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// Copyright 2013 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
//! Interface to random number generators in Rust.
//!
//! This is an experimental library which lives underneath the standard library
//! in its dependency chain. This library is intended to define the interface
//! for random number generation and also provide utilities around doing so. It
//! is not recommended to use this library directly, but rather the official
//! interface through `std::rand`.
#![crate_id = "rand#0.11.0"]
#![license = "MIT/ASL2"]
#![crate_type = "rlib"]
#![doc(html_logo_url = "http://www.rust-lang.org/logos/rust-logo-128x128-blk.png",
html_favicon_url = "http://www.rust-lang.org/favicon.ico",
html_root_url = "http://doc.rust-lang.org/0.11.0/",
html_playground_url = "http://play.rust-lang.org/")]
#![feature(macro_rules, phase, globs)]
#![no_std]
#![experimental]
#[phase(plugin, link)]
extern crate core;
#[cfg(test)] #[phase(plugin, link)] extern crate std;
#[cfg(test)] #[phase(plugin, link)] extern crate log;
#[cfg(test)] extern crate native;
#[cfg(test)] extern crate debug;
use core::prelude::*;
pub use isaac::{IsaacRng, Isaac64Rng};
use distributions::{Range, IndependentSample};
use distributions::range::SampleRange;
#[cfg(test)]
static RAND_BENCH_N: u64 = 100;
pub mod distributions;
pub mod isaac;
pub mod reseeding;
mod rand_impls;
/// A type that can be randomly generated using an `Rng`.
pub trait Rand {
/// Generates a random instance of this type using the specified source of
/// randomness.
fn rand<R: Rng>(rng: &mut R) -> Self;
}
/// A random number generator.
pub trait Rng {
/// Return the next random u32.
///
/// This rarely needs to be called directly, prefer `r.gen()` to
/// `r.next_u32()`.
// FIXME #7771: Should be implemented in terms of next_u64
fn next_u32(&mut self) -> u32;
/// Return the next random u64.
///
/// By default this is implemented in terms of `next_u32`. An
/// implementation of this trait must provide at least one of
/// these two methods. Similarly to `next_u32`, this rarely needs
/// to be called directly, prefer `r.gen()` to `r.next_u64()`.
fn next_u64(&mut self) -> u64 {
(self.next_u32() as u64 << 32) | (self.next_u32() as u64)
}
/// Fill `dest` with random data.
///
/// This has a default implementation in terms of `next_u64` and
/// `next_u32`, but should be overridden by implementations that
/// offer a more efficient solution than just calling those
/// methods repeatedly.
///
/// This method does *not* have a requirement to bear any fixed
/// relationship to the other methods, for example, it does *not*
/// have to result in the same output as progressively filling
/// `dest` with `self.gen::<u8>()`, and any such behaviour should
/// not be relied upon.
///
/// This method should guarantee that `dest` is entirely filled
/// with new data, and may fail if this is impossible
/// (e.g. reading past the end of a file that is being used as the
/// source of randomness).
///
/// # Example
///
/// ```rust
/// use std::rand::{task_rng, Rng};
///
/// let mut v = [0u8, .. 13579];
/// task_rng().fill_bytes(v);
/// println!("{}", v.as_slice());
/// ```
fn fill_bytes(&mut self, dest: &mut [u8]) {
// this could, in theory, be done by transmuting dest to a
// [u64], but this is (1) likely to be undefined behaviour for
// LLVM, (2) has to be very careful about alignment concerns,
// (3) adds more `unsafe` that needs to be checked, (4)
// probably doesn't give much performance gain if
// optimisations are on.
let mut count = 0;
let mut num = 0;
for byte in dest.mut_iter() {
if count == 0 {
// we could micro-optimise here by generating a u32 if
// we only need a few more bytes to fill the vector
// (i.e. at most 4).
num = self.next_u64();
count = 8;
}
*byte = (num & 0xff) as u8;
num >>= 8;
count -= 1;
}
}
/// Return a random value of a `Rand` type.
///
/// # Example
///
/// ```rust
/// use std::rand::{task_rng, Rng};
///
/// let mut rng = task_rng();
/// let x: uint = rng.gen();
/// println!("{}", x);
/// println!("{}", rng.gen::<(f64, bool)>());
/// ```
#[inline(always)]
fn gen<T: Rand>(&mut self) -> T {
Rand::rand(self)
}
/// Return an iterator which will yield an infinite number of randomly
/// generated items.
///
/// # Example
///
/// ```
/// use std::rand::{task_rng, Rng};
///
/// let mut rng = task_rng();
/// let x = rng.gen_iter::<uint>().take(10).collect::<Vec<uint>>();
/// println!("{}", x);
/// println!("{}", rng.gen_iter::<(f64, bool)>().take(5)
/// .collect::<Vec<(f64, bool)>>());
/// ```
fn gen_iter<'a, T: Rand>(&'a mut self) -> Generator<'a, T, Self> {
Generator { rng: self }
}
/// Generate a random value in the range [`low`, `high`). Fails if
/// `low >= high`.
