| #include <metal_stdlib> |
| #include <simd/simd.h> |
| |
| using namespace metal; |
| |
| struct main0_out |
| { |
| float FragColor [[color(0)]]; |
| }; |
| |
| struct main0_in |
| { |
| float vColor [[user(locn0)]]; |
| }; |
| |
| #line 8 "test.frag" |
| fragment main0_out main0(main0_in in [[stage_in]]) |
| { |
| main0_out out = {}; |
| #line 8 "test.frag" |
| out.FragColor = 1.0; |
| #line 9 "test.frag" |
| out.FragColor = 2.0; |
| #line 10 "test.frag" |
| if (in.vColor < 0.0) |
| { |
| #line 12 "test.frag" |
| out.FragColor = 3.0; |
| } |
| else |
| { |
| #line 16 "test.frag" |
| out.FragColor = 4.0; |
| } |
| for (int _126 = 0; float(_126) < (40.0 + in.vColor); ) |
| { |
| #line 21 "test.frag" |
| out.FragColor += 0.20000000298023223876953125; |
| #line 22 "test.frag" |
| out.FragColor += 0.300000011920928955078125; |
| _126 += (int(in.vColor) + 5); |
| continue; |
| } |
| switch (int(in.vColor)) |
| { |
| case 0: |
| { |
| #line 28 "test.frag" |
| out.FragColor += 0.20000000298023223876953125; |
| #line 29 "test.frag" |
| break; |
| } |
| case 1: |
| { |
| #line 32 "test.frag" |
| out.FragColor += 0.4000000059604644775390625; |
| #line 33 "test.frag" |
| break; |
| } |
| default: |
| { |
| #line 36 "test.frag" |
| out.FragColor += 0.800000011920928955078125; |
| #line 37 "test.frag" |
| break; |
| } |
| } |
| for (;;) |
| { |
| out.FragColor += (10.0 + in.vColor); |
| #line 43 "test.frag" |
| if (out.FragColor < 100.0) |
| { |
| } |
| else |
| { |
| break; |
| } |
| } |
| return out; |
| } |
| |