| /*------------------------------------------------------------------------ |
| * Vulkan Conformance Tests |
| * ------------------------ |
| * |
| * Copyright (c) 2016 The Khronos Group Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Clipping tests |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "vktClippingTests.hpp" |
| #include "vktTestCase.hpp" |
| #include "vktTestGroupUtil.hpp" |
| #include "vktTestCaseUtil.hpp" |
| #include "vktDrawUtil.hpp" |
| #include "vkRefUtil.hpp" |
| #include "vkTypeUtil.hpp" |
| #include "vkImageUtil.hpp" |
| #include "tcuImageCompare.hpp" |
| #include "tcuTestLog.hpp" |
| #include "tcuVectorUtil.hpp" |
| #include "deUniquePtr.hpp" |
| #include "deStringUtil.hpp" |
| #include "deRandom.hpp" |
| |
| namespace vkt |
| { |
| namespace clipping |
| { |
| namespace |
| { |
| using namespace vk; |
| using de::MovePtr; |
| using tcu::UVec2; |
| using tcu::Vec4; |
| using tcu::IVec2; |
| using namespace drawutil; |
| |
| enum TestConstants |
| { |
| RENDER_SIZE = 16, |
| RENDER_SIZE_LARGE = 128, |
| NUM_RENDER_PIXELS = RENDER_SIZE * RENDER_SIZE, |
| NUM_PATCH_CONTROL_POINTS = 3, |
| MAX_CLIP_DISTANCES = 8, |
| MAX_CULL_DISTANCES = 8, |
| MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 8, |
| }; |
| |
| enum FeatureFlagBits |
| { |
| FEATURE_TESSELLATION_SHADER = 1u << 0, |
| FEATURE_GEOMETRY_SHADER = 1u << 1, |
| FEATURE_SHADER_FLOAT_64 = 1u << 2, |
| FEATURE_VERTEX_PIPELINE_STORES_AND_ATOMICS = 1u << 3, |
| FEATURE_FRAGMENT_STORES_AND_ATOMICS = 1u << 4, |
| FEATURE_SHADER_TESSELLATION_AND_GEOMETRY_POINT_SIZE = 1u << 5, |
| FEATURE_DEPTH_CLAMP = 1u << 6, |
| FEATURE_LARGE_POINTS = 1u << 7, |
| FEATURE_WIDE_LINES = 1u << 8, |
| FEATURE_SHADER_CLIP_DISTANCE = 1u << 9, |
| FEATURE_SHADER_CULL_DISTANCE = 1u << 10, |
| }; |
| typedef deUint32 FeatureFlags; |
| |
| void requireFeatures (const InstanceInterface& vki, const VkPhysicalDevice physDevice, const FeatureFlags flags) |
| { |
| const VkPhysicalDeviceFeatures features = getPhysicalDeviceFeatures(vki, physDevice); |
| |
| if (((flags & FEATURE_TESSELLATION_SHADER) != 0) && !features.tessellationShader) |
| throw tcu::NotSupportedError("Tessellation shader not supported"); |
| |
| if (((flags & FEATURE_GEOMETRY_SHADER) != 0) && !features.geometryShader) |
| throw tcu::NotSupportedError("Geometry shader not supported"); |
| |
| if (((flags & FEATURE_SHADER_FLOAT_64) != 0) && !features.shaderFloat64) |
| throw tcu::NotSupportedError("Double-precision floats not supported"); |
| |
| if (((flags & FEATURE_VERTEX_PIPELINE_STORES_AND_ATOMICS) != 0) && !features.vertexPipelineStoresAndAtomics) |
| throw tcu::NotSupportedError("SSBO and image writes not supported in vertex pipeline"); |
| |
| if (((flags & FEATURE_FRAGMENT_STORES_AND_ATOMICS) != 0) && !features.fragmentStoresAndAtomics) |
| throw tcu::NotSupportedError("SSBO and image writes not supported in fragment shader"); |
| |
| if (((flags & FEATURE_SHADER_TESSELLATION_AND_GEOMETRY_POINT_SIZE) != 0) && !features.shaderTessellationAndGeometryPointSize) |
| throw tcu::NotSupportedError("Tessellation and geometry shaders don't support PointSize built-in"); |
| |
| if (((flags & FEATURE_DEPTH_CLAMP) != 0) && !features.depthClamp) |
| throw tcu::NotSupportedError("Depth clamp not supported"); |
| |
| if (((flags & FEATURE_LARGE_POINTS) != 0) && !features.largePoints) |
| throw tcu::NotSupportedError("Large points not supported"); |
| |
| if (((flags & FEATURE_WIDE_LINES) != 0) && !features.wideLines) |
| throw tcu::NotSupportedError("Wide lines not supported"); |
| |
| if (((flags & FEATURE_SHADER_CLIP_DISTANCE) != 0) && !features.shaderClipDistance) |
| throw tcu::NotSupportedError("Shader ClipDistance not supported"); |
| |
| if (((flags & FEATURE_SHADER_CULL_DISTANCE) != 0) && !features.shaderCullDistance) |
| throw tcu::NotSupportedError("Shader CullDistance not supported"); |
| } |
| |
| std::vector<Vec4> genVertices (const VkPrimitiveTopology topology, const Vec4& offset, const float slope) |
| { |
| const float p = 1.0f; |
| const float hp = 0.5f; |
| const float z = 0.0f; |
| const float w = 1.0f; |
| |
| std::vector<Vec4> vertices; |
| |
| // We're setting adjacent vertices to zero where needed, as we don't use them in meaningful way. |
| |
| switch (topology) |
| { |
| case VK_PRIMITIVE_TOPOLOGY_POINT_LIST: |
| vertices.push_back(offset + Vec4(0.0f, 0.0f, slope/2.0f + z, w)); |
| vertices.push_back(offset + Vec4( -hp, -hp, z, w)); |
| vertices.push_back(offset + Vec4( hp, -hp, slope + z, w)); |
| vertices.push_back(offset + Vec4( -hp, hp, z, w)); |
| vertices.push_back(offset + Vec4( hp, hp, slope + z, w)); |
| break; |
| |
| case VK_PRIMITIVE_TOPOLOGY_LINE_LIST: |
| vertices.push_back(offset + Vec4(-p, -p, z, w)); |
| vertices.push_back(offset + Vec4( p, p, slope + z, w)); // line 0 |
| vertices.push_back(offset + Vec4( p, p, slope + z, w)); |
| vertices.push_back(offset + Vec4( p, -p, slope + z, w)); // line 1 |
| vertices.push_back(offset + Vec4( p, -p, slope + z, w)); |
| vertices.push_back(offset + Vec4(-p, p, z, w)); // line 2 |
| break; |
| |
| case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY: |
| vertices.push_back(Vec4()); |
| vertices.push_back(offset + Vec4(-p, -p, z, w)); |
| vertices.push_back(offset + Vec4( p, p, slope + z, w)); // line 0 |
| vertices.push_back(Vec4()); |
| vertices.push_back(Vec4()); |
| vertices.push_back(offset + Vec4( p, p, slope + z, w)); |
| vertices.push_back(offset + Vec4( p, -p, slope + z, w)); // line 1 |
| vertices.push_back(Vec4()); |
| vertices.push_back(Vec4()); |
| vertices.push_back(offset + Vec4( p, -p, slope + z, w)); |
| vertices.push_back(offset + Vec4(-p, p, z, w)); // line 2 |
| vertices.push_back(Vec4()); |
| break; |
| |
| case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP: |
| vertices.push_back(offset + Vec4(-p, -p, z, w)); |
| vertices.push_back(offset + Vec4( p, p, slope + z, w)); // line 0 |
| vertices.push_back(offset + Vec4( p, -p, slope + z, w)); // line 1 |
| vertices.push_back(offset + Vec4(-p, p, z, w)); // line 2 |
| break; |
| |
| case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY: |
| vertices.push_back(Vec4()); |
| vertices.push_back(offset + Vec4(-p, -p, z, w)); |
| vertices.push_back(offset + Vec4( p, p, slope + z, w)); // line 0 |
| vertices.push_back(offset + Vec4( p, -p, slope + z, w)); // line 1 |
| vertices.push_back(offset + Vec4(-p, p, z, w)); // line 2 |
| vertices.push_back(Vec4()); |
| break; |
| |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST: |
| vertices.push_back(offset + Vec4( p, -p, slope + z, w)); |
| vertices.push_back(offset + Vec4(-p, -p, z, w)); |
| vertices.push_back(offset + Vec4(-p, p, z, w)); // triangle 0 |
| vertices.push_back(offset + Vec4(-p, p, z, w)); |
| vertices.push_back(offset + Vec4( p, p, slope + z, w)); |
| vertices.push_back(offset + Vec4( p, -p, slope + z, w)); // triangle 1 |
| break; |
| |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY: |
| vertices.push_back(offset + Vec4( p, -p, slope + z, w)); |
| vertices.push_back(Vec4()); |
| vertices.push_back(offset + Vec4(-p, -p, z, w)); |
| vertices.push_back(Vec4()); |
| vertices.push_back(offset + Vec4(-p, p, z, w)); // triangle 0 |
| vertices.push_back(Vec4()); |
| vertices.push_back(offset + Vec4(-p, p, z, w)); |
| vertices.push_back(Vec4()); |
| vertices.push_back(offset + Vec4( p, p, slope + z, w)); |
| vertices.push_back(Vec4()); |
| vertices.push_back(offset + Vec4( p, -p, slope + z, w)); // triangle 1 |
| vertices.push_back(Vec4()); |
| break; |
| |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP: |
| vertices.push_back(offset + Vec4(-p, -p, z, w)); |
| vertices.push_back(offset + Vec4(-p, p, z, w)); |
| vertices.push_back(offset + Vec4( p, -p, slope + z, w)); // triangle 0 |
| vertices.push_back(offset + Vec4( p, p, slope + z, w)); // triangle 1 |
| break; |
| |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY: |
| vertices.push_back(offset + Vec4(-p, -p, z, w)); |
| vertices.push_back(Vec4()); |
| vertices.push_back(offset + Vec4(-p, p, z, w)); |
| vertices.push_back(Vec4()); |
| vertices.push_back(offset + Vec4( p, -p, slope + z, w)); // triangle 0 |
| vertices.push_back(Vec4()); |
| vertices.push_back(offset + Vec4( p, p, slope + z, w)); // triangle 1 |
| vertices.push_back(Vec4()); |
| break; |
| |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN: |
| vertices.push_back(offset + Vec4( p, -p, slope + z, w)); |
