (program1.getProgram()); |
| ctx.glBindTransformFeedback (GL_TRANSFORM_FEEDBACK, tfID); |
| ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); |
| ctx.glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); |
| ctx.glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); |
| ctx.glBeginTransformFeedback (GL_TRIANGLES); |
| ctx.expectError (GL_NO_ERROR); |
| |
| ctx.glUseProgram (program2.getProgram()); |
| ctx.expectError (GL_INVALID_OPERATION); |
| |
| ctx.glPauseTransformFeedback (); |
| ctx.glUseProgram (program2.getProgram()); |
| ctx.expectError (GL_NO_ERROR); |
| |
| ctx.glEndTransformFeedback (); |
| ctx.glDeleteTransformFeedbacks (1, &tfID); |
| ctx.glDeleteBuffers (1, &buf); |
| ctx.expectError (GL_NO_ERROR); |
| ctx.endSection(); |
| |
| ctx.glUseProgram(0); |
| ctx.glDeleteShader(shader); |
| } |
| |
| void delete_program (NegativeTestContext& ctx) |
| { |
| GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); |
| |
| const GLuint notAProgram = ctx.glCreateProgram(); |
| ctx.glDeleteProgram(notAProgram); |
| |
| ctx.beginSection("GL_INVALID_VALUE is generated if program is not a value generated by OpenGL."); |
| ctx.glDeleteProgram(notAProgram); |
| ctx.expectError(GL_INVALID_VALUE); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if program is not zero and is the name of a shader object."); |
| ctx.glDeleteProgram(shader); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.glDeleteShader(shader); |
| } |
| |
| void validate_program (NegativeTestContext& ctx) |
| { |
| GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); |
| |
| const GLuint notAProgram = ctx.glCreateProgram(); |
| ctx.glDeleteProgram(notAProgram); |
| |
| ctx.beginSection("GL_INVALID_VALUE is generated if program is not a value generated by OpenGL."); |
| ctx.glValidateProgram(notAProgram); |
| ctx.expectError(GL_INVALID_VALUE); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if program is not a program object."); |
| ctx.glValidateProgram(shader); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.glDeleteShader(shader); |
| } |
| |
| void get_program_binary (NegativeTestContext& ctx) |
| { |
| glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); |
| glu::ShaderProgram programInvalid (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, "")); |
| GLenum binaryFormat = -1; |
| GLsizei binaryLength = -1; |
| GLint binaryPtr = -1; |
| GLint bufSize = -1; |
| GLint linkStatus = -1; |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if bufSize is less than the size of GL_PROGRAM_BINARY_LENGTH for program."); |
| ctx.glGetProgramiv (program.getProgram(), GL_PROGRAM_BINARY_LENGTH, &bufSize); |
| ctx.expectError (GL_NO_ERROR); |
| ctx.glGetProgramiv (program.getProgram(), GL_LINK_STATUS, &linkStatus); |
| ctx.getLog() << TestLog::Message << "// GL_PROGRAM_BINARY_LENGTH = " << bufSize << TestLog::EndMessage; |
| ctx.getLog() << TestLog::Message << "// GL_LINK_STATUS = " << linkStatus << TestLog::EndMessage; |
| ctx.expectError (GL_NO_ERROR); |
| |
| ctx.glGetProgramBinary (program.getProgram(), 0, &binaryLength, &binaryFormat, &binaryPtr); |
| ctx.expectError (GL_INVALID_OPERATION); |
| if (bufSize > 0) |
| { |
| ctx.glGetProgramBinary (program.getProgram(), bufSize-1, &binaryLength, &binaryFormat, &binaryPtr); |
| ctx.expectError (GL_INVALID_OPERATION); |
| } |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if GL_LINK_STATUS for the program object is false."); |
| ctx.glGetProgramiv (programInvalid.getProgram(), GL_PROGRAM_BINARY_LENGTH, &bufSize); |
| ctx.expectError (GL_NO_ERROR); |
| ctx.glGetProgramiv (programInvalid.getProgram(), GL_LINK_STATUS, &linkStatus); |
| ctx.getLog() << TestLog::Message << "// GL_PROGRAM_BINARY_LENGTH = " << bufSize << TestLog::EndMessage; |
| ctx.getLog() << TestLog::Message << "// GL_LINK_STATUS = " << linkStatus << TestLog::EndMessage; |
| ctx.expectError (GL_NO_ERROR); |
| |
| ctx.glGetProgramBinary (programInvalid.getProgram(), bufSize, &binaryLength, &binaryFormat, &binaryPtr); |
| ctx.expectError (GL_INVALID_OPERATION); |
| ctx.endSection(); |
| } |
| |
| void program_binary (NegativeTestContext& ctx) |
| { |
| glu::ShaderProgram srcProgram (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); |
| GLuint dstProgram = ctx.glCreateProgram(); |
| GLuint unusedShader = ctx.glCreateShader(GL_VERTEX_SHADER); |
| GLenum binaryFormat = -1; |
| GLsizei binaryLength = -1; |
| std::vector<deUint8> binaryBuf; |
| GLint bufSize = -1; |
| GLint linkStatus = -1; |
| |
| ctx.glGetProgramiv (srcProgram.getProgram(), GL_PROGRAM_BINARY_LENGTH, &bufSize); |
| ctx.glGetProgramiv (srcProgram.getProgram(), GL_LINK_STATUS, &linkStatus); |
| ctx.getLog() << TestLog::Message << "// GL_PROGRAM_BINARY_LENGTH = " << bufSize << TestLog::EndMessage; |
| ctx.getLog() << TestLog::Message << "// GL_LINK_STATUS = " << linkStatus << TestLog::EndMessage; |
| |
| TCU_CHECK(bufSize >= 0); |
| if (bufSize > 0) |
| { |
| binaryBuf.resize(bufSize); |
| ctx.glGetProgramBinary (srcProgram.getProgram(), bufSize, &binaryLength, &binaryFormat, &binaryBuf[0]); |
| ctx.expectError (GL_NO_ERROR); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if program is not the name of an existing program object."); |
| ctx.glProgramBinary (unusedShader, binaryFormat, &binaryBuf[0], binaryLength); |
| ctx.expectError (GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_ENUM is generated if binaryFormat is not a value recognized by the implementation."); |
| ctx.glProgramBinary (dstProgram, -1, &binaryBuf[0], binaryLength); |
| ctx.expectError (GL_INVALID_ENUM); |
| ctx.endSection(); |
| } |
| |
| ctx.glDeleteShader(unusedShader); |
| ctx.glDeleteProgram(dstProgram); |
| } |
| |
| void program_parameteri (NegativeTestContext& ctx) |
| { |
| GLuint program = ctx.glCreateProgram(); |
| GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); |
| |
| const GLuint notAProgram = ctx.glCreateProgram(); |
| ctx.glDeleteProgram(notAProgram); |
| |
| ctx.beginSection("GL_INVALID_VALUE is generated if program is not the name of an existing program object."); |
| ctx.glProgramParameteri(notAProgram, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE); |
| ctx.expectError(GL_INVALID_VALUE); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if program is the name of a shader object."); |
| ctx.glProgramParameteri(shader, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_ENUM is generated if pname is not GL_PROGRAM_BINARY_RETRIEVABLE_HINT or PROGRAM_SEPARABLE."); |
| ctx.glProgramParameteri(program, -1, GL_TRUE); |
| ctx.expectError(GL_INVALID_ENUM); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_VALUE is generated if value is not GL_FALSE or GL_TRUE."); |
| ctx.glProgramParameteri(program, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, 2); |
| ctx.expectError(GL_INVALID_VALUE); |
| ctx.endSection(); |
| |
| ctx.glDeleteProgram(program); |
| ctx.glDeleteShader(shader); |
| } |
| |
| void gen_samplers (NegativeTestContext& ctx) |
| { |
| ctx.beginSection("GL_INVALID_VALUE is generated if n is negative."); |
| GLuint sampler = 0; |
| ctx.glGenSamplers (-1, &sampler); |
| ctx.expectError (GL_INVALID_VALUE); |
| ctx.endSection(); |
| } |
| |
| void bind_sampler (NegativeTestContext& ctx) |
| { |
| int maxTexImageUnits = 0x1234; |
| GLuint sampler = 0; |
| ctx.glGetIntegerv (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTexImageUnits); |
| ctx.glGenSamplers (1, &sampler); |
| |
| ctx.beginSection("GL_INVALID_VALUE is generated if unit is greater than or equal to the value of GL_MAX_COMBIED_TEXTURE_IMAGE_UNITS."); |
| ctx.glBindSampler (maxTexImageUnits, sampler); |
| ctx.expectError (GL_INVALID_VALUE); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if sampler is not zero or a name previously returned from a call to ctx.glGenSamplers."); |
| ctx.glBindSampler (1, -1); |
| ctx.expectError (GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if sampler has been deleted by a call to ctx.glDeleteSamplers."); |
| ctx.glDeleteSamplers(1, &sampler); |
| ctx.glBindSampler (1, sampler); |
| ctx.expectError (GL_INVALID_OPERATION); |
| ctx.endSection(); |
| } |
| |
| void delete_samplers (NegativeTestContext& ctx) |
| { |
| ctx.beginSection("GL_INVALID_VALUE is generated if n is negative."); |
| ctx.glDeleteSamplers(-1, 0); |
| ctx.expectError (GL_INVALID_VALUE); |
| ctx.endSection(); |
| } |
| |
| void get_sampler_parameteriv (NegativeTestContext& ctx) |
| { |
| int params = 0x1234; |
| GLuint sampler = 0; |
| ctx.glGenSamplers (1, &sampler); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if sampler is not the name of a sampler object returned from a previous call to ctx.glGenSamplers."); |
| ctx.glGetSamplerParameteriv (-1, GL_TEXTURE_MAG_FILTER, ¶ms); |
| ctx.expectError (GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_ENUM is generated if pname is not an accepted value."); |
| ctx.glGetSamplerParameteriv (sampler, -1, ¶ms); |
| ctx.expectError (GL_INVALID_ENUM); |
| ctx.endSection(); |
| |
| ctx.glDeleteSamplers(1, &sampler); |
| } |
| |
| void get_sampler_parameterfv (NegativeTestContext& ctx) |
| { |
| float params = 0.0f; |
| GLuint sampler = 0; |
| ctx.glGenSamplers (1, &sampler); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if sampler is not the name of a sampler object returned from a previous call to ctx.glGenSamplers."); |
| ctx.glGetSamplerParameterfv (-1, GL_TEXTURE_MAG_FILTER, ¶ms); |
| ctx.expectError (GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_ENUM is generated if pname is not an accepted value."); |
| ctx.glGetSamplerParameterfv (sampler, -1, ¶ms); |
| ctx.expectError (GL_INVALID_ENUM); |
| ctx.endSection(); |
| |
| ctx.glDeleteSamplers(1, &sampler); |
| } |
| |
| void get_sampler_parameterIiv (NegativeTestContext& ctx) |
| { |
| if (!contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2))) |
| throw tcu::NotSupportedError("glGetSamplerParameterIiv is not supported.", DE_NULL, __FILE__, __LINE__); |
| |
| GLuint sampler = 0x1234; |
| GLint borderColor = 0x1234; |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if sampler is not the name of a sampler object returned from a previous call to ctx.glGenSamplers."); |
| ctx.glGetSamplerParameterIiv(sampler, GL_TEXTURE_BORDER_COLOR, &borderColor); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.glGenSamplers(1, &sampler); |
| |
| ctx.beginSection("GL_INVALID_ENUM is generated if pname is not an accepted value."); |
| ctx.glGetSamplerParameterIiv(sampler, -1, &borderColor); |
| ctx.expectError(GL_INVALID_ENUM); |
| ctx.endSection(); |
| |
| ctx.glDeleteSamplers(1, &sampler); |
| } |
| |
| void get_sampler_parameterIuiv (NegativeTestContext& ctx) |
| { |
| if (!contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2))) |
