Clone this repo:
  1. d40f30e Auto merge of #126781 - matthiaskrgr:rollup-5u4pens, r=matthiaskrgr by bors · 4 hours ago main master upstream/master
  2. e32ea48 Auto merge of #126541 - scottmcm:more-ptr-metadata-gvn, r=cjgillot by bors · 6 hours ago
  3. d86736c Rollup merge of #126774 - nnethercote:fix-126751, r=oli-obk by Matthias Krüger · 6 hours ago
  4. f577d80 Rollup merge of #126767 - compiler-errors:static-foreign-item, r=spastorino by Matthias Krüger · 6 hours ago
  5. 520118b Rollup merge of #126707 - ferrocene:hoverbear/fix-inaccessible-temp-dir, r=jieyouxu by Matthias Krüger · 6 hours ago

Website | Getting started | Learn | Documentation | Contributing

This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.

Why Rust?

  • Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrate with other languages.

  • Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.

  • Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).

Quick Start

Read “Installation” from The Book.

Installing from Source

If you really want to install from source (though this is not recommended), see INSTALL.md.

Getting Help

See https://www.rust-lang.org/community for a list of chat platforms and forums.

Contributing

See CONTRIBUTING.md.

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.

Trademark

The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the “Rust Trademarks”).

If you want to use these names or brands, please read the media guide.

Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.