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/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrGLGpu_DEFINED
#define GrGLGpu_DEFINED
#include "GrGLContext.h"
#include "GrGLIRect.h"
#include "GrGLPathRendering.h"
#include "GrGLProgram.h"
#include "GrGLRenderTarget.h"
#include "GrGLStencilAttachment.h"
#include "GrGLTexture.h"
#include "GrGLVertexArray.h"
#include "GrGpu.h"
#include "GrTexturePriv.h"
#include "GrWindowRectsState.h"
#include "GrXferProcessor.h"
#include "SkTArray.h"
#include "SkTypes.h"
class GrGLBuffer;
class GrPipeline;
class GrNonInstancedMesh;
class GrSwizzle;
namespace gr_instanced { class GLInstancedRendering; }
#ifdef SK_DEBUG
#define PROGRAM_CACHE_STATS
#endif
class GrGLGpu final : public GrGpu {
public:
static GrGpu* Create(GrBackendContext backendContext, const GrContextOptions& options,
GrContext* context);
~GrGLGpu() override;
void disconnect(DisconnectType) override;
const GrGLContext& glContext() const { return *fGLContext; }
const GrGLInterface* glInterface() const { return fGLContext->interface(); }
const GrGLContextInfo& ctxInfo() const { return *fGLContext; }
GrGLStandard glStandard() const { return fGLContext->standard(); }
GrGLVersion glVersion() const { return fGLContext->version(); }
GrGLSLGeneration glslGeneration() const { return fGLContext->glslGeneration(); }
const GrGLCaps& glCaps() const { return *fGLContext->caps(); }
GrGLPathRendering* glPathRendering() {
SkASSERT(glCaps().shaderCaps()->pathRenderingSupport());
return static_cast<GrGLPathRendering*>(pathRendering());
}
// Used by GrGLProgram to configure OpenGL state.
void bindTexture(int unitIdx, const GrTextureParams& params, bool allowSRGBInputs,
GrGLTexture* texture);
void bindTexelBuffer(int unitIdx, GrPixelConfig, GrGLBuffer*);
void generateMipmaps(const GrTextureParams& params, bool allowSRGBInputs, GrGLTexture* texture);
bool onGetReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeight, size_t rowBytes,
GrPixelConfig readConfig, DrawPreference*,
ReadPixelTempDrawInfo*) override;
bool onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height,
GrPixelConfig srcConfig, DrawPreference*,
WritePixelTempDrawInfo*) override;
bool initDescForDstCopy(const GrRenderTarget* src, GrSurfaceDesc* desc) const override;
// These functions should be used to bind GL objects. They track the GL state and skip redundant
// bindings. Making the equivalent glBind calls directly will confuse the state tracking.
void bindVertexArray(GrGLuint id) {
fHWVertexArrayState.setVertexArrayID(this, id);
}
// These callbacks update state tracking when GL objects are deleted. They are called from
// GrGLResource onRelease functions.
void notifyVertexArrayDelete(GrGLuint id) {
fHWVertexArrayState.notifyVertexArrayDelete(id);
}
// Binds a buffer to the GL target corresponding to 'type', updates internal state tracking, and
// returns the GL target the buffer was bound to.
// When 'type' is kIndex_GrBufferType, this function will also implicitly bind the default VAO.
// If the caller wishes to bind an index buffer to a specific VAO, it can call glBind directly.
GrGLenum bindBuffer(GrBufferType type, const GrBuffer*);
// Called by GrGLBuffer after its buffer object has been destroyed.
void notifyBufferReleased(const GrGLBuffer*);
// The GrGLGpuCommandBuffer does not buffer up draws before submitting them to the gpu.
// Thus this is the implementation of the draw call for the corresponding passthrough function
// on GrGLGpuCommandBuffer.
void draw(const GrPipeline&,
const GrPrimitiveProcessor&,
const GrMesh*,
int meshCount);
// The GrGLGpuCommandBuffer does not buffer up draws before submitting them to the gpu.
