| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES 3.1 Module |
| * ------------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Copy image tests for GL_EXT_copy_image. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "es31fCopyImageTests.hpp" |
| |
| #include "tes31TestCase.hpp" |
| |
| #include "glsTextureTestUtil.hpp" |
| |
| #include "gluContextInfo.hpp" |
| #include "gluObjectWrapper.hpp" |
| #include "gluRenderContext.hpp" |
| #include "gluStrUtil.hpp" |
| #include "gluTextureUtil.hpp" |
| #include "gluPixelTransfer.hpp" |
| |
| #include "glwEnums.hpp" |
| #include "glwFunctions.hpp" |
| |
| #include "tcuCompressedTexture.hpp" |
| #include "tcuFloat.hpp" |
| #include "tcuImageCompare.hpp" |
| #include "tcuTestLog.hpp" |
| #include "tcuTexture.hpp" |
| #include "tcuTextureUtil.hpp" |
| #include "tcuVector.hpp" |
| #include "tcuVectorUtil.hpp" |
| #include "tcuSeedBuilder.hpp" |
| #include "tcuResultCollector.hpp" |
| |
| #include "deArrayBuffer.hpp" |
| #include "deFloat16.h" |
| #include "deRandom.hpp" |
| #include "deStringUtil.hpp" |
| #include "deUniquePtr.hpp" |
| #include "deArrayUtil.hpp" |
| |
| #include <map> |
| #include <string> |
| #include <vector> |
| |
| using namespace deqp::gls::TextureTestUtil; |
| using namespace glu::TextureTestUtil; |
| |
| using tcu::Float; |
| using tcu::IVec2; |
| using tcu::IVec3; |
| using tcu::IVec4; |
| using tcu::Sampler; |
| using tcu::ScopedLogSection; |
| using tcu::TestLog; |
| using tcu::Vec4; |
| using tcu::SeedBuilder; |
| |
| using de::ArrayBuffer; |
| |
| using std::map; |
| using std::string; |
| using std::vector; |
| using std::pair; |
| |
| namespace deqp |
| { |
| namespace gles31 |
| { |
| namespace Functional |
| { |
| namespace |
| { |
| |
| enum ViewClass |
| { |
| VIEWCLASS_128_BITS = 0, |
| VIEWCLASS_96_BITS, |
| VIEWCLASS_64_BITS, |
| VIEWCLASS_48_BITS, |
| VIEWCLASS_32_BITS, |
| VIEWCLASS_24_BITS, |
| VIEWCLASS_16_BITS, |
| VIEWCLASS_8_BITS, |
| |
| VIEWCLASS_EAC_R11, |
| VIEWCLASS_EAC_RG11, |
| VIEWCLASS_ETC2_RGB, |
| VIEWCLASS_ETC2_RGBA, |
| VIEWCLASS_ETC2_EAC_RGBA, |
| VIEWCLASS_ASTC_4x4_RGBA, |
| VIEWCLASS_ASTC_5x4_RGBA, |
| VIEWCLASS_ASTC_5x5_RGBA, |
| VIEWCLASS_ASTC_6x5_RGBA, |
| VIEWCLASS_ASTC_6x6_RGBA, |
| VIEWCLASS_ASTC_8x5_RGBA, |
| VIEWCLASS_ASTC_8x6_RGBA, |
| VIEWCLASS_ASTC_8x8_RGBA, |
| VIEWCLASS_ASTC_10x5_RGBA, |
| VIEWCLASS_ASTC_10x6_RGBA, |
| VIEWCLASS_ASTC_10x8_RGBA, |
| VIEWCLASS_ASTC_10x10_RGBA, |
| VIEWCLASS_ASTC_12x10_RGBA, |
| VIEWCLASS_ASTC_12x12_RGBA |
| }; |
| |
| enum Verify |
| { |
| VERIFY_NONE = 0, |
| VERIFY_COMPARE_REFERENCE |
| }; |
| |
| const char* viewClassToName (ViewClass viewClass) |
| { |
| switch (viewClass) |
| { |
| case VIEWCLASS_128_BITS: return "viewclass_128_bits"; |
| case VIEWCLASS_96_BITS: return "viewclass_96_bits"; |
| case VIEWCLASS_64_BITS: return "viewclass_64_bits"; |
| case VIEWCLASS_48_BITS: return "viewclass_48_bits"; |
| case VIEWCLASS_32_BITS: return "viewclass_32_bits"; |
| case VIEWCLASS_24_BITS: return "viewclass_24_bits"; |
| case VIEWCLASS_16_BITS: return "viewclass_16_bits"; |
| case VIEWCLASS_8_BITS: return "viewclass_8_bits"; |
| case VIEWCLASS_EAC_R11: return "viewclass_eac_r11"; |
| case VIEWCLASS_EAC_RG11: return "viewclass_eac_rg11"; |
| case VIEWCLASS_ETC2_RGB: return "viewclass_etc2_rgb"; |
| case VIEWCLASS_ETC2_RGBA: return "viewclass_etc2_rgba"; |
| case VIEWCLASS_ETC2_EAC_RGBA: return "viewclass_etc2_eac_rgba"; |
| case VIEWCLASS_ASTC_4x4_RGBA: return "viewclass_astc_4x4_rgba"; |
| case VIEWCLASS_ASTC_5x4_RGBA: return "viewclass_astc_5x4_rgba"; |
| case VIEWCLASS_ASTC_5x5_RGBA: return "viewclass_astc_5x5_rgba"; |
| case VIEWCLASS_ASTC_6x5_RGBA: return "viewclass_astc_6x5_rgba"; |
| case VIEWCLASS_ASTC_6x6_RGBA: return "viewclass_astc_6x6_rgba"; |
| case VIEWCLASS_ASTC_8x5_RGBA: return "viewclass_astc_8x5_rgba"; |
| case VIEWCLASS_ASTC_8x6_RGBA: return "viewclass_astc_8x6_rgba"; |
| case VIEWCLASS_ASTC_8x8_RGBA: return "viewclass_astc_8x8_rgba"; |
| case VIEWCLASS_ASTC_10x5_RGBA: return "viewclass_astc_10x5_rgba"; |
| case VIEWCLASS_ASTC_10x6_RGBA: return "viewclass_astc_10x6_rgba"; |
| case VIEWCLASS_ASTC_10x8_RGBA: return "viewclass_astc_10x8_rgba"; |
| case VIEWCLASS_ASTC_10x10_RGBA: return "viewclass_astc_10x10_rgba"; |
| case VIEWCLASS_ASTC_12x10_RGBA: return "viewclass_astc_12x10_rgba"; |
| case VIEWCLASS_ASTC_12x12_RGBA: return "viewclass_astc_12x12_rgba"; |
| |
| default: |
| DE_ASSERT(false); |
| return NULL; |
| } |
| } |
| |
| const char* targetToName (deUint32 target) |
| { |
| switch (target) |
| { |
| case GL_RENDERBUFFER: return "renderbuffer"; |
| case GL_TEXTURE_2D: return "texture2d"; |
| case GL_TEXTURE_3D: return "texture3d"; |
| case GL_TEXTURE_2D_ARRAY: return "texture2d_array"; |
| case GL_TEXTURE_CUBE_MAP: return "cubemap"; |
| |
| default: |
| DE_ASSERT(false); |
| return NULL; |
| } |
| } |
| |
| string formatToName (deUint32 format) |
| { |
| string enumName; |
| |
| if (glu::isCompressedFormat(format)) |
| enumName = glu::getCompressedTextureFormatStr(format).toString().substr(14); // Strip GL_COMPRESSED_ |
| else |
| enumName = glu::getUncompressedTextureFormatStr(format).toString().substr(3); // Strip GL_ |
| |
| return de::toLower(enumName); |
| } |
| |
| bool isFloatFormat (deUint32 format) |
| { |
| if (glu::isCompressedFormat(format)) |
| return false; |
| else |
| return tcu::getTextureChannelClass(glu::mapGLInternalFormat(format).type) == tcu::TEXTURECHANNELCLASS_FLOATING_POINT; |
| } |
| |
| bool isUintFormat (deUint32 format) |
| { |
| if (glu::isCompressedFormat(format)) |
| return false; |
| else |
| return tcu::getTextureChannelClass(glu::mapGLInternalFormat(format).type) == tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER; |
| } |
| |
| bool isIntFormat (deUint32 format) |
| { |
| if (glu::isCompressedFormat(format)) |
| return false; |
| else |
| return tcu::getTextureChannelClass(glu::mapGLInternalFormat(format).type) == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER; |
| } |
| |
| bool isFixedPointFormat (deUint32 format) |
| { |
| if (glu::isCompressedFormat(format)) |
| return false; |
| else |
| { |
| const tcu::TextureChannelClass channelClass = tcu::getTextureChannelClass(glu::mapGLInternalFormat(format).type); |
| |
| return channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT || channelClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT; |
| } |
| } |
| |
| bool isTextureTarget (deUint32 target) |
| { |
| return target != GL_RENDERBUFFER; |
| } |
| |
| int getTargetTexDims (deUint32 target) |
| { |
| DE_ASSERT(isTextureTarget(target)); |
| |
| switch (target) |
| { |
| case GL_TEXTURE_1D: |
| return 1; |
| |
| case GL_TEXTURE_1D_ARRAY: |
| case GL_TEXTURE_2D: |
| case GL_TEXTURE_CUBE_MAP: |
| return 2; |
| |
| case GL_TEXTURE_2D_ARRAY: |
| case GL_TEXTURE_3D: |
| return 3; |
| |
| default: |
| DE_ASSERT(false); |
| return -1; |
| } |
| } |
| |
| class RandomizedRenderGrid |
| { |
| public: |
| RandomizedRenderGrid (const IVec2& targetSize, const IVec2& cellSize, int maxCellCount, deUint32 seed); |
| bool nextCell (void); |
| IVec2 getOrigin (void) const; |
| |
| const IVec2& getCellSize (void) const { return m_cellSize; }; |
| IVec4 getUsedAreaBoundingBox (void) const; |
| int getCellCount (void) const { return m_cellCount; }; |
| |
| private: |
| static IVec2 getRandomOffset (deUint32 seed, IVec2 targetSize, IVec2 cellSize, IVec2 grid, int cellCount); |
| |
| const IVec2 m_targetSize; |
| const IVec2 m_cellSize; |
| const IVec2 m_grid; |
| int m_currentCell; |
| const int m_cellCount; |
| const IVec2 m_baseRandomOffset; |
| }; |
| |
| RandomizedRenderGrid::RandomizedRenderGrid (const IVec2& targetSize, const IVec2& cellSize, int maxCellCount, deUint32 seed) |
| : m_targetSize (targetSize) |
| , m_cellSize (cellSize) |
| , m_grid (targetSize / cellSize) |
| , m_currentCell (0) |
| // If the grid exactly fits height, take one row for randomization. |
| , m_cellCount (deMin32(maxCellCount, ((targetSize.y() % cellSize.y()) == 0) && m_grid.y() > 1 ? m_grid.x() * (m_grid.y() - 1) : m_grid.x() * m_grid.y())) |
| , m_baseRandomOffset (getRandomOffset(seed, targetSize, cellSize, m_grid, m_cellCount)) |
| { |
| } |
| |
| IVec2 RandomizedRenderGrid::getRandomOffset (deUint32 seed, IVec2 targetSize, IVec2 cellSize, IVec2 grid, int cellCount) |
| { |
| de::Random rng (seed); |
| IVec2 result; |
| IVec2 extraSpace = targetSize - (cellSize * grid); |
| |
| // If there'll be unused rows, donate them into extra space. |
| // (Round the required rows to full cell row to find out how many rows are unused, multiply by size) |
| DE_ASSERT(deDivRoundUp32(cellCount, grid.x()) <= grid.y()); |
| extraSpace.y() += (grid.y() - deDivRoundUp32(cellCount, grid.x())) * cellSize.y(); |
| |
| DE_ASSERT(targetSize.x() > cellSize.x() && targetSize.y() > cellSize.y()); |
| // If grid fits perfectly just one row of cells, just give up on randomizing. |
| DE_ASSERT(extraSpace.x() > 0 || extraSpace.y() > 0 || grid.y() == 1); |
| DE_ASSERT(extraSpace.x() + grid.x() * cellSize.x() == targetSize.x()); |
| |
| // \note Putting these as ctor params would make evaluation order undefined, I think <sigh>. Hence, |
| // no direct return. |
| result.x() = rng.getInt(0, extraSpace.x()); |
| result.y() = rng.getInt(0, extraSpace.y()); |
| return result; |
| } |
| |
| bool RandomizedRenderGrid::nextCell (void) |
| { |
| if (m_currentCell >= getCellCount()) |
| return false; |
| |
| m_currentCell++; |
| return true; |
| } |
| |
| IVec2 RandomizedRenderGrid::getOrigin (void) const |
| { |
| const int gridX = (m_currentCell - 1) % m_grid.x(); |
| const int gridY = (m_currentCell - 1) / m_grid.x(); |
| const IVec2 currentOrigin = (IVec2(gridX, gridY) * m_cellSize) + m_baseRandomOffset; |
| |
| DE_ASSERT(currentOrigin.x() >= 0 && (currentOrigin.x() + m_cellSize.x()) <= m_targetSize.x()); |
| DE_ASSERT(currentOrigin.y() >= 0 && (currentOrigin.y() + m_cellSize.y()) <= m_targetSize.y()); |
| |
| return currentOrigin; |
| } |
| |
| IVec4 RandomizedRenderGrid::getUsedAreaBoundingBox (void) const |
| { |
| const IVec2 lastCell (de::min(m_currentCell + 1, m_grid.x()), ((m_currentCell + m_grid.x() - 1) / m_grid.x())); |
| const IVec2 size = lastCell * m_cellSize; |
| |
| return IVec4(m_baseRandomOffset.x(), m_baseRandomOffset.y(), size.x(), size.y()); |
| } |
| |
| class ImageInfo |
| { |
| public: |
| ImageInfo (deUint32 format, deUint32 target, const IVec3& size); |
| |
| deUint32 getFormat (void) const { return m_format; } |
| deUint32 getTarget (void) const { return m_target; } |
| const IVec3& getSize (void) const { return m_size; } |
| |
| private: |
| deUint32 m_format; |
| deUint32 m_target; |
| IVec3 m_size; |
| }; |
| |
| ImageInfo::ImageInfo (deUint32 format, deUint32 target, const IVec3& size) |
| : m_format (format) |
| , m_target (target) |
| , m_size (size) |
| { |
| DE_ASSERT(m_target == GL_TEXTURE_2D_ARRAY || m_target == GL_TEXTURE_3D || m_size.z() == 1); |
| DE_ASSERT(isTextureTarget(m_target) || !glu::isCompressedFormat(m_target)); |
| } |
| |
| |
| SeedBuilder& operator<< (SeedBuilder& builder, const ImageInfo& info) |
| { |
| builder << info.getFormat() << info.getTarget() << info.getSize(); |
| return builder; |
| } |
| |
| const glu::ObjectTraits& getObjectTraits (const ImageInfo& info) |
| { |
| if (isTextureTarget(info.getTarget())) |
| return glu::objectTraits(glu::OBJECTTYPE_TEXTURE); |
| else |
| return glu::objectTraits(glu::OBJECTTYPE_RENDERBUFFER); |
| } |
| |
| int getLevelCount (const ImageInfo& info) |
| { |
| const deUint32 target = info.getTarget(); |
| const IVec3 size = info.getSize(); |
| |
| if (target == GL_RENDERBUFFER) |
| return 1; |
| else if (target == GL_TEXTURE_2D_ARRAY) |
| { |
| const int maxSize = de::max(size.x(), size.y()); |
| |
| return deLog2Ceil32(maxSize); |
| } |
| else |
| { |
| const int maxSize = de::max(size.x(), de::max(size.y(), size.z())); |
| |
| return deLog2Ceil32(maxSize); |
| } |
| } |
| |
| IVec3 getLevelSize (deUint32 target, const IVec3& baseSize, int level) |
| { |
| IVec3 size; |
| |
| if (target != GL_TEXTURE_2D_ARRAY) |
| { |
| for (int i = 0; i < 3; i++) |
| size[i] = de::max(baseSize[i] >> level, 1); |
| } |
| else |
| { |
| for (int i = 0; i < 2; i++) |
| size[i] = de::max(baseSize[i] >> level, 1); |
| |
| size[2] = baseSize[2]; |
| } |
| |
| return size; |
