| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES 3.1 Module |
| * ------------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Geometry shader tests. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "es31fGeometryShaderTests.hpp" |
| |
| #include "gluRenderContext.hpp" |
| #include "gluTextureUtil.hpp" |
| #include "gluObjectWrapper.hpp" |
| #include "gluPixelTransfer.hpp" |
| #include "gluContextInfo.hpp" |
| #include "gluCallLogWrapper.hpp" |
| #include "tcuRenderTarget.hpp" |
| #include "tcuTestLog.hpp" |
| #include "tcuVectorUtil.hpp" |
| #include "tcuImageCompare.hpp" |
| #include "tcuTextureUtil.hpp" |
| #include "tcuStringTemplate.hpp" |
| #include "glsStateQueryUtil.hpp" |
| |
| #include "gluStrUtil.hpp" |
| #include "deStringUtil.hpp" |
| #include "deUniquePtr.hpp" |
| #include "deMemory.h" |
| |
| #include "sglrContext.hpp" |
| #include "sglrReferenceContext.hpp" |
| #include "sglrGLContext.hpp" |
| #include "sglrReferenceUtils.hpp" |
| |
| #include "glwDefs.hpp" |
| #include "glwEnums.hpp" |
| #include "glwFunctions.hpp" |
| |
| #include <algorithm> |
| |
| using namespace glw; |
| |
| namespace deqp |
| { |
| namespace gles31 |
| { |
| namespace Functional |
| { |
| namespace |
| { |
| |
| using namespace gls::StateQueryUtil; |
| |
| const int TEST_CANVAS_SIZE = 256; |
| |
| static const char* const s_commonShaderSourceVertex = "${GLSL_VERSION_DECL}\n" |
| "in highp vec4 a_position;\n" |
| "in highp vec4 a_color;\n" |
| "out highp vec4 v_geom_FragColor;\n" |
| "void main (void)\n" |
| "{\n" |
| " gl_Position = a_position;\n" |
| " gl_PointSize = 1.0;\n" |
| " v_geom_FragColor = a_color;\n" |
| "}\n"; |
| static const char* const s_commonShaderSourceFragment = "${GLSL_VERSION_DECL}\n" |
| "layout(location = 0) out mediump vec4 fragColor;\n" |
| "in mediump vec4 v_frag_FragColor;\n" |
| "void main (void)\n" |
| "{\n" |
| " fragColor = v_frag_FragColor;\n" |
| "}\n"; |
| static const char* const s_expandShaderSourceGeometryBody = "in highp vec4 v_geom_FragColor[];\n" |
| "out highp vec4 v_frag_FragColor;\n" |
| "\n" |
| "void main (void)\n" |
| "{\n" |
| " const highp vec4 offset0 = vec4(-0.07, -0.01, 0.0, 0.0);\n" |
| " const highp vec4 offset1 = vec4( 0.03, -0.03, 0.0, 0.0);\n" |
| " const highp vec4 offset2 = vec4(-0.01, 0.08, 0.0, 0.0);\n" |
| " highp vec4 yoffset = float(gl_PrimitiveIDIn) * vec4(0.02, 0.1, 0.0, 0.0);\n" |
| "\n" |
| " for (highp int ndx = 0; ndx < gl_in.length(); ndx++)\n" |
| " {\n" |
| " gl_Position = gl_in[ndx].gl_Position + offset0 + yoffset;\n" |
| " gl_PrimitiveID = gl_PrimitiveIDIn;\n" |
| " v_frag_FragColor = v_geom_FragColor[ndx];\n" |
| " EmitVertex();\n" |
| "\n" |
| " gl_Position = gl_in[ndx].gl_Position + offset1 + yoffset;\n" |
| " gl_PrimitiveID = gl_PrimitiveIDIn;\n" |
| " v_frag_FragColor = v_geom_FragColor[ndx];\n" |
| " EmitVertex();\n" |
| "\n" |
| " gl_Position = gl_in[ndx].gl_Position + offset2 + yoffset;\n" |
| " gl_PrimitiveID = gl_PrimitiveIDIn;\n" |
| " v_frag_FragColor = v_geom_FragColor[ndx];\n" |
| " EmitVertex();\n" |
| " EndPrimitive();\n" |
| " }\n" |
| "}\n"; |
| |
| static std::string specializeShader (const std::string& shaderSource, const glu::ContextType& contextType) |
| { |
| const bool supportsES32 = glu::contextSupports(contextType, glu::ApiType::es(3, 2)); |
| std::map<std::string, std::string> args; |
| args["GLSL_VERSION_DECL"] = glu::getGLSLVersionDeclaration(glu::getContextTypeGLSLVersion(contextType)); |
| args["GLSL_EXT_GEOMETRY_SHADER"] = supportsES32 ? "" : "#extension GL_EXT_geometry_shader : require\n"; |
| args["GLSL_OES_TEXTURE_STORAGE_MULTISAMPLE"]= supportsES32 ? "" : "#extension GL_OES_texture_storage_multisample_2d_array : require\n"; |
| |
| return tcu::StringTemplate(shaderSource).specialize(args); |
| } |
| |
| std::string inputTypeToGLString (rr::GeometryShaderInputType inputType) |
| { |
| switch (inputType) |
| { |
| case rr::GEOMETRYSHADERINPUTTYPE_POINTS: return "points"; |
| case rr::GEOMETRYSHADERINPUTTYPE_LINES: return "lines"; |
| case rr::GEOMETRYSHADERINPUTTYPE_LINES_ADJACENCY: return "lines_adjacency"; |
| case rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES: return "triangles"; |
| case rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES_ADJACENCY: return "triangles_adjacency"; |
| default: |
| DE_ASSERT(DE_FALSE); |
| return "error"; |
| } |
| } |
| |
| std::string outputTypeToGLString (rr::GeometryShaderOutputType outputType) |
| { |
| switch (outputType) |
| { |
| case rr::GEOMETRYSHADEROUTPUTTYPE_POINTS: return "points"; |
| case rr::GEOMETRYSHADEROUTPUTTYPE_LINE_STRIP: return "line_strip"; |
| case rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP: return "triangle_strip"; |
| default: |
| DE_ASSERT(DE_FALSE); |
| return "error"; |
| } |
| } |
| |
| std::string primitiveTypeToString (GLenum primitive) |
| { |
| switch (primitive) |
| { |
| case GL_POINTS: return "points"; |
| case GL_LINES: return "lines"; |
| case GL_LINE_LOOP: return "line_loop"; |
| case GL_LINE_STRIP: return "line_strip"; |
| case GL_LINES_ADJACENCY: return "lines_adjacency"; |
| case GL_LINE_STRIP_ADJACENCY: return "line_strip_adjacency"; |
| case GL_TRIANGLES: return "triangles"; |
| case GL_TRIANGLE_STRIP: return "triangle_strip"; |
| case GL_TRIANGLE_FAN: return "triangle_fan"; |
| case GL_TRIANGLES_ADJACENCY: return "triangles_adjacency"; |
| case GL_TRIANGLE_STRIP_ADJACENCY: return "triangle_strip_adjacency"; |
| default: |
| DE_ASSERT(DE_FALSE); |
| return "error"; |
| } |
| } |
| |
| struct OutputCountPatternSpec |
| { |
| OutputCountPatternSpec (int count); |
| OutputCountPatternSpec (int count0, int count1); |
| |
| std::vector<int> pattern; |
| }; |
| |
| OutputCountPatternSpec::OutputCountPatternSpec (int count) |
| { |
| pattern.push_back(count); |
| } |
| |
| OutputCountPatternSpec::OutputCountPatternSpec (int count0, int count1) |
| { |
| pattern.push_back(count0); |
| pattern.push_back(count1); |
| } |
| |
| class VertexExpanderShader : public sglr::ShaderProgram |
| { |
| public: |
| VertexExpanderShader (const glu::ContextType& contextType, rr::GeometryShaderInputType inputType, rr::GeometryShaderOutputType outputType); |
| |
| void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; |
| void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; |
| void shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const; |
| |
| private: |
| size_t calcOutputVertices (rr::GeometryShaderInputType inputType) const; |
| std::string genGeometrySource (const glu::ContextType& contextType, rr::GeometryShaderInputType inputType, rr::GeometryShaderOutputType outputType) const; |
| }; |
| |
| VertexExpanderShader::VertexExpanderShader (const glu::ContextType& contextType, rr::GeometryShaderInputType inputType, rr::GeometryShaderOutputType outputType) |
| : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() |
| << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType)) |
| << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) |
| << sglr::pdec::GeometryShaderDeclaration(inputType, outputType, calcOutputVertices(inputType)) |
| << sglr::pdec::GeometrySource(genGeometrySource(contextType, inputType, outputType))) |
| { |
| } |
| |
| void VertexExpanderShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const |
| { |
| for (int ndx = 0; ndx < numPackets; ++ndx) |
| { |
| packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); |
| packets[ndx]->pointSize = 1.0f; |
| packets[ndx]->outputs[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); |
| } |
| } |
| |
| void VertexExpanderShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const |
| { |
| for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) |
| for (int fragNdx = 0; fragNdx < 4; ++fragNdx) |
| rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx)); |
| } |
| |
| void VertexExpanderShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const |
| { |
| DE_UNREF(invocationID); |
| |
| for (int ndx = 0; ndx < numPackets; ++ndx) |
| for (int verticeNdx = 0; verticeNdx < verticesIn; ++verticeNdx) |
| { |
| const tcu::Vec4 offsets[] = |
| { |
| tcu::Vec4(-0.07f, -0.01f, 0.0f, 0.0f), |
| tcu::Vec4( 0.03f, -0.03f, 0.0f, 0.0f), |
| tcu::Vec4(-0.01f, 0.08f, 0.0f, 0.0f) |
| }; |
| const tcu::Vec4 yoffset = float(packets[ndx].primitiveIDIn) * tcu::Vec4(0.02f, 0.1f, 0, 0); |
| |
| // Create new primitive at every input vertice |
| const rr::VertexPacket* vertex = packets[ndx].vertices[verticeNdx]; |
| |
| output.EmitVertex(vertex->position + offsets[0] + yoffset, vertex->pointSize, vertex->outputs, packets[ndx].primitiveIDIn); |
| output.EmitVertex(vertex->position + offsets[1] + yoffset, vertex->pointSize, vertex->outputs, packets[ndx].primitiveIDIn); |
| output.EmitVertex(vertex->position + offsets[2] + yoffset, vertex->pointSize, vertex->outputs, packets[ndx].primitiveIDIn); |
| output.EndPrimitive(); |
| } |
| } |
| |
| size_t VertexExpanderShader::calcOutputVertices (rr::GeometryShaderInputType inputType) const |
| { |
| switch (inputType) |
| { |
| case rr::GEOMETRYSHADERINPUTTYPE_POINTS: return 1 * 3; |
| case rr::GEOMETRYSHADERINPUTTYPE_LINES: return 2 * 3; |
| case rr::GEOMETRYSHADERINPUTTYPE_LINES_ADJACENCY: return 4 * 3; |
| case rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES: return 3 * 3; |
| case rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES_ADJACENCY: return 6 * 3; |
| default: |
| DE_ASSERT(DE_FALSE); |
| return 0; |
| } |
| } |
| |
| std::string VertexExpanderShader::genGeometrySource (const glu::ContextType& contextType, rr::GeometryShaderInputType inputType, rr::GeometryShaderOutputType outputType) const |
| { |
| std::ostringstream str; |
| |
| str << "${GLSL_VERSION_DECL}\n"; |
| str << "${GLSL_EXT_GEOMETRY_SHADER}"; |
| str << "layout(" << inputTypeToGLString(inputType) << ") in;\n"; |
| str << "layout(" << outputTypeToGLString(outputType) << ", max_vertices = " << calcOutputVertices(inputType) << ") out;"; |
| str << "\n"; |
| str << s_expandShaderSourceGeometryBody; |
| |
| return specializeShader(str.str(), contextType); |
| } |
| |
| class VertexEmitterShader : public sglr::ShaderProgram |
| { |
| public: |
| VertexEmitterShader (const glu::ContextType& contextType, int emitCountA, int endCountA, int emitCountB, int endCountB, rr::GeometryShaderOutputType outputType); |
| |
| void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; |
| void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; |
| void shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const; |
| |
| private: |
| std::string genGeometrySource (const glu::ContextType& contextType, int emitCountA, int endCountA, int emitCountB, int endCountB, rr::GeometryShaderOutputType outputType) const; |
| |
| int m_emitCountA; |
| int m_endCountA; |
| int m_emitCountB; |
| int m_endCountB; |
| }; |
| |
| VertexEmitterShader::VertexEmitterShader (const glu::ContextType& contextType, int emitCountA, int endCountA, int emitCountB, int endCountB, rr::GeometryShaderOutputType outputType) |
| : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() |
| << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType)) |
| << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) |
| << sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS, outputType, emitCountA + emitCountB) |
| << sglr::pdec::GeometrySource(genGeometrySource(contextType, emitCountA, endCountA, emitCountB, endCountB, outputType))) |
| , m_emitCountA (emitCountA) |
| , m_endCountA (endCountA) |
| , m_emitCountB (emitCountB) |
| , m_endCountB (endCountB) |
| { |
| } |
| |
| void VertexEmitterShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const |
| { |
| for (int ndx = 0; ndx < numPackets; ++ndx) |
| { |
| packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); |
| packets[ndx]->pointSize = 1.0f; |
| packets[ndx]->outputs[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); |
| } |
| } |
| |
| void VertexEmitterShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const |
| { |
| for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) |
| for (int fragNdx = 0; fragNdx < 4; ++fragNdx) |
| rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx)); |
| } |
| |
| void VertexEmitterShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const |
| { |
| DE_UNREF(verticesIn); |
| DE_UNREF(invocationID); |
| |
| for (int ndx = 0; ndx < numPackets; ++ndx) |
| { |
| const tcu::Vec4 positions[] = |
| { |
| tcu::Vec4(-0.5f, 0.5f, 0.0f, 0.0f), |
| tcu::Vec4( 0.0f, 0.1f, 0.0f, 0.0f), |
| tcu::Vec4( 0.5f, 0.5f, 0.0f, 0.0f), |
| tcu::Vec4( 0.7f, -0.2f, 0.0f, 0.0f), |
| tcu::Vec4( 0.2f, 0.2f, 0.0f, 0.0f), |
| tcu::Vec4( 0.4f, -0.3f, 0.0f, 0.0f), |
| }; |
| |
| // Create new primitive at this point |
| const rr::VertexPacket* vertex = packets[ndx].vertices[0]; |
| |
| for (int i = 0; i < m_emitCountA; ++i) |
| output.EmitVertex(vertex->position + positions[i], vertex->pointSize, vertex->outputs, packets[ndx].primitiveIDIn); |
| |
| for (int i = 0; i < m_endCountA; ++i) |
| output.EndPrimitive(); |
| |
| for (int i = 0; i < m_emitCountB; ++i) |
| output.EmitVertex(vertex->position + positions[m_emitCountA + i], vertex->pointSize, vertex->outputs, packets[ndx].primitiveIDIn); |
| |
| for (int i = 0; i < m_endCountB; ++i) |
| output.EndPrimitive(); |
| } |
| } |
| |
| std::string VertexEmitterShader::genGeometrySource (const glu::ContextType& contextType, int emitCountA, int endCountA, int emitCountB, int endCountB, rr::GeometryShaderOutputType outputType) const |
| { |
| std::ostringstream str; |
| |
| str << "${GLSL_VERSION_DECL}\n"; |
| str << "${GLSL_EXT_GEOMETRY_SHADER}"; |
| str << "layout(points) in;\n"; |
| str << "layout(" << outputTypeToGLString(outputType) << ", max_vertices = " << (emitCountA+emitCountB) << ") out;"; |
| str << "\n"; |
| |
| str << "in highp vec4 v_geom_FragColor[];\n" |
| "out highp vec4 v_frag_FragColor;\n" |
| "\n" |
| "void main (void)\n" |
| "{\n" |
| " const highp vec4 position0 = vec4(-0.5, 0.5, 0.0, 0.0);\n" |
| " const highp vec4 position1 = vec4( 0.0, 0.1, 0.0, 0.0);\n" |
| " const highp vec4 position2 = vec4( 0.5, 0.5, 0.0, 0.0);\n" |
| " const highp vec4 position3 = vec4( 0.7, -0.2, 0.0, 0.0);\n" |
| " const highp vec4 position4 = vec4( 0.2, 0.2, 0.0, 0.0);\n" |
| " const highp vec4 position5 = vec4( 0.4, -0.3, 0.0, 0.0);\n" |
| "\n"; |
| |
| for (int i = 0; i < emitCountA; ++i) |
| str << " gl_Position = gl_in[0].gl_Position + position" << i << ";\n" |
| " gl_PrimitiveID = gl_PrimitiveIDIn;\n" |
| " v_frag_FragColor = v_geom_FragColor[0];\n" |
| " EmitVertex();\n" |
| "\n"; |
| |
| for (int i = 0; i < endCountA; ++i) |
| str << " EndPrimitive();\n"; |
| |
| for (int i = 0; i < emitCountB; ++i) |
| str << " gl_Position = gl_in[0].gl_Position + position" << (emitCountA + i) << ";\n" |
| " gl_PrimitiveID = gl_PrimitiveIDIn;\n" |
| " v_frag_FragColor = v_geom_FragColor[0];\n" |
| " EmitVertex();\n" |
| "\n"; |
| |
| for (int i = 0; i < endCountB; ++i) |
| str << " EndPrimitive();\n"; |
| |
| str << "}\n"; |
| |
| return specializeShader(str.str(), contextType); |
| } |
| |
| class VertexVaryingShader : public sglr::ShaderProgram |
| { |
| public: |
| VertexVaryingShader (const glu::ContextType& contextType, int vertexOut, int geometryOut); |
| |
| void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; |
| void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; |
| void shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const; |
| |
| private: |
| static sglr::pdec::ShaderProgramDeclaration genProgramDeclaration (const glu::ContextType& contextType, int vertexOut, int geometryOut); |
| |
| const int m_vertexOut; |
| const int m_geometryOut; |
| }; |
| |
| VertexVaryingShader::VertexVaryingShader (const glu::ContextType& contextType, int vertexOut, int geometryOut) |
| : sglr::ShaderProgram (genProgramDeclaration(contextType, vertexOut, geometryOut)) |
| , m_vertexOut (vertexOut) |
| , m_geometryOut (geometryOut) |
| { |
| } |
| |
| void VertexVaryingShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const |
| { |
| // vertex shader is no-op |
| if (m_vertexOut == -1) |
| return; |
| |
| for (int ndx = 0; ndx < numPackets; ++ndx) |
| { |
| const tcu::Vec4 color = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); |
| |
| packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); |
| packets[ndx]->pointSize = 1.0f; |
| |
| switch (m_vertexOut) |
| { |
| case 0: |
| break; |
| |
| case 1: |
| packets[ndx]->outputs[0] = color; |
| break; |
| |
| case 2: |
| packets[ndx]->outputs[0] = color * 0.5f; |
| packets[ndx]->outputs[1] = color.swizzle(2,1,0,3) * 0.5f; |
| break; |
| |
| default: |
| DE_ASSERT(DE_FALSE); |
| } |
| } |
| } |
| |
| void VertexVaryingShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const |
| { |
| for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) |
| { |
| switch (m_geometryOut) |
| { |
| case 0: |
| for (int fragNdx = 0; fragNdx < 4; ++fragNdx) |
| rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f)); |
| break; |
| |
| case 1: |
| for (int fragNdx = 0; fragNdx < 4; ++fragNdx) |
| rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx)); |
| break; |
| |
| case 2: |
| for (int fragNdx = 0; fragNdx < 4; ++fragNdx) |
| rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx) |
| + rr::readTriangleVarying<float>(packets[packetNdx], context, 1, fragNdx).swizzle(1, 0, 2, 3)); |
| break; |
| |
| default: |
| DE_ASSERT(DE_FALSE); |
| } |
| } |
| } |
| |
| void VertexVaryingShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const |
| { |
| DE_UNREF(invocationID); |
| |
| const tcu::Vec4 vertexOffset(-0.2f, -0.2f, 0, 0); |
| |
| if (m_vertexOut == -1) |
| { |
| // vertex is a no-op |
| const tcu::Vec4 inputColor = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| rr::GenericVec4 outputs[2]; |
| |
| // output color |
| switch (m_geometryOut) |
| { |
| case 0: |
| break; |
| |
| case 1: |
| outputs[0] = inputColor; |
| break; |
| |
| case 2: |
| outputs[0] = inputColor * 0.5f; |
| outputs[1] = inputColor.swizzle(1, 0, 2, 3) * 0.5f; |
| break; |
| |
| default: |
| DE_ASSERT(DE_FALSE); |
| } |
| |
| for (int ndx = 0; ndx < numPackets; ++ndx) |
| { |
| output.EmitVertex(tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f) + vertexOffset, 1.0f, outputs, packets[ndx].primitiveIDIn); |
| output.EmitVertex(tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f) + vertexOffset, 1.0f, outputs, packets[ndx].primitiveIDIn); |
| output.EmitVertex(tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f) + vertexOffset, 1.0f, outputs, packets[ndx].primitiveIDIn); |
| output.EndPrimitive(); |
| } |
| } |
| else |
| { |
| // vertex is not a no-op |
| for (int ndx = 0; ndx < numPackets; ++ndx) |
| { |
| for (int verticeNdx = 0; verticeNdx < verticesIn; ++verticeNdx) |
| { |
| tcu::Vec4 inputColor; |
| rr::GenericVec4 outputs[2]; |
| |
| // input color |
| switch (m_vertexOut) |
| { |
| case 0: |
| inputColor = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| break; |
| |
| case 1: |
| inputColor = packets[ndx].vertices[verticeNdx]->outputs[0].get<float>(); |
| break; |
| |
| case 2: |
| inputColor = (packets[ndx].vertices[verticeNdx]->outputs[0].get<float>() * 0.5f) |
| + (packets[ndx].vertices[verticeNdx]->outputs[1].get<float>().swizzle(2, 1, 0, 3) * 0.5f); |
| break; |
| |
| default: |
| DE_ASSERT(DE_FALSE); |
| } |
| |
| // output color |
| switch (m_geometryOut) |
| { |
| case 0: |
| break; |
| |
| case 1: |
| outputs[0] = inputColor; |
| break; |
| |
| case 2: |
| outputs[0] = inputColor * 0.5f; |
| outputs[1] = inputColor.swizzle(1, 0, 2, 3) * 0.5f; |
| break; |
| |
| default: |
| DE_ASSERT(DE_FALSE); |
| } |
| |
| output.EmitVertex(packets[ndx].vertices[verticeNdx]->position + vertexOffset, packets[ndx].vertices[verticeNdx]->pointSize, outputs, packets[ndx].primitiveIDIn); |
| } |
| output.EndPrimitive(); |
| } |
| } |
| } |
| |
| sglr::pdec::ShaderProgramDeclaration VertexVaryingShader::genProgramDeclaration (const glu::ContextType& contextType, int vertexOut, int geometryOut) |
| { |
| sglr::pdec::ShaderProgramDeclaration decl; |
| std::ostringstream vertexSource; |
| std::ostringstream fragmentSource; |
| std::ostringstream geometrySource; |
| |
| decl |
| << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT); |
| |
| for (int i = 0; i < vertexOut; ++i) |
| decl << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT); |
| for (int i = 0; i < geometryOut; ++i) |
| decl << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT); |
| |
| decl |
| << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES, rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP, 3); |
| |
| // vertexSource |
| |
| vertexSource << "${GLSL_VERSION_DECL}\n" |
| "in highp vec4 a_position;\n" |
| "in highp vec4 a_color;\n"; |
| |
| // no-op case? |
| if (vertexOut == -1) |
| { |
| vertexSource << "void main (void)\n" |
| "{\n" |
| "}\n"; |
| } |
| else |
| { |
| for (int i = 0; i < vertexOut; ++i) |
| vertexSource << "out highp vec4 v_geom_" << i << ";\n"; |
| |
| vertexSource << "void main (void)\n" |
| "{\n" |
| "\tgl_Position = a_position;\n" |
| "\tgl_PointSize = 1.0;\n"; |
| switch (vertexOut) |
| { |
| case 0: |
| break; |
| |
| case 1: |
| vertexSource << "\tv_geom_0 = a_color;\n"; |
| break; |
| |
| case 2: |
| vertexSource << "\tv_geom_0 = a_color * 0.5;\n"; |
| vertexSource << "\tv_geom_1 = a_color.zyxw * 0.5;\n"; |
| break; |
| |
| default: |
| DE_ASSERT(DE_FALSE); |
| } |
| vertexSource << "}\n"; |
| } |
| |
| // fragmentSource |
| |
| fragmentSource << "${GLSL_VERSION_DECL}\n" |
| "layout(location = 0) out mediump vec4 fragColor;\n"; |
| |
| for (int i = 0; i < geometryOut; ++i) |
| fragmentSource << "in mediump vec4 v_frag_" << i << ";\n"; |
| |
| fragmentSource << "void main (void)\n" |
| "{\n"; |
| switch (geometryOut) |
| { |
| case 0: |
| fragmentSource << "\tfragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"; |
| break; |
| |
| case 1: |
| fragmentSource << "\tfragColor = v_frag_0;\n"; |
| break; |
| |
| case 2: |
| fragmentSource << "\tfragColor = v_frag_0 + v_frag_1.yxzw;\n"; |
| break; |
| |
| default: |
| DE_ASSERT(DE_FALSE); |
| } |
| fragmentSource << "}\n"; |
| |
| // geometrySource |
| |
| geometrySource << "${GLSL_VERSION_DECL}\n" |
