blob: b1c13205f2bc25440ca1bf3005312ebb41d81485 [file] [log] [blame]
#include "../rust_globals.h"
#include "lock_and_signal.h"
/*
* A "lock-and-signal" pair. These are necessarily coupled on pthreads
* systems, and artificially coupled (by this file) on win32. Put
* together here to minimize ifdefs elsewhere; you must use them as
* if you're using a pthreads cvar+mutex pair.
*/
// FIXME (#2683): This is not a portable way of specifying an invalid
// pthread_t
#define INVALID_THREAD 0
#if defined(__WIN32__)
lock_and_signal::lock_and_signal()
#if defined(DEBUG_LOCKS)
: _holding_thread(INVALID_THREAD)
#endif
{
_event = CreateEvent(NULL, FALSE, FALSE, NULL);
// If a CRITICAL_SECTION is not initialized with a spin count, it will
// default to 0, even on multi-processor systems. MSDN suggests using
// 4000. On single-processor systems, the spin count parameter is ignored
// and the critical section's spin count defaults to 0.
const DWORD SPIN_COUNT = 4000;
CHECKED(!InitializeCriticalSectionAndSpinCount(&_cs, SPIN_COUNT));
// FIXME #2893 Consider checking
// GetProcAddress("InitializeCriticalSectionEx")
// so Windows >= Vista we can use CRITICAL_SECTION_NO_DEBUG_INFO to avoid
// allocating CRITICAL_SECTION debug info that is never released. See:
// http://stackoverflow.com/questions/804848/
// critical-sections-leaking-memory-on-vista-win2008#889853
}
#else
lock_and_signal::lock_and_signal()
#if defined(DEBUG_LOCKS)
: _holding_thread(INVALID_THREAD)
#endif
{
CHECKED(pthread_cond_init(&_cond, NULL));
CHECKED(pthread_mutex_init(&_mutex, NULL));
}
#endif
lock_and_signal::~lock_and_signal() {
#if defined(__WIN32__)
CloseHandle(_event);
DeleteCriticalSection(&_cs);
#else
CHECKED(pthread_cond_destroy(&_cond));
CHECKED(pthread_mutex_destroy(&_mutex));
#endif
}
void lock_and_signal::lock() {
must_not_have_lock();
#if defined(__WIN32__)
EnterCriticalSection(&_cs);
#if defined(DEBUG_LOCKS)
_holding_thread = GetCurrentThreadId();
#endif
#else
CHECKED(pthread_mutex_lock(&_mutex));
#if defined(DEBUG_LOCKS)
_holding_thread = pthread_self();
#endif
#endif
}
void lock_and_signal::unlock() {
must_have_lock();
#if defined(DEBUG_LOCKS)
_holding_thread = INVALID_THREAD;
#endif
#if defined(__WIN32__)
LeaveCriticalSection(&_cs);
#else
CHECKED(pthread_mutex_unlock(&_mutex));
#endif
}
/**
* Wait indefinitely until condition is signaled.
*/
void lock_and_signal::wait() {
must_have_lock();
#if defined(DEBUG_LOCKS)
_holding_thread = INVALID_THREAD;
#endif
#if defined(__WIN32__)
LeaveCriticalSection(&_cs);
WaitForSingleObject(_event, INFINITE);
EnterCriticalSection(&_cs);
must_not_be_locked();
#if defined(DEBUG_LOCKS)
_holding_thread = GetCurrentThreadId();
#endif
#else
CHECKED(pthread_cond_wait(&_cond, &_mutex));
must_not_be_locked();
#if defined(DEBUG_LOCKS)
_holding_thread = pthread_self();
#endif
#endif
}
/**
* Signal condition, and resume the waiting thread.
*/
void lock_and_signal::signal() {
#if defined(__WIN32__)
SetEvent(_event);
#else
CHECKED(pthread_cond_signal(&_cond));
#endif
}
#if defined(DEBUG_LOCKS)
bool lock_and_signal::lock_held_by_current_thread()
{
#if defined(__WIN32__)
return _holding_thread == GetCurrentThreadId();
#else
return pthread_equal(_holding_thread, pthread_self());
#endif
}
#endif
#if defined(DEBUG_LOCKS)
void lock_and_signal::must_have_lock() {
assert(lock_held_by_current_thread() && "must have lock");
}
void lock_and_signal::must_not_have_lock() {
assert(!lock_held_by_current_thread() && "must not have lock");
}
void lock_and_signal::must_not_be_locked() {
}
#else
void lock_and_signal::must_have_lock() { }
void lock_and_signal::must_not_have_lock() { }
void lock_and_signal::must_not_be_locked() { }
#endif
scoped_lock::scoped_lock(lock_and_signal &lock)
: lock(lock)
{
lock.lock();
}
scoped_lock::~scoped_lock()
{
lock.unlock();
}
//
// Local Variables:
// mode: C++
// fill-column: 78;
// indent-tabs-mode: nil
// c-basic-offset: 4
// buffer-file-coding-system: utf-8-unix
// compile-command: "make -k -C .. 2>&1 | sed -e 's/\\/x\\//x:\\//g'";
// End: