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// Copyright 2014 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
//! Native threads.
//!
//! ## The threading model
//!
//! An executing Rust program consists of a collection of native OS threads,
//! each with their own stack and local state. Threads can be named, and
//! provide some built-in support for low-level synchronization.
//!
//! Communication between threads can be done through
//! [channels](../../std/sync/mpsc/index.html), Rust's message-passing
//! types, along with [other forms of thread
//! synchronization](../../std/sync/index.html) and shared-memory data
//! structures. In particular, types that are guaranteed to be
//! threadsafe are easily shared between threads using the
//! atomically-reference-counted container,
//! [`Arc`](../../std/sync/struct.Arc.html).
//!
//! Fatal logic errors in Rust cause *thread panic*, during which
//! a thread will unwind the stack, running destructors and freeing
//! owned resources. Thread panic is unrecoverable from within
//! the panicking thread (i.e. there is no 'try/catch' in Rust), but
//! the panic may optionally be detected from a different thread. If
//! the main thread panics, the application will exit with a non-zero
//! exit code.
//!
//! When the main thread of a Rust program terminates, the entire program shuts
//! down, even if other threads are still running. However, this module provides
//! convenient facilities for automatically waiting for the termination of a
//! child thread (i.e., join).
//!
//! ## Spawning a thread
//!
//! A new thread can be spawned using the `thread::spawn` function:
//!
//! ```rust
//! use std::thread;
//!
//! thread::spawn(move || {
//! // some work here
//! });
//! ```
//!
//! In this example, the spawned thread is "detached" from the current
//! thread. This means that it can outlive its parent (the thread that spawned
//! it), unless this parent is the main thread.
//!
//! The parent thread can also wait on the completion of the child
//! thread; a call to `spawn` produces a `JoinHandle`, which provides
//! a `join` method for waiting:
//!
//! ```rust
//! use std::thread;
//!
//! let child = thread::spawn(move || {
//! // some work here
//! });
//! // some work here
//! let res = child.join();
//! ```
//!
//! The `join` method returns a `Result` containing `Ok` of the final
//! value produced by the child thread, or `Err` of the value given to
//! a call to `panic!` if the child panicked.
//!
//! ## Configuring threads
//!
//! A new thread can be configured before it is spawned via the `Builder` type,
//! which currently allows you to set the name and stack size for the child thread:
//!
//! ```rust
//! # #![allow(unused_must_use)]
//! use std::thread;
//!
//! thread::Builder::new().name("child1".to_string()).spawn(move || {
//! println!("Hello, world!");
//! });
//! ```
//!
//! ## The `Thread` type
//!
//! Threads are represented via the `Thread` type, which you can get in one of
//! two ways:
//!
//! * By spawning a new thread, e.g. using the `thread::spawn` function, and
//! calling `thread()` on the `JoinHandle`.
//! * By requesting the current thread, using the `thread::current` function.
//!
//! The `thread::current()` function is available even for threads not spawned
//! by the APIs of this module.
//!
//! ## Blocking support: park and unpark
//!
//! Every thread is equipped with some basic low-level blocking support, via the
//! `thread::park()` function and `thread::Thread::unpark()` method. `park()`
//! blocks the current thread, which can then be resumed from another thread by
//! calling the `unpark()` method on the blocked thread's handle.
//!
//! Conceptually, each `Thread` handle has an associated token, which is
//! initially not present:
//!
//! * The `thread::park()` function blocks the current thread unless or until
//! the token is available for its thread handle, at which point it atomically
//! consumes the token. It may also return *spuriously*, without consuming the
//! token. `thread::park_timeout()` does the same, but allows specifying a
//! maximum time to block the thread for.
//!
//! * The `unpark()` method on a `Thread` atomically makes the token available
//! if it wasn't already.
//!
//! In other words, each `Thread` acts a bit like a semaphore with initial count
//! 0, except that the semaphore is *saturating* (the count cannot go above 1),
//! and can return spuriously.
//!