| throw tcu::NotSupportedError("glGetSamplerParameterIuiv is not supported.", DE_NULL, __FILE__, __LINE__); |
| |
| GLuint sampler = 0x1234; |
| GLuint borderColor = 0x1234; |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if sampler is not the name of a sampler object returned from a previous call to ctx.glGenSamplers."); |
| ctx.glGetSamplerParameterIuiv(sampler, GL_TEXTURE_BORDER_COLOR, &borderColor); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.glGenSamplers(1, &sampler); |
| |
| ctx.beginSection("GL_INVALID_ENUM is generated if pname is not an accepted value."); |
| ctx.glGetSamplerParameterIuiv(sampler, -1, &borderColor); |
| ctx.expectError(GL_INVALID_ENUM); |
| ctx.endSection(); |
| |
| ctx.glDeleteSamplers(1, &sampler); |
| } |
| |
| void sampler_parameteri (NegativeTestContext& ctx) |
| { |
| GLuint sampler = 0; |
| |
| ctx.glGenSamplers(1, &sampler); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if sampler is not the name of a sampler object previously returned from a call to ctx.glGenSamplers."); |
| ctx.glSamplerParameteri(-1, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_ENUM is generated if params should have a defined constant value (based on the value of pname) and does not."); |
| ctx.glSamplerParameteri(sampler, GL_TEXTURE_WRAP_S, -1); |
| ctx.expectError(GL_INVALID_ENUM); |
| ctx.endSection(); |
| |
| if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2))) |
| { |
| ctx.beginSection("GL_INVALID_ENUM is generated if glSamplerParameteri is called for a non-scalar parameter."); |
| ctx.glSamplerParameteri(sampler, GL_TEXTURE_BORDER_COLOR, 0); |
| ctx.expectError(GL_INVALID_ENUM); |
| ctx.endSection(); |
| } |
| |
| ctx.glDeleteSamplers(1, &sampler); |
| } |
| |
| void sampler_parameteriv (NegativeTestContext& ctx) |
| { |
| int params = 0x1234; |
| GLuint sampler = 0; |
| ctx.glGenSamplers (1, &sampler); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if sampler is not the name of a sampler object previously returned from a call to ctx.glGenSamplers."); |
| params = GL_CLAMP_TO_EDGE; |
| ctx.glSamplerParameteriv (-1, GL_TEXTURE_WRAP_S, ¶ms); |
| ctx.expectError (GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_ENUM is generated if params should have a defined constant value (based on the value of pname) and does not."); |
| params = -1; |
| ctx.glSamplerParameteriv (sampler, GL_TEXTURE_WRAP_S, ¶ms); |
| ctx.expectError (GL_INVALID_ENUM); |
| ctx.endSection(); |
| |
| ctx.glDeleteSamplers(1, &sampler); |
| } |
| |
| void sampler_parameterf (NegativeTestContext& ctx) |
| { |
| GLuint sampler = 0; |
| |
| ctx.glGenSamplers(1, &sampler); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if sampler is not the name of a sampler object previously returned from a call to ctx.glGenSamplers."); |
| ctx.glSamplerParameterf(-1, GL_TEXTURE_MIN_LOD, -1000.0f); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_ENUM is generated if params should have a defined constant value (based on the value of pname) and does not."); |
| ctx.glSamplerParameterf(sampler, GL_TEXTURE_WRAP_S, -1.0f); |
| ctx.expectError(GL_INVALID_ENUM); |
| ctx.endSection(); |
| |
| if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2))) |
| { |
| ctx.beginSection("GL_INVALID_ENUM is generated if glSamplerParameterf is called for a non-scalar parameter."); |
| ctx.glSamplerParameteri(sampler, GL_TEXTURE_BORDER_COLOR, 0); |
| ctx.expectError(GL_INVALID_ENUM); |
| ctx.endSection(); |
| } |
| |
| ctx.glDeleteSamplers(1, &sampler); |
| } |
| |
| void sampler_parameterfv (NegativeTestContext& ctx) |
| { |
| float params; |
| GLuint sampler = 0; |
| ctx.glGenSamplers (1, &sampler); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if sampler is not the name of a sampler object previously returned from a call to ctx.glGenSamplers."); |
| params = -1000.0f; |
| ctx.glSamplerParameterfv (-1, GL_TEXTURE_WRAP_S, ¶ms); |
| ctx.expectError (GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_ENUM is generated if params should have a defined constant value (based on the value of pname) and does not."); |
| params = -1.0f; |
| ctx.glSamplerParameterfv (sampler, GL_TEXTURE_WRAP_S, ¶ms); |
| ctx.expectError (GL_INVALID_ENUM); |
| ctx.endSection(); |
| |
| ctx.glDeleteSamplers(1, &sampler); |
| } |
| |
| void sampler_parameterIiv (NegativeTestContext& ctx) |
| { |
| if (!contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2))) |
| throw tcu::NotSupportedError("glSamplerParameterIiv is not supported.", DE_NULL, __FILE__, __LINE__); |
| |
| GLuint sampler; |
| GLint color[] = {0, 0, 0, 0}; |
| |
| ctx.glGenSamplers(1, &sampler); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if sampler is not the name of a sampler object previously returned from a call to ctx.glGenSamplers."); |
| ctx.glSamplerParameterIiv(-1, GL_TEXTURE_BORDER_COLOR, color); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_ENUM is generated if pname is not an accepted sampler state name."); |
| ctx.glSamplerParameterIiv(sampler, -1, color); |
| ctx.expectError(GL_INVALID_ENUM); |
| ctx.endSection(); |
| } |
| |
| void sampler_parameterIuiv (NegativeTestContext& ctx) |
| { |
| if (!contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2))) |
| throw tcu::NotSupportedError("glSamplerParameterIuiv is not supported.", DE_NULL, __FILE__, __LINE__); |
| |
| GLuint sampler; |
| GLuint color[] = {0, 0, 0, 0}; |
| |
| ctx.glGenSamplers(1, &sampler); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if sampler is not the name of a sampler object previously returned from a call to ctx.glGenSamplers."); |
| ctx.glSamplerParameterIuiv(-1, GL_TEXTURE_BORDER_COLOR, color); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_ENUM is generated if pname is not an accepted sampler state name."); |
| ctx.glSamplerParameterIuiv(sampler, -1, color); |
| ctx.expectError(GL_INVALID_ENUM); |
| ctx.endSection(); |
| } |
| |
| // Shader data commands |
| |
| void get_attrib_location (NegativeTestContext& ctx) |
| { |
| GLuint programEmpty = ctx.glCreateProgram(); |
| GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); |
| |
| glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); |
| |
| const GLuint notAProgram = ctx.glCreateProgram(); |
| ctx.glDeleteProgram(notAProgram); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if program has not been successfully linked."); |
| ctx.glBindAttribLocation (programEmpty, 0, "test"); |
| ctx.glGetAttribLocation (programEmpty, "test"); |
| ctx.expectError (GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_VALUE is generated if program is not a program or shader object."); |
| ctx.glUseProgram (program.getProgram()); |
| ctx.glBindAttribLocation (program.getProgram(), 0, "test"); |
| ctx.expectError (GL_NO_ERROR); |
| ctx.glGetAttribLocation (program.getProgram(), "test"); |
| ctx.expectError (GL_NO_ERROR); |
| ctx.glGetAttribLocation (notAProgram, "test"); |
| ctx.expectError (GL_INVALID_VALUE); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if program is not a program object."); |
| ctx.glGetAttribLocation (shader, "test"); |
| ctx.expectError (GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.glUseProgram (0); |
| ctx.glDeleteShader (shader); |
| ctx.glDeleteProgram (programEmpty); |
| } |
| |
| void get_uniform_location (NegativeTestContext& ctx) |
| { |
| GLuint programEmpty = ctx.glCreateProgram(); |
| GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); |
| |
| glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); |
| |
| const GLuint notAProgram = ctx.glCreateProgram(); |
| ctx.glDeleteProgram(notAProgram); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if program has not been successfully linked."); |
| ctx.glGetUniformLocation(programEmpty, "test"); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_VALUE is generated if program is not a value generated by OpenGL."); |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glGetUniformLocation(notAProgram, "test"); |
| ctx.expectError(GL_INVALID_VALUE); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if program is not a program object."); |
| ctx.glGetAttribLocation(shader, "test"); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.glUseProgram(0); |
| ctx.glDeleteProgram(programEmpty); |
| ctx.glDeleteShader(shader); |
| } |
| |
| void bind_attrib_location (NegativeTestContext& ctx) |
| { |
| GLuint program = ctx.glCreateProgram(); |
| GLuint maxIndex = ctx.getInteger(GL_MAX_VERTEX_ATTRIBS); |
| GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); |
| |
| ctx.beginSection("GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS."); |
| ctx.glBindAttribLocation(program, maxIndex, "test"); |
| ctx.expectError(GL_INVALID_VALUE); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if name starts with the reserved prefix \"gl_\"."); |
| ctx.glBindAttribLocation(program, maxIndex-1, "gl_test"); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_VALUE is generated if program is not a value generated by OpenGL."); |
| ctx.glBindAttribLocation(-1, maxIndex-1, "test"); |
| ctx.expectError(GL_INVALID_VALUE); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if program is not a program object."); |
| ctx.glBindAttribLocation(shader, maxIndex-1, "test"); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.glDeleteProgram(program); |
| ctx.glDeleteShader(shader); |
| } |
| |
| void uniform_block_binding (NegativeTestContext& ctx) |
| { |
| GLint maxUniformBufferBindings = -1; |
| GLint numActiveUniforms = -1; |
| GLint numActiveBlocks = -1; |
| GLuint shader = -1; |
| glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformBlockVertSource, uniformTestFragSource)); |
| |
| shader = ctx.glCreateShader(GL_VERTEX_SHADER); |
| ctx.glUseProgram(program.getProgram()); |
| |
| ctx.glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUniformBufferBindings); |
| ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); |
| ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); |
| ctx.getLog() << TestLog::Message << "// GL_MAX_UNIFORM_BUFFER_BINDINGS = " << maxUniformBufferBindings << TestLog::EndMessage; |
| ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << TestLog::EndMessage; |
| ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << TestLog::EndMessage; |
| ctx.expectError (GL_NO_ERROR); |
| |
| ctx.beginSection("GL_INVALID_VALUE is generated if uniformBlockIndex is not an active uniform block index of program."); |
| ctx.glUniformBlockBinding(program.getProgram(), -1, 0); |
| ctx.expectError(GL_INVALID_VALUE); |
| ctx.glUniformBlockBinding(program.getProgram(), 5, 0); |
| ctx.expectError(GL_INVALID_VALUE); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_VALUE is generated if uniformBlockBinding is greater than or equal to the value of GL_MAX_UNIFORM_BUFFER_BINDINGS."); |
