Merge pull request #2641 from tgfrerer/fix_hlsl_function_error_msg
fix error message for hlslGrammar::acceptConstructor
diff --git a/Test/baseResults/hlsl.aliasOpaque.frag.out b/Test/baseResults/hlsl.aliasOpaque.frag.out
index 9218a82..b7c2c9e 100644
--- a/Test/baseResults/hlsl.aliasOpaque.frag.out
+++ b/Test/baseResults/hlsl.aliasOpaque.frag.out
@@ -23,9 +23,9 @@
0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
0:13 Constant:
0:13 0 (const int)
-0:? Constant:
-0:? 0.200000
-0:? 0.300000
+0:13 Constant:
+0:13 0.200000
+0:13 0.300000
0:17 Function Definition: @main( ( temp 4-component vector of float)
0:17 Function Parameters:
0:? Sequence
@@ -96,9 +96,9 @@
0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
0:13 Constant:
0:13 0 (const int)
-0:? Constant:
-0:? 0.200000
-0:? 0.300000
+0:13 Constant:
+0:13 0.200000
+0:13 0.300000
0:17 Function Definition: @main( ( temp 4-component vector of float)
0:17 Function Parameters:
0:? Sequence
diff --git a/Test/baseResults/hlsl.array.frag.out b/Test/baseResults/hlsl.array.frag.out
index 5b6afbd..2691772 100644
--- a/Test/baseResults/hlsl.array.frag.out
+++ b/Test/baseResults/hlsl.array.frag.out
@@ -5,21 +5,21 @@
0:7 Sequence
0:7 move second child to first child ( temp 4-component vector of float)
0:7 'C' ( global 4-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
+0:7 Constant:
+0:7 1.000000
+0:7 2.000000
+0:7 3.000000
+0:7 4.000000
0:11 Sequence
0:11 move second child to first child ( temp 2-element array of 4-component vector of float)
0:11 'c2' ( global 2-element array of 4-component vector of float)
0:11 Construct vec4 ( temp 2-element array of 4-component vector of float)
0:11 'C' ( global 4-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
+0:11 Constant:
+0:11 1.000000
+0:11 2.000000
+0:11 3.000000
+0:11 4.000000
0:14 Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
0:14 Function Parameters:
0:14 'i' ( in int)
@@ -152,21 +152,21 @@
0:7 Sequence
0:7 move second child to first child ( temp 4-component vector of float)
0:7 'C' ( global 4-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
+0:7 Constant:
+0:7 1.000000
+0:7 2.000000
+0:7 3.000000
+0:7 4.000000
0:11 Sequence
0:11 move second child to first child ( temp 2-element array of 4-component vector of float)
0:11 'c2' ( global 2-element array of 4-component vector of float)
0:11 Construct vec4 ( temp 2-element array of 4-component vector of float)
0:11 'C' ( global 4-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
+0:11 Constant:
+0:11 1.000000
+0:11 2.000000
+0:11 3.000000
+0:11 4.000000
0:14 Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
0:14 Function Parameters:
0:14 'i' ( in int)
diff --git a/Test/baseResults/hlsl.attribute.expression.comp.out b/Test/baseResults/hlsl.attribute.expression.comp.out
index 3fc9b5b..bee8efe 100644
--- a/Test/baseResults/hlsl.attribute.expression.comp.out
+++ b/Test/baseResults/hlsl.attribute.expression.comp.out
@@ -23,11 +23,11 @@
0:11 Pre-Increment ( temp int)
0:11 'x' ( temp int)
0:14 Branch: Return with expression
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:14 Constant:
+0:14 0.000000
+0:14 0.000000
+0:14 0.000000
+0:14 0.000000
0:9 Function Definition: main( ( temp void)
0:9 Function Parameters:
0:? Sequence
@@ -66,11 +66,11 @@
0:11 Pre-Increment ( temp int)
0:11 'x' ( temp int)
0:14 Branch: Return with expression
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:14 Constant:
+0:14 0.000000
+0:14 0.000000
+0:14 0.000000
+0:14 0.000000
0:9 Function Definition: main( ( temp void)
0:9 Function Parameters:
0:? Sequence
diff --git a/Test/baseResults/hlsl.calculatelod.dx10.frag.out b/Test/baseResults/hlsl.calculatelod.dx10.frag.out
index 4ee2481..d4367a0 100644
--- a/Test/baseResults/hlsl.calculatelod.dx10.frag.out
+++ b/Test/baseResults/hlsl.calculatelod.dx10.frag.out
@@ -50,9 +50,9 @@
0:32 Construct combined texture-sampler ( temp sampler2DArray)
0:32 'g_tTex2df4a' ( uniform texture2DArray)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:32 Constant:
+0:32 0.100000
+0:32 0.200000
0:32 Constant:
0:32 0 (const int)
0:33 Sequence
@@ -63,9 +63,9 @@
0:33 Construct combined texture-sampler ( temp isampler2DArray)
0:33 'g_tTex2di4a' ( uniform itexture2DArray)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
+0:33 Constant:
+0:33 0.300000
+0:33 0.400000
0:33 Constant:
0:33 0 (const int)
0:34 Sequence
@@ -76,9 +76,9 @@
0:34 Construct combined texture-sampler ( temp usampler2DArray)
0:34 'g_tTex2du4a' ( uniform utexture2DArray)
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
+0:34 Constant:
+0:34 0.500000
+0:34 0.600000
0:34 Constant:
0:34 0 (const int)
0:36 Sequence
@@ -89,10 +89,10 @@
0:36 Construct combined texture-sampler ( temp samplerCubeArray)
0:36 'g_tTexcdf4a' ( uniform textureCubeArray)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:36 Constant:
+0:36 0.100000
+0:36 0.200000
+0:36 0.300000
0:36 Constant:
0:36 0 (const int)
0:37 Sequence
@@ -103,10 +103,10 @@
0:37 Construct combined texture-sampler ( temp isamplerCubeArray)
0:37 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
+0:37 Constant:
+0:37 0.400000
+0:37 0.500000
+0:37 0.600000
0:37 Constant:
0:37 0 (const int)
0:38 Sequence
@@ -117,10 +117,10 @@
0:38 Construct combined texture-sampler ( temp usamplerCubeArray)
0:38 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
+0:38 Constant:
+0:38 0.700000
+0:38 0.800000
+0:38 0.900000
0:38 Constant:
0:38 0 (const int)
0:40 move second child to first child ( temp 4-component vector of float)
@@ -231,9 +231,9 @@
0:32 Construct combined texture-sampler ( temp sampler2DArray)
0:32 'g_tTex2df4a' ( uniform texture2DArray)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:32 Constant:
+0:32 0.100000
+0:32 0.200000
0:32 Constant:
0:32 0 (const int)
0:33 Sequence
@@ -244,9 +244,9 @@