| "${GLSL_EXT_GEOMETRY_SHADER}" |
| "layout(triangles) in;\n" |
| "layout(triangle_strip, max_vertices = 3) out;\n"; |
| |
| for (int i = 0; i < vertexOut; ++i) |
| geometrySource << "in highp vec4 v_geom_" << i << "[];\n"; |
| for (int i = 0; i < geometryOut; ++i) |
| geometrySource << "out highp vec4 v_frag_" << i << ";\n"; |
| |
| geometrySource << "void main (void)\n" |
| "{\n" |
| "\thighp vec4 offset = vec4(-0.2, -0.2, 0.0, 0.0);\n" |
| "\thighp vec4 inputColor;\n\n"; |
| |
| for (int vertexNdx = 0; vertexNdx < 3; ++vertexNdx) |
| { |
| if (vertexOut == -1) |
| { |
| // vertex is a no-op |
| geometrySource << "\tinputColor = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| "\tgl_Position = vec4(" << ((vertexNdx==0) ? ("0.0, 0.0") : ((vertexNdx==1) ? ("1.0, 0.0") : ("1.0, 1.0"))) << ", 0.0, 1.0) + offset;\n" |
| "\tgl_PrimitiveID = gl_PrimitiveIDIn;\n"; |
| } |
| else |
| { |
| switch (vertexOut) |
| { |
| case 0: |
| geometrySource << "\tinputColor = vec4(1.0, 0.0, 0.0, 1.0);\n"; |
| break; |
| |
| case 1: |
| geometrySource << "\tinputColor = v_geom_0[" << vertexNdx << "];\n"; |
| break; |
| |
| case 2: |
| geometrySource << "\tinputColor = v_geom_0[" << vertexNdx << "] * 0.5 + v_geom_1[" << vertexNdx << "].zyxw * 0.5;\n"; |
| break; |
| |
| default: |
| DE_ASSERT(DE_FALSE); |
| } |
| geometrySource << "\tgl_Position = gl_in[" << vertexNdx << "].gl_Position + offset;\n" |
| "\tgl_PrimitiveID = gl_PrimitiveIDIn;\n"; |
| } |
| |
| switch (geometryOut) |
| { |
| case 0: |
| break; |
| |
| case 1: |
| geometrySource << "\tv_frag_0 = inputColor;\n"; |
| break; |
| |
| case 2: |
| geometrySource << "\tv_frag_0 = inputColor * 0.5;\n"; |
| geometrySource << "\tv_frag_1 = inputColor.yxzw * 0.5;\n"; |
| break; |
| |
| default: |
| DE_ASSERT(DE_FALSE); |
| } |
| |
| geometrySource << "\tEmitVertex();\n\n"; |
| } |
| |
| geometrySource << "\tEndPrimitive();\n" |
| "}\n"; |
| |
| decl |
| << sglr::pdec::VertexSource(specializeShader(vertexSource.str(), contextType)) |
| << sglr::pdec::FragmentSource(specializeShader(fragmentSource.str(), contextType)) |
| << sglr::pdec::GeometrySource(specializeShader(geometrySource.str(), contextType)); |
| return decl; |
| } |
| |
| class OutputCountShader : public sglr::ShaderProgram |
| { |
| public: |
| OutputCountShader (const glu::ContextType& contextType, const OutputCountPatternSpec& spec); |
| |
| void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; |
| void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; |
| void shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const; |
| |
| private: |
| std::string genGeometrySource (const glu::ContextType& contextType, const OutputCountPatternSpec& spec) const; |
| size_t getPatternEmitCount (const OutputCountPatternSpec& spec) const; |
| |
| const int m_patternLength; |
| const int m_patternMaxEmitCount; |
| const OutputCountPatternSpec m_spec; |
| }; |
| |
| OutputCountShader::OutputCountShader (const glu::ContextType& contextType, const OutputCountPatternSpec& spec) |
| : sglr::ShaderProgram (sglr::pdec::ShaderProgramDeclaration() |
| << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType)) |
| << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) |
| << sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS, rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP, getPatternEmitCount(spec)) |
| << sglr::pdec::GeometrySource(genGeometrySource(contextType, spec))) |
| , m_patternLength ((int)spec.pattern.size()) |
| , m_patternMaxEmitCount ((int)getPatternEmitCount(spec)) |
| , m_spec (spec) |
| { |
| } |
| |
| void OutputCountShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const |
| { |
| for (int ndx = 0; ndx < numPackets; ++ndx) |
| { |
| packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); |
| packets[ndx]->pointSize = 1.0f; |
| packets[ndx]->outputs[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); |
| } |
| } |
| |
| void OutputCountShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const |
| { |
| for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) |
| for (int fragNdx = 0; fragNdx < 4; ++fragNdx) |
| rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx)); |
| } |
| |
| void OutputCountShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const |
| { |
| DE_UNREF(verticesIn); |
| DE_UNREF(invocationID); |
| |
| const float rowHeight = 2.0f / (float)m_patternLength; |
| const float colWidth = 2.0f / (float)m_patternMaxEmitCount; |
| |
| for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) |
| { |
| // Create triangle strip at this point |
| const rr::VertexPacket* vertex = packets[packetNdx].vertices[0]; |
| const int emitCount = m_spec.pattern[packets[packetNdx].primitiveIDIn]; |
| |
| for (int ndx = 0; ndx < emitCount / 2; ++ndx) |
| { |
| output.EmitVertex(vertex->position + tcu::Vec4(2 * (float)ndx * colWidth, 0.0, 0.0, 0.0), vertex->pointSize, vertex->outputs, packets[packetNdx].primitiveIDIn); |
| output.EmitVertex(vertex->position + tcu::Vec4(2 * (float)ndx * colWidth, rowHeight, 0.0, 0.0), vertex->pointSize, vertex->outputs, packets[packetNdx].primitiveIDIn); |
| } |
| output.EndPrimitive(); |
| } |
| } |
| |
| std::string OutputCountShader::genGeometrySource (const glu::ContextType& contextType, const OutputCountPatternSpec& spec) const |
| { |
| std::ostringstream str; |
| |
| // draw row with a triangle strip, always make rectangles |
| for (int ndx = 0; ndx < (int)spec.pattern.size(); ++ndx) |
| DE_ASSERT(spec.pattern[ndx] % 2 == 0); |
| |
| str << "${GLSL_VERSION_DECL}\n"; |
| str << "${GLSL_EXT_GEOMETRY_SHADER}"; |
| str << "layout(points) in;\n"; |
| str << "layout(triangle_strip, max_vertices = " << getPatternEmitCount(spec) << ") out;"; |
| str << "\n"; |
| |
| str << "in highp vec4 v_geom_FragColor[];\n" |
| "out highp vec4 v_frag_FragColor;\n" |
| "\n" |
| "void main (void)\n" |
| "{\n" |
| " const highp float rowHeight = 2.0 / float(" << spec.pattern.size() << ");\n" |
| " const highp float colWidth = 2.0 / float(" << getPatternEmitCount(spec) << ");\n" |
| "\n"; |
| |
| str << " highp int emitCount = "; |
| for (int ndx = 0; ndx < (int)spec.pattern.size() - 1; ++ndx) |
| str << "(gl_PrimitiveIDIn == " << ndx << ") ? (" << spec.pattern[ndx] << ") : ("; |
| str << spec.pattern[(int)spec.pattern.size() - 1] |
| << ((spec.pattern.size() == 1) ? ("") : (")")) |
| << ";\n"; |
| |
| str << " for (highp int ndx = 0; ndx < emitCount / 2; ndx++)\n" |
| " {\n" |
| " gl_Position = gl_in[0].gl_Position + vec4(float(ndx) * 2.0 * colWidth, 0.0, 0.0, 0.0);\n" |
| " v_frag_FragColor = v_geom_FragColor[0];\n" |
| " EmitVertex();\n" |
| "\n" |
| " gl_Position = gl_in[0].gl_Position + vec4(float(ndx) * 2.0 * colWidth, rowHeight, 0.0, 0.0);\n" |
| " v_frag_FragColor = v_geom_FragColor[0];\n" |
| " EmitVertex();\n" |
| " }\n" |
| "}\n"; |
| |
| return specializeShader(str.str(), contextType); |
| } |
| |
| size_t OutputCountShader::getPatternEmitCount (const OutputCountPatternSpec& spec) const |
| { |
| return *std::max_element(spec.pattern.begin(), spec.pattern.end()); |
| } |
| |
| class BuiltinVariableShader : public sglr::ShaderProgram |
| { |
| public: |
| enum VariableTest |
| { |
| TEST_POINT_SIZE = 0, |
| TEST_PRIMITIVE_ID_IN, |
| TEST_PRIMITIVE_ID, |
| |
| TEST_LAST |
| }; |
| |
| BuiltinVariableShader (const glu::ContextType& contextType, VariableTest test); |
| |
| void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; |
| void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; |
| void shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const; |
| |
| static const char* getTestAttributeName (VariableTest test); |
| |
| private: |
| std::string genGeometrySource (const glu::ContextType& contextType, VariableTest test) const; |
| std::string genVertexSource (const glu::ContextType& contextType, VariableTest test) const; |
| std::string genFragmentSource (const glu::ContextType& contextType, VariableTest test) const; |
| |
| const VariableTest m_test; |
| }; |
| |
| BuiltinVariableShader::BuiltinVariableShader (const glu::ContextType& contextType, VariableTest test) |
| : sglr::ShaderProgram (sglr::pdec::ShaderProgramDeclaration() |
| << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexAttribute(getTestAttributeName(test), rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexSource(genVertexSource(contextType, test)) |
| << sglr::pdec::FragmentSource(genFragmentSource(contextType, test)) |
| << sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS, |
| ((test == TEST_POINT_SIZE) ? (rr::GEOMETRYSHADEROUTPUTTYPE_POINTS) : (rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP)), |
| ((test == TEST_POINT_SIZE) ? (1) : (3))) |
| << sglr::pdec::GeometrySource(genGeometrySource(contextType, test))) |
| , m_test (test) |
| { |
| } |
| |
| void BuiltinVariableShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const |
| { |
| for (int ndx = 0; ndx < numPackets; ++ndx) |
| { |
| packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); |
| packets[ndx]->pointSize = 1.0f; |
| packets[ndx]->outputs[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); |
| } |
| } |
| |
| void BuiltinVariableShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const |
| { |
| const tcu::Vec4 red = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| const tcu::Vec4 green = tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f); |
| const tcu::Vec4 blue = tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f); |
| const tcu::Vec4 yellow = tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f); |
| const tcu::Vec4 colors[4] = { yellow, red, green, blue }; |
| |
| if (m_test == TEST_POINT_SIZE || m_test == TEST_PRIMITIVE_ID_IN) |
| { |
| for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) |
| for (int fragNdx = 0; fragNdx < 4; ++fragNdx) |
| rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx)); |
| } |
| else if (m_test == TEST_PRIMITIVE_ID) |
| { |
| const tcu::Vec4 color = colors[context.primitiveID % 4]; |
| |
| for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) |
| for (int fragNdx = 0; fragNdx < 4; ++fragNdx) |
| rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color); |
| } |
| else |
| DE_ASSERT(DE_FALSE); |
| } |
| |
| void BuiltinVariableShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const |
| { |
| DE_UNREF(verticesIn); |
| DE_UNREF(invocationID); |
| |
| const tcu::Vec4 red = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| const tcu::Vec4 green = tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f); |
| const tcu::Vec4 blue = tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f); |
| const tcu::Vec4 yellow = tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f); |
| const tcu::Vec4 colors[4] = { red, green, blue, yellow }; |
| |
| for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) |
| { |
| const rr::VertexPacket* vertex = packets[packetNdx].vertices[0]; |
| |
| if (m_test == TEST_POINT_SIZE) |
| { |
| rr::GenericVec4 fragColor; |
| const float pointSize = vertex->outputs[0].get<float>().x() + 1.0f; |
| |
| fragColor = tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f); |
