| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES 3.1 Module |
| * ------------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Multisample shader render case |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "es31fMultisampleShaderRenderCase.hpp" |
| #include "tcuRenderTarget.hpp" |
| #include "tcuSurface.hpp" |
| #include "tcuTestLog.hpp" |
| #include "tcuStringTemplate.hpp" |
| #include "gluShaderProgram.hpp" |
| #include "gluRenderContext.hpp" |
| #include "gluPixelTransfer.hpp" |
| #include "glwFunctions.hpp" |
| #include "glwEnums.hpp" |
| #include "deStringUtil.hpp" |
| |
| namespace deqp |
| { |
| namespace gles31 |
| { |
| namespace Functional |
| { |
| namespace MultisampleShaderRenderUtil |
| { |
| using std::map; |
| using std::string; |
| namespace |
| { |
| |
| static const char* const s_vertexSource = "${GLSL_VERSION_DECL}\n" |
| "in highp vec4 a_position;\n" |
| "out highp vec4 v_position;\n" |
| "void main (void)\n" |
| "{\n" |
| " gl_Position = a_position;\n" |
| " v_position = a_position;\n" |
| "}"; |
| |
| } // anonymous |
| |
| QualityWarning::QualityWarning (const std::string& message) |
| : tcu::Exception(message) |
| { |
| } |
| |
| MultisampleRenderCase::MultisampleRenderCase (Context& context, const char* name, const char* desc, int numSamples, RenderTarget target, int renderSize, int flags) |
| : TestCase (context, name, desc) |
| , m_numRequestedSamples (numSamples) |
| , m_renderTarget (target) |
| , m_renderSize (renderSize) |
| , m_perIterationShader ((flags & FLAG_PER_ITERATION_SHADER) != 0) |
| , m_verifyTextureSampleBuffers ((flags & FLAG_VERIFY_MSAA_TEXTURE_SAMPLE_BUFFERS) != 0 && target == TARGET_TEXTURE) |
| , m_numTargetSamples (-1) |
| , m_buffer (0) |
| , m_resolveBuffer (0) |
| , m_program (DE_NULL) |
| , m_fbo (0) |
| , m_fboTexture (0) |
| , m_textureSamplerProgram (DE_NULL) |
| , m_fboRbo (0) |
| , m_resolveFbo (0) |
| , m_resolveFboTexture (0) |
| , m_iteration (0) |
| , m_numIterations (1) |
| , m_renderMode (0) |
| , m_renderCount (0) |
| , m_renderVao (0) |
| , m_resolveVao (0) |
| { |
| DE_ASSERT(target < TARGET_LAST); |
| } |
| |
| MultisampleRenderCase::~MultisampleRenderCase (void) |
| { |
| MultisampleRenderCase::deinit(); |
| } |
| |
| void MultisampleRenderCase::init (void) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| deInt32 queriedSampleCount = -1; |
| const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)); |
| map<string, string> args; |
| |
| args["GLSL_VERSION_DECL"] = supportsES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES); |
| |
| // requirements |
| |
| switch (m_renderTarget) |
| { |
| case TARGET_DEFAULT: |
| { |
| if (m_context.getRenderTarget().getWidth() < m_renderSize || m_context.getRenderTarget().getHeight() < m_renderSize) |
| throw tcu::NotSupportedError("Test requires render target with size " + de::toString(m_renderSize) + "x" + de::toString(m_renderSize) + " or greater"); |
| break; |
| } |
| |
| case TARGET_TEXTURE: |
| { |
| deInt32 maxTextureSamples = 0; |
| gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 1, &maxTextureSamples); |
| |
| if (m_numRequestedSamples > maxTextureSamples) |
| throw tcu::NotSupportedError("Sample count not supported"); |
| break; |
| } |
| |
| case TARGET_RENDERBUFFER: |
| { |
| deInt32 maxRboSamples = 0; |
| gl.getInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_SAMPLES, 1, &maxRboSamples); |
| |
| if (m_numRequestedSamples > maxRboSamples) |
| throw tcu::NotSupportedError("Sample count not supported"); |
| break; |
| } |
| |
| default: |
| DE_ASSERT(false); |
| } |
| |
| // resources |
| |
| { |
| gl.genBuffers(1, &m_buffer); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "gen buf"); |
| |
| setupRenderData(); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "setup data"); |
| |