0:33 Construct combined texture-sampler ( temp isampler2DArray)
0:33 'g_tTex2di4a' ( uniform itexture2DArray)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
+0:33 Constant:
+0:33 0.300000
+0:33 0.400000
0:33 Constant:
0:33 0 (const int)
0:34 Sequence
@@ -257,9 +257,9 @@
0:34 Construct combined texture-sampler ( temp usampler2DArray)
0:34 'g_tTex2du4a' ( uniform utexture2DArray)
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
+0:34 Constant:
+0:34 0.500000
+0:34 0.600000
0:34 Constant:
0:34 0 (const int)
0:36 Sequence
@@ -270,10 +270,10 @@
0:36 Construct combined texture-sampler ( temp samplerCubeArray)
0:36 'g_tTexcdf4a' ( uniform textureCubeArray)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:36 Constant:
+0:36 0.100000
+0:36 0.200000
+0:36 0.300000
0:36 Constant:
0:36 0 (const int)
0:37 Sequence
@@ -284,10 +284,10 @@
0:37 Construct combined texture-sampler ( temp isamplerCubeArray)
0:37 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
+0:37 Constant:
+0:37 0.400000
+0:37 0.500000
+0:37 0.600000
0:37 Constant:
0:37 0 (const int)
0:38 Sequence
@@ -298,10 +298,10 @@
0:38 Construct combined texture-sampler ( temp usamplerCubeArray)
0:38 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
+0:38 Constant:
+0:38 0.700000
+0:38 0.800000
+0:38 0.900000
0:38 Constant:
0:38 0 (const int)
0:40 move second child to first child ( temp 4-component vector of float)
diff --git a/Test/baseResults/hlsl.calculatelodunclamped.dx10.frag.out b/Test/baseResults/hlsl.calculatelodunclamped.dx10.frag.out
index 6abe22c..8a4be02 100644
--- a/Test/baseResults/hlsl.calculatelodunclamped.dx10.frag.out
+++ b/Test/baseResults/hlsl.calculatelodunclamped.dx10.frag.out
@@ -50,9 +50,9 @@
0:32 Construct combined texture-sampler ( temp sampler2DArray)
0:32 'g_tTex2df4a' ( uniform texture2DArray)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:32 Constant:
+0:32 0.100000
+0:32 0.200000
0:32 Constant:
0:32 1 (const int)
0:33 Sequence
@@ -63,9 +63,9 @@
0:33 Construct combined texture-sampler ( temp isampler2DArray)
0:33 'g_tTex2di4a' ( uniform itexture2DArray)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
+0:33 Constant:
+0:33 0.300000
+0:33 0.400000
0:33 Constant:
0:33 1 (const int)
0:34 Sequence
@@ -76,9 +76,9 @@
0:34 Construct combined texture-sampler ( temp usampler2DArray)
0:34 'g_tTex2du4a' ( uniform utexture2DArray)
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
+0:34 Constant:
+0:34 0.500000
+0:34 0.600000
0:34 Constant:
0:34 1 (const int)
0:36 Sequence
@@ -89,10 +89,10 @@
0:36 Construct combined texture-sampler ( temp samplerCubeArray)
0:36 'g_tTexcdf4a' ( uniform textureCubeArray)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:36 Constant:
+0:36 0.100000
+0:36 0.200000
+0:36 0.300000
0:36 Constant:
0:36 1 (const int)
0:37 Sequence
@@ -103,10 +103,10 @@
0:37 Construct combined texture-sampler ( temp isamplerCubeArray)
0:37 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
+0:37 Constant:
+0:37 0.400000
+0:37 0.500000
+0:37 0.600000
0:37 Constant:
0:37 1 (const int)
0:38 Sequence
@@ -117,10 +117,10 @@
0:38 Construct combined texture-sampler ( temp usamplerCubeArray)
0:38 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
+0:38 Constant:
+0:38 0.700000
+0:38 0.800000
+0:38 0.900000
0:38 Constant:
0:38 1 (const int)
0:40 move second child to first child ( temp 4-component vector of float)
@@ -231,9 +231,9 @@
0:32 Construct combined texture-sampler ( temp sampler2DArray)
0:32 'g_tTex2df4a' ( uniform texture2DArray)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:32 Constant:
+0:32 0.100000
+0:32 0.200000
0:32 Constant:
0:32 1 (const int)
0:33 Sequence
@@ -244,9 +244,9 @@
0:33 Construct combined texture-sampler ( temp isampler2DArray)
0:33 'g_tTex2di4a' ( uniform itexture2DArray)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
+0:33 Constant:
+0:33 0.300000
+0:33 0.400000
0:33 Constant:
0:33 1 (const int)
0:34 Sequence
@@ -257,9 +257,9 @@
0:34 Construct combined texture-sampler ( temp usampler2DArray)
0:34 'g_tTex2du4a' ( uniform utexture2DArray)
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
+0:34 Constant:
+0:34 0.500000
+0:34 0.600000
0:34 Constant:
0:34 1 (const int)
0:36 Sequence
@@ -270,10 +270,10 @@
0:36 Construct combined texture-sampler ( temp samplerCubeArray)
0:36 'g_tTexcdf4a' ( uniform textureCubeArray)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:36 Constant:
+0:36 0.100000
+0:36 0.200000
+0:36 0.300000
0:36 Constant:
0:36 1 (const int)
0:37 Sequence
@@ -284,10 +284,10 @@
0:37 Construct combined texture-sampler ( temp isamplerCubeArray)
0:37 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
+0:37 Constant:
+0:37 0.400000
+0:37 0.500000
+0:37 0.600000
0:37 Constant:
0:37 1 (const int)
0:38 Sequence
@@ -298,10 +298,10 @@
0:38 Construct combined texture-sampler ( temp usamplerCubeArray)
0:38 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
+0:38 Constant:
+0:38 0.700000
+0:38 0.800000
+0:38 0.900000
0:38 Constant:
0:38 1 (const int)
0:40 move second child to first child ( temp 4-component vector of float)
diff --git a/Test/baseResults/hlsl.comparison.vec.frag.out b/Test/baseResults/hlsl.comparison.vec.frag.out
index 1bf2ced..9fec433 100644
--- a/Test/baseResults/hlsl.comparison.vec.frag.out
+++ b/Test/baseResults/hlsl.comparison.vec.frag.out
@@ -9,11 +9,11 @@
0:5 Sequence
0:5 move second child to first child ( temp 4-component vector of float)
0:5 'v04' ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:5 Constant:
+0:5 0.000000
+0:5 0.000000
+0:5 0.000000
+0:5 0.000000
0:6 Sequence
0:6 move second child to first child ( temp float)
0:6 'v01' ( temp float)
@@ -142,11 +142,11 @@
0:5 Sequence
0:5 move second child to first child ( temp 4-component vector of float)
0:5 'v04' ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:5 Constant:
