| /* |
| * Copyright 2012 Advanced Micro Devices, Inc. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * on the rights to use, copy, modify, merge, publish, distribute, sub |
| * license, and/or sell copies of the Software, and to permit persons to whom |
| * the Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| * Authors: |
| * Tom Stellard <thomas.stellard@amd.com> |
| * Michel Dänzer <michel.daenzer@amd.com> |
| * Christian König <christian.koenig@amd.com> |
| */ |
| |
| /* How linking shader inputs and outputs between vertex, tessellation, and |
| * geometry shaders works. |
| * |
| * Inputs and outputs between shaders are stored in a buffer. This buffer |
| * lives in LDS (typical case for tessellation), but it can also live |
| * in memory (ESGS). Each input or output has a fixed location within a vertex. |
| * The highest used input or output determines the stride between vertices. |
| * |
| * Since GS and tessellation are only possible in the OpenGL core profile, |
| * only these semantics are valid for per-vertex data: |
| * |
| * Name Location |
| * |
| * POSITION 0 |
| * PSIZE 1 |
| * CLIPDIST0..1 2..3 |
| * CULLDIST0..1 (not implemented) |
| * GENERIC0..31 4..35 |
| * |
| * For example, a shader only writing GENERIC0 has the output stride of 5. |
| * |
| * Only these semantics are valid for per-patch data: |
| * |
| * Name Location |
| * |
| * TESSOUTER 0 |
| * TESSINNER 1 |
| * PATCH0..29 2..31 |
| * |
| * That's how independent shaders agree on input and output locations. |
| * The si_shader_io_get_unique_index function assigns the locations. |
| * |
| * For tessellation, other required information for calculating the input and |
| * output addresses like the vertex stride, the patch stride, and the offsets |
| * where per-vertex and per-patch data start, is passed to the shader via |
| * user data SGPRs. The offsets and strides are calculated at draw time and |
| * aren't available at compile time. |
| */ |
| |
| #ifndef SI_SHADER_H |
| #define SI_SHADER_H |
| |
| #include <llvm-c/Core.h> /* LLVMModuleRef */ |
| #include "tgsi/tgsi_scan.h" |
| #include "si_state.h" |
| |
| struct radeon_shader_binary; |
| struct radeon_shader_reloc; |
| |
| #define SI_MAX_VS_OUTPUTS 40 |
| |
| #define SI_SGPR_RW_BUFFERS 0 /* rings (& stream-out, VS only) */ |
| #define SI_SGPR_CONST_BUFFERS 2 |
| #define SI_SGPR_SAMPLERS 4 /* images & sampler states interleaved */ |
| /* TODO: gap */ |
| #define SI_SGPR_VERTEX_BUFFERS 8 /* VS only */ |
| #define SI_SGPR_BASE_VERTEX 10 /* VS only */ |
| #define SI_SGPR_START_INSTANCE 11 /* VS only */ |
| #define SI_SGPR_VS_STATE_BITS 12 /* VS(VS) only */ |
| #define SI_SGPR_LS_OUT_LAYOUT 12 /* VS(LS) only */ |
| #define SI_SGPR_TCS_OUT_OFFSETS 8 /* TCS & TES only */ |
| #define SI_SGPR_TCS_OUT_LAYOUT 9 /* TCS & TES only */ |
| #define SI_SGPR_TCS_IN_LAYOUT 10 /* TCS only */ |
| #define SI_SGPR_ALPHA_REF 8 /* PS only */ |
| |
| #define SI_VS_NUM_USER_SGPR 13 /* API VS */ |
| #define SI_ES_NUM_USER_SGPR 12 /* API VS */ |
| #define SI_LS_NUM_USER_SGPR 13 /* API VS */ |
| #define SI_TCS_NUM_USER_SGPR 11 |
| #define SI_TES_NUM_USER_SGPR 10 |
| #define SI_GS_NUM_USER_SGPR 8 |
| #define SI_GSCOPY_NUM_USER_SGPR 4 |
| #define SI_PS_NUM_USER_SGPR 9 |
| |
| /* LLVM function parameter indices */ |
| #define SI_PARAM_RW_BUFFERS 0 |
| #define SI_PARAM_CONST_BUFFERS 1 |
| #define SI_PARAM_SAMPLERS 2 |
| #define SI_PARAM_UNUSED 3 /* TODO: use */ |
| |
| /* VS only parameters */ |
| #define SI_PARAM_VERTEX_BUFFERS 4 |
| #define SI_PARAM_BASE_VERTEX 5 |
| #define SI_PARAM_START_INSTANCE 6 |
| /* [0] = clamp vertex color */ |