| gl.genVertexArrays(1, &m_renderVao); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "gen vao"); |
| |
| // buffer for MSAA texture resolving |
| { |
| static const tcu::Vec4 fullscreenQuad[] = |
| { |
| tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f), |
| tcu::Vec4( 1.0f, 1.0f, 0.0f, 1.0f), |
| tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f), |
| tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.0f), |
| }; |
| |
| gl.genBuffers(1, &m_resolveBuffer); |
| gl.bindBuffer(GL_ARRAY_BUFFER, m_resolveBuffer); |
| gl.bufferData(GL_ARRAY_BUFFER, (int)sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "setup data"); |
| } |
| } |
| |
| // msaa targets |
| |
| if (m_renderTarget == TARGET_TEXTURE) |
| { |
| const deUint32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_MULTISAMPLE); |
| |
| gl.genVertexArrays(1, &m_resolveVao); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "gen vao"); |
| |
| gl.genTextures(1, &m_fboTexture); |
| gl.bindTexture(textureTarget, m_fboTexture); |
| if (m_numRequestedSamples == 0) |
| { |
| gl.texStorage2D(textureTarget, 1, GL_RGBA8, m_renderSize, m_renderSize); |
| gl.texParameteri(textureTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| gl.texParameteri(textureTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| } |
| else |
| gl.texStorage2DMultisample(textureTarget, m_numRequestedSamples, GL_RGBA8, m_renderSize, m_renderSize, GL_FALSE); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "gen tex"); |
| |
| gl.genFramebuffers(1, &m_fbo); |
| gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); |
| gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureTarget, m_fboTexture, 0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "gen fbo"); |
| |
| if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) |
| throw tcu::TestError("fbo not complete"); |
| |
| if (m_numRequestedSamples != 0) |
| { |
| // for shader |
| gl.getTexLevelParameteriv(GL_TEXTURE_2D_MULTISAMPLE, 0, GL_TEXTURE_SAMPLES, &queriedSampleCount); |
| |
| // logging |
| m_testCtx.getLog() << tcu::TestLog::Message << "Asked for " << m_numRequestedSamples << " samples, got " << queriedSampleCount << " samples." << tcu::TestLog::EndMessage; |
| |
| // sanity |
| if (queriedSampleCount < m_numRequestedSamples) |
| throw tcu::TestError("Got less texture samples than asked for"); |
| } |
| |
| // texture sampler shader |
| m_textureSamplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() |
| << glu::VertexSource(tcu::StringTemplate(s_vertexSource).specialize(args)) |
| << glu::FragmentSource(genMSSamplerSource(queriedSampleCount))); |
| if (!m_textureSamplerProgram->isOk()) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Section("SamplerShader", "Sampler shader") << *m_textureSamplerProgram << tcu::TestLog::EndSection; |
| throw tcu::TestError("could not build program"); |
| } |
| } |
| else if (m_renderTarget == TARGET_RENDERBUFFER) |
| { |
| gl.genRenderbuffers(1, &m_fboRbo); |
| gl.bindRenderbuffer(GL_RENDERBUFFER, m_fboRbo); |
| gl.renderbufferStorageMultisample(GL_RENDERBUFFER, m_numRequestedSamples, GL_RGBA8, m_renderSize, m_renderSize); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "gen rbo"); |
| |
| gl.genFramebuffers(1, &m_fbo); |
| gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); |
| gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_fboRbo); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "gen fbo"); |
| |
| if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) |
| throw tcu::TestError("fbo not complete"); |
| |
| // logging |
| gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &queriedSampleCount); |
| m_testCtx.getLog() << tcu::TestLog::Message << "Asked for " << m_numRequestedSamples << " samples, got " << queriedSampleCount << " samples." << tcu::TestLog::EndMessage; |
| |
| // sanity |
