| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES 3.1 Module |
| * ------------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Functional Tests. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "es31fFunctionalTests.hpp" |
| |
| #include "glsShaderLibrary.hpp" |
| #include "es31fBasicComputeShaderTests.hpp" |
| #include "es31fComputeShaderBuiltinVarTests.hpp" |
| #include "es31fDrawTests.hpp" |
| #include "es31fShaderSharedVarTests.hpp" |
| #include "es31fAtomicCounterTests.hpp" |
| #include "es31fShaderAtomicOpTests.hpp" |
| #include "es31fShaderImageLoadStoreTests.hpp" |
| #include "es31fTessellationTests.hpp" |
| #include "es31fSSBOLayoutTests.hpp" |
| #include "es31fSSBOArrayLengthTests.hpp" |
| #include "es31fShaderCommonFunctionTests.hpp" |
| #include "es31fShaderPackingFunctionTests.hpp" |
| #include "es31fShaderIntegerFunctionTests.hpp" |
| #include "es31fStencilTexturingTests.hpp" |
| #include "es31fShaderTextureSizeTests.hpp" |
| #include "es31fShaderStateQueryTests.hpp" |
| #include "es31fLayoutBindingTests.hpp" |
| #include "es31fTextureLevelStateQueryTests.hpp" |
| #include "es31fIntegerStateQueryTests.hpp" |
| #include "es31fInternalFormatQueryTests.hpp" |
| #include "es31fBooleanStateQueryTests.hpp" |
| #include "es31fIndexedStateQueryTests.hpp" |
| #include "es31fTextureStateQueryTests.hpp" |
| #include "es31fFramebufferDefaultStateQueryTests.hpp" |
| #include "es31fProgramPipelineStateQueryTests.hpp" |
| #include "es31fProgramStateQueryTests.hpp" |
| #include "es31fSamplerStateQueryTests.hpp" |
| #include "es31fTextureFilteringTests.hpp" |
| #include "es31fTextureFormatTests.hpp" |
| #include "es31fTextureSpecificationTests.hpp" |
| #include "es31fTextureMultisampleTests.hpp" |
| #include "es31fMultisampleTests.hpp" |
| #include "es31fSynchronizationTests.hpp" |
| #include "es31fGeometryShaderTests.hpp" |
| #include "es31fSampleShadingTests.hpp" |
| #include "es31fSampleVariableTests.hpp" |
| #include "es31fIndirectComputeDispatchTests.hpp" |
| #include "es31fVertexAttributeBindingTests.hpp" |
| #include "es31fVertexAttributeBindingStateQueryTests.hpp" |
| #include "es31fShaderMultisampleInterpolationTests.hpp" |
| #include "es31fShaderMultisampleInterpolationStateQueryTests.hpp" |
| #include "es31fProgramUniformTests.hpp" |
| #include "es31fOpaqueTypeIndexingTests.hpp" |
| #include "es31fAdvancedBlendTests.hpp" |
| #include "es31fSeparateShaderTests.hpp" |
| #include "es31fUniformLocationTests.hpp" |
| #include "es31fBuiltinPrecisionTests.hpp" |
| #include "es31fTessellationGeometryInteractionTests.hpp" |
| #include "es31fUniformBlockTests.hpp" |
| #include "es31fDebugTests.hpp" |
| #include "es31fFboColorbufferTests.hpp" |
| #include "es31fFboNoAttachmentTests.hpp" |
| #include "es31fFboSRGBWriteControlTests.hpp" |
| #include "es31fProgramInterfaceQueryTests.hpp" |
| #include "es31fTextureGatherTests.hpp" |
| #include "es31fTextureFormatTests.hpp" |
| #include "es31fTextureBufferTests.hpp" |
| #include "es31fTextureBorderClampTests.hpp" |
| #include "es31fShaderBuiltinConstantTests.hpp" |
| #include "es31fShaderHelperInvocationTests.hpp" |
| #include "es31fPrimitiveBoundingBoxTests.hpp" |
| #include "es31fAndroidExtensionPackES31ATests.hpp" |
| #include "es31fCopyImageTests.hpp" |
| #include "es31fDrawBuffersIndexedTests.hpp" |
| #include "es31fDefaultVertexArrayObjectTests.hpp" |
| #include "es31fSRGBDecodeTests.hpp" |
| #include "es31fDrawElementsBaseVertexTests.hpp" |
| #include "es31fShaderFramebufferFetchTests.hpp" |
| #include "es31fShaderUniformIntegerFunctionTests.hpp" |
| |
| namespace deqp |
| { |
| namespace gles31 |
| { |
| namespace Functional |
| { |
| |
| class ShaderLibraryTest : public TestCaseGroup |
| { |
| public: |
| ShaderLibraryTest (Context& context, const char* filename, const char* name, const char* description) |
| : TestCaseGroup (context, name, description) |
| , m_filename (filename) |