+0:5 0.000000
+0:5 0.000000
+0:5 0.000000
+0:5 0.000000
0:6 Sequence
0:6 move second child to first child ( temp float)
0:6 'v01' ( temp float)
diff --git a/Test/baseResults/hlsl.conditional.frag.out b/Test/baseResults/hlsl.conditional.frag.out
index 84396d5..99f2538 100644
--- a/Test/baseResults/hlsl.conditional.frag.out
+++ b/Test/baseResults/hlsl.conditional.frag.out
@@ -228,17 +228,17 @@
0:40 'f' ( temp 4-component vector of float)
0:40 Function Call: vectorCond( ( temp 4-component vector of float)
0:40 Function Call: scalarCond( ( temp 4-component vector of float)
-0:? Construct vec4 ( temp 4-component vector of float)
+0:41 Construct vec4 ( temp 4-component vector of float)
0:41 Function Call: fbSelect(vb2;vf2;vf2; ( temp 2-component vector of float)
-0:? Constant:
-0:? true (const bool)
-0:? false (const bool)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? Constant:
-0:? 3.000000
-0:? 4.000000
+0:41 Constant:
+0:41 true (const bool)
+0:41 false (const bool)
+0:41 Constant:
+0:41 1.000000
+0:41 2.000000
+0:41 Constant:
+0:41 3.000000
+0:41 4.000000
0:41 Constant:
0:41 10.000000
0:41 Constant:
@@ -491,17 +491,17 @@
0:40 'f' ( temp 4-component vector of float)
0:40 Function Call: vectorCond( ( temp 4-component vector of float)
0:40 Function Call: scalarCond( ( temp 4-component vector of float)
-0:? Construct vec4 ( temp 4-component vector of float)
+0:41 Construct vec4 ( temp 4-component vector of float)
0:41 Function Call: fbSelect(vb2;vf2;vf2; ( temp 2-component vector of float)
-0:? Constant:
-0:? true (const bool)
-0:? false (const bool)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? Constant:
-0:? 3.000000
-0:? 4.000000
+0:41 Constant:
+0:41 true (const bool)
+0:41 false (const bool)
+0:41 Constant:
+0:41 1.000000
+0:41 2.000000
+0:41 Constant:
+0:41 3.000000
+0:41 4.000000
0:41 Constant:
0:41 10.000000
0:41 Constant:
diff --git a/Test/baseResults/hlsl.constructexpr.frag.out b/Test/baseResults/hlsl.constructexpr.frag.out
index a6d387f..7b25ae8 100644
--- a/Test/baseResults/hlsl.constructexpr.frag.out
+++ b/Test/baseResults/hlsl.constructexpr.frag.out
@@ -18,12 +18,12 @@
0:11 Constant:
0:11 8 (const int)
0:12 Comma ( temp 2-component vector of float)
-0:? Constant:
-0:? 9.000000
-0:? 10.000000
-0:? Constant:
-0:? 11.000000
-0:? 12.000000
+0:12 Constant:
+0:12 9.000000
+0:12 10.000000
+0:12 Constant:
+0:12 11.000000
+0:12 12.000000
0:15 move second child to first child ( temp 4-component vector of float)
0:15 color: direct index for structure ( temp 4-component vector of float)
0:15 'ps_output' ( temp structure{ temp 4-component vector of float color})
@@ -72,12 +72,12 @@
0:11 Constant:
0:11 8 (const int)
0:12 Comma ( temp 2-component vector of float)
-0:? Constant:
-0:? 9.000000
-0:? 10.000000
-0:? Constant:
-0:? 11.000000
-0:? 12.000000
+0:12 Constant:
+0:12 9.000000
+0:12 10.000000
+0:12 Constant:
+0:12 11.000000
+0:12 12.000000
0:15 move second child to first child ( temp 4-component vector of float)
0:15 color: direct index for structure ( temp 4-component vector of float)
0:15 'ps_output' ( temp structure{ temp 4-component vector of float color})
diff --git a/Test/baseResults/hlsl.constructimat.frag.out b/Test/baseResults/hlsl.constructimat.frag.out
index d2d3d01..a76ac6a 100644
--- a/Test/baseResults/hlsl.constructimat.frag.out
+++ b/Test/baseResults/hlsl.constructimat.frag.out
@@ -28,23 +28,23 @@
0:7 Sequence
0:7 move second child to first child ( temp 4X4 matrix of int)
0:7 'var444' ( temp 4X4 matrix of int)
-0:? Constant:
-0:? 0 (const int)
-0:? 1 (const int)
-0:? 0 (const int)
-0:? 0 (const int)
-0:? 1 (const int)
-0:? 1 (const int)
-0:? 0 (const int)
-0:? 0 (const int)
-0:? 1 (const int)
-0:? 0 (const int)
-0:? 0 (const int)
-0:? 0 (const int)
-0:? 0 (const int)
-0:? 0 (const int)
-0:? 0 (const int)
-0:? 0 (const int)
+0:7 Constant:
+0:7 0 (const int)
+0:7 1 (const int)
+0:7 0 (const int)
+0:7 0 (const int)
+0:7 1 (const int)
+0:7 1 (const int)
+0:7 0 (const int)
+0:7 0 (const int)
+0:7 1 (const int)
+0:7 0 (const int)
+0:7 0 (const int)
+0:7 0 (const int)
+0:7 0 (const int)
+0:7 0 (const int)
+0:7 0 (const int)
+0:7 0 (const int)
0:11 Sequence
0:11 move second child to first child ( temp 4X2 matrix of int)
0:11 'var423' ( temp 4X2 matrix of int)
@@ -60,15 +60,15 @@
0:12 Sequence
0:12 move second child to first child ( temp 4X2 matrix of int)
0:12 'var424' ( temp 4X2 matrix of int)
-0:? Constant:
-0:? 0 (const int)
-0:? 1 (const int)
-0:? 1 (const int)
-0:? 1 (const int)
-0:? 1 (const int)
-0:? 0 (const int)
-0:? 0 (const int)
-0:? 0 (const int)
+0:12 Constant:
+0:12 0 (const int)
+0:12 1 (const int)
+0:12 1 (const int)
+0:12 1 (const int)
+0:12 1 (const int)
+0:12 0 (const int)
+0:12 0 (const int)
+0:12 0 (const int)
0:16 Sequence
0:16 move second child to first child ( temp 3X2 matrix of int)
0:16 'var323' ( temp 3X2 matrix of int)
@@ -82,13 +82,13 @@
0:17 Sequence
0:17 move second child to first child ( temp 3X2 matrix of int)
0:17 'var234' ( temp 3X2 matrix of int)
-0:? Constant:
-0:? 0 (const int)
-0:? 1 (const int)
-0:? 1 (const int)
-0:? 1 (const int)
-0:? 1 (const int)
-0:? 0 (const int)
+0:17 Constant:
+0:17 0 (const int)
+0:17 1 (const int)
+0:17 1 (const int)
+0:17 1 (const int)
+0:17 1 (const int)
+0:17 0 (const int)
0:22 Sequence
0:22 move second child to first child ( temp 4X4 matrix of uint)
0:22 'uvar443' ( temp 4X4 matrix of uint)
@@ -112,23 +112,23 @@
0:23 Sequence
0:23 move second child to first child ( temp 4X4 matrix of uint)
0:23 'uvar444' ( temp 4X4 matrix of uint)
-0:? Constant:
-0:? 0 (const uint)
-0:? 1 (const uint)
-0:? 0 (const uint)
-0:? 0 (const uint)
-0:? 1 (const uint)
-0:? 1 (const uint)
-0:? 0 (const uint)
-0:? 0 (const uint)
-0:? 1 (const uint)
-0:? 0 (const uint)
-0:? 0 (const uint)
-0:? 0 (const uint)
-0:? 0 (const uint)
-0:? 0 (const uint)
