| // Copyright 2017 The Rust Project Developers. See the COPYRIGHT |
| // file at the top-level directory of this distribution and at |
| // http://rust-lang.org/COPYRIGHT. |
| // |
| // Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or |
| // http://www.apache.org/licenses/LICENSE-2.0> or the MIT license |
| // <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your |
| // option. This file may not be copied, modified, or distributed |
| // except according to those terms. |
| |
| // must-compile-successfully |
| |
| #![allow(warnings)] |
| #![feature(nll)] |
| |
| struct LoadedObject { |
| bodies: Vec<Body>, |
| color: Color, |
| } |
| |
| struct Body; |
| |
| #[derive(Clone)] |
| struct Color; |
| |
| struct Graphic { |
| color: Color, |
| } |
| |
| fn convert(objects: Vec<LoadedObject>) -> (Vec<Body>, Vec<Graphic>) { |
| objects |
| .into_iter() |
| .flat_map(|LoadedObject { bodies, color, .. }| { |
| bodies.into_iter().map(move |body| { |
| ( |
| body, |
| Graphic { |
| color: color.clone(), |
| }, |
| ) |
| }) |
| }) |
| .unzip() |
| } |
| |
| fn main() {} |
| |