///
/// This is a convenience wrapper around
/// `distributions::Range`. If this function will be called
/// repeatedly with the same arguments, one should use `Range`, as
/// that will amortize the computations that allow for perfect
/// uniformity, as they only happen on initialization.
///
/// # Example
///
/// ```rust
/// use std::rand::{task_rng, Rng};
///
/// let mut rng = task_rng();
/// let n: uint = rng.gen_range(0u, 10);
/// println!("{}", n);
/// let m: f64 = rng.gen_range(-40.0f64, 1.3e5f64);
/// println!("{}", m);
/// ```
fn gen_range<T: PartialOrd + SampleRange>(&mut self, low: T, high: T) -> T {
assert!(low < high, "Rng.gen_range called with low >= high");
Range::new(low, high).ind_sample(self)
}
/// Return a bool with a 1 in n chance of true
///
/// # Example
///
/// ```rust
/// use std::rand::{task_rng, Rng};
///
/// let mut rng = task_rng();
/// println!("{:b}", rng.gen_weighted_bool(3));
/// ```
fn gen_weighted_bool(&mut self, n: uint) -> bool {
n == 0 || self.gen_range(0, n) == 0
}
/// Return an iterator of random characters from the set A-Z,a-z,0-9.
///
/// # Example
///
/// ```rust
/// use std::rand::{task_rng, Rng};
///
/// let s: String = task_rng().gen_ascii_chars().take(10).collect();
/// println!("{}", s);
/// ```
fn gen_ascii_chars<'a>(&'a mut self) -> AsciiGenerator<'a, Self> {
AsciiGenerator { rng: self }
}
/// Return a random element from `values`.
///
/// Return `None` if `values` is empty.
///
/// # Example
///
/// ```
/// use std::rand::{task_rng, Rng};
///
/// let choices = [1i, 2, 4, 8, 16, 32];
/// let mut rng = task_rng();
/// println!("{}", rng.choose(choices));
/// assert_eq!(rng.choose(choices.slice_to(0)), None);
/// ```
fn choose<'a, T>(&mut self, values: &'a [T]) -> Option<&'a T> {
if values.is_empty() {
None
} else {
Some(&values[self.gen_range(0u, values.len())])
}
}
/// Deprecated name for `choose()`.
#[deprecated = "replaced by .choose()"]
fn choose_option<'a, T>(&mut self, values: &'a [T]) -> Option<&'a T> {
self.choose(values)
}
/// Shuffle a mutable slice in place.
///
/// # Example
///
/// ```rust
/// use std::rand::{task_rng, Rng};
///
/// let mut rng = task_rng();
/// let mut y = [1i, 2, 3];
/// rng.shuffle(y);
/// println!("{}", y.as_slice());
/// rng.shuffle(y);
/// println!("{}", y.as_slice());
/// ```
fn shuffle<T>(&mut self, values: &mut [T]) {
let mut i = values.len();
while i >= 2u {
// invariant: elements with index >= i have been locked in place.
i -= 1u;
// lock element i in place.
values.swap(i, self.gen_range(0u, i + 1u));
}
}
}
/// Iterator which will generate a stream of random items.
///
/// This iterator is created via the `gen_iter` method on `Rng`.
pub struct Generator<'a, T, R> {
rng: &'a mut R,
}
impl<'a, T: Rand, R: Rng> Iterator<T> for Generator<'a, T, R> {
fn next(&mut self) -> Option<T> {
Some(self.rng.gen())
}
}
/// Iterator which will continuously generate random ascii characters.
///
/// This iterator is created via the `gen_ascii_chars` method on `Rng`.
pub struct AsciiGenerator<'a, R> {
rng: &'a mut R,
}
impl<'a, R: Rng> Iterator<char> for AsciiGenerator<'a, R> {
fn next(&mut self) -> Option<char> {
static GEN_ASCII_STR_CHARSET: &'static [u8] =
b"ABCDEFGHIJKLMNOPQRSTUVWXYZ\
abcdefghijklmnopqrstuvwxyz\
0123456789";
Some(*self.rng.choose(GEN_ASCII_STR_CHARSET).unwrap() as char)
}
}
/// A random number generator that can be explicitly seeded to produce
/// the same stream of randomness multiple times.
pub trait SeedableRng<Seed>: Rng {
/// Reseed an RNG with the given seed.
///
/// # Example
///
/// ```rust
/// use std::rand::{Rng, SeedableRng, StdRng};
///
/// let mut rng: StdRng = SeedableRng::from_seed(&[1, 2, 3, 4]);
/// println!("{}", rng.gen::<f64>());
/// rng.reseed([5, 6, 7, 8]);
/// println!("{}", rng.gen::<f64>());
/// ```
fn reseed(&mut self, Seed);
/// Create a new RNG with the given seed.