| } |
| |
| deUint32 mapFaceNdxToFace (int ndx) |
| { |
| const deUint32 cubeFaces[] = |
| { |
| GL_TEXTURE_CUBE_MAP_POSITIVE_X, |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_X, |
| |
| GL_TEXTURE_CUBE_MAP_POSITIVE_Y, |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, |
| |
| GL_TEXTURE_CUBE_MAP_POSITIVE_Z, |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_Z |
| }; |
| |
| return de::getSizedArrayElement<6>(cubeFaces, ndx); |
| } |
| |
| // Class for iterating over mip levels and faces/slices/... of a texture. |
| class TextureImageIterator |
| { |
| public: |
| TextureImageIterator (const ImageInfo info, int levelCount); |
| ~TextureImageIterator (void) {} |
| |
| // Need to call next image once, newly constructed not readable, except for getSize |
| bool nextImage (void); |
| bool hasNextImage (void) const { return (m_currentLevel < (m_levelCount - 1)) || m_currentImage < (m_levelImageCount - 1); } |
| |
| int getMipLevel (void) const { return m_currentLevel; } |
| int getMipLevelCount (void) const { return m_levelCount; } |
| int getCurrentImage (void) const { return m_currentImage;} |
| int getLevelImageCount (void) const { return m_levelImageCount; } |
| IVec2 getSize (void) const { return m_levelSize.toWidth<2>(); } // Assume that image sizes never grow over iteration |
| deUint32 getTarget (void) const { return m_info.getTarget(); } |
| |
| private: |
| int m_levelImageCount; // Need to be defined in CTOR for the hasNextImage to work! |
| const ImageInfo m_info; |
| int m_currentLevel; |
| IVec3 m_levelSize; |
| int m_currentImage; |
| const int m_levelCount; |
| }; |
| |
| TextureImageIterator::TextureImageIterator (const ImageInfo info, int levelCount) |
| : m_levelImageCount (info.getTarget() == GL_TEXTURE_CUBE_MAP ? 6 : getLevelSize(info.getTarget(), info.getSize(), 0).z()) |
| , m_info (info) |
| , m_currentLevel (0) |
| , m_levelSize (getLevelSize(info.getTarget(), info.getSize(), 0)) |
| , m_currentImage (-1) |
| , m_levelCount (levelCount) |
| { |
| DE_ASSERT(m_levelCount <= getLevelCount(info)); |
| } |
| |
| bool TextureImageIterator::nextImage (void) |
| { |
| if (!hasNextImage()) |
| return false; |
| |
| m_currentImage++; |
| if (m_currentImage == m_levelImageCount) |
| { |
| m_currentLevel++; |
| m_currentImage = 0; |
| |
| m_levelSize = getLevelSize(m_info.getTarget(), m_info.getSize(), m_currentLevel); |
| |
| if (getTarget() == GL_TEXTURE_CUBE_MAP) |
| m_levelImageCount = 6; |
| else |
| m_levelImageCount = m_levelSize.z(); |
| } |
| DE_ASSERT(m_currentLevel < m_levelCount); |
| DE_ASSERT(m_currentImage < m_levelImageCount); |
| return true; |
| } |
| |
| // Get name |
| string getTextureImageName (int textureTarget, int mipLevel, int imageIndex) |
| { |
| std::ostringstream result; |
| result << "Level"; |
| result << mipLevel; |
| switch (textureTarget) |
| { |
| case GL_TEXTURE_2D: break; |
| case GL_TEXTURE_3D: result << "Slice" << imageIndex; break; |
| case GL_TEXTURE_CUBE_MAP: result << "Face" << imageIndex; break; |
| case GL_TEXTURE_2D_ARRAY: result << "Layer" << imageIndex; break; |
| default: |
| DE_FATAL("Unsupported texture target"); |
| break; |
| } |
| return result.str(); |
| } |
| |
| // Get description |
| string getTextureImageDescription (int textureTarget, int mipLevel, int imageIndex) |
| { |
| std::ostringstream result; |
| result << "level "; |
| result << mipLevel; |
| |
| switch (textureTarget) |
| { |
| case GL_TEXTURE_2D: break; |
| case GL_TEXTURE_3D: result << " and Slice " << imageIndex; break; |
| case GL_TEXTURE_CUBE_MAP: result << " and Face " << imageIndex; break; |
| case GL_TEXTURE_2D_ARRAY: result << " and Layer " << imageIndex; break; |
| default: |
| DE_FATAL("Unsupported texture target"); |
| break; |
| } |
| return result.str(); |
| } |
| |
| // Compute texture coordinates |
| void computeQuadTexCoords(vector<float>& texCoord, const TextureImageIterator& iteration) |
| { |
| const int currentImage = iteration.getCurrentImage(); |
| switch (iteration.getTarget()) |
| { |
| case GL_TEXTURE_2D: |
| computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); |
| break; |
| |
| case GL_TEXTURE_3D: |
| { |
| const float r = (float(currentImage) + 0.5f) / (float)iteration.getLevelImageCount(); |
| computeQuadTexCoord3D(texCoord, tcu::Vec3(0.0f, 0.0f, r), tcu::Vec3(1.0f, 1.0f, r), tcu::IVec3(0, 1, 2)); |
| break; |
| } |
| |
| case GL_TEXTURE_CUBE_MAP: |
| computeQuadTexCoordCube(texCoord, glu::getCubeFaceFromGL(mapFaceNdxToFace(currentImage))); |
| break; |
| |
| case GL_TEXTURE_2D_ARRAY: |
| computeQuadTexCoord2DArray(texCoord, currentImage, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); |
| break; |
| |
| default: |
| DE_FATAL("Unsupported texture target"); |
| } |
| } |
| |
| // Struct for storing each reference image with necessary metadata. |
| struct CellContents |
| { |
| IVec2 origin; |
| tcu::Surface reference; |
| std::string name; |
| std::string description; |
| }; |
| |
| // Return format that has more restrictions on texel data. |
| deUint32 getMoreRestrictiveFormat (deUint32 formatA, deUint32 formatB) |
| { |
| if (formatA == formatB) |
| return formatA; |
| else if (glu::isCompressedFormat(formatA) && isAstcFormat(glu::mapGLCompressedTexFormat(formatA))) |
| return formatA; |
| else if (glu::isCompressedFormat(formatB) && isAstcFormat(glu::mapGLCompressedTexFormat(formatB))) |
| return formatB; |
| else if (isFloatFormat(formatA)) |
| { |
| DE_ASSERT(!isFloatFormat(formatB)); |
| |
| return formatA; |
| } |
| else if (isFloatFormat(formatB)) |
| { |
| DE_ASSERT(!isFloatFormat(formatA)); |
| |
| return formatB; |
| } |
| else if (glu::isCompressedFormat(formatA)) |
| { |
| return formatA; |
| } |
| else if (glu::isCompressedFormat(formatB)) |
| { |
| return formatB; |
| } |
| else |
| return formatA; |
| } |
| |
| int getTexelBlockSize (deUint32 format) |
| { |
| if (glu::isCompressedFormat(format)) |
| return tcu::getBlockSize(glu::mapGLCompressedTexFormat(format)); |
| else |
| return glu::mapGLInternalFormat(format).getPixelSize(); |
| } |
| |
| IVec3 getTexelBlockPixelSize (deUint32 format) |
| { |
| if (glu::isCompressedFormat(format)) |
| return tcu::getBlockPixelSize(glu::mapGLCompressedTexFormat(format)); |
| else |
| return IVec3(1, 1, 1); |
| } |
| |
| bool isColorRenderable (deUint32 format) |
| { |
| switch (format) |
| { |
| case GL_R8: |
| case GL_RG8: |
| case GL_RGB8: |
| case GL_RGB565: |
| case GL_RGB4: |
| case GL_RGB5_A1: |
| case GL_RGBA8: |
| case GL_RGB10_A2: |
| case GL_RGB10_A2UI: |
| case GL_SRGB8_ALPHA8: |
| case GL_R8I: |
| case GL_R8UI: |
| case GL_R16I: |
| case GL_R16UI: |
| case GL_R32I: |
| case GL_R32UI: |
| case GL_RG8I: |
| case GL_RG8UI: |
| case GL_RG16I: |
| case GL_RG16UI: |
| case GL_RG32I: |
| case GL_RG32UI: |
| case GL_RGBA8I: |
| case GL_RGBA8UI: |
| case GL_RGBA16I: |
| case GL_RGBA16UI: |
| case GL_RGBA32I: |
| case GL_RGBA32UI: |
| return true; |
| |
| default: |
| return false; |
| } |
| } |
| |
| deUint32 getTypeForInternalFormat (deUint32 format) |
| { |
| return glu::getTransferFormat(glu::mapGLInternalFormat(format)).dataType; |
| } |
| |
| void genTexel (de::Random& rng, deUint32 glFormat, int texelBlockSize, const int texelCount, deUint8* buffer) |
| { |
| if (isFloatFormat(glFormat)) |
| { |
| const tcu::TextureFormat format = glu::mapGLInternalFormat(glFormat); |
| const tcu::PixelBufferAccess access (format, texelCount, 1, 1, buffer); |
| const tcu::TextureFormatInfo info = tcu::getTextureFormatInfo(format); |
| |
| for (int texelNdx = 0; texelNdx < texelCount; texelNdx++) |
| { |
| const float red = rng.getFloat(info.valueMin.x(), info.valueMax.x()); |
| const float green = rng.getFloat(info.valueMin.y(), info.valueMax.y()); |
| const float blue = rng.getFloat(info.valueMin.z(), info.valueMax.z()); |
| const float alpha = rng.getFloat(info.valueMin.w(), info.valueMax.w()); |
| |
| const Vec4 color (red, green, blue, alpha); |
| |
| access.setPixel(color, texelNdx, 0, 0); |
| } |
| } |
| else if (glu::isCompressedFormat(glFormat)) |
| { |
| const tcu::CompressedTexFormat compressedFormat = glu::mapGLCompressedTexFormat(glFormat); |
| |
| if (tcu::isAstcFormat(compressedFormat)) |
| { |
| const int BLOCK_SIZE = 16; |
| const deUint8 blocks[][BLOCK_SIZE] = |
| { |
| // \note All of the following blocks are valid in LDR mode. |
| { 252, 253, 255, 255, 255, 255, 255, 255, 8, 71, 90, 78, 22, 17, 26, 66, }, |
| { 252, 253, 255, 255, 255, 255, 255, 255, 220, 74, 139, 235, 249, 6, 145, 125 }, |
| { 252, 253, 255, 255, 255, 255, 255, 255, 223, 251, 28, 206, 54, 251, 160, 174 }, |
| { 252, 253, 255, 255, 255, 255, 255, 255, 39, 4, 153, 219, 180, 61, 51, 37 }, |
| { 67, 2, 0, 254, 1, 0, 64, 215, 83, 211, 159, 105, 41, 140, 50, 2 }, |
| { 67, 130, 0, 170, 84, 255, 65, 215, 83, 211, 159, 105, 41, 140, 50, 2 }, |
| { 67, 2, 129, 38, 51, 229, 95, 215, 83, 211, 159, 105, 41, 140, 50, 2 }, |
| { 67, 130, 193, 56, 213, 144, 95, 215, 83, 211, 159, 105, 41, 140, 50, 2 } |
| }; |
| |
| DE_ASSERT(texelBlockSize == BLOCK_SIZE); |
| |
| for (int i = 0; i < texelCount; i++) |
| { |
| const int blockNdx = rng.getInt(0, DE_LENGTH_OF_ARRAY(blocks)-1); |
| |
| deMemcpy(buffer + i * BLOCK_SIZE, blocks[blockNdx], BLOCK_SIZE); |
| } |
| } |
| else |
| { |
| for (int i = 0; i < texelBlockSize * texelCount; i++) |
| { |
| const deUint8 val = rng.getUint8(); |
| |
| buffer[i] = val; |
| } |
| } |
| } |
| else |
| { |
| for (int i = 0; i < texelBlockSize * texelCount; i++) |
| { |
| const deUint8 val = rng.getUint8(); |
| |
| buffer[i] = val; |
| } |
| } |
| } |
| |
| IVec3 divRoundUp (const IVec3& a, const IVec3& b) |
| { |
| IVec3 res; |
| |
| for (int i =0; i < 3; i++) |
| res[i] = a[i] / b[i] + ((a[i] % b[i]) ? 1 : 0); |
| |
| return res; |
| } |
| |
| deUint32 getFormatForInternalFormat (deUint32 format) |
| { |
| return glu::getTransferFormat(glu::mapGLInternalFormat(format)).format; |
| } |
| |
| void genericTexImage (const glw::Functions& gl, |
| deUint32 target, |
| int faceNdx, |
| int level, |
| const IVec3& size, |
| deUint32 format, |
| size_t dataSize, |
| const void* data) |
| { |
| const deUint32 glTarget = (target == GL_TEXTURE_CUBE_MAP ? mapFaceNdxToFace(faceNdx) : target); |
| |
| DE_ASSERT(target == GL_TEXTURE_CUBE_MAP || faceNdx == 0); |
| |
| if (glu::isCompressedFormat(format)) |
| { |
| switch (getTargetTexDims(target)) |
| { |
| case 2: |
| DE_ASSERT(size.z() == 1); |
| gl.compressedTexImage2D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), 0, (glw::GLsizei)dataSize, data); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glCompressedTexImage2D failed."); |
| break; |
| |
| case 3: |
| gl.compressedTexImage3D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), (glw::GLsizei)size.z(), 0, (glw::GLsizei)dataSize, data); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glCompressedTexImage3D failed."); |
| break; |
| |
| default: |
| DE_ASSERT(false); |
| } |
| } |
| else |
| { |
| const deUint32 glFormat = getFormatForInternalFormat(format); |
| const deUint32 glType = getTypeForInternalFormat(format); |
| |
| switch (getTargetTexDims(target)) |
| { |
| case 2: |
| DE_ASSERT(size.z() == 1); |
| gl.texImage2D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), 0, glFormat, glType, data); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage2D failed."); |
| break; |
| |
| case 3: |
| gl.texImage3D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), (glw::GLsizei)size.z(), 0, glFormat, glType, data); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage3D failed."); |
| break; |
| |
| default: |
| DE_ASSERT(false); |
| } |
| } |
| } |
| |
| void genTextureImage (const glw::Functions& gl, |
| de::Random& rng, |
| deUint32 name, |
| vector<ArrayBuffer<deUint8> >& levels, |
| const ImageInfo& info, |
| deUint32 moreRestrictiveFormat) |
| { |
| const int texelBlockSize = getTexelBlockSize(info.getFormat()); |
| const IVec3 texelBlockPixelSize = getTexelBlockPixelSize(info.getFormat()); |
| |
| levels.resize(getLevelCount(info)); |
| |
| gl.pixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Setting pixel store aligment failed."); |
| |
| gl.bindTexture(info.getTarget(), name); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Binding texture failed."); |
| |
| for (int levelNdx = 0; levelNdx < getLevelCount(info); levelNdx++) |