//! The API is typically used by acquiring a handle to the current thread,
//! placing that handle in a shared data structure so that other threads can
//! find it, and then `park`ing. When some desired condition is met, another
//! thread calls `unpark` on the handle.
//!
//! The motivation for this design is twofold:
//!
//! * It avoids the need to allocate mutexes and condvars when building new
//! synchronization primitives; the threads already provide basic blocking/signaling.
//!
//! * It can be implemented very efficiently on many platforms.
//!
//! ## Thread-local storage
//!
//! This module also provides an implementation of thread local storage for Rust
//! programs. Thread local storage is a method of storing data into a global
//! variable which each thread in the program will have its own copy of.
//! Threads do not share this data, so accesses do not need to be synchronized.
//!
//! At a high level, this module provides two variants of storage:
//!
//! * Owned thread-local storage. This is a type of thread local key which
//! owns the value that it contains, and will destroy the value when the
//! thread exits. This variant is created with the `thread_local!` macro and
//! can contain any value which is `'static` (no borrowed pointers).
//!
//! * Scoped thread-local storage. This type of key is used to store a reference
//! to a value into local storage temporarily for the scope of a function
//! call. There are no restrictions on what types of values can be placed
//! into this key.
//!
//! Both forms of thread local storage provide an accessor function, `with`,
//! which will yield a shared reference to the value to the specified
//! closure. Thread-local keys only allow shared access to values as there is no
//! way to guarantee uniqueness if a mutable borrow was allowed. Most values
//! will want to make use of some form of **interior mutability** through the
//! `Cell` or `RefCell` types.
#![stable(feature = "rust1", since = "1.0.0")]
use prelude::v1::*;
use any::Any;
use cell::UnsafeCell;
use ffi::{CStr, CString};
use fmt;
use io;
use panic;
use panicking;
use str;
use sync::{Mutex, Condvar, Arc};
use sys::thread as imp;
use sys_common::thread_info;
use sys_common::util;
use sys_common::{AsInner, IntoInner};
use time::Duration;
////////////////////////////////////////////////////////////////////////////////
// Thread-local storage
////////////////////////////////////////////////////////////////////////////////
#[macro_use] mod local;
#[stable(feature = "rust1", since = "1.0.0")]
pub use self::local::{LocalKey, LocalKeyState};
#[unstable(feature = "libstd_thread_internals", issue = "0")]
#[cfg(target_thread_local)]
#[doc(hidden)] pub use self::local::elf::Key as __ElfLocalKeyInner;
#[unstable(feature = "libstd_thread_internals", issue = "0")]
#[doc(hidden)] pub use self::local::os::Key as __OsLocalKeyInner;
////////////////////////////////////////////////////////////////////////////////
// Builder
////////////////////////////////////////////////////////////////////////////////
/// Thread configuration. Provides detailed control over the properties
/// and behavior of new threads.
#[stable(feature = "rust1", since = "1.0.0")]
pub struct Builder {
// A name for the thread-to-be, for identification in panic messages
name: Option<String>,
// The size of the stack for the spawned thread
stack_size: Option<usize>,
}
impl Builder {
/// Generates the base configuration for spawning a thread, from which
/// configuration methods can be chained.
#[stable(feature = "rust1", since = "1.0.0")]
pub fn new() -> Builder {
Builder {
name: None,
stack_size: None,
}
}
/// Names the thread-to-be. Currently the name is used for identification
/// only in panic messages.
///
/// # Examples
///
/// ```rust
/// use std::thread;
///
/// let builder = thread::Builder::new()
/// .name("foo".into());
///
/// let handler = builder.spawn(|| {
/// assert_eq!(thread::current().name(), Some("foo"))
/// }).unwrap();
///
/// handler.join().unwrap();
/// ```
#[stable(feature = "rust1", since = "1.0.0")]
pub fn name(mut self, name: String) -> Builder {
self.name = Some(name);
self
}
/// Sets the size of the stack for the new thread.
#[stable(feature = "rust1", since = "1.0.0")]
pub fn stack_size(mut self, size: usize) -> Builder {
self.stack_size = Some(size);
self
}
/// Spawns a new thread, and returns a join handle for it.
