| #ifndef _ES2PTEXTURECASES_HPP |
| #define _ES2PTEXTURECASES_HPP |
| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES 2.0 Module |
| * ------------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Texture format performance tests. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "tcuDefs.hpp" |
| #include "tes2TestCase.hpp" |
| #include "glsShaderPerformanceCase.hpp" |
| #include "tcuMatrix.hpp" |
| #include "gluTexture.hpp" |
| |
| namespace deqp |
| { |
| namespace gles2 |
| { |
| namespace Performance |
| { |
| |
| class Texture2DRenderCase : public gls::ShaderPerformanceCase |
| { |
| public: |
| Texture2DRenderCase (Context& context, const char* name, const char* description, |
| deUint32 format, deUint32 dataType, |
| deUint32 wrapS, deUint32 wrapT, |
| deUint32 minFilter, deUint32 magFilter, |
| const tcu::Mat3& coordTransform, |
| int numTextures, bool powerOfTwo); |
| ~Texture2DRenderCase (void); |
| |
| void init (void); |
| void deinit (void); |
| |
| private: |
| void setupProgram (deUint32 program); |
| void setupRenderState (void); |
| |
| deUint32 m_format; |
| deUint32 m_dataType; |
| deUint32 m_wrapS; |
| deUint32 m_wrapT; |
| deUint32 m_minFilter; |
| deUint32 m_magFilter; |
| tcu::Mat3 m_coordTransform; |
| int m_numTextures; |
| bool m_powerOfTwo; |
| std::vector<glu::Texture2D*> m_textures; |
| }; |
| |
| } // Performance |
| } // gles2 |
| } // deqp |
| |
| #endif // _ES2PTEXTURECASES_HPP |