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// Copyright 2014 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
//! The data that we will serialize and deserialize.
use rustc::dep_graph::{DepNode, WorkProduct, WorkProductId};
use rustc::hir::def_id::DefIndex;
use std::sync::Arc;
use super::directory::DefPathIndex;
/// Data for use when recompiling the **current crate**.
#[derive(Debug, RustcEncodable, RustcDecodable)]
pub struct SerializedDepGraph {
pub nodes: Vec<DepNode<DefPathIndex>>,
pub edges: Vec<SerializedEdge>,
/// These are hashes of two things:
/// - the HIR nodes in this crate
/// - the metadata nodes from dependent crates we use
///
/// In each case, we store a hash summarizing the contents of
/// those items as they were at the time we did this compilation.
/// In the case of HIR nodes, this hash is derived by walking the
/// HIR itself. In the case of metadata nodes, the hash is loaded
/// from saved state.
///
/// When we do the next compile, we will load these back up and
/// compare them against the hashes we see at that time, which
/// will tell us what has changed, either in this crate or in some
/// crate that we depend on.
///
/// Because they will be reloaded, we don't store the DefId (which
/// will be different when we next compile) related to each node,
/// but rather the `DefPathIndex`. This can then be retraced
/// to find the current def-id.
pub hashes: Vec<SerializedHash>,
}
pub type SerializedEdge = (DepNode<DefPathIndex>, DepNode<DefPathIndex>);
#[derive(Debug, RustcEncodable, RustcDecodable)]
pub struct SerializedHash {
/// node being hashed; either a Hir or MetaData variant, in
/// practice
pub node: DepNode<DefPathIndex>,
/// the hash itself, computed by `calculate_item_hash`
pub hash: u64,
}
#[derive(Debug, RustcEncodable, RustcDecodable)]
pub struct SerializedWorkProduct {
/// node that produced the work-product
pub id: Arc<WorkProductId>,
/// work-product data itself
pub work_product: WorkProduct,
}
/// Data for use when downstream crates get recompiled.
#[derive(Debug, RustcEncodable, RustcDecodable)]
pub struct SerializedMetadataHashes {
/// For each def-id defined in this crate that appears in the
/// metadata, we hash all the inputs that were used when producing
/// the metadata. We save this after compilation is done. Then,
/// when some downstream crate is being recompiled, it can compare
/// the hashes we saved against the hashes that it saw from
/// before; this will tell it which of the items in this crate
/// changed, which in turn implies what items in the downstream
/// crate need to be recompiled.
///
/// Note that we store the def-ids here. This is because we don't
/// reload this file when we recompile this crate, we will just
/// regenerate it completely with the current hashes and new def-ids.
///
/// Then downstream creates will load up their
/// `SerializedDepGraph`, which may contain `MetaData(X)` nodes
/// where `X` refers to some item in this crate. That `X` will be
/// a `DefPathIndex` that gets retracted to the current `DefId`
/// (matching the one found in this structure).
pub hashes: Vec<SerializedMetadataHash>,
}
/// The hash for some metadata that (when saving) will be exported
/// from this crate, or which (when importing) was exported by an
/// upstream crate.
#[derive(Debug, RustcEncodable, RustcDecodable)]
pub struct SerializedMetadataHash {
pub def_index: DefIndex,
/// the hash itself, computed by `calculate_item_hash`
pub hash: u64,
}