// Thus this is the implementation of the clear call for the corresponding passthrough function
// on GrGLGpuCommandBuffer.
void clear(const GrFixedClip&, GrColor, GrRenderTarget*);
// The GrGLGpuCommandBuffer does not buffer up draws before submitting them to the gpu.
// Thus this is the implementation of the clearStencil call for the corresponding passthrough
// function on GrGLGpuCommandBuffer.
void clearStencilClip(const GrFixedClip&, bool insideStencilMask, GrRenderTarget*);
const GrGLContext* glContextForTesting() const override {
return &this->glContext();
}
void clearStencil(GrRenderTarget*) override;
GrGpuCommandBuffer* createCommandBuffer(
GrRenderTarget* target,
const GrGpuCommandBuffer::LoadAndStoreInfo& colorInfo,
const GrGpuCommandBuffer::LoadAndStoreInfo& stencilInfo) override;
void invalidateBoundRenderTarget() {
fHWBoundRenderTargetUniqueID.makeInvalid();
}
GrStencilAttachment* createStencilAttachmentForRenderTarget(const GrRenderTarget* rt,
int width,
int height) override;
GrBackendObject createTestingOnlyBackendTexture(void* pixels, int w, int h,
GrPixelConfig config,
bool isRenderTarget = false) override;
bool isTestingOnlyBackendTexture(GrBackendObject) const override;
void deleteTestingOnlyBackendTexture(GrBackendObject, bool abandonTexture) override;
void resetShaderCacheForTesting() const override;
void drawDebugWireRect(GrRenderTarget*, const SkIRect&, GrColor) override;
void finishOpList() override;
GrFence SK_WARN_UNUSED_RESULT insertFence() const override;
bool waitFence(GrFence, uint64_t timeout) const override;
void deleteFence(GrFence) const override;
private:
GrGLGpu(GrGLContext* ctx, GrContext* context);
// GrGpu overrides
void onResetContext(uint32_t resetBits) override;
void xferBarrier(GrRenderTarget*, GrXferBarrierType) override;
GrTexture* onCreateTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted,
const SkTArray<GrMipLevel>& texels) override;
GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc,
SkBudgeted budgeted,
const SkTArray<GrMipLevel>& texels) override;
GrBuffer* onCreateBuffer(size_t size, GrBufferType intendedType, GrAccessPattern,
const void* data) override;
sk_sp<GrTexture> onWrapBackendTexture(const GrBackendTextureDesc&, GrWrapOwnership) override;
sk_sp<GrRenderTarget> onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&,
GrWrapOwnership) override;
sk_sp<GrRenderTarget> onWrapBackendTextureAsRenderTarget(const GrBackendTextureDesc&) override;
gr_instanced::InstancedRendering* onCreateInstancedRendering() override;
// Given a GrPixelConfig return the index into the stencil format array on GrGLCaps to a
// compatible stencil format, or negative if there is no compatible stencil format.
int getCompatibleStencilIndex(GrPixelConfig config);
// Returns whether the texture is successfully created. On success, the
// result is stored in |info|.
// The texture is populated with |texels|, if it exists.
// The texture parameters are cached in |initialTexParams|.
bool createTextureImpl(const GrSurfaceDesc& desc, GrGLTextureInfo* info,
bool renderTarget, GrGLTexture::TexParams* initialTexParams,
const SkTArray<GrMipLevel>& texels);
bool onMakeCopyForTextureParams(GrTexture*, const GrTextureParams&,
GrTextureProducer::CopyParams*) const override;
// Checks whether glReadPixels can be called to get pixel values in readConfig from the
// render target.
bool readPixelsSupported(GrRenderTarget* target, GrPixelConfig readConfig);
// Checks whether glReadPixels can be called to get pixel values in readConfig from a
// render target that has renderTargetConfig. This may have to create a temporary
// render target and thus is less preferable than the variant that takes a render target.
