| // Copyright 2012 The Rust Project Developers. See the COPYRIGHT |
| // file at the top-level directory of this distribution and at |
| // http://rust-lang.org/COPYRIGHT. |
| // |
| // Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or |
| // http://www.apache.org/licenses/LICENSE-2.0> or the MIT license |
| // <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your |
| // option. This file may not be copied, modified, or distributed |
| // except according to those terms. |
| |
| use common::config; |
| |
| use std::io; |
| use std::os::getenv; |
| |
| /// Conversion table from triple OS name to Rust SYSNAME |
| static OS_TABLE: &'static [(&'static str, &'static str)] = &[ |
| ("mingw32", "win32"), |
| ("win32", "win32"), |
| ("darwin", "macos"), |
| ("android", "android"), |
| ("linux", "linux"), |
| ("freebsd", "freebsd"), |
| ]; |
| |
| pub fn get_os(triple: &str) -> &'static str { |
| for &(triple_os, os) in OS_TABLE.iter() { |
| if triple.contains(triple_os) { |
| return os |
| } |
| } |
| fail!("Cannot determine OS from triple"); |
| } |
| |
| pub fn make_new_path(path: &str) -> ~str { |
| |
| // Windows just uses PATH as the library search path, so we have to |
| // maintain the current value while adding our own |
| match getenv(lib_path_env_var()) { |
| Some(curr) => { |
| fmt!("%s%s%s", path, path_div(), curr) |
| } |
| None => path.to_str() |
| } |
| } |
| |
| #[cfg(target_os = "linux")] |
| #[cfg(target_os = "freebsd")] |
| pub fn lib_path_env_var() -> ~str { ~"LD_LIBRARY_PATH" } |
| |
| #[cfg(target_os = "macos")] |
| pub fn lib_path_env_var() -> ~str { ~"DYLD_LIBRARY_PATH" } |
| |
| #[cfg(target_os = "win32")] |
| pub fn lib_path_env_var() -> ~str { ~"PATH" } |
| |
| #[cfg(target_os = "linux")] |
| #[cfg(target_os = "macos")] |
| #[cfg(target_os = "freebsd")] |
| pub fn path_div() -> ~str { ~":" } |
| |
| #[cfg(target_os = "win32")] |
| pub fn path_div() -> ~str { ~";" } |
| |
| pub fn logv(config: &config, s: ~str) { |
| debug!("%s", s); |
| if config.verbose { io::println(s); } |
| } |