| vertices.push_back(offset + Vec4(-p, -p, z, w)); |
| vertices.push_back(offset + Vec4(-p, p, z, w)); // triangle 0 |
| vertices.push_back(offset + Vec4( p, p, slope + z, w)); // triangle 1 |
| break; |
| |
| case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST: |
| DE_ASSERT(0); |
| break; |
| |
| default: |
| DE_ASSERT(0); |
| break; |
| } |
| return vertices; |
| } |
| |
| bool inline isColorInRange (const Vec4& color, const Vec4& minColor, const Vec4& maxColor) |
| { |
| return (minColor.x() <= color.x() && color.x() <= maxColor.x()) |
| && (minColor.y() <= color.y() && color.y() <= maxColor.y()) |
| && (minColor.z() <= color.z() && color.z() <= maxColor.z()) |
| && (minColor.w() <= color.w() && color.w() <= maxColor.w()); |
| } |
| |
| //! Count pixels that match color within threshold, in the specified region. |
| int countPixels (const tcu::ConstPixelBufferAccess pixels, const IVec2& regionOffset, const IVec2& regionSize, const Vec4& color, const Vec4& colorThreshold) |
| { |
| const Vec4 minColor = color - colorThreshold; |
| const Vec4 maxColor = color + colorThreshold; |
| const int xEnd = regionOffset.x() + regionSize.x(); |
| const int yEnd = regionOffset.y() + regionSize.y(); |
| int numPixels = 0; |
| |
| DE_ASSERT(xEnd <= pixels.getWidth()); |
| DE_ASSERT(yEnd <= pixels.getHeight()); |
| |
| for (int y = regionOffset.y(); y < yEnd; ++y) |
| for (int x = regionOffset.x(); x < xEnd; ++x) |
| { |
| if (isColorInRange(pixels.getPixel(x, y), minColor, maxColor)) |
| ++numPixels; |
| } |
| |
| return numPixels; |
| } |
| |
| int countPixels (const tcu::ConstPixelBufferAccess pixels, const Vec4& color, const Vec4& colorThreshold) |
| { |
| return countPixels(pixels, IVec2(), IVec2(pixels.getWidth(), pixels.getHeight()), color, colorThreshold); |
| } |
| |
| //! Check for correct cull and clip distance values. Middle bar should contain clip distance with linear values between 0 and 1. Cull distance is always 0.5 when enabled. |
| bool checkFragColors (const tcu::ConstPixelBufferAccess pixels, IVec2 clipRegion, int barIdx, bool hasCullDistance) |
| { |
| for (int y = 0; y < pixels.getHeight(); ++y) |
| for (int x = 0; x < pixels.getWidth(); ++x) |
| { |
| if (x < clipRegion.x() && y < clipRegion.y()) |
| continue; |
| |
| const tcu::Vec4 color = pixels.getPixel(x, y); |
| const int barWidth = pixels.getWidth() / 8; |
| const bool insideBar = x >= barWidth * barIdx && x < barWidth * (barIdx + 1); |
| const float expectedClipDistance = insideBar ? (((((float)y + 0.5f) / (float)pixels.getHeight()) - 0.5f) * 2.0f) : 0.0f; |
| const float expectedCullDistance = 0.5f; |
| const float clipDistance = color.y(); |
| const float cullDistance = color.z(); |
| |
| if (fabs(clipDistance - expectedClipDistance) > 0.01f) |
| return false; |
| if (hasCullDistance && fabs(cullDistance - expectedCullDistance) > 0.01f) |
| return false; |
| } |
| |
| return true; |
| } |
| |
| //! Clipping against the default clip volume. |
| namespace ClipVolume |
| { |
| |
| //! Used by wide lines test. |
| enum LineOrientation |
| { |
| LINE_ORIENTATION_AXIS_ALIGNED, |
| LINE_ORIENTATION_DIAGONAL, |
| }; |
| |
| const VkPointClippingBehavior invalidClippingBehavior = VK_POINT_CLIPPING_BEHAVIOR_LAST; |
| |
| VkPointClippingBehavior getClippingBehavior (const InstanceInterface& vk, VkPhysicalDevice physicalDevice) |
| { |
| VkPhysicalDevicePointClippingProperties behaviorProperties = |
| { |
| VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES, // VkStructureType sType |
| DE_NULL, // void* pNext |
| invalidClippingBehavior // VkPointClippingBehavior pointClippingBehavior |
| }; |
| VkPhysicalDeviceProperties2 properties2; |
| |
| DE_ASSERT(getPointClippingBehaviorName(invalidClippingBehavior) == DE_NULL); |
| |
| deMemset(&properties2, 0, sizeof(properties2)); |
| |
| properties2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2; |
| properties2.pNext = &behaviorProperties; |
| |
| vk.getPhysicalDeviceProperties2(physicalDevice, &properties2); |
| |
| return behaviorProperties.pointClippingBehavior; |
| } |
| |
| void addSimplePrograms (SourceCollections& programCollection, const float pointSize = 0.0f) |
| { |
| // Vertex shader |
| { |
| const bool usePointSize = pointSize > 0.0f; |
| |
| std::ostringstream src; |
| src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" |
| << "\n" |
| << "layout(location = 0) in vec4 v_position;\n" |
| << "\n" |
| << "out gl_PerVertex {\n" |
| << " vec4 gl_Position;\n" |
| << (usePointSize ? " float gl_PointSize;\n" : "") |
| << "};\n" |
| << "\n" |
| << "void main (void)\n" |
| << "{\n" |
| << " gl_Position = v_position;\n" |
| << (usePointSize ? " gl_PointSize = " + de::floatToString(pointSize, 1) + ";\n" : "") |
| << "}\n"; |
| |
| programCollection.glslSources.add("vert") << glu::VertexSource(src.str()); |
| } |
| |
| // Fragment shader |
| { |
| std::ostringstream src; |
| src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" |
| << "\n" |
| << "layout(location = 0) out vec4 o_color;\n" |
| << "\n" |
| << "void main (void)\n" |
| << "{\n" |
| << " o_color = vec4(1.0, gl_FragCoord.z, 0.0, 1.0);\n" |
| << "}\n"; |
| |
| programCollection.glslSources.add("frag") << glu::FragmentSource(src.str()); |
| } |
| } |
| |
| void initPrograms (SourceCollections& programCollection, const VkPrimitiveTopology topology) |
| { |
| const float pointSize = (topology == VK_PRIMITIVE_TOPOLOGY_POINT_LIST ? 1.0f : 0.0f); |
| addSimplePrograms(programCollection, pointSize); |
| } |
| |
| void initPrograms (SourceCollections& programCollection, const LineOrientation lineOrientation) |
| { |
| DE_UNREF(lineOrientation); |
| addSimplePrograms(programCollection); |
| } |
| |
| void initProgramsPointSize (SourceCollections& programCollection) |
| { |
| addSimplePrograms(programCollection, 0.75f * static_cast<float>(RENDER_SIZE)); |
| } |
| |
| //! Primitives fully inside the clip volume. |
| tcu::TestStatus testPrimitivesInside (Context& context, const VkPrimitiveTopology topology) |
| { |
| int minExpectedBlackPixels = 0; |
| |
| switch (topology) |
| { |
| case VK_PRIMITIVE_TOPOLOGY_POINT_LIST: |
| // We draw only 5 points. |
| minExpectedBlackPixels = NUM_RENDER_PIXELS - 5; |
| break; |
| |
| case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY: |
| case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY: |
| requireFeatures(context.getInstanceInterface(), context.getPhysicalDevice(), FEATURE_GEOMETRY_SHADER); |
| // Fallthrough |
| case VK_PRIMITIVE_TOPOLOGY_LINE_LIST: |
| case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP: |
| // Allow for some error. |
| minExpectedBlackPixels = NUM_RENDER_PIXELS - 3 * RENDER_SIZE; |
| break; |
| |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY: |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY: |
| requireFeatures(context.getInstanceInterface(), context.getPhysicalDevice(), FEATURE_GEOMETRY_SHADER); |
| // Fallthrough |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST: |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP: |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN: |
| // All render area should be covered. |
| minExpectedBlackPixels = 0; |
| break; |
| |
| default: |
| DE_ASSERT(0); |
| break; |
| } |
| |
| std::vector<VulkanShader> shaders; |
| shaders.push_back(VulkanShader(VK_SHADER_STAGE_VERTEX_BIT, context.getBinaryCollection().get("vert"))); |
| shaders.push_back(VulkanShader(VK_SHADER_STAGE_FRAGMENT_BIT, context.getBinaryCollection().get("frag"))); |
| |
| tcu::TestLog& log = context.getTestContext().getLog(); |
| int numPassed = 0; |
| |
| static const struct |
| { |
| const char* const desc; |
| float zPos; |
| } cases[] = |
| { |
| { "Draw primitives at near clipping plane, z = 0.0", 0.0f, }, |
| { "Draw primitives at z = 0.5", 0.5f, }, |
| { "Draw primitives at far clipping plane, z = 1.0", 1.0f, }, |
| }; |
| |
| for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); ++caseNdx) |
| { |
| log << tcu::TestLog::Message << cases[caseNdx].desc << tcu::TestLog::EndMessage; |
| |
| const std::vector<Vec4> vertices = genVertices(topology, Vec4(0.0f, 0.0f, cases[caseNdx].zPos, 0.0f), 0.0f); |
| FrameBufferState framebufferState (RENDER_SIZE, RENDER_SIZE); |
| PipelineState pipelineState (context.getDeviceProperties().limits.subPixelPrecisionBits); |
| DrawCallData drawCallData (topology, vertices); |
| VulkanProgram vulkanProgram (shaders); |
| |