| output.EmitVertex(vertex->position, pointSize, &fragColor, packets[packetNdx].primitiveIDIn); |
| } |
| else if (m_test == TEST_PRIMITIVE_ID_IN) |
| { |
| rr::GenericVec4 fragColor; |
| fragColor = colors[packets[packetNdx].primitiveIDIn % 4]; |
| |
| output.EmitVertex(vertex->position + tcu::Vec4(0.05f, 0.0f, 0.0f, 0.0f), 1.0f, &fragColor, packets[packetNdx].primitiveIDIn); |
| output.EmitVertex(vertex->position - tcu::Vec4(0.05f, 0.0f, 0.0f, 0.0f), 1.0f, &fragColor, packets[packetNdx].primitiveIDIn); |
| output.EmitVertex(vertex->position + tcu::Vec4(0.0f, 0.05f, 0.0f, 0.0f), 1.0f, &fragColor, packets[packetNdx].primitiveIDIn); |
| } |
| else if (m_test == TEST_PRIMITIVE_ID) |
| { |
| const int primitiveID = (int)deFloatFloor(vertex->outputs[0].get<float>().x()) + 3; |
| |
| output.EmitVertex(vertex->position + tcu::Vec4(0.05f, 0.0f, 0.0f, 0.0f), 1.0f, vertex->outputs, primitiveID); |
| output.EmitVertex(vertex->position - tcu::Vec4(0.05f, 0.0f, 0.0f, 0.0f), 1.0f, vertex->outputs, primitiveID); |
| output.EmitVertex(vertex->position + tcu::Vec4(0.0f, 0.05f, 0.0f, 0.0f), 1.0f, vertex->outputs, primitiveID); |
| } |
| else |
| DE_ASSERT(DE_FALSE); |
| |
| output.EndPrimitive(); |
| } |
| } |
| |
| const char* BuiltinVariableShader::getTestAttributeName (VariableTest test) |
| { |
| switch (test) |
| { |
| case TEST_POINT_SIZE: return "a_pointSize"; |
| case TEST_PRIMITIVE_ID_IN: return ""; |
| case TEST_PRIMITIVE_ID: return "a_primitiveID"; |
| default: |
| DE_ASSERT(DE_FALSE); |
| return ""; |
| } |
| } |
| |
| std::string BuiltinVariableShader::genGeometrySource (const glu::ContextType& contextType, VariableTest test) const |
| { |
| std::ostringstream buf; |
| |
| buf << "${GLSL_VERSION_DECL}\n" |
| "${GLSL_EXT_GEOMETRY_SHADER}"; |
| |
| if (test == TEST_POINT_SIZE) |
| buf << "#extension GL_EXT_geometry_point_size : require\n"; |
| |
| buf << "layout(points) in;\n"; |
| |
| if (test == TEST_POINT_SIZE) |
| buf << "layout(points, max_vertices = 1) out;\n"; |
| else |
| buf << "layout(triangle_strip, max_vertices = 3) out;\n"; |
| |
| if (test == TEST_POINT_SIZE) |
| buf << "in highp vec4 v_geom_pointSize[];\n"; |
| else if (test == TEST_PRIMITIVE_ID) |
| buf << "in highp vec4 v_geom_primitiveID[];\n"; |
| |
| if (test != TEST_PRIMITIVE_ID) |
| buf << "out highp vec4 v_frag_FragColor;\n"; |
| |
| buf << "\n" |
| "void main (void)\n" |
| "{\n"; |
| |
| if (test == TEST_POINT_SIZE) |
| { |
| buf << " gl_Position = gl_in[0].gl_Position;\n" |
| " gl_PointSize = v_geom_pointSize[0].x + 1.0;\n" |
| " v_frag_FragColor = vec4(1.0, 1.0, 1.0, 1.0);\n" |
| " EmitVertex();\n"; |
| } |
| else if (test == TEST_PRIMITIVE_ID_IN) |
| { |
| buf << " const highp vec4 red = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| " const highp vec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| " const highp vec4 blue = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| " const highp vec4 yellow = vec4(1.0, 1.0, 0.0, 1.0);\n" |
| " const highp vec4 colors[4] = vec4[4](red, green, blue, yellow);\n" |
| "\n" |
| " gl_Position = gl_in[0].gl_Position + vec4(0.05, 0.0, 0.0, 0.0);\n" |
| " v_frag_FragColor = colors[gl_PrimitiveIDIn % 4];\n" |
| " EmitVertex();\n" |
| "\n" |
| " gl_Position = gl_in[0].gl_Position - vec4(0.05, 0.0, 0.0, 0.0);\n" |
| " v_frag_FragColor = colors[gl_PrimitiveIDIn % 4];\n" |
| " EmitVertex();\n" |
| "\n" |
| " gl_Position = gl_in[0].gl_Position + vec4(0.0, 0.05, 0.0, 0.0);\n" |
| " v_frag_FragColor = colors[gl_PrimitiveIDIn % 4];\n" |
| " EmitVertex();\n"; |
| } |
| else if (test == TEST_PRIMITIVE_ID) |
| { |
| buf << " gl_Position = gl_in[0].gl_Position + vec4(0.05, 0.0, 0.0, 0.0);\n" |
| " gl_PrimitiveID = int(floor(v_geom_primitiveID[0].x)) + 3;\n" |
| " EmitVertex();\n" |
| "\n" |
| " gl_Position = gl_in[0].gl_Position - vec4(0.05, 0.0, 0.0, 0.0);\n" |
| " gl_PrimitiveID = int(floor(v_geom_primitiveID[0].x)) + 3;\n" |
| " EmitVertex();\n" |
| "\n" |
| " gl_Position = gl_in[0].gl_Position + vec4(0.0, 0.05, 0.0, 0.0);\n" |
| " gl_PrimitiveID = int(floor(v_geom_primitiveID[0].x)) + 3;\n" |
| " EmitVertex();\n" |
| "\n"; |
| } |
| else |
| DE_ASSERT(DE_FALSE); |
| |
| buf << "}\n"; |
| |
| return specializeShader(buf.str(), contextType); |
| } |
| |
| std::string BuiltinVariableShader::genVertexSource (const glu::ContextType& contextType, VariableTest test) const |
| { |
| std::ostringstream buf; |
| |
| buf << "${GLSL_VERSION_DECL}\n" |
| "in highp vec4 a_position;\n"; |
| |
| if (test == TEST_POINT_SIZE) |
| buf << "in highp vec4 a_pointSize;\n"; |
| else if (test == TEST_PRIMITIVE_ID) |
| buf << "in highp vec4 a_primitiveID;\n"; |
| |
| if (test == TEST_POINT_SIZE) |
| buf << "out highp vec4 v_geom_pointSize;\n"; |
| else if (test == TEST_PRIMITIVE_ID) |
| buf << "out highp vec4 v_geom_primitiveID;\n"; |
| |
| buf << "void main (void)\n" |
| "{\n" |
| " gl_Position = a_position;\n" |
| " gl_PointSize = 1.0;\n"; |
| |
| if (test == TEST_POINT_SIZE) |
| buf << " v_geom_pointSize = a_pointSize;\n"; |
| else if (test == TEST_PRIMITIVE_ID) |
| buf << " v_geom_primitiveID = a_primitiveID;\n"; |
| |
| buf << "}\n"; |
| |
| return specializeShader(buf.str(), contextType); |
| } |
| |
| std::string BuiltinVariableShader::genFragmentSource (const glu::ContextType& contextType, VariableTest test) const |
| { |
| std::ostringstream buf; |
| |
| if (test == TEST_POINT_SIZE || test == TEST_PRIMITIVE_ID_IN) |
| return specializeShader(s_commonShaderSourceFragment, contextType); |
| else if (test == TEST_PRIMITIVE_ID) |
| { |
| buf << "${GLSL_VERSION_DECL}\n" |
| "${GLSL_EXT_GEOMETRY_SHADER}" |
| "layout(location = 0) out mediump vec4 fragColor;\n" |
| "void main (void)\n" |
| "{\n" |
| " const mediump vec4 red = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| " const mediump vec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| " const mediump vec4 blue = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| " const mediump vec4 yellow = vec4(1.0, 1.0, 0.0, 1.0);\n" |
| " const mediump vec4 colors[4] = vec4[4](yellow, red, green, blue);\n" |
| " fragColor = colors[gl_PrimitiveID % 4];\n" |
| "}\n"; |
| |
| return specializeShader(buf.str(), contextType); |
| } |
| else |
| { |
| DE_ASSERT(DE_FALSE); |
| return ""; |
| } |
| } |
| |
| class VaryingOutputCountShader : public sglr::ShaderProgram |
| { |
| public: |
| enum VaryingSource |
| { |
| READ_ATTRIBUTE = 0, |
| READ_UNIFORM, |
| READ_TEXTURE, |
| |
| READ_LAST |
| }; |
| |
| enum |
| { |
| EMIT_COUNT_VERTEX_0 = 6, |
| EMIT_COUNT_VERTEX_1 = 0, |
| EMIT_COUNT_VERTEX_2 = -1, |
| EMIT_COUNT_VERTEX_3 = 10, |
| }; |
| |
| VaryingOutputCountShader (const glu::ContextType& contextType, VaryingSource source, int maxEmitCount, bool instanced); |
| |
| void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; |
| void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; |
| void shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const; |
| |
| static const char* getAttributeName (VaryingSource test); |
| |
| private: |
| static std::string genGeometrySource (const glu::ContextType& contextType, VaryingSource test, int maxEmitCount, bool instanced); |
| static std::string genVertexSource (const glu::ContextType& contextType, VaryingSource test); |
| |
| const VaryingSource m_test; |
| const sglr::UniformSlot& m_sampler; |
| const sglr::UniformSlot& m_emitCount; |
| const int m_maxEmitCount; |
| const bool m_instanced; |
| }; |
| |
| VaryingOutputCountShader::VaryingOutputCountShader (const glu::ContextType& contextType, VaryingSource source, int maxEmitCount, bool instanced) |
| : sglr::ShaderProgram (sglr::pdec::ShaderProgramDeclaration() |
| << sglr::pdec::Uniform("u_sampler", glu::TYPE_SAMPLER_2D) |
| << sglr::pdec::Uniform("u_emitCount", glu::TYPE_INT_VEC4) |
| << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexAttribute(getAttributeName(source), rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexSource(genVertexSource(contextType, source)) |
| << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) |
| << sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS, |
| rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP, |
| maxEmitCount, |
| (instanced) ? (4) : (1)) |
| << sglr::pdec::GeometrySource(genGeometrySource(contextType, source, maxEmitCount, instanced))) |
| , m_test (source) |
| , m_sampler (getUniformByName("u_sampler")) |
| , m_emitCount (getUniformByName("u_emitCount")) |
| , m_maxEmitCount (maxEmitCount) |
| , m_instanced (instanced) |
| { |
| } |
| |
| void VaryingOutputCountShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const |
| { |
| for (int ndx = 0; ndx < numPackets; ++ndx) |
| { |
| packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); |
| packets[ndx]->outputs[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); |
| } |
| } |
| |
| void VaryingOutputCountShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const |
| { |
| for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) |
| for (int fragNdx = 0; fragNdx < 4; ++fragNdx) |
| rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx)); |
| } |
| |
| void VaryingOutputCountShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const |
| { |
| DE_UNREF(verticesIn); |
| |
| const tcu::Vec4 red = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| const tcu::Vec4 green = tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f); |
| const tcu::Vec4 blue = tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f); |
| const tcu::Vec4 yellow = tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f); |
| const tcu::Vec4 colors[4] = { red, green, blue, yellow }; |
| |
| for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) |
| { |
| const rr::VertexPacket* vertex = packets[packetNdx].vertices[0]; |
| int emitCount = 0; |
| tcu::Vec4 color = tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| if (m_test == READ_ATTRIBUTE) |
| { |
| emitCount = (int)vertex->outputs[0].get<float>()[(m_instanced) ? (invocationID) : (0)]; |
| color = tcu::Vec4((emitCount < 10) ? (0.0f) : (1.0f), (emitCount > 10) ? (0.0f) : (1.0f), 1.0f, 1.0f); |
| } |
| else if (m_test == READ_UNIFORM) |
| { |
| const int primitiveNdx = (m_instanced) ? (invocationID) : ((int)vertex->outputs[0].get<float>().x()); |
| |
| DE_ASSERT(primitiveNdx >= 0); |
| DE_ASSERT(primitiveNdx < 4); |
| |
| emitCount = m_emitCount.value.i4[primitiveNdx]; |
| color = colors[primitiveNdx]; |
| } |
| else if (m_test == READ_TEXTURE) |
| { |
| const int primitiveNdx = (m_instanced) ? (invocationID) : ((int)vertex->outputs[0].get<float>().x()); |
| const tcu::Vec2 texCoord = tcu::Vec2(1.0f / 8.0f + (float)primitiveNdx / 4.0f, 0.5f); |
| const tcu::Vec4 texColor = m_sampler.sampler.tex2D->sample(texCoord.x(), texCoord.y(), 0.0f); |
| |
| DE_ASSERT(primitiveNdx >= 0); |
| DE_ASSERT(primitiveNdx < 4); |
| |
| color = colors[primitiveNdx]; |
| emitCount = 0; |
| |
| if (texColor.x() > 0.0f) |
| emitCount += (EMIT_COUNT_VERTEX_0 == -1) ? (m_maxEmitCount) : (EMIT_COUNT_VERTEX_0); |
| if (texColor.y() > 0.0f) |
| emitCount += (EMIT_COUNT_VERTEX_1 == -1) ? (m_maxEmitCount) : (EMIT_COUNT_VERTEX_1); |