| { |
| ArrayBuffer<deUint8>& level = levels[levelNdx]; |
| |
| const int faceCount = (info.getTarget() == GL_TEXTURE_CUBE_MAP ? 6 : 1); |
| |
| const IVec3 levelPixelSize = getLevelSize(info.getTarget(), info.getSize(), levelNdx); |
| const IVec3 levelTexelBlockSize = divRoundUp(levelPixelSize, texelBlockPixelSize); |
| const int levelTexelBlockCount = levelTexelBlockSize.x() * levelTexelBlockSize.y() * levelTexelBlockSize.z(); |
| const int levelSize = levelTexelBlockCount * texelBlockSize; |
| |
| level.setStorage(levelSize * faceCount); |
| |
| for (int faceNdx = 0; faceNdx < faceCount; faceNdx++) |
| { |
| genTexel(rng, moreRestrictiveFormat, texelBlockSize, levelTexelBlockCount, level.getElementPtr(faceNdx * levelSize)); |
| |
| genericTexImage(gl, info.getTarget(), faceNdx, levelNdx, levelPixelSize, info.getFormat(), levelSize, level.getElementPtr(faceNdx * levelSize)); |
| } |
| } |
| |
| gl.texParameteri(info.getTarget(), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| gl.texParameteri(info.getTarget(), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| |
| if (info.getTarget() == GL_TEXTURE_3D) |
| gl.texParameteri(info.getTarget(), GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); |
| |
| gl.texParameteri(info.getTarget(), GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| gl.texParameteri(info.getTarget(), GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Setting texture parameters failed"); |
| |
| gl.bindTexture(info.getTarget(), 0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Unbinding texture failed."); |
| } |
| |
| void genRenderbufferImage (const glw::Functions& gl, |
| de::Random& rng, |
| deUint32 name, |
| vector<ArrayBuffer<deUint8> >& levels, |
| const ImageInfo& info, |
| deUint32 moreRestrictiveFormat) |
| { |
| const IVec3 size = info.getSize(); |
| const tcu::TextureFormat format = glu::mapGLInternalFormat(info.getFormat()); |
| |
| DE_ASSERT(info.getTarget() == GL_RENDERBUFFER); |
| DE_ASSERT(info.getSize().z() == 1); |
| DE_ASSERT(getLevelCount(info) == 1); |
| DE_ASSERT(!glu::isCompressedFormat(info.getFormat())); |
| |
| glu::Framebuffer framebuffer(gl); |
| |
| levels.resize(1); |
| levels[0].setStorage(format.getPixelSize() * size.x() * size.y()); |
| tcu::PixelBufferAccess refAccess(format, size.x(), size.y(), 1, levels[0].getPtr()); |
| |
| gl.bindRenderbuffer(GL_RENDERBUFFER, name); |
| gl.renderbufferStorage(GL_RENDERBUFFER, info.getFormat(), info.getSize().x(), info.getSize().y()); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Binding and setting storage for renderbuffer failed."); |
| |
| gl.bindFramebuffer(GL_FRAMEBUFFER, *framebuffer); |
| gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, name); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Binding framebuffer and attaching renderbuffer failed."); |
| |
| { |
| vector<deUint8> texelBlock(format.getPixelSize()); |
| |
| if (isFixedPointFormat(info.getFormat())) |
| { |
| // All zeroes is only bit pattern that fixed point values can be |
| // cleared to and that is valid floating point value. |
| if (isFloatFormat(moreRestrictiveFormat)) |
| deMemset(&texelBlock[0], 0x0, texelBlock.size()); |
| else |
| { |
| // Fixed point values can be only cleared to all 0 or 1. |
| const deInt32 fill = rng.getBool() ? 0xFF : 0x0; |
| deMemset(&texelBlock[0], fill, texelBlock.size()); |
| } |
| } |
| else |
| genTexel(rng, moreRestrictiveFormat, format.getPixelSize(), 1, &(texelBlock[0])); |
| |
| { |
| const tcu::ConstPixelBufferAccess texelAccess (format, 1, 1, 1, &(texelBlock[0])); |
| |
| if (isIntFormat(info.getFormat())) |
| { |
| const tcu::IVec4 color = texelAccess.getPixelInt(0, 0, 0); |
| |
| gl.clearBufferiv(GL_COLOR, 0, (const deInt32*)&color); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear renderbuffer."); |
| |
| DE_ASSERT(!tcu::isSRGB(format)); |
| tcu::clear(refAccess, color); |
| } |
| else if (isUintFormat(info.getFormat())) |
| { |
| const tcu::IVec4 color = texelAccess.getPixelInt(0, 0, 0); |
| |
| gl.clearBufferuiv(GL_COLOR, 0, (const deUint32*)&color); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear renderbuffer."); |
| |
| DE_ASSERT(!tcu::isSRGB(format)); |
| tcu::clear(refAccess, color); |
| } |
| else |
| { |
| const tcu::Vec4 rawColor = texelAccess.getPixel(0, 0, 0); |
| const tcu::Vec4 linearColor = (tcu::isSRGB(format) ? tcu::sRGBToLinear(rawColor) : rawColor); |
| |
| // rawColor bit pattern has been chosen to be "safe" in the destination format. For sRGB |
| // formats, the clear color is in linear space. Since we want the resulting bit pattern |
| // to be safe after implementation linear->sRGB transform, we must apply the inverting |
| // transform to the clear color. |
| |
| if (isFloatFormat(info.getFormat())) |
| { |
| gl.clearBufferfv(GL_COLOR, 0, (const float*)&linearColor); |
| } |
| else |
| { |
| // fixed-point |
| gl.clearColor(linearColor.x(), linearColor.y(), linearColor.z(), linearColor.w()); |
| gl.clear(GL_COLOR_BUFFER_BIT); |
| } |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear renderbuffer."); |
| |
| tcu::clear(refAccess, rawColor); |
| } |
| } |
| } |
| |
| gl.bindRenderbuffer(GL_RENDERBUFFER, 0); |
| gl.bindFramebuffer(GL_FRAMEBUFFER, 0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind renderbufer and framebuffer."); |
| } |
| |
| void genImage (const glw::Functions& gl, |
| de::Random& rng, |
| deUint32 name, |
| vector<ArrayBuffer<deUint8> >& levels, |
| const ImageInfo& info, |
| deUint32 moreRestrictiveFormat) |
| { |
| if (isTextureTarget(info.getTarget())) |
| genTextureImage(gl, rng, name, levels, info, moreRestrictiveFormat); |
| else |
| genRenderbufferImage(gl, rng, name, levels, info, moreRestrictiveFormat); |
| } |
| |
| IVec3 getTexelBlockStride (const ImageInfo& info, int level) |
| { |
| const IVec3 size = getLevelSize(info.getTarget(), info.getSize(), level); |
| const int texelBlockSize = getTexelBlockSize(info.getFormat()); |
| const IVec3 texelBlockPixelSize = getTexelBlockPixelSize(info.getFormat()); |
| const IVec3 textureTexelBlockSize = divRoundUp(size, texelBlockPixelSize); |
| |
| return IVec3(texelBlockSize, textureTexelBlockSize.x() * texelBlockSize, textureTexelBlockSize.x() * textureTexelBlockSize.y() * texelBlockSize); |
| } |
| |
| int sumComponents (const IVec3& v) |
| { |
| int s = 0; |
| |
| for (int i = 0; i < 3; i++) |
| s += v[i]; |
| |
| return s; |
| } |
| |
| void copyImageData (vector<ArrayBuffer<deUint8> >& dstImageData, |
| const ImageInfo& dstImageInfo, |
| int dstLevel, |
| const IVec3& dstPos, |
| |
| const vector<ArrayBuffer<deUint8> >& srcImageData, |
| const ImageInfo& srcImageInfo, |
| int srcLevel, |
| const IVec3& srcPos, |
| |
| const IVec3& copySize) |
| { |
| const ArrayBuffer<deUint8>& srcLevelData = srcImageData[srcLevel]; |
| ArrayBuffer<deUint8>& dstLevelData = dstImageData[dstLevel]; |
| |
| const IVec3 srcTexelBlockPixelSize = getTexelBlockPixelSize(srcImageInfo.getFormat()); |
| const int srcTexelBlockSize = getTexelBlockSize(srcImageInfo.getFormat()); |
| const IVec3 srcTexelPos = srcPos / srcTexelBlockPixelSize; |
| const IVec3 srcTexelBlockStride = getTexelBlockStride(srcImageInfo, srcLevel); |
| |
| const IVec3 dstTexelBlockPixelSize = getTexelBlockPixelSize(dstImageInfo.getFormat()); |
| const int dstTexelBlockSize = getTexelBlockSize(dstImageInfo.getFormat()); |
| const IVec3 dstTexelPos = dstPos / dstTexelBlockPixelSize; |
| const IVec3 dstTexelBlockStride = getTexelBlockStride(dstImageInfo, dstLevel); |
| |
| const IVec3 copyTexelBlockCount = copySize / srcTexelBlockPixelSize; |
| const int texelBlockSize = srcTexelBlockSize; |
| |
| DE_ASSERT(srcTexelBlockSize == dstTexelBlockSize); |
| DE_UNREF(dstTexelBlockSize); |
| |
| DE_ASSERT((copySize.x() % srcTexelBlockPixelSize.x()) == 0); |
| DE_ASSERT((copySize.y() % srcTexelBlockPixelSize.y()) == 0); |
| DE_ASSERT((copySize.z() % srcTexelBlockPixelSize.z()) == 0); |
| |
| DE_ASSERT((srcPos.x() % srcTexelBlockPixelSize.x()) == 0); |
| DE_ASSERT((srcPos.y() % srcTexelBlockPixelSize.y()) == 0); |
| DE_ASSERT((srcPos.z() % srcTexelBlockPixelSize.z()) == 0); |
| |
| for (int z = 0; z < copyTexelBlockCount.z(); z++) |
| for (int y = 0; y < copyTexelBlockCount.y(); y++) |
| { |
| const IVec3 blockPos (0, y, z); |
| const deUint8* const srcPtr = srcLevelData.getElementPtr(sumComponents((srcTexelPos + blockPos) * srcTexelBlockStride)); |
| deUint8* const dstPtr = dstLevelData.getElementPtr(sumComponents((dstTexelPos + blockPos) * dstTexelBlockStride)); |
| const int copyLineSize = copyTexelBlockCount.x() * texelBlockSize; |
| |
| deMemcpy(dstPtr, srcPtr, copyLineSize); |
| } |
| } |
| |
| vector<tcu::ConstPixelBufferAccess> getLevelAccesses (const vector<ArrayBuffer<deUint8> >& data, const ImageInfo& info) |
| { |
| const tcu::TextureFormat format = glu::mapGLInternalFormat(info.getFormat()); |
| const IVec3 size = info.getSize(); |
| |
| vector<tcu::ConstPixelBufferAccess> result; |
| |
| DE_ASSERT((int)data.size() == getLevelCount(info)); |
| |
| for (int level = 0; level < (int)data.size(); level++) |
| { |
| const IVec3 levelSize = getLevelSize(info.getTarget(), size, level); |
| |
| result.push_back(tcu::ConstPixelBufferAccess(format, levelSize.x(), levelSize.y(), levelSize.z(), data[level].getPtr())); |
| } |
| |
| return result; |
| } |
| |
| vector<tcu::ConstPixelBufferAccess> getCubeLevelAccesses (const vector<ArrayBuffer<deUint8> >& data, |
| const ImageInfo& info, |
| int faceNdx) |
| { |
| const tcu::TextureFormat format = glu::mapGLInternalFormat(info.getFormat()); |
| const IVec3 size = info.getSize(); |
| const int texelBlockSize = getTexelBlockSize(info.getFormat()); |
| const IVec3 texelBlockPixelSize = getTexelBlockPixelSize(info.getFormat()); |
| vector<tcu::ConstPixelBufferAccess> result; |
| |
| DE_ASSERT(info.getTarget() == GL_TEXTURE_CUBE_MAP); |
| DE_ASSERT((int)data.size() == getLevelCount(info)); |
| |
| for (int level = 0; level < (int)data.size(); level++) |
| { |
| const IVec3 levelPixelSize = getLevelSize(info.getTarget(), size, level); |
| const IVec3 levelTexelBlockSize = divRoundUp(levelPixelSize, texelBlockPixelSize); |
| const int levelTexelBlockCount = levelTexelBlockSize.x() * levelTexelBlockSize.y() * levelTexelBlockSize.z(); |
| const int levelSize = levelTexelBlockCount * texelBlockSize; |
| |
| result.push_back(tcu::ConstPixelBufferAccess(format, levelPixelSize.x(), levelPixelSize.y(), levelPixelSize.z(), data[level].getElementPtr(levelSize * faceNdx))); |
| } |
| |
| return result; |
| } |
| |
| void copyImage (const glw::Functions& gl, |
| |
| deUint32 dstName, |
| vector<ArrayBuffer<deUint8> >& dstImageData, |
| const ImageInfo& dstImageInfo, |
| int dstLevel, |
| const IVec3& dstPos, |
| |
| deUint32 srcName, |
| const vector<ArrayBuffer<deUint8> >& srcImageData, |
| const ImageInfo& srcImageInfo, |
| int srcLevel, |
| const IVec3& srcPos, |
| |
| const IVec3& copySize) |
| { |
| gl.copyImageSubData(srcName, srcImageInfo.getTarget(), srcLevel, srcPos.x(), srcPos.y(), srcPos.z(), |
| dstName, dstImageInfo.getTarget(), dstLevel, dstPos.x(), dstPos.y(), dstPos.z(), |
| copySize.x(), copySize.y(), copySize.z()); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glCopyImageSubData failed."); |
| |
| copyImageData(dstImageData, dstImageInfo, dstLevel, dstPos, |
| srcImageData, srcImageInfo, srcLevel, srcPos, copySize); |
| } |
| |
| template<class TextureView> |
| void renderTexture (glu::RenderContext& renderContext, |
| TextureRenderer& renderer, |
| ReferenceParams& renderParams, |
| tcu::ResultCollector& results, |
| de::Random& rng, |
| const TextureView& refTexture, |
| const Verify verify, |
| TextureImageIterator& imageIterator, |
| tcu::TestLog& log) |
| { |
| const tcu::RenderTarget& renderTarget = renderContext.getRenderTarget(); |
| const tcu::RGBA threshold = renderTarget.getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1); |
| const glw::Functions& gl = renderContext.getFunctions(); |
| const IVec2 renderTargetSize = IVec2(renderTarget.getWidth(), renderTarget.getHeight()); |
| |
| while (imageIterator.hasNextImage()) |
| { |
| // \note: Reserve space upfront to avoid assigning tcu::Surface, which incurs buffer mem copy. Using a |
| // conservative estimate for simplicity |
| const int imagesOnLevel = imageIterator.getLevelImageCount(); |
