| // Copyright 2015 The Rust Project Developers. See the COPYRIGHT |
| // file at the top-level directory of this distribution and at |
| // http://rust-lang.org/COPYRIGHT. |
| // |
| // Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or |
| // http://www.apache.org/licenses/LICENSE-2.0> or the MIT license |
| // <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your |
| // option. This file may not be copied, modified, or distributed |
| // except according to those terms. |
| |
| #[doc(primitive = "bool")] |
| // |
| /// The boolean type. |
| /// |
| /// The `bool` represents a value, which could only be either `true` or `false`. |
| /// |
| /// # Basic usage |
| /// |
| /// `bool` implements various traits, such as [`BitAnd`], [`BitOr`], [`Not`], etc., |
| /// which allow us to perform boolean operations using `&`, `|` and `!`. |
| /// |
| /// [`if`] always demands a `bool` value. [`assert!`], being an important macro in testing, |
| /// checks whether an expression returns `true`. |
| /// |
| /// ``` |
| /// let bool_val = true & false | false; |
| /// assert!(!bool_val); |
| /// ``` |
| /// |
| /// [`assert!`]: macro.assert!.html |
| /// [`if`]: ../book/if.html |
| /// [`BitAnd`]: ops/trait.BitAnd.html |
| /// [`BitOr`]: ops/trait.BitOr.html |
| /// [`Not`]: ops/trait.Not.html |
| /// |
| /// # Examples |
| /// |
| /// A trivial example of the usage of `bool`, |
| /// |
| /// ``` |
| /// let praise_the_borrow_checker = true; |
| /// |
| /// // using the `if` conditional |
| /// if praise_the_borrow_checker { |
| /// println!("oh, yeah!"); |
| /// } else { |
| /// println!("what?!!"); |
| /// } |
| /// |
| /// // ... or, a match pattern |
| /// match praise_the_borrow_checker { |
| /// true => println!("keep praising!"), |
| /// false => println!("you should praise!"), |
| /// } |
| /// ``` |
| /// |
| /// Also, since `bool` implements the [`Copy`](marker/trait.Copy.html) trait, we don't |
| /// have to worry about the move semantics (just like the integer and float primitives). |
| mod prim_bool { } |
| |
| #[doc(primitive = "char")] |
| // |
| /// A character type. |
| /// |
| /// The `char` type represents a single character. More specifically, since |
| /// 'character' isn't a well-defined concept in Unicode, `char` is a '[Unicode |
| /// scalar value]', which is similar to, but not the same as, a '[Unicode code |
| /// point]'. |
| /// |
| /// [Unicode scalar value]: http://www.unicode.org/glossary/#unicode_scalar_value |
| /// [Unicode code point]: http://www.unicode.org/glossary/#code_point |
| /// |
| /// This documentation describes a number of methods and trait implementations on the |
| /// `char` type. For technical reasons, there is additional, separate |
| /// documentation in [the `std::char` module](char/index.html) as well. |
| /// |
| /// # Representation |
| /// |
| /// `char` is always four bytes in size. This is a different representation than |
| /// a given character would have as part of a [`String`]. For example: |
| /// |
| /// ``` |
| /// let v = vec!['h', 'e', 'l', 'l', 'o']; |
| /// |
| /// // five elements times four bytes for each element |
| /// assert_eq!(20, v.len() * std::mem::size_of::<char>()); |
| /// |
| /// let s = String::from("hello"); |
| /// |
| /// // five elements times one byte per element |
| /// assert_eq!(5, s.len() * std::mem::size_of::<u8>()); |
| /// ``` |
| /// |
| /// [`String`]: string/struct.String.html |
| /// |
| /// As always, remember that a human intuition for 'character' may not map to |
| /// Unicode's definitions. For example, emoji symbols such as '❤️' can be more |
| /// than one Unicode code point; this ❤️ in particular is two: |
| /// |
| /// ``` |
| /// let s = String::from("❤️"); |
| /// |
| /// // we get two chars out of a single ❤️ |
| /// let mut iter = s.chars(); |
| /// assert_eq!(Some('\u{2764}'), iter.next()); |