| ctx.glUniformBlockBinding(program.getProgram(), maxUniformBufferBindings, 0); |
| ctx.expectError(GL_INVALID_VALUE); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_VALUE is generated if program is not the name of a program object generated by the GL."); |
| ctx.glUniformBlockBinding(-1, 0, 0); |
| ctx.expectError(GL_INVALID_VALUE); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if program is the name of a shader object."); |
| ctx.glUniformBlockBinding(shader, 0, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.glDeleteShader(shader); |
| } |
| |
| // ctx.glUniform*f |
| |
| void uniformf_invalid_program (NegativeTestContext& ctx) |
| { |
| ctx.beginSection("GL_INVALID_OPERATION is generated if there is no current program object."); |
| ctx.glUseProgram(0); |
| ctx.glUniform1f(-1, 0.0f); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform2f(-1, 0.0f, 0.0f); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform3f(-1, 0.0f, 0.0f, 0.0f); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform4f(-1, 0.0f, 0.0f, 0.0f, 0.0f); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| } |
| |
| void uniformf_incompatible_type (NegativeTestContext& ctx) |
| { |
| glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); |
| |
| ctx.glUseProgram(program.getProgram()); |
| GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 |
| GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4 |
| GLint uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 |
| GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D |
| ctx.expectError(GL_NO_ERROR); |
| |
| if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1) |
| { |
| ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage; |
| ctx.fail("Failed to retrieve uniform location"); |
| } |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the ctx.glUniform command."); |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glUniform1f(vec4_v, 0.0f); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform2f(vec4_v, 0.0f, 0.0f); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform3f(vec4_v, 0.0f, 0.0f, 0.0f); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform4f(vec4_v, 0.0f, 0.0f, 0.0f, 0.0f); |
| ctx.expectError(GL_NO_ERROR); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if ctx.glUniform{1234}f is used to load a uniform variable of type int, ivec2, ivec3, ivec4, unsigned int, uvec2, uvec3, uvec4."); |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glUniform4f(ivec4_f, 0.0f, 0.0f, 0.0f, 0.0f); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform4f(uvec4_f, 0.0f, 0.0f, 0.0f, 0.0f); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if a sampler is loaded using a command other than ctx.glUniform1i and ctx.glUniform1iv."); |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glUniform1f(sampler_f, 0.0f); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.glUseProgram(0); |
| } |
| |
| void uniformf_invalid_location (NegativeTestContext& ctx) |
| { |
| glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); |
| |
| ctx.glUseProgram(program.getProgram()); |
| ctx.expectError(GL_NO_ERROR); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if location is an invalid uniform location for the current program object and location is not equal to -1."); |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glUniform1f(-2, 0.0f); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform2f(-2, 0.0f, 0.0f); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform3f(-2, 0.0f, 0.0f, 0.0f); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform4f(-2, 0.0f, 0.0f, 0.0f, 0.0f); |
| ctx.expectError(GL_INVALID_OPERATION); |
| |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glUniform1f(-1, 0.0f); |
| ctx.expectError(GL_NO_ERROR); |
| ctx.glUniform2f(-1, 0.0f, 0.0f); |
| ctx.expectError(GL_NO_ERROR); |
| ctx.glUniform3f(-1, 0.0f, 0.0f, 0.0f); |
| ctx.expectError(GL_NO_ERROR); |
| ctx.glUniform4f(-1, 0.0f, 0.0f, 0.0f, 0.0f); |
| ctx.expectError(GL_NO_ERROR); |
| ctx.endSection(); |
| |
| ctx.glUseProgram(0); |
| } |
| |
| // ctx.glUniform*fv |
| |
| void uniformfv_invalid_program (NegativeTestContext& ctx) |
| { |
| std::vector<GLfloat> data(4); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if there is no current program object."); |
| ctx.glUseProgram(0); |
| ctx.glUniform1fv(-1, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform2fv(-1, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform3fv(-1, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform4fv(-1, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| } |
| |
| void uniformfv_incompatible_type (NegativeTestContext& ctx) |
| { |
| glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); |
| |
| ctx.glUseProgram(program.getProgram()); |
| GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 |
| GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4 |
| GLint uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 |
| GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D |
| ctx.expectError(GL_NO_ERROR); |
| |
| if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1) |
| { |
| ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage; |
| ctx.fail("Failed to retrieve uniform location"); |
| } |
| |
| std::vector<GLfloat> data(4); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the ctx.glUniform command."); |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glUniform1fv(vec4_v, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform2fv(vec4_v, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform3fv(vec4_v, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform4fv(vec4_v, 1, &data[0]); |
| ctx.expectError(GL_NO_ERROR); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if ctx.glUniform{1234}fv is used to load a uniform variable of type int, ivec2, ivec3, ivec4, unsigned int, uvec2, uvec3, uvec4."); |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glUniform4fv(ivec4_f, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform4fv(uvec4_f, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if a sampler is loaded using a command other than ctx.glUniform1i and ctx.glUniform1iv."); |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glUniform1fv(sampler_f, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.glUseProgram(0); |
| } |
| |
| void uniformfv_invalid_location (NegativeTestContext& ctx) |
| { |
| glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); |
| |
| ctx.glUseProgram(program.getProgram()); |
| ctx.expectError(GL_NO_ERROR); |
| |
| std::vector<GLfloat> data(4); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if location is an invalid uniform location for the current program object and location is not equal to -1."); |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glUniform1fv(-2, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform2fv(-2, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform3fv(-2, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform4fv(-2, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glUniform1fv(-1, 1, &data[0]); |
| ctx.expectError(GL_NO_ERROR); |
| ctx.glUniform2fv(-1, 1, &data[0]); |
| ctx.expectError(GL_NO_ERROR); |
| ctx.glUniform3fv(-1, 1, &data[0]); |
| ctx.expectError(GL_NO_ERROR); |
| ctx.glUniform4fv(-1, 1, &data[0]); |
| ctx.expectError(GL_NO_ERROR); |
| ctx.endSection(); |
| |
| ctx.glUseProgram(0); |
| } |
| |
| void uniformfv_invalid_count (NegativeTestContext& ctx) |
| { |
| glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); |
| |
| ctx.glUseProgram (program.getProgram()); |
| GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 |
| ctx.expectError(GL_NO_ERROR); |
| |
| if (vec4_v == -1) |
| { |
| ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage; |
| ctx.fail("Failed to retrieve uniform location"); |
| } |
| |
| std::vector<GLfloat> data(8); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if count is greater than 1 and the indicated uniform variable is not an array variable."); |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glUniform1fv(vec4_v, 2, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform2fv(vec4_v, 2, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform3fv(vec4_v, 2, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform4fv(vec4_v, 2, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.glUseProgram(0); |
| } |
| |
| // ctx.glUniform*i |
| |
| void uniformi_invalid_program (NegativeTestContext& ctx) |
| { |
| ctx.beginSection("GL_INVALID_OPERATION is generated if there is no current program object."); |
| ctx.glUseProgram(0); |
| ctx.glUniform1i(-1, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform2i(-1, 0, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform3i(-1, 0, 0, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform4i(-1, 0, 0, 0, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| } |
| |
| void uniformi_incompatible_type (NegativeTestContext& ctx) |
| { |
| glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); |
| |
| ctx.glUseProgram(program.getProgram()); |
| GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 |
| GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4 |
| GLint uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 |
| GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D |
| ctx.expectError(GL_NO_ERROR); |
| |
| if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1) |
| { |
| ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage; |
| ctx.fail("Failed to retrieve uniform location"); |
| } |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the ctx.glUniform command."); |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glUniform1i(ivec4_f, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform2i(ivec4_f, 0, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform3i(ivec4_f, 0, 0, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform4i(ivec4_f, 0, 0, 0, 0); |
| ctx.expectError(GL_NO_ERROR); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if ctx.glUniform{1234}i is used to load a uniform variable of type unsigned int, uvec2, uvec3, uvec4, or an array of these."); |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glUniform1i(uvec4_f, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform2i(uvec4_f, 0, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform3i(uvec4_f, 0, 0, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform4i(uvec4_f, 0, 0, 0, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if ctx.glUniform{1234}i is used to load a uniform variable of type float, vec2, vec3, or vec4."); |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glUniform1i(vec4_v, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform2i(vec4_v, 0, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform3i(vec4_v, 0, 0, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform4i(vec4_v, 0, 0, 0, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.glUseProgram(0); |