| { |
| } |
| |
| void init (void) |
| { |
| gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo()); |
| std::string fileName = m_filename; |
| std::vector<tcu::TestNode*> children = shaderLibrary.loadShaderFile(fileName.c_str()); |
| |
| for (int i = 0; i < (int)children.size(); i++) |
| addChild(children[i]); |
| } |
| |
| private: |
| const std::string m_filename; |
| }; |
| |
| class ShaderLibraryGroup : public TestCaseGroup |
| { |
| public: |
| struct File |
| { |
| const char* fileName; |
| const char* testName; |
| const char* description; |
| }; |
| |
| ShaderLibraryGroup (Context& context, const char* name, const char* description, int numFiles, const File* files) |
| : TestCaseGroup (context, name, description) |
| , m_numFiles (numFiles) |
| , m_files (files) |
| {} |
| |
| void init (void) |
| { |
| for (int ndx = 0; ndx < m_numFiles; ++ndx) |
| addChild(new ShaderLibraryTest(m_context, m_files[ndx].fileName, m_files[ndx].testName, m_files[ndx].description)); |
| } |
| |
| private: |
| const int m_numFiles; |
| const File* const m_files; |
| }; |
| |
| class ShaderBuiltinVarTests : public TestCaseGroup |
| { |
| public: |
| ShaderBuiltinVarTests (Context& context) |
| : TestCaseGroup(context, "builtin_var", "Shader Built-in Variable Tests") |
| { |
| } |
| |
| void init (void) |
| { |
| addChild(new ComputeShaderBuiltinVarTests(m_context)); |
| } |
| }; |
| |
| class ShaderBuiltinFunctionTests : public TestCaseGroup |
| { |
| public: |
| ShaderBuiltinFunctionTests (Context& context) |
| : TestCaseGroup(context, "builtin_functions", "Built-in Function Tests") |
| { |
| } |
| |
| void init (void) |
| { |
| addChild(new ShaderCommonFunctionTests (m_context)); |
| addChild(new ShaderPackingFunctionTests (m_context)); |
| addChild(new ShaderIntegerFunctionTests (m_context)); |
| addChild(new ShaderUniformIntegerFunctionTests (m_context)); |
| addChild(new ShaderTextureSizeTests (m_context)); |
| addChild(createBuiltinPrecisionTests (m_context)); |
| } |
| }; |
| |
| class ShaderLinkageTests : public TestCaseGroup |
| { |
| public: |
| ShaderLinkageTests (Context& context) |
| : TestCaseGroup(context, "linkage", "Linkage Tests") |
| { |
| } |
| |
| void init (void) |
| { |
| static const ShaderLibraryGroup::File s_filesES31[] = |
| { |
| { "shaders/es31/declarations.test", "declarations", "Declarations" }, |
| { "shaders/es31/linkage_geometry.test", "geometry", "Geometry shader" }, |
| { "shaders/es31/linkage_tessellation.test", "tessellation", "Tessellation shader" }, |
| { "shaders/es31/linkage_tessellation_geometry.test", "tessellation_geometry", "Tessellation and geometry shader" }, |
| { "shaders/es31/linkage_shader_storage_block.test", "shader_storage_block", "Shader storage blocks" }, |
| { "shaders/es31/linkage_io_block.test", "io_block", "Shader io blocks" }, |
| { "shaders/es31/linkage_uniform.test", "uniform", "Uniform linkage" }, |
| }; |
| static const ShaderLibraryGroup::File s_filesES32[] = |
| { |
| { "shaders/es32/linkage_geometry.test", "geometry", "Geometry shader" }, |
| { "shaders/es32/linkage_tessellation.test", "tessellation", "Tessellation shader" }, |
| { "shaders/es32/linkage_tessellation_geometry.test", "tessellation_geometry", "Tessellation and geometry shader" }, |
| { "shaders/es32/linkage_shader_storage_block.test", "shader_storage_block", "Shader storage blocks" }, |
| { "shaders/es32/linkage_io_block.test", "io_block", "Shader io blocks" }, |
| { "shaders/es32/linkage_uniform.test", "uniform", "Uniform linkage" }, |
| }; |
| |
| addChild(new ShaderLibraryGroup(m_context, "es31", "GLSL ES 3.1 Linkage", DE_LENGTH_OF_ARRAY(s_filesES31), s_filesES31)); |
| addChild(new ShaderLibraryGroup(m_context, "es32", "GLSL ES 3.2 Linkage", DE_LENGTH_OF_ARRAY(s_filesES32), s_filesES32)); |
| } |
| }; |
| |
| class ShaderTests : public TestCaseGroup |
| { |
| public: |
| ShaderTests (Context& context) |