| /// assert_eq!(Some('\u{fe0f}'), iter.next()); |
| /// assert_eq!(None, iter.next()); |
| /// ``` |
| /// |
| /// This means it won't fit into a `char`. Trying to create a literal with |
| /// `let heart = '❤️';` gives an error: |
| /// |
| /// ```text |
| /// error: character literal may only contain one codepoint: '❤ |
| /// let heart = '❤️'; |
| /// ^~ |
| /// ``` |
| /// |
| /// Another implication of the 4-byte fixed size of a `char` is that |
| /// per-`char` processing can end up using a lot more memory: |
| /// |
| /// ``` |
| /// let s = String::from("love: ❤️"); |
| /// let v: Vec<char> = s.chars().collect(); |
| /// |
| /// assert_eq!(12, s.len() * std::mem::size_of::<u8>()); |
| /// assert_eq!(32, v.len() * std::mem::size_of::<char>()); |
| /// ``` |
| mod prim_char { } |
| |
| #[doc(primitive = "unit")] |
| // |
| /// The `()` type, sometimes called "unit" or "nil". |
| /// |
| /// The `()` type has exactly one value `()`, and is used when there |
| /// is no other meaningful value that could be returned. `()` is most |
| /// commonly seen implicitly: functions without a `-> ...` implicitly |
| /// have return type `()`, that is, these are equivalent: |
| /// |
| /// ```rust |
| /// fn long() -> () {} |
| /// |
| /// fn short() {} |
| /// ``` |
| /// |
| /// The semicolon `;` can be used to discard the result of an |
| /// expression at the end of a block, making the expression (and thus |
| /// the block) evaluate to `()`. For example, |
| /// |
| /// ```rust |
| /// fn returns_i64() -> i64 { |
| /// 1i64 |
| /// } |
| /// fn returns_unit() { |
| /// 1i64; |
| /// } |
| /// |
| /// let is_i64 = { |
| /// returns_i64() |
| /// }; |
| /// let is_unit = { |
| /// returns_i64(); |
| /// }; |
| /// ``` |
| /// |
| mod prim_unit { } |
| |
| #[doc(primitive = "pointer")] |
| // |
| /// Raw, unsafe pointers, `*const T`, and `*mut T`. |
| /// |
| /// Working with raw pointers in Rust is uncommon, |
| /// typically limited to a few patterns. |
| /// |
| /// Use the `null` function to create null pointers, and the `is_null` method |
| /// of the `*const T` type to check for null. The `*const T` type also defines |
| /// the `offset` method, for pointer math. |
| /// |
| /// # Common ways to create raw pointers |
| /// |
| /// ## 1. Coerce a reference (`&T`) or mutable reference (`&mut T`). |
| /// |
| /// ``` |
| /// let my_num: i32 = 10; |
| /// let my_num_ptr: *const i32 = &my_num; |
| /// let mut my_speed: i32 = 88; |
| /// let my_speed_ptr: *mut i32 = &mut my_speed; |
| /// ``` |
| /// |
| /// To get a pointer to a boxed value, dereference the box: |
| /// |
| /// ``` |
| /// let my_num: Box<i32> = Box::new(10); |
| /// let my_num_ptr: *const i32 = &*my_num; |
| /// let mut my_speed: Box<i32> = Box::new(88); |
| /// let my_speed_ptr: *mut i32 = &mut *my_speed; |
| /// ``` |
| /// |
| /// This does not take ownership of the original allocation |
| /// and requires no resource management later, |
| /// but you must not use the pointer after its lifetime. |
| /// |
| /// ## 2. Consume a box (`Box<T>`). |
| /// |
| /// The `into_raw` function consumes a box and returns |
| /// the raw pointer. It doesn't destroy `T` or deallocate any memory. |
| /// |
| /// ``` |
| /// let my_speed: Box<i32> = Box::new(88); |
| /// let my_speed: *mut i32 = Box::into_raw(my_speed); |
| /// |
| /// // By taking ownership of the original `Box<T>` though |
| /// // we are obligated to put it together later to be destroyed. |
| /// unsafe { |
| /// drop(Box::from_raw(my_speed)); |
| /// } |
| /// ``` |
| /// |
| /// Note that here the call to `drop` is for clarity - it indicates |
| /// that we are done with the given value and it should be destroyed. |
| /// |
| /// ## 3. Get it from C. |
| /// |
| /// ``` |
| /// # #![feature(libc)] |
| /// extern crate libc; |
| /// |
| /// use std::mem; |
| /// |