///
/// The child thread may outlive the parent (unless the parent thread
/// is the main thread; the whole process is terminated when the main
/// thread finishes). The join handle can be used to block on
/// termination of the child thread, including recovering its panics.
///
/// # Errors
///
/// Unlike the `spawn` free function, this method yields an
/// `io::Result` to capture any failure to create the thread at
/// the OS level.
#[stable(feature = "rust1", since = "1.0.0")]
pub fn spawn<F, T>(self, f: F) -> io::Result<JoinHandle<T>> where
F: FnOnce() -> T, F: Send + 'static, T: Send + 'static
{
let Builder { name, stack_size } = self;
let stack_size = stack_size.unwrap_or(util::min_stack());
let my_thread = Thread::new(name);
let their_thread = my_thread.clone();
let my_packet : Arc<UnsafeCell<Option<Result<T>>>>
= Arc::new(UnsafeCell::new(None));
let their_packet = my_packet.clone();
let main = move || {
if let Some(name) = their_thread.cname() {
imp::Thread::set_name(name);
}
unsafe {
thread_info::set(imp::guard::current(), their_thread);
let try_result = panic::catch_unwind(panic::AssertUnwindSafe(f));
*their_packet.get() = Some(try_result);
}
};
Ok(JoinHandle(JoinInner {
native: unsafe {
Some(imp::Thread::new(stack_size, Box::new(main))?)
},
thread: my_thread,
packet: Packet(my_packet),
}))
}
}
////////////////////////////////////////////////////////////////////////////////
// Free functions
////////////////////////////////////////////////////////////////////////////////
/// Spawns a new thread, returning a `JoinHandle` for it.
///
/// The join handle will implicitly *detach* the child thread upon being
/// dropped. In this case, the child thread may outlive the parent (unless
/// the parent thread is the main thread; the whole process is terminated when
/// the main thread finishes.) Additionally, the join handle provides a `join`
/// method that can be used to join the child thread. If the child thread
/// panics, `join` will return an `Err` containing the argument given to
/// `panic`.
///
/// # Panics
///
/// Panics if the OS fails to create a thread; use `Builder::spawn`
/// to recover from such errors.
#[stable(feature = "rust1", since = "1.0.0")]
pub fn spawn<F, T>(f: F) -> JoinHandle<T> where
F: FnOnce() -> T, F: Send + 'static, T: Send + 'static
{
Builder::new().spawn(f).unwrap()
}
/// Gets a handle to the thread that invokes it.
#[stable(feature = "rust1", since = "1.0.0")]
pub fn current() -> Thread {
thread_info::current_thread().expect("use of std::thread::current() is not \
possible after the thread's local \
data has been destroyed")
}
/// Cooperatively gives up a timeslice to the OS scheduler.
#[stable(feature = "rust1", since = "1.0.0")]
pub fn yield_now() {
imp::Thread::yield_now()
}
/// Determines whether the current thread is unwinding because of panic.
///
/// # Examples
///
/// ```rust,should_panic
/// use std::thread;
///
/// struct SomeStruct;
///
/// impl Drop for SomeStruct {
/// fn drop(&mut self) {
/// if thread::panicking() {
/// println!("dropped while unwinding");
/// } else {
/// println!("dropped while not unwinding");
/// }
/// }
/// }
///
/// {
/// print!("a: ");
/// let a = SomeStruct;
/// }
///
/// {
/// print!("b: ");
/// let b = SomeStruct;
/// panic!()
/// }
/// ```
#[inline]
#[stable(feature = "rust1", since = "1.0.0")]
pub fn panicking() -> bool {
panicking::panicking()
}
/// Puts the current thread to sleep for the specified amount of time.
///
/// The thread may sleep longer than the duration specified due to scheduling
/// specifics or platform-dependent functionality. Note that on unix platforms
/// this function will not return early due to a signal being received or a
/// spurious wakeup.
#[stable(feature = "rust1", since = "1.0.0")]
#[rustc_deprecated(since = "1.6.0", reason = "replaced by `std::thread::sleep`")]
pub fn sleep_ms(ms: u32) {
sleep(Duration::from_millis(ms as u64))
}
/// Puts the current thread to sleep for the specified amount of time.