-0:? 0 (const uint)
-0:? 0 (const uint)
+0:23 Constant:
+0:23 0 (const uint)
+0:23 1 (const uint)
+0:23 0 (const uint)
+0:23 0 (const uint)
+0:23 1 (const uint)
+0:23 1 (const uint)
+0:23 0 (const uint)
+0:23 0 (const uint)
+0:23 1 (const uint)
+0:23 0 (const uint)
+0:23 0 (const uint)
+0:23 0 (const uint)
+0:23 0 (const uint)
+0:23 0 (const uint)
+0:23 0 (const uint)
+0:23 0 (const uint)
0:27 Sequence
0:27 move second child to first child ( temp 4X2 matrix of uint)
0:27 'uvar423' ( temp 4X2 matrix of uint)
@@ -144,15 +144,15 @@
0:28 Sequence
0:28 move second child to first child ( temp 4X2 matrix of uint)
0:28 'uvar424' ( temp 4X2 matrix of uint)
-0:? Constant:
-0:? 0 (const uint)
-0:? 1 (const uint)
-0:? 1 (const uint)
-0:? 1 (const uint)
-0:? 1 (const uint)
-0:? 0 (const uint)
-0:? 0 (const uint)
-0:? 0 (const uint)
+0:28 Constant:
+0:28 0 (const uint)
+0:28 1 (const uint)
+0:28 1 (const uint)
+0:28 1 (const uint)
+0:28 1 (const uint)
+0:28 0 (const uint)
+0:28 0 (const uint)
+0:28 0 (const uint)
0:32 Sequence
0:32 move second child to first child ( temp 3X2 matrix of uint)
0:32 'uvar323' ( temp 3X2 matrix of uint)
@@ -166,13 +166,13 @@
0:33 Sequence
0:33 move second child to first child ( temp 3X2 matrix of uint)
0:33 'uvar234' ( temp 3X2 matrix of uint)
-0:? Constant:
-0:? 0 (const uint)
-0:? 1 (const uint)
-0:? 1 (const uint)
-0:? 1 (const uint)
-0:? 1 (const uint)
-0:? 0 (const uint)
+0:33 Constant:
+0:33 0 (const uint)
+0:33 1 (const uint)
+0:33 1 (const uint)
+0:33 1 (const uint)
+0:33 1 (const uint)
+0:33 0 (const uint)
0:38 Sequence
0:38 move second child to first child ( temp 4X4 matrix of bool)
0:38 'bvar443' ( temp 4X4 matrix of bool)
@@ -196,23 +196,23 @@
0:39 Sequence
0:39 move second child to first child ( temp 4X4 matrix of bool)
0:39 'bvar444' ( temp 4X4 matrix of bool)
-0:? Constant:
-0:? false (const bool)
-0:? true (const bool)
-0:? false (const bool)
-0:? false (const bool)
-0:? true (const bool)
-0:? true (const bool)
-0:? false (const bool)
-0:? false (const bool)
-0:? true (const bool)
-0:? false (const bool)
-0:? false (const bool)
-0:? false (const bool)
-0:? false (const bool)
-0:? false (const bool)
-0:? false (const bool)
-0:? false (const bool)
+0:39 Constant:
+0:39 false (const bool)
+0:39 true (const bool)
+0:39 false (const bool)
+0:39 false (const bool)
+0:39 true (const bool)
+0:39 true (const bool)
+0:39 false (const bool)
+0:39 false (const bool)
+0:39 true (const bool)
+0:39 false (const bool)
+0:39 false (const bool)
+0:39 false (const bool)
+0:39 false (const bool)
+0:39 false (const bool)
+0:39 false (const bool)
+0:39 false (const bool)
0:43 Sequence
0:43 move second child to first child ( temp 4X2 matrix of bool)
0:43 'bvar423' ( temp 4X2 matrix of bool)
@@ -228,15 +228,15 @@
0:44 Sequence
0:44 move second child to first child ( temp 4X2 matrix of bool)
0:44 'bvar424' ( temp 4X2 matrix of bool)
-0:? Constant:
-0:? false (const bool)
-0:? true (const bool)
-0:? true (const bool)
-0:? true (const bool)
-0:? true (const bool)
-0:? false (const bool)
-0:? false (const bool)
-0:? false (const bool)
+0:44 Constant:
+0:44 false (const bool)
+0:44 true (const bool)
+0:44 true (const bool)
+0:44 true (const bool)
+0:44 true (const bool)
+0:44 false (const bool)
+0:44 false (const bool)
+0:44 false (const bool)
0:48 Sequence
0:48 move second child to first child ( temp 3X2 matrix of bool)
0:48 'bvar323' ( temp 3X2 matrix of bool)
@@ -250,13 +250,13 @@
0:49 Sequence
0:49 move second child to first child ( temp 3X2 matrix of bool)
0:49 'bvar234' ( temp 3X2 matrix of bool)
-0:? Constant:
-0:? false (const bool)
-0:? true (const bool)
-0:? true (const bool)
-0:? true (const bool)
-0:? true (const bool)
-0:? false (const bool)
+0:49 Constant:
+0:49 false (const bool)
+0:49 true (const bool)
+0:49 true (const bool)
+0:49 true (const bool)
+0:49 true (const bool)
+0:49 false (const bool)
0:51 Branch: Return with expression
0:51 Constant:
0:51 0 (const int)
@@ -302,23 +302,23 @@
0:7 Sequence
0:7 move second child to first child ( temp 4X4 matrix of int)
0:7 'var444' ( temp 4X4 matrix of int)
-0:? Constant:
-0:? 0 (const int)
-0:? 1 (const int)
-0:? 0 (const int)
-0:? 0 (const int)
-0:? 1 (const int)
-0:? 1 (const int)
-0:? 0 (const int)
-0:? 0 (const int)
-0:? 1 (const int)
-0:? 0 (const int)
-0:? 0 (const int)
-0:? 0 (const int)
-0:? 0 (const int)
-0:? 0 (const int)
-0:? 0 (const int)
-0:? 0 (const int)
+0:7 Constant:
+0:7 0 (const int)
+0:7 1 (const int)
+0:7 0 (const int)
+0:7 0 (const int)
+0:7 1 (const int)
+0:7 1 (const int)
+0:7 0 (const int)
+0:7 0 (const int)
+0:7 1 (const int)
+0:7 0 (const int)
+0:7 0 (const int)
+0:7 0 (const int)
+0:7 0 (const int)
+0:7 0 (const int)
+0:7 0 (const int)
+0:7 0 (const int)
0:11 Sequence
0:11 move second child to first child ( temp 4X2 matrix of int)
0:11 'var423' ( temp 4X2 matrix of int)
@@ -334,15 +334,15 @@
0:12 Sequence
0:12 move second child to first child ( temp 4X2 matrix of int)
0:12 'var424' ( temp 4X2 matrix of int)
-0:? Constant:
-0:? 0 (const int)
-0:? 1 (const int)
-0:? 1 (const int)
-0:? 1 (const int)
-0:? 1 (const int)
-0:? 0 (const int)
-0:? 0 (const int)
-0:? 0 (const int)
+0:12 Constant:
+0:12 0 (const int)
+0:12 1 (const int)
+0:12 1 (const int)
+0:12 1 (const int)
+0:12 1 (const int)
+0:12 0 (const int)
+0:12 0 (const int)
+0:12 0 (const int)
0:16 Sequence
0:16 move second child to first child ( temp 3X2 matrix of int)
0:16 'var323' ( temp 3X2 matrix of int)
@@ -356,13 +356,13 @@
0:17 Sequence
0:17 move second child to first child ( temp 3X2 matrix of int)
0:17 'var234' ( temp 3X2 matrix of int)
-0:? Constant:
-0:? 0 (const int)
-0:? 1 (const int)
-0:? 1 (const int)
-0:? 1 (const int)
-0:? 1 (const int)
-0:? 0 (const int)
+0:17 Constant:
+0:17 0 (const int)
+0:17 1 (const int)
+0:17 1 (const int)