| #define SI_PARAM_VS_STATE_BITS 7 |
| /* the other VS parameters are assigned dynamically */ |
| |
| /* Offsets where TCS outputs and TCS patch outputs live in LDS: |
| * [0:15] = TCS output patch0 offset / 16, max = NUM_PATCHES * 32 * 32 |
| * [16:31] = TCS output patch0 offset for per-patch / 16, max = NUM_PATCHES*32*32* + 32*32 |
| */ |
| #define SI_PARAM_TCS_OUT_OFFSETS 4 /* for TCS & TES */ |
| |
| /* Layout of TCS outputs / TES inputs: |
| * [0:12] = stride between output patches in dwords, num_outputs * num_vertices * 4, max = 32*32*4 |
| * [13:20] = stride between output vertices in dwords = num_inputs * 4, max = 32*4 |
| * [26:31] = gl_PatchVerticesIn, max = 32 |
| */ |
| #define SI_PARAM_TCS_OUT_LAYOUT 5 /* for TCS & TES */ |
| |
| /* Layout of LS outputs / TCS inputs |
| * [0:12] = stride between patches in dwords = num_inputs * num_vertices * 4, max = 32*32*4 |
| * [13:20] = stride between vertices in dwords = num_inputs * 4, max = 32*4 |
| */ |
| #define SI_PARAM_TCS_IN_LAYOUT 6 /* TCS only */ |
| #define SI_PARAM_LS_OUT_LAYOUT 7 /* same value as TCS_IN_LAYOUT, LS only */ |
| |
| /* TCS only parameters. */ |
| #define SI_PARAM_TESS_FACTOR_OFFSET 7 |
| #define SI_PARAM_PATCH_ID 8 |
| #define SI_PARAM_REL_IDS 9 |
| |
| /* GS only parameters */ |
| #define SI_PARAM_GS2VS_OFFSET 4 |
| #define SI_PARAM_GS_WAVE_ID 5 |
| #define SI_PARAM_VTX0_OFFSET 6 |
| #define SI_PARAM_VTX1_OFFSET 7 |
| #define SI_PARAM_PRIMITIVE_ID 8 |
| #define SI_PARAM_VTX2_OFFSET 9 |
| #define SI_PARAM_VTX3_OFFSET 10 |
| #define SI_PARAM_VTX4_OFFSET 11 |
| #define SI_PARAM_VTX5_OFFSET 12 |
| #define SI_PARAM_GS_INSTANCE_ID 13 |
| |
| /* PS only parameters */ |
| #define SI_PARAM_ALPHA_REF 4 |
| #define SI_PARAM_PRIM_MASK 5 |
| #define SI_PARAM_PERSP_SAMPLE 6 |
| #define SI_PARAM_PERSP_CENTER 7 |
| #define SI_PARAM_PERSP_CENTROID 8 |
| #define SI_PARAM_PERSP_PULL_MODEL 9 |
| #define SI_PARAM_LINEAR_SAMPLE 10 |
| #define SI_PARAM_LINEAR_CENTER 11 |
| #define SI_PARAM_LINEAR_CENTROID 12 |
| #define SI_PARAM_LINE_STIPPLE_TEX 13 |
| #define SI_PARAM_POS_X_FLOAT 14 |
| #define SI_PARAM_POS_Y_FLOAT 15 |
| #define SI_PARAM_POS_Z_FLOAT 16 |
| #define SI_PARAM_POS_W_FLOAT 17 |
| #define SI_PARAM_FRONT_FACE 18 |
| #define SI_PARAM_ANCILLARY 19 |
| #define SI_PARAM_SAMPLE_COVERAGE 20 |
| #define SI_PARAM_POS_FIXED_PT 21 |
| |
| #define SI_NUM_PARAMS (SI_PARAM_POS_FIXED_PT + 9) /* +8 for COLOR[0..1] */ |
| |
| struct si_shader; |
| |
| /* A shader selector is a gallium CSO and contains shader variants and |
| * binaries for one TGSI program. This can be shared by multiple contexts. |
| */ |
| struct si_shader_selector { |
| pipe_mutex mutex; |
| struct si_shader *first_variant; /* immutable after the first variant */ |
| struct si_shader *last_variant; /* mutable */ |
| |
| /* The compiled TGSI shader expecting a prolog and/or epilog (not |
| * uploaded to a buffer). |
| */ |
| struct si_shader *main_shader_part; |
| |
| struct tgsi_token *tokens; |
| struct pipe_stream_output_info so; |
| struct tgsi_shader_info info; |
| |
| /* PIPE_SHADER_[VERTEX|FRAGMENT|...] */ |
| unsigned type; |
| |
| /* GS parameters. */ |
| unsigned esgs_itemsize; |
| unsigned gs_input_verts_per_prim; |
| unsigned gs_output_prim; |
| unsigned gs_max_out_vertices; |
| unsigned gs_num_invocations; |
| unsigned max_gs_stream; /* count - 1 */ |
| unsigned gsvs_vertex_size; |
| unsigned max_gsvs_emit_size; |
| |
| /* PS parameters. */ |
| unsigned color_attr_index[2]; |
| unsigned db_shader_control; |
| /* Set 0xf or 0x0 (4 bits) per each written output. |
| * ANDed with spi_shader_col_format. |