///
/// The thread may sleep longer than the duration specified due to scheduling
/// specifics or platform-dependent functionality.
///
/// # Platform behavior
///
/// On Unix platforms this function will not return early due to a
/// signal being received or a spurious wakeup. Platforms which do not support
/// nanosecond precision for sleeping will have `dur` rounded up to the nearest
/// granularity of time they can sleep for.
///
/// # Examples
///
/// ```rust,no_run
/// use std::{thread, time};
///
/// let ten_millis = time::Duration::from_millis(10);
/// let now = time::Instant::now();
///
/// thread::sleep(ten_millis);
///
/// assert!(now.elapsed() >= ten_millis);
/// ```
#[stable(feature = "thread_sleep", since = "1.4.0")]
pub fn sleep(dur: Duration) {
imp::Thread::sleep(dur)
}
/// Blocks unless or until the current thread's token is made available.
///
/// Every thread is equipped with some basic low-level blocking support, via
/// the `park()` function and the [`unpark()`][unpark] method. These can be
/// used as a more CPU-efficient implementation of a spinlock.
///
/// [unpark]: struct.Thread.html#method.unpark
///
/// The API is typically used by acquiring a handle to the current thread,
/// placing that handle in a shared data structure so that other threads can
/// find it, and then parking (in a loop with a check for the token actually
/// being acquired).
///
/// A call to `park` does not guarantee that the thread will remain parked
/// forever, and callers should be prepared for this possibility.
///
/// See the [module documentation][thread] for more detail.
///
/// [thread]: index.html
//
// The implementation currently uses the trivial strategy of a Mutex+Condvar
// with wakeup flag, which does not actually allow spurious wakeups. In the
// future, this will be implemented in a more efficient way, perhaps along the lines of
// http://cr.openjdk.java.net/~stefank/6989984.1/raw_files/new/src/os/linux/vm/os_linux.cpp
// or futuxes, and in either case may allow spurious wakeups.
#[stable(feature = "rust1", since = "1.0.0")]
pub fn park() {
let thread = current();
let mut guard = thread.inner.lock.lock().unwrap();
while !*guard {
guard = thread.inner.cvar.wait(guard).unwrap();
}
*guard = false;
}
/// Blocks unless or until the current thread's token is made available or
/// the specified duration has been reached (may wake spuriously).
///
/// The semantics of this function are equivalent to `park()` except that the
/// thread will be blocked for roughly no longer than `ms`. This method
/// should not be used for precise timing due to anomalies such as
/// preemption or platform differences that may not cause the maximum
/// amount of time waited to be precisely `ms` long.
///
/// See the module doc for more detail.
#[stable(feature = "rust1", since = "1.0.0")]
#[rustc_deprecated(since = "1.6.0", reason = "replaced by `std::thread::park_timeout`")]
pub fn park_timeout_ms(ms: u32) {
park_timeout(Duration::from_millis(ms as u64))
}
/// Blocks unless or until the current thread's token is made available or
/// the specified duration has been reached (may wake spuriously).
///
/// The semantics of this function are equivalent to `park()` except that the
/// thread will be blocked for roughly no longer than `dur`. This method
/// should not be used for precise timing due to anomalies such as
/// preemption or platform differences that may not cause the maximum
/// amount of time waited to be precisely `dur` long.
///
/// See the module doc for more detail.
///
/// # Platform behavior
///
/// Platforms which do not support nanosecond precision for sleeping will have
/// `dur` rounded up to the nearest granularity of time they can sleep for.