| const int imageEstimate = (imageIterator.getMipLevelCount() - imageIterator.getMipLevel()) * imagesOnLevel; |
| RandomizedRenderGrid renderGrid (renderTargetSize, imageIterator.getSize(), imageEstimate, rng.getUint32()); |
| vector<CellContents> cellContents (renderGrid.getCellCount()); |
| int cellsUsed = 0; |
| |
| // \note: Ordering of conditions is significant. If put the other way around, the code would skip one of the |
| // images if the grid runs out of cells before the texture runs out of images. Advancing one grid cell over the |
| // needed number has no negative impact. |
| while (renderGrid.nextCell() && imageIterator.nextImage()) |
| { |
| const int level = imageIterator.getMipLevel(); |
| const IVec2 levelSize = imageIterator.getSize(); |
| const IVec2 origin = renderGrid.getOrigin(); |
| vector<float> texCoord; |
| |
| DE_ASSERT(imageIterator.getTarget() != GL_TEXTURE_CUBE_MAP || levelSize.x() >= 4 || levelSize.y() >= 4); |
| |
| renderParams.baseLevel = level; |
| renderParams.maxLevel = level; |
| |
| gl.texParameteri(imageIterator.getTarget(), GL_TEXTURE_BASE_LEVEL, level); |
| gl.texParameteri(imageIterator.getTarget(), GL_TEXTURE_MAX_LEVEL, level); |
| |
| computeQuadTexCoords(texCoord, imageIterator); |
| |
| // Setup base viewport. |
| gl.viewport(origin.x(), origin.y(), levelSize.x(), levelSize.y()); |
| |
| // Draw. |
| renderer.renderQuad(0, &texCoord[0], renderParams); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to render."); |
| |
| if (verify == VERIFY_COMPARE_REFERENCE) |
| { |
| const int target = imageIterator.getTarget(); |
| const int imageIndex = imageIterator.getCurrentImage(); |
| |
| cellContents[cellsUsed].origin = origin; |
| cellContents[cellsUsed].name = getTextureImageName(target, level, imageIndex); |
| cellContents[cellsUsed].description = getTextureImageDescription(target, level, imageIndex); |
| |
| cellContents[cellsUsed].reference.setSize(levelSize.x(), levelSize.y()); |
| |
| // Compute reference. |
| sampleTexture(tcu::SurfaceAccess(cellContents[cellsUsed].reference, renderContext.getRenderTarget().getPixelFormat()), refTexture, &texCoord[0], renderParams); |
| cellsUsed++; |
| } |
| } |
| |
| if (cellsUsed > 0) |
| { |
| const IVec4 boundingBox = renderGrid.getUsedAreaBoundingBox(); |
| tcu::Surface renderedFrame (boundingBox[2], boundingBox[3]); |
| |
| glu::readPixels(renderContext, boundingBox.x(), boundingBox.y(), renderedFrame.getAccess()); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to read pixels."); |
| |
| for (int idx = 0; idx < cellsUsed; idx++) |
| { |
| const CellContents& cell (cellContents[idx]); |
| const IVec2 cellOrigin = cell.origin - boundingBox.toWidth<2>(); |
| const tcu::ConstPixelBufferAccess resultAccess = getSubregion(renderedFrame.getAccess(), cellOrigin.x(), cellOrigin.y(), cell.reference.getWidth(), cell.reference.getHeight()); |
| |
| if (!intThresholdCompare(log, cell.name.c_str(), cell.description.c_str(), cell.reference.getAccess(), resultAccess, threshold.toIVec().cast<deUint32>(), tcu::COMPARE_LOG_ON_ERROR)) |
| results.fail("Image comparison of " + cell.description + " failed."); |
| else |
| log << TestLog::Message << "Image comparison of " << cell.description << " passed." << TestLog::EndMessage;; |
| } |
| } |
| } |
| |
| gl.texParameteri(imageIterator.getTarget(), GL_TEXTURE_BASE_LEVEL, 0); |
| gl.texParameteri(imageIterator.getTarget(), GL_TEXTURE_MAX_LEVEL, 1000); |
| } |
| |
| void renderTexture2DView (tcu::TestContext& testContext, |
| glu::RenderContext& renderContext, |
| TextureRenderer& renderer, |
| tcu::ResultCollector& results, |
| de::Random& rng, |
| deUint32 name, |
| const ImageInfo& info, |
| const tcu::Texture2DView& refTexture, |
| Verify verify) |
| { |
| tcu::TestLog& log = testContext.getLog(); |
| const glw::Functions& gl = renderContext.getFunctions(); |
| const tcu::TextureFormat format = refTexture.getLevel(0).getFormat(); |
| const tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(format); |
| |
| ReferenceParams renderParams (TEXTURETYPE_2D); |
| TextureImageIterator imageIterator (info, getLevelCount(info)); |
| |
| renderParams.samplerType = getSamplerType(format); |
| renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST_MIPMAP_NEAREST, Sampler::NEAREST); |
| renderParams.colorScale = spec.lookupScale; |
| renderParams.colorBias = spec.lookupBias; |
| |
| gl.activeTexture(GL_TEXTURE0); |
| gl.bindTexture(GL_TEXTURE_2D, name); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind texture."); |
| |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup texture filtering state."); |
| |
| renderTexture<tcu::Texture2DView>(renderContext, renderer, renderParams, results, rng, refTexture, verify, imageIterator, log); |
| |
| gl.bindTexture(GL_TEXTURE_2D, 0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind texture."); |
| } |
| |
| void decompressTextureLevel (const tcu::TexDecompressionParams& params, |
| ArrayBuffer<deUint8>& levelData, |
| tcu::PixelBufferAccess& levelAccess, |
| const tcu::CompressedTexFormat& compressedFormat, |
| const tcu::TextureFormat& decompressedFormat, |
| const IVec3& levelPixelSize, |
| const void* data) |
| { |
| levelData.setStorage(levelPixelSize.x() * levelPixelSize.y() * levelPixelSize.z() * decompressedFormat.getPixelSize()); |
| levelAccess = tcu::PixelBufferAccess(decompressedFormat, levelPixelSize.x(), levelPixelSize.y(), levelPixelSize.z(), levelData.getPtr()); |
| |
| tcu::decompress(levelAccess, compressedFormat, (const deUint8*)data, params); |
| } |
| |
| void decompressTexture (vector<ArrayBuffer<deUint8> >& levelDatas, |
| vector<tcu::PixelBufferAccess>& levelAccesses, |
| glu::RenderContext& renderContext, |
| const ImageInfo& info, |
| const vector<ArrayBuffer<deUint8> >& data) |
| { |
| const tcu::CompressedTexFormat compressedFormat = glu::mapGLCompressedTexFormat(info.getFormat()); |
| const tcu::TextureFormat decompressedFormat = tcu::getUncompressedFormat(compressedFormat); |
| const IVec3 size = info.getSize(); |
| const bool isES32 = glu::contextSupports(renderContext.getType(), glu::ApiType::es(3, 2)); |
| |
| de::UniquePtr<glu::ContextInfo> ctxInfo (glu::ContextInfo::create(renderContext)); |
| tcu::TexDecompressionParams decompressParams; |
| |
| if (tcu::isAstcFormat(compressedFormat)) |
| { |
| if (ctxInfo->isExtensionSupported("GL_KHR_texture_compression_astc_hdr") && !tcu::isAstcSRGBFormat(compressedFormat)) |
| decompressParams = tcu::TexDecompressionParams(tcu::TexDecompressionParams::ASTCMODE_HDR); |
| else if (isES32 || ctxInfo->isExtensionSupported("GL_KHR_texture_compression_astc_ldr")) |
| decompressParams = tcu::TexDecompressionParams(tcu::TexDecompressionParams::ASTCMODE_LDR); |
| else |
| DE_ASSERT(false); |
| } |
| |
| levelDatas.resize(getLevelCount(info)); |
| levelAccesses.resize(getLevelCount(info)); |
| |
| for (int level = 0; level < getLevelCount(info); level++) |
| { |
| const IVec3 levelPixelSize = getLevelSize(info.getTarget(), size, level); |
| de::ArrayBuffer<deUint8>& levelData = levelDatas[level]; |
| tcu::PixelBufferAccess& levelAccess = levelAccesses[level]; |
| |
| decompressTextureLevel(decompressParams, levelData, levelAccess, compressedFormat, decompressedFormat, levelPixelSize, data[level].getPtr()); |
| } |
| } |
| |
| void renderTexture2D (tcu::TestContext& testContext, |
| glu::RenderContext& renderContext, |
| TextureRenderer& textureRenderer, |
| tcu::ResultCollector& results, |
| de::Random& rng, |
| deUint32 name, |
| const vector<ArrayBuffer<deUint8> >& data, |
| const ImageInfo& info, |
| Verify verify) |
| { |
| if (glu::isCompressedFormat(info.getFormat())) |
| { |
| vector<de::ArrayBuffer<deUint8> > levelDatas; |
| vector<tcu::PixelBufferAccess> levelAccesses; |
| |
| decompressTexture(levelDatas, levelAccesses, renderContext, info, data); |
| |
| { |
| const tcu::Texture2DView refTexture((int)levelAccesses.size(), &(levelAccesses[0])); |
| |
| renderTexture2DView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture, verify); |
| } |
| } |
| else |
| { |
| const vector<tcu::ConstPixelBufferAccess> levelAccesses = getLevelAccesses(data, info); |
| const tcu::Texture2DView refTexture ((int)levelAccesses.size(), &(levelAccesses[0])); |
| |
| renderTexture2DView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture, verify); |
| } |
| } |
| |
| void renderTexture3DView (tcu::TestContext& testContext, |
| glu::RenderContext& renderContext, |
| TextureRenderer& renderer, |
| tcu::ResultCollector& results, |
| de::Random& rng, |
| deUint32 name, |
| const ImageInfo& info, |
| const tcu::Texture3DView& refTexture, |
| Verify verify) |
| { |
| tcu::TestLog& log = testContext.getLog(); |
| const glw::Functions& gl = renderContext.getFunctions(); |
| const tcu::TextureFormat format = refTexture.getLevel(0).getFormat(); |
| const tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(format); |
| |
| ReferenceParams renderParams (TEXTURETYPE_3D); |
| TextureImageIterator imageIterator (info, getLevelCount(info)); |
| |
| renderParams.samplerType = getSamplerType(format); |
| renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST_MIPMAP_NEAREST, Sampler::NEAREST); |
| renderParams.colorScale = spec.lookupScale; |
| renderParams.colorBias = spec.lookupBias; |
| |
| gl.activeTexture(GL_TEXTURE0); |
| gl.bindTexture(GL_TEXTURE_3D, name); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind texture."); |
| |
| gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); |
| gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); |
| gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup texture filtering state."); |
| |
| renderTexture<tcu::Texture3DView>(renderContext, renderer, renderParams, results, rng, refTexture, verify, imageIterator, log); |
| |
| gl.bindTexture(GL_TEXTURE_3D, 0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind texture."); |
| } |
| |
| void renderTexture3D (tcu::TestContext& testContext, |
| glu::RenderContext& renderContext, |
| TextureRenderer& textureRenderer, |
| tcu::ResultCollector& results, |
| de::Random& rng, |
| deUint32 name, |
| const vector<ArrayBuffer<deUint8> >& data, |
| const ImageInfo& info, |
| Verify verify) |
| { |
| if (glu::isCompressedFormat(info.getFormat())) |
| { |
| vector<de::ArrayBuffer<deUint8> > levelDatas; |
| vector<tcu::PixelBufferAccess> levelAccesses; |
| |
| decompressTexture(levelDatas, levelAccesses, renderContext, info, data); |
| |
| { |
| const tcu::Texture3DView refTexture((int)levelAccesses.size(), &(levelAccesses[0])); |
| |
| renderTexture3DView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture, verify); |
| } |
| } |
| else |
| { |
| const vector<tcu::ConstPixelBufferAccess> levelAccesses = getLevelAccesses(data, info); |
| const tcu::Texture3DView refTexture ((int)levelAccesses.size(), &(levelAccesses[0])); |
| |
| renderTexture3DView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture, verify); |
| } |
| } |
| |
| void renderTextureCubemapView (tcu::TestContext& testContext, |
| glu::RenderContext& renderContext, |
| TextureRenderer& renderer, |
| tcu::ResultCollector& results, |
| de::Random& rng, |
| deUint32 name, |
| const ImageInfo& info, |
| const tcu::TextureCubeView& refTexture, |
| Verify verify) |
| { |
| tcu::TestLog& log = testContext.getLog(); |
| const glw::Functions& gl = renderContext.getFunctions(); |
| const tcu::TextureFormat format = refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_X).getFormat(); |
| const tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(format); |
| |
| ReferenceParams renderParams (TEXTURETYPE_CUBE); |
| // \note It seems we can't reliably sample two smallest texture levels with cubemaps |
| TextureImageIterator imageIterator (info, getLevelCount(info) - 2); |
| |
| renderParams.samplerType = getSamplerType(format); |
| renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST_MIPMAP_NEAREST, Sampler::NEAREST); |
| renderParams.colorScale = spec.lookupScale; |
| renderParams.colorBias = spec.lookupBias; |
| |
| gl.activeTexture(GL_TEXTURE0); |
| gl.bindTexture(GL_TEXTURE_CUBE_MAP, name); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind texture."); |
| |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup texture filtering state."); |
| |