| if (texColor.z() > 0.0f) |
| emitCount += (EMIT_COUNT_VERTEX_2 == -1) ? (m_maxEmitCount) : (EMIT_COUNT_VERTEX_2); |
| if (texColor.w() > 0.0f) |
| emitCount += (EMIT_COUNT_VERTEX_3 == -1) ? (m_maxEmitCount) : (EMIT_COUNT_VERTEX_3); |
| } |
| else |
| DE_ASSERT(DE_FALSE); |
| |
| for (int ndx = 0; ndx < (int)emitCount / 2; ++ndx) |
| { |
| const float angle = (float(ndx) + 0.5f) / float(emitCount / 2) * 3.142f; |
| const tcu::Vec4 basePosition = (m_instanced) ? |
| (vertex->position + tcu::Vec4(deFloatCos(float(invocationID)), deFloatSin(float(invocationID)), 0.0f, 0.0f) * 0.5f) : |
| (vertex->position); |
| const tcu::Vec4 position0 = basePosition + tcu::Vec4(deFloatCos(angle), deFloatSin(angle), 0.0f, 0.0f) * 0.15f; |
| const tcu::Vec4 position1 = basePosition + tcu::Vec4(deFloatCos(angle), -deFloatSin(angle), 0.0f, 0.0f) * 0.15f; |
| rr::GenericVec4 fragColor; |
| |
| fragColor = color; |
| |
| output.EmitVertex(position0, 0.0f, &fragColor, packets[packetNdx].primitiveIDIn); |
| output.EmitVertex(position1, 0.0f, &fragColor, packets[packetNdx].primitiveIDIn); |
| } |
| |
| output.EndPrimitive(); |
| } |
| } |
| |
| const char* VaryingOutputCountShader::getAttributeName (VaryingSource test) |
| { |
| switch (test) |
| { |
| case READ_ATTRIBUTE: return "a_emitCount"; |
| case READ_UNIFORM: return "a_vertexNdx"; |
| case READ_TEXTURE: return "a_vertexNdx"; |
| default: |
| DE_ASSERT(DE_FALSE); |
| return ""; |
| } |
| } |
| |
| std::string VaryingOutputCountShader::genGeometrySource (const glu::ContextType& contextType, VaryingSource test, int maxEmitCount, bool instanced) |
| { |
| std::ostringstream buf; |
| |
| buf << "${GLSL_VERSION_DECL}\n" |
| "${GLSL_EXT_GEOMETRY_SHADER}" |
| "layout(points" << ((instanced) ? (",invocations=4") : ("")) << ") in;\n" |
| "layout(triangle_strip, max_vertices = " << maxEmitCount << ") out;\n"; |
| |
| if (test == READ_ATTRIBUTE) |
| buf << "in highp vec4 v_geom_emitCount[];\n"; |
| else if (test == READ_UNIFORM) |
| buf << "in highp vec4 v_geom_vertexNdx[];\n" |
| "uniform highp ivec4 u_emitCount;\n"; |
| else |
| buf << "in highp vec4 v_geom_vertexNdx[];\n" |
| "uniform highp sampler2D u_sampler;\n"; |
| |
| buf << "out highp vec4 v_frag_FragColor;\n" |
| "\n" |
| "void main (void)\n" |
| "{\n"; |
| |
| // emit count |
| |
| if (test == READ_ATTRIBUTE) |
| { |
| buf << " highp vec4 attrEmitCounts = v_geom_emitCount[0];\n" |
| " mediump int emitCount = int(attrEmitCounts[" << ((instanced) ? ("gl_InvocationID") : ("0")) << "]);\n"; |
| } |
| else if (test == READ_UNIFORM) |
| { |
| buf << " mediump int primitiveNdx = " << ((instanced) ? ("gl_InvocationID") : ("int(v_geom_vertexNdx[0].x)")) << ";\n" |
| " mediump int emitCount = u_emitCount[primitiveNdx];\n"; |
| } |
| else if (test == READ_TEXTURE) |
| { |
| buf << " highp float primitiveNdx = " << ((instanced) ? ("float(gl_InvocationID)") : ("v_geom_vertexNdx[0].x")) << ";\n" |
| " highp vec2 texCoord = vec2(1.0 / 8.0 + primitiveNdx / 4.0, 0.5);\n" |
| " highp vec4 texColor = texture(u_sampler, texCoord);\n" |
| " mediump int emitCount = 0;\n" |
| " if (texColor.x > 0.0)\n" |
| " emitCount += " << ((EMIT_COUNT_VERTEX_0 == -1) ? (maxEmitCount) : (EMIT_COUNT_VERTEX_0)) << ";\n" |
| " if (texColor.y > 0.0)\n" |
| " emitCount += " << ((EMIT_COUNT_VERTEX_1 == -1) ? (maxEmitCount) : (EMIT_COUNT_VERTEX_1)) << ";\n" |
| " if (texColor.z > 0.0)\n" |
| " emitCount += " << ((EMIT_COUNT_VERTEX_2 == -1) ? (maxEmitCount) : (EMIT_COUNT_VERTEX_2)) << ";\n" |
| " if (texColor.w > 0.0)\n" |
| " emitCount += " << ((EMIT_COUNT_VERTEX_3 == -1) ? (maxEmitCount) : (EMIT_COUNT_VERTEX_3)) << ";\n"; |
| } |
| else |
| DE_ASSERT(DE_FALSE); |
| |
| // color |
| |
| if (test == READ_ATTRIBUTE) |
| { |
| // We don't want color to be compile time constant |
| buf << " highp vec4 color = vec4((emitCount < 10) ? (0.0) : (1.0), (emitCount > 10) ? (0.0) : (1.0), 1.0, 1.0);\n"; |
| } |
| else if (test == READ_UNIFORM || test == READ_TEXTURE) |
| { |
| buf << "\n" |
| " const highp vec4 red = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| " const highp vec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| " const highp vec4 blue = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| " const highp vec4 yellow = vec4(1.0, 1.0, 0.0, 1.0);\n" |
| " const highp vec4 colors[4] = vec4[4](red, green, blue, yellow);\n" |
| " highp vec4 color = colors[int(primitiveNdx)];\n"; |
| } |
| else |
| DE_ASSERT(DE_FALSE); |
| |
| buf << "\n" |
| " highp vec4 basePos = " << ((instanced) ? ("gl_in[0].gl_Position + 0.5 * vec4(cos(float(gl_InvocationID)), sin(float(gl_InvocationID)), 0.0, 0.0)") : ("gl_in[0].gl_Position")) << ";\n" |
| " for (mediump int i = 0; i < emitCount / 2; i++)\n" |
| " {\n" |
| " highp float angle = (float(i) + 0.5) / float(emitCount / 2) * 3.142;\n" |
| " gl_Position = basePos + vec4(cos(angle), sin(angle), 0.0, 0.0) * 0.15;\n" |
| " v_frag_FragColor = color;\n" |
| " EmitVertex();\n" |
| " gl_Position = basePos + vec4(cos(angle), -sin(angle), 0.0, 0.0) * 0.15;\n" |
| " v_frag_FragColor = color;\n" |
| " EmitVertex();\n" |
| " }" |
| "}\n"; |
| |
| return specializeShader(buf.str(), contextType); |
| } |
| |
| std::string VaryingOutputCountShader::genVertexSource (const glu::ContextType& contextType, VaryingSource test) |
| { |
| std::ostringstream buf; |
| |
| buf << "${GLSL_VERSION_DECL}\n" |
| "in highp vec4 a_position;\n"; |
| |
| if (test == READ_ATTRIBUTE) |
| { |
| buf << "in highp vec4 a_emitCount;\n"; |
| buf << "out highp vec4 v_geom_emitCount;\n"; |
| } |
| else if (test == READ_UNIFORM || test == READ_TEXTURE) |
| { |
| buf << "in highp vec4 a_vertexNdx;\n"; |
| buf << "out highp vec4 v_geom_vertexNdx;\n"; |
| } |
| |
| buf << "void main (void)\n" |
| "{\n" |
| " gl_Position = a_position;\n"; |
| |
| if (test == READ_ATTRIBUTE) |
| buf << " v_geom_emitCount = a_emitCount;\n"; |
| else if (test == READ_UNIFORM || test == READ_TEXTURE) |
| buf << " v_geom_vertexNdx = a_vertexNdx;\n"; |
| |
| buf << "}\n"; |
| |
| return specializeShader(buf.str(), contextType); |
| } |
| |
| class InvocationCountShader : public sglr::ShaderProgram |
| { |
| public: |
| enum OutputCase |
| { |
| CASE_FIXED_OUTPUT_COUNTS = 0, |
| CASE_DIFFERENT_OUTPUT_COUNTS, |
| |
| CASE_LAST |
| }; |
| |
| InvocationCountShader (const glu::ContextType& contextType, int numInvocations, OutputCase testCase); |
| |
| private: |
| void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; |
| void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; |
| void shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const; |
| |
| static std::string genGeometrySource (const glu::ContextType& contextType, int numInvocations, OutputCase testCase); |
| static size_t getNumVertices (int numInvocations, OutputCase testCase); |
| |
| const int m_numInvocations; |
| const OutputCase m_testCase; |
| }; |
| |
| InvocationCountShader::InvocationCountShader (const glu::ContextType& contextType, int numInvocations, OutputCase testCase) |
| : sglr::ShaderProgram (sglr::pdec::ShaderProgramDeclaration() |
| << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType)) |
| << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) |
| << sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS, |
| rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP, |
| getNumVertices(numInvocations, testCase), |
| numInvocations) |
| << sglr::pdec::GeometrySource(genGeometrySource(contextType, numInvocations, testCase))) |
| , m_numInvocations (numInvocations) |
| , m_testCase (testCase) |
| { |
| } |
| |
| void InvocationCountShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const |
| { |
| for (int ndx = 0; ndx < numPackets; ++ndx) |
| { |
| packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); |
| packets[ndx]->outputs[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); |
| } |
| } |
| |
| void InvocationCountShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const |
| { |
| for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) |
| for (int fragNdx = 0; fragNdx < 4; ++fragNdx) |
| rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx)); |
| } |
| |
| void InvocationCountShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const |
| { |
| DE_UNREF(verticesIn); |
| |
| for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) |
| { |
| const float l_angle = float(invocationID) / float(m_numInvocations) * 5.5f; |
| const float l_radius = 0.6f; |
| |
| const rr::VertexPacket* vertex = packets[packetNdx].vertices[0]; |
| |
| if (m_testCase == CASE_FIXED_OUTPUT_COUNTS) |
| { |
| const tcu::Vec4 position0 = vertex->position + tcu::Vec4(deFloatCos(l_angle) * (l_radius - 0.1f), deFloatSin(l_angle) * (l_radius - 0.1f), 0.0f, 0.0f); |
| const tcu::Vec4 position1 = vertex->position + tcu::Vec4(deFloatCos(l_angle+0.1f) * l_radius, deFloatSin(l_angle+0.1f) * l_radius, 0.0f, 0.0f); |
| const tcu::Vec4 position2 = vertex->position + tcu::Vec4(deFloatCos(l_angle-0.1f) * l_radius, deFloatSin(l_angle-0.1f) * l_radius, 0.0f, 0.0f); |
| |
| rr::GenericVec4 tipColor; |
| rr::GenericVec4 baseColor; |
| |
| tipColor = tcu::Vec4(1.0, 1.0, 0.0, 1.0) * packets[packetNdx].vertices[0]->outputs[0].get<float>(); |
| baseColor = tcu::Vec4(1.0, 0.0, 0.0, 1.0) * packets[packetNdx].vertices[0]->outputs[0].get<float>(); |
| |
| output.EmitVertex(position0, 0.0f, &tipColor, packets[packetNdx].primitiveIDIn); |
| output.EmitVertex(position1, 0.0f, &baseColor, packets[packetNdx].primitiveIDIn); |
| output.EmitVertex(position2, 0.0f, &baseColor, packets[packetNdx].primitiveIDIn); |
| output.EndPrimitive(); |
| } |
| else if (m_testCase == CASE_DIFFERENT_OUTPUT_COUNTS) |
| { |
| const tcu::Vec4 color = tcu::Vec4(float(invocationID % 2), (((invocationID / 2) % 2) == 0) ? (1.0f) : (0.0f), 1.0f, 1.0f); |
| const tcu::Vec4 basePosition = vertex->position + tcu::Vec4(deFloatCos(l_angle) * l_radius, deFloatSin(l_angle) * l_radius, 0.0f, 0.0f); |
| const int numNgonVtx = invocationID + 3; |
| |
| rr::GenericVec4 outColor; |
| outColor = color; |
| |
| for (int ndx = 0; ndx + 1 < numNgonVtx; ndx += 2) |
| { |
| const float subAngle = (float(ndx) + 1.0f) / float(numNgonVtx) * 3.141f; |
| |
| output.EmitVertex(basePosition + tcu::Vec4(deFloatCos(subAngle) * 0.1f, deFloatSin(subAngle) * 0.1f, 0.0f, 0.0f), 0.0f, &outColor, packets[packetNdx].primitiveIDIn); |
| output.EmitVertex(basePosition + tcu::Vec4(deFloatCos(subAngle) * 0.1f, deFloatSin(subAngle) * -0.1f, 0.0f, 0.0f), 0.0f, &outColor, packets[packetNdx].primitiveIDIn); |
| } |
| |
| if ((numNgonVtx % 2) == 1) |
| output.EmitVertex(basePosition + tcu::Vec4(-0.1f, 0.0f, 0.0f, 0.0f), 0.0f, &outColor, packets[packetNdx].primitiveIDIn); |
| |
| output.EndPrimitive(); |
| } |
| } |
| } |
| |
| std::string InvocationCountShader::genGeometrySource (const glu::ContextType& contextType, int numInvocations, OutputCase testCase) |
| { |
| const int maxVertices = (int)getNumVertices(numInvocations, testCase); |
| std::ostringstream buf; |
| |
| buf << "${GLSL_VERSION_DECL}\n" |
| "${GLSL_EXT_GEOMETRY_SHADER}" |