| } |
| |
| void uniformi_invalid_location (NegativeTestContext& ctx) |
| { |
| glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); |
| |
| ctx.glUseProgram(program.getProgram()); |
| ctx.expectError(GL_NO_ERROR); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if location is an invalid uniform location for the current program object and location is not equal to -1."); |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glUniform1i(-2, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform2i(-2, 0, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform3i(-2, 0, 0, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform4i(-2, 0, 0, 0, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glUniform1i(-1, 0); |
| ctx.expectError(GL_NO_ERROR); |
| ctx.glUniform2i(-1, 0, 0); |
| ctx.expectError(GL_NO_ERROR); |
| ctx.glUniform3i(-1, 0, 0, 0); |
| ctx.expectError(GL_NO_ERROR); |
| ctx.glUniform4i(-1, 0, 0, 0, 0); |
| ctx.expectError(GL_NO_ERROR); |
| ctx.endSection(); |
| |
| ctx.glUseProgram(0); |
| } |
| |
| // ctx.glUniform*iv |
| |
| void uniformiv_invalid_program (NegativeTestContext& ctx) |
| { |
| std::vector<GLint> data(4); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if there is no current program object."); |
| ctx.glUseProgram(0); |
| ctx.glUniform1iv(-1, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform2iv(-1, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform3iv(-1, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform4iv(-1, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| } |
| |
| void uniformiv_incompatible_type (NegativeTestContext& ctx) |
| { |
| glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); |
| |
| ctx.glUseProgram(program.getProgram()); |
| GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 |
| GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4 |
| GLint uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 |
| GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D |
| ctx.expectError(GL_NO_ERROR); |
| |
| if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1) |
| { |
| ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage; |
| ctx.fail("Failed to retrieve uniform location"); |
| } |
| |
| std::vector<GLint> data(4); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the ctx.glUniform command."); |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glUniform1iv(ivec4_f, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform2iv(ivec4_f, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform3iv(ivec4_f, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform4iv(ivec4_f, 1, &data[0]); |
| ctx.expectError(GL_NO_ERROR); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if ctx.glUniform{1234}iv is used to load a uniform variable of type float, vec2, vec3, or vec4."); |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glUniform1iv(vec4_v, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform2iv(vec4_v, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform3iv(vec4_v, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform4iv(vec4_v, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if ctx.glUniform{1234}iv is used to load a uniform variable of type unsigned int, uvec2, uvec3 or uvec4."); |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glUniform1iv(uvec4_f, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform2iv(uvec4_f, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform3iv(uvec4_f, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform4iv(uvec4_f, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.glUseProgram(0); |
| } |
| |
| void uniformiv_invalid_location (NegativeTestContext& ctx) |
| { |
| glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); |
| |
| ctx.glUseProgram(program.getProgram()); |
| ctx.expectError(GL_NO_ERROR); |
| |
| std::vector<GLint> data(4); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if location is an invalid uniform location for the current program object and location is not equal to -1."); |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glUniform1iv(-2, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform2iv(-2, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform3iv(-2, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform4iv(-2, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glUniform1iv(-1, 1, &data[0]); |
| ctx.expectError(GL_NO_ERROR); |
| ctx.glUniform2iv(-1, 1, &data[0]); |
| ctx.expectError(GL_NO_ERROR); |
| ctx.glUniform3iv(-1, 1, &data[0]); |
| ctx.expectError(GL_NO_ERROR); |
| ctx.glUniform4iv(-1, 1, &data[0]); |
| ctx.expectError(GL_NO_ERROR); |
| ctx.endSection(); |
| |
| ctx.glUseProgram(0); |
| } |
| |
| void uniformiv_invalid_count (NegativeTestContext& ctx) |
| { |
| glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); |
| |
| ctx.glUseProgram (program.getProgram()); |
| GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4 |
| ctx.expectError(GL_NO_ERROR); |
| |
| if (ivec4_f == -1) |
| { |
| ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage; |
| ctx.fail("Failed to retrieve uniform location"); |
| } |
| |
| std::vector<GLint> data(8); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if count is greater than 1 and the indicated uniform variable is not an array variable."); |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glUniform1iv(ivec4_f, 2, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform2iv(ivec4_f, 2, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform3iv(ivec4_f, 2, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform4iv(ivec4_f, 2, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.glUseProgram(0); |
| } |
| |
| // ctx.glUniform{1234}ui |
| |
| void uniformui_invalid_program (NegativeTestContext& ctx) |
| { |
| ctx.beginSection("GL_INVALID_OPERATION is generated if there is no current program object."); |
| ctx.glUseProgram(0); |
| ctx.glUniform1ui(-1, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform2ui(-1, 0, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform3ui(-1, 0, 0, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform4ui(-1, 0, 0, 0, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| } |
| |
| void uniformui_incompatible_type (NegativeTestContext& ctx) |
| { |
| glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); |
| |
| ctx.glUseProgram(program.getProgram()); |
| GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 |
| GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4 |
| GLint uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 |
| GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D |
| ctx.expectError(GL_NO_ERROR); |
| |
| if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1) |
| { |
| ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage; |
| ctx.fail("Failed to retrieve uniform location"); |
| } |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the ctx.glUniform command."); |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glUniform1ui(uvec4_f, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform2ui(uvec4_f, 0, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform3ui(uvec4_f, 0, 0, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform4ui(uvec4_f, 0, 0, 0, 0); |
| ctx.expectError(GL_NO_ERROR); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if ctx.glUniform{1234}i is used to load a uniform variable of type int, ivec2, ivec3, ivec4, or an array of these."); |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glUniform1ui(ivec4_f, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform2ui(ivec4_f, 0, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform3ui(ivec4_f, 0, 0, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform4ui(ivec4_f, 0, 0, 0, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if ctx.glUniform{1234}i is used to load a uniform variable of type float, vec2, vec3, or vec4."); |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glUniform1ui(vec4_v, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform2ui(vec4_v, 0, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform3ui(vec4_v, 0, 0, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform4ui(vec4_v, 0, 0, 0, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if a sampler is loaded using a command other than ctx.glUniform1i and ctx.glUniform1iv."); |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glUniform1ui(sampler_f, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.glUseProgram(0); |
| } |
| |
| void uniformui_invalid_location (NegativeTestContext& ctx) |
| { |
| glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); |
| |
| ctx.glUseProgram(program.getProgram()); |
| ctx.expectError(GL_NO_ERROR); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if location is an invalid uniform location for the current program object and location is not equal to -1."); |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glUniform1i(-2, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform2i(-2, 0, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform3i(-2, 0, 0, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform4i(-2, 0, 0, 0, 0); |
| ctx.expectError(GL_INVALID_OPERATION); |
| |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glUniform1i(-1, 0); |
| ctx.expectError(GL_NO_ERROR); |
| ctx.glUniform2i(-1, 0, 0); |
| ctx.expectError(GL_NO_ERROR); |
| ctx.glUniform3i(-1, 0, 0, 0); |
| ctx.expectError(GL_NO_ERROR); |
| ctx.glUniform4i(-1, 0, 0, 0, 0); |
| ctx.expectError(GL_NO_ERROR); |
| ctx.endSection(); |
| |
| ctx.glUseProgram(0); |
| } |
| |
| // ctx.glUniform{1234}uiv |
| |
| void uniformuiv_invalid_program (NegativeTestContext& ctx) |
| { |
| std::vector<GLuint> data(4); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if there is no current program object."); |
| ctx.glUseProgram(0); |
| ctx.glUniform1uiv(-1, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform2uiv(-1, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform3uiv(-1, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform4uiv(-1, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| } |
| |
| void uniformuiv_incompatible_type (NegativeTestContext& ctx) |
| { |
| glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); |
| |
| ctx.glUseProgram(program.getProgram()); |
| GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 |
| GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4 |