| */ |
| unsigned colors_written_4bit; |
| |
| /* masks of "get_unique_index" bits */ |
| uint64_t outputs_written; |
| uint32_t patch_outputs_written; |
| }; |
| |
| /* Valid shader configurations: |
| * |
| * API shaders VS | TCS | TES | GS |pass| PS |
| * are compiled as: | | | |thru| |
| * | | | | | |
| * Only VS & PS: VS | -- | -- | -- | -- | PS |
| * With GS: ES | -- | -- | GS | VS | PS |
| * With Tessel.: LS | HS | VS | -- | -- | PS |
| * With both: LS | HS | ES | GS | VS | PS |
| */ |
| |
| /* Common VS bits between the shader key and the prolog key. */ |
| struct si_vs_prolog_bits { |
| unsigned instance_divisors[SI_NUM_VERTEX_BUFFERS]; |
| }; |
| |
| /* Common VS bits between the shader key and the epilog key. */ |
| struct si_vs_epilog_bits { |
| unsigned export_prim_id:1; /* when PS needs it and GS is disabled */ |
| /* TODO: |
| * - skip clipdist, culldist (including clipvertex code) exports based |
| * on which clip_plane_enable bits are set |
| * - skip layer, viewport, clipdist, and culldist parameter exports |
| * if PS doesn't read them |
| */ |
| }; |
| |
| /* Common TCS bits between the shader key and the epilog key. */ |
| struct si_tcs_epilog_bits { |
| unsigned prim_mode:3; |
| }; |
| |
| /* Common PS bits between the shader key and the prolog key. */ |
| struct si_ps_prolog_bits { |
| unsigned color_two_side:1; |
| /* TODO: add a flatshade bit that skips interpolation for colors */ |
| unsigned poly_stipple:1; |
| unsigned force_persample_interp:1; |
| /* TODO: |
| * - add force_center_interp if MSAA is disabled and centroid or |
| * sample are present |
| * - add force_center_interp_bc_optimize to force center interpolation |
| * based on the bc_optimize SGPR bit if MSAA is enabled, centroid is |
| * present and sample isn't present. |
| */ |
| }; |
| |
| /* Common PS bits between the shader key and the epilog key. */ |
| struct si_ps_epilog_bits { |
| unsigned spi_shader_col_format; |
| unsigned color_is_int8:8; |
| unsigned last_cbuf:3; |
| unsigned alpha_func:3; |
| unsigned alpha_to_one:1; |
| unsigned poly_line_smoothing:1; |
| unsigned clamp_color:1; |
| }; |
| |
| union si_shader_part_key { |
| struct { |
| struct si_vs_prolog_bits states; |
| unsigned num_input_sgprs:5; |
| unsigned last_input:4; |
| } vs_prolog; |
| struct { |
| struct si_vs_epilog_bits states; |
| unsigned prim_id_param_offset:5; |
| } vs_epilog; |
| struct { |
| struct si_tcs_epilog_bits states; |
| } tcs_epilog; |
| struct { |
| struct si_ps_prolog_bits states; |
| unsigned num_input_sgprs:5; |
| unsigned num_input_vgprs:5; |
| /* Color interpolation and two-side color selection. */ |
| unsigned colors_read:8; /* color input components read */ |
| unsigned num_interp_inputs:5; /* BCOLOR is at this location */ |
| unsigned face_vgpr_index:5; |
| char color_attr_index[2]; |
| char color_interp_vgpr_index[2]; /* -1 == constant */ |
| } ps_prolog; |
| struct { |
| struct si_ps_epilog_bits states; |
| unsigned colors_written:8; |
| unsigned writes_z:1; |
| unsigned writes_stencil:1; |
| unsigned writes_samplemask:1; |
| } ps_epilog; |
| }; |
| |
| union si_shader_key { |
| struct { |
| struct si_ps_prolog_bits prolog; |
| struct si_ps_epilog_bits epilog; |
| } ps; |
| struct { |
| struct si_vs_prolog_bits prolog; |
| struct si_vs_epilog_bits epilog; |
| unsigned as_es:1; /* export shader */ |
| unsigned as_ls:1; /* local shader */ |
| } vs; |
| struct { |
| struct si_tcs_epilog_bits epilog; |
| } tcs; /* tessellation control shader */ |
| struct { |
| struct si_vs_epilog_bits epilog; /* same as VS */ |
| unsigned as_es:1; /* export shader */ |
