| // Dynamic arenas. |
| |
| // Arenas are used to quickly allocate objects that share a |
| // lifetime. The arena uses ~[u8] vectors as a backing store to |
| // allocate objects from. For each allocated object, the arena stores |
| // a pointer to the type descriptor followed by the |
| // object. (Potentially with alignment padding after each of them.) |
| // When the arena is destroyed, it iterates through all of its chunks, |
| // and uses the tydesc information to trace through the objects, |
| // calling the destructors on them. |
| // One subtle point that needs to be addressed is how to handle |
| // failures while running the user provided initializer function. It |
| // is important to not run the destructor on uninitalized objects, but |
| // how to detect them is somewhat subtle. Since alloc() can be invoked |
| // recursively, it is not sufficient to simply exclude the most recent |
| // object. To solve this without requiring extra space, we use the low |
| // order bit of the tydesc pointer to encode whether the object it |
| // describes has been fully initialized. |
| |
| // As an optimization, objects with destructors are stored in |
| // different chunks than objects without destructors. This reduces |
| // overhead when initializing plain-old-data and means we don't need |
| // to waste time running the destructors of POD. |
| |
| #[forbid(deprecated_mode)]; |
| |
| use list::{List, Cons, Nil}; |
| use cast::reinterpret_cast; |
| use sys::TypeDesc; |
| use libc::size_t; |
| |
| #[abi = "rust-intrinsic"] |
| extern mod rusti { |
| fn move_val_init<T>(dst: &mut T, -src: T); |
| fn needs_drop<T>() -> bool; |
| } |
| |
| extern mod rustrt { |
| #[rust_stack] |
| fn rust_call_tydesc_glue(root: *u8, tydesc: *TypeDesc, field: size_t); |
| } |
| // This probably belongs somewhere else. Needs to be kept in sync with |
| // changes to glue... |
| const tydesc_drop_glue_index: size_t = 3 as size_t; |
| |
| // The way arena uses arrays is really deeply awful. The arrays are |
| // allocated, and have capacities reserved, but the fill for the array |
| // will always stay at 0. |
| type Chunk = {data: @[u8], mut fill: uint, is_pod: bool}; |
| |
| pub struct Arena { |
| // The head is seperated out from the list as a unbenchmarked |
| // microoptimization, to avoid needing to case on the list to |
| // access the head. |
| priv mut head: Chunk, |
| priv mut pod_head: Chunk, |
| priv mut chunks: @List<Chunk>, |
| drop { |
| unsafe { |
| destroy_chunk(&self.head); |
| for list::each(self.chunks) |chunk| { |
| if !chunk.is_pod { destroy_chunk(chunk); } |
| } |
| } |
| } |
| } |
| |
| fn chunk(size: uint, is_pod: bool) -> Chunk { |
| let mut v: @[const u8] = @[]; |
| unsafe { at_vec::raw::reserve(&mut v, size); } |
| { data: unsafe { cast::transmute(v) }, mut fill: 0u, is_pod: is_pod } |
| } |
| |
| pub fn arena_with_size(initial_size: uint) -> Arena { |
| return Arena {mut head: chunk(initial_size, false), |
| mut pod_head: chunk(initial_size, true), |
| mut chunks: @Nil}; |
| } |
| |
| pub fn Arena() -> Arena { |
| arena_with_size(32u) |
| } |
| |
| #[inline(always)] |
| fn round_up_to(base: uint, align: uint) -> uint { |
| (base + (align - 1)) & !(align - 1) |
| } |
| |
| // Walk down a chunk, running the destructors for any objects stored |
| // in it. |
| unsafe fn destroy_chunk(chunk: &Chunk) { |
| let mut idx = 0; |
| let buf = vec::raw::to_ptr(chunk.data); |
| let fill = chunk.fill; |
| |
| while idx < fill { |
| let tydesc_data: *uint = reinterpret_cast(&ptr::offset(buf, idx)); |
| let (tydesc, is_done) = un_bitpack_tydesc_ptr(*tydesc_data); |
| let size = (*tydesc).size, align = (*tydesc).align; |
| |
| let after_tydesc = idx + sys::size_of::<*TypeDesc>(); |
| |
| let start = round_up_to(after_tydesc, align); |
| |
| //debug!("freeing object: idx = %u, size = %u, align = %u, done = %b", |
| // start, size, align, is_done); |
| if is_done { |
| rustrt::rust_call_tydesc_glue( |
| ptr::offset(buf, start), tydesc, tydesc_drop_glue_index); |
| } |
| |
| // Find where the next tydesc lives |
| idx = round_up_to(start + size, sys::pref_align_of::<*TypeDesc>()); |
| } |
| } |
| |
| // We encode whether the object a tydesc describes has been |
| // initialized in the arena in the low bit of the tydesc pointer. This |
| // is necessary in order to properly do cleanup if a failure occurs |
| // during an initializer. |
| #[inline(always)] |
| unsafe fn bitpack_tydesc_ptr(p: *TypeDesc, is_done: bool) -> uint { |
| let p_bits: uint = reinterpret_cast(&p); |
| p_bits | (is_done as uint) |
| } |
| #[inline(always)] |