| GLint uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 |
| GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D |
| ctx.expectError(GL_NO_ERROR); |
| |
| if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1) |
| { |
| ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage; |
| ctx.fail("Failed to retrieve uniform location"); |
| } |
| |
| std::vector<GLuint> data(4); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the ctx.glUniform command."); |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glUniform1uiv(uvec4_f, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform2uiv(uvec4_f, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform3uiv(uvec4_f, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform4uiv(uvec4_f, 1, &data[0]); |
| ctx.expectError(GL_NO_ERROR); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if ctx.glUniform{1234}uiv is used to load a uniform variable of type float, vec2, vec3, or vec4."); |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glUniform1uiv(vec4_v, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform2uiv(vec4_v, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform3uiv(vec4_v, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform4uiv(vec4_v, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if ctx.glUniform{1234}uiv is used to load a uniform variable of type int, ivec2, ivec3 or ivec4."); |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glUniform1uiv(ivec4_f, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform2uiv(ivec4_f, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform3uiv(ivec4_f, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform4uiv(ivec4_f, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if a sampler is loaded using a command other than ctx.glUniform1i and ctx.glUniform1iv."); |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glUniform1uiv(sampler_f, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.glUseProgram(0); |
| } |
| |
| void uniformuiv_invalid_location (NegativeTestContext& ctx) |
| { |
| glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); |
| |
| ctx.glUseProgram(program.getProgram()); |
| ctx.expectError(GL_NO_ERROR); |
| |
| std::vector<GLuint> data(4); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if location is an invalid uniform location for the current program object and location is not equal to -1."); |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glUniform1uiv(-2, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform2uiv(-2, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform3uiv(-2, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform4uiv(-2, 1, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glUniform1uiv(-1, 1, &data[0]); |
| ctx.expectError(GL_NO_ERROR); |
| ctx.glUniform2uiv(-1, 1, &data[0]); |
| ctx.expectError(GL_NO_ERROR); |
| ctx.glUniform3uiv(-1, 1, &data[0]); |
| ctx.expectError(GL_NO_ERROR); |
| ctx.glUniform4uiv(-1, 1, &data[0]); |
| ctx.expectError(GL_NO_ERROR); |
| ctx.endSection(); |
| |
| ctx.glUseProgram(0); |
| } |
| |
| void uniformuiv_invalid_count (NegativeTestContext& ctx) |
| { |
| glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); |
| |
| ctx.glUseProgram (program.getProgram()); |
| int uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 |
| ctx.expectError(GL_NO_ERROR); |
| |
| if (uvec4_f == -1) |
| { |
| ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage; |
| ctx.fail("Failed to retrieve uniform location"); |
| } |
| |
| std::vector<GLuint> data(8); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if count is greater than 1 and the indicated uniform variable is not an array variable."); |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glUniform1uiv(uvec4_f, 2, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform2uiv(uvec4_f, 2, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform3uiv(uvec4_f, 2, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniform4uiv(uvec4_f, 2, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.glUseProgram(0); |
| } |
| |
| |
| // ctx.glUniformMatrix*fv |
| |
| void uniform_matrixfv_invalid_program (NegativeTestContext& ctx) |
| { |
| std::vector<GLfloat> data(16); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if there is no current program object."); |
| ctx.glUseProgram(0); |
| ctx.glUniformMatrix2fv(-1, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniformMatrix3fv(-1, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| |
| ctx.glUniformMatrix2x3fv(-1, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniformMatrix3x2fv(-1, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniformMatrix2x4fv(-1, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniformMatrix4x2fv(-1, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniformMatrix3x4fv(-1, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniformMatrix4x3fv(-1, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| } |
| |
| void uniform_matrixfv_incompatible_type (NegativeTestContext& ctx) |
| { |
| glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); |
| |
| ctx.glUseProgram (program.getProgram()); |
| GLint mat4_v = ctx.glGetUniformLocation(program.getProgram(), "mat4_v"); // mat4 |
| GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D |
| ctx.expectError(GL_NO_ERROR); |
| |
| if (mat4_v == -1 || sampler_f == -1) |
| { |
| ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage; |
| ctx.fail("Failed to retrieve uniform location"); |
| } |
| |
| std::vector<GLfloat> data(16); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the ctx.glUniform command."); |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glUniformMatrix2fv(mat4_v, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniformMatrix3fv(mat4_v, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniformMatrix4fv(mat4_v, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_NO_ERROR); |
| |
| ctx.glUniformMatrix2x3fv(mat4_v, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniformMatrix3x2fv(mat4_v, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniformMatrix2x4fv(mat4_v, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniformMatrix4x2fv(mat4_v, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniformMatrix3x4fv(mat4_v, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniformMatrix4x3fv(mat4_v, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if a sampler is loaded using a command other than ctx.glUniform1i and ctx.glUniform1iv."); |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glUniformMatrix2fv(sampler_f, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniformMatrix3fv(sampler_f, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniformMatrix4fv(sampler_f, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| |
| ctx.glUniformMatrix2x3fv(sampler_f, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniformMatrix3x2fv(sampler_f, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniformMatrix2x4fv(sampler_f, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniformMatrix4x2fv(sampler_f, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniformMatrix3x4fv(sampler_f, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniformMatrix4x3fv(sampler_f, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.glUseProgram(0); |
| } |
| |
| void uniform_matrixfv_invalid_location (NegativeTestContext& ctx) |
| { |
| glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); |
| |
| ctx.glUseProgram(program.getProgram()); |
| ctx.expectError(GL_NO_ERROR); |
| |
| std::vector<GLfloat> data(16); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if location is an invalid uniform location for the current program object and location is not equal to -1."); |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glUniformMatrix2fv(-2, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniformMatrix3fv(-2, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniformMatrix4fv(-2, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| |
| ctx.glUniformMatrix2x3fv(-2, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniformMatrix3x2fv(-2, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniformMatrix2x4fv(-2, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniformMatrix4x2fv(-2, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniformMatrix3x4fv(-2, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniformMatrix4x3fv(-2, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glUniformMatrix2fv(-1, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_NO_ERROR); |
| ctx.glUniformMatrix3fv(-1, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_NO_ERROR); |
| ctx.glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_NO_ERROR); |
| |
| ctx.glUniformMatrix2x3fv(-1, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_NO_ERROR); |
| ctx.glUniformMatrix3x2fv(-1, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_NO_ERROR); |
| ctx.glUniformMatrix2x4fv(-1, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_NO_ERROR); |
| ctx.glUniformMatrix4x2fv(-1, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_NO_ERROR); |
| ctx.glUniformMatrix3x4fv(-1, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_NO_ERROR); |
| ctx.glUniformMatrix4x3fv(-1, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_NO_ERROR); |
| ctx.endSection(); |
| |
| ctx.glUseProgram(0); |
| } |
| |
| void uniform_matrixfv_invalid_count (NegativeTestContext& ctx) |
| { |
| glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); |
| |
| ctx.glUseProgram (program.getProgram()); |
| GLint mat4_v = ctx.glGetUniformLocation(program.getProgram(), "mat4_v"); // mat4 |
| ctx.expectError(GL_NO_ERROR); |
| |
| if (mat4_v == -1) |
| { |
| ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage; |
| ctx.fail("Failed to retrieve uniform location"); |
| } |
| |
| std::vector<GLfloat> data(32); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if count is greater than 1 and the indicated uniform variable is not an array variable."); |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glUniformMatrix2fv(mat4_v, 2, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniformMatrix3fv(mat4_v, 2, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniformMatrix4fv(mat4_v, 2, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| |
| ctx.glUniformMatrix2x3fv(mat4_v, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniformMatrix3x2fv(mat4_v, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniformMatrix2x4fv(mat4_v, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniformMatrix4x2fv(mat4_v, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniformMatrix3x4fv(mat4_v, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glUniformMatrix4x3fv(mat4_v, 1, GL_FALSE, &data[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.glUseProgram(0); |
