| // Copyright 2018 The Rust Project Developers. See the COPYRIGHT |
| // file at the top-level directory of this distribution and at |
| // http://rust-lang.org/COPYRIGHT. |
| // |
| // Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or |
| // http://www.apache.org/licenses/LICENSE-2.0> or the MIT license |
| // <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your |
| // option. This file may not be copied, modified, or distributed |
| // except according to those terms. |
| |
| // ignore-tidy-linelength |
| // ignore-windows failing on win32 bot |
| // ignore-freebsd: gdb package too new |
| // ignore-android: FIXME(#10381) |
| // compile-flags:-g |
| |
| // The pretty printers being tested here require the patch from |
| // https://sourceware.org/bugzilla/show_bug.cgi?id=21763 |
| // min-gdb-version 8.1 |
| |
| // min-lldb-version: 310 |
| |
| // === GDB TESTS =================================================================================== |
| |
| // gdb-command: run |
| |
| // gdb-command: print btree_set |
| // gdb-check:$1 = BTreeSet<i32>(len: 15) = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14} |
| |
| // gdb-command: print btree_map |
| // gdb-check:$2 = BTreeMap<i32, i32>(len: 15) = {[0] = 0, [1] = 1, [2] = 2, [3] = 3, [4] = 4, [5] = 5, [6] = 6, [7] = 7, [8] = 8, [9] = 9, [10] = 10, [11] = 11, [12] = 12, [13] = 13, [14] = 14} |
| |
| // gdb-command: print vec_deque |
| // gdb-check:$3 = VecDeque<i32>(len: 3, cap: 8) = {5, 3, 7} |
| |
| // gdb-command: print vec_deque2 |
| // gdb-check:$4 = VecDeque<i32>(len: 7, cap: 8) = {2, 3, 4, 5, 6, 7, 8} |
| |
| #![allow(unused_variables)] |
| use std::collections::BTreeSet; |
| use std::collections::BTreeMap; |
| use std::collections::VecDeque; |
| |
| |
| fn main() { |
| |
| // BTreeSet |
| let mut btree_set = BTreeSet::new(); |
| for i in 0..15 { |
| btree_set.insert(i); |
| } |
| |
| // BTreeMap |
| let mut btree_map = BTreeMap::new(); |
| for i in 0..15 { |
| btree_map.insert(i, i); |
| } |
| |
| // VecDeque |
| let mut vec_deque = VecDeque::new(); |
| vec_deque.push_back(5); |
| vec_deque.push_back(3); |
| vec_deque.push_back(7); |
| |
| // VecDeque where an element was popped. |
| let mut vec_deque2 = VecDeque::new(); |
| for i in 1..8 { |
| vec_deque2.push_back(i) |
| } |
| vec_deque2.pop_front(); |
| vec_deque2.push_back(8); |
| |
| zzz(); // #break |
| } |
| |
| fn zzz() { () } |