| if (queriedSampleCount < m_numRequestedSamples) |
| throw tcu::TestError("Got less renderbuffer samples samples than asked for"); |
| } |
| |
| // fbo for resolving the multisample fbo |
| if (m_renderTarget != TARGET_DEFAULT) |
| { |
| gl.genTextures(1, &m_resolveFboTexture); |
| gl.bindTexture(GL_TEXTURE_2D, m_resolveFboTexture); |
| gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, m_renderSize, m_renderSize); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "gen tex"); |
| |
| gl.genFramebuffers(1, &m_resolveFbo); |
| gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo); |
| gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_resolveFboTexture, 0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "gen fbo"); |
| |
| if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) |
| throw tcu::TestError("resolve fbo not complete"); |
| } |
| |
| // create verifier shader and set targetSampleCount |
| |
| { |
| int realSampleCount = -1; |
| |
| if (m_renderTarget == TARGET_TEXTURE) |
| { |
| if (m_numRequestedSamples == 0) |
| realSampleCount = 1; // non msaa texture |
| else |
| realSampleCount = de::max(1, queriedSampleCount); // msaa texture |
| } |
| else if (m_renderTarget == TARGET_RENDERBUFFER) |
| { |
| realSampleCount = de::max(1, queriedSampleCount); // msaa rbo |
| } |
| else if (m_renderTarget == TARGET_DEFAULT) |
| { |
| realSampleCount = de::max(1, m_context.getRenderTarget().getNumSamples()); |
| } |
| else |
| DE_ASSERT(DE_FALSE); |
| |
| // is set and is valid |
| DE_ASSERT(realSampleCount != -1); |
| DE_ASSERT(realSampleCount != 0); |
| m_numTargetSamples = realSampleCount; |
| } |
| |
| if (!m_perIterationShader) |
| { |
| m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSource(m_numTargetSamples))); |
| m_testCtx.getLog() << tcu::TestLog::Section("RenderShader", "Render shader") << *m_program << tcu::TestLog::EndSection; |
| if (!m_program->isOk()) |
| throw tcu::TestError("could not build program"); |
| |
| } |
| } |
| |
| void MultisampleRenderCase::deinit (void) |
| { |
| if (m_buffer) |
| { |
| m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_buffer); |
| m_buffer = 0; |
| } |
| |
| if (m_resolveBuffer) |
| { |
| m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_resolveBuffer); |
| m_resolveBuffer = 0; |
| } |
| |
| delete m_program; |
| m_program = DE_NULL; |
| |
| if (m_fbo) |
| { |
| m_context.getRenderContext().getFunctions().deleteFramebuffers(1, &m_fbo); |
| m_fbo = 0; |
| } |
| |
| if (m_fboTexture) |
| { |
| m_context.getRenderContext().getFunctions().deleteTextures(1, &m_fboTexture); |
| m_fboTexture = 0; |
| } |
| |
| delete m_textureSamplerProgram; |
| m_textureSamplerProgram = DE_NULL; |
| |
| if (m_fboRbo) |
| { |
| m_context.getRenderContext().getFunctions().deleteRenderbuffers(1, &m_fboRbo); |
| m_fboRbo = 0; |
| } |
| |
| if (m_resolveFbo) |
| { |
| m_context.getRenderContext().getFunctions().deleteFramebuffers(1, &m_resolveFbo); |
| m_resolveFbo = 0; |
| } |
| |
| if (m_resolveFboTexture) |
| { |
| m_context.getRenderContext().getFunctions().deleteTextures(1, &m_resolveFboTexture); |
| m_resolveFboTexture = 0; |
| } |
| |
| if (m_renderVao) |
| { |
| m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_renderVao); |
| m_renderVao = 0; |
| } |
| |
| if (m_resolveVao) |
| { |
| m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_resolveVao); |
| m_resolveVao = 0; |
| } |
| } |
| |
| MultisampleRenderCase::IterateResult MultisampleRenderCase::iterate (void) |
| { |
| // default value |
| if (m_iteration == 0) |
| { |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| preTest(); |
| } |
| |
| drawOneIteration(); |
| |
| // next iteration |
| ++m_iteration; |
| if (m_iteration < m_numIterations) |
| return CONTINUE; |
| else |
| { |
| postTest(); |
| return STOP; |
| } |
| } |
| |