| } |
| |
| // Transform feedback |
| void gen_transform_feedbacks (NegativeTestContext& ctx) |
| { |
| ctx.beginSection("GL_INVALID_VALUE is generated if n is negative."); |
| GLuint id = 0; |
| ctx.glGenTransformFeedbacks(-1, &id); |
| ctx.expectError(GL_INVALID_VALUE); |
| ctx.endSection(); |
| } |
| |
| void bind_transform_feedback (NegativeTestContext& ctx) |
| { |
| GLuint tfID[2]; |
| glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); |
| deUint32 buf = 0x1234; |
| const char* tfVarying = "gl_Position"; |
| |
| ctx.glGenBuffers (1, &buf); |
| ctx.glGenTransformFeedbacks (2, tfID); |
| |
| ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_TRANSFORM_FEEDBACK."); |
| ctx.glBindTransformFeedback(-1, tfID[0]); |
| ctx.expectError(GL_INVALID_ENUM); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if the transform feedback operation is active on the currently bound transform feedback object, and is not paused."); |
| ctx.glUseProgram (program.getProgram()); |
| ctx.glTransformFeedbackVaryings (program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS); |
| ctx.glLinkProgram (program.getProgram()); |
| ctx.glBindTransformFeedback (GL_TRANSFORM_FEEDBACK, tfID[0]); |
| ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); |
| ctx.glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); |
| ctx.glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); |
| ctx.glBeginTransformFeedback (GL_TRIANGLES); |
| ctx.expectError (GL_NO_ERROR); |
| |
| ctx.glBindTransformFeedback (GL_TRANSFORM_FEEDBACK, tfID[1]); |
| ctx.expectError (GL_INVALID_OPERATION); |
| |
| ctx.glEndTransformFeedback (); |
| ctx.expectError (GL_NO_ERROR); |
| ctx.endSection(); |
| |
| ctx.glUseProgram (0); |
| ctx.glDeleteBuffers (1, &buf); |
| ctx.glDeleteTransformFeedbacks (2, tfID); |
| ctx.expectError (GL_NO_ERROR); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if id has been deleted with glDeleteTransformFeedback()."); |
| ctx.glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, tfID[0]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if id is not 0 or a value returned from glGenTransformFeedbacks()."); |
| ctx.glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, -1); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.endSection(); |
| } |
| |
| void delete_transform_feedbacks (NegativeTestContext& ctx) |
| { |
| GLuint id = 0; |
| GLuint tfID[2]; |
| deUint32 buf = 0x1234; |
| const char* tfVarying = "gl_Position"; |
| glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); |
| |
| ctx.glGenBuffers(1, &buf); |
| ctx.glGenTransformFeedbacks(1, &id); |
| ctx.glGenTransformFeedbacks(2, tfID); |
| |
| ctx.beginSection("GL_INVALID_VALUE is generated if n is negative."); |
| ctx.glDeleteTransformFeedbacks(-1, &id); |
| ctx.expectError(GL_INVALID_VALUE); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if the transform feedback operation for any object named by ids is currently active."); |
| ctx.glUseProgram(program.getProgram()); |
| ctx.glTransformFeedbackVaryings(program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS); |
| ctx.glLinkProgram(program.getProgram()); |
| ctx.glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, tfID[0]); |
| ctx.glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, buf); |
| ctx.glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); |
| ctx.glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); |
| ctx.glBeginTransformFeedback(GL_TRIANGLES); |
| ctx.expectError(GL_NO_ERROR); |
| |
| ctx.glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, tfID[1]); |
| ctx.expectError(GL_INVALID_OPERATION); |
| |
| ctx.glDeleteTransformFeedbacks(2, tfID); |
| ctx.expectError(GL_INVALID_OPERATION); |
| |
| ctx.glEndTransformFeedback(); |
| ctx.expectError(GL_NO_ERROR); |
| ctx.endSection(); |
| |
| |
| ctx.glDeleteTransformFeedbacks(1, &id); |
| ctx.glDeleteTransformFeedbacks(2, tfID); |
| ctx.glDeleteBuffers(1, &buf); |
| |
| } |
| |
| void begin_transform_feedback (NegativeTestContext& ctx) |
| { |
| GLuint tfID[2]; |
| glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); |
| deUint32 buf = 0x1234; |
| const char* tfVarying = "gl_Position"; |
| |
| ctx.glGenBuffers (1, &buf); |
| ctx.glGenTransformFeedbacks (2, tfID); |
| |
| ctx.glUseProgram (program.getProgram()); |
| ctx.glTransformFeedbackVaryings (program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS); |
| ctx.glLinkProgram (program.getProgram()); |
| ctx.glBindTransformFeedback (GL_TRANSFORM_FEEDBACK, tfID[0]); |
| ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); |
| ctx.glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); |
| ctx.glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); |
| ctx.expectError (GL_NO_ERROR); |
| |
| ctx.beginSection("GL_INVALID_ENUM is generated if primitiveMode is not one of GL_POINTS, GL_LINES, or GL_TRIANGLES."); |
| ctx.glBeginTransformFeedback (-1); |
| ctx.expectError (GL_INVALID_ENUM); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if transform feedback is already active."); |
| ctx.glBeginTransformFeedback (GL_TRIANGLES); |
| ctx.expectError (GL_NO_ERROR); |
| ctx.glBeginTransformFeedback (GL_POINTS); |
| ctx.expectError (GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if any binding point used in transform feedback mode does not have a buffer object bound."); |
| ctx.glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0); |
| ctx.glBeginTransformFeedback (GL_TRIANGLES); |
| ctx.expectError (GL_INVALID_OPERATION); |
| ctx.glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if no binding points would be used because no program object is active."); |
| ctx.glUseProgram (0); |
| ctx.glBeginTransformFeedback (GL_TRIANGLES); |
| ctx.expectError (GL_INVALID_OPERATION); |
| ctx.glUseProgram (program.getProgram()); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if no binding points would be used because the active program object has specified no varying variables to record."); |
| ctx.glTransformFeedbackVaryings (program.getProgram(), 0, 0, GL_INTERLEAVED_ATTRIBS); |
| ctx.glBeginTransformFeedback (GL_TRIANGLES); |
| ctx.expectError (GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.glEndTransformFeedback (); |
| ctx.glDeleteBuffers (1, &buf); |
| ctx.glDeleteTransformFeedbacks (2, tfID); |
| ctx.expectError (GL_NO_ERROR); |
| } |
| |
| void pause_transform_feedback (NegativeTestContext& ctx) |
| { |
| GLuint tfID[2]; |
| glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); |
| deUint32 buf = 0x1234; |
| const char* tfVarying = "gl_Position"; |
| |
| ctx.glGenBuffers (1, &buf); |
| ctx.glGenTransformFeedbacks (2, tfID); |
| |
| ctx.glUseProgram (program.getProgram()); |
| ctx.glTransformFeedbackVaryings (program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS); |
| ctx.glLinkProgram (program.getProgram()); |
| ctx.glBindTransformFeedback (GL_TRANSFORM_FEEDBACK, tfID[0]); |
| ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); |
| ctx.glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); |
| ctx.glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); |
| ctx.expectError (GL_NO_ERROR); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if the currently bound transform feedback object is not active or is paused."); |
| ctx.glPauseTransformFeedback (); |
| ctx.expectError (GL_INVALID_OPERATION); |
| ctx.glBeginTransformFeedback (GL_TRIANGLES); |
| ctx.glPauseTransformFeedback (); |
| ctx.expectError (GL_NO_ERROR); |
| ctx.glPauseTransformFeedback (); |
| ctx.expectError (GL_INVALID_OPERATION); |
| ctx.endSection(); |
| |
| ctx.glEndTransformFeedback (); |
| ctx.glDeleteBuffers (1, &buf); |
| ctx.glDeleteTransformFeedbacks (2, tfID); |
| ctx.expectError (GL_NO_ERROR); |
| } |
| |
| void resume_transform_feedback (NegativeTestContext& ctx) |
| { |
| GLuint tfID[2]; |
| glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); |
| deUint32 buf = 0x1234; |
| const char* tfVarying = "gl_Position"; |
| |
| ctx.glGenBuffers (1, &buf); |
| ctx.glGenTransformFeedbacks (2, tfID); |
| |
| ctx.glUseProgram (program.getProgram()); |
| ctx.glTransformFeedbackVaryings (program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS); |
| ctx.glLinkProgram (program.getProgram()); |
| ctx.glBindTransformFeedback (GL_TRANSFORM_FEEDBACK, tfID[0]); |
| ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); |
| ctx.glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); |
| ctx.glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); |
| ctx.expectError (GL_NO_ERROR); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if the currently bound transform feedback object is not active or is not paused."); |
| ctx.glResumeTransformFeedback (); |
| ctx.expectError (GL_INVALID_OPERATION); |
| ctx.glBeginTransformFeedback (GL_TRIANGLES); |
| ctx.glResumeTransformFeedback (); |
| ctx.expectError (GL_INVALID_OPERATION); |
| ctx.glPauseTransformFeedback (); |
| ctx.glResumeTransformFeedback (); |
| ctx.expectError (GL_NO_ERROR); |
| ctx.endSection(); |
| |
| ctx.glEndTransformFeedback (); |
| ctx.glDeleteBuffers (1, &buf); |
| ctx.glDeleteTransformFeedbacks (2, tfID); |
| ctx.expectError (GL_NO_ERROR); |
| } |
| |
| void end_transform_feedback (NegativeTestContext& ctx) |
| { |
| GLuint tfID = 0; |
| glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); |
| deUint32 buf = 0x1234; |
| const char* tfVarying = "gl_Position"; |
| |
| ctx.glGenBuffers (1, &buf); |
| ctx.glGenTransformFeedbacks (1, &tfID); |
| |
| ctx.glUseProgram (program.getProgram()); |
| ctx.glTransformFeedbackVaryings (program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS); |
| ctx.glLinkProgram (program.getProgram()); |
| ctx.glBindTransformFeedback (GL_TRANSFORM_FEEDBACK, tfID); |
| ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); |
| ctx.glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); |
| ctx.glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); |
| ctx.expectError (GL_NO_ERROR); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if transform feedback is not active."); |
| ctx.glEndTransformFeedback (); |
| ctx.expectError (GL_INVALID_OPERATION); |
| ctx.glBeginTransformFeedback (GL_TRIANGLES); |
| ctx.glEndTransformFeedback (); |
| ctx.expectError (GL_NO_ERROR); |
| ctx.endSection(); |
| |
| ctx.glDeleteBuffers (1, &buf); |
| ctx.glDeleteTransformFeedbacks (1, &tfID); |
| ctx.expectError (GL_NO_ERROR); |
| } |
| |
| void get_transform_feedback_varying (NegativeTestContext& ctx) |
| { |
| GLuint tfID = 0; |
| glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); |
| glu::ShaderProgram programInvalid (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, "")); |