| "layout(points, invocations = " << numInvocations << ") in;\n" |
| "layout(triangle_strip, max_vertices = " << maxVertices << ") out;\n" |
| "\n" |
| "in highp vec4 v_geom_FragColor[];\n" |
| "out highp vec4 v_frag_FragColor;\n" |
| "\n" |
| "void main ()\n" |
| "{\n" |
| " highp float l_angle = float(gl_InvocationID) / float(" << numInvocations << ") * 5.5;\n" |
| " highp float l_radius = 0.6;\n" |
| "\n"; |
| |
| if (testCase == CASE_FIXED_OUTPUT_COUNTS) |
| { |
| buf << " v_frag_FragColor = vec4(1.0, 1.0, 0.0, 1.0) * v_geom_FragColor[0];\n" |
| " gl_Position = gl_in[0].gl_Position + vec4(cos(l_angle) * (l_radius - 0.1), sin(l_angle) * (l_radius - 0.1), 0.0, 0.0);\n" |
| " EmitVertex();\n" |
| "\n" |
| " v_frag_FragColor = vec4(1.0, 0.0, 0.0, 1.0) * v_geom_FragColor[0];\n" |
| " gl_Position = gl_in[0].gl_Position + vec4(cos(l_angle+0.1) * l_radius, sin(l_angle+0.1) * l_radius, 0.0, 0.0);\n" |
| " EmitVertex();\n" |
| "\n" |
| " v_frag_FragColor = vec4(1.0, 0.0, 0.0, 1.0) * v_geom_FragColor[0];\n" |
| " gl_Position = gl_in[0].gl_Position + vec4(cos(l_angle-0.1) * l_radius, sin(l_angle-0.1) * l_radius, 0.0, 0.0);\n" |
| " EmitVertex();\n"; |
| } |
| else if (testCase == CASE_DIFFERENT_OUTPUT_COUNTS) |
| { |
| buf << " highp vec4 l_color = vec4(float(gl_InvocationID % 2), (((gl_InvocationID / 2) % 2) == 0) ? (1.0) : (0.0), 1.0, 1.0);\n" |
| " highp vec4 basePosition = gl_in[0].gl_Position + vec4(cos(l_angle) * l_radius, sin(l_angle) * l_radius, 0.0, 0.0);\n" |
| " mediump int numNgonVtx = gl_InvocationID + 3;\n" |
| "\n" |
| " for (int ndx = 0; ndx + 1 < numNgonVtx; ndx += 2)\n" |
| " {\n" |
| " highp float sub_angle = (float(ndx) + 1.0) / float(numNgonVtx) * 3.141;\n" |
| "\n" |
| " v_frag_FragColor = l_color;\n" |
| " gl_Position = basePosition + vec4(cos(sub_angle) * 0.1, sin(sub_angle) * 0.1, 0.0, 0.0);\n" |
| " EmitVertex();\n" |
| "\n" |
| " v_frag_FragColor = l_color;\n" |
| " gl_Position = basePosition + vec4(cos(sub_angle) * 0.1, sin(sub_angle) * -0.1, 0.0, 0.0);\n" |
| " EmitVertex();\n" |
| " }\n" |
| " if ((numNgonVtx % 2) == 1)\n" |
| " {\n" |
| " v_frag_FragColor = l_color;\n" |
| " gl_Position = basePosition + vec4(-0.1, 0.0, 0.0, 0.0);\n" |
| " EmitVertex();\n" |
| " }\n"; |
| } |
| else |
| DE_ASSERT(false); |
| |
| buf << "}\n"; |
| |
| return specializeShader(buf.str(), contextType); |
| } |
| |
| size_t InvocationCountShader::getNumVertices (int numInvocations, OutputCase testCase) |
| { |
| switch (testCase) |
| { |
| case CASE_FIXED_OUTPUT_COUNTS: return 3; |
| case CASE_DIFFERENT_OUTPUT_COUNTS: return (size_t)(2 + numInvocations); |
| default: |
| DE_ASSERT(false); |
| return 0; |
| } |
| } |
| |
| class InstancedExpansionShader : public sglr::ShaderProgram |
| { |
| public: |
| InstancedExpansionShader (const glu::ContextType& contextType, int numInvocations); |
| |
| private: |
| void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; |
| void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; |
| void shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const; |
| |
| static std::string genVertexSource (const glu::ContextType& contextType); |
| static std::string genFragmentSource (const glu::ContextType& contextType); |
| static std::string genGeometrySource (const glu::ContextType& contextType, int numInvocations); |
| |
| const int m_numInvocations; |
| }; |
| |
| InstancedExpansionShader::InstancedExpansionShader (const glu::ContextType& contextType, int numInvocations) |
| : sglr::ShaderProgram (sglr::pdec::ShaderProgramDeclaration() |
| << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexAttribute("a_offset", rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexSource(genVertexSource(contextType)) |
| << sglr::pdec::FragmentSource(genFragmentSource(contextType)) |
| << sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS, |
| rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP, |
| 4, |
| numInvocations) |
| << sglr::pdec::GeometrySource(genGeometrySource(contextType, numInvocations))) |
| , m_numInvocations (numInvocations) |
| { |
| } |
| |
| void InstancedExpansionShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const |
| { |
| for (int ndx = 0; ndx < numPackets; ++ndx) |
| { |
| packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx) + |
| rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); |
| } |
| } |
| |
| void InstancedExpansionShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const |
| { |
| DE_UNREF(packets); |
| |
| for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) |
| for (int fragNdx = 0; fragNdx < 4; ++fragNdx) |
| rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); |
| } |
| |
| void InstancedExpansionShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const |
| { |
| DE_UNREF(verticesIn); |
| |
| for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) |
| { |
| const rr::VertexPacket* vertex = packets[packetNdx].vertices[0]; |
| const tcu::Vec4 basePosition = vertex->position; |
| const float phase = float(invocationID) / float(m_numInvocations) * 6.3f; |
| const tcu::Vec4 centerPosition = basePosition + tcu::Vec4(deFloatCos(phase), deFloatSin(phase), 0.0f, 0.0f) * 0.1f; |
| |
| output.EmitVertex(centerPosition + tcu::Vec4( 0.0f, -0.1f, 0.0f, 0.0f), 0.0f, DE_NULL, packets[packetNdx].primitiveIDIn); |
| output.EmitVertex(centerPosition + tcu::Vec4(-0.05f, 0.0f, 0.0f, 0.0f), 0.0f, DE_NULL, packets[packetNdx].primitiveIDIn); |
| output.EmitVertex(centerPosition + tcu::Vec4( 0.05f, 0.0f, 0.0f, 0.0f), 0.0f, DE_NULL, packets[packetNdx].primitiveIDIn); |
| output.EndPrimitive(); |
| } |
| } |
| |
| std::string InstancedExpansionShader::genVertexSource (const glu::ContextType& contextType) |
| { |
| std::ostringstream buf; |
| |
| buf << "${GLSL_VERSION_DECL}\n" |
| "in highp vec4 a_position;\n" |
| "in highp vec4 a_offset;\n" |
| "void main (void)\n" |
| "{\n" |
| " gl_Position = a_position + a_offset;\n" |
| "}\n"; |
| |
| return specializeShader(buf.str(), contextType); |
| } |
| |
| std::string InstancedExpansionShader::genFragmentSource (const glu::ContextType& contextType) |
| { |
| std::ostringstream buf; |
| |
| buf << "${GLSL_VERSION_DECL}\n" |
| "layout(location = 0) out mediump vec4 fragColor;\n" |
| "void main (void)\n" |
| "{\n" |
| " fragColor = vec4(1.0, 1.0, 1.0, 1.0);\n" |
| "}\n"; |
| |
| return specializeShader(buf.str(), contextType); |
| } |
| |
| std::string InstancedExpansionShader::genGeometrySource (const glu::ContextType& contextType, int numInvocations) |
| { |
| std::ostringstream buf; |
| |
| buf << "${GLSL_VERSION_DECL}\n" |
| "${GLSL_EXT_GEOMETRY_SHADER}" |
| "layout(points,invocations=" << numInvocations << ") in;\n" |
| "layout(triangle_strip, max_vertices = 3) out;\n" |
| "\n" |
| "void main (void)\n" |
| "{\n" |
| " highp vec4 basePosition = gl_in[0].gl_Position;\n" |
| " highp float phase = float(gl_InvocationID) / float(" << numInvocations << ") * 6.3;\n" |
| " highp vec4 centerPosition = basePosition + 0.1 * vec4(cos(phase), sin(phase), 0.0, 0.0);\n" |
| "\n" |
| " gl_Position = centerPosition + vec4( 0.00, -0.1, 0.0, 0.0);\n" |
| " EmitVertex();\n" |
| " gl_Position = centerPosition + vec4(-0.05, 0.0, 0.0, 0.0);\n" |
| " EmitVertex();\n" |
| " gl_Position = centerPosition + vec4( 0.05, 0.0, 0.0, 0.0);\n" |
| " EmitVertex();\n" |
| "}\n"; |
| |
| return specializeShader(buf.str(), contextType); |
| } |
| |
| class GeometryShaderRenderTest : public TestCase |
| { |
| public: |
| enum Flag |
| { |
| FLAG_DRAW_INSTANCED = 1, |
| FLAG_USE_INDICES = 2, |
| FLAG_USE_RESTART_INDEX = 4, |
| }; |
| |
| GeometryShaderRenderTest (Context& context, const char* name, const char* desc, GLenum inputPrimitives, GLenum outputPrimitives, const char* dataAttributeName, int flags = 0); |
| virtual ~GeometryShaderRenderTest (void); |
| |
| void init (void); |
| void deinit (void); |
| |
| IterateResult iterate (void); |
| bool compare (void); |
| |
| virtual sglr::ShaderProgram& getProgram (void) = 0; |
| |
| protected: |
| virtual void genVertexAttribData (void); |
| void renderWithContext (sglr::Context& ctx, sglr::ShaderProgram& program, tcu::Surface& dstSurface); |
| virtual void preRender (sglr::Context& ctx, GLuint programID); |
| virtual void postRender (sglr::Context& ctx, GLuint programID); |
| |
| int m_numDrawVertices; |
| int m_numDrawInstances; |
| int m_vertexAttrDivisor; |
| |
| const GLenum m_inputPrimitives; |
| const GLenum m_outputPrimitives; |
| const char* const m_dataAttributeName; |
| const int m_flags; |
| |
| tcu::IVec2 m_viewportSize; |
| int m_interationCount; |
| |
| tcu::Surface* m_glResult; |
| tcu::Surface* m_refResult; |
| |
| sglr::ReferenceContextBuffers* m_refBuffers; |
| sglr::ReferenceContext* m_refContext; |
| sglr::Context* m_glContext; |
| |
| std::vector<tcu::Vec4> m_vertexPosData; |
| std::vector<tcu::Vec4> m_vertexAttrData; |
| std::vector<deUint16> m_indices; |
| }; |
| |
| GeometryShaderRenderTest::GeometryShaderRenderTest (Context& context, const char* name, const char* desc, GLenum inputPrimitives, GLenum outputPrimitives, const char* dataAttributeName, int flags) |
| : TestCase (context, name, desc) |
| , m_numDrawVertices (0) |
| , m_numDrawInstances (0) |
| , m_vertexAttrDivisor (0) |
| , m_inputPrimitives (inputPrimitives) |
| , m_outputPrimitives (outputPrimitives) |
| , m_dataAttributeName (dataAttributeName) |
| , m_flags (flags) |
| , m_viewportSize (TEST_CANVAS_SIZE, TEST_CANVAS_SIZE) |
| , m_interationCount (0) |
| , m_glResult (DE_NULL) |
| , m_refResult (DE_NULL) |
| , m_refBuffers (DE_NULL) |
| , m_refContext (DE_NULL) |
| , m_glContext (DE_NULL) |
| { |
| // Disallow instanced drawElements |
| DE_ASSERT(((m_flags & FLAG_DRAW_INSTANCED) == 0) || ((m_flags & FLAG_USE_INDICES) == 0)); |
| // Disallow restart without indices |
| DE_ASSERT(!(((m_flags & FLAG_USE_RESTART_INDEX) != 0) && ((m_flags & FLAG_USE_INDICES) == 0))); |
| } |
| |
| GeometryShaderRenderTest::~GeometryShaderRenderTest (void) |
| { |
| deinit(); |
| } |
| |
| void GeometryShaderRenderTest::init (void) |
| { |
| // requirements |
| if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader")) |
| TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_shader extension or higher context version."); |
| |
| // gen resources |
| { |
| sglr::ReferenceContextLimits limits; |
| |
| m_glResult = new tcu::Surface(m_viewportSize.x(), m_viewportSize.y()); |
| m_refResult = new tcu::Surface(m_viewportSize.x(), m_viewportSize.y()); |
| |
| m_refBuffers = new sglr::ReferenceContextBuffers(m_context.getRenderTarget().getPixelFormat(), m_context.getRenderTarget().getDepthBits(), 0, m_viewportSize.x(), m_viewportSize.y()); |
| m_refContext = new sglr::ReferenceContext(limits, m_refBuffers->getColorbuffer(), m_refBuffers->getDepthbuffer(), m_refBuffers->getStencilbuffer()); |
| m_glContext = new sglr::GLContext(m_context.getRenderContext(), m_testCtx.getLog(), sglr::GLCONTEXT_LOG_CALLS | sglr::GLCONTEXT_LOG_PROGRAMS, tcu::IVec4(0, 0, m_viewportSize.x(), m_viewportSize.y())); |
| } |
| } |
| |
| void GeometryShaderRenderTest::deinit (void) |
| { |
| delete m_glResult; |
| delete m_refResult; |
| |