#[stable(feature = "park_timeout", since = "1.4.0")]
pub fn park_timeout(dur: Duration) {
let thread = current();
let mut guard = thread.inner.lock.lock().unwrap();
if !*guard {
let (g, _) = thread.inner.cvar.wait_timeout(guard, dur).unwrap();
guard = g;
}
*guard = false;
}
////////////////////////////////////////////////////////////////////////////////
// Thread
////////////////////////////////////////////////////////////////////////////////
/// The internal representation of a `Thread` handle
struct Inner {
name: Option<CString>, // Guaranteed to be UTF-8
lock: Mutex<bool>, // true when there is a buffered unpark
cvar: Condvar,
}
#[derive(Clone)]
#[stable(feature = "rust1", since = "1.0.0")]
/// A handle to a thread.
pub struct Thread {
inner: Arc<Inner>,
}
impl Thread {
// Used only internally to construct a thread object without spawning
fn new(name: Option<String>) -> Thread {
let cname = name.map(|n| {
CString::new(n).expect("thread name may not contain interior null bytes")
});
Thread {
inner: Arc::new(Inner {
name: cname,
lock: Mutex::new(false),
cvar: Condvar::new(),
})
}
}
/// Atomically makes the handle's token available if it is not already.
///
/// See the module doc for more detail.
#[stable(feature = "rust1", since = "1.0.0")]
pub fn unpark(&self) {
let mut guard = self.inner.lock.lock().unwrap();
if !*guard {
*guard = true;
self.inner.cvar.notify_one();
}
}
/// Gets the thread's name.
///
/// # Examples
///
/// Threads by default have no name specified:
///
/// ```
/// use std::thread;
///
/// let builder = thread::Builder::new();
///
/// let handler = builder.spawn(|| {
/// assert!(thread::current().name().is_none());
/// }).unwrap();
///
/// handler.join().unwrap();
/// ```
///
/// Thread with a specified name:
///
/// ```
/// use std::thread;
///
/// let builder = thread::Builder::new()
/// .name("foo".into());
///
/// let handler = builder.spawn(|| {
/// assert_eq!(thread::current().name(), Some("foo"))
/// }).unwrap();
///
/// handler.join().unwrap();
/// ```
#[stable(feature = "rust1", since = "1.0.0")]
pub fn name(&self) -> Option<&str> {
self.cname().map(|s| unsafe { str::from_utf8_unchecked(s.to_bytes()) } )
}
fn cname(&self) -> Option<&CStr> {
self.inner.name.as_ref().map(|s| &**s)
}
}
#[stable(feature = "rust1", since = "1.0.0")]
impl fmt::Debug for Thread {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
fmt::Debug::fmt(&self.name(), f)
}
}
// a hack to get around privacy restrictions
impl thread_info::NewThread for Thread {
fn new(name: Option<String>) -> Thread { Thread::new(name) }
}
////////////////////////////////////////////////////////////////////////////////
// JoinHandle
////////////////////////////////////////////////////////////////////////////////
/// Indicates the manner in which a thread exited.
///
/// A thread that completes without panicking is considered to exit successfully.
#[stable(feature = "rust1", since = "1.0.0")]
pub type Result<T> = ::result::Result<T, Box<Any + Send + 'static>>;
// This packet is used to communicate the return value between the child thread
// and the parent thread. Memory is shared through the `Arc` within and there's
// no need for a mutex here because synchronization happens with `join()` (the
// parent thread never reads this packet until the child has exited).
//
// This packet itself is then stored into a `JoinInner` which in turns is placed
// in `JoinHandle` and `JoinGuard`. Due to the usage of `UnsafeCell` we need to
// manually worry about impls like Send and Sync. The type `T` should
// already always be Send (otherwise the thread could not have been created) and
// this type is inherently Sync because no methods take &self. Regardless,
// however, we add inheriting impls for Send/Sync to this type to ensure it's
// Send/Sync and that future modifications will still appropriately classify it.
struct Packet<T>(Arc<UnsafeCell<Option<Result<T>>>>);
unsafe impl<T: Send> Send for Packet<T> {}
unsafe impl<T: Sync> Sync for Packet<T> {}
/// Inner representation for JoinHandle
struct JoinInner<T> {
native: Option<imp::Thread>,
thread: Thread,
packet: Packet<T>,
}
impl<T> JoinInner<T> {
fn join(&mut self) -> Result<T> {
self.native.take().unwrap().join();
unsafe {
(*self.packet.0.get()).take().unwrap()
}
}
}
/// An owned permission to join on a thread (block on its termination).