| VulkanDrawContext drawContext (context, framebufferState); |
| drawContext.registerDrawObject(pipelineState, vulkanProgram, drawCallData); |
| drawContext.draw(); |
| |
| const int numBlackPixels = countPixels(drawContext.getColorPixels(), Vec4(0.0f, 0.0f, 0.0f, 1.0f), Vec4()); |
| if (numBlackPixels >= minExpectedBlackPixels) |
| ++numPassed; |
| } |
| |
| return (numPassed == DE_LENGTH_OF_ARRAY(cases) ? tcu::TestStatus::pass("OK") : tcu::TestStatus::fail("Rendered image(s) are incorrect")); |
| } |
| |
| //! Primitives fully outside the clip volume. |
| tcu::TestStatus testPrimitivesOutside (Context& context, const VkPrimitiveTopology topology) |
| { |
| switch (topology) |
| { |
| case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY: |
| case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY: |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY: |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY: |
| requireFeatures(context.getInstanceInterface(), context.getPhysicalDevice(), FEATURE_GEOMETRY_SHADER); |
| break; |
| default: |
| break; |
| } |
| |
| std::vector<VulkanShader> shaders; |
| shaders.push_back(VulkanShader(VK_SHADER_STAGE_VERTEX_BIT, context.getBinaryCollection().get("vert"))); |
| shaders.push_back(VulkanShader(VK_SHADER_STAGE_FRAGMENT_BIT, context.getBinaryCollection().get("frag"))); |
| |
| tcu::TestLog& log = context.getTestContext().getLog(); |
| int numPassed = 0; |
| |
| static const struct |
| { |
| const char* const desc; |
| float zPos; |
| } cases[] = |
| { |
| { "Draw primitives in front of the near clipping plane, z < 0.0", -0.5f, }, |
| { "Draw primitives behind the far clipping plane, z > 1.0", 1.5f, }, |
| }; |
| |
| log << tcu::TestLog::Message << "Drawing primitives outside the clip volume. Expecting an empty image." << tcu::TestLog::EndMessage; |
| |
| for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); ++caseNdx) |
| { |
| log << tcu::TestLog::Message << cases[caseNdx].desc << tcu::TestLog::EndMessage; |
| |
| const std::vector<Vec4> vertices = genVertices(topology, Vec4(0.0f, 0.0f, cases[caseNdx].zPos, 0.0f), 0.0f); |
| FrameBufferState framebufferState (RENDER_SIZE, RENDER_SIZE); |
| PipelineState pipelineState (context.getDeviceProperties().limits.subPixelPrecisionBits); |
| DrawCallData drawCallData (topology, vertices); |
| VulkanProgram vulkanProgram (shaders); |
| |
| VulkanDrawContext drawContext (context, framebufferState); |
| drawContext.registerDrawObject(pipelineState, vulkanProgram, drawCallData); |
| drawContext.draw(); |
| |
| // All pixels must be black -- nothing is drawn. |
| const int numBlackPixels = countPixels(drawContext.getColorPixels(), Vec4(0.0f, 0.0f, 0.0f, 1.0f), Vec4()); |
| if (numBlackPixels == NUM_RENDER_PIXELS) |
| ++numPassed; |
| } |
| |
| return (numPassed == DE_LENGTH_OF_ARRAY(cases) ? tcu::TestStatus::pass("OK") : tcu::TestStatus::fail("Rendered image(s) are incorrect")); |
| } |
| |
| //! Primitives partially outside the clip volume, but depth clamped |
| tcu::TestStatus testPrimitivesDepthClamp (Context& context, const VkPrimitiveTopology topology) |
| { |
| requireFeatures(context.getInstanceInterface(), context.getPhysicalDevice(), FEATURE_DEPTH_CLAMP); |
| |
| std::vector<VulkanShader> shaders; |
| shaders.push_back(VulkanShader(VK_SHADER_STAGE_VERTEX_BIT, context.getBinaryCollection().get("vert"))); |
| shaders.push_back(VulkanShader(VK_SHADER_STAGE_FRAGMENT_BIT, context.getBinaryCollection().get("frag"))); |
| |
| const int numCases = 4; |
| const IVec2 regionSize = IVec2(RENDER_SIZE/2, RENDER_SIZE); //! size of the clamped region |
| const int regionPixels = regionSize.x() * regionSize.y(); |
| tcu::TestLog& log = context.getTestContext().getLog(); |
| int numPassed = 0; |
| |
| static const struct |
| { |
| const char* const desc; |
| float zPos; |
| bool depthClampEnable; |
| IVec2 regionOffset; |
| Vec4 color; |
| } cases[numCases] = |
| { |
| { "Draw primitives intersecting the near clipping plane, depth clamp disabled", -0.5f, false, IVec2(0, 0), Vec4(0.0f, 0.0f, 0.0f, 1.0f) }, |
| { "Draw primitives intersecting the near clipping plane, depth clamp enabled", -0.5f, true, IVec2(0, 0), Vec4(1.0f, 0.0f, 0.0f, 1.0f) }, |
| { "Draw primitives intersecting the far clipping plane, depth clamp disabled", 0.5f, false, IVec2(RENDER_SIZE/2, 0), Vec4(0.0f, 0.0f, 0.0f, 1.0f) }, |
| { "Draw primitives intersecting the far clipping plane, depth clamp enabled", 0.5f, true, IVec2(RENDER_SIZE/2, 0), Vec4(1.0f, 1.0f, 0.0f, 1.0f) }, |
| }; |
| |
| // Per case minimum number of colored pixels. |
| int caseMinPixels[numCases] = { 0, 0, 0, 0 }; |
| |
| switch (topology) |
| { |
| case VK_PRIMITIVE_TOPOLOGY_POINT_LIST: |
| caseMinPixels[0] = caseMinPixels[2] = regionPixels - 1; |
| caseMinPixels[1] = caseMinPixels[3] = 2; |
| break; |
| |
| case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY: |
| case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY: |
| requireFeatures(context.getInstanceInterface(), context.getPhysicalDevice(), FEATURE_GEOMETRY_SHADER); |
| // Fallthrough |
| case VK_PRIMITIVE_TOPOLOGY_LINE_LIST: |
| case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP: |
| caseMinPixels[0] = regionPixels; |
| caseMinPixels[1] = RENDER_SIZE - 2; |
| caseMinPixels[2] = regionPixels; |
| caseMinPixels[3] = 2 * (RENDER_SIZE - 2); |
| break; |
| |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY: |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY: |
| requireFeatures(context.getInstanceInterface(), context.getPhysicalDevice(), FEATURE_GEOMETRY_SHADER); |
| // Fallthrough |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST: |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP: |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN: |
| caseMinPixels[0] = caseMinPixels[1] = caseMinPixels[2] = caseMinPixels[3] = regionPixels; |
| break; |
| |
| default: |
| DE_ASSERT(0); |
| break; |
| } |
| |
| for (int caseNdx = 0; caseNdx < numCases; ++caseNdx) |
| { |
| log << tcu::TestLog::Message << cases[caseNdx].desc << tcu::TestLog::EndMessage; |
| |
| const std::vector<Vec4> vertices = genVertices(topology, Vec4(0.0f, 0.0f, cases[caseNdx].zPos, 0.0f), 1.0f); |
| FrameBufferState framebufferState (RENDER_SIZE, RENDER_SIZE); |
| PipelineState pipelineState (context.getDeviceProperties().limits.subPixelPrecisionBits); |
| pipelineState.depthClampEnable = cases[caseNdx].depthClampEnable; |
| DrawCallData drawCallData (topology, vertices); |
| VulkanProgram vulkanProgram (shaders); |
| |
| VulkanDrawContext drawContext (context, framebufferState); |
| drawContext.registerDrawObject(pipelineState, vulkanProgram, drawCallData); |
| drawContext.draw(); |
| |
| const int numPixels = countPixels(drawContext.getColorPixels(), cases[caseNdx].regionOffset, regionSize, cases[caseNdx].color, Vec4()); |
| |
| if (numPixels >= caseMinPixels[caseNdx]) |
| ++numPassed; |
| } |
| |
| return (numPassed == numCases ? tcu::TestStatus::pass("OK") : tcu::TestStatus::fail("Rendered image(s) are incorrect")); |
| } |
| |
| //! Primitives partially outside the clip volume, but depth clipped with explicit depth clip control |
| tcu::TestStatus testPrimitivesDepthClip (Context& context, const VkPrimitiveTopology topology) |
| { |
| if (!context.getDepthClipEnableFeaturesEXT().depthClipEnable) |
| throw tcu::NotSupportedError("VK_EXT_depth_clip_enable not supported"); |
| |
| std::vector<VulkanShader> shaders; |
| shaders.push_back(VulkanShader(VK_SHADER_STAGE_VERTEX_BIT, context.getBinaryCollection().get("vert"))); |
| shaders.push_back(VulkanShader(VK_SHADER_STAGE_FRAGMENT_BIT, context.getBinaryCollection().get("frag"))); |
| |
| const int numCases = 4; |
| const IVec2 regionSize = IVec2(RENDER_SIZE/2, RENDER_SIZE); //! size of the clamped region |
| const int regionPixels = regionSize.x() * regionSize.y(); |
| tcu::TestLog& log = context.getTestContext().getLog(); |
| int numPassed = 0; |
| |
| static const struct |
| { |
| const char* const desc; |
| float zPos; |
| bool depthClipEnable; |
| IVec2 regionOffset; |
| Vec4 color; |
| } cases[numCases] = |
| { |
| { "Draw primitives intersecting the near clipping plane, depth clip enabled", -0.5f, true, IVec2(0, 0), Vec4(0.0f, 0.0f, 0.0f, 1.0f) }, |
| { "Draw primitives intersecting the near clipping plane, depth clip disabled", -0.5f, false, IVec2(0, 0), Vec4(1.0f, 0.0f, 0.0f, 1.0f) }, |
| { "Draw primitives intersecting the far clipping plane, depth clip enabled", 0.5f, true, IVec2(RENDER_SIZE/2, 0), Vec4(0.0f, 0.0f, 0.0f, 1.0f) }, |