| m_glResult = DE_NULL; |
| m_refResult = DE_NULL; |
| |
| delete m_refContext; |
| delete m_glContext; |
| delete m_refBuffers; |
| |
| m_refBuffers = DE_NULL; |
| m_refContext = DE_NULL; |
| m_glContext = DE_NULL; |
| } |
| |
| tcu::TestCase::IterateResult GeometryShaderRenderTest::iterate (void) |
| { |
| // init() must be called |
| DE_ASSERT(m_glContext); |
| DE_ASSERT(m_refContext); |
| |
| const int iteration = m_interationCount++; |
| |
| if (iteration == 0) |
| { |
| // Check requirements |
| const int width = m_context.getRenderTarget().getWidth(); |
| const int height = m_context.getRenderTarget().getHeight(); |
| |
| if (width < m_viewportSize.x() || height < m_viewportSize.y()) |
| throw tcu::NotSupportedError(std::string("Render target size must be at least ") + de::toString(m_viewportSize.x()) + "x" + de::toString(m_viewportSize.y())); |
| |
| // Gen data |
| genVertexAttribData(); |
| |
| return CONTINUE; |
| } |
| else if (iteration == 1) |
| { |
| // Render |
| sglr::ShaderProgram& program = getProgram(); |
| |
| renderWithContext(*m_glContext, program, *m_glResult); |
| renderWithContext(*m_refContext, program, *m_refResult); |
| |
| return CONTINUE; |
| } |
| else |
| { |
| if (compare()) |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| else |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image comparison failed"); |
| |
| return STOP; |
| } |
| } |
| |
| bool GeometryShaderRenderTest::compare (void) |
| { |
| using tcu::TestLog; |
| |
| if (m_context.getRenderTarget().getNumSamples() > 1) |
| { |
| return tcu::fuzzyCompare(m_testCtx.getLog(), "Compare Results", "Compare Results", m_refResult->getAccess(), m_glResult->getAccess(), 0.02f, tcu::COMPARE_LOG_RESULT); |
| } |
| else |
| { |
| tcu::Surface errorMask (m_viewportSize.x(), m_viewportSize.y()); |
| const tcu::RGBA green (0, 255, 0, 255); |
| const tcu::RGBA red (255, 0, 0, 255); |
| const int colorComponentThreshold = 20; |
| bool testResult = true; |
| |
| for (int x = 0; x < m_viewportSize.x(); ++x) |
| for (int y = 0; y < m_viewportSize.y(); ++y) |
| { |
| if (x == 0 || y == 0 || x + 1 == m_viewportSize.x() || y + 1 == m_viewportSize.y()) |
| { |
| // Mark edge pixels as correct since their neighbourhood is undefined |
| errorMask.setPixel(x, y, green); |
| } |
| else |
| { |
| const tcu::RGBA refcolor = m_refResult->getPixel(x, y); |
| bool found = false; |
| |
| // Got to find similar pixel near this pixel (3x3 kernel) |
| for (int dx = -1; dx <= 1; ++dx) |
| for (int dy = -1; dy <= 1; ++dy) |
| { |
| const tcu::RGBA testColor = m_glResult->getPixel(x + dx, y + dy); |
| const tcu::IVec4 colDiff = tcu::abs(testColor.toIVec() - refcolor.toIVec()); |
| |
| const int maxColDiff = de::max(de::max(colDiff.x(), colDiff.y()), colDiff.z()); // check RGB channels |
| |
| if (maxColDiff <= colorComponentThreshold) |
| found = true; |
| } |
| |
| if (!found) |
| testResult = false; |
| |
| errorMask.setPixel(x, y, (found) ? (green) : (red)); |
| } |
| } |
| |
| if (testResult) |
| { |
| m_testCtx.getLog() << TestLog::ImageSet("Compare result", "Result of rendering") |
| << TestLog::Image("Result", "Result", *m_glResult) |
| << TestLog::EndImageSet; |
| m_testCtx.getLog() << TestLog::Message << "Image compare ok." << TestLog::EndMessage; |
| } |
| else |
| { |
| m_testCtx.getLog() << TestLog::ImageSet("Compare result", "Result of rendering") |
| << TestLog::Image("Result", "Result", *m_glResult) |
| << TestLog::Image("Reference", "Reference", *m_refResult) |
| << TestLog::Image("ErrorMask", "Error mask", errorMask) |
| << TestLog::EndImageSet; |
| m_testCtx.getLog() << TestLog::Message << "Image compare failed." << TestLog::EndMessage; |
| } |
| |
| return testResult; |
| } |
| } |
| |
| void GeometryShaderRenderTest::genVertexAttribData (void) |
| { |
| // Create 1 X 2 grid in triangle strip adjacent - order |
| const float scale = 0.3f; |
| const tcu::Vec4 offset(-0.5f, -0.2f, 0.0f, 1.0f); |
| |
| m_vertexPosData.resize(12); |
| m_vertexPosData[ 0] = tcu::Vec4( 0, 0, 0.0f, 0.0f) * scale + offset; |
| m_vertexPosData[ 1] = tcu::Vec4(-1, -1, 0.0f, 0.0f) * scale + offset; |
| m_vertexPosData[ 2] = tcu::Vec4( 0, -1, 0.0f, 0.0f) * scale + offset; |
| m_vertexPosData[ 3] = tcu::Vec4( 1, 1, 0.0f, 0.0f) * scale + offset; |
| m_vertexPosData[ 4] = tcu::Vec4( 1, 0, 0.0f, 0.0f) * scale + offset; |
| m_vertexPosData[ 5] = tcu::Vec4( 0, -2, 0.0f, 0.0f) * scale + offset; |
| m_vertexPosData[ 6] = tcu::Vec4( 1, -1, 0.0f, 0.0f) * scale + offset; |
| m_vertexPosData[ 7] = tcu::Vec4( 2, 1, 0.0f, 0.0f) * scale + offset; |
| m_vertexPosData[ 8] = tcu::Vec4( 2, 0, 0.0f, 0.0f) * scale + offset; |
| m_vertexPosData[ 9] = tcu::Vec4( 1, -2, 0.0f, 0.0f) * scale + offset; |
| m_vertexPosData[10] = tcu::Vec4( 2, -1, 0.0f, 0.0f) * scale + offset; |
| m_vertexPosData[11] = tcu::Vec4( 3, 0, 0.0f, 0.0f) * scale + offset; |
| |
| // Red and white |
| m_vertexAttrData.resize(12); |
| for (int i = 0; i < 12; ++i) |
| m_vertexAttrData[i] = (i % 2 == 0) ? tcu::Vec4(1, 1, 1, 1) : tcu::Vec4(1, 0, 0, 1); |
| |
| m_numDrawVertices = 12; |
| } |
| |
| void GeometryShaderRenderTest::renderWithContext (sglr::Context& ctx, sglr::ShaderProgram& program, tcu::Surface& dstSurface) |
| { |
| #define CHECK_GL_CTX_ERRORS() glu::checkError(ctx.getError(), DE_NULL, __FILE__, __LINE__) |
| |
| const GLuint programId = ctx.createProgram(&program); |
| const GLint attrPosLoc = ctx.getAttribLocation(programId, "a_position"); |
| const GLint attrColLoc = ctx.getAttribLocation(programId, m_dataAttributeName); |
| GLuint vaoId = 0; |
| GLuint vertexPosBuf = 0; |
| GLuint vertexAttrBuf = 0; |
| GLuint elementArrayBuf = 0; |
| |
| ctx.genVertexArrays(1, &vaoId); |
| ctx.bindVertexArray(vaoId); |
| |
| if (attrPosLoc != -1) |
| { |
| ctx.genBuffers(1, &vertexPosBuf); |
| ctx.bindBuffer(GL_ARRAY_BUFFER, vertexPosBuf); |
| ctx.bufferData(GL_ARRAY_BUFFER, m_vertexPosData.size() * sizeof(tcu::Vec4), &m_vertexPosData[0], GL_STATIC_DRAW); |
| ctx.vertexAttribPointer(attrPosLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); |
| ctx.enableVertexAttribArray(attrPosLoc); |
| } |
| |
| if (attrColLoc != -1) |
| { |
| ctx.genBuffers(1, &vertexAttrBuf); |
| ctx.bindBuffer(GL_ARRAY_BUFFER, vertexAttrBuf); |
| ctx.bufferData(GL_ARRAY_BUFFER, m_vertexAttrData.size() * sizeof(tcu::Vec4), &m_vertexAttrData[0], GL_STATIC_DRAW); |
| ctx.vertexAttribPointer(attrColLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); |
| ctx.enableVertexAttribArray(attrColLoc); |
| |
| if (m_vertexAttrDivisor) |
| ctx.vertexAttribDivisor(attrColLoc, m_vertexAttrDivisor); |
| } |
| |
| if (m_flags & FLAG_USE_INDICES) |
| { |
| ctx.genBuffers(1, &elementArrayBuf); |
| ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementArrayBuf); |
| ctx.bufferData(GL_ELEMENT_ARRAY_BUFFER, m_indices.size() * sizeof(deUint16), &m_indices[0], GL_STATIC_DRAW); |
| } |
| |
| ctx.clearColor(0, 0, 0, 1); |
| ctx.clear(GL_COLOR_BUFFER_BIT); |
| |
| ctx.viewport(0, 0, m_viewportSize.x(), m_viewportSize.y()); |
| CHECK_GL_CTX_ERRORS(); |
| |
| ctx.useProgram(programId); |
| CHECK_GL_CTX_ERRORS(); |
| |
| preRender(ctx, programId); |
| CHECK_GL_CTX_ERRORS(); |
| |
| if (m_flags & FLAG_USE_RESTART_INDEX) |
| { |
| ctx.enable(GL_PRIMITIVE_RESTART_FIXED_INDEX); |
| CHECK_GL_CTX_ERRORS(); |
| } |
| |
| if (m_flags & FLAG_USE_INDICES) |
| ctx.drawElements(m_inputPrimitives, m_numDrawVertices, GL_UNSIGNED_SHORT, DE_NULL); |
| else if (m_flags & FLAG_DRAW_INSTANCED) |
| ctx.drawArraysInstanced(m_inputPrimitives, 0, m_numDrawVertices, m_numDrawInstances); |
| else |
| ctx.drawArrays(m_inputPrimitives, 0, m_numDrawVertices); |
| |
| CHECK_GL_CTX_ERRORS(); |
| |
| if (m_flags & FLAG_USE_RESTART_INDEX) |
| { |
| ctx.disable(GL_PRIMITIVE_RESTART_FIXED_INDEX); |
| CHECK_GL_CTX_ERRORS(); |
| } |
| |
| postRender(ctx, programId); |
| CHECK_GL_CTX_ERRORS(); |
| |
| ctx.useProgram(0); |
| |
| if (attrPosLoc != -1) |
| ctx.disableVertexAttribArray(attrPosLoc); |
| if (attrColLoc != -1) |
| ctx.disableVertexAttribArray(attrColLoc); |
| |
| if (vertexPosBuf) |
| ctx.deleteBuffers(1, &vertexPosBuf); |
| if (vertexAttrBuf) |
| ctx.deleteBuffers(1, &vertexAttrBuf); |
| if (elementArrayBuf) |
| ctx.deleteBuffers(1, &elementArrayBuf); |
| |
| ctx.deleteVertexArrays(1, &vaoId); |
| |
| CHECK_GL_CTX_ERRORS(); |
| |
| ctx.finish(); |
| ctx.readPixels(dstSurface, 0, 0, m_viewportSize.x(), m_viewportSize.y()); |
| |
| #undef CHECK_GL_CTX_ERRORS |
| } |
| |
| void GeometryShaderRenderTest::preRender (sglr::Context& ctx, GLuint programID) |
| { |
| DE_UNREF(ctx); |
| DE_UNREF(programID); |
| } |
| |
| void GeometryShaderRenderTest::postRender (sglr::Context& ctx, GLuint programID) |
| { |
| DE_UNREF(ctx); |
| DE_UNREF(programID); |
| } |
| |
| class GeometryExpanderRenderTest : public GeometryShaderRenderTest |
| { |
| public: |
| GeometryExpanderRenderTest (Context& context, const char* name, const char* desc, GLenum inputPrimitives, GLenum outputPrimitives); |
| virtual ~GeometryExpanderRenderTest (void); |
| |
| sglr::ShaderProgram& getProgram (void); |
| |
| private: |
| void init (void); |
| void deinit (void); |
| VertexExpanderShader* m_program; |
| }; |
| |
| GeometryExpanderRenderTest::GeometryExpanderRenderTest (Context& context, const char* name, const char* desc, GLenum inputPrimitives, GLenum outputPrimitives) |
| : GeometryShaderRenderTest (context, name, desc, inputPrimitives, outputPrimitives, "a_color") |
| , m_program (DE_NULL) |
| { |
| } |
| |
| GeometryExpanderRenderTest::~GeometryExpanderRenderTest (void) |
| { |
| } |
| |
| void GeometryExpanderRenderTest::init (void) |
| { |
| m_program = new VertexExpanderShader(m_context.getRenderContext().getType(), sglr::rr_util::mapGLGeometryShaderInputType(m_inputPrimitives), sglr::rr_util::mapGLGeometryShaderOutputType(m_outputPrimitives)); |
| |
| GeometryShaderRenderTest::init(); |
| } |
| |
| void GeometryExpanderRenderTest::deinit (void) |
| { |
| if (m_program) |
| { |
| delete m_program; |
| m_program = DE_NULL; |
| } |
| |
| GeometryShaderRenderTest::deinit(); |
| } |
| |
| sglr::ShaderProgram& GeometryExpanderRenderTest::getProgram (void) |
| { |
| return *m_program; |
| } |
| |
| class EmitTest : public GeometryShaderRenderTest |
| { |
| public: |
| EmitTest (Context& context, const char* name, const char* desc, int emitCountA, int endCountA, int emitCountB, int endCountB, GLenum outputType); |
| |
| sglr::ShaderProgram& getProgram (void); |
| private: |
| void init (void); |
| void deinit (void); |
| void genVertexAttribData (void); |
| |
| VertexEmitterShader* m_program; |
| int m_emitCountA; |
| int m_endCountA; |
| int m_emitCountB; |
| int m_endCountB; |
| GLenum m_outputType; |
| }; |
| |
| EmitTest::EmitTest (Context& context, const char* name, const char* desc, int emitCountA, int endCountA, int emitCountB, int endCountB, GLenum outputType) |
| : GeometryShaderRenderTest (context, name, desc, GL_POINTS, outputType, "a_color") |
| , m_program (DE_NULL) |
| , m_emitCountA (emitCountA) |
| , m_endCountA (endCountA) |
| , m_emitCountB (emitCountB) |
| , m_endCountB (endCountB) |