///
/// A `JoinHandle` *detaches* the child thread when it is dropped.
///
/// Due to platform restrictions, it is not possible to `Clone` this
/// handle: the ability to join a child thread is a uniquely-owned
/// permission.
///
/// This `struct` is created by the [`thread::spawn`] function and the
/// [`thread::Builder::spawn`] method.
///
/// # Examples
///
/// Creation from [`thread::spawn`]:
///
/// ```rust
/// use std::thread;
///
/// let join_handle: thread::JoinHandle<_> = thread::spawn(|| {
/// // some work here
/// });
/// ```
///
/// Creation from [`thread::Builder::spawn`]:
///
/// ```rust
/// use std::thread;
///
/// let builder = thread::Builder::new();
///
/// let join_handle: thread::JoinHandle<_> = builder.spawn(|| {
/// // some work here
/// }).unwrap();
/// ```
///
/// [`thread::spawn`]: fn.spawn.html
/// [`thread::Builder::spawn`]: struct.Builder.html#method.spawn
#[stable(feature = "rust1", since = "1.0.0")]
pub struct JoinHandle<T>(JoinInner<T>);
impl<T> JoinHandle<T> {
/// Extracts a handle to the underlying thread
#[stable(feature = "rust1", since = "1.0.0")]
pub fn thread(&self) -> &Thread {
&self.0.thread
}
/// Waits for the associated thread to finish.
///
/// If the child thread panics, `Err` is returned with the parameter given
/// to `panic`.
#[stable(feature = "rust1", since = "1.0.0")]
pub fn join(mut self) -> Result<T> {
self.0.join()
}
}
impl<T> AsInner<imp::Thread> for JoinHandle<T> {
fn as_inner(&self) -> &imp::Thread { self.0.native.as_ref().unwrap() }
}
impl<T> IntoInner<imp::Thread> for JoinHandle<T> {
fn into_inner(self) -> imp::Thread { self.0.native.unwrap() }
}
fn _assert_sync_and_send() {
fn _assert_both<T: Send + Sync>() {}
_assert_both::<JoinHandle<()>>();
_assert_both::<Thread>();
}
////////////////////////////////////////////////////////////////////////////////
// Tests
////////////////////////////////////////////////////////////////////////////////
#[cfg(test)]
mod tests {
use prelude::v1::*;
use any::Any;
use sync::mpsc::{channel, Sender};
use result;
use super::{Builder};
use thread;
use time::Duration;
use u32;
// !!! These tests are dangerous. If something is buggy, they will hang, !!!
// !!! instead of exiting cleanly. This might wedge the buildbots. !!!
#[test]
fn test_unnamed_thread() {
thread::spawn(move|| {
assert!(thread::current().name().is_none());
}).join().ok().unwrap();
}
#[test]
fn test_named_thread() {
Builder::new().name("ada lovelace".to_string()).spawn(move|| {
assert!(thread::current().name().unwrap() == "ada lovelace".to_string());
}).unwrap().join().unwrap();
}
#[test]
#[should_panic]
fn test_invalid_named_thread() {
let _ = Builder::new().name("ada l\0velace".to_string()).spawn(|| {});
}
#[test]
fn test_run_basic() {
let (tx, rx) = channel();
thread::spawn(move|| {
tx.send(()).unwrap();
});
rx.recv().unwrap();
}
#[test]
fn test_join_panic() {
match thread::spawn(move|| {
panic!()
}).join() {
result::Result::Err(_) => (),
result::Result::Ok(()) => panic!()
}
}
#[test]
fn test_spawn_sched() {
use clone::Clone;
let (tx, rx) = channel();
fn f(i: i32, tx: Sender<()>) {
let tx = tx.clone();
thread::spawn(move|| {
if i == 0 {
tx.send(()).unwrap();
} else {
f(i - 1, tx);
}
});
}
f(10, tx);
rx.recv().unwrap();
}
#[test]
