blob: 5a7c0fe4816c981334849c6fd2d5a91602fe08f2 [file] [log] [blame]
// Copyright 2013 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
//! Runtime services
//!
//! The `rt` module provides a narrow set of runtime services,
//! including the global heap (exported in `heap`) and unwinding and
//! backtrace support. The APIs in this module are highly unstable,
//! and should be considered as private implementation details for the
//! time being.
#![unstable(feature = "rt",
reason = "this public module should not exist and is highly likely \
to disappear",
issue = "0")]
#![doc(hidden)]
// Reexport some of our utilities which are expected by other crates.
pub use panicking::{begin_panic, begin_panic_fmt};
#[cfg(not(test))]
#[lang = "start"]
fn lang_start(main: *const u8, argc: isize, argv: *const *const u8) -> isize {
use borrow::ToOwned;
use mem;
use panic;
use sys;
use sys_common;
use sys_common::thread_info::{self, NewThread};
use thread::Thread;
sys::init();
let failed = unsafe {
let main_guard = sys::thread::guard::init();
sys::stack_overflow::init();
// Next, set up the current Thread with the guard information we just
// created. Note that this isn't necessary in general for new threads,
// but we just do this to name the main thread and to give it correct
// info about the stack bounds.
let thread: Thread = NewThread::new(Some("main".to_owned()));
thread_info::set(main_guard, thread);
// Store our args if necessary in a squirreled away location
sys_common::args::init(argc, argv);
// Let's run some code!
let res = panic::catch_unwind(mem::transmute::<_, fn()>(main));
sys_common::cleanup();
res.is_err()
};
if failed {
101
} else {
0
}
}