| renderTexture<tcu::TextureCubeView>(renderContext, renderer, renderParams, results, rng, refTexture, verify, imageIterator, log); |
| |
| gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind texture."); |
| } |
| |
| void renderTextureCubemap (tcu::TestContext& testContext, |
| glu::RenderContext& renderContext, |
| TextureRenderer& textureRenderer, |
| tcu::ResultCollector& results, |
| de::Random& rng, |
| deUint32 name, |
| const vector<ArrayBuffer<deUint8> >& data, |
| const ImageInfo& info, |
| Verify verify) |
| { |
| if (glu::isCompressedFormat(info.getFormat())) |
| { |
| const tcu::CompressedTexFormat& compressedFormat = glu::mapGLCompressedTexFormat(info.getFormat()); |
| const tcu::TextureFormat& decompressedFormat = tcu::getUncompressedFormat(compressedFormat); |
| |
| const int texelBlockSize = getTexelBlockSize(info.getFormat()); |
| const IVec3 texelBlockPixelSize = getTexelBlockPixelSize(info.getFormat()); |
| |
| const bool isES32 = glu::contextSupports(renderContext.getType(), glu::ApiType::es(3, 2)); |
| |
| vector<tcu::PixelBufferAccess> levelAccesses[6]; |
| vector<ArrayBuffer<deUint8> > levelDatas[6]; |
| de::UniquePtr<glu::ContextInfo> ctxInfo (glu::ContextInfo::create(renderContext)); |
| tcu::TexDecompressionParams decompressParams; |
| |
| if (tcu::isAstcFormat(compressedFormat)) |
| { |
| if (ctxInfo->isExtensionSupported("GL_KHR_texture_compression_astc_hdr") && !tcu::isAstcSRGBFormat(compressedFormat)) |
| decompressParams = tcu::TexDecompressionParams(tcu::TexDecompressionParams::ASTCMODE_HDR); |
| else if (isES32 || ctxInfo->isExtensionSupported("GL_KHR_texture_compression_astc_ldr")) |
| decompressParams = tcu::TexDecompressionParams(tcu::TexDecompressionParams::ASTCMODE_LDR); |
| else |
| DE_ASSERT(false); |
| } |
| |
| for (int faceNdx = 0; faceNdx < 6; faceNdx++) |
| { |
| levelAccesses[faceNdx].resize(getLevelCount(info)); |
| levelDatas[faceNdx].resize(getLevelCount(info)); |
| } |
| |
| for (int level = 0; level < getLevelCount(info); level++) |
| { |
| for (int faceNdx = 0; faceNdx < 6; faceNdx++) |
| { |
| const IVec3 levelPixelSize = getLevelSize(info.getTarget(), info.getSize(), level); |
| const IVec3 levelTexelBlockSize = divRoundUp(levelPixelSize, texelBlockPixelSize); |
| const int levelTexelBlockCount = levelTexelBlockSize.x() * levelTexelBlockSize.y() * levelTexelBlockSize.z(); |
| const int levelSize = levelTexelBlockCount * texelBlockSize; |
| |
| const deUint8* dataPtr = data[level].getElementPtr(faceNdx * levelSize); |
| tcu::PixelBufferAccess& levelAccess = levelAccesses[faceNdx][level]; |
| ArrayBuffer<deUint8>& levelData = levelDatas[faceNdx][level]; |
| |
| decompressTextureLevel(decompressParams, levelData, levelAccess, compressedFormat, decompressedFormat, levelPixelSize, dataPtr); |
| } |
| } |
| |
| const tcu::ConstPixelBufferAccess* levels[6]; |
| |
| for (int faceNdx = 0; faceNdx < 6; faceNdx++) |
| levels[glu::getCubeFaceFromGL(mapFaceNdxToFace(faceNdx))] = &(levelAccesses[faceNdx][0]); |
| |
| { |
| const tcu::TextureCubeView refTexture(getLevelCount(info), levels); |
| |
| renderTextureCubemapView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture, verify); |
| } |
| } |
| else |
| { |
| const vector<tcu::ConstPixelBufferAccess> levelAccesses[6] = |
| { |
| getCubeLevelAccesses(data, info, 0), |
| getCubeLevelAccesses(data, info, 1), |
| getCubeLevelAccesses(data, info, 2), |
| getCubeLevelAccesses(data, info, 3), |
| getCubeLevelAccesses(data, info, 4), |
| getCubeLevelAccesses(data, info, 5), |
| }; |
| |
| const tcu::ConstPixelBufferAccess* levels[6]; |
| |
| for (int faceNdx = 0; faceNdx < 6; faceNdx++) |
| levels[glu::getCubeFaceFromGL(mapFaceNdxToFace(faceNdx))] = &(levelAccesses[faceNdx][0]); |
| |
| { |
| const tcu::TextureCubeView refTexture(getLevelCount(info), levels); |
| |
| renderTextureCubemapView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture, verify); |
| } |
| } |
| } |
| |
| void renderTexture2DArrayView (tcu::TestContext& testContext, |
| glu::RenderContext& renderContext, |
| TextureRenderer& renderer, |
| tcu::ResultCollector& results, |
| de::Random& rng, |
| deUint32 name, |
| const ImageInfo& info, |
| const tcu::Texture2DArrayView& refTexture, |
| Verify verify) |
| { |
| tcu::TestLog& log = testContext.getLog(); |
| const glw::Functions& gl = renderContext.getFunctions(); |
| const tcu::TextureFormat format = refTexture.getLevel(0).getFormat(); |
| const tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(format); |
| |
| ReferenceParams renderParams (TEXTURETYPE_2D_ARRAY); |
| TextureImageIterator imageIterator (info, getLevelCount(info)); |
| |
| renderParams.samplerType = getSamplerType(format); |
| renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST_MIPMAP_NEAREST, Sampler::NEAREST); |
| renderParams.colorScale = spec.lookupScale; |
| renderParams.colorBias = spec.lookupBias; |
| |
| gl.activeTexture(GL_TEXTURE0); |
| gl.bindTexture(GL_TEXTURE_2D_ARRAY, name); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind texture."); |
| |
| gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); |
| gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup texture filtering state."); |
| |
| renderTexture<tcu::Texture2DArrayView>(renderContext, renderer, renderParams, results, rng, refTexture, verify, imageIterator, log); |
| |
| gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind texture."); |
| } |
| |
| void renderTexture2DArray (tcu::TestContext& testContext, |
| glu::RenderContext& renderContext, |
| TextureRenderer& textureRenderer, |
| tcu::ResultCollector& results, |
| de::Random& rng, |
| deUint32 name, |
| const vector<ArrayBuffer<deUint8> >& data, |
| const ImageInfo& info, |
| Verify verify) |
| { |
| if (glu::isCompressedFormat(info.getFormat())) |
| { |
| vector<de::ArrayBuffer<deUint8> > levelDatas; |
| vector<tcu::PixelBufferAccess> levelAccesses; |
| |
| decompressTexture(levelDatas, levelAccesses, renderContext, info, data); |
| |
| { |
| const tcu::Texture2DArrayView refTexture((int)levelAccesses.size(), &(levelAccesses[0])); |
| |
| renderTexture2DArrayView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture, verify); |
| } |
| } |
| else |
| { |
| const vector<tcu::ConstPixelBufferAccess> levelAccesses = getLevelAccesses(data, info); |
| const tcu::Texture2DArrayView refTexture ((int)levelAccesses.size(), &(levelAccesses[0])); |
| |
| renderTexture2DArrayView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture, verify); |
| } |
| } |
| |
| tcu::TextureFormat getReadPixelFormat (const tcu::TextureFormat& format) |
| { |
| switch (tcu::getTextureChannelClass(format.type)) |
| { |
| case tcu::TEXTURECHANNELCLASS_FLOATING_POINT: |
| case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT: |
| case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT: |
| return tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8); |
| |
| case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER: |
| return tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::SIGNED_INT32); |
| |
| case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER: |
| return tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNSIGNED_INT32); |
| |
| default: |
| DE_ASSERT(false); |
| return tcu::TextureFormat(); |
| } |
| } |
| |
| Vec4 calculateThreshold (const tcu::TextureFormat& sourceFormat, const tcu::TextureFormat& readPixelsFormat) |
| { |
| DE_ASSERT(tcu::getTextureChannelClass(sourceFormat.type) != tcu::TEXTURECHANNELCLASS_FLOATING_POINT); |
| DE_ASSERT(tcu::getTextureChannelClass(readPixelsFormat.type) != tcu::TEXTURECHANNELCLASS_FLOATING_POINT); |
| |
| DE_ASSERT(tcu::getTextureChannelClass(sourceFormat.type) != tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER); |
| DE_ASSERT(tcu::getTextureChannelClass(readPixelsFormat.type) != tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER); |
| |
| DE_ASSERT(tcu::getTextureChannelClass(sourceFormat.type) != tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER); |
| DE_ASSERT(tcu::getTextureChannelClass(readPixelsFormat.type) != tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER); |
| |
| { |
| const tcu::IVec4 srcBits = tcu::getTextureFormatBitDepth(sourceFormat); |
| const tcu::IVec4 readBits = tcu::getTextureFormatBitDepth(readPixelsFormat); |
| |
| return Vec4(1.0f) / ((tcu::IVec4(1) << (tcu::min(srcBits, readBits))) - tcu::IVec4(1)).cast<float>(); |
| } |
| } |
| |
| void renderRenderbuffer (tcu::TestContext& testContext, |
| glu::RenderContext& renderContext, |
| tcu::ResultCollector& results, |
| deUint32 name, |
| const vector<ArrayBuffer<deUint8> >& data, |
| const ImageInfo& info, |
| Verify verify) |
| { |
| const glw::Functions& gl = renderContext.getFunctions(); |
| TestLog& log = testContext.getLog(); |
| |
| const tcu::TextureFormat format = glu::mapGLInternalFormat(info.getFormat()); |
| const IVec3 size = info.getSize(); |
| const tcu::ConstPixelBufferAccess refRenderbuffer (format, size.x(), size.y(), 1, data[0].getPtr()); |
| const tcu::TextureFormat readPixelsFormat = getReadPixelFormat(format); |
| tcu::TextureLevel renderbuffer (readPixelsFormat, size.x(), size.y()); |
| |
| DE_ASSERT(size.z() == 1); |
| DE_ASSERT(data.size() == 1); |
| |
| { |
| glu::Framebuffer framebuffer(gl); |
| |
| gl.bindFramebuffer(GL_FRAMEBUFFER, *framebuffer); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to create and bind framebuffer."); |
| |
| gl.bindRenderbuffer(GL_RENDERBUFFER, name); |
| gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, name); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind and attach renderbuffer to framebuffer."); |
| |
| if (verify) |
| glu::readPixels(renderContext, 0, 0, renderbuffer.getAccess()); |
| |
| gl.bindRenderbuffer(GL_RENDERBUFFER, 0); |
| gl.bindFramebuffer(GL_FRAMEBUFFER, 0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind renderbuffer and framebuffer."); |
| } |
| |
| if (verify == VERIFY_COMPARE_REFERENCE) |
| { |
| if (isFloatFormat(info.getFormat())) |
| { |
| const tcu::UVec4 threshold (2, 2, 2, 2); |
| |
| if (!(tcu::floatUlpThresholdCompare(log, "Image comparison", "Image comparison", refRenderbuffer, renderbuffer.getAccess(), threshold, tcu::COMPARE_LOG_ON_ERROR))) |
| results.fail("Image comparison failed."); |
| else |
| log << TestLog::Message << "Image comarison passed." << TestLog::EndMessage; |
| } |
| else if (isIntFormat(info.getFormat()) || isUintFormat(info.getFormat())) |
| { |
| const tcu::UVec4 threshold (1, 1, 1, 1); |
| |
| if (!(tcu::intThresholdCompare(log, "Image comparison", "Image comparison", refRenderbuffer, renderbuffer.getAccess(), threshold, tcu::COMPARE_LOG_ON_ERROR))) |
| results.fail("Image comparison failed."); |
| else |
| log << TestLog::Message << "Image comarison passed." << TestLog::EndMessage; |
| } |
| else |
| { |
| const Vec4 threshold = calculateThreshold(format, readPixelsFormat); |
| |
| if (!(tcu::floatThresholdCompare(log, "Image comparison", "Image comparison", refRenderbuffer, renderbuffer.getAccess(), threshold, tcu::COMPARE_LOG_ON_ERROR))) |
| results.fail("Image comparison failed."); |
| else |
| log << TestLog::Message << "Image comarison passed." << TestLog::EndMessage; |
| } |
| } |
| } |
| |
| void render (tcu::TestContext& testContext, |
| glu::RenderContext& renderContext, |
| TextureRenderer& textureRenderer, |
| tcu::ResultCollector& results, |
| de::Random& rng, |
| deUint32 name, |
| const vector<ArrayBuffer<deUint8> >& data, |
| const ImageInfo& info, |
| Verify verify) |
| { |
| switch (info.getTarget()) |
| { |
| case GL_TEXTURE_2D: |
| renderTexture2D(testContext, renderContext, textureRenderer, results, rng, name, data, info, verify); |
| break; |
| |
| case GL_TEXTURE_3D: |
| renderTexture3D(testContext, renderContext, textureRenderer, results, rng, name, data, info, verify); |
| break; |
| |
| case GL_TEXTURE_CUBE_MAP: |
| renderTextureCubemap(testContext, renderContext, textureRenderer, results, rng, name, data, info, verify); |
| break; |
| |
| case GL_TEXTURE_2D_ARRAY: |
| renderTexture2DArray(testContext, renderContext, textureRenderer, results, rng, name, data, info, verify); |
| break; |
| |
| case GL_RENDERBUFFER: |
| renderRenderbuffer(testContext, renderContext, results, name, data, info, verify); |
| break; |
| |
| default: |
| DE_ASSERT(false); |
| } |
| } |
| |
| void logTestImageInfo (TestLog& log, |