bool readPixelsSupported(GrPixelConfig renderTargetConfig, GrPixelConfig readConfig);
// Checks whether glReadPixels can be called to get pixel values in readConfig from a
// render target that has the same config as surfaceForConfig. Calls one of the the two
// variations above, depending on whether the surface is a render target or not.
bool readPixelsSupported(GrSurface* surfaceForConfig, GrPixelConfig readConfig);
bool onReadPixels(GrSurface*,
int left, int top,
int width, int height,
GrPixelConfig,
void* buffer,
size_t rowBytes) override;
bool onWritePixels(GrSurface*,
int left, int top, int width, int height,
GrPixelConfig config,
const SkTArray<GrMipLevel>& texels) override;
bool onTransferPixels(GrSurface*,
int left, int top, int width, int height,
GrPixelConfig config, GrBuffer* transferBuffer,
size_t offset, size_t rowBytes) override;
void onResolveRenderTarget(GrRenderTarget* target) override;
bool onCopySurface(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint) override;
void onQueryMultisampleSpecs(GrRenderTarget*, const GrStencilSettings&,
int* effectiveSampleCnt, SamplePattern*) override;
// binds texture unit in GL
void setTextureUnit(int unitIdx);
void setTextureSwizzle(int unitIdx, GrGLenum target, const GrGLenum swizzle[]);
// Flushes state from GrPipeline to GL. Returns false if the state couldn't be set.
// willDrawPoints must be true if point primitives will be rendered after setting the GL state.
bool flushGLState(const GrPipeline&, const GrPrimitiveProcessor&, bool willDrawPoints);
// Sets up vertex attribute pointers and strides. On return indexOffsetInBytes gives the offset
// an into the index buffer. It does not account for vertices.startIndex() but rather the start
// index is relative to the returned offset.
void setupGeometry(const GrPrimitiveProcessor&,
const GrNonInstancedMesh& mesh,
size_t* indexOffsetInBytes);
void flushBlend(const GrXferProcessor::BlendInfo& blendInfo, const GrSwizzle&);
bool hasExtension(const char* ext) const { return fGLContext->hasExtension(ext); }
bool copySurfaceAsDraw(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint);
void copySurfaceAsCopyTexSubImage(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint);
bool copySurfaceAsBlitFramebuffer(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint);
bool generateMipmap(GrGLTexture* texture, bool gammaCorrect);
void stampPLSSetupRect(const SkRect& bounds);
void setupPixelLocalStorage(const GrPipeline&, const GrPrimitiveProcessor&);
static bool BlendCoeffReferencesConstant(GrBlendCoeff coeff);
class ProgramCache : public ::SkNoncopyable {
public:
ProgramCache(GrGLGpu* gpu);
~ProgramCache();
void abandon();
GrGLProgram* refProgram(const GrGLGpu*, const GrPipeline&, const GrPrimitiveProcessor&,
bool hasPointSize);
private:
enum {
// We may actually have kMaxEntries+1 shaders in the GL context because we create a new
// shader before evicting from the cache.
kMaxEntries = 128,
kHashBits = 6,
};
struct Entry;
struct ProgDescLess;
// binary search for entry matching desc. returns index into fEntries that matches desc or ~
// of the index of where it should be inserted.
int search(const GrProgramDesc& desc) const;
// sorted array of all the entries
Entry* fEntries[kMaxEntries];
// hash table based on lowest kHashBits bits of the program key. Used to avoid binary
// searching fEntries.