| void MultisampleRenderCase::preDraw (void) |
| { |
| } |
| |
| void MultisampleRenderCase::postDraw (void) |
| { |
| } |
| |
| void MultisampleRenderCase::preTest (void) |
| { |
| } |
| |
| void MultisampleRenderCase::postTest (void) |
| { |
| } |
| |
| void MultisampleRenderCase::verifyResultImageAndSetResult (const tcu::Surface& resultImage) |
| { |
| // verify using case-specific verification |
| |
| try |
| { |
| if (!verifyImage(resultImage)) |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed"); |
| } |
| catch (const QualityWarning& ex) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << "Quality warning, error = " << ex.what() << tcu::TestLog::EndMessage; |
| |
| // Failures are more important than warnings |
| if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS) |
| m_testCtx.setTestResult(QP_TEST_RESULT_QUALITY_WARNING, ex.what()); |
| } |
| } |
| |
| void MultisampleRenderCase::verifyResultBuffersAndSetResult (const std::vector<tcu::Surface>& resultBuffers) |
| { |
| // verify using case-specific verification |
| |
| try |
| { |
| if (!verifySampleBuffers(resultBuffers)) |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed"); |
| } |
| catch (const QualityWarning& ex) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << "Quality warning, error = " << ex.what() << tcu::TestLog::EndMessage; |
| |
| // Failures are more important than warnings |
| if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS) |
| m_testCtx.setTestResult(QP_TEST_RESULT_QUALITY_WARNING, ex.what()); |
| } |
| } |
| |
| std::string MultisampleRenderCase::getIterationDescription (int iteration) const |
| { |
| DE_UNREF(iteration); |
| DE_ASSERT(false); |
| return ""; |
| } |
| |
| void MultisampleRenderCase::drawOneIteration (void) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| const std::string sectionDescription = (m_numIterations > 1) ? ("Iteration " + de::toString(m_iteration+1) + "/" + de::toString(m_numIterations) + ": " + getIterationDescription(m_iteration)) : ("Test"); |
| const tcu::ScopedLogSection section (m_testCtx.getLog(), "Iteration" + de::toString(m_iteration), sectionDescription); |
| |
| // Per iteration shader? |
| if (m_perIterationShader) |
| { |
| delete m_program; |
| m_program = DE_NULL; |
| |
| m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() |
| << glu::VertexSource(genVertexSource(m_numTargetSamples)) |
| << glu::FragmentSource(genFragmentSource(m_numTargetSamples))); |
| m_testCtx.getLog() << tcu::TestLog::Section("RenderShader", "Render shader") << *m_program << tcu::TestLog::EndSection; |
| if (!m_program->isOk()) |
| throw tcu::TestError("could not build program"); |
| |
| } |
| |
| // render |
| { |
| if (m_renderTarget == TARGET_TEXTURE || m_renderTarget == TARGET_RENDERBUFFER) |
| { |
| gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "bind fbo"); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Rendering " << m_renderSceneDescription << " with render shader to fbo." << tcu::TestLog::EndMessage; |
| } |
| else |
| m_testCtx.getLog() << tcu::TestLog::Message << "Rendering " << m_renderSceneDescription << " with render shader to default framebuffer." << tcu::TestLog::EndMessage; |
| |
| gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f); |
| gl.clear(GL_COLOR_BUFFER_BIT); |
| gl.viewport(0, 0, m_renderSize, m_renderSize); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "clear"); |
| |
| gl.bindVertexArray(m_renderVao); |
| gl.bindBuffer(GL_ARRAY_BUFFER, m_buffer); |
| |
| // set attribs |
| DE_ASSERT(!m_renderAttribs.empty()); |
| for (std::map<std::string, Attrib>::const_iterator it = m_renderAttribs.begin(); it != m_renderAttribs.end(); ++it) |
| { |
| const deInt32 location = gl.getAttribLocation(m_program->getProgram(), it->first.c_str()); |
| |
| if (location != -1) |
| { |