+0:17 1 (const int)
+0:17 1 (const int)
+0:17 0 (const int)
0:22 Sequence
0:22 move second child to first child ( temp 4X4 matrix of uint)
0:22 'uvar443' ( temp 4X4 matrix of uint)
@@ -386,23 +386,23 @@
0:23 Sequence
0:23 move second child to first child ( temp 4X4 matrix of uint)
0:23 'uvar444' ( temp 4X4 matrix of uint)
-0:? Constant:
-0:? 0 (const uint)
-0:? 1 (const uint)
-0:? 0 (const uint)
-0:? 0 (const uint)
-0:? 1 (const uint)
-0:? 1 (const uint)
-0:? 0 (const uint)
-0:? 0 (const uint)
-0:? 1 (const uint)
-0:? 0 (const uint)
-0:? 0 (const uint)
-0:? 0 (const uint)
-0:? 0 (const uint)
-0:? 0 (const uint)
-0:? 0 (const uint)
-0:? 0 (const uint)
+0:23 Constant:
+0:23 0 (const uint)
+0:23 1 (const uint)
+0:23 0 (const uint)
+0:23 0 (const uint)
+0:23 1 (const uint)
+0:23 1 (const uint)
+0:23 0 (const uint)
+0:23 0 (const uint)
+0:23 1 (const uint)
+0:23 0 (const uint)
+0:23 0 (const uint)
+0:23 0 (const uint)
+0:23 0 (const uint)
+0:23 0 (const uint)
+0:23 0 (const uint)
+0:23 0 (const uint)
0:27 Sequence
0:27 move second child to first child ( temp 4X2 matrix of uint)
0:27 'uvar423' ( temp 4X2 matrix of uint)
@@ -418,15 +418,15 @@
0:28 Sequence
0:28 move second child to first child ( temp 4X2 matrix of uint)
0:28 'uvar424' ( temp 4X2 matrix of uint)
-0:? Constant:
-0:? 0 (const uint)
-0:? 1 (const uint)
-0:? 1 (const uint)
-0:? 1 (const uint)
-0:? 1 (const uint)
-0:? 0 (const uint)
-0:? 0 (const uint)
-0:? 0 (const uint)
+0:28 Constant:
+0:28 0 (const uint)
+0:28 1 (const uint)
+0:28 1 (const uint)
+0:28 1 (const uint)
+0:28 1 (const uint)
+0:28 0 (const uint)
+0:28 0 (const uint)
+0:28 0 (const uint)
0:32 Sequence
0:32 move second child to first child ( temp 3X2 matrix of uint)
0:32 'uvar323' ( temp 3X2 matrix of uint)
@@ -440,13 +440,13 @@
0:33 Sequence
0:33 move second child to first child ( temp 3X2 matrix of uint)
0:33 'uvar234' ( temp 3X2 matrix of uint)
-0:? Constant:
-0:? 0 (const uint)
-0:? 1 (const uint)
-0:? 1 (const uint)
-0:? 1 (const uint)
-0:? 1 (const uint)
-0:? 0 (const uint)
+0:33 Constant:
+0:33 0 (const uint)
+0:33 1 (const uint)
+0:33 1 (const uint)
+0:33 1 (const uint)
+0:33 1 (const uint)
+0:33 0 (const uint)
0:38 Sequence
0:38 move second child to first child ( temp 4X4 matrix of bool)
0:38 'bvar443' ( temp 4X4 matrix of bool)
@@ -470,23 +470,23 @@
0:39 Sequence
0:39 move second child to first child ( temp 4X4 matrix of bool)
0:39 'bvar444' ( temp 4X4 matrix of bool)
-0:? Constant:
-0:? false (const bool)
-0:? true (const bool)
-0:? false (const bool)
-0:? false (const bool)
-0:? true (const bool)
-0:? true (const bool)
-0:? false (const bool)
-0:? false (const bool)
-0:? true (const bool)
-0:? false (const bool)
-0:? false (const bool)
-0:? false (const bool)
-0:? false (const bool)
-0:? false (const bool)
-0:? false (const bool)
-0:? false (const bool)
+0:39 Constant:
+0:39 false (const bool)
+0:39 true (const bool)
+0:39 false (const bool)
+0:39 false (const bool)
+0:39 true (const bool)
+0:39 true (const bool)
+0:39 false (const bool)
+0:39 false (const bool)
+0:39 true (const bool)
+0:39 false (const bool)
+0:39 false (const bool)
+0:39 false (const bool)
+0:39 false (const bool)
+0:39 false (const bool)
+0:39 false (const bool)
+0:39 false (const bool)
0:43 Sequence
0:43 move second child to first child ( temp 4X2 matrix of bool)
0:43 'bvar423' ( temp 4X2 matrix of bool)
@@ -502,15 +502,15 @@
0:44 Sequence
0:44 move second child to first child ( temp 4X2 matrix of bool)
0:44 'bvar424' ( temp 4X2 matrix of bool)
-0:? Constant:
-0:? false (const bool)
-0:? true (const bool)
-0:? true (const bool)
-0:? true (const bool)
-0:? true (const bool)
-0:? false (const bool)
-0:? false (const bool)
-0:? false (const bool)
+0:44 Constant:
+0:44 false (const bool)
+0:44 true (const bool)
+0:44 true (const bool)
+0:44 true (const bool)
+0:44 true (const bool)
+0:44 false (const bool)
+0:44 false (const bool)
+0:44 false (const bool)
0:48 Sequence
0:48 move second child to first child ( temp 3X2 matrix of bool)
0:48 'bvar323' ( temp 3X2 matrix of bool)
@@ -524,13 +524,13 @@
0:49 Sequence
0:49 move second child to first child ( temp 3X2 matrix of bool)
0:49 'bvar234' ( temp 3X2 matrix of bool)
-0:? Constant:
-0:? false (const bool)
-0:? true (const bool)
-0:? true (const bool)
-0:? true (const bool)
-0:? true (const bool)
-0:? false (const bool)
+0:49 Constant:
+0:49 false (const bool)
+0:49 true (const bool)
+0:49 true (const bool)
+0:49 true (const bool)
+0:49 true (const bool)
+0:49 false (const bool)
0:51 Branch: Return with expression
0:51 Constant:
0:51 0 (const int)
diff --git a/Test/baseResults/hlsl.coverage.frag.out b/Test/baseResults/hlsl.coverage.frag.out
index cb81d56..7c44e1f 100644
--- a/Test/baseResults/hlsl.coverage.frag.out
+++ b/Test/baseResults/hlsl.coverage.frag.out
@@ -11,11 +11,11 @@
0:17 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
0:17 Constant:
0:17 0 (const int)
-0:? Constant:
-0:? 1.000000
-0:? 0.000000
-0:? 0.000000
-0:? 1.000000
+0:17 Constant:
+0:17 1.000000
+0:17 0.000000
+0:17 0.000000
+0:17 1.000000
0:18 move second child to first child ( temp uint)
0:18 nCoverageMask: direct index for structure ( temp uint)
0:18 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
@@ -72,11 +72,11 @@
0:17 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
0:17 Constant:
0:17 0 (const int)
-0:? Constant:
-0:? 1.000000
-0:? 0.000000
-0:? 0.000000
-0:? 1.000000
+0:17 Constant:
+0:17 1.000000
+0:17 0.000000
+0:17 0.000000
+0:17 1.000000
0:18 move second child to first child ( temp uint)
0:18 nCoverageMask: direct index for structure ( temp uint)
0:18 'o' ( temp structure{ temp 4-component vector of float vColor, temp uint nCoverageMask})
diff --git a/Test/baseResults/hlsl.earlydepthstencil.frag.out b/Test/baseResults/hlsl.earlydepthstencil.frag.out
index e6ad359..34ca006 100644