| const ImageInfo& imageInfo) |
| { |
| log << TestLog::Message << "Target: " << targetToName(imageInfo.getTarget()) << TestLog::EndMessage; |
| log << TestLog::Message << "Size: " << imageInfo.getSize() << TestLog::EndMessage; |
| log << TestLog::Message << "Levels: " << getLevelCount(imageInfo) << TestLog::EndMessage; |
| log << TestLog::Message << "Format: " << formatToName(imageInfo.getFormat()) << TestLog::EndMessage; |
| } |
| |
| void logTestInfo (TestLog& log, |
| const ImageInfo& srcImageInfo, |
| const ImageInfo& dstImageInfo) |
| { |
| tcu::ScopedLogSection section(log, "TestCaseInfo", "Test case info"); |
| |
| log << TestLog::Message << "Testing copying from " << targetToName(srcImageInfo.getTarget()) << " to " << targetToName(dstImageInfo.getTarget()) << "." << TestLog::EndMessage; |
| |
| { |
| tcu::ScopedLogSection srcSection(log, "Source image info.", "Source image info."); |
| logTestImageInfo(log, srcImageInfo); |
| } |
| |
| { |
| tcu::ScopedLogSection dstSection(log, "Destination image info.", "Destination image info."); |
| logTestImageInfo(log, dstImageInfo); |
| } |
| } |
| |
| class CopyImageTest : public TestCase |
| { |
| public: |
| CopyImageTest (Context& context, |
| const ImageInfo& srcImage, |
| const ImageInfo& dstImage, |
| const char* name, |
| const char* description); |
| |
| ~CopyImageTest (void); |
| |
| void init (void); |
| void deinit (void); |
| |
| TestCase::IterateResult iterate (void); |
| |
| private: |
| |
| void logTestInfoIter (void); |
| void createImagesIter (void); |
| void destroyImagesIter (void); |
| void verifySourceIter (void); |
| void verifyDestinationIter (void); |
| void renderSourceIter (void); |
| void renderDestinationIter (void); |
| void copyImageIter (void); |
| |
| typedef void (CopyImageTest::*IterationFunc)(void); |
| |
| struct Iteration |
| { |
| Iteration (int methodCount_, const IterationFunc* methods_) |
| : methodCount (methodCount_) |
| , methods (methods_) |
| { |
| } |
| |
| int methodCount; |
| const IterationFunc* methods; |
| }; |
| |
| struct State |
| { |
| State (int seed, |
| tcu::TestLog& log, |
| glu::RenderContext& renderContext) |
| : rng (seed) |
| , results (log) |
| , srcImage (NULL) |
| , dstImage (NULL) |
| , textureRenderer (renderContext, log, glu::getContextTypeGLSLVersion(renderContext.getType()), glu::PRECISION_HIGHP) |
| { |
| } |
| |
| ~State (void) |
| { |
| delete srcImage; |
| delete dstImage; |
| } |
| |
| de::Random rng; |
| tcu::ResultCollector results; |
| glu::ObjectWrapper* srcImage; |
| glu::ObjectWrapper* dstImage; |
| TextureRenderer textureRenderer; |
| |
| vector<ArrayBuffer<deUint8> > srcImageLevels; |
| vector<ArrayBuffer<deUint8> > dstImageLevels; |
| }; |
| |
| const ImageInfo m_srcImageInfo; |
| const ImageInfo m_dstImageInfo; |
| |
| int m_iteration; |
| State* m_state; |
| }; |
| |
| CopyImageTest::CopyImageTest (Context& context, |
| const ImageInfo& srcImage, |
| const ImageInfo& dstImage, |
| const char* name, |
| const char* description) |
| : TestCase (context, name, description) |
| , m_srcImageInfo (srcImage) |
| , m_dstImageInfo (dstImage) |
| |
| , m_iteration (0) |
| , m_state (NULL) |
| { |
| } |
| |
| CopyImageTest::~CopyImageTest (void) |
| { |
| deinit(); |
| } |
| |
| void checkFormatSupport (glu::ContextInfo& info, deUint32 format, deUint32 target, glu::RenderContext& ctx) |
| { |
| const bool isES32 = glu::contextSupports(ctx.getType(), glu::ApiType::es(3, 2)); |
| |
| if (glu::isCompressedFormat(format)) |
| { |
| if (isAstcFormat(glu::mapGLCompressedTexFormat(format))) |
| { |
| DE_ASSERT(target != GL_RENDERBUFFER); |
| if (!info.isExtensionSupported("GL_KHR_texture_compression_astc_hdr") && |
| !info.isExtensionSupported("GL_OES_texture_compression_astc")) |
| { |
| if (target == GL_TEXTURE_3D) |
| TCU_THROW(NotSupportedError, "TEXTURE_3D target requires HDR astc support."); |
| if (!isES32 && !info.isExtensionSupported("GL_KHR_texture_compression_astc_ldr")) |
| TCU_THROW(NotSupportedError, "Compressed astc texture not supported."); |
| } |
| } |
| else |
| { |
| if (!info.isCompressedTextureFormatSupported(format)) |
| TCU_THROW(NotSupportedError, "Compressed texture not supported."); |
| } |
| } |
| } |
| |
| void CopyImageTest::init (void) |
| { |
| de::UniquePtr<glu::ContextInfo> ctxInfo(glu::ContextInfo::create(m_context.getRenderContext())); |
| const bool isES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)); |
| |
| if (!isES32 && !ctxInfo->isExtensionSupported("GL_EXT_copy_image")) |
| throw tcu::NotSupportedError("Extension GL_EXT_copy_image not supported.", "", __FILE__, __LINE__); |
| |
| checkFormatSupport(*ctxInfo, m_srcImageInfo.getFormat(), m_srcImageInfo.getTarget(), m_context.getRenderContext()); |
| checkFormatSupport(*ctxInfo, m_dstImageInfo.getFormat(), m_dstImageInfo.getTarget(), m_context.getRenderContext()); |
| |
| { |
| SeedBuilder builder; |
| |
| builder << 903980 |
| << m_srcImageInfo |
| << m_dstImageInfo; |
| |
| m_state = new State(builder.get(), m_testCtx.getLog(), m_context.getRenderContext()); |
| } |
| } |
| |
| void CopyImageTest::deinit (void) |
| { |
| delete m_state; |
| m_state = NULL; |
| } |
| |
| void CopyImageTest::logTestInfoIter (void) |
| { |
| TestLog& log = m_testCtx.getLog(); |
| |
| logTestInfo(log, m_srcImageInfo, m_dstImageInfo); |
| } |
| |
| void CopyImageTest::createImagesIter (void) |
| { |
| TestLog& log = m_testCtx.getLog(); |
| glu::RenderContext& renderContext = m_context.getRenderContext(); |
| const glw::Functions& gl = renderContext.getFunctions(); |
| const deUint32 moreRestrictiveFormat = getMoreRestrictiveFormat(m_srcImageInfo.getFormat(), m_dstImageInfo.getFormat()); |
| de::Random& rng = m_state->rng; |
| |
| DE_ASSERT(!m_state->srcImage); |
| DE_ASSERT(!m_state->dstImage); |
| |
| m_state->srcImage = new glu::ObjectWrapper(gl, getObjectTraits(m_srcImageInfo)); |
| m_state->dstImage = new glu::ObjectWrapper(gl, getObjectTraits(m_dstImageInfo)); |
| |
| { |
| glu::ObjectWrapper& srcImage = *m_state->srcImage; |
| glu::ObjectWrapper& dstImage = *m_state->dstImage; |
| |
| vector<ArrayBuffer<deUint8> >& srcImageLevels = m_state->srcImageLevels; |
| vector<ArrayBuffer<deUint8> >& dstImageLevels = m_state->dstImageLevels; |
| |
| log << TestLog::Message << "Creating source image." << TestLog::EndMessage; |
| genImage(gl, rng, *srcImage, srcImageLevels, m_srcImageInfo, moreRestrictiveFormat); |
| |
| log << TestLog::Message << "Creating destination image." << TestLog::EndMessage; |
| genImage(gl, rng, *dstImage, dstImageLevels, m_dstImageInfo, moreRestrictiveFormat); |
| } |
| } |
| |
| void CopyImageTest::destroyImagesIter (void) |
| { |
| TestLog& log = m_testCtx.getLog(); |
| |
| log << TestLog::Message << "Deleting source image. " << TestLog::EndMessage; |
| |
| delete m_state->srcImage; |
| m_state->srcImage = NULL; |
| m_state->srcImageLevels.clear(); |
| |
| log << TestLog::Message << "Deleting destination image. " << TestLog::EndMessage; |
| |
| delete m_state->dstImage; |
| m_state->dstImage = NULL; |
| m_state->dstImageLevels.clear(); |
| } |
| |
| void CopyImageTest::verifySourceIter (void) |
| { |
| TestLog& log = m_testCtx.getLog(); |
| const tcu::ScopedLogSection sourceSection (log, "Source image verify.", "Source image verify."); |
| |
| de::Random& rng = m_state->rng; |
| tcu::ResultCollector& results = m_state->results; |
| glu::ObjectWrapper& srcImage = *m_state->srcImage; |
| vector<ArrayBuffer<deUint8> >& srcImageLevels = m_state->srcImageLevels; |
| |
| log << TestLog::Message << "Verifying source image." << TestLog::EndMessage; |
| |
| render(m_testCtx, m_context.getRenderContext(), m_state->textureRenderer, results, rng, *srcImage, srcImageLevels, m_srcImageInfo, VERIFY_COMPARE_REFERENCE); |
| } |
| |
| void CopyImageTest::verifyDestinationIter (void) |
| { |
| TestLog& log = m_testCtx.getLog(); |
| const tcu::ScopedLogSection destinationSection (log, "Destination image verify.", "Destination image verify."); |
| |
| de::Random& rng = m_state->rng; |
| tcu::ResultCollector& results = m_state->results; |
| glu::ObjectWrapper& dstImage = *m_state->dstImage; |
| vector<ArrayBuffer<deUint8> >& dstImageLevels = m_state->dstImageLevels; |
| |
| log << TestLog::Message << "Verifying destination image." << TestLog::EndMessage; |
| |
| render(m_testCtx, m_context.getRenderContext(), m_state->textureRenderer, results, rng, *dstImage, dstImageLevels, m_dstImageInfo, VERIFY_COMPARE_REFERENCE); |
| } |
| |
| void CopyImageTest::renderSourceIter (void) |
| { |
| TestLog& log = m_testCtx.getLog(); |
| const tcu::ScopedLogSection sourceSection (log, "Source image verify.", "Source image verify."); |
| |
| de::Random& rng = m_state->rng; |
| tcu::ResultCollector& results = m_state->results; |
| glu::ObjectWrapper& srcImage = *m_state->srcImage; |
| vector<ArrayBuffer<deUint8> >& srcImageLevels = m_state->srcImageLevels; |
| |
| log << TestLog::Message << "Verifying source image." << TestLog::EndMessage; |
| |
| render(m_testCtx, m_context.getRenderContext(), m_state->textureRenderer, results, rng, *srcImage, srcImageLevels, m_srcImageInfo, VERIFY_NONE); |
| } |
| |
| void CopyImageTest::renderDestinationIter (void) |
| { |
| TestLog& log = m_testCtx.getLog(); |
| const tcu::ScopedLogSection destinationSection (log, "Destination image verify.", "Destination image verify."); |
| |
| de::Random& rng = m_state->rng; |
| tcu::ResultCollector& results = m_state->results; |
| glu::ObjectWrapper& dstImage = *m_state->dstImage; |
| vector<ArrayBuffer<deUint8> >& dstImageLevels = m_state->dstImageLevels; |
| |
| log << TestLog::Message << "Verifying destination image." << TestLog::EndMessage; |
| |
| render(m_testCtx, m_context.getRenderContext(), m_state->textureRenderer, results, rng, *dstImage, dstImageLevels, m_dstImageInfo, VERIFY_NONE); |
| } |
| |
| struct Copy |
| { |
| Copy (const IVec3& srcPos_, |
| int srcLevel_, |
| |
| const IVec3& dstPos_, |
| int dstLevel_, |
| |
| const IVec3& size_, |
| const IVec3& dstSize_) |
| : srcPos (srcPos_) |
| , srcLevel (srcLevel_) |
| |
| , dstPos (dstPos_) |
| , dstLevel (dstLevel_) |
| |
| , size (size_) |
| , dstSize (dstSize_) |
| { |
| } |
| |
| IVec3 srcPos; |
| int srcLevel; |
| IVec3 dstPos; |
| int dstLevel; |
| IVec3 size; |
| IVec3 dstSize; //!< used only for logging |
| }; |
| |
| int getLastFullLevel (const ImageInfo& info) |
| { |
| const int levelCount = getLevelCount(info); |
| const IVec3 blockPixelSize = getTexelBlockPixelSize(info.getFormat()); |
| |
| for (int level = 0; level < levelCount; level++) |
| { |
| const IVec3 levelSize = getLevelSize(info.getTarget(), info.getSize(), level); |
| |
| if (levelSize.x() < blockPixelSize.x() || levelSize.y() < blockPixelSize.y() || levelSize.z() < blockPixelSize.z()) |
| return level - 1; |
| } |
| |
| return levelCount -1; |
| } |
| |
| void generateCopies (vector<Copy>& copies, const ImageInfo& srcInfo, const ImageInfo& dstInfo) |
| { |
| const deUint32 srcTarget = srcInfo.getTarget(); |
| const deUint32 dstTarget = dstInfo.getTarget(); |
| |
| const bool srcIsTexture = isTextureTarget(srcInfo.getTarget()); |
| const bool dstIsTexture = isTextureTarget(dstInfo.getTarget()); |
| |
| const bool srcIsCube = srcTarget == GL_TEXTURE_CUBE_MAP; |
| const bool dstIsCube = dstTarget == GL_TEXTURE_CUBE_MAP; |
| |
| const IVec3 srcBlockPixelSize = getTexelBlockPixelSize(srcInfo.getFormat()); |
| const IVec3 dstBlockPixelSize = getTexelBlockPixelSize(dstInfo.getFormat()); |
| |
| const int levels[] = |
| { |
| 0, 1, -1 |
| }; |
| |
| for (int levelNdx = 0; levelNdx < (srcIsTexture || dstIsTexture ? DE_LENGTH_OF_ARRAY(levels) : 1); levelNdx++) |
| { |
| const int srcLevel = (srcIsTexture ? (levels[levelNdx] >= 0 ? levels[levelNdx] : getLastFullLevel(srcInfo)) : 0); |
| const int dstLevel = (dstIsTexture ? (levels[levelNdx] >= 0 ? levels[levelNdx] : getLastFullLevel(dstInfo)) : 0); |
| |
| const IVec3 srcSize = getLevelSize(srcInfo.getTarget(), srcInfo.getSize(), srcLevel); |
| const IVec3 dstSize = getLevelSize(dstInfo.getTarget(), dstInfo.getSize(), dstLevel); |
| |
| // \note These are rounded down |
| const IVec3 srcCompleteBlockSize = IVec3(srcSize.x() / srcBlockPixelSize.x(), srcSize.y() / srcBlockPixelSize.y(), (srcIsCube ? 6 : srcSize.z() / srcBlockPixelSize.z())); |