| const char* tfVarying = "gl_Position"; |
| int maxTransformFeedbackVaryings = 0; |
| |
| GLsizei length; |
| GLsizei size; |
| GLenum type; |
| char name[32]; |
| |
| const GLuint notAProgram = ctx.glCreateProgram(); |
| ctx.glDeleteProgram(notAProgram); |
| |
| ctx.glGenTransformFeedbacks (1, &tfID); |
| |
| ctx.glTransformFeedbackVaryings (program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS); |
| ctx.expectError (GL_NO_ERROR); |
| ctx.glLinkProgram (program.getProgram()); |
| ctx.expectError (GL_NO_ERROR); |
| |
| ctx.glBindTransformFeedback (GL_TRANSFORM_FEEDBACK, tfID); |
| ctx.expectError (GL_NO_ERROR); |
| |
| ctx.beginSection("GL_INVALID_VALUE is generated if program is not the name of a program object."); |
| ctx.glGetTransformFeedbackVarying (notAProgram, 0, 32, &length, &size, &type, &name[0]); |
| ctx.expectError (GL_INVALID_VALUE); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_VALUE is generated if index is greater or equal to the value of GL_TRANSFORM_FEEDBACK_VARYINGS."); |
| ctx.glGetProgramiv (program.getProgram(), GL_TRANSFORM_FEEDBACK_VARYINGS, &maxTransformFeedbackVaryings); |
| ctx.glGetTransformFeedbackVarying (program.getProgram(), maxTransformFeedbackVaryings, 32, &length, &size, &type, &name[0]); |
| ctx.expectError (GL_INVALID_VALUE); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION or GL_INVALID_VALUE is generated program has not been linked."); |
| ctx.glGetTransformFeedbackVarying (programInvalid.getProgram(), 0, 32, &length, &size, &type, &name[0]); |
| ctx.expectError (GL_INVALID_OPERATION, GL_INVALID_VALUE); |
| ctx.endSection(); |
| |
| ctx.glDeleteTransformFeedbacks (1, &tfID); |
| ctx.expectError (GL_NO_ERROR); |
| } |
| |
| void transform_feedback_varyings (NegativeTestContext& ctx) |
| { |
| GLuint tfID = 0; |
| GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); |
| glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); |
| const char* tfVarying = "gl_Position"; |
| GLint maxTransformFeedbackSeparateAttribs = 0; |
| |
| const GLuint notAProgram = ctx.glCreateProgram(); |
| ctx.glDeleteProgram(notAProgram); |
| |
| ctx.glGenTransformFeedbacks (1, &tfID); |
| ctx.expectError (GL_NO_ERROR); |
| |
| ctx.beginSection("GL_INVALID_VALUE is generated if program is not the name of a program object."); |
| ctx.glTransformFeedbackVaryings (notAProgram, 1, &tfVarying, GL_INTERLEAVED_ATTRIBS); |
| ctx.expectError (GL_INVALID_VALUE); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_OPERATION is generated if program is the name of a shader object."); |
| ctx.glTransformFeedbackVaryings(shader, 1, &tfVarying, GL_INTERLEAVED_ATTRIBS); |
| ctx.expectError(GL_INVALID_OPERATION); |
| ctx.glDeleteShader(shader); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_VALUE is generated if count is negative."); |
| ctx.glTransformFeedbackVaryings(program.getProgram(), -1, &tfVarying, GL_INTERLEAVED_ATTRIBS); |
| ctx.expectError(GL_INVALID_VALUE); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_ENUM is generated if bufferMode is not SEPARATE_ATTRIBS or INTERLEAVED_ATTRIBS."); |
| ctx.glTransformFeedbackVaryings(program.getProgram(), 1, &tfVarying, 0); |
| ctx.expectError(GL_INVALID_ENUM); |
| ctx.endSection(); |
| |
| ctx.beginSection("GL_INVALID_VALUE is generated if bufferMode is GL_SEPARATE_ATTRIBS and count is greater than GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS."); |
| ctx.glGetIntegerv (GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &maxTransformFeedbackSeparateAttribs); |
| ctx.glTransformFeedbackVaryings (program.getProgram(), maxTransformFeedbackSeparateAttribs+1, &tfVarying, GL_SEPARATE_ATTRIBS); |
| ctx.expectError (GL_INVALID_VALUE); |
| ctx.endSection(); |
| |
| ctx.glDeleteTransformFeedbacks (1, &tfID); |
| ctx.expectError (GL_NO_ERROR); |
| |
| } |
| |
| void link_compute_shader (NegativeTestContext& ctx) |
| { |
| const char* computeShaderSource = "#version 320 es\n" |
| "void main (void)\n" |
| "{\n" |
| "}\n\0"; |
| { |
| const GLenum shaderTypes[] = { |
| GL_VERTEX_SHADER, |
| GL_FRAGMENT_SHADER, |
| GL_GEOMETRY_SHADER, |
| GL_TESS_CONTROL_SHADER, |
| GL_TESS_EVALUATION_SHADER |
| }; |
| |
| ctx.beginSection("Compute Shader linked with shader of other kind."); |
| for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(shaderTypes); ndx++) |
| { |
| GLint linkStatus = -1; |
| GLuint program = ctx.glCreateProgram(); |
| GLuint computeShader = ctx.glCreateShader(GL_COMPUTE_SHADER); |
| GLuint otherShader = ctx.glCreateShader(shaderTypes[ndx]); |
| const char* otherShaderSource = (shaderTypes[ndx] != GL_GEOMETRY_SHADER) ? |
| computeShaderSource : |
| "#version 320 es\n" |
| "layout(max_vertices = 3) out;\n" |
| "void main(void){}\n\0"; |
| |
| ctx.glShaderSource(computeShader, 1, &computeShaderSource, DE_NULL); |
| ctx.glShaderSource(otherShader, 1, &otherShaderSource, DE_NULL); |
| ctx.glCompileShader(computeShader); |
| ctx.glCompileShader(otherShader); |
| ctx.glAttachShader(program, computeShader); |
| ctx.glAttachShader(program, otherShader); |
| ctx.glLinkProgram(program); |
| ctx.glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); |
| ctx.glDeleteShader(otherShader); |
| ctx.glDeleteShader(computeShader); |
| ctx.glDeleteProgram(program); |
| if (linkStatus != GL_FALSE) |
| ctx.fail("Program should not have linked"); |
| } |
| ctx.endSection(); |
| } |
| { |
| const char* computeShaderSource310 = "#version 310 es\n" |
| "void main (void)\n" |
| "{\n" |
| "}\n\0"; |
| GLint linkStatus = -1; |
| GLuint program = ctx.glCreateProgram(); |
| GLuint computeShader = ctx.glCreateShader(GL_COMPUTE_SHADER); |
| GLuint computeShader310 = ctx.glCreateShader(GL_FRAGMENT_SHADER); |
| |
| ctx.glShaderSource(computeShader, 1, &computeShaderSource, DE_NULL); |
| ctx.glShaderSource(computeShader310, 1, &computeShaderSource310, DE_NULL); |
| ctx.beginSection("Compute Shader should not be linked with shaders of different version."); |
| ctx.glCompileShader(computeShader); |
| ctx.glCompileShader(computeShader310); |
| ctx.glAttachShader(program, computeShader); |
| ctx.glAttachShader(program, computeShader310); |
| ctx.glLinkProgram(program); |
| ctx.glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); |
| ctx.glDeleteShader(computeShader310); |
| ctx.glDeleteShader(computeShader); |
| ctx.glDeleteProgram(program); |
| if (linkStatus != GL_FALSE) |
| ctx.fail("Program should not have linked"); |
| ctx.endSection(); |
| } |
| } |
| |
| void compile_compute_shader_helper (NegativeTestContext& ctx, const char* const* computeShaderSource, GLint* compileStatus) |
| { |
| GLuint shader = ctx.glCreateShader(GL_COMPUTE_SHADER); |
| |
| *compileStatus = -1; |
| ctx.glShaderSource(shader, 1, computeShaderSource, DE_NULL); |
| ctx.glCompileShader(shader); |
| ctx.glGetShaderiv(shader, GL_COMPILE_STATUS, compileStatus); |
| ctx.glDeleteShader(shader); |
| } |
| |
| void compile_compute_shader (NegativeTestContext& ctx) |
| { |
| GLint compileStatus; |
| ctx.beginSection("Compile Computer Shader"); |
| |
| { |
| const char* const computeShaderSource = "#version 300 es\n" |
| "void main (void)\n" |
| "{\n" |
| "}\n"; |
| |
| compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); |
| if (compileStatus != GL_FALSE) |
| ctx.fail("Compute Shader should not have compiled with #version 300 es."); |
| } |
| { |
| const char* const computeShaderSource = "#version 310 es\n" |
| "buffer SSBO { vec4 data }" |
| "void main (void)\n" |
| "{\n" |
| "}\n"; |
| |
| compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); |
| if (compileStatus != GL_FALSE) |
| ctx.fail("Compute Shader should not have compiled: incorrect SSBO syntax."); |
| } |
| { |
| const char* const computeShaderSource = "#version 310 es\n" |
| "buffer SSBO { vec4 data;};" |
| "uniform mat4 data;" |
| "void main (void)\n" |
| "{\n" |
| "}\n"; |
| |
| compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); |
| if (compileStatus != GL_FALSE) |
| ctx.fail("Compute Shader should not have compiled: buffer variable redefinition."); |
| } |
| { |
| const char* const computeShaderSource = "#version 310 es\n" |
| "buffer SSBO { vec4 data[]; vec4 moreData;};" |
| "void main (void)\n" |
| "{\n" |
| "}\n"; |
| |
| compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); |
| if (compileStatus != GL_FALSE) |
| ctx.fail("Compute Shader should not have compiled: unspecified length buffer member not at the end."); |
| } |
| { |
| const char* const computeShaderSource = "#version 310 es\n" |
| "in vec4 data;" |
| "void main (void)\n" |
| "{\n" |
| "}\n"; |
| |
| compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); |
| if (compileStatus != GL_FALSE) |
| ctx.fail("Compute Shader should not have compiled: input qualifier used."); |
| } |
| { |
| const char* const computeShaderSource = "#version 310 es\n" |
| "shared uint data = 0;"; |
| |
| compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); |
| if (compileStatus != GL_FALSE) |
| ctx.fail("Compute Shader should not have compiled: shared-qualified variable initialized."); |
| } |
| { |
| const char* const computeShaderSource = "#version 310 es\n" |
| "buffer SSBO { vec4 data; vec4 moreData[];} ssbo;" |
| "void test (vec4 data[10]) {}" |
| "void main (void)\n" |
| "{\n" |
| " test(ssbo.moreData);" |
| "}\n"; |
| |
| compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); |
| if (compileStatus != GL_FALSE) |
| ctx.fail("Compute Shader should not have compiled: unspecified length buffer member passed as argument to function."); |
| } |
| { |
| const char* const computeShaderSource = "#version 310 es\n" |
| "buffer SSBO { vec4 data; vec4 moreData[];} ssbo;" |
| "void main (void)\n" |
| "{\n" |
| " vec4 var = ssbo.moreData[-1];" |
| "}\n"; |
| |
| compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); |
| if (compileStatus != GL_FALSE) |
| ctx.fail("Compute Shader should not have compiled: unspecified length buffer member indexed with negative constant expression."); |
| } |
| { |
| const char* const computeShaderSource = "#version 310 es\n" |
| "layout(binding=-1) buffer SSBO { vec4 data;};" |
| "void main (void)\n" |
| "{\n" |
| "}\n"; |
| |
| compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); |
| if (compileStatus != GL_FALSE) |
| ctx.fail("Compute Shader should not have compiled: binding point less than zero."); |
| } |
| { |
| const char* const computeShaderSource = "#version 310 es\n" |
| "layout(binding=1) buffer;" |
| "layout(binding=2) buffer SSBO { vec4 data;};" |
| "void main (void)\n" |
| "{\n" |
| "}\n"; |
| |
| compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); |
| if (compileStatus != GL_FALSE) |
| ctx.fail("Compute Shader should not have compiled: binding point specified for global scope."); |
