Merge pull request #1102 from KhronosGroup/fix-1096

MSL: Deal with Modf/Frexp where output is access chain to scalar.
diff --git a/reference/opt/shaders-hlsl/asm/frag/line-directive.line.asm.frag b/reference/opt/shaders-hlsl/asm/frag/line-directive.line.asm.frag
index b596a84..93bb69e 100644
--- a/reference/opt/shaders-hlsl/asm/frag/line-directive.line.asm.frag
+++ b/reference/opt/shaders-hlsl/asm/frag/line-directive.line.asm.frag
@@ -14,14 +14,12 @@
 #line 8 "test.frag"
 void frag_main()
 {
-    float _80;
 #line 8 "test.frag"
     FragColor = 1.0f;
 #line 9 "test.frag"
     FragColor = 2.0f;
 #line 10 "test.frag"
-    _80 = vColor;
-    if (_80 < 0.0f)
+    if (vColor < 0.0f)
     {
 #line 12 "test.frag"
         FragColor = 3.0f;
@@ -31,16 +29,16 @@
 #line 16 "test.frag"
         FragColor = 4.0f;
     }
-    for (int _126 = 0; float(_126) < (40.0f + _80); )
+    for (int _126 = 0; float(_126) < (40.0f + vColor); )
     {
 #line 21 "test.frag"
         FragColor += 0.20000000298023223876953125f;
 #line 22 "test.frag"
         FragColor += 0.300000011920928955078125f;
-        _126 += (int(_80) + 5);
+        _126 += (int(vColor) + 5);
         continue;
     }
-    switch (int(_80))
+    switch (int(vColor))
     {
         case 0:
         {
@@ -66,7 +64,7 @@
     }
     for (;;)
     {
-        FragColor += (10.0f + _80);
+        FragColor += (10.0f + vColor);
 #line 43 "test.frag"
         if (FragColor < 100.0f)
         {
diff --git a/reference/opt/shaders-msl/asm/frag/line-directive.line.asm.frag b/reference/opt/shaders-msl/asm/frag/line-directive.line.asm.frag
index 30018aa..0d9666d 100644
--- a/reference/opt/shaders-msl/asm/frag/line-directive.line.asm.frag
+++ b/reference/opt/shaders-msl/asm/frag/line-directive.line.asm.frag
@@ -17,14 +17,12 @@
 fragment main0_out main0(main0_in in [[stage_in]])
 {
     main0_out out = {};
-    float _80;
 #line 8 "test.frag"
     out.FragColor = 1.0;
 #line 9 "test.frag"
     out.FragColor = 2.0;
 #line 10 "test.frag"
-    _80 = in.vColor;
-    if (_80 < 0.0)
+    if (in.vColor < 0.0)
     {
 #line 12 "test.frag"
         out.FragColor = 3.0;
@@ -34,16 +32,16 @@
 #line 16 "test.frag"
         out.FragColor = 4.0;
     }
-    for (int _126 = 0; float(_126) < (40.0 + _80); )
+    for (int _126 = 0; float(_126) < (40.0 + in.vColor); )
     {
 #line 21 "test.frag"
         out.FragColor += 0.20000000298023223876953125;
 #line 22 "test.frag"
         out.FragColor += 0.300000011920928955078125;
-        _126 += (int(_80) + 5);
+        _126 += (int(in.vColor) + 5);
         continue;
     }
-    switch (int(_80))
+    switch (int(in.vColor))
     {
         case 0:
         {
@@ -69,7 +67,7 @@
     }
     for (;;)
     {
-        out.FragColor += (10.0 + _80);
+        out.FragColor += (10.0 + in.vColor);
 #line 43 "test.frag"
         if (out.FragColor < 100.0)
         {
diff --git a/reference/opt/shaders/asm/frag/line-directive.line.asm.frag b/reference/opt/shaders/asm/frag/line-directive.line.asm.frag
index 30be934..74eb62b 100644
--- a/reference/opt/shaders/asm/frag/line-directive.line.asm.frag
+++ b/reference/opt/shaders/asm/frag/line-directive.line.asm.frag
@@ -7,14 +7,12 @@
 #line 8 "test.frag"
 void main()
 {
-    float _80;
 #line 8 "test.frag"
     FragColor = 1.0;
 #line 9 "test.frag"
     FragColor = 2.0;
 #line 10 "test.frag"
-    _80 = vColor;
-    if (_80 < 0.0)
+    if (vColor < 0.0)
     {
 #line 12 "test.frag"
         FragColor = 3.0;
@@ -24,16 +22,16 @@
 #line 16 "test.frag"
         FragColor = 4.0;
     }
-    for (int _126 = 0; float(_126) < (40.0 + _80); )
+    for (int _126 = 0; float(_126) < (40.0 + vColor); )
     {
 #line 21 "test.frag"
         FragColor += 0.20000000298023223876953125;
 #line 22 "test.frag"
         FragColor += 0.300000011920928955078125;
-        _126 += (int(_80) + 5);
+        _126 += (int(vColor) + 5);
         continue;
     }
-    switch (int(_80))
+    switch (int(vColor))
     {
         case 0:
         {
@@ -59,7 +57,7 @@
     }
     for (;;)
     {
-        FragColor += (10.0 + _80);
+        FragColor += (10.0 + vColor);
 #line 43 "test.frag"
         if (FragColor < 100.0)
         {
diff --git a/spirv_cross.cpp b/spirv_cross.cpp
index c29f168..3a9670e 100644
--- a/spirv_cross.cpp
+++ b/spirv_cross.cpp
@@ -3294,10 +3294,11 @@
 		{
 			builder.add_block(block);
 
-			// If a temporary is used in more than one block, we might have to lift continue block
-			// access up to loop header like we did for variables.
 			if (blocks.size() != 1 && is_continue(block))
 			{
+				// The risk here is that inner loop can dominate the continue block.
+				// Any temporary we access in the continue block must be declared before the loop.
+				// This is moot for complex loops however.
 				auto &loop_header_block = get<SPIRBlock>(ir.continue_block_to_loop_header[block]);
 				assert(loop_header_block.merge == SPIRBlock::MergeLoop);
 
@@ -3305,14 +3306,17 @@
 				if (!loop_header_block.complex_continue)
 					builder.add_block(loop_header_block.self);
 			}
-			else if (blocks.size() != 1 && is_single_block_loop(block))
-			{
-				// Awkward case, because the loop header is also the continue block.
-				force_temporary = true;
-			}
 		}
 
 		uint32_t dominating_block = builder.get_dominator();
+
+		if (blocks.size() != 1 && is_single_block_loop(dominating_block))
+		{
+			// Awkward case, because the loop header is also the continue block,
+			// so hoisting to loop header does not help.
+			force_temporary = true;
+		}
+
 		if (dominating_block)
 		{
 			// If we touch a variable in the dominating block, this is the expected setup.