| { "Draw primitives intersecting the far clipping plane, depth clip disabled", 0.5f, false, IVec2(RENDER_SIZE/2, 0), Vec4(1.0f, 1.0f, 0.0f, 1.0f) }, |
| }; |
| |
| // Per case minimum number of colored pixels. |
| int caseMinPixels[numCases] = { 0, 0, 0, 0 }; |
| |
| switch (topology) |
| { |
| case VK_PRIMITIVE_TOPOLOGY_POINT_LIST: |
| caseMinPixels[0] = caseMinPixels[2] = regionPixels - 1; |
| caseMinPixels[1] = caseMinPixels[3] = 2; |
| break; |
| |
| case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY: |
| case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY: |
| requireFeatures(context.getInstanceInterface(), context.getPhysicalDevice(), FEATURE_GEOMETRY_SHADER); |
| // Fallthrough |
| case VK_PRIMITIVE_TOPOLOGY_LINE_LIST: |
| case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP: |
| caseMinPixels[0] = regionPixels; |
| caseMinPixels[1] = RENDER_SIZE - 2; |
| caseMinPixels[2] = regionPixels; |
| caseMinPixels[3] = 2 * (RENDER_SIZE - 2); |
| break; |
| |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY: |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY: |
| requireFeatures(context.getInstanceInterface(), context.getPhysicalDevice(), FEATURE_GEOMETRY_SHADER); |
| // Fallthrough |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST: |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP: |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN: |
| caseMinPixels[0] = caseMinPixels[1] = caseMinPixels[2] = caseMinPixels[3] = regionPixels; |
| break; |
| |
| default: |
| DE_ASSERT(0); |
| break; |
| } |
| |
| // Test depth clip with depth clamp disabled. |
| numPassed = 0; |
| for (int caseNdx = 0; caseNdx < numCases; ++caseNdx) |
| { |
| log << tcu::TestLog::Message << cases[caseNdx].desc << tcu::TestLog::EndMessage; |
| |
| const std::vector<Vec4> vertices = genVertices(topology, Vec4(0.0f, 0.0f, cases[caseNdx].zPos, 0.0f), 1.0f); |
| FrameBufferState framebufferState (RENDER_SIZE, RENDER_SIZE); |
| PipelineState pipelineState (context.getDeviceProperties().limits.subPixelPrecisionBits); |
| pipelineState.depthClampEnable = false; |
| pipelineState.explicitDepthClipEnable = true; |
| pipelineState.depthClipEnable = cases[caseNdx].depthClipEnable; |
| DrawCallData drawCallData (topology, vertices); |
| VulkanProgram vulkanProgram (shaders); |
| |
| VulkanDrawContext drawContext(context, framebufferState); |
| drawContext.registerDrawObject(pipelineState, vulkanProgram, drawCallData); |
| drawContext.draw(); |
| |
| const int numPixels = countPixels(drawContext.getColorPixels(), cases[caseNdx].regionOffset, regionSize, cases[caseNdx].color, Vec4()); |
| |
| if (numPixels >= caseMinPixels[caseNdx]) |
| ++numPassed; |
| } |
| |
| if (numPassed < numCases) |
| return tcu::TestStatus::fail("Rendered image(s) are incorrect (depth clip with depth clamp disabled)"); |
| |
| // Test depth clip with depth clamp enabled. |
| numPassed = 0; |
| if (getPhysicalDeviceFeatures(context.getInstanceInterface(), context.getPhysicalDevice()).depthClamp) |
| { |
| for (int caseNdx = 0; caseNdx < numCases; ++caseNdx) |
| { |
| log << tcu::TestLog::Message << cases[caseNdx].desc << tcu::TestLog::EndMessage; |
| |
| const std::vector<Vec4> vertices = genVertices(topology, Vec4(0.0f, 0.0f, cases[caseNdx].zPos, 0.0f), 1.0f); |
| FrameBufferState framebufferState (RENDER_SIZE, RENDER_SIZE); |
| PipelineState pipelineState (context.getDeviceProperties().limits.subPixelPrecisionBits); |
| pipelineState.depthClampEnable = true; |
| pipelineState.explicitDepthClipEnable = true; |
| pipelineState.depthClipEnable = cases[caseNdx].depthClipEnable; |
| DrawCallData drawCallData (topology, vertices); |
| VulkanProgram vulkanProgram (shaders); |
| |
| VulkanDrawContext drawContext(context, framebufferState); |
| drawContext.registerDrawObject(pipelineState, vulkanProgram, drawCallData); |
| drawContext.draw(); |
| |
| const int numPixels = countPixels(drawContext.getColorPixels(), cases[caseNdx].regionOffset, regionSize, cases[caseNdx].color, Vec4()); |
| |
| if (numPixels >= caseMinPixels[caseNdx]) |
| ++numPassed; |
| } |
| |
| if (numPassed < numCases) |
| return tcu::TestStatus::fail("Rendered image(s) are incorrect (depth clip with depth clamp enabled)"); |
| } |
| |
| return tcu::TestStatus::pass("OK"); |
| } |
| |
| //! Large point clipping |
| //! Spec: If the primitive under consideration is a point, then clipping passes it unchanged if it lies within the clip volume; |
| //! otherwise, it is discarded. |
| tcu::TestStatus testLargePoints (Context& context) |
| { |
| requireFeatures(context.getInstanceInterface(), context.getPhysicalDevice(), FEATURE_LARGE_POINTS); |
| |
| bool pointClippingOutside = true; |
| |
| if (context.isDeviceFunctionalitySupported("VK_KHR_maintenance2")) |
| { |
| VkPointClippingBehavior clippingBehavior = getClippingBehavior(context.getInstanceInterface(), context.getPhysicalDevice()); |
| |
| switch (clippingBehavior) |
| { |
| case VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES: pointClippingOutside = true; break; |
| case VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY: pointClippingOutside = false; break; |
| case invalidClippingBehavior: TCU_FAIL("Clipping behavior read failure"); break; |
| default: |
| { |
| TCU_FAIL("Unexpected clipping behavior reported"); |
| } |
| } |
| } |
| |
| std::vector<VulkanShader> shaders; |
| shaders.push_back(VulkanShader(VK_SHADER_STAGE_VERTEX_BIT, context.getBinaryCollection().get("vert"))); |
| shaders.push_back(VulkanShader(VK_SHADER_STAGE_FRAGMENT_BIT, context.getBinaryCollection().get("frag"))); |
| |
| std::vector<Vec4> vertices; |
| { |
| const float delta = 0.1f; // much smaller than the point size |
| const float p = 1.0f + delta; |
| |
| vertices.push_back(Vec4( -p, -p, 0.1f, 1.0f)); |
| vertices.push_back(Vec4( -p, p, 0.2f, 1.0f)); |
| vertices.push_back(Vec4( p, p, 0.4f, 1.0f)); |
| vertices.push_back(Vec4( p, -p, 0.6f, 1.0f)); |
| vertices.push_back(Vec4(0.0f, -p, 0.8f, 1.0f)); |
| vertices.push_back(Vec4( p, 0.0f, 0.7f, 1.0f)); |
| vertices.push_back(Vec4(0.0f, p, 0.5f, 1.0f)); |
| vertices.push_back(Vec4( -p, 0.0f, 0.3f, 1.0f)); |
| } |
| |
| tcu::TestLog& log = context.getTestContext().getLog(); |
| |
| log << tcu::TestLog::Message << "Drawing several large points just outside the clip volume. Expecting an empty image or all points rendered." << tcu::TestLog::EndMessage; |
| |
| FrameBufferState framebufferState (RENDER_SIZE, RENDER_SIZE); |
| PipelineState pipelineState (context.getDeviceProperties().limits.subPixelPrecisionBits); |
| DrawCallData drawCallData (VK_PRIMITIVE_TOPOLOGY_POINT_LIST, vertices); |
| VulkanProgram vulkanProgram (shaders); |
| |
| VulkanDrawContext drawContext(context, framebufferState); |
| drawContext.registerDrawObject(pipelineState, vulkanProgram, drawCallData); |
| drawContext.draw(); |
| |
| // Popful case: All pixels must be black -- nothing is drawn. |
| const int numBlackPixels = countPixels(drawContext.getColorPixels(), Vec4(0.0f, 0.0f, 0.0f, 1.0f), Vec4()); |
| bool result = false; |
| |
| // Pop-free case: All points must be rendered. |
| bool allPointsRendered = true; |
| for (std::vector<Vec4>::iterator i = vertices.begin(); i != vertices.end(); ++i) |
| { |
| if (countPixels(drawContext.getColorPixels(), Vec4(1.0f, i->z(), 0.0f, 1.0f), Vec4(0.01f)) == 0) |
| allPointsRendered = false; |
| } |
| |
| if (pointClippingOutside) |
| { |
| result = (numBlackPixels == NUM_RENDER_PIXELS || allPointsRendered); |
| } |
| else |
| { |
| // Rendering pixels without clipping: all points should be drawn. |
| result = (allPointsRendered == true); |
| } |
| |
| return (result ? tcu::TestStatus::pass("OK") : tcu::TestStatus::fail("Rendered image(s) are incorrect")); |
| } |
| |
| class WideLineVertexShader : public rr::VertexShader |
| { |
| public: |
| WideLineVertexShader (void) |
| : rr::VertexShader(1, 1) |
| { |
| m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; |
| m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; |
| } |
| |
| void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const |
| { |
| for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) |
| { |
| const tcu::Vec4 position = rr::readVertexAttribFloat(inputs[0], packets[packetNdx]->instanceNdx, packets[packetNdx]->vertexNdx); |
| |
| packets[packetNdx]->position = position; |
| packets[packetNdx]->outputs[0] = position; |