Entry* fHashTable[1 << kHashBits];
int fCount;
unsigned int fCurrLRUStamp;
GrGLGpu* fGpu;
#ifdef PROGRAM_CACHE_STATS
int fTotalRequests;
int fCacheMisses;
int fHashMisses; // cache hit but hash table missed
#endif
};
void flushColorWrite(bool writeColor);
void flushDrawFace(GrDrawFace face);
// flushes the scissor. see the note on flushBoundTextureAndParams about
// flushing the scissor after that function is called.
void flushScissor(const GrScissorState&,
const GrGLIRect& rtViewport,
GrSurfaceOrigin rtOrigin);
// disables the scissor
void disableScissor();
void flushWindowRectangles(const GrWindowRectsState&, const GrGLRenderTarget*);
void disableWindowRectangles();
void initFSAASupport();
// determines valid stencil formats
void initStencilFormats();
// sets a texture unit to use for texture operations other than binding a texture to a program.
// ensures that such operations don't negatively interact with tracking bound textures.
void setScratchTextureUnit();
// bounds is region that may be modified.
// nullptr means whole target. Can be an empty rect.
void flushRenderTarget(GrGLRenderTarget*, const SkIRect* bounds, bool disableSRGB = false);
// Need not be called if flushRenderTarget is used.
void flushViewport(const GrGLIRect&);
void flushStencil(const GrStencilSettings&);
void disableStencil();
// rt is used only if useHWAA is true.
void flushHWAAState(GrRenderTarget* rt, bool useHWAA, bool stencilEnabled);
void flushMinSampleShading(float minSampleShading);
void flushFramebufferSRGB(bool enable);
// helper for onCreateTexture and writeTexturePixels
enum UploadType {
kNewTexture_UploadType, // we are creating a new texture
kWrite_UploadType, // we are using TexSubImage2D to copy data to an existing texture
kTransfer_UploadType, // we are using a transfer buffer to copy data
};
bool uploadTexData(const GrSurfaceDesc& desc,
GrGLenum target,
UploadType uploadType,
int left, int top, int width, int height,
GrPixelConfig dataConfig,
const SkTArray<GrMipLevel>& texels);
// helper for onCreateCompressedTexture. If width and height are
// set to -1, then this function will use desc.fWidth and desc.fHeight
// for the size of the data. The isNewTexture flag should be set to true
// whenever a new texture needs to be created. Otherwise, we assume that
// the texture is already in GPU memory and that it's going to be updated
// with new data.
bool uploadCompressedTexData(const GrSurfaceDesc& desc,
GrGLenum target,
const SkTArray<GrMipLevel>& texels,
UploadType uploadType = kNewTexture_UploadType,
int left = 0, int top = 0,
int width = -1, int height = -1);
bool createRenderTargetObjects(const GrSurfaceDesc&, const GrGLTextureInfo& texInfo,
GrGLRenderTarget::IDDesc*);
enum TempFBOTarget {
kSrc_TempFBOTarget,
kDst_TempFBOTarget
};
// Binds a surface as a FBO for copying or reading. If the surface already owns an FBO ID then
// that ID is bound. If not the surface is temporarily bound to a FBO and that FBO is bound.
// This must be paired with a call to unbindSurfaceFBOForPixelOps().
void bindSurfaceFBOForPixelOps(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport,
TempFBOTarget tempFBOTarget);
// Must be called if bindSurfaceFBOForPixelOps was used to bind a surface for copying.
void unbindTextureFBOForPixelOps(GrGLenum fboTarget, GrSurface* surface);
sk_sp<GrGLContext> fGLContext;
bool createCopyProgram(GrTexture* srcTexture);
bool createMipmapProgram(int progIdx);
bool createWireRectProgram();
bool createPLSSetupProgram();
// GL program-related state
ProgramCache* fProgramCache;
///////////////////////////////////////////////////////////////////////////
///@name Caching of GL State
///@{
int fHWActiveTextureUnitIdx;
GrGLuint fHWProgramID;
enum TriState {
kNo_TriState,
kYes_TriState,
kUnknown_TriState
};
GrGLuint fTempSrcFBOID;
GrGLuint fTempDstFBOID;
GrGLuint fStencilClearFBOID;
// last scissor / viewport scissor state seen by the GL.