| : TestCaseGroup(context, "shaders", "Shading Language Tests") |
| { |
| } |
| |
| void init (void) |
| { |
| addChild(new ShaderBuiltinVarTests (m_context)); |
| addChild(new ShaderBuiltinFunctionTests (m_context)); |
| addChild(new SampleVariableTests (m_context)); |
| addChild(new ShaderMultisampleInterpolationTests(m_context)); |
| addChild(new OpaqueTypeIndexingTests (m_context)); |
| |
| { |
| static const ShaderLibraryGroup::File s_functionFiles[] = |
| { |
| { "shaders/es31/functions.test", "es31", "GLSL ES 3.1 Function Tests" }, |
| { "shaders/es32/functions.test", "es32", "GLSL ES 3.2 Function Tests" }, |
| }; |
| addChild(new ShaderLibraryGroup(m_context, "functions", "Function Tests", DE_LENGTH_OF_ARRAY(s_functionFiles), s_functionFiles)); |
| } |
| |
| { |
| static const ShaderLibraryGroup::File s_arraysFiles[] = |
| { |
| { "shaders/es31/arrays.test", "es31", "GLSL ES 3.1 Array Tests" }, |
| { "shaders/es32/arrays.test", "es32", "GLSL ES 3.2 Array Tests" }, |
| }; |
| addChild(new ShaderLibraryGroup(m_context, "arrays", "Array Tests", DE_LENGTH_OF_ARRAY(s_arraysFiles), s_arraysFiles)); |
| } |
| |
| { |
| static const ShaderLibraryGroup::File s_arraysOfArraysFiles[] = |
| { |
| { "shaders/es31/arrays_of_arrays.test", "es31", "GLSL ES 3.1 Arrays of Arrays Tests" }, |
| { "shaders/es32/arrays_of_arrays.test", "es32", "GLSL ES 3.2 Arrays of Arrays Tests" }, |
| }; |
| addChild(new ShaderLibraryGroup(m_context, "arrays_of_arrays", "Arrays of Arras Tests", DE_LENGTH_OF_ARRAY(s_arraysOfArraysFiles), s_arraysOfArraysFiles)); |
| } |
| |
| addChild(new ShaderLinkageTests (m_context)); |
| addChild(new ShaderBuiltinConstantTests (m_context)); |
| addChild(new ShaderHelperInvocationTests (m_context)); |
| |
| { |
| static const ShaderLibraryGroup::File s_implicitConversionsFiles[] = |
| { |
| { "shaders/es31/implicit_conversions.test", "es31", "GLSL ES 3.1 GL_EXT_shader_implicit_conversions Tests" }, |
| { "shaders/es32/implicit_conversions.test", "es32", "GLSL ES 3.2 GL_EXT_shader_implicit_conversions Tests" }, |
| }; |
| addChild(new ShaderLibraryGroup(m_context, "implicit_conversions", "GL_EXT_shader_implicit_conversions Tests", DE_LENGTH_OF_ARRAY(s_implicitConversionsFiles), s_implicitConversionsFiles)); |
| } |
| |
| { |
| static const ShaderLibraryGroup::File s_uniformBlockFiles[] = |
| { |
| { "shaders/es31/uniform_block.test", "es31", "GLSL ES 3.1 Uniform block tests" }, |
| { "shaders/es32/uniform_block.test", "es32", "GLSL ES 3.2 Uniform block tests" }, |
| }; |
| addChild(new ShaderLibraryGroup(m_context, "uniform_block", "Uniform block tests", DE_LENGTH_OF_ARRAY(s_uniformBlockFiles), s_uniformBlockFiles)); |
| } |
| |
| addChild(new ShaderFramebufferFetchTests (m_context)); |
| } |
| }; |
| |
| class ComputeTests : public TestCaseGroup |
| { |
| public: |
| ComputeTests (Context& context) |
| : TestCaseGroup(context, "compute", "Compute Shader Tests") |
| { |
| } |
| |
| void init (void) |
| { |
| addChild(new BasicComputeShaderTests (m_context)); |
| addChild(new ShaderSharedVarTests (m_context)); |
| addChild(new IndirectComputeDispatchTests (m_context)); |
| } |
| }; |
| |
| class SSBOTests : public TestCaseGroup |
| { |
| public: |
| SSBOTests (Context& context) |
| : TestCaseGroup(context, "ssbo", "Shader Storage Buffer Object Tests") |
| { |
| } |
| |
| void init (void) |
| { |
| addChild(new SSBOLayoutTests (m_context)); |
| addChild(new ShaderAtomicOpTests (m_context, "atomic", ATOMIC_OPERAND_BUFFER_VARIABLE)); |
| addChild(new SSBOArrayLengthTests (m_context)); |
| } |
| }; |
| |
| class TextureTests : public TestCaseGroup |
| { |
| public: |
| TextureTests (Context& context) |
| : TestCaseGroup(context, "texture", "Texture tests") |
| { |
| } |
| |
| void init (void) |
| { |
| addChild(new TextureFilteringTests (m_context)); |
| addChild(new TextureFormatTests (m_context)); |
| addChild(new TextureSpecificationTests (m_context)); |