| } |
| } |
| }; |
| |
| class WideLineFragmentShader : public rr::FragmentShader |
| { |
| public: |
| WideLineFragmentShader (void) |
| : rr::FragmentShader(1, 1) |
| { |
| m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; |
| m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; |
| } |
| |
| void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const |
| { |
| for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) |
| { |
| for (int fragNdx = 0; fragNdx < rr::NUM_FRAGMENTS_PER_PACKET; ++fragNdx) |
| { |
| const float depth = rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx).z(); |
| rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, tcu::Vec4(1.0f, depth, 0.0f, 1.0f)); |
| } |
| } |
| } |
| }; |
| //! Wide line clipping |
| tcu::TestStatus testWideLines (Context& context, const LineOrientation lineOrientation) |
| { |
| requireFeatures(context.getInstanceInterface(), context.getPhysicalDevice(), FEATURE_WIDE_LINES); |
| |
| std::vector<VulkanShader> shaders; |
| shaders.push_back(VulkanShader(VK_SHADER_STAGE_VERTEX_BIT, context.getBinaryCollection().get("vert"))); |
| shaders.push_back(VulkanShader(VK_SHADER_STAGE_FRAGMENT_BIT, context.getBinaryCollection().get("frag"))); |
| |
| const float delta = 0.1f; // much smaller than the line width |
| |
| std::vector<Vec4> vertices; |
| if (lineOrientation == LINE_ORIENTATION_AXIS_ALIGNED) |
| { |
| // Axis-aligned lines just outside the clip volume. |
| const float p = 1.0f + delta; |
| const float q = 0.9f; |
| |
| vertices.push_back(Vec4(-p, -q, 0.1f, 1.0f)); |
| vertices.push_back(Vec4(-p, q, 0.9f, 1.0f)); // line 0 |
| vertices.push_back(Vec4(-q, p, 0.1f, 1.0f)); |
| vertices.push_back(Vec4( q, p, 0.9f, 1.0f)); // line 1 |
| vertices.push_back(Vec4( p, q, 0.1f, 1.0f)); |
| vertices.push_back(Vec4( p, -q, 0.9f, 1.0f)); // line 2 |
| vertices.push_back(Vec4( q, -p, 0.1f, 1.0f)); |
| vertices.push_back(Vec4(-q, -p, 0.9f, 1.0f)); // line 3 |
| } |
| else if (lineOrientation == LINE_ORIENTATION_DIAGONAL) |
| { |
| // Diagonal lines just outside the clip volume. |
| const float p = 2.0f + delta; |
| |
| vertices.push_back(Vec4( -p, 0.0f, 0.1f, 1.0f)); |
| vertices.push_back(Vec4(0.0f, -p, 0.9f, 1.0f)); // line 0 |
| vertices.push_back(Vec4(0.0f, -p, 0.1f, 1.0f)); |
| vertices.push_back(Vec4( p, 0.0f, 0.9f, 1.0f)); // line 1 |
| vertices.push_back(Vec4( p, 0.0f, 0.1f, 1.0f)); |
| vertices.push_back(Vec4(0.0f, p, 0.9f, 1.0f)); // line 2 |
| vertices.push_back(Vec4(0.0f, p, 0.1f, 1.0f)); |
| vertices.push_back(Vec4( -p, 0.0f, 0.9f, 1.0f)); // line 3 |
| } |
| else |
| DE_ASSERT(0); |
| |
| const VkPhysicalDeviceLimits limits = getPhysicalDeviceProperties(context.getInstanceInterface(), context.getPhysicalDevice()).limits; |
| |
| const float lineWidth = std::min(static_cast<float>(RENDER_SIZE), limits.lineWidthRange[1]); |
| const bool strictLines = limits.strictLines; |
| tcu::TestLog& log = context.getTestContext().getLog(); |
| |
| log << tcu::TestLog::Message << "Drawing several wide lines just outside the clip volume. Expecting an empty image or all lines rendered." << tcu::TestLog::EndMessage |
| << tcu::TestLog::Message << "Line width is " << lineWidth << "." << tcu::TestLog::EndMessage |
| << tcu::TestLog::Message << "strictLines is " << (strictLines ? "VK_TRUE." : "VK_FALSE.") << tcu::TestLog::EndMessage; |
| |
| FrameBufferState framebufferState (RENDER_SIZE, RENDER_SIZE); |
| PipelineState pipelineState (context.getDeviceProperties().limits.subPixelPrecisionBits); |
| DrawCallData drawCallData (VK_PRIMITIVE_TOPOLOGY_LINE_LIST, vertices); |
| VulkanProgram vulkanProgram (shaders); |
| |
| VulkanDrawContext drawContext(context, framebufferState); |
| drawContext.registerDrawObject(pipelineState, vulkanProgram, drawCallData); |
| drawContext.draw(); |
| |
| // Popful case: All pixels must be black -- nothing is drawn. |
| if (countPixels(drawContext.getColorPixels(), Vec4(0.0f, 0.0f, 0.0f, 1.0f), Vec4()) == NUM_RENDER_PIXELS) |
| { |
| return tcu::TestStatus::pass("OK"); |
| } |
| // Pop-free case: All lines must be rendered. |
| else |
| { |
| const float halfWidth = lineWidth / float(RENDER_SIZE); |
| std::vector<Vec4> refVertices; |
| |
| // Create reference primitives |
| for (deUint32 lineNdx = 0u; lineNdx < (deUint32)vertices.size() / 2u; lineNdx++) |
| { |
| const deUint32 vertexNdx0 = 2 * lineNdx; |
| const deUint32 vertexNdx1 = 2 * lineNdx + 1; |
| |
| const bool xMajorAxis = deFloatAbs(vertices[vertexNdx1].x() - vertices[vertexNdx0].x()) >= deFloatAbs(vertices[vertexNdx1].y() - vertices[vertexNdx0].y()); |
| const tcu::Vec2 lineDir = tcu::normalize(tcu::Vec2(vertices[vertexNdx1].x() - vertices[vertexNdx0].x(), vertices[vertexNdx1].y() - vertices[vertexNdx0].y())); |
| const tcu::Vec4 lineNormalDir = (strictLines) ? tcu::Vec4(lineDir.y(), -lineDir.x(), 0.0f, 0.0f) // Line caps are perpendicular to the direction of the line segment. |
| : (xMajorAxis) ? tcu::Vec4(0.0f, 1.0f, 0.0f, 0.0f) : tcu::Vec4(1.0f, 0.0f, 0.0f, 0.0f); // Line caps are aligned to the minor axis |
| |
| const tcu::Vec4 wideLineVertices[] = |
| { |
| tcu::Vec4(vertices[vertexNdx0] + lineNormalDir * halfWidth), |
| tcu::Vec4(vertices[vertexNdx0] - lineNormalDir * halfWidth), |
| tcu::Vec4(vertices[vertexNdx1] - lineNormalDir * halfWidth), |
| tcu::Vec4(vertices[vertexNdx1] + lineNormalDir * halfWidth) |
| }; |
| |
| // 1st triangle |
| refVertices.push_back(wideLineVertices[0]); |
| refVertices.push_back(wideLineVertices[1]); |
| refVertices.push_back(wideLineVertices[2]); |
| |
| // 2nd triangle |
| refVertices.push_back(wideLineVertices[0]); |
| refVertices.push_back(wideLineVertices[2]); |
| refVertices.push_back(wideLineVertices[3]); |
| } |
| |
| std::shared_ptr<rr::VertexShader> vertexShader = std::make_shared<WideLineVertexShader>(); |
| std::shared_ptr<rr::FragmentShader> fragmentShader = std::make_shared<WideLineFragmentShader>(); |
| |
| // Draw wide line was two triangles |
| DrawCallData refCallData (VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, refVertices); |
| |
| ReferenceDrawContext refDrawContext (framebufferState); |
| refDrawContext.registerDrawObject( pipelineState, vertexShader, fragmentShader, refCallData ); |
| refDrawContext.draw(); |
| |
| if (tcu::intThresholdCompare(log, "Compare", "Result comparsion", refDrawContext.getColorPixels(), drawContext.getColorPixels(), tcu::UVec4(1), tcu::COMPARE_LOG_ON_ERROR)) |
| return tcu::TestStatus::pass("OK"); |
| } |
| |
| return tcu::TestStatus::fail("Rendered image(s) are incorrect"); |
| } |
| |
| } // ClipVolume ns |
| |
| namespace ClipDistance |
| { |
| |
| struct CaseDefinition |
| { |
| const VkPrimitiveTopology topology; |
| const bool dynamicIndexing; |
| const bool enableTessellation; |
| const bool enableGeometry; |
| const int numClipDistances; |
| const int numCullDistances; |
| const bool readInFragmentShader; |
| |
| CaseDefinition (const VkPrimitiveTopology topology_, |
| const int numClipDistances_, |
| const int numCullDistances_, |
| const bool enableTessellation_, |
| const bool enableGeometry_, |
| const bool dynamicIndexing_, |
| const bool readInFragmentShader_) |
| : topology (topology_) |
| , dynamicIndexing (dynamicIndexing_) |
| , enableTessellation (enableTessellation_) |
| , enableGeometry (enableGeometry_) |
| , numClipDistances (numClipDistances_) |
| , numCullDistances (numCullDistances_) |
| , readInFragmentShader (readInFragmentShader_) |
| { |
| } |
| }; |
| |
| void initPrograms (SourceCollections& programCollection, const CaseDefinition caseDef) |
| { |
| DE_ASSERT(caseDef.numClipDistances + caseDef.numCullDistances <= MAX_COMBINED_CLIP_AND_CULL_DISTANCES); |
| |
| std::string perVertexBlock; |
| { |
| std::ostringstream str; |
| str << "gl_PerVertex {\n" |
| << " vec4 gl_Position;\n"; |
| if (caseDef.numClipDistances > 0) |
| str << " float gl_ClipDistance[" << caseDef.numClipDistances << "];\n"; |
| if (caseDef.numCullDistances > 0) |
| str << " float gl_CullDistance[" << caseDef.numCullDistances << "];\n"; |
| str << "}"; |
| perVertexBlock = str.str(); |
| } |
| |
| // Vertex shader |
| { |
| std::ostringstream src; |
| src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" |
| << "\n" |
| << "layout(location = 0) in vec4 v_position;\n" |
| << "layout(location = 0) out vec4 out_color;\n" |
| << "\n" |
| << "out " << perVertexBlock << ";\n" |
| << "\n" |
| << "void main (void)\n" |
| << "{\n" |