--- a/Test/baseResults/hlsl.earlydepthstencil.frag.out
+++ b/Test/baseResults/hlsl.earlydepthstencil.frag.out
@@ -11,7 +11,7 @@
0:10 'oldVal' ( temp uint)
0:10 imageAtomicExchange ( temp uint)
0:10 'Values' (layout( r32ui) uniform uimage2D)
-0:? Construct uvec2 ( temp 2-component vector of uint)
+0:10 Construct uvec2 ( temp 2-component vector of uint)
0:10 Convert float to uint ( temp uint)
0:10 direct index ( temp float)
0:10 Position: direct index for structure ( temp 4-component vector of float)
@@ -67,7 +67,7 @@
0:10 'oldVal' ( temp uint)
0:10 imageAtomicExchange ( temp uint)
0:10 'Values' (layout( r32ui) uniform uimage2D)
-0:? Construct uvec2 ( temp 2-component vector of uint)
+0:10 Construct uvec2 ( temp 2-component vector of uint)
0:10 Convert float to uint ( temp uint)
0:10 direct index ( temp float)
0:10 Position: direct index for structure ( temp 4-component vector of float)
diff --git a/Test/baseResults/hlsl.flatten.return.frag.out b/Test/baseResults/hlsl.flatten.return.frag.out
index ffb9dcc..9a51f1f 100644
--- a/Test/baseResults/hlsl.flatten.return.frag.out
+++ b/Test/baseResults/hlsl.flatten.return.frag.out
@@ -6,14 +6,14 @@
0:11 Function Parameters:
0:? Sequence
0:12 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 1.000000
-0:? 1.000000
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
+0:12 Constant:
+0:12 1.000000
+0:12 1.000000
+0:12 1.000000
+0:12 1.000000
+0:12 2.000000
+0:12 3.000000
+0:12 4.000000
0:16 Function Definition: @main( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
0:16 Function Parameters:
0:? Sequence
@@ -67,14 +67,14 @@
0:11 Function Parameters:
0:? Sequence
0:12 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 1.000000
-0:? 1.000000
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
+0:12 Constant:
+0:12 1.000000
+0:12 1.000000
+0:12 1.000000
+0:12 1.000000
+0:12 2.000000
+0:12 3.000000
+0:12 4.000000
0:16 Function Definition: @main( ( temp structure{ temp 4-component vector of float color, temp float other_struct_member1, temp float other_struct_member2, temp float other_struct_member3})
0:16 Function Parameters:
0:? Sequence
diff --git a/Test/baseResults/hlsl.flattenOpaque.frag.out b/Test/baseResults/hlsl.flattenOpaque.frag.out
index d63caf5..9a29081 100644
--- a/Test/baseResults/hlsl.flattenOpaque.frag.out
+++ b/Test/baseResults/hlsl.flattenOpaque.frag.out
@@ -15,9 +15,9 @@
0:16 's' ( in structure{ temp sampler s2D})
0:16 Constant:
0:16 0 (const int)
-0:? Constant:
-0:? 0.200000
-0:? 0.300000
+0:16 Constant:
+0:16 0.200000
+0:16 0.300000
0:20 Function Definition: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float)
0:20 Function Parameters:
0:20 's' ( in structure{ temp sampler s2D})
@@ -47,9 +47,9 @@
0:26 's' ( in structure{ temp sampler s2D, temp texture2D tex})
0:26 Constant:
0:26 0 (const int)
-0:? Constant:
-0:? 0.200000
-0:? 0.300000
+0:26 Constant:
+0:26 0.200000
+0:26 0.300000
0:30 Function Definition: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float)
0:30 Function Parameters:
0:30 's' ( in structure{ temp sampler s2D, temp texture2D tex})
@@ -94,9 +94,9 @@
0:37 0 (const int)
0:? 's.s2D' ( uniform sampler)
0:37 'aggShadow' ( temp structure{ temp sampler s2D})
-0:? Constant:
-0:? 0.200000
-0:? 0.300000
+0:37 Constant:
+0:37 0.200000
+0:37 0.300000
0:38 Function Call: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float)
0:38 Comma ( temp structure{ temp sampler s2D, temp texture2D tex})
0:38 Sequence
@@ -129,9 +129,9 @@
0:39 1 (const int)
0:? 's2.tex' ( uniform texture2D)
0:39 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
-0:? Constant:
-0:? 0.200000
-0:? 0.300000
+0:39 Constant:
+0:39 0.200000
+0:39 0.300000
0:35 Function Definition: main( ( temp void)
0:35 Function Parameters:
0:? Sequence
@@ -164,9 +164,9 @@
0:16 's' ( in structure{ temp sampler s2D})
0:16 Constant:
0:16 0 (const int)
-0:? Constant:
-0:? 0.200000
-0:? 0.300000
+0:16 Constant:
+0:16 0.200000
+0:16 0.300000
0:20 Function Definition: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float)
0:20 Function Parameters:
0:20 's' ( in structure{ temp sampler s2D})
@@ -196,9 +196,9 @@
0:26 's' ( in structure{ temp sampler s2D, temp texture2D tex})
0:26 Constant:
0:26 0 (const int)
-0:? Constant:
-0:? 0.200000
-0:? 0.300000
+0:26 Constant:
+0:26 0.200000
+0:26 0.300000
0:30 Function Definition: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float)
0:30 Function Parameters:
0:30 's' ( in structure{ temp sampler s2D, temp texture2D tex})
@@ -243,9 +243,9 @@
0:37 0 (const int)
0:? 's.s2D' ( uniform sampler)
0:37 'aggShadow' ( temp structure{ temp sampler s2D})
-0:? Constant:
-0:? 0.200000
-0:? 0.300000
+0:37 Constant:
+0:37 0.200000
+0:37 0.300000
0:38 Function Call: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float)
0:38 Comma ( temp structure{ temp sampler s2D, temp texture2D tex})
0:38 Sequence
@@ -278,9 +278,9 @@
0:39 1 (const int)
0:? 's2.tex' ( uniform texture2D)
0:39 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
-0:? Constant:
-0:? 0.200000
-0:? 0.300000
+0:39 Constant:
+0:39 0.200000
+0:39 0.300000
0:35 Function Definition: main( ( temp void)
0:35 Function Parameters:
0:? Sequence
diff --git a/Test/baseResults/hlsl.flattenOpaqueInit.vert.out b/Test/baseResults/hlsl.flattenOpaqueInit.vert.out
index d27cadc..10e8345 100644
--- a/Test/baseResults/hlsl.flattenOpaqueInit.vert.out
+++ b/Test/baseResults/hlsl.flattenOpaqueInit.vert.out
@@ -17,9 +17,9 @@
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex})
0:6 Constant:
0:6 0 (const int)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
+0:6 Constant:
+0:6 0.300000
+0:6 0.400000
0:10 Function Definition: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
0:10 Function Parameters:
0:? Sequence
@@ -101,9 +101,9 @@
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex})
