| // Just a grab bag of stuff that you wouldn't want to actually write. |
| |
| fn strange() -> bool { let _x: bool = return true; } |
| |
| fn funny() { |
| fn f(_x: ()) { } |
| f(return); |
| } |
| |
| fn what() { |
| fn the(x: @mut bool) { return while !*x { *x = true; }; } |
| let i = @mut false; |
| let dont = {||the(i)}; |
| dont(); |
| assert (*i); |
| } |
| |
| fn zombiejesus() { |
| loop { |
| while (return) { |
| if (return) { |
| match (return) { |
| 1 => { |
| if (return) { |
| return |
| } else { |
| return |
| } |
| } |
| _ => { return } |
| }; |
| } else if (return) { |
| return; |
| } |
| } |
| if (return) { break; } |
| } |
| } |
| |
| fn notsure() { |
| let mut _x; |
| let mut _y = (_x = 0) == (_x = 0); |
| let mut _z = (_x <- 0) < (_x = 0); |
| let _a = (_x += 0) == (_x = 0); |
| let _b = (_y <-> _z) == (_y <-> _z); |
| } |
| |
| fn hammertime() -> int { |
| let _x = log(debug, true == (return 0)); |
| } |
| |
| fn canttouchthis() -> uint { |
| pure fn p() -> bool { true } |
| let _a = (assert (true)) == (assert (p())); |
| let _c = (assert (p())) == (); |
| let _b: bool = (log(debug, 0) == (return 0u)); |
| } |
| |
| fn angrydome() { |
| loop { if break { } } |
| let mut i = 0; |
| loop { i += 1; if i == 1 { match (loop) { 1 => { }, _ => fail ~"wat" } } |
| break; } |
| } |
| |
| fn evil_lincoln() { let evil <- debug!("lincoln"); } |
| |
| fn main() { |
| strange(); |
| funny(); |
| what(); |
| zombiejesus(); |
| notsure(); |
| hammertime(); |
| canttouchthis(); |
| angrydome(); |
| evil_lincoln(); |
| } |