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// Copyright 2014 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
use hir::def_id::DefId;
use rustc_data_structures::fnv::FnvHashMap;
use session::config::OutputType;
use std::cell::{Ref, RefCell};
use std::rc::Rc;
use std::sync::Arc;
use super::dep_node::{DepNode, WorkProductId};
use super::query::DepGraphQuery;
use super::raii;
use super::thread::{DepGraphThreadData, DepMessage};
#[derive(Clone)]
pub struct DepGraph {
data: Rc<DepGraphData>
}
struct DepGraphData {
/// We send messages to the thread to let it build up the dep-graph
/// from the current run.
thread: DepGraphThreadData,
/// When we load, there may be `.o` files, cached mir, or other such
/// things available to us. If we find that they are not dirty, we
/// load the path to the file storing those work-products here into
/// this map. We can later look for and extract that data.
previous_work_products: RefCell<FnvHashMap<Arc<WorkProductId>, WorkProduct>>,
/// Work-products that we generate in this run.
work_products: RefCell<FnvHashMap<Arc<WorkProductId>, WorkProduct>>,
}
impl DepGraph {
pub fn new(enabled: bool) -> DepGraph {
DepGraph {
data: Rc::new(DepGraphData {
thread: DepGraphThreadData::new(enabled),
previous_work_products: RefCell::new(FnvHashMap()),
work_products: RefCell::new(FnvHashMap())
})
}
}
/// True if we are actually building a dep-graph. If this returns false,
/// then the other methods on this `DepGraph` will have no net effect.
#[inline]
pub fn enabled(&self) -> bool {
self.data.thread.enabled()
}
pub fn query(&self) -> DepGraphQuery<DefId> {
self.data.thread.query()
}
pub fn in_ignore<'graph>(&'graph self) -> raii::IgnoreTask<'graph> {
raii::IgnoreTask::new(&self.data.thread)
}
pub fn in_task<'graph>(&'graph self, key: DepNode<DefId>) -> raii::DepTask<'graph> {
raii::DepTask::new(&self.data.thread, key)
}
pub fn with_ignore<OP,R>(&self, op: OP) -> R
where OP: FnOnce() -> R
{
let _task = self.in_ignore();
op()
}
pub fn with_task<OP,R>(&self, key: DepNode<DefId>, op: OP) -> R
where OP: FnOnce() -> R
{
let _task = self.in_task(key);
op()
}
pub fn read(&self, v: DepNode<DefId>) {
self.data.thread.enqueue(DepMessage::Read(v));
}
pub fn write(&self, v: DepNode<DefId>) {
self.data.thread.enqueue(DepMessage::Write(v));
}
/// Indicates that a previous work product exists for `v`. This is
/// invoked during initial start-up based on what nodes are clean
/// (and what files exist in the incr. directory).
pub fn insert_previous_work_product(&self, v: &Arc<WorkProductId>, data: WorkProduct) {
debug!("insert_previous_work_product({:?}, {:?})", v, data);
self.data.previous_work_products.borrow_mut()
.insert(v.clone(), data);
}
/// Indicates that we created the given work-product in this run
/// for `v`. This record will be preserved and loaded in the next
/// run.
pub fn insert_work_product(&self, v: &Arc<WorkProductId>, data: WorkProduct) {
debug!("insert_work_product({:?}, {:?})", v, data);
self.data.work_products.borrow_mut()
.insert(v.clone(), data);
}
/// Check whether a previous work product exists for `v` and, if
/// so, return the path that leads to it. Used to skip doing work.
pub fn previous_work_product(&self, v: &Arc<WorkProductId>) -> Option<WorkProduct> {
self.data.previous_work_products.borrow()
.get(v)
.cloned()
}
/// Access the map of work-products created during this run. Only
/// used during saving of the dep-graph.
pub fn work_products(&self) -> Ref<FnvHashMap<Arc<WorkProductId>, WorkProduct>> {
self.data.work_products.borrow()
}
}
/// A "work product" is an intermediate result that we save into the
/// incremental directory for later re-use. The primary example are
/// the object files that we save for each partition at code
/// generation time.
///
/// Each work product is associated with a dep-node, representing the
/// process that produced the work-product. If that dep-node is found
/// to be dirty when we load up, then we will delete the work-product
/// at load time. If the work-product is found to be clean, then we
/// will keep a record in the `previous_work_products` list.
///
/// In addition, work products have an associated hash. This hash is
/// an extra hash that can be used to decide if the work-product from
/// a previous compilation can be re-used (in addition to the dirty
/// edges check).
///
/// As the primary example, consider the object files we generate for
/// each partition. In the first run, we create partitions based on
/// the symbols that need to be compiled. For each partition P, we
/// hash the symbols in P and create a `WorkProduct` record associated
/// with `DepNode::TransPartition(P)`; the hash is the set of symbols
/// in P.
///
/// The next time we compile, if the `DepNode::TransPartition(P)` is
/// judged to be clean (which means none of the things we read to
/// generate the partition were found to be dirty), it will be loaded
/// into previous work products. We will then regenerate the set of
/// symbols in the partition P and hash them (note that new symbols
/// may be added -- for example, new monomorphizations -- even if
/// nothing in P changed!). We will compare that hash against the
/// previous hash. If it matches up, we can reuse the object file.
#[derive(Clone, Debug, RustcEncodable, RustcDecodable)]
pub struct WorkProduct {
/// Extra hash used to decide if work-product is still suitable;
/// note that this is *not* a hash of the work-product itself.
/// See documentation on `WorkProduct` type for an example.
pub input_hash: u64,
/// Saved files associated with this CGU
pub saved_files: Vec<(OutputType, String)>,
}