0:6 Constant:
0:6 0 (const int)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
+0:6 Constant:
+0:6 0.300000
+0:6 0.400000
0:10 Function Definition: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
0:10 Function Parameters:
0:? Sequence
diff --git a/Test/baseResults/hlsl.flattenOpaqueInitMix.vert.out b/Test/baseResults/hlsl.flattenOpaqueInitMix.vert.out
index 04f7009..c8d0b16 100644
--- a/Test/baseResults/hlsl.flattenOpaqueInitMix.vert.out
+++ b/Test/baseResults/hlsl.flattenOpaqueInitMix.vert.out
@@ -17,7 +17,7 @@
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:6 Constant:
0:6 0 (const int)
-0:? Construct vec2 ( temp 2-component vector of float)
+0:6 Construct vec2 ( temp 2-component vector of float)
0:6 f: direct index for structure ( temp float)
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:6 Constant:
@@ -72,7 +72,7 @@
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:6 Constant:
0:6 0 (const int)
-0:? Construct vec2 ( temp 2-component vector of float)
+0:6 Construct vec2 ( temp 2-component vector of float)
0:6 f: direct index for structure ( temp float)
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:6 Constant:
diff --git a/Test/baseResults/hlsl.flattenSubset2.frag.out b/Test/baseResults/hlsl.flattenSubset2.frag.out
index bac9b30..c319637 100644
--- a/Test/baseResults/hlsl.flattenSubset2.frag.out
+++ b/Test/baseResults/hlsl.flattenSubset2.frag.out
@@ -52,11 +52,11 @@
0:21 Constant:
0:21 1.000000
0:23 Branch: Return with expression
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:23 Constant:
+0:23 0.000000
+0:23 0.000000
+0:23 0.000000
+0:23 0.000000
0:8 Function Definition: main( ( temp void)
0:8 Function Parameters:
0:? Sequence
@@ -128,11 +128,11 @@
0:21 Constant:
0:21 1.000000
0:23 Branch: Return with expression
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:23 Constant:
+0:23 0.000000
+0:23 0.000000
+0:23 0.000000
+0:23 0.000000
0:8 Function Definition: main( ( temp void)
0:8 Function Parameters:
0:? Sequence
diff --git a/Test/baseResults/hlsl.gather.array.dx10.frag.out b/Test/baseResults/hlsl.gather.array.dx10.frag.out
index b679ac4..e39d5a2 100644
--- a/Test/baseResults/hlsl.gather.array.dx10.frag.out
+++ b/Test/baseResults/hlsl.gather.array.dx10.frag.out
@@ -13,10 +13,10 @@
0:29 Construct combined texture-sampler ( temp sampler2DArray)
0:29 'g_tTex2df4a' ( uniform texture2DArray)
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:29 Constant:
+0:29 0.100000
+0:29 0.200000
+0:29 0.300000
0:30 Sequence
0:30 move second child to first child ( temp 4-component vector of int)
0:30 'txval21' ( temp 4-component vector of int)
@@ -24,10 +24,10 @@
0:30 Construct combined texture-sampler ( temp isampler2DArray)
0:30 'g_tTex2di4a' ( uniform itexture2DArray)
0:30 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
-0:? 0.500000
+0:30 Constant:
+0:30 0.300000
+0:30 0.400000
+0:30 0.500000
0:31 Sequence
0:31 move second child to first child ( temp 4-component vector of uint)
0:31 'txval22' ( temp 4-component vector of uint)
@@ -35,10 +35,10 @@
0:31 Construct combined texture-sampler ( temp usampler2DArray)
0:31 'g_tTex2du4a' ( uniform utexture2DArray)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? 0.700000
+0:31 Constant:
+0:31 0.500000
+0:31 0.600000
+0:31 0.700000
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of float)
0:35 'txval40' ( temp 4-component vector of float)
@@ -46,11 +46,11 @@
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
0:35 'g_tTexcdf4a' ( uniform textureCubeArray)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? 0.400000
+0:35 Constant:
+0:35 0.100000
+0:35 0.200000
+0:35 0.300000
+0:35 0.400000
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of int)
0:36 'txval41' ( temp 4-component vector of int)
@@ -58,11 +58,11 @@
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
0:36 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
-0:? 0.700000
+0:36 Constant:
+0:36 0.400000
+0:36 0.500000
+0:36 0.600000
+0:36 0.700000
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of uint)
0:37 'txval42' ( temp 4-component vector of uint)
@@ -70,11 +70,11 @@
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
0:37 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
-0:? 1.000000
+0:37 Constant:
+0:37 0.700000
+0:37 0.800000
+0:37 0.900000
+0:37 1.000000
0:39 move second child to first child ( temp 4-component vector of float)
0:39 Color: direct index for structure ( temp 4-component vector of float)
0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -146,10 +146,10 @@
0:29 Construct combined texture-sampler ( temp sampler2DArray)
0:29 'g_tTex2df4a' ( uniform texture2DArray)
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:29 Constant:
+0:29 0.100000
+0:29 0.200000
+0:29 0.300000
0:30 Sequence
0:30 move second child to first child ( temp 4-component vector of int)
0:30 'txval21' ( temp 4-component vector of int)
@@ -157,10 +157,10 @@
0:30 Construct combined texture-sampler ( temp isampler2DArray)
0:30 'g_tTex2di4a' ( uniform itexture2DArray)
0:30 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
-0:? 0.500000
+0:30 Constant:
+0:30 0.300000
+0:30 0.400000
+0:30 0.500000
0:31 Sequence
0:31 move second child to first child ( temp 4-component vector of uint)
0:31 'txval22' ( temp 4-component vector of uint)
@@ -168,10 +168,10 @@
0:31 Construct combined texture-sampler ( temp usampler2DArray)
0:31 'g_tTex2du4a' ( uniform utexture2DArray)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? 0.700000
+0:31 Constant:
+0:31 0.500000
+0:31 0.600000
+0:31 0.700000
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of float)
0:35 'txval40' ( temp 4-component vector of float)
@@ -179,11 +179,11 @@
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