| , m_outputType (outputType) |
| { |
| } |
| |
| void EmitTest::init(void) |
| { |
| m_program = new VertexEmitterShader(m_context.getRenderContext().getType(), m_emitCountA, m_endCountA, m_emitCountB, m_endCountB, sglr::rr_util::mapGLGeometryShaderOutputType(m_outputType)); |
| |
| GeometryShaderRenderTest::init(); |
| } |
| |
| void EmitTest::deinit (void) |
| { |
| if (m_program) |
| { |
| delete m_program; |
| m_program = DE_NULL; |
| } |
| |
| GeometryShaderRenderTest::deinit(); |
| } |
| |
| sglr::ShaderProgram& EmitTest::getProgram (void) |
| { |
| return *m_program; |
| } |
| |
| void EmitTest::genVertexAttribData (void) |
| { |
| m_vertexPosData.resize(1); |
| m_vertexPosData[0] = tcu::Vec4(0, 0, 0, 1); |
| |
| m_vertexAttrData.resize(1); |
| m_vertexAttrData[0] = tcu::Vec4(1, 1, 1, 1); |
| |
| m_numDrawVertices = 1; |
| } |
| |
| class VaryingTest : public GeometryShaderRenderTest |
| { |
| public: |
| VaryingTest (Context& context, const char* name, const char* desc, int vertexOut, int geometryOut); |
| |
| sglr::ShaderProgram& getProgram (void); |
| private: |
| void init (void); |
| void deinit (void); |
| void genVertexAttribData (void); |
| |
| VertexVaryingShader* m_program; |
| int m_vertexOut; |
| int m_geometryOut; |
| }; |
| |
| VaryingTest::VaryingTest (Context& context, const char* name, const char* desc, int vertexOut, int geometryOut) |
| : GeometryShaderRenderTest (context, name, desc, GL_TRIANGLES, GL_TRIANGLE_STRIP, "a_color") |
| , m_program (DE_NULL) |
| , m_vertexOut (vertexOut) |
| , m_geometryOut (geometryOut) |
| { |
| } |
| |
| void VaryingTest::init (void) |
| { |
| m_program = new VertexVaryingShader(m_context.getRenderContext().getType(), m_vertexOut, m_geometryOut); |
| |
| GeometryShaderRenderTest::init(); |
| } |
| |
| void VaryingTest::deinit (void) |
| { |
| if (m_program) |
| { |
| delete m_program; |
| m_program = DE_NULL; |
| } |
| |
| GeometryShaderRenderTest::deinit(); |
| } |
| |
| sglr::ShaderProgram& VaryingTest::getProgram (void) |
| { |
| return *m_program; |
| } |
| |
| void VaryingTest::genVertexAttribData (void) |
| { |
| m_vertexPosData.resize(3); |
| m_vertexPosData[0] = tcu::Vec4(0.5f, 0.0f, 0.0f, 1.0f); |
| m_vertexPosData[1] = tcu::Vec4(0.0f, 0.5f, 0.0f, 1.0f); |
| m_vertexPosData[2] = tcu::Vec4(0.1f, 0.0f, 0.0f, 1.0f); |
| |
| m_vertexAttrData.resize(3); |
| m_vertexAttrData[0] = tcu::Vec4(0.7f, 0.4f, 0.6f, 1.0f); |
| m_vertexAttrData[1] = tcu::Vec4(0.9f, 0.2f, 0.5f, 1.0f); |
| m_vertexAttrData[2] = tcu::Vec4(0.1f, 0.8f, 0.3f, 1.0f); |
| |
| m_numDrawVertices = 3; |
| } |
| |
| class TriangleStripAdjacencyVertexCountTest : public GeometryExpanderRenderTest |
| { |
| public: |
| TriangleStripAdjacencyVertexCountTest (Context& context, const char* name, const char* desc, int numInputVertices); |
| |
| private: |
| void genVertexAttribData (void); |
| |
| int m_numInputVertices; |
| }; |
| |
| TriangleStripAdjacencyVertexCountTest::TriangleStripAdjacencyVertexCountTest (Context& context, const char* name, const char* desc, int numInputVertices) |
| : GeometryExpanderRenderTest (context, name, desc, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLE_STRIP) |
| , m_numInputVertices (numInputVertices) |
| { |
| } |
| |
| void TriangleStripAdjacencyVertexCountTest::genVertexAttribData (void) |
| { |
| this->GeometryShaderRenderTest::genVertexAttribData(); |
| m_numDrawVertices = m_numInputVertices; |
| } |
| |
| class NegativeDrawCase : public TestCase |
| { |
| public: |
| NegativeDrawCase (Context& context, const char* name, const char* desc, GLenum inputType, GLenum inputPrimitives); |
| ~NegativeDrawCase (void); |
| |
| void init (void); |
| void deinit (void); |
| |
| IterateResult iterate (void); |
| |
| private: |
| sglr::Context* m_ctx; |
| VertexExpanderShader* m_program; |
| GLenum m_inputType; |
| GLenum m_inputPrimitives; |
| }; |
| |
| NegativeDrawCase::NegativeDrawCase (Context& context, const char* name, const char* desc, GLenum inputType, GLenum inputPrimitives) |
| : TestCase (context, name, desc) |
| , m_ctx (DE_NULL) |
| , m_program (DE_NULL) |
| , m_inputType (inputType) |
| , m_inputPrimitives (inputPrimitives) |
| { |
| } |
| |
| NegativeDrawCase::~NegativeDrawCase (void) |
| { |
| deinit(); |
| } |
| |
| void NegativeDrawCase::init (void) |
| { |
| if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader")) |
| TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_shader extension or higher context version."); |
| |
| m_ctx = new sglr::GLContext(m_context.getRenderContext(), m_testCtx.getLog(), sglr::GLCONTEXT_LOG_CALLS | sglr::GLCONTEXT_LOG_PROGRAMS, tcu::IVec4(0, 0, 1, 1)); |
| m_program = new VertexExpanderShader(m_context.getRenderContext().getType() , sglr::rr_util::mapGLGeometryShaderInputType(m_inputType), rr::GEOMETRYSHADEROUTPUTTYPE_POINTS); |
| } |
| |
| void NegativeDrawCase::deinit (void) |
| { |
| delete m_ctx; |
| delete m_program; |
| |
| m_ctx = NULL; |
| m_program = DE_NULL; |
| } |
| |
| NegativeDrawCase::IterateResult NegativeDrawCase::iterate (void) |
| { |
| const GLuint programId = m_ctx->createProgram(m_program); |
| const GLint attrPosLoc = m_ctx->getAttribLocation(programId, "a_position"); |
| const tcu::Vec4 vertexPosData (0, 0, 0, 1); |
| |
| GLuint vaoId = 0; |
| GLuint vertexPosBuf = 0; |
| GLenum errorCode = 0; |
| |
| m_ctx->genVertexArrays(1, &vaoId); |
| m_ctx->bindVertexArray(vaoId); |
| |
| m_ctx->genBuffers(1, &vertexPosBuf); |
| m_ctx->bindBuffer(GL_ARRAY_BUFFER, vertexPosBuf); |
| m_ctx->bufferData(GL_ARRAY_BUFFER, sizeof(tcu::Vec4), vertexPosData.m_data, GL_STATIC_DRAW); |
| m_ctx->vertexAttribPointer(attrPosLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); |
| m_ctx->enableVertexAttribArray(attrPosLoc); |
| |
| m_ctx->clearColor(0, 0, 0, 1); |
| m_ctx->clear(GL_COLOR_BUFFER_BIT); |
| |
| m_ctx->viewport(0, 0, 1, 1); |
| |
| m_ctx->useProgram(programId); |
| |
| // no errors before |
| glu::checkError(m_ctx->getError(), "", __FILE__, __LINE__); |
| |
| m_ctx->drawArrays(m_inputPrimitives, 0, 1); |
| |
| errorCode = m_ctx->getError(); |
| if (errorCode != GL_INVALID_OPERATION) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << "Expected GL_INVALID_OPERATION, got " << glu::getErrorStr(errorCode) << tcu::TestLog::EndMessage; |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got wrong error code"); |
| } |
| else |
| { |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| } |
| |
| m_ctx->useProgram(0); |
| |
| m_ctx->disableVertexAttribArray(attrPosLoc); |
| m_ctx->deleteBuffers(1, &vertexPosBuf); |
| |
| m_ctx->deleteVertexArrays(1, &vaoId); |
| |
| return STOP; |
| } |
| |
| class OutputCountCase : public GeometryShaderRenderTest |
| { |
| public: |
| OutputCountCase (Context& context, const char* name, const char* desc, const OutputCountPatternSpec&); |
| private: |
| void init (void); |
| void deinit (void); |
| |
| sglr::ShaderProgram& getProgram (void); |
| void genVertexAttribData (void); |
| |
| const int m_primitiveCount; |
| OutputCountShader* m_program; |
| OutputCountPatternSpec m_spec; |
| }; |
| |
| OutputCountCase::OutputCountCase (Context& context, const char* name, const char* desc, const OutputCountPatternSpec& spec) |
| : GeometryShaderRenderTest (context, name, desc, GL_POINTS, GL_TRIANGLE_STRIP, "a_color") |
| , m_primitiveCount ((int)spec.pattern.size()) |
| , m_program (DE_NULL) |
| , m_spec (spec) |
| { |
| } |
| |
| void OutputCountCase::init (void) |
| { |
| // Check requirements and adapt to them |
| { |
| const int componentsPerVertex = 4 + 4; // vec4 pos, vec4 color |
| const int testVertices = *std::max_element(m_spec.pattern.begin(), m_spec.pattern.end()); |
| glw::GLint maxVertices = 0; |
| glw::GLint maxComponents = 0; |
| |
| // check the extension before querying anything |
| if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader")) |
| TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_shader extension or higher context version."); |
| |
| m_context.getRenderContext().getFunctions().getIntegerv(GL_MAX_GEOMETRY_OUTPUT_VERTICES, &maxVertices); |
| m_context.getRenderContext().getFunctions().getIntegerv(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, &maxComponents); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "GL_MAX_GEOMETRY_OUTPUT_VERTICES = " << maxVertices << tcu::TestLog::EndMessage; |
| m_testCtx.getLog() << tcu::TestLog::Message << "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = " << maxComponents << tcu::TestLog::EndMessage; |
| m_testCtx.getLog() << tcu::TestLog::Message << "Components per vertex = " << componentsPerVertex << tcu::TestLog::EndMessage; |
| |
| if (testVertices == -1) |
| { |
| // "max vertices"-case |
| DE_ASSERT((int)m_spec.pattern.size() == 1); |
| m_spec.pattern[0] = de::min(maxVertices, maxComponents / componentsPerVertex); |
| |
| // make sure size is dividable by 2, as OutputShader requires |
| m_spec.pattern[0] = m_spec.pattern[0] & ~0x00000001; |
| |
| if (m_spec.pattern[0] == 0) |
| throw tcu::InternalError("Pattern size is invalid."); |
| } |
| else |
| { |
| // normal case |
| if (testVertices > maxVertices) |
| throw tcu::NotSupportedError(de::toString(testVertices) + " output vertices required."); |
| if (testVertices * componentsPerVertex > maxComponents) |
| throw tcu::NotSupportedError(de::toString(testVertices * componentsPerVertex) + " output components required."); |
| } |
| } |
| |
| // Log what the test tries to do |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Rendering " << (int)m_spec.pattern.size() << " row(s).\nOne geometry shader invocation generates one row.\nRow sizes:" << tcu::TestLog::EndMessage; |
| for (int ndx = 0; ndx < (int)m_spec.pattern.size(); ++ndx) |
| m_testCtx.getLog() << tcu::TestLog::Message << "Row " << ndx << ": " << m_spec.pattern[ndx] << " vertices." << tcu::TestLog::EndMessage; |
| |
| // Gen shader |
| DE_ASSERT(!m_program); |
| m_program = new OutputCountShader(m_context.getRenderContext().getType(), m_spec); |
| |
| // Case init |
| GeometryShaderRenderTest::init(); |
| } |
| |
| void OutputCountCase::deinit (void) |
| { |
| if (m_program) |
| { |
| delete m_program; |
| m_program = DE_NULL; |
| } |
| |
| GeometryShaderRenderTest::deinit(); |
| } |
| |
| sglr::ShaderProgram& OutputCountCase::getProgram (void) |
| { |
| return *m_program; |
| } |
| |
| void OutputCountCase::genVertexAttribData (void) |
| { |
| m_vertexPosData.resize(m_primitiveCount); |
| m_vertexAttrData.resize(m_primitiveCount); |
| |
| for (int ndx = 0; ndx < m_primitiveCount; ++ndx) |
| { |
| m_vertexPosData[ndx] = tcu::Vec4(-1.0f, ((float)ndx) / (float)m_primitiveCount * 2.0f - 1.0f, 0.0f, 1.0f); |
| m_vertexAttrData[ndx] = (ndx % 2 == 0) ? tcu::Vec4(1, 1, 1, 1) : tcu::Vec4(1, 0, 0, 1); |
| } |
| |
| m_numDrawVertices = m_primitiveCount; |
| } |
| |
| class BuiltinVariableRenderTest : public GeometryShaderRenderTest |
| { |
| public: |
| BuiltinVariableRenderTest (Context& context, const char* name, const char* desc, BuiltinVariableShader::VariableTest test, int flags = 0); |
| |
| private: |
| void init (void); |
| void deinit (void); |
|