| << " gl_Position = v_position;\n" |
| << " out_color = vec4(1.0, 0.5 * (v_position.x + 1.0), 0.0, 1.0);\n" |
| << "\n" |
| << " const int barNdx = gl_VertexIndex / 6;\n"; |
| if (caseDef.dynamicIndexing) |
| { |
| if (caseDef.numClipDistances > 0) |
| src << " for (int i = 0; i < " << caseDef.numClipDistances << "; ++i)\n" |
| << " gl_ClipDistance[i] = (barNdx == i ? v_position.y : 0.0);\n"; |
| if (caseDef.numCullDistances > 0) |
| src << " for (int i = 0; i < " << caseDef.numCullDistances << "; ++i)\n" |
| << " gl_CullDistance[i] = 0.5;\n"; |
| } |
| else |
| { |
| for (int i = 0; i < caseDef.numClipDistances; ++i) |
| src << " gl_ClipDistance[" << i << "] = (barNdx == " << i << " ? v_position.y : 0.0);\n"; |
| for (int i = 0; i < caseDef.numCullDistances; ++i) |
| src << " gl_CullDistance[" << i << "] = 0.5;\n"; // don't cull anything |
| } |
| src << "}\n"; |
| |
| programCollection.glslSources.add("vert") << glu::VertexSource(src.str()); |
| } |
| |
| if (caseDef.enableTessellation) |
| { |
| std::ostringstream src; |
| src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" |
| << "\n" |
| << "layout(vertices = " << NUM_PATCH_CONTROL_POINTS << ") out;\n" |
| << "\n" |
| << "layout(location = 0) in vec4 in_color[];\n" |
| << "layout(location = 0) out vec4 out_color[];\n" |
| << "\n" |
| << "in " << perVertexBlock << " gl_in[gl_MaxPatchVertices];\n" |
| << "\n" |
| << "out " << perVertexBlock << " gl_out[];\n" |
| << "\n" |
| << "void main (void)\n" |
| << "{\n" |
| << " gl_TessLevelInner[0] = 1.0;\n" |
| << " gl_TessLevelInner[1] = 1.0;\n" |
| << "\n" |
| << " gl_TessLevelOuter[0] = 1.0;\n" |
| << " gl_TessLevelOuter[1] = 1.0;\n" |
| << " gl_TessLevelOuter[2] = 1.0;\n" |
| << " gl_TessLevelOuter[3] = 1.0;\n" |
| << "\n" |
| << " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n" |
| << " out_color[gl_InvocationID] = in_color[gl_InvocationID];\n" |
| << "\n"; |
| if (caseDef.dynamicIndexing) |
| { |
| if (caseDef.numClipDistances > 0) |
| src << " for (int i = 0; i < " << caseDef.numClipDistances << "; ++i)\n" |
| << " gl_out[gl_InvocationID].gl_ClipDistance[i] = gl_in[gl_InvocationID].gl_ClipDistance[i];\n"; |
| if (caseDef.numCullDistances > 0) |
| src << " for (int i = 0; i < " << caseDef.numCullDistances << "; ++i)\n" |
| << " gl_out[gl_InvocationID].gl_CullDistance[i] = gl_in[gl_InvocationID].gl_CullDistance[i];\n"; |
| } |
| else |
| { |
| for (int i = 0; i < caseDef.numClipDistances; ++i) |
| src << " gl_out[gl_InvocationID].gl_ClipDistance[" << i << "] = gl_in[gl_InvocationID].gl_ClipDistance[" << i << "];\n"; |
| for (int i = 0; i < caseDef.numCullDistances; ++i) |
| src << " gl_out[gl_InvocationID].gl_CullDistance[" << i << "] = gl_in[gl_InvocationID].gl_CullDistance[" << i << "];\n"; |
| } |
| src << "}\n"; |
| |
| programCollection.glslSources.add("tesc") << glu::TessellationControlSource(src.str()); |
| } |
| |
| if (caseDef.enableTessellation) |
| { |
| DE_ASSERT(NUM_PATCH_CONTROL_POINTS == 3); // assumed in shader code |
| |
| std::ostringstream src; |
| src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" |
| << "\n" |
| << "layout(triangles, equal_spacing, ccw) in;\n" |
| << "\n" |
| << "layout(location = 0) in vec4 in_color[];\n" |
| << "layout(location = 0) out vec4 out_color;\n" |
| << "\n" |
| << "in " << perVertexBlock << " gl_in[gl_MaxPatchVertices];\n" |
| << "\n" |
| << "out " << perVertexBlock << ";\n" |
| << "\n" |
| << "void main (void)\n" |
| << "{\n" |
| << " vec3 px = gl_TessCoord.x * gl_in[0].gl_Position.xyz;\n" |
| << " vec3 py = gl_TessCoord.y * gl_in[1].gl_Position.xyz;\n" |
| << " vec3 pz = gl_TessCoord.z * gl_in[2].gl_Position.xyz;\n" |
| << " gl_Position = vec4(px + py + pz, 1.0);\n" |
| << " out_color = (in_color[0] + in_color[1] + in_color[2]) / 3.0;\n" |
| << "\n"; |
| if (caseDef.dynamicIndexing) |
| { |
| if (caseDef.numClipDistances > 0) |
| src << " for (int i = 0; i < " << caseDef.numClipDistances << "; ++i)\n" |
| << " gl_ClipDistance[i] = gl_TessCoord.x * gl_in[0].gl_ClipDistance[i]\n" |
| << " + gl_TessCoord.y * gl_in[1].gl_ClipDistance[i]\n" |
| << " + gl_TessCoord.z * gl_in[2].gl_ClipDistance[i];\n"; |
| if (caseDef.numCullDistances > 0) |
| src << " for (int i = 0; i < " << caseDef.numCullDistances << "; ++i)\n" |
| << " gl_CullDistance[i] = gl_TessCoord.x * gl_in[0].gl_CullDistance[i]\n" |
| << " + gl_TessCoord.y * gl_in[1].gl_CullDistance[i]\n" |
| << " + gl_TessCoord.z * gl_in[2].gl_CullDistance[i];\n"; |
| } |
| else |
| { |
| for (int i = 0; i < caseDef.numClipDistances; ++i) |
| src << " gl_ClipDistance[" << i << "] = gl_TessCoord.x * gl_in[0].gl_ClipDistance[" << i << "]\n" |
| << " + gl_TessCoord.y * gl_in[1].gl_ClipDistance[" << i << "]\n" |
| << " + gl_TessCoord.z * gl_in[2].gl_ClipDistance[" << i << "];\n"; |
| for (int i = 0; i < caseDef.numCullDistances; ++i) |
| src << " gl_CullDistance[" << i << "] = gl_TessCoord.x * gl_in[0].gl_CullDistance[" << i << "]\n" |
| << " + gl_TessCoord.y * gl_in[1].gl_CullDistance[" << i << "]\n" |
| << " + gl_TessCoord.z * gl_in[2].gl_CullDistance[" << i << "];\n"; |
| } |
| src << "}\n"; |
| |
| programCollection.glslSources.add("tese") << glu::TessellationEvaluationSource(src.str()); |
| } |
| |
| if (caseDef.enableGeometry) |
| { |
| std::ostringstream src; |
| src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" |
| << "\n" |
| << "layout(triangles) in;\n" |
| << "layout(triangle_strip, max_vertices = 3) out;\n" |
| << "\n" |
| << "layout(location = 0) in vec4 in_color[];\n" |
| << "layout(location = 0) out vec4 out_color;\n" |
| << "\n" |
| << "in " << perVertexBlock << " gl_in[];\n" |
| << "\n" |
| << "out " << perVertexBlock << ";\n" |
| << "\n" |
| << "void main (void)\n" |
| << "{\n"; |
| for (int vertNdx = 0; vertNdx < 3; ++vertNdx) |
| { |
| if (vertNdx > 0) |
| src << "\n"; |
| src << " gl_Position = gl_in[" << vertNdx << "].gl_Position;\n" |
| << " out_color = in_color[" << vertNdx << "];\n"; |
| if (caseDef.dynamicIndexing) |
| { |
| if (caseDef.numClipDistances > 0) |
| src << " for (int i = 0; i < " << caseDef.numClipDistances << "; ++i)\n" |
| << " gl_ClipDistance[i] = gl_in[" << vertNdx << "].gl_ClipDistance[i];\n"; |
| if (caseDef.numCullDistances > 0) |
| src << " for (int i = 0; i < " << caseDef.numCullDistances << "; ++i)\n" |
| << " gl_CullDistance[i] = gl_in[" << vertNdx << "].gl_CullDistance[i];\n"; |
| } |
| else |
| { |
| for (int i = 0; i < caseDef.numClipDistances; ++i) |
| src << " gl_ClipDistance[" << i << "] = gl_in[" << vertNdx << "].gl_ClipDistance[" << i << "];\n"; |
| for (int i = 0; i < caseDef.numCullDistances; ++i) |
| src << " gl_CullDistance[" << i << "] = gl_in[" << vertNdx << "].gl_CullDistance[" << i << "];\n"; |
| } |
| src << " EmitVertex();\n"; |
| } |
| src << "}\n"; |
| |
| programCollection.glslSources.add("geom") << glu::GeometrySource(src.str()); |
| } |
| |
| // Fragment shader |
| { |
| std::ostringstream src; |
| src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" |
| << "\n" |
| << "layout(location = 0) in flat vec4 in_color;\n" |
| << "layout(location = 0) out vec4 o_color;\n"; |
| if (caseDef.readInFragmentShader) |
| { |
| if (caseDef.numClipDistances > 0) |
| src << "in float gl_ClipDistance[" << caseDef.numClipDistances << "];\n"; |
| if (caseDef.numCullDistances > 0) |
| src << "in float gl_CullDistance[" << caseDef.numCullDistances << "];\n"; |
| } |
| src << "\n" |
| << "void main (void)\n" |
| << "{\n"; |
| |
| if (caseDef.readInFragmentShader) |
| { |
| src << " o_color = vec4(in_color.r, " |
| << (caseDef.numClipDistances > 0 ? std::string("gl_ClipDistance[") + de::toString(caseDef.numClipDistances / 2) + "], " : "0.0, ") |
| << (caseDef.numCullDistances > 0 ? std::string("gl_CullDistance[") + de::toString(caseDef.numCullDistances / 2) + "], " : "0.0, ") |
| << " 1.0);\n"; |
| } |
| else |
| { |
| src << " o_color = vec4(in_color.rgb + vec3(0.0, 0.0, 0.5), 1.0);\n"; // mix with a constant color in case variable wasn't passed correctly through stages |
| } |
| |
| src << "}\n"; |
| |
| programCollection.glslSources.add("frag") << glu::FragmentSource(src.str()); |
| } |
| } |
| |
| tcu::TestStatus testClipDistance (Context& context, const CaseDefinition caseDef) |
| { |
| // Check test requirements |
| { |
| const InstanceInterface& vki = context.getInstanceInterface(); |
| const VkPhysicalDevice physDevice = context.getPhysicalDevice(); |
| const VkPhysicalDeviceLimits limits = getPhysicalDeviceProperties(vki, physDevice).limits; |