| gl.vertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE, it->second.stride, glu::BufferOffsetAsPointer(it->second.offset)); |
| gl.enableVertexAttribArray(location); |
| } |
| } |
| GLU_EXPECT_NO_ERROR(gl.getError(), "set attrib"); |
| |
| gl.useProgram(m_program->getProgram()); |
| preDraw(); |
| gl.drawArrays(m_renderMode, 0, m_renderCount); |
| postDraw(); |
| gl.useProgram(0); |
| gl.bindVertexArray(0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "draw"); |
| |
| if (m_renderTarget == TARGET_TEXTURE || m_renderTarget == TARGET_RENDERBUFFER) |
| gl.bindFramebuffer(GL_FRAMEBUFFER, 0); |
| } |
| |
| // read |
| { |
| if (m_renderTarget == TARGET_DEFAULT) |
| { |
| tcu::Surface resultImage(m_renderSize, m_renderSize); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Reading pixels from default framebuffer." << tcu::TestLog::EndMessage; |
| |
| // default directly |
| glu::readPixels(m_context.getRenderContext(), 0, 0, resultImage.getAccess()); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "read pixels"); |
| |
| // set test result |
| verifyResultImageAndSetResult(resultImage); |
| } |
| else if (m_renderTarget == TARGET_RENDERBUFFER) |
| { |
| tcu::Surface resultImage(m_renderSize, m_renderSize); |
| |
| // rbo by blitting to non-multisample fbo |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Blitting result from fbo to single sample fbo. (Resolve multisample)" << tcu::TestLog::EndMessage; |
| |
| gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo); |
| gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo); |
| gl.blitFramebuffer(0, 0, m_renderSize, m_renderSize, 0, 0, m_renderSize, m_renderSize, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "blit resolve"); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Reading pixels from single sample framebuffer." << tcu::TestLog::EndMessage; |
| |
| gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo); |
| glu::readPixels(m_context.getRenderContext(), 0, 0, resultImage.getAccess()); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "read pixels"); |
| |
| gl.bindFramebuffer(GL_FRAMEBUFFER, 0); |
| |
| // set test result |
| verifyResultImageAndSetResult(resultImage); |
| } |
| else if (m_renderTarget == TARGET_TEXTURE && !m_verifyTextureSampleBuffers) |
| { |
| const deInt32 posLocation = gl.getAttribLocation(m_textureSamplerProgram->getProgram(), "a_position"); |
| const deInt32 samplerLocation = gl.getUniformLocation(m_textureSamplerProgram->getProgram(), "u_sampler"); |
| const deUint32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_MULTISAMPLE); |
| tcu::Surface resultImage (m_renderSize, m_renderSize); |
| |
| if (m_numRequestedSamples) |
| m_testCtx.getLog() << tcu::TestLog::Message << "Using sampler shader to sample the multisample texture to single sample framebuffer." << tcu::TestLog::EndMessage; |
| else |
| m_testCtx.getLog() << tcu::TestLog::Message << "Drawing texture to single sample framebuffer. Using sampler shader." << tcu::TestLog::EndMessage; |
| |
| if (samplerLocation == -1) |
| throw tcu::TestError("Location u_sampler was -1."); |
| |
| // resolve multisample texture by averaging |
| gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f); |
| gl.clear(GL_COLOR_BUFFER_BIT); |
| gl.viewport(0, 0, m_renderSize, m_renderSize); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "clear"); |
| |
| gl.bindVertexArray(m_resolveVao); |
| gl.bindBuffer(GL_ARRAY_BUFFER, m_resolveBuffer); |
| gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); |
| gl.enableVertexAttribArray(posLocation); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "set attrib"); |
| |
| gl.activeTexture(GL_TEXTURE0); |
| gl.bindTexture(textureTarget, m_fboTexture); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "bind tex"); |
| |
| gl.useProgram(m_textureSamplerProgram->getProgram()); |