| /// fn main() { |
| /// unsafe { |
| /// let my_num: *mut i32 = libc::malloc(mem::size_of::<i32>() as libc::size_t) as *mut i32; |
| /// if my_num.is_null() { |
| /// panic!("failed to allocate memory"); |
| /// } |
| /// libc::free(my_num as *mut libc::c_void); |
| /// } |
| /// } |
| /// ``` |
| /// |
| /// Usually you wouldn't literally use `malloc` and `free` from Rust, |
| /// but C APIs hand out a lot of pointers generally, so are a common source |
| /// of raw pointers in Rust. |
| /// |
| /// *[See also the `std::ptr` module](ptr/index.html).* |
| /// |
| mod prim_pointer { } |
| |
| #[doc(primitive = "array")] |
| // |
| /// A fixed-size array, denoted `[T; N]`, for the element type, `T`, and the |
| /// non-negative compile time constant size, `N`. |
| /// |
| /// Arrays values are created either with an explicit expression that lists |
| /// each element: `[x, y, z]` or a repeat expression: `[x; N]`. The repeat |
| /// expression requires that the element type is `Copy`. |
| /// |
| /// The type `[T; N]` is `Copy` if `T: Copy`. |
| /// |
| /// Arrays of sizes from 0 to 32 (inclusive) implement the following traits if |
| /// the element type allows it: |
| /// |
| /// - `Clone` (only if `T: Copy`) |
| /// - `Debug` |
| /// - `IntoIterator` (implemented for `&[T; N]` and `&mut [T; N]`) |
| /// - `PartialEq`, `PartialOrd`, `Ord`, `Eq` |
| /// - `Hash` |
| /// - `AsRef`, `AsMut` |
| /// - `Borrow`, `BorrowMut` |
| /// - `Default` |
| /// |
| /// Arrays coerce to [slices (`[T]`)][slice], so their methods can be called on |
| /// arrays. |
| /// |
| /// [slice]: primitive.slice.html |
| /// |
| /// Rust does not currently support generics over the size of an array type. |
| /// |
| /// # Examples |
| /// |
| /// ``` |
| /// let mut array: [i32; 3] = [0; 3]; |
| /// |
| /// array[1] = 1; |
| /// array[2] = 2; |
| /// |
| /// assert_eq!([1, 2], &array[1..]); |
| /// |
| /// // This loop prints: 0 1 2 |
| /// for x in &array { |
| /// print!("{} ", x); |
| /// } |
| /// |
| /// ``` |
| /// |
| mod prim_array { } |
| |
| #[doc(primitive = "slice")] |
| // |
| /// A dynamically-sized view into a contiguous sequence, `[T]`. |
| /// |
| /// Slices are a view into a block of memory represented as a pointer and a |
| /// length. |
| /// |
| /// ``` |
| /// // slicing a Vec |
| /// let vec = vec![1, 2, 3]; |
| /// let int_slice = &vec[..]; |
| /// // coercing an array to a slice |
| /// let str_slice: &[&str] = &["one", "two", "three"]; |
| /// ``` |
| /// |
| /// Slices are either mutable or shared. The shared slice type is `&[T]`, |
| /// while the mutable slice type is `&mut [T]`, where `T` represents the element |
| /// type. For example, you can mutate the block of memory that a mutable slice |
| /// points to: |
| /// |
| /// ``` |
| /// let x = &mut [1, 2, 3]; |
| /// x[1] = 7; |
| /// assert_eq!(x, &[1, 7, 3]); |
| /// ``` |
| /// |
| /// *[See also the `std::slice` module](slice/index.html).* |
| /// |
| mod prim_slice { } |
| |
| #[doc(primitive = "str")] |
| // |
| /// String slices. |
| /// |
| /// The `str` type, also called a 'string slice', is the most primitive string |
| /// type. It is usually seen in its borrowed form, `&str`. It is also the type |
| /// of string literals, `&'static str`. |
| /// |
| /// Strings slices are always valid UTF-8. |
| /// |
| /// This documentation describes a number of methods and trait implementations |
| /// on the `str` type. For technical reasons, there is additional, separate |
| /// documentation in [the `std::str` module](str/index.html) as well. |
| /// |
| /// # Examples |
| /// |
| /// String literals are string slices: |
| /// |
| /// ``` |
| /// let hello = "Hello, world!"; |
| /// |
| /// // with an explicit type annotation |
| /// let hello: &'static str = "Hello, world!"; |
| /// ``` |
| /// |
| /// They are `'static` because they're stored directly in the final binary, and |