fn test_spawn_sched_childs_on_default_sched() {
let (tx, rx) = channel();
thread::spawn(move|| {
thread::spawn(move|| {
tx.send(()).unwrap();
});
});
rx.recv().unwrap();
}
fn avoid_copying_the_body<F>(spawnfn: F) where F: FnOnce(Box<Fn() + Send>) {
let (tx, rx) = channel();
let x: Box<_> = box 1;
let x_in_parent = (&*x) as *const i32 as usize;
spawnfn(Box::new(move|| {
let x_in_child = (&*x) as *const i32 as usize;
tx.send(x_in_child).unwrap();
}));
let x_in_child = rx.recv().unwrap();
assert_eq!(x_in_parent, x_in_child);
}
#[test]
fn test_avoid_copying_the_body_spawn() {
avoid_copying_the_body(|v| {
thread::spawn(move || v());
});
}
#[test]
fn test_avoid_copying_the_body_thread_spawn() {
avoid_copying_the_body(|f| {
thread::spawn(move|| {
f();
});
})
}
#[test]
fn test_avoid_copying_the_body_join() {
avoid_copying_the_body(|f| {
let _ = thread::spawn(move|| {
f()
}).join();
})
}
#[test]
fn test_child_doesnt_ref_parent() {
// If the child refcounts the parent thread, this will stack overflow when
// climbing the thread tree to dereference each ancestor. (See #1789)
// (well, it would if the constant were 8000+ - I lowered it to be more
// valgrind-friendly. try this at home, instead..!)
const GENERATIONS: u32 = 16;
fn child_no(x: u32) -> Box<Fn() + Send> {
return Box::new(move|| {
if x < GENERATIONS {
thread::spawn(move|| child_no(x+1)());
}
});
}
thread::spawn(|| child_no(0)());
}
#[test]
fn test_simple_newsched_spawn() {
thread::spawn(move || {});
}
#[test]
fn test_try_panic_message_static_str() {
match thread::spawn(move|| {
panic!("static string");
}).join() {
Err(e) => {
type T = &'static str;
assert!(e.is::<T>());
assert_eq!(*e.downcast::<T>().unwrap(), "static string");
}
Ok(()) => panic!()
}
}
#[test]
fn test_try_panic_message_owned_str() {
match thread::spawn(move|| {
panic!("owned string".to_string());
}).join() {
Err(e) => {
type T = String;
assert!(e.is::<T>());
assert_eq!(*e.downcast::<T>().unwrap(), "owned string".to_string());
}
Ok(()) => panic!()
}
}
#[test]
fn test_try_panic_message_any() {
match thread::spawn(move|| {
panic!(box 413u16 as Box<Any + Send>);
}).join() {
Err(e) => {
type T = Box<Any + Send>;
assert!(e.is::<T>());
let any = e.downcast::<T>().unwrap();
assert!(any.is::<u16>());
assert_eq!(*any.downcast::<u16>().unwrap(), 413);
}
Ok(()) => panic!()
}
}
#[test]
fn test_try_panic_message_unit_struct() {
struct Juju;
match thread::spawn(move|| {
panic!(Juju)
}).join() {
Err(ref e) if e.is::<Juju>() => {}
Err(_) | Ok(()) => panic!()
}
}
#[test]
fn test_park_timeout_unpark_before() {
for _ in 0..10 {
thread::current().unpark();
thread::park_timeout(Duration::from_millis(u32::MAX as u64));
}
}
#[test]
fn test_park_timeout_unpark_not_called() {
for _ in 0..10 {
thread::park_timeout(Duration::from_millis(10));
}
}
#[test]
fn test_park_timeout_unpark_called_other_thread() {
for _ in 0..10 {
let th = thread::current();
let _guard = thread::spawn(move || {
super::sleep(Duration::from_millis(50));
th.unpark();
});
thread::park_timeout(Duration::from_millis(u32::MAX as u64));
}
}
#[test]
fn sleep_ms_smoke() {
thread::sleep(Duration::from_millis(2));
}
// NOTE: the corresponding test for stderr is in run-pass/thread-stderr, due
// to the test harness apparently interfering with stderr configuration.
}