struct {
TriState fEnabled;
GrGLIRect fRect;
void invalidate() {
fEnabled = kUnknown_TriState;
fRect.invalidate();
}
} fHWScissorSettings;
class {
public:
bool valid() const { return kInvalidSurfaceOrigin != fRTOrigin; }
void invalidate() { fRTOrigin = kInvalidSurfaceOrigin; }
bool knownDisabled() const { return this->valid() && !fWindowState.enabled(); }
void setDisabled() {
fRTOrigin = kDefault_GrSurfaceOrigin;
fWindowState.setDisabled();
}
void set(GrSurfaceOrigin rtOrigin, const GrGLIRect& viewport,
const GrWindowRectsState& windowState) {
fRTOrigin = rtOrigin;
fViewport = viewport;
fWindowState = windowState;
}
bool knownEqualTo(GrSurfaceOrigin rtOrigin, const GrGLIRect& viewport,
const GrWindowRectsState& windowState) const {
if (!this->valid()) {
return false;
}
if (fWindowState.numWindows() && (fRTOrigin != rtOrigin || fViewport != viewport)) {
return false;
}
return fWindowState.cheapEqualTo(windowState);
}
private:
enum { kInvalidSurfaceOrigin = -1 };
int fRTOrigin;
GrGLIRect fViewport;
GrWindowRectsState fWindowState;
} fHWWindowRectsState;
GrGLIRect fHWViewport;
/**
* Tracks vertex attrib array state.
*/
class HWVertexArrayState {
public:
HWVertexArrayState() : fCoreProfileVertexArray(nullptr) { this->invalidate(); }
~HWVertexArrayState() { delete fCoreProfileVertexArray; }
void invalidate() {
fBoundVertexArrayIDIsValid = false;
fDefaultVertexArrayAttribState.invalidate();
if (fCoreProfileVertexArray) {
fCoreProfileVertexArray->invalidateCachedState();
}
}
void notifyVertexArrayDelete(GrGLuint id) {
if (fBoundVertexArrayIDIsValid && fBoundVertexArrayID == id) {
// Does implicit bind to 0
fBoundVertexArrayID = 0;
}
}
void setVertexArrayID(GrGLGpu* gpu, GrGLuint arrayID) {
if (!gpu->glCaps().vertexArrayObjectSupport()) {
SkASSERT(0 == arrayID);
return;
}
if (!fBoundVertexArrayIDIsValid || arrayID != fBoundVertexArrayID) {
GR_GL_CALL(gpu->glInterface(), BindVertexArray(arrayID));
fBoundVertexArrayIDIsValid = true;
fBoundVertexArrayID = arrayID;
}
}
/**
* Binds the vertex array that should be used for internal draws, and returns its attrib
* state. This binds the default VAO (ID=zero) unless we are on a core profile, in which
* case we use a dummy array instead.
*
* If an index buffer is privided, it will be bound to the vertex array. Otherwise the
* index buffer binding will be left unchanged.
*
* The returned GrGLAttribArrayState should be used to set vertex attribute arrays.
*/
GrGLAttribArrayState* bindInternalVertexArray(GrGLGpu*, const GrBuffer* ibuff = nullptr);
private:
GrGLuint fBoundVertexArrayID;
bool fBoundVertexArrayIDIsValid;
// We return a non-const pointer to this from bindArrayAndBuffersToDraw when vertex array 0
// is bound. However, this class is internal to GrGLGpu and this object never leaks out of
// GrGLGpu.
GrGLAttribArrayState fDefaultVertexArrayAttribState;
// This is used when we're using a core profile.