| /// so will be valid for the `'static` duration. |
| /// |
| /// # Representation |
| /// |
| /// A `&str` is made up of two components: a pointer to some bytes, and a |
| /// length. You can look at these with the [`.as_ptr()`] and [`len()`] methods: |
| /// |
| /// ``` |
| /// use std::slice; |
| /// use std::str; |
| /// |
| /// let story = "Once upon a time..."; |
| /// |
| /// let ptr = story.as_ptr(); |
| /// let len = story.len(); |
| /// |
| /// // story has nineteen bytes |
| /// assert_eq!(19, len); |
| /// |
| /// // We can re-build a str out of ptr and len. This is all unsafe because |
| /// // we are responsible for making sure the two components are valid: |
| /// let s = unsafe { |
| /// // First, we build a &[u8]... |
| /// let slice = slice::from_raw_parts(ptr, len); |
| /// |
| /// // ... and then convert that slice into a string slice |
| /// str::from_utf8(slice) |
| /// }; |
| /// |
| /// assert_eq!(s, Ok(story)); |
| /// ``` |
| /// |
| /// [`.as_ptr()`]: #method.as_ptr |
| /// [`len()`]: #method.len |
| mod prim_str { } |
| |
| #[doc(primitive = "tuple")] |
| // |
| /// A finite heterogeneous sequence, `(T, U, ..)`. |
| /// |
| /// Let's cover each of those in turn: |
| /// |
| /// Tuples are *finite*. In other words, a tuple has a length. Here's a tuple |
| /// of length `3`: |
| /// |
| /// ``` |
| /// ("hello", 5, 'c'); |
| /// ``` |
| /// |
| /// 'Length' is also sometimes called 'arity' here; each tuple of a different |
| /// length is a different, distinct type. |
| /// |
| /// Tuples are *heterogeneous*. This means that each element of the tuple can |
| /// have a different type. In that tuple above, it has the type: |
| /// |
| /// ```rust,ignore |
| /// (&'static str, i32, char) |
| /// ``` |
| /// |
| /// Tuples are a *sequence*. This means that they can be accessed by position; |
| /// this is called 'tuple indexing', and it looks like this: |
| /// |
| /// ```rust |
| /// let tuple = ("hello", 5, 'c'); |
| /// |
| /// assert_eq!(tuple.0, "hello"); |
| /// assert_eq!(tuple.1, 5); |
| /// assert_eq!(tuple.2, 'c'); |
| /// ``` |
| /// |
| /// For more about tuples, see [the book](../book/primitive-types.html#tuples). |
| /// |
| /// # Trait implementations |
| /// |
| /// If every type inside a tuple implements one of the following traits, then a |
| /// tuple itself also implements it. |
| /// |
| /// * [`Clone`] |
| /// * [`Copy`] |
| /// * [`PartialEq`] |
| /// * [`Eq`] |
| /// * [`PartialOrd`] |
| /// * [`Ord`] |
| /// * [`Debug`] |
| /// * [`Default`] |
| /// * [`Hash`] |
| /// |
| /// [`Clone`]: clone/trait.Clone.html |
| /// [`Copy`]: marker/trait.Copy.html |
| /// [`PartialEq`]: cmp/trait.PartialEq.html |
| /// [`Eq`]: cmp/trait.Eq.html |
| /// [`PartialOrd`]: cmp/trait.PartialOrd.html |
| /// [`Ord`]: cmp/trait.Ord.html |
| /// [`Debug`]: fmt/trait.Debug.html |
| /// [`Default`]: default/trait.Default.html |
| /// [`Hash`]: hash/trait.Hash.html |
| /// |
| /// Due to a temporary restriction in Rust's type system, these traits are only |
| /// implemented on tuples of arity 32 or less. In the future, this may change. |
| /// |
| /// # Examples |
| /// |
| /// Basic usage: |
| /// |
| /// ``` |
| /// let tuple = ("hello", 5, 'c'); |
| /// |
| /// assert_eq!(tuple.0, "hello"); |
| /// ``` |
| /// |
| /// Tuples are often used as a return type when you want to return more than |
| /// one value: |
| /// |
| /// ``` |
| /// fn calculate_point() -> (i32, i32) { |
| /// // Don't do a calculation, that's not the point of the example |
| /// (4, 5) |
| /// } |
| /// |
| /// let point = calculate_point(); |
| /// |
| /// assert_eq!(point.0, 4); |
| /// assert_eq!(point.1, 5); |
| /// |
| /// // Combining this with patterns can be nicer. |
| /// |
| /// let (x, y) = calculate_point(); |
| /// |
| /// assert_eq!(x, 4); |