| gl.uniform1i(samplerLocation, 0); |
| |
| gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo); |
| gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| |
| gl.useProgram(0); |
| gl.bindVertexArray(0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "draw"); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Reading pixels from single sample framebuffer." << tcu::TestLog::EndMessage; |
| |
| glu::readPixels(m_context.getRenderContext(), 0, 0, resultImage.getAccess()); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "read pixels"); |
| |
| gl.bindFramebuffer(GL_FRAMEBUFFER, 0); |
| |
| // set test result |
| verifyResultImageAndSetResult(resultImage); |
| } |
| else if (m_renderTarget == TARGET_TEXTURE && m_verifyTextureSampleBuffers) |
| { |
| const deInt32 posLocation = gl.getAttribLocation(m_textureSamplerProgram->getProgram(), "a_position"); |
| const deInt32 samplerLocation = gl.getUniformLocation(m_textureSamplerProgram->getProgram(), "u_sampler"); |
| const deInt32 sampleLocation = gl.getUniformLocation(m_textureSamplerProgram->getProgram(), "u_sampleNdx"); |
| const deUint32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_MULTISAMPLE); |
| std::vector<tcu::Surface> resultBuffers (m_numTargetSamples); |
| |
| if (m_numRequestedSamples) |
| m_testCtx.getLog() << tcu::TestLog::Message << "Reading multisample texture sample buffers." << tcu::TestLog::EndMessage; |
| else |
| m_testCtx.getLog() << tcu::TestLog::Message << "Reading texture." << tcu::TestLog::EndMessage; |
| |
| if (samplerLocation == -1) |
| throw tcu::TestError("Location u_sampler was -1."); |
| if (sampleLocation == -1) |
| throw tcu::TestError("Location u_sampleNdx was -1."); |
| |
| for (int sampleNdx = 0; sampleNdx < m_numTargetSamples; ++sampleNdx) |
| resultBuffers[sampleNdx].setSize(m_renderSize, m_renderSize); |
| |
| // read sample buffers to different surfaces |
| gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f); |
| gl.clear(GL_COLOR_BUFFER_BIT); |
| gl.viewport(0, 0, m_renderSize, m_renderSize); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "clear"); |
| |
| gl.bindVertexArray(m_resolveVao); |
| gl.bindBuffer(GL_ARRAY_BUFFER, m_resolveBuffer); |
| gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); |
| gl.enableVertexAttribArray(posLocation); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "set attrib"); |
| |
| gl.activeTexture(GL_TEXTURE0); |
| gl.bindTexture(textureTarget, m_fboTexture); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "bind tex"); |
| |
| gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo); |
| gl.useProgram(m_textureSamplerProgram->getProgram()); |
| gl.uniform1i(samplerLocation, 0); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Reading sample buffers" << tcu::TestLog::EndMessage; |
| |
| for (int sampleNdx = 0; sampleNdx < m_numTargetSamples; ++sampleNdx) |
| { |
| gl.uniform1i(sampleLocation, sampleNdx); |
| gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "draw"); |
| |
| glu::readPixels(m_context.getRenderContext(), 0, 0, resultBuffers[sampleNdx].getAccess()); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "read pixels"); |
| } |
| |
| gl.useProgram(0); |
| gl.bindVertexArray(0); |
| gl.bindFramebuffer(GL_FRAMEBUFFER, 0); |
| |
| // verify sample buffers |
| verifyResultBuffersAndSetResult(resultBuffers); |
| } |
| else |
| DE_ASSERT(false); |
| } |
| } |
| |
| std::string MultisampleRenderCase::genVertexSource (int numTargetSamples) const |
| { |
| const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)); |
| map<string, string> args; |
| |
| args["GLSL_VERSION_DECL"] = supportsES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES); |
| |
| DE_UNREF(numTargetSamples); |
| return std::string(tcu::StringTemplate(s_vertexSource).specialize(args)); |
| } |
| |
