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// Copyright 2016 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
use bit_set::BitSet;
use indexed_vec::Idx;
use std::collections::VecDeque;
/// A work queue is a handy data structure for tracking work left to
/// do. (For example, basic blocks left to process.) It is basically a
/// de-duplicating queue; so attempting to insert X if X is already
/// enqueued has no effect. This implementation assumes that the
/// elements are dense indices, so it can allocate the queue to size
/// and also use a bit set to track occupancy.
pub struct WorkQueue<T: Idx> {
deque: VecDeque<T>,
set: BitSet<T>,
}
impl<T: Idx> WorkQueue<T> {
/// Create a new work queue with all the elements from (0..len).
#[inline]
pub fn with_all(len: usize) -> Self {
WorkQueue {
deque: (0..len).map(T::new).collect(),
set: BitSet::new_filled(len),
}
}
/// Create a new work queue that starts empty, where elements range from (0..len).
#[inline]
pub fn with_none(len: usize) -> Self {
WorkQueue {
deque: VecDeque::with_capacity(len),
set: BitSet::new_empty(len),
}
}
/// Attempt to enqueue `element` in the work queue. Returns false if it was already present.
#[inline]
pub fn insert(&mut self, element: T) -> bool {
if self.set.insert(element) {
self.deque.push_back(element);
true
} else {
false
}
}
/// Attempt to pop an element from the work queue.
#[inline]
pub fn pop(&mut self) -> Option<T> {
if let Some(element) = self.deque.pop_front() {
self.set.remove(element);
Some(element)
} else {
None
}
}
/// True if nothing is enqueued.
#[inline]
pub fn is_empty(&self) -> bool {
self.deque.is_empty()
}
}