Require geometry shaders for adjacency topologies
Clipping tests would use adjacency topologies with drivers that didn't
support geometry shaders.
Components: Vulkan
Affects: dEQP-VK.clipping.clip_volume.depth_clip.*
VK-GL-CTS Issue: 2906
Change-Id: I7a41e62dcbcdcab46ce4f8b04bfe322c688fbcac
diff --git a/external/vulkancts/modules/vulkan/clipping/vktClippingTests.cpp b/external/vulkancts/modules/vulkan/clipping/vktClippingTests.cpp
index 178b699..d797377 100644
--- a/external/vulkancts/modules/vulkan/clipping/vktClippingTests.cpp
+++ b/external/vulkancts/modules/vulkan/clipping/vktClippingTests.cpp
@@ -656,21 +656,25 @@
caseMinPixels[1] = caseMinPixels[3] = 2;
break;
- case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
- case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
+ requireFeatures(context.getInstanceInterface(), context.getPhysicalDevice(), FEATURE_GEOMETRY_SHADER);
+ // Fallthrough
+ case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
+ case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
caseMinPixels[0] = regionPixels;
caseMinPixels[1] = RENDER_SIZE - 2;
caseMinPixels[2] = regionPixels;
caseMinPixels[3] = 2 * (RENDER_SIZE - 2);
break;
+ case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
+ case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
+ requireFeatures(context.getInstanceInterface(), context.getPhysicalDevice(), FEATURE_GEOMETRY_SHADER);
+ // Fallthrough
case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
- case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
- case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
caseMinPixels[0] = caseMinPixels[1] = caseMinPixels[2] = caseMinPixels[3] = regionPixels;
break;