| } |
| { |
| const char* const computeShaderSource = "#version 310 es\n" |
| "buffer SSBO {" |
| " layout(binding=1) vec4 data;" |
| " layout(binding=2) vec4 moreData[];" |
| "} ssbo;" |
| "void main (void)\n" |
| "{\n" |
| "}\n"; |
| |
| compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); |
| if (compileStatus != GL_FALSE) |
| ctx.fail("Compute Shader should not have compiled: binding point specified for block member declarations."); |
| } |
| { |
| const char* const computeShaderSource = "#version 310 es\n" |
| "readonly buffer SSBO {vec4 data;} ssbo;" |
| "void main (void)\n" |
| "{\n" |
| "ssbo.data = vec4(1, 1, 1, 1);" |
| "}\n"; |
| |
| compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); |
| if (compileStatus != GL_FALSE) |
| ctx.fail("Compute Shader should not have compiled: writing to buffer block qualified with readonly."); |
| } |
| { |
| const char* const computeShaderSource = "#version 310 es\n" |
| "writeonly buffer SSBO {vec4 data;} ssbo;" |
| "void main (void)\n" |
| "{\n" |
| "vec4 var = ssbo.data;" |
| "}\n"; |
| |
| compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); |
| if (compileStatus != GL_FALSE) |
| ctx.fail("Compute Shader should not have compiled: reading from buffer block qualified with writeonly."); |
| } |
| |
| ctx.endSection(); |
| } |
| |
| void srgb_decode_samplerparameteri (NegativeTestContext& ctx) |
| { |
| if (!ctx.isExtensionSupported("GL_EXT_texture_sRGB_decode")) |
| TCU_THROW(NotSupportedError, "GL_EXT_texture_sRGB_decode is not supported."); |
| |
| GLuint sampler = 0x1234; |
| GLint samplerMode = -1; |
| |
| ctx.glGenSamplers(1, &sampler); |
| |
| ctx.beginSection("GL_INVALID_ENUM is generated if pname is GL_TEXTURE_SRGB_DECODE_EXT and the value of param(s) is not a valid value (one of DECODE_EXT, or SKIP_DECODE_EXT)."); |
| ctx.glSamplerParameteri(sampler, GL_TEXTURE_SRGB_DECODE_EXT, samplerMode); |
| ctx.expectError(GL_INVALID_ENUM); |
| ctx.endSection(); |
| |
| ctx.glDeleteSamplers(1, &sampler); |
| } |
| |
| void srgb_decode_samplerparameterf (NegativeTestContext& ctx) |
| { |
| if (!ctx.isExtensionSupported("GL_EXT_texture_sRGB_decode")) |
| TCU_THROW(NotSupportedError, "GL_EXT_texture_sRGB_decode is not supported."); |
| |
| GLuint sampler = 0x1234; |
| GLfloat samplerMode = -1.0f; |
| |
| ctx.glGenSamplers(1, &sampler); |
| |
| ctx.beginSection("GL_INVALID_ENUM is generated if pname is GL_TEXTURE_SRGB_DECODE_EXT and the value of param(s) is not a valid value (one of DECODE_EXT, or SKIP_DECODE_EXT)."); |
| ctx.glSamplerParameterf(sampler, GL_TEXTURE_SRGB_DECODE_EXT, samplerMode); |
| ctx.expectError(GL_INVALID_ENUM); |
| ctx.endSection(); |
| |
| ctx.glDeleteSamplers(1, &sampler); |
| } |
| |
| void srgb_decode_samplerparameteriv (NegativeTestContext& ctx) |
| { |
| if (!ctx.isExtensionSupported("GL_EXT_texture_sRGB_decode")) |
| TCU_THROW(NotSupportedError, "GL_EXT_texture_sRGB_decode is not supported."); |
| |
| int params[1] = { GL_LINEAR }; |
| GLuint sampler = 0x1234; |
| |
| ctx.glGenSamplers(1, &sampler); |
| |
| ctx.beginSection("GL_INVALID_ENUM is generated if pname is GL_TEXTURE_SRGB_DECODE_EXT and the value of param(s) is not a valid value (one of DECODE_EXT, or SKIP_DECODE_EXT)."); |
| params[0] = -1; |
| ctx.glSamplerParameteriv(sampler, GL_TEXTURE_SRGB_DECODE_EXT, ¶ms[0]); |
| ctx.expectError(GL_INVALID_ENUM); |
| ctx.endSection(); |
| |
| ctx.glDeleteSamplers(1, &sampler); |
| } |
| |
| void srgb_decode_samplerparameterfv (NegativeTestContext& ctx) |
| { |
| if (!ctx.isExtensionSupported("GL_EXT_texture_sRGB_decode")) |
| TCU_THROW(NotSupportedError, "GL_EXT_texture_sRGB_decode is not supported."); |
| |
| float params[1] = { GL_LINEAR }; |
| GLuint sampler = 0x1234; |
| |
| ctx.glGenSamplers(1, &sampler); |
| |
| params[0] = -1.0f; |
| ctx.beginSection("GL_INVALID_ENUM is generated if pname is GL_TEXTURE_SRGB_DECODE_EXT and the value of param(s) is not a valid value (one of DECODE_EXT, or SKIP_DECODE_EXT)."); |
| ctx.glSamplerParameterfv(sampler, GL_TEXTURE_SRGB_DECODE_EXT, ¶ms[0]); |
| ctx.expectError(GL_INVALID_ENUM); |
| ctx.endSection(); |
| |
| ctx.glDeleteSamplers(1, &sampler); |
| } |
| |
| void srgb_decode_samplerparameterIiv (NegativeTestContext& ctx) |
| { |
| if (!contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2))) |
| TCU_THROW(NotSupportedError, "glSamplerParameterIiv is not supported."); |
| |
| if (!ctx.isExtensionSupported("GL_EXT_texture_sRGB_decode")) |
| TCU_THROW(NotSupportedError, "GL_EXT_texture_sRGB_decode is not supported."); |
| |
| GLint samplerMode[] = {GL_DEPTH_COMPONENT, GL_STENCIL_INDEX}; |
| GLuint sampler = 0x1234; |
| |
| ctx.glGenSamplers(1, &sampler); |
| |
| ctx.beginSection("GL_INVALID_ENUM is generated if pname is GL_TEXTURE_SRGB_DECODE_EXT and the value of param(s) is not a valid value (one of DECODE_EXT, or SKIP_DECODE_EXT)."); |
| samplerMode[0] = -1; |
| samplerMode[1] = -1; |
| ctx.glSamplerParameterIiv(sampler, GL_TEXTURE_SRGB_DECODE_EXT, samplerMode); |
| ctx.expectError(GL_INVALID_ENUM); |
| ctx.endSection(); |
| |
| ctx.glDeleteSamplers(1, &sampler); |
| } |
| |
| void srgb_decode_samplerparameterIuiv (NegativeTestContext& ctx) |
| { |
| if (!contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2))) |
| TCU_THROW(NotSupportedError, "glSamplerParameterIuiv is not supported."); |
| |
| if (!ctx.isExtensionSupported("GL_EXT_texture_sRGB_decode")) |
| TCU_THROW(NotSupportedError, "GL_EXT_texture_sRGB_decode is not supported."); |
| |
| GLuint samplerMode[] = {GL_DEPTH_COMPONENT, GL_STENCIL_INDEX}; |
| GLuint sampler = 0x1234; |
| |
| ctx.glGenSamplers(1, &sampler); |
| |
| ctx.beginSection("GL_INVALID_ENUM is generated if pname is GL_TEXTURE_SRGB_DECODE_EXT and the value of param(s) is not a valid value (one of DECODE_EXT, or SKIP_DECODE_EXT)."); |
| samplerMode[0] = GL_DONT_CARE; |
| samplerMode[1] = GL_DONT_CARE; |
| ctx.glSamplerParameterIuiv(sampler, GL_TEXTURE_SRGB_DECODE_EXT, samplerMode); |
| ctx.expectError(GL_INVALID_ENUM); |
| ctx.endSection(); |
| |
| ctx.glDeleteSamplers(1, &sampler); |
| } |
| |
| std::vector<FunctionContainer> getNegativeShaderApiTestFunctions () |
| { |
| FunctionContainer funcs[] = |
| { |
| {create_shader, "create_shader", "Invalid glCreateShader() usage" }, |
| {shader_source, "shader_source", "Invalid glShaderSource() usage" }, |
| {compile_shader, "compile_shader", "Invalid glCompileShader() usage" }, |
| {delete_shader, "delete_shader", "Invalid glDeleteShader() usage" }, |
| {shader_binary, "shader_binary", "Invalid glShaderBinary() usage" }, |
| {attach_shader, "attach_shader", "Invalid glAttachShader() usage" }, |
| {detach_shader, "detach_shader", "Invalid glDetachShader() usage" }, |
| {link_program, "link_program", "Invalid glLinkProgram() usage" }, |
| {use_program, "use_program", "Invalid glUseProgram() usage" }, |
| {delete_program, "delete_program", "Invalid glDeleteProgram() usage" }, |
| {validate_program, "validate_program", "Invalid glValidateProgram() usage" }, |
| {get_program_binary, "get_program_binary", "Invalid glGetProgramBinary() usage" }, |
| {program_binary, "program_binary", "Invalid glProgramBinary() usage" }, |
| {program_parameteri, "program_parameteri", "Invalid glProgramParameteri() usage" }, |
| {gen_samplers, "gen_samplers", "Invalid glGenSamplers() usage" }, |
| {bind_sampler, "bind_sampler", "Invalid glBindSampler() usage" }, |
| {delete_samplers, "delete_samplers", "Invalid glDeleteSamplers() usage" }, |
| {get_sampler_parameteriv, "get_sampler_parameteriv", "Invalid glGetSamplerParameteriv() usage" }, |
| {get_sampler_parameterfv, "get_sampler_parameterfv", "Invalid glGetSamplerParameterfv() usage" }, |
| {get_sampler_parameterIiv, "get_sampler_parameterIiv", "Invalid glGetSamplerParameterIiv() usage" }, |
| {get_sampler_parameterIuiv, "get_sampler_parameterIuiv", "Invalid glGetSamplerParameterIuiv() usage" }, |
| {sampler_parameteri, "sampler_parameteri", "Invalid glSamplerParameteri() usage" }, |
| {sampler_parameteriv, "sampler_parameteriv", "Invalid glSamplerParameteriv() usage" }, |
| {sampler_parameterf, "sampler_parameterf", "Invalid glSamplerParameterf() usage" }, |
| {sampler_parameterfv, "sampler_parameterfv", "Invalid glSamplerParameterfv() usage" }, |
| {sampler_parameterIiv, "sampler_parameterIiv", "Invalid glSamplerParameterIiv() usage" }, |
| {sampler_parameterIuiv, "sampler_parameterIuiv", "Invalid glSamplerParameterIuiv() usage" }, |
| {get_attrib_location, "get_attrib_location", "Invalid glGetAttribLocation() usage" }, |
| {get_uniform_location, "get_uniform_location", "Invalid glGetUniformLocation() usage" }, |
| {bind_attrib_location, "bind_attrib_location", "Invalid glBindAttribLocation() usage" }, |
| {uniform_block_binding, "uniform_block_binding", "Invalid glUniformBlockBinding() usage" }, |
| {uniformf_invalid_program, "uniformf_invalid_program", "Invalid glUniform{1234}f() usage" }, |
| {uniformf_incompatible_type, "uniformf_incompatible_type", "Invalid glUniform{1234}f() usage" }, |
| {uniformf_invalid_location, "uniformf_invalid_location", "Invalid glUniform{1234}f() usage" }, |
| {uniformfv_invalid_program, "uniformfv_invalid_program", "Invalid glUniform{1234}fv() usage" }, |
| {uniformfv_incompatible_type, "uniformfv_incompatible_type", "Invalid glUniform{1234}fv() usage" }, |
| {uniformfv_invalid_location, "uniformfv_invalid_location", "Invalid glUniform{1234}fv() usage" }, |
| {uniformfv_invalid_count, "uniformfv_invalid_count", "Invalid glUniform{1234}fv() usage" }, |
| {uniformi_invalid_program, "uniformi_invalid_program", "Invalid glUniform{1234}i() usage" }, |
| {uniformi_incompatible_type, "uniformi_incompatible_type", "Invalid glUniform{1234}i() usage" }, |
| {uniformi_invalid_location, "uniformi_invalid_location", "Invalid glUniform{1234}i() usage" }, |
| {uniformiv_invalid_program, "uniformiv_invalid_program", "Invalid glUniform{1234}iv() usage" }, |
| {uniformiv_incompatible_type, "uniformiv_incompatible_type", "Invalid glUniform{1234}iv() usage" }, |
| {uniformiv_invalid_location, "uniformiv_invalid_location", "Invalid glUniform{1234}iv() usage" }, |
| {uniformiv_invalid_count, "uniformiv_invalid_count", "Invalid glUniform{1234}iv() usage" }, |
| {uniformui_invalid_program, "uniformui_invalid_program", "Invalid glUniform{234}ui() usage" }, |
| {uniformui_incompatible_type, "uniformui_incompatible_type", "Invalid glUniform{1234}ui() usage" }, |
| {uniformui_invalid_location, "uniformui_invalid_location", "Invalid glUniform{1234}ui() usage" }, |
| {uniformuiv_invalid_program, "uniformuiv_invalid_program", "Invalid glUniform{234}uiv() usage" }, |
| {uniformuiv_incompatible_type, "uniformuiv_incompatible_type", "Invalid glUniform{1234}uiv() usage" |