| |
| FeatureFlags requirements = (FeatureFlags)0; |
| |
| if (caseDef.numClipDistances > 0) |
| requirements |= FEATURE_SHADER_CLIP_DISTANCE; |
| if (caseDef.numCullDistances > 0) |
| requirements |= FEATURE_SHADER_CULL_DISTANCE; |
| if (caseDef.enableTessellation) |
| requirements |= FEATURE_TESSELLATION_SHADER; |
| if (caseDef.enableGeometry) |
| requirements |= FEATURE_GEOMETRY_SHADER; |
| |
| requireFeatures(vki, physDevice, requirements); |
| |
| // Check limits for supported features |
| |
| if (caseDef.numClipDistances > 0 && limits.maxClipDistances < MAX_CLIP_DISTANCES) |
| return tcu::TestStatus::fail("maxClipDistances smaller than the minimum required by the spec"); |
| if (caseDef.numCullDistances > 0 && limits.maxCullDistances < MAX_CULL_DISTANCES) |
| return tcu::TestStatus::fail("maxCullDistances smaller than the minimum required by the spec"); |
| if (caseDef.numCullDistances > 0 && limits.maxCombinedClipAndCullDistances < MAX_COMBINED_CLIP_AND_CULL_DISTANCES) |
| return tcu::TestStatus::fail("maxCombinedClipAndCullDistances smaller than the minimum required by the spec"); |
| } |
| |
| std::vector<VulkanShader> shaders; |
| shaders.push_back(VulkanShader(VK_SHADER_STAGE_VERTEX_BIT, context.getBinaryCollection().get("vert"))); |
| shaders.push_back(VulkanShader(VK_SHADER_STAGE_FRAGMENT_BIT, context.getBinaryCollection().get("frag"))); |
| if (caseDef.enableTessellation) |
| { |
| shaders.push_back(VulkanShader(VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, context.getBinaryCollection().get("tesc"))); |
| shaders.push_back(VulkanShader(VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, context.getBinaryCollection().get("tese"))); |
| } |
| if (caseDef.enableGeometry) |
| shaders.push_back(VulkanShader(VK_SHADER_STAGE_GEOMETRY_BIT, context.getBinaryCollection().get("geom"))); |
| |
| const int numBars = MAX_COMBINED_CLIP_AND_CULL_DISTANCES; |
| |
| std::vector<Vec4> vertices; |
| { |
| const float dx = 2.0f / numBars; |
| for (int i = 0; i < numBars; ++i) |
| { |
| const float x = -1.0f + dx * static_cast<float>(i); |
| |
| vertices.push_back(Vec4(x, -1.0f, 0.0f, 1.0f)); |
| vertices.push_back(Vec4(x, 1.0f, 0.0f, 1.0f)); |
| vertices.push_back(Vec4(x + dx, -1.0f, 0.0f, 1.0f)); |
| |
| vertices.push_back(Vec4(x, 1.0f, 0.0f, 1.0f)); |
| vertices.push_back(Vec4(x + dx, 1.0f, 0.0f, 1.0f)); |
| vertices.push_back(Vec4(x + dx, -1.0f, 0.0f, 1.0f)); |
| } |
| } |
| |
| tcu::TestLog& log = context.getTestContext().getLog(); |
| |
| log << tcu::TestLog::Message << "Drawing " << numBars << " colored bars, clipping the first " << caseDef.numClipDistances << tcu::TestLog::EndMessage |
| << tcu::TestLog::Message << "Using " << caseDef.numClipDistances << " ClipDistance(s) and " << caseDef.numCullDistances << " CullDistance(s)" << tcu::TestLog::EndMessage |
| << tcu::TestLog::Message << "Expecting upper half of the clipped bars to be black." << tcu::TestLog::EndMessage; |
| |
| FrameBufferState framebufferState (RENDER_SIZE, RENDER_SIZE); |
| PipelineState pipelineState (context.getDeviceProperties().limits.subPixelPrecisionBits); |
| if (caseDef.enableTessellation) |
| pipelineState.numPatchControlPoints = NUM_PATCH_CONTROL_POINTS; |
| DrawCallData drawCallData (caseDef.topology, vertices); |
| VulkanProgram vulkanProgram (shaders); |
| |
| VulkanDrawContext drawContext (context, framebufferState); |
| drawContext.registerDrawObject(pipelineState, vulkanProgram, drawCallData); |
| drawContext.draw(); |
| |
| // Count black pixels in the whole image. |
| const int numBlackPixels = countPixels(drawContext.getColorPixels(), Vec4(0.0f, 0.0f, 0.0f, 1.0f), Vec4()); |
| const IVec2 clipRegion = IVec2(caseDef.numClipDistances * RENDER_SIZE / numBars, RENDER_SIZE / 2); |
| const int expectedClippedPixels = clipRegion.x() * clipRegion.y(); |
| // Make sure the bottom half has no black pixels (possible if image became corrupted). |
| const int guardPixels = countPixels(drawContext.getColorPixels(), IVec2(0, RENDER_SIZE/2), clipRegion, Vec4(0.0f, 0.0f, 0.0f, 1.0f), Vec4()); |
| const bool fragColorsOk = caseDef.readInFragmentShader ? checkFragColors(drawContext.getColorPixels(), clipRegion, caseDef.numClipDistances / 2, caseDef.numCullDistances > 0) : true; |
| |
| return (numBlackPixels == expectedClippedPixels && guardPixels == 0 && fragColorsOk ? tcu::TestStatus::pass("OK") |
| : tcu::TestStatus::fail("Rendered image(s) are incorrect")); |
| } |
| |
| } // ClipDistance ns |
| |
| namespace ClipDistanceComplementarity |
| { |
| |
| void initPrograms (SourceCollections& programCollection, const int numClipDistances) |
| { |
| // Vertex shader |
| { |
| DE_ASSERT(numClipDistances > 0); |
| const int clipDistanceLastNdx = numClipDistances - 1; |
| |
| std::ostringstream src; |
| src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" |
| << "\n" |
| << "layout(location = 0) in vec4 v_position; // we are passing ClipDistance in w component\n" |
| << "\n" |
| << "out gl_PerVertex {\n" |
| << " vec4 gl_Position;\n" |
| << " float gl_ClipDistance[" << numClipDistances << "];\n" |
| << "};\n" |
| << "\n" |
| << "void main (void)\n" |
| << "{\n" |
| << " gl_Position = vec4(v_position.xyz, 1.0);\n"; |
| for (int i = 0; i < clipDistanceLastNdx; ++i) |
| src << " gl_ClipDistance[" << i << "] = 0.0;\n"; |
| src << " gl_ClipDistance[" << clipDistanceLastNdx << "] = v_position.w;\n" |
| << "}\n"; |
| |
| programCollection.glslSources.add("vert") << glu::VertexSource(src.str()); |
| } |
| |
| // Fragment shader |
| { |
| std::ostringstream src; |
| src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" |
| << "\n" |
| << "layout(location = 0) out vec4 o_color;\n" |
| << "\n" |
| << "void main (void)\n" |
| << "{\n" |
| << " o_color = vec4(1.0, 1.0, 1.0, 0.5);\n" |
| << "}\n"; |
| |
| programCollection.glslSources.add("frag") << glu::FragmentSource(src.str()); |
| } |
| } |
| |
| tcu::TestStatus testComplementarity (Context& context, const int numClipDistances) |
| { |
| // Check test requirements |
| { |
| const InstanceInterface& vki = context.getInstanceInterface(); |
| const VkPhysicalDevice physDevice = context.getPhysicalDevice(); |
| |
| requireFeatures(vki, physDevice, FEATURE_SHADER_CLIP_DISTANCE); |
| } |
| |
| std::vector<VulkanShader> shaders; |
| shaders.push_back(VulkanShader(VK_SHADER_STAGE_VERTEX_BIT, context.getBinaryCollection().get("vert"))); |
| shaders.push_back(VulkanShader(VK_SHADER_STAGE_FRAGMENT_BIT, context.getBinaryCollection().get("frag"))); |
| |
| std::vector<Vec4> vertices; |
| { |
| de::Random rnd (1234); |
| const int numSections = 16; |
| const int numVerticesPerSection = 4; // logical verticies, due to triangle list topology we actually use 6 per section |
| |
| DE_ASSERT(RENDER_SIZE_LARGE % numSections == 0); |
| |
| std::vector<float> clipDistances(numVerticesPerSection * numSections); |
| for (int i = 0; i < static_cast<int>(clipDistances.size()); ++i) |
| clipDistances[i] = rnd.getFloat(-1.0f, 1.0f); |
| |
| // Two sets of identical primitives, but with a different ClipDistance sign. |
| for (int setNdx = 0; setNdx < 2; ++setNdx) |
| { |
| const float sign = (setNdx == 0 ? 1.0f : -1.0f); |
| const float dx = 2.0f / static_cast<float>(numSections); |
| |
| for (int i = 0; i < numSections; ++i) |
| { |
| const int ndxBase = numVerticesPerSection * i; |
| const float x = -1.0f + dx * static_cast<float>(i); |
| const Vec4 p0 = Vec4(x, -1.0f, 0.0f, sign * clipDistances[ndxBase + 0]); |
| const Vec4 p1 = Vec4(x, 1.0f, 0.0f, sign * clipDistances[ndxBase + 1]); |
| const Vec4 p2 = Vec4(x + dx, 1.0f, 0.0f, sign * clipDistances[ndxBase + 2]); |
| const Vec4 p3 = Vec4(x + dx, -1.0f, 0.0f, sign * clipDistances[ndxBase + 3]); |
| |
| vertices.push_back(p0); |
| vertices.push_back(p1); |
| vertices.push_back(p2); |
| |
| vertices.push_back(p2); |
| vertices.push_back(p3); |
| vertices.push_back(p0); |
| } |
| } |
| } |
| |
| tcu::TestLog& log = context.getTestContext().getLog(); |
| |
| log << tcu::TestLog::Message << "Draw two sets of primitives with blending, differing only with ClipDistance sign." << tcu::TestLog::EndMessage |
| << tcu::TestLog::Message << "Using " << numClipDistances << " clipping plane(s), one of them possibly having negative values." << tcu::TestLog::EndMessage |
| << tcu::TestLog::Message << "Expecting a uniform gray area, no missing (black) nor overlapped (white) pixels." << tcu::TestLog::EndMessage; |