| const IVec3 dstCompleteBlockSize = IVec3(dstSize.x() / dstBlockPixelSize.x(), dstSize.y() / dstBlockPixelSize.y(), (dstIsCube ? 6 : dstSize.z() / dstBlockPixelSize.z())); |
| |
| const IVec3 maxCopyBlockSize = tcu::min(srcCompleteBlockSize, dstCompleteBlockSize); |
| |
| // \note These are rounded down |
| const int copyBlockWidth = de::max((2 * (maxCopyBlockSize.x() / 4)) - 1, 1); |
| const int copyBlockHeight = de::max((2 * (maxCopyBlockSize.y() / 4)) - 1, 1); |
| const int copyBlockDepth = de::max((2 * (maxCopyBlockSize.z() / 4)) - 1, 1); |
| |
| // Copy NPOT block to (0,0,0) from other corner on src |
| { |
| const IVec3 copyBlockSize (copyBlockWidth, copyBlockHeight, copyBlockDepth); |
| const IVec3 srcBlockPos (srcCompleteBlockSize - copyBlockSize); |
| const IVec3 dstBlockPos (0, 0, 0); |
| |
| const IVec3 srcPos (srcBlockPos * srcBlockPixelSize); |
| const IVec3 dstPos (dstBlockPos * dstBlockPixelSize); |
| const IVec3 srcCopySize (copyBlockSize * srcBlockPixelSize); |
| const IVec3 dstCopySize (copyBlockSize * dstBlockPixelSize); |
| |
| copies.push_back(Copy(srcPos, srcLevel, dstPos, dstLevel, srcCopySize, dstCopySize)); |
| } |
| |
| // Copy NPOT block from (0,0,0) to other corner on dst |
| { |
| const IVec3 copyBlockSize (copyBlockWidth, copyBlockHeight, copyBlockDepth); |
| const IVec3 srcBlockPos (0, 0, 0); |
| const IVec3 dstBlockPos (dstCompleteBlockSize - copyBlockSize); |
| |
| const IVec3 srcPos (srcBlockPos * srcBlockPixelSize); |
| const IVec3 dstPos (dstBlockPos * dstBlockPixelSize); |
| const IVec3 srcCopySize (copyBlockSize * srcBlockPixelSize); |
| const IVec3 dstCopySize (copyBlockSize * dstBlockPixelSize); |
| |
| copies.push_back(Copy(srcPos, srcLevel, dstPos, dstLevel, srcCopySize, dstCopySize)); |
| } |
| |
| // Copy NPOT block near the corner with high coordinates |
| { |
| const IVec3 copyBlockSize (copyBlockWidth, copyBlockHeight, copyBlockDepth); |
| const IVec3 srcBlockPos (tcu::max((srcCompleteBlockSize / 4) * 4 - copyBlockSize, IVec3(0))); |
| const IVec3 dstBlockPos (tcu::max((dstCompleteBlockSize / 4) * 4 - copyBlockSize, IVec3(0))); |
| |
| const IVec3 srcPos (srcBlockPos * srcBlockPixelSize); |
| const IVec3 dstPos (dstBlockPos * dstBlockPixelSize); |
| const IVec3 srcCopySize (copyBlockSize * srcBlockPixelSize); |
| const IVec3 dstCopySize (copyBlockSize * dstBlockPixelSize); |
| |
| copies.push_back(Copy(srcPos, srcLevel, dstPos, dstLevel, srcCopySize, dstCopySize)); |
| } |
| } |
| } |
| |
| void CopyImageTest::copyImageIter (void) |
| { |
| TestLog& log = m_testCtx.getLog(); |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| glu::ObjectWrapper& srcImage = *m_state->srcImage; |
| glu::ObjectWrapper& dstImage = *m_state->dstImage; |
| |
| vector<ArrayBuffer<deUint8> >& srcImageLevels = m_state->srcImageLevels; |
| vector<ArrayBuffer<deUint8> >& dstImageLevels = m_state->dstImageLevels; |
| vector<Copy> copies; |
| |
| generateCopies(copies, m_srcImageInfo, m_dstImageInfo); |
| |
| for (int copyNdx = 0; copyNdx < (int)copies.size(); copyNdx++) |
| { |
| const Copy& copy = copies[copyNdx]; |
| |
| log << TestLog::Message |
| << "Copying area with size " << copy.size |
| << " from source image position " << copy.srcPos << " and mipmap level " << copy.srcLevel |
| << " to destination image position " << copy.dstPos << " and mipmap level " << copy.dstLevel << ". " |
| << "Size in destination format is " << copy.dstSize |
| << TestLog::EndMessage; |
| |
| copyImage(gl, *dstImage, dstImageLevels, m_dstImageInfo, copy.dstLevel, copy.dstPos, |
| *srcImage, srcImageLevels, m_srcImageInfo, copy.srcLevel, copy.srcPos, copy.size); |
| } |
| } |
| |
| TestCase::IterateResult CopyImageTest::iterate (void) |
| { |
| // Note: Returning from iterate() has two side-effects: it touches |
| // watchdog and calls eglSwapBuffers. For the first it's important |
| // to keep work per iteration reasonable to avoid |
| // timeouts. Because of the latter, it's prudent to do more than |
| // trivial amount of work. Otherwise we'll end up waiting for a |
| // new buffer in swap, it seems. |
| |
| // The split below tries to combine trivial work with actually |
| // expensive rendering iterations without having too much |
| // rendering in one iteration to avoid timeouts. |
| const IterationFunc iteration1[] = |
| { |
| &CopyImageTest::logTestInfoIter, |
| &CopyImageTest::createImagesIter, |
| &CopyImageTest::renderSourceIter |
| }; |
| const IterationFunc iteration2[] = |
| { |
| &CopyImageTest::renderDestinationIter |
| }; |
| const IterationFunc iteration3[] = |
| { |
| &CopyImageTest::copyImageIter, |
| &CopyImageTest::verifySourceIter |
| }; |
| const IterationFunc iteration4[] = |
| { |
| &CopyImageTest::verifyDestinationIter, |
| &CopyImageTest::destroyImagesIter |
| }; |
| const IterationFunc iteration5[] = |
| { |
| &CopyImageTest::createImagesIter, |
| &CopyImageTest::copyImageIter, |
| &CopyImageTest::verifySourceIter |
| }; |
| const IterationFunc iteration6[] = |
| { |
| &CopyImageTest::verifyDestinationIter, |
| &CopyImageTest::destroyImagesIter |
| }; |
| const Iteration iterations[] = |
| { |
| Iteration(DE_LENGTH_OF_ARRAY(iteration1), iteration1), |
| Iteration(DE_LENGTH_OF_ARRAY(iteration2), iteration2), |
| Iteration(DE_LENGTH_OF_ARRAY(iteration3), iteration3), |
| Iteration(DE_LENGTH_OF_ARRAY(iteration4), iteration4), |
| Iteration(DE_LENGTH_OF_ARRAY(iteration5), iteration5), |
| Iteration(DE_LENGTH_OF_ARRAY(iteration6), iteration6) |
| }; |
| |
| DE_ASSERT(m_iteration < DE_LENGTH_OF_ARRAY(iterations)); |
| for (int method = 0; method < iterations[m_iteration].methodCount; method++) |
| (this->*iterations[m_iteration].methods[method])(); |
| |
| m_iteration++; |
| |
| if (m_iteration < DE_LENGTH_OF_ARRAY(iterations)) |
| { |
| return CONTINUE; |
| } |
| else |
| { |
| m_state->results.setTestContextResult(m_testCtx); |
| return STOP; |
| } |
| } |
| |
| class CopyImageTests : public TestCaseGroup |
| { |
| public: |
| CopyImageTests (Context& context); |
| ~CopyImageTests (void); |
| |
| void init (void); |
| |
| private: |
| CopyImageTests (const CopyImageTests& other); |
| CopyImageTests& operator= (const CopyImageTests& other); |
| }; |
| |
| CopyImageTests::CopyImageTests (Context& context) |
| : TestCaseGroup (context, "copy_image", "Copy image tests for GL_EXT_copy_image.") |
| { |
| } |
| |
| CopyImageTests::~CopyImageTests (void) |
| { |
| } |
| |
| int smallestCommonMultiple (int a_, int b_) |
| { |
| int a = (a_ > b_ ? a_ : b_); |
| int b = (a_ > b_ ? b_ : a_); |
| int result = 1; |
| |
| for (int i = b/2; i > 1; i--) |
| { |
| while ((a % i) == 0 && (b % i) == 0) |
| { |
| result *= i; |
| a /= i; |
| b /= i; |
| } |
| } |
| |
| return result * a * b; |
| } |
| |
| IVec3 getTestedSize (deUint32 target, deUint32 format, const IVec3& targetSize) |
| { |
| const IVec3 texelBlockPixelSize = getTexelBlockPixelSize(format); |
| const bool isCube = target == GL_TEXTURE_CUBE_MAP; |
| const bool is3D = target == GL_TEXTURE_3D || target == GL_TEXTURE_2D_ARRAY; |
| |
| if (isCube) |
| { |
| const int multiplier = smallestCommonMultiple(texelBlockPixelSize.x(), texelBlockPixelSize.y()); |
| const int size = (1 + (targetSize.x() / multiplier)) * multiplier; |
| |
| return IVec3(size, size, 1); |
| } |
| else if (is3D) |
| { |
| return (1 + (targetSize / texelBlockPixelSize)) * texelBlockPixelSize; |
| } |
| else |
| { |
| const int width = (1 + targetSize.x() / texelBlockPixelSize.x()) * texelBlockPixelSize.x(); |
| const int height = ((targetSize.y() / texelBlockPixelSize.y()) - 1) * texelBlockPixelSize.y(); |
| |
| return IVec3(width, height, 1); |
| } |
| } |
| |
| void addCopyTests (TestCaseGroup* root, deUint32 srcFormat, deUint32 dstFormat) |
| { |
| const string groupName = string(formatToName(srcFormat)) + "_" + formatToName(dstFormat); |
| TestCaseGroup* const group = new TestCaseGroup(root->getContext(), groupName.c_str(), groupName.c_str()); |
| |
| const deUint32 targets[] = |
| { |
| GL_TEXTURE_2D, |
| GL_TEXTURE_3D, |
| GL_TEXTURE_CUBE_MAP, |
| GL_TEXTURE_2D_ARRAY, |
| GL_RENDERBUFFER |
| }; |
| |
| root->addChild(group); |
| |
| for (int srcTargetNdx = 0; srcTargetNdx < DE_LENGTH_OF_ARRAY(targets); srcTargetNdx++) |
| { |
| const deUint32 srcTarget = targets[srcTargetNdx]; |
| const bool srcIs3D = srcTarget == GL_TEXTURE_2D_ARRAY || srcTarget == GL_TEXTURE_3D; |
| |
| if (glu::isCompressedFormat(srcFormat) && srcTarget == GL_RENDERBUFFER) |
| continue; |
| |
| if (srcTarget == GL_RENDERBUFFER && !isColorRenderable(srcFormat)) |
| continue; |
| |
| if (glu::isCompressedFormat(srcFormat) && !tcu::isAstcFormat(glu::mapGLCompressedTexFormat(srcFormat)) && srcIs3D) |
| continue; |
| |
| for (int dstTargetNdx = 0; dstTargetNdx < DE_LENGTH_OF_ARRAY(targets); dstTargetNdx++) |
| { |
| const deUint32 dstTarget = targets[dstTargetNdx]; |
| const bool dstIs3D = dstTarget == GL_TEXTURE_2D_ARRAY || dstTarget == GL_TEXTURE_3D; |
| |
| if (glu::isCompressedFormat(dstFormat) && dstTarget == GL_RENDERBUFFER) |
| continue; |
| |
| if (dstTarget == GL_RENDERBUFFER && !isColorRenderable(dstFormat)) |
| continue; |
| |
| if (glu::isCompressedFormat(dstFormat) && !tcu::isAstcFormat(glu::mapGLCompressedTexFormat(dstFormat)) && dstIs3D) |
| continue; |
| |
| const string targetTestName = string(targetToName(srcTarget)) + "_to_" + targetToName(dstTarget); |
| |
| // Compressed formats require more space to fit all block size combinations. |
| const bool isCompressedCase = glu::isCompressedFormat(srcFormat) || glu::isCompressedFormat(dstFormat); |
| const IVec3 targetSize = isCompressedCase ? IVec3(128, 128, 16) : IVec3(64, 64, 8); |
| const IVec3 srcSize = getTestedSize(srcTarget, srcFormat, targetSize); |
| const IVec3 dstSize = getTestedSize(dstTarget, dstFormat, targetSize); |
| |
| group->addChild(new CopyImageTest(root->getContext(), |
| ImageInfo(srcFormat, srcTarget, srcSize), |
| ImageInfo(dstFormat, dstTarget, dstSize), |
| targetTestName.c_str(), targetTestName.c_str())); |
| } |
| } |
| } |
| |
| void CopyImageTests::init (void) |
| { |
| TestCaseGroup* const nonCompressedGroup = new TestCaseGroup(m_context, "non_compressed", "Test copying between textures."); |
| TestCaseGroup* const compressedGroup = new TestCaseGroup(m_context, "compressed", "Test copying between compressed textures."); |
| TestCaseGroup* const mixedGroup = new TestCaseGroup(m_context, "mixed", "Test copying between compressed and non-compressed textures."); |
| |
| addChild(nonCompressedGroup); |
| addChild(compressedGroup); |
| addChild(mixedGroup); |
| |
| map<ViewClass, vector<deUint32> > textureFormatViewClasses; |
| map<ViewClass, vector<deUint32> > compressedTextureFormatViewClasses; |
| map<ViewClass, pair<vector<deUint32>, vector<deUint32> > > mixedViewClasses; |
| |
| // Texture view classes |
| textureFormatViewClasses[VIEWCLASS_128_BITS] = vector<deUint32>(); |
| textureFormatViewClasses[VIEWCLASS_96_BITS] = vector<deUint32>(); |
| textureFormatViewClasses[VIEWCLASS_64_BITS] = vector<deUint32>(); |
| textureFormatViewClasses[VIEWCLASS_48_BITS] = vector<deUint32>(); |
| textureFormatViewClasses[VIEWCLASS_32_BITS] = vector<deUint32>(); |
| textureFormatViewClasses[VIEWCLASS_24_BITS] = vector<deUint32>(); |
| textureFormatViewClasses[VIEWCLASS_16_BITS] = vector<deUint32>(); |
| textureFormatViewClasses[VIEWCLASS_8_BITS] = vector<deUint32>(); |
| |
| // 128bit / VIEWCLASS_128_BITS |
| textureFormatViewClasses[VIEWCLASS_128_BITS].push_back(GL_RGBA32F); |
| textureFormatViewClasses[VIEWCLASS_128_BITS].push_back(GL_RGBA32I); |
| textureFormatViewClasses[VIEWCLASS_128_BITS].push_back(GL_RGBA32UI); |
| |
| // 96bit / VIEWCLASS_96_BITS |
| textureFormatViewClasses[VIEWCLASS_96_BITS].push_back(GL_RGB32F); |
| textureFormatViewClasses[VIEWCLASS_96_BITS].push_back(GL_RGB32I); |
| textureFormatViewClasses[VIEWCLASS_96_BITS].push_back(GL_RGB32UI); |
| |
| // 64bit / VIEWCLASS_64_BITS |
| textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RG32F); |
| textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RG32I); |
| textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RG32UI); |
| |
| textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RGBA16F); |
| textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RGBA16I); |
| textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RGBA16UI); |
| |
| // 48bit / VIEWCLASS_48_BITS |