| /// assert_eq!(y, 5); |
| /// ``` |
| /// |
| mod prim_tuple { } |
| |
| #[doc(primitive = "f32")] |
| /// The 32-bit floating point type. |
| /// |
| /// *[See also the `std::f32` module](f32/index.html).* |
| /// |
| mod prim_f32 { } |
| |
| #[doc(primitive = "f64")] |
| // |
| /// The 64-bit floating point type. |
| /// |
| /// *[See also the `std::f64` module](f64/index.html).* |
| /// |
| mod prim_f64 { } |
| |
| #[doc(primitive = "i8")] |
| // |
| /// The 8-bit signed integer type. |
| /// |
| /// *[See also the `std::i8` module](i8/index.html).* |
| /// |
| /// However, please note that examples are shared between primitive integer |
| /// types. So it's normal if you see usage of types like `i64` in there. |
| /// |
| mod prim_i8 { } |
| |
| #[doc(primitive = "i16")] |
| // |
| /// The 16-bit signed integer type. |
| /// |
| /// *[See also the `std::i16` module](i16/index.html).* |
| /// |
| /// However, please note that examples are shared between primitive integer |
| /// types. So it's normal if you see usage of types like `i32` in there. |
| /// |
| mod prim_i16 { } |
| |
| #[doc(primitive = "i32")] |
| // |
| /// The 32-bit signed integer type. |
| /// |
| /// *[See also the `std::i32` module](i32/index.html).* |
| /// |
| /// However, please note that examples are shared between primitive integer |
| /// types. So it's normal if you see usage of types like `i16` in there. |
| /// |
| mod prim_i32 { } |
| |
| #[doc(primitive = "i64")] |
| // |
| /// The 64-bit signed integer type. |
| /// |
| /// *[See also the `std::i64` module](i64/index.html).* |
| /// |
| /// However, please note that examples are shared between primitive integer |
| /// types. So it's normal if you see usage of types like `i8` in there. |
| /// |
| mod prim_i64 { } |
| |
| #[doc(primitive = "u8")] |
| // |
| /// The 8-bit unsigned integer type. |
| /// |
| /// *[See also the `std::u8` module](u8/index.html).* |
| /// |
| /// However, please note that examples are shared between primitive integer |
| /// types. So it's normal if you see usage of types like `u64` in there. |
| /// |
| mod prim_u8 { } |
| |
| #[doc(primitive = "u16")] |
| // |
| /// The 16-bit unsigned integer type. |
| /// |
| /// *[See also the `std::u16` module](u16/index.html).* |
| /// |
| /// However, please note that examples are shared between primitive integer |
| /// types. So it's normal if you see usage of types like `u32` in there. |
| /// |
| mod prim_u16 { } |
| |
| #[doc(primitive = "u32")] |
| // |
| /// The 32-bit unsigned integer type. |
| /// |
| /// *[See also the `std::u32` module](u32/index.html).* |
| /// |
| /// However, please note that examples are shared between primitive integer |
| /// types. So it's normal if you see usage of types like `u16` in there. |
| /// |
| mod prim_u32 { } |
| |
| #[doc(primitive = "u64")] |
| // |
| /// The 64-bit unsigned integer type. |
| /// |
| /// *[See also the `std::u64` module](u64/index.html).* |
| /// |
| /// However, please note that examples are shared between primitive integer |
| /// types. So it's normal if you see usage of types like `u8` in there. |
| /// |
| mod prim_u64 { } |
| |
| #[doc(primitive = "isize")] |
| // |
| /// The pointer-sized signed integer type. |
| /// |
| /// *[See also the `std::isize` module](isize/index.html).* |
| /// |
| /// However, please note that examples are shared between primitive integer |
| /// types. So it's normal if you see usage of types like `usize` in there. |
| /// |
| mod prim_isize { } |
| |
| #[doc(primitive = "usize")] |
| // |
| /// The pointer-sized unsigned integer type. |
| /// |
| /// *[See also the `std::usize` module](usize/index.html).* |
| /// |
| /// However, please note that examples are shared between primitive integer |
| /// types. So it's normal if you see usage of types like `isize` in there. |
| /// |
| mod prim_usize { } |