| // Copyright 2012 The Rust Project Developers. See the COPYRIGHT |
| // file at the top-level directory of this distribution and at |
| // http://rust-lang.org/COPYRIGHT. |
| // |
| // Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or |
| // http://www.apache.org/licenses/LICENSE-2.0> or the MIT license |
| // <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your |
| // option. This file may not be copied, modified, or distributed |
| // except according to those terms. |
| |
| |
| use std::cell::Cell; |
| use std::mem::swap; |
| |
| // Just a grab bag of stuff that you wouldn't want to actually write. |
| |
| fn strange() -> bool { let _x: bool = return true; } |
| |
| fn funny() { |
| fn f(_x: ()) { } |
| f(return); |
| } |
| |
| fn what() { |
| fn the(x: &Cell<bool>) { |
| return while !x.get() { x.set(true); }; |
| } |
| let i = &Cell::new(false); |
| let dont = {||the(i)}; |
| dont(); |
| assert!((i.get())); |
| } |
| |
| fn zombiejesus() { |
| loop { |
| while (return) { |
| if (return) { |
| match (return) { |
| 1 => { |
| if (return) { |
| return |
| } else { |
| return |
| } |
| } |
| _ => { return } |
| }; |
| } else if (return) { |
| return; |
| } |
| } |
| if (return) { break; } |
| } |
| } |
| |
| fn notsure() { |
| let mut _x: isize; |
| let mut _y = (_x = 0) == (_x = 0); |
| let mut _z = (_x = 0) < (_x = 0); |
| let _a = (_x += 0) == (_x = 0); |
| let _b = swap(&mut _y, &mut _z) == swap(&mut _y, &mut _z); |
| } |
| |
| fn canttouchthis() -> usize { |
| fn p() -> bool { true } |
| let _a = (assert!((true)) == (assert!(p()))); |
| let _c = (assert!((p())) == ()); |
| let _b: bool = (println!("{}", 0) == (return 0)); |
| } |
| |
| fn angrydome() { |
| loop { if break { } } |
| let mut i = 0; |
| loop { i += 1; if i == 1 { match (continue) { 1 => { }, _ => panic!("wat") } } |
| break; } |
| } |
| |
| fn evil_lincoln() { let _evil = println!("lincoln"); } |
| |
| pub fn main() { |
| strange(); |
| funny(); |
| what(); |
| zombiejesus(); |
| notsure(); |
| canttouchthis(); |
| angrydome(); |
| evil_lincoln(); |
| } |