| textureFormatViewClasses[VIEWCLASS_48_BITS].push_back(GL_RGB16F); |
| textureFormatViewClasses[VIEWCLASS_48_BITS].push_back(GL_RGB16I); |
| textureFormatViewClasses[VIEWCLASS_48_BITS].push_back(GL_RGB16UI); |
| |
| // 32bit / VIEWCLASS_32_BITS |
| textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_R32F); |
| textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_R32I); |
| textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_R32UI); |
| |
| textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RG16F); |
| textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RG16I); |
| textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RG16UI); |
| |
| textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGBA8); |
| textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGBA8I); |
| textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGBA8UI); |
| |
| textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_R11F_G11F_B10F); |
| textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGB10_A2UI); |
| textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGB10_A2); |
| textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGBA8_SNORM); |
| textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_SRGB8_ALPHA8); |
| textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGB9_E5); |
| |
| // 24bit / VIEWCLASS_24_BITS |
| textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8); |
| textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8I); |
| textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8UI); |
| textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8_SNORM); |
| textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_SRGB8); |
| |
| // 16bit / VIEWCLASS_16_BITS |
| textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_R16F); |
| textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_R16I); |
| textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_R16UI); |
| |
| textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_RG8); |
| textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_RG8I); |
| textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_RG8UI); |
| textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_RG8_SNORM); |
| |
| // 8bit / VIEWCLASS_8_BITS |
| textureFormatViewClasses[VIEWCLASS_8_BITS].push_back(GL_R8); |
| textureFormatViewClasses[VIEWCLASS_8_BITS].push_back(GL_R8I); |
| textureFormatViewClasses[VIEWCLASS_8_BITS].push_back(GL_R8UI); |
| textureFormatViewClasses[VIEWCLASS_8_BITS].push_back(GL_R8_SNORM); |
| |
| // Compressed texture view classes |
| compressedTextureFormatViewClasses[VIEWCLASS_EAC_R11] = vector<deUint32>(); |
| compressedTextureFormatViewClasses[VIEWCLASS_EAC_RG11] = vector<deUint32>(); |
| compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGB] = vector<deUint32>(); |
| compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGBA] = vector<deUint32>(); |
| compressedTextureFormatViewClasses[VIEWCLASS_ETC2_EAC_RGBA] = vector<deUint32>(); |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_4x4_RGBA] = vector<deUint32>(); |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x4_RGBA] = vector<deUint32>(); |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x5_RGBA] = vector<deUint32>(); |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x5_RGBA] = vector<deUint32>(); |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x6_RGBA] = vector<deUint32>(); |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x5_RGBA] = vector<deUint32>(); |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x6_RGBA] = vector<deUint32>(); |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x8_RGBA] = vector<deUint32>(); |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x5_RGBA] = vector<deUint32>(); |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x6_RGBA] = vector<deUint32>(); |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x8_RGBA] = vector<deUint32>(); |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x10_RGBA] = vector<deUint32>(); |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x10_RGBA] = vector<deUint32>(); |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x12_RGBA] = vector<deUint32>(); |
| |
| // VIEWCLASS_EAC_R11 |
| compressedTextureFormatViewClasses[VIEWCLASS_EAC_R11].push_back(GL_COMPRESSED_R11_EAC); |
| compressedTextureFormatViewClasses[VIEWCLASS_EAC_R11].push_back(GL_COMPRESSED_SIGNED_R11_EAC); |
| |
| // VIEWCLASS_EAC_RG11 |
| compressedTextureFormatViewClasses[VIEWCLASS_EAC_RG11].push_back(GL_COMPRESSED_RG11_EAC); |
| compressedTextureFormatViewClasses[VIEWCLASS_EAC_RG11].push_back(GL_COMPRESSED_SIGNED_RG11_EAC); |
| |
| // VIEWCLASS_ETC2_RGB |
| compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGB].push_back(GL_COMPRESSED_RGB8_ETC2); |
| compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGB].push_back(GL_COMPRESSED_SRGB8_ETC2); |
| |
| // VIEWCLASS_ETC2_RGBA |
| compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGBA].push_back(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2); |
| compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGBA].push_back(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2); |
| |
| // VIEWCLASS_ETC2_EAC_RGBA |
| compressedTextureFormatViewClasses[VIEWCLASS_ETC2_EAC_RGBA].push_back(GL_COMPRESSED_RGBA8_ETC2_EAC); |
| compressedTextureFormatViewClasses[VIEWCLASS_ETC2_EAC_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC); |
| |
| // VIEWCLASS_ASTC_4x4_RGBA |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_4x4_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_4x4); |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_4x4_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4); |
| |
| // VIEWCLASS_ASTC_5x4_RGBA |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x4_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_5x4); |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x4_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4); |
| |
| // VIEWCLASS_ASTC_5x5_RGBA |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x5_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_5x5); |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x5_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5); |
| |
| // VIEWCLASS_ASTC_6x5_RGBA |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x5_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_6x5); |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x5_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5); |
| |
| // VIEWCLASS_ASTC_6x6_RGBA |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x6_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_6x6); |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x6_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6); |
| |
| // VIEWCLASS_ASTC_8x5_RGBA |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x5_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_8x5); |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x5_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5); |
| |
| // VIEWCLASS_ASTC_8x6_RGBA |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x6_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_8x6); |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x6_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6); |
| |
| // VIEWCLASS_ASTC_8x8_RGBA |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x8_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_8x8); |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x8_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8); |
| |
| // VIEWCLASS_ASTC_10x5_RGBA |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x5_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_10x5); |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x5_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5); |
| |
| // VIEWCLASS_ASTC_10x6_RGBA |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x6_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_10x6); |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x6_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6); |
| |
| // VIEWCLASS_ASTC_10x8_RGBA |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x8_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_10x8); |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x8_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8); |
| |
| // VIEWCLASS_ASTC_10x10_RGBA |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x10_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_10x10); |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x10_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10); |
| |
| // VIEWCLASS_ASTC_12x10_RGBA |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x10_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_12x10); |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x10_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10); |
| |
| // VIEWCLASS_ASTC_12x12_RGBA |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x12_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_12x12); |
| compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x12_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12); |
| |
| // Mixed view classes |
| mixedViewClasses[VIEWCLASS_128_BITS] = pair<vector<deUint32>, vector<deUint32> >(); |
| mixedViewClasses[VIEWCLASS_64_BITS] = pair<vector<deUint32>, vector<deUint32> >(); |
| |
| // 128 bits |
| |
| // Non compressed |
| mixedViewClasses[VIEWCLASS_128_BITS].first.push_back(GL_RGBA32F); |
| mixedViewClasses[VIEWCLASS_128_BITS].first.push_back(GL_RGBA32UI); |
| mixedViewClasses[VIEWCLASS_128_BITS].first.push_back(GL_RGBA32I); |
| |
| // Compressed |
| mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA8_ETC2_EAC); |
| mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC); |
| mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RG11_EAC); |
| mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SIGNED_RG11_EAC); |
| mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_4x4); |
| mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_5x4); |
| mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_5x5); |
| mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_6x5); |
| mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_6x6); |
| mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_8x5); |
| mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_8x6); |
| mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_8x8); |
| mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_10x5); |
| mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_10x6); |
| mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_10x8); |
| mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_10x10); |
| mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_12x10); |
| mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_12x12); |
| mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4); |
| mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4); |
| mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5); |
| mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5); |
| mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6); |
| mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5); |
| mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6); |
| mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8); |
| mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5); |
| mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6); |
| mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8); |
| mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10); |
| mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10); |
| mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12); |
| |
| // 64 bits |
| |
| // Non compressed |
| mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RGBA16F); |
| mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RGBA16UI); |
| mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RGBA16I); |
| |
| mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RG32F); |
| mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RG32UI); |
| mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RG32I); |
| |
| // Compressed |
| mixedViewClasses[VIEWCLASS_64_BITS].second.push_back(GL_COMPRESSED_R11_EAC); |
| mixedViewClasses[VIEWCLASS_64_BITS |