| addChild(new TextureMultisampleTests (m_context)); |
| addChild(new TextureGatherTests (m_context)); |
| addChild(createTextureBufferTests (m_context)); |
| addChild(new TextureBorderClampTests (m_context)); |
| } |
| }; |
| |
| class StateQueryTests : public TestCaseGroup |
| { |
| public: |
| StateQueryTests (Context& context) |
| : TestCaseGroup(context, "state_query", "State query tests") |
| { |
| } |
| |
| void init (void) |
| { |
| addChild(new BooleanStateQueryTests (m_context)); |
| addChild(new IntegerStateQueryTests (m_context)); |
| addChild(new IndexedStateQueryTests (m_context)); |
| addChild(new TextureStateQueryTests (m_context)); |
| addChild(new TextureLevelStateQueryTests (m_context)); |
| addChild(new SamplerStateQueryTests (m_context)); |
| addChild(new ShaderStateQueryTests (m_context)); |
| addChild(new InternalFormatQueryTests (m_context)); |
| addChild(new VertexAttributeBindingStateQueryTests (m_context)); |
| addChild(new ShaderMultisampleInterpolationStateQueryTests (m_context)); |
| addChild(new FramebufferDefaultStateQueryTests (m_context)); |
| addChild(new ProgramStateQueryTests (m_context)); |
| addChild(new ProgramPipelineStateQueryTests (m_context)); |
| } |
| }; |
| |
| class FboTests : public TestCaseGroup |
| { |
| public: |
| FboTests (Context& context) |
| : TestCaseGroup(context, "fbo", "Framebuffer Object Tests") |
| { |
| } |
| |
| void init (void) |
| { |
| addChild(new FboColorTests (m_context)); |
| addChild(createFboNoAttachmentTests (m_context)); |
| addChild(createFboNoAttachmentCompletenessTests (m_context)); |
| addChild(new FboSRGBWriteControlTests (m_context)); |
| } |
| }; |
| |
| class SRGBTextureDecodeTests : public TestCaseGroup |
| { |
| public: |
| SRGBTextureDecodeTests (Context& context) |
| : TestCaseGroup (context, "srgb_texture_decode", "GL_EXT_texture_sRGB_decode tests") |
| { |
| } |
| |
| void init (void) |
| { |
| addChild(new SRGBDecodeTests (m_context)); |
| } |
| }; |
| |
| FunctionalTests::FunctionalTests (Context& context) |
| : TestCaseGroup(context, "functional", "Functionality Tests") |
| { |
| } |
| |
| FunctionalTests::~FunctionalTests (void) |
| { |
| } |
| |
| void FunctionalTests::init (void) |
| { |
| addChild(new ShaderTests (m_context)); |
| addChild(new ComputeTests (m_context)); |
| addChild(new DrawTests (m_context)); |
| addChild(new TessellationTests (m_context)); |
| addChild(new SSBOTests (m_context)); |
| addChild(new UniformBlockTests (m_context)); |
| addChild(new ShaderImageLoadStoreTests (m_context)); |
| addChild(new AtomicCounterTests (m_context)); |
| addChild(new StencilTexturingTests (m_context)); |
| addChild(new TextureTests (m_context)); |
| addChild(new StateQueryTests (m_context)); |
| addChild(new MultisampleTests (m_context)); |
| addChild(new SynchronizationTests (m_context)); |
| addChild(new GeometryShaderTests (m_context)); |
| addChild(new SampleShadingTests (m_context)); |
| addChild(new VertexAttributeBindingTests (m_context)); |
| addChild(new ProgramUniformTests (m_context)); |
| addChild(new AdvancedBlendTests (m_context)); |
| addChild(createSeparateShaderTests (m_context)); |
| addChild(new UniformLocationTests (m_context)); |
| addChild(new TessellationGeometryInteractionTests (m_context)); |
| addChild(new DebugTests (m_context)); |
| addChild(new FboTests (m_context)); |
| addChild(new ProgramInterfaceQueryTests (m_context)); |
| addChild(new LayoutBindingTests (m_context)); |
| addChild(new PrimitiveBoundingBoxTests (m_context)); |
| addChild(new AndroidExtensionPackES31ATests (m_context)); |
| addChild(createCopyImageTests (m_context)); |
| addChild(createDrawBuffersIndexedTests (m_context)); |
| addChild(new DefaultVertexArrayObjectTests (m_context)); |
| addChild(new SRGBTextureDecodeTests (m_context)); |
| addChild(new DrawElementsBaseVertexTests (m_context)); |
| } |
| |
| } // Functional |
| } // gles31 |
| } // deqp |