GrGLVertexArray* fCoreProfileVertexArray;
} fHWVertexArrayState;
struct {
GrGLenum fGLTarget;
GrGpuResource::UniqueID fBoundBufferUniqueID;
bool fBufferZeroKnownBound;
void invalidate() {
fBoundBufferUniqueID.makeInvalid();
fBufferZeroKnownBound = false;
}
} fHWBufferState[kGrBufferTypeCount];
struct {
GrBlendEquation fEquation;
GrBlendCoeff fSrcCoeff;
GrBlendCoeff fDstCoeff;
GrColor fConstColor;
bool fConstColorValid;
TriState fEnabled;
void invalidate() {
fEquation = static_cast<GrBlendEquation>(-1);
fSrcCoeff = static_cast<GrBlendCoeff>(-1);
fDstCoeff = static_cast<GrBlendCoeff>(-1);
fConstColorValid = false;
fEnabled = kUnknown_TriState;
}
} fHWBlendState;
TriState fMSAAEnabled;
GrStencilSettings fHWStencilSettings;
TriState fHWStencilTestEnabled;
GrDrawFace fHWDrawFace;
TriState fHWWriteToColor;
GrGpuResource::UniqueID fHWBoundRenderTargetUniqueID;
TriState fHWSRGBFramebuffer;
SkTArray<GrGpuResource::UniqueID, true> fHWBoundTextureUniqueIDs;
struct BufferTexture {
BufferTexture() : fTextureID(0), fKnownBound(false),
fAttachedBufferUniqueID(SK_InvalidUniqueID),
fSwizzle(GrSwizzle::RGBA()) {}
GrGLuint fTextureID;
bool fKnownBound;
GrPixelConfig fTexelConfig;
GrGpuResource::UniqueID fAttachedBufferUniqueID;
GrSwizzle fSwizzle;
};
SkTArray<BufferTexture, true> fHWBufferTextures;
int fHWMaxUsedBufferTextureUnit;
// EXT_raster_multisample.
TriState fHWRasterMultisampleEnabled;
int fHWNumRasterSamples;
///@}
/** IDs for copy surface program. (4 sampler types) */
struct {
GrGLuint fProgram;
GrGLint fTextureUniform;
GrGLint fTexCoordXformUniform;
GrGLint fPosXformUniform;
} fCopyPrograms[4];
sk_sp<GrGLBuffer> fCopyProgramArrayBuffer;
/** IDs for texture mipmap program. (4 filter configurations) */
struct {
GrGLuint fProgram;
GrGLint fTextureUniform;
GrGLint fTexCoordXformUniform;
} fMipmapPrograms[4];
sk_sp<GrGLBuffer> fMipmapProgramArrayBuffer;
struct {
GrGLuint fProgram;
GrGLint fColorUniform;
GrGLint fRectUniform;
} fWireRectProgram;
sk_sp<GrGLBuffer> fWireRectArrayBuffer;
static int TextureToCopyProgramIdx(GrTexture* texture) {
switch (texture->texturePriv().samplerType()) {
case kTexture2DSampler_GrSLType:
return 0;
case kITexture2DSampler_GrSLType:
return 1;
case kTexture2DRectSampler_GrSLType:
return 2;
case kTextureExternalSampler_GrSLType:
return 3;
default:
SkFAIL("Unexpected samper type");
return 0;
}
}
static int TextureSizeToMipmapProgramIdx(int width, int height) {
const bool wide = (width > 1) && SkToBool(width & 0x1);
const bool tall = (height > 1) && SkToBool(height & 0x1);
return (wide ? 0x2 : 0x0) | (tall ? 0x1 : 0x0);
}
struct {
GrGLuint fProgram;
GrGLint fPosXformUniform;
sk_sp<GrGLBuffer> fArrayBuffer;
} fPLSSetupProgram;
bool fHWPLSEnabled;
bool fPLSHasBeenUsed;
float fHWMinSampleShading;
typedef GrGpu INHERITED;
friend class GrGLPathRendering; // For accessing setTextureUnit.
friend class gr_instanced::GLInstancedRendering; // For accessing flushGLState.
};
#endif