| unsafe fn un_bitpack_tydesc_ptr(p: uint) -> (*TypeDesc, bool) { |
| (reinterpret_cast(&(p & !1)), p & 1 == 1) |
| } |
| |
| impl &Arena { |
| // Functions for the POD part of the arena |
| fn alloc_pod_grow(n_bytes: uint, align: uint) -> *u8 { |
| // Allocate a new chunk. |
| let chunk_size = at_vec::capacity(self.pod_head.data); |
| let new_min_chunk_size = uint::max(n_bytes, chunk_size); |
| self.chunks = @Cons(copy self.pod_head, self.chunks); |
| self.pod_head = |
| chunk(uint::next_power_of_two(new_min_chunk_size + 1u), true); |
| |
| return self.alloc_pod_inner(n_bytes, align); |
| } |
| |
| #[inline(always)] |
| fn alloc_pod_inner(n_bytes: uint, align: uint) -> *u8 { |
| let head = &mut self.pod_head; |
| |
| let start = round_up_to(head.fill, align); |
| let end = start + n_bytes; |
| if end > at_vec::capacity(head.data) { |
| return self.alloc_pod_grow(n_bytes, align); |
| } |
| head.fill = end; |
| |
| //debug!("idx = %u, size = %u, align = %u, fill = %u", |
| // start, n_bytes, align, head.fill); |
| |
| unsafe { |
| ptr::offset(vec::raw::to_ptr(head.data), start) |
| } |
| } |
| |
| #[inline(always)] |
| fn alloc_pod<T>(op: fn() -> T) -> &self/T { |
| unsafe { |
| let tydesc = sys::get_type_desc::<T>(); |
| let ptr = self.alloc_pod_inner((*tydesc).size, (*tydesc).align); |
| let ptr: *mut T = reinterpret_cast(&ptr); |
| rusti::move_val_init(&mut (*ptr), op()); |
| return reinterpret_cast(&ptr); |
| } |
| } |
| |
| // Functions for the non-POD part of the arena |
| fn alloc_nonpod_grow(n_bytes: uint, align: uint) -> (*u8, *u8) { |
| // Allocate a new chunk. |
| let chunk_size = at_vec::capacity(self.head.data); |
| let new_min_chunk_size = uint::max(n_bytes, chunk_size); |
| self.chunks = @Cons(copy self.head, self.chunks); |
| self.head = |
| chunk(uint::next_power_of_two(new_min_chunk_size + 1u), false); |
| |
| return self.alloc_nonpod_inner(n_bytes, align); |
| } |
| |
| #[inline(always)] |
| fn alloc_nonpod_inner(n_bytes: uint, align: uint) -> (*u8, *u8) { |
| let head = &mut self.head; |
| |
| let tydesc_start = head.fill; |
| let after_tydesc = head.fill + sys::size_of::<*TypeDesc>(); |
| let start = round_up_to(after_tydesc, align); |
| let end = start + n_bytes; |
| if end > at_vec::capacity(head.data) { |
| return self.alloc_nonpod_grow(n_bytes, align); |
| } |
| head.fill = round_up_to(end, sys::pref_align_of::<*TypeDesc>()); |
| |
| //debug!("idx = %u, size = %u, align = %u, fill = %u", |
| // start, n_bytes, align, head.fill); |
| |
| unsafe { |
| let buf = vec::raw::to_ptr(head.data); |
| return (ptr::offset(buf, tydesc_start), ptr::offset(buf, start)); |
| } |
| } |
| |
| #[inline(always)] |
| fn alloc_nonpod<T>(op: fn() -> T) -> &self/T { |
| unsafe { |
| let tydesc = sys::get_type_desc::<T>(); |
| let (ty_ptr, ptr) = |
| self.alloc_nonpod_inner((*tydesc).size, (*tydesc).align); |
| let ty_ptr: *mut uint = reinterpret_cast(&ty_ptr); |
| let ptr: *mut T = reinterpret_cast(&ptr); |
| // Write in our tydesc along with a bit indicating that it |
| // has *not* been initialized yet. |
| *ty_ptr = reinterpret_cast(&tydesc); |
| // Actually initialize it |
| rusti::move_val_init(&mut(*ptr), op()); |
| // Now that we are done, update the tydesc to indicate that |
| // the object is there. |
| *ty_ptr = bitpack_tydesc_ptr(tydesc, true); |
| |
| return reinterpret_cast(&ptr); |
| } |
| } |
| |
| // The external interface |
| #[inline(always)] |
| fn alloc<T>(op: fn() -> T) -> &self/T { |
| if !rusti::needs_drop::<T>() { |
| self.alloc_pod(op) |
| } else { self.alloc_nonpod(op) } |
| } |
| } |
| |
| #[test] |
| fn test_arena_destructors() { |
| let arena = arena::Arena(); |
| for uint::range(0, 10) |i| { |
| // Arena allocate something with drop glue to make sure it |
| // doesn't leak. |
| do arena.alloc { @i }; |
| // Allocate something with funny size and alignment, to keep |
| // things interesting. |
| do arena.alloc { [0u8, 1u8, 2u8]/3 }; |
| } |
| } |
| |
| #[test] #[should_fail] #[ignore(cfg(windows))] |
| fn test_arena_destructors_fail() { |
| let arena = arena::Arena(); |
| // Put some stuff in the arena. |
| for uint::range(0, 10) |i| { |
| // Arena allocate something with drop glue to make sure it |
| // doesn't leak. |
| do arena.alloc { @i }; |
| // Allocate something with funny size and alignment, to keep |
| // things interesting. |
| do arena.alloc { [0u8, 1u8, 2u8]/3 }; |
| } |
| // Now, fail while allocating |
| do arena.alloc::<@int> { |
| // First, recursively allocate something else; that needs to |
| // get freed too. |
| do arena.alloc { @20 }; |
| // Now fail. |
| fail; |
| }; |
| } |