///
/// # Example
///
/// ```rust
/// use std::rand::{Rng, SeedableRng, StdRng};
///
/// let mut rng: StdRng = SeedableRng::from_seed(&[1, 2, 3, 4]);
/// println!("{}", rng.gen::<f64>());
/// ```
fn from_seed(seed: Seed) -> Self;
}
/// An Xorshift[1] random number
/// generator.
///
/// The Xorshift algorithm is not suitable for cryptographic purposes
/// but is very fast. If you do not know for sure that it fits your
/// requirements, use a more secure one such as `IsaacRng` or `OsRng`.
///
/// [1]: Marsaglia, George (July 2003). ["Xorshift
/// RNGs"](http://www.jstatsoft.org/v08/i14/paper). *Journal of
/// Statistical Software*. Vol. 8 (Issue 14).
pub struct XorShiftRng {
x: u32,
y: u32,
z: u32,
w: u32,
}
impl XorShiftRng {
/// Creates a new XorShiftRng instance which is not seeded.
///
/// The initial values of this RNG are constants, so all generators created
/// by this function will yield the same stream of random numbers. It is
/// highly recommended that this is created through `SeedableRng` instead of
/// this function
pub fn new_unseeded() -> XorShiftRng {
XorShiftRng {
x: 0x193a6754,
y: 0xa8a7d469,
z: 0x97830e05,
w: 0x113ba7bb,
}
}
}
impl Rng for XorShiftRng {
#[inline]
fn next_u32(&mut self) -> u32 {
let x = self.x;
let t = x ^ (x << 11);
self.x = self.y;
self.y = self.z;
self.z = self.w;
let w = self.w;
self.w = w ^ (w >> 19) ^ (t ^ (t >> 8));
self.w
}
}
impl SeedableRng<[u32, .. 4]> for XorShiftRng {
/// Reseed an XorShiftRng. This will fail if `seed` is entirely 0.
fn reseed(&mut self, seed: [u32, .. 4]) {
assert!(!seed.iter().all(|&x| x == 0),
"XorShiftRng.reseed called with an all zero seed.");
self.x = seed[0];
self.y = seed[1];
self.z = seed[2];
self.w = seed[3];
}
/// Create a new XorShiftRng. This will fail if `seed` is entirely 0.
fn from_seed(seed: [u32, .. 4]) -> XorShiftRng {
assert!(!seed.iter().all(|&x| x == 0),
"XorShiftRng::from_seed called with an all zero seed.");
XorShiftRng {
x: seed[0],
y: seed[1],
z: seed[2],
w: seed[3]
}
}
}
impl Rand for XorShiftRng {
fn rand<R: Rng>(rng: &mut R) -> XorShiftRng {
let mut tuple: (u32, u32, u32, u32) = rng.gen();
while tuple == (0, 0, 0, 0) {
tuple = rng.gen();
}
let (x, y, z, w) = tuple;
XorShiftRng { x: x, y: y, z: z, w: w }
}
}
/// A wrapper for generating floating point numbers uniformly in the
/// open interval `(0,1)` (not including either endpoint).
///
/// Use `Closed01` for the closed interval `[0,1]`, and the default
/// `Rand` implementation for `f32` and `f64` for the half-open
/// `[0,1)`.
///
/// # Example
/// ```rust
/// use std::rand::{random, Open01};
///
/// let Open01(val) = random::<Open01<f32>>();
/// println!("f32 from (0,1): {}", val);
/// ```
pub struct Open01<F>(pub F);
/// A wrapper for generating floating point numbers uniformly in the
/// closed interval `[0,1]` (including both endpoints).
///
/// Use `Open01` for the closed interval `(0,1)`, and the default
/// `Rand` implementation of `f32` and `f64` for the half-open
/// `[0,1)`.
///
/// # Example
///
/// ```rust
/// use std::rand::{random, Closed01};
///
/// let Closed01(val) = random::<Closed01<f32>>();
/// println!("f32 from [0,1]: {}", val);
/// ```
pub struct Closed01<F>(pub F);
#[cfg(not(test))]
mod std {
pub use core::{option, fmt}; // fail!()
}
#[cfg(test)]
mod test {
use std::rand;
pub struct MyRng<R> { inner: R }
impl<R: rand::Rng> ::Rng for MyRng<R> {
fn next_u32(&mut self) -> u32 {
fn next<T: rand::Rng>(t: &mut T) -> u32 {
use std::rand::Rng;
t.next_u32()
}
next(&mut self.inner)
}
}
pub fn rng() -> MyRng<rand::TaskRng> {
MyRng { inner: rand::task_rng() }
}
pub fn weak_rng() -> MyRng<rand::XorShiftRng> {
MyRng { inner: rand::weak_rng() }
}
}