| std::string MultisampleRenderCase::genMSSamplerSource (int numTargetSamples) const |
| { |
| if (m_verifyTextureSampleBuffers) |
| return genMSTextureLayerFetchSource(numTargetSamples); |
| else |
| return genMSTextureResolverSource(numTargetSamples); |
| } |
| |
| std::string MultisampleRenderCase::genMSTextureResolverSource (int numTargetSamples) const |
| { |
| // default behavior: average |
| |
| const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)); |
| map<string, string> args; |
| const bool isSingleSampleTarget = (m_numRequestedSamples == 0); |
| std::ostringstream buf; |
| |
| args["GLSL_VERSION_DECL"] = supportsES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES); |
| |
| buf << "${GLSL_VERSION_DECL}\n" |
| "in mediump vec4 v_position;\n" |
| "layout(location = 0) out mediump vec4 fragColor;\n" |
| "uniform mediump " << ((isSingleSampleTarget) ? ("sampler2D") : ("sampler2DMS")) << " u_sampler;\n" |
| "void main (void)\n" |
| "{\n" |
| " mediump vec2 relPosition = (v_position.xy + vec2(1.0, 1.0)) / 2.0;\n" |
| " mediump ivec2 fetchPos = ivec2(floor(relPosition * " << m_renderSize << ".0));\n" |
| " mediump vec4 colorSum = vec4(0.0, 0.0, 0.0, 0.0);\n" |
| "\n"; |
| |
| if (isSingleSampleTarget) |
| buf << " colorSum = texelFetch(u_sampler, fetchPos, 0);\n" |
| "\n"; |
| else |
| buf << " for (int sampleNdx = 0; sampleNdx < " << numTargetSamples << "; ++sampleNdx)\n" |
| " colorSum += texelFetch(u_sampler, fetchPos, sampleNdx);\n" |
| " colorSum /= " << numTargetSamples << ".0;\n" |
| "\n"; |
| |
| buf << " fragColor = vec4(colorSum.xyz, 1.0);\n" |
| "}\n"; |
| |
| return tcu::StringTemplate(buf.str()).specialize(args); |
| } |
| |
| std::string MultisampleRenderCase::genMSTextureLayerFetchSource (int numTargetSamples) const |
| { |
| DE_UNREF(numTargetSamples); |
| |
| const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)); |
| map<string, string> args; |
| const bool isSingleSampleTarget = (m_numRequestedSamples == 0); |
| std::ostringstream buf; |
| |
| args["GLSL_VERSION_DECL"] = supportsES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES); |
| |
| buf << "${GLSL_VERSION_DECL}\n" |
| "in mediump vec4 v_position;\n" |
| "layout(location = 0) out mediump vec4 fragColor;\n" |
| "uniform mediump " << ((isSingleSampleTarget) ? ("sampler2D") : ("sampler2DMS")) << " u_sampler;\n" |
| "uniform mediump int u_sampleNdx;\n" |
| "void main (void)\n" |
| "{\n" |
| " mediump vec2 relPosition = (v_position.xy + vec2(1.0, 1.0)) / 2.0;\n" |
| " mediump ivec2 fetchPos = ivec2(floor(relPosition * " << m_renderSize << ".0));\n" |
| "\n" |
| " mediump vec4 color = texelFetch(u_sampler, fetchPos, u_sampleNdx);\n" |
| " fragColor = vec4(color.rgb, 1.0);\n" |
| "}\n"; |
| |
| return tcu::StringTemplate(buf.str()).specialize(args); |
| } |
| |
| bool MultisampleRenderCase::verifySampleBuffers (const std::vector<tcu::Surface>& resultBuffers) |
| { |
| DE_UNREF(resultBuffers); |
| DE_ASSERT(false); |
| return false; |
| } |
| |
| void MultisampleRenderCase::setupRenderData (void) |
| { |
| static const tcu::Vec4 fullscreenQuad[] = |
| { |
| tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f), |
| tcu::Vec4( 1.0f, 1.0f, 0.0f, 1.0f), |
| tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f), |
| tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.0f), |
| }; |
| |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| |
| m_renderMode = GL_TRIANGLE_STRIP; |
| m_renderCount = 4; |
| m_renderSceneDescription = "quad"; |
| |
| m_renderAttribs["a_position"].offset = 0; |
| m_renderAttribs["a_position"].stride = sizeof(float[4]); |
| |
| gl.bindBuffer(GL_ARRAY_BUFFER, m_buffer); |
| gl.bufferData(GL_ARRAY_BUFFER, (int)sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW); |
| } |
| |
| } // MultisampleShaderRenderUtil |
| } // Functional |
| } // gles31 |
| } // deqp |