| |
| FrameBufferState framebufferState (RENDER_SIZE_LARGE, RENDER_SIZE_LARGE); |
| PipelineState pipelineState (context.getDeviceProperties().limits.subPixelPrecisionBits); |
| pipelineState.blendEnable = true; |
| DrawCallData drawCallData (VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, vertices); |
| VulkanProgram vulkanProgram (shaders); |
| |
| VulkanDrawContext drawContext (context, framebufferState); |
| drawContext.registerDrawObject(pipelineState, vulkanProgram, drawCallData); |
| drawContext.draw(); |
| |
| const int numGrayPixels = countPixels(drawContext.getColorPixels(), Vec4(0.5f, 0.5f, 0.5f, 1.0f), Vec4(0.02f, 0.02f, 0.02f, 0.0f)); |
| const int numExpectedPixels = RENDER_SIZE_LARGE * RENDER_SIZE_LARGE; |
| |
| return (numGrayPixels == numExpectedPixels ? tcu::TestStatus::pass("OK") : tcu::TestStatus::fail("Rendered image(s) are incorrect")); |
| } |
| |
| } // ClipDistanceComplementarity ns |
| |
| void addClippingTests (tcu::TestCaseGroup* clippingTestsGroup) |
| { |
| tcu::TestContext& testCtx = clippingTestsGroup->getTestContext(); |
| |
| // Clipping against the clip volume |
| { |
| using namespace ClipVolume; |
| |
| static const VkPrimitiveTopology cases[] = |
| { |
| VK_PRIMITIVE_TOPOLOGY_POINT_LIST, |
| VK_PRIMITIVE_TOPOLOGY_LINE_LIST, |
| VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY, |
| VK_PRIMITIVE_TOPOLOGY_LINE_STRIP, |
| VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY, |
| VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, |
| VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY, |
| VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, |
| VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY, |
| VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN, |
| }; |
| |
| MovePtr<tcu::TestCaseGroup> clipVolumeGroup(new tcu::TestCaseGroup(testCtx, "clip_volume", "clipping with the clip volume")); |
| |
| // Fully inside the clip volume |
| { |
| MovePtr<tcu::TestCaseGroup> group(new tcu::TestCaseGroup(testCtx, "inside", "")); |
| |
| for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); ++caseNdx) |
| addFunctionCaseWithPrograms<VkPrimitiveTopology>( |
| group.get(), getPrimitiveTopologyShortName(cases[caseNdx]), "", initPrograms, testPrimitivesInside, cases[caseNdx]); |
| |
| clipVolumeGroup->addChild(group.release()); |
| } |
| |
| // Fully outside the clip volume |
| { |
| MovePtr<tcu::TestCaseGroup> group(new tcu::TestCaseGroup(testCtx, "outside", "")); |
| |
| for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); ++caseNdx) |
| addFunctionCaseWithPrograms<VkPrimitiveTopology>( |
| group.get(), getPrimitiveTopologyShortName(cases[caseNdx]), "", initPrograms, testPrimitivesOutside, cases[caseNdx]); |
| |
| clipVolumeGroup->addChild(group.release()); |
| } |
| |
| // Depth clamping |
| { |
| MovePtr<tcu::TestCaseGroup> group(new tcu::TestCaseGroup(testCtx, "depth_clamp", "")); |
| |
| for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); ++caseNdx) |
| addFunctionCaseWithPrograms<VkPrimitiveTopology>( |
| group.get(), getPrimitiveTopologyShortName(cases[caseNdx]), "", initPrograms, testPrimitivesDepthClamp, cases[caseNdx]); |
| |
| clipVolumeGroup->addChild(group.release()); |
| } |
| |
| // Depth clipping |
| { |
| MovePtr<tcu::TestCaseGroup> group(new tcu::TestCaseGroup(testCtx, "depth_clip", "")); |
| |
| for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); ++caseNdx) |
| addFunctionCaseWithPrograms<VkPrimitiveTopology>( |
| group.get(), getPrimitiveTopologyShortName(cases[caseNdx]), "", initPrograms, testPrimitivesDepthClip, cases[caseNdx]); |
| |
| clipVolumeGroup->addChild(group.release()); |
| } |
| |
| // Large points and wide lines |
| { |
| // \note For both points and lines, if an unsupported size/width is selected, the nearest supported size will be chosen. |
| // We do have to check for feature support though. |
| |
| MovePtr<tcu::TestCaseGroup> group(new tcu::TestCaseGroup(testCtx, "clipped", "")); |
| |
| addFunctionCaseWithPrograms(group.get(), "large_points", "", initProgramsPointSize, testLargePoints); |
| |
| addFunctionCaseWithPrograms<LineOrientation>(group.get(), "wide_lines_axis_aligned", "", initPrograms, testWideLines, LINE_ORIENTATION_AXIS_ALIGNED); |
| addFunctionCaseWithPrograms<LineOrientation>(group.get(), "wide_lines_diagonal", "", initPrograms, testWideLines, LINE_ORIENTATION_DIAGONAL); |
| |
| clipVolumeGroup->addChild(group.release()); |
| } |
| |
| clippingTestsGroup->addChild(clipVolumeGroup.release()); |
| } |
| |
| // User-defined clip planes |
| { |
| MovePtr<tcu::TestCaseGroup> clipDistanceGroup(new tcu::TestCaseGroup(testCtx, "user_defined", "user-defined clip planes")); |
| |
| // ClipDistance, CullDistance and maxCombinedClipAndCullDistances usage |
| { |
| using namespace ClipDistance; |
| |
| static const struct |
| { |
| const char* const groupName; |
| const char* const description; |
| bool useCullDistance; |
| } caseGroups[] = |
| { |
| { "clip_distance", "use ClipDistance", false }, |
| { "clip_cull_distance", "use ClipDistance and CullDistance at the same time", true }, |
| }; |
| |
| static const struct |
| { |
| const char* const name; |
| bool readInFragmentShader; |
| } fragmentShaderReads[] = |
| { |
| |
| { "", false }, |
| { "_fragmentshader_read", true } |
| }; |
| |
| const deUint32 flagTessellation = 1u << 0; |
| const deUint32 flagGeometry = 1u << 1; |
| |
| for (int groupNdx = 0; groupNdx < DE_LENGTH_OF_ARRAY(caseGroups); ++groupNdx) |
| for (int indexingMode = 0; indexingMode < 2; ++indexingMode) |
| { |
| const bool dynamicIndexing = (indexingMode == 1); |
| const std::string mainGroupName = de::toString(caseGroups[groupNdx].groupName) + (dynamicIndexing ? "_dynamic_index" : ""); |
| |
| MovePtr<tcu::TestCaseGroup> mainGroup(new tcu::TestCaseGroup(testCtx, mainGroupName.c_str(), "")); |
| |
| for (deUint32 shaderMask = 0u; shaderMask <= (flagTessellation | flagGeometry); ++shaderMask) |
| { |
| const bool useTessellation = (shaderMask & flagTessellation) != 0; |
| const bool useGeometry = (shaderMask & flagGeometry) != 0; |
| const std::string shaderGroupName = std::string("vert") + (useTessellation ? "_tess" : "") + (useGeometry ? "_geom" : ""); |
| |
| MovePtr<tcu::TestCaseGroup> shaderGroup(new tcu::TestCaseGroup(testCtx, shaderGroupName.c_str(), "")); |
| |
| for (int numClipPlanes = 1; numClipPlanes <= MAX_CLIP_DISTANCES; ++numClipPlanes) |
| for (int fragmentShaderReadNdx = 0; fragmentShaderReadNdx < DE_LENGTH_OF_ARRAY(fragmentShaderReads); ++fragmentShaderReadNdx) |
| { |
| const int numCullPlanes = (caseGroups[groupNdx].useCullDistance |
| ? std::min(static_cast<int>(MAX_CULL_DISTANCES), MAX_COMBINED_CLIP_AND_CULL_DISTANCES - numClipPlanes) |
| : 0); |
| const std::string caseName = de::toString(numClipPlanes) + (numCullPlanes > 0 ? "_" + de::toString(numCullPlanes) : "") + de::toString(fragmentShaderReads[fragmentShaderReadNdx].name); |
| const VkPrimitiveTopology topology = (useTessellation ? VK_PRIMITIVE_TOPOLOGY_PATCH_LIST : VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST); |
| |
| addFunctionCaseWithPrograms<CaseDefinition>( |
| shaderGroup.get(), caseName, caseGroups[groupNdx].description, initPrograms, testClipDistance, |
| CaseDefinition(topology, numClipPlanes, numCullPlanes, useTessellation, useGeometry, dynamicIndexing, fragmentShaderReads[fragmentShaderReadNdx].readInFragmentShader)); |
| } |
| mainGroup->addChild(shaderGroup.release()); |
| } |
| clipDistanceGroup->addChild(mainGroup.release()); |
| } |
| } |
| |
| // Complementarity criterion (i.e. clipped and not clipped areas must add up to a complete primitive with no holes nor overlap) |
| { |
| using namespace ClipDistanceComplementarity; |
| |
| MovePtr<tcu::TestCaseGroup> group(new tcu::TestCaseGroup(testCtx, "complementarity", "")); |
| |
| for (int numClipDistances = 1; numClipDistances <= MAX_CLIP_DISTANCES; ++numClipDistances) |
| addFunctionCaseWithPrograms<int>(group.get(), de::toString(numClipDistances).c_str(), "", initPrograms, testComplementarity, numClipDistances); |
| |
| clippingTestsGroup->addChild(group.release()); |
| } |
| |
| clippingTestsGroup->addChild(clipDistanceGroup.release()); |
| } |
| } |
| |
| } // anonymous |
| |
| tcu::TestCaseGroup* createTests (tcu::TestContext& testCtx) |
| { |
| return createTestGroup(testCtx, "clipping", "Clipping tests", addClippingTests); |
| } |
| |
| } // clipping |
| } // vkt |