Auto merge of #155292 - JonathanBrouwer:rollup-AJQWqfn, r=JonathanBrouwer Rollup of 7 pull requests Successful merges: - rust-lang/rust#154049 (delegation: Track more precise spans for glob delegations) - rust-lang/rust#155134 (Replace custom trim_ascii_start with the standard library method) - rust-lang/rust#155235 (add the `fma4` x86 target feature) - rust-lang/rust#155218 (coroutines: Skip the closure signature annotation check for tainted bodies) - rust-lang/rust#155274 (limit duplicate-profiler-builtins test to targets that can do dynamic linking) - rust-lang/rust#155276 (`#[rustc_must_match_exhaustively]` detect let else) - rust-lang/rust#155281 (Revert "allow `windows-gnu` targets to embed gdb visualizer scripts")
Website | Getting started | Learn | Documentation | Contributing
This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrated with other languages.
Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.
Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).
Read “Installation” from The Book.
If you really want to install from source (though this is not recommended), see INSTALL.md.
See https://www.rust-lang.org/community for a list of chat platforms and forums.
See CONTRIBUTING.md.
For a detailed explanation of the compiler's architecture and how to begin contributing, see the rustc-dev-guide.
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.
The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the “Rust Trademarks”).
If you want to use these names or brands, please read the Rust language trademark policy.
Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.