| } tes; /* tessellation evaluation shader */ |
| }; |
| |
| struct si_shader_config { |
| unsigned num_sgprs; |
| unsigned num_vgprs; |
| unsigned lds_size; |
| unsigned spi_ps_input_ena; |
| unsigned spi_ps_input_addr; |
| unsigned float_mode; |
| unsigned scratch_bytes_per_wave; |
| unsigned rsrc1; |
| unsigned rsrc2; |
| }; |
| |
| /* GCN-specific shader info. */ |
| struct si_shader_info { |
| ubyte vs_output_param_offset[SI_MAX_VS_OUTPUTS]; |
| ubyte num_input_sgprs; |
| ubyte num_input_vgprs; |
| char face_vgpr_index; |
| bool uses_instanceid; |
| ubyte nr_pos_exports; |
| ubyte nr_param_exports; |
| }; |
| |
| struct si_shader { |
| struct si_shader_selector *selector; |
| struct si_shader *next_variant; |
| |
| struct si_shader_part *prolog; |
| struct si_shader_part *epilog; |
| |
| struct si_shader *gs_copy_shader; |
| struct si_pm4_state *pm4; |
| struct r600_resource *bo; |
| struct r600_resource *scratch_bo; |
| union si_shader_key key; |
| bool is_binary_shared; |
| |
| /* The following data is all that's needed for binary shaders. */ |
| struct radeon_shader_binary binary; |
| struct si_shader_config config; |
| struct si_shader_info info; |
| }; |
| |
| struct si_shader_part { |
| struct si_shader_part *next; |
| union si_shader_part_key key; |
| struct radeon_shader_binary binary; |
| struct si_shader_config config; |
| }; |
| |
| static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx) |
| { |
| if (sctx->gs_shader.cso) |
| return &sctx->gs_shader.cso->info; |
| else if (sctx->tes_shader.cso) |
| return &sctx->tes_shader.cso->info; |
| else if (sctx->vs_shader.cso) |
| return &sctx->vs_shader.cso->info; |
| else |
| return NULL; |
| } |
| |
| static inline struct si_shader* si_get_vs_state(struct si_context *sctx) |
| { |
| if (sctx->gs_shader.current) |
| return sctx->gs_shader.current->gs_copy_shader; |
| else if (sctx->tes_shader.current) |
| return sctx->tes_shader.current; |
| else |
| return sctx->vs_shader.current; |
| } |
| |
| static inline bool si_vs_exports_prim_id(struct si_shader *shader) |
| { |
| if (shader->selector->type == PIPE_SHADER_VERTEX) |
| return shader->key.vs.epilog.export_prim_id; |
| else if (shader->selector->type == PIPE_SHADER_TESS_EVAL) |
| return shader->key.tes.epilog.export_prim_id; |
| else |
| return false; |
| } |
| |
| /* si_shader.c */ |
| int si_compile_tgsi_shader(struct si_screen *sscreen, |
| LLVMTargetMachineRef tm, |
| struct si_shader *shader, |
| bool is_monolithic, |
| struct pipe_debug_callback *debug); |
| int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm, |
| struct si_shader *shader, |
| struct pipe_debug_callback *debug); |
| void si_dump_shader_key(unsigned shader, union si_shader_key *key, FILE *f); |
| int si_compile_llvm(struct si_screen *sscreen, |
| struct radeon_shader_binary *binary, |
| struct si_shader_config *conf, |
| LLVMTargetMachineRef tm, |
| LLVMModuleRef mod, |
| struct pipe_debug_callback *debug, |
| unsigned processor, |
| const char *name); |
| void si_shader_destroy(struct si_shader *shader); |
| unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index); |
| int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader); |
| void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader, |
| struct pipe_debug_callback *debug, unsigned processor); |
| void si_shader_apply_scratch_relocs(struct si_context *sctx, |
| struct si_shader *shader, |
| uint64_t scratch_va); |
| void si_shader_binary_read_config(struct radeon_shader_binary *binary, |
| struct si_shader_config *conf, |
| unsigned symbol_offset); |
| |
| #endif |