0:35 'g_tTexcdf4a' ( uniform textureCubeArray)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? 0.400000
+0:35 Constant:
+0:35 0.100000
+0:35 0.200000
+0:35 0.300000
+0:35 0.400000
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of int)
0:36 'txval41' ( temp 4-component vector of int)
@@ -191,11 +191,11 @@
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
0:36 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
-0:? 0.700000
+0:36 Constant:
+0:36 0.400000
+0:36 0.500000
+0:36 0.600000
+0:36 0.700000
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of uint)
0:37 'txval42' ( temp 4-component vector of uint)
@@ -203,11 +203,11 @@
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
0:37 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
-0:? 1.000000
+0:37 Constant:
+0:37 0.700000
+0:37 0.800000
+0:37 0.900000
+0:37 1.000000
0:39 move second child to first child ( temp 4-component vector of float)
0:39 Color: direct index for structure ( temp 4-component vector of float)
0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
diff --git a/Test/baseResults/hlsl.gather.basic.dx10.frag.out b/Test/baseResults/hlsl.gather.basic.dx10.frag.out
index c80c10f..99efd61 100644
--- a/Test/baseResults/hlsl.gather.basic.dx10.frag.out
+++ b/Test/baseResults/hlsl.gather.basic.dx10.frag.out
@@ -13,9 +13,9 @@
0:34 Construct combined texture-sampler ( temp sampler2D)
0:34 'g_tTex2df4' ( uniform texture2D)
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:34 Constant:
+0:34 0.100000
+0:34 0.200000
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of int)
0:35 'txval21' ( temp 4-component vector of int)
@@ -23,9 +23,9 @@
0:35 Construct combined texture-sampler ( temp isampler2D)
0:35 'g_tTex2di4' ( uniform itexture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
+0:35 Constant:
+0:35 0.300000
+0:35 0.400000
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of uint)
0:36 'txval22' ( temp 4-component vector of uint)
@@ -33,9 +33,9 @@
0:36 Construct combined texture-sampler ( temp usampler2D)
0:36 'g_tTex2du4' ( uniform utexture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
+0:36 Constant:
+0:36 0.500000
+0:36 0.600000
0:40 Sequence
0:40 move second child to first child ( temp 4-component vector of float)
0:40 'txval40' ( temp 4-component vector of float)
@@ -43,10 +43,10 @@
0:40 Construct combined texture-sampler ( temp samplerCube)
0:40 'g_tTexcdf4' ( uniform textureCube)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:40 Constant:
+0:40 0.100000
+0:40 0.200000
+0:40 0.300000
0:41 Sequence
0:41 move second child to first child ( temp 4-component vector of int)
0:41 'txval41' ( temp 4-component vector of int)
@@ -54,10 +54,10 @@
0:41 Construct combined texture-sampler ( temp isamplerCube)
0:41 'g_tTexcdi4' ( uniform itextureCube)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
+0:41 Constant:
+0:41 0.400000
+0:41 0.500000
+0:41 0.600000
0:42 Sequence
0:42 move second child to first child ( temp 4-component vector of uint)
0:42 'txval42' ( temp 4-component vector of uint)
@@ -65,10 +65,10 @@
0:42 Construct combined texture-sampler ( temp usamplerCube)
0:42 'g_tTexcdu4' ( uniform utextureCube)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
+0:42 Constant:
+0:42 0.700000
+0:42 0.800000
+0:42 0.900000
0:44 move second child to first child ( temp 4-component vector of float)
0:44 Color: direct index for structure ( temp 4-component vector of float)
0:44 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -144,9 +144,9 @@
0:34 Construct combined texture-sampler ( temp sampler2D)
0:34 'g_tTex2df4' ( uniform texture2D)
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:34 Constant:
+0:34 0.100000
+0:34 0.200000
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of int)
0:35 'txval21' ( temp 4-component vector of int)
@@ -154,9 +154,9 @@
0:35 Construct combined texture-sampler ( temp isampler2D)
0:35 'g_tTex2di4' ( uniform itexture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
+0:35 Constant:
+0:35 0.300000
+0:35 0.400000
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of uint)
0:36 'txval22' ( temp 4-component vector of uint)
@@ -164,9 +164,9 @@
0:36 Construct combined texture-sampler ( temp usampler2D)
0:36 'g_tTex2du4' ( uniform utexture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
+0:36 Constant:
+0:36 0.500000
+0:36 0.600000
0:40 Sequence
0:40 move second child to first child ( temp 4-component vector of float)
0:40 'txval40' ( temp 4-component vector of float)
@@ -174,10 +174,10 @@
0:40 Construct combined texture-sampler ( temp samplerCube)
0:40 'g_tTexcdf4' ( uniform textureCube)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:40 Constant:
+0:40 0.100000
+0:40 0.200000
+0:40 0.300000
0:41 Sequence
0:41 move second child to first child ( temp 4-component vector of int)
0:41 'txval41' ( temp 4-component vector of int)
@@ -185,10 +185,10 @@
0:41 Construct combined texture-sampler ( temp isamplerCube)
0:41 'g_tTexcdi4' ( uniform itextureCube)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
+0:41 Constant:
+0:41 0.400000
+0:41 0.500000
+0:41 0.600000
0:42 Sequence
0:42 move second child to first child ( temp 4-component vector of uint)
0:42 'txval42' ( temp 4-component vector of uint)
@@ -196,10 +196,10 @@
0:42 Construct combined texture-sampler ( temp usamplerCube)
0:42 'g_tTexcdu4' ( uniform utextureCube)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
+0:42 Constant:
+0:42 0.700000
+0:42 0.800000
+0:42 0.900000
0:44 move second child to first child ( temp 4-component vector of float)
0:44 Color: direct index for structure ( temp 4-component vector of float)
0:44 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
diff --git a/Test/baseResults/hlsl.gather.basic.dx10.vert.out b/Test/baseResults/hlsl.gather.basic.dx10.vert.out
index fd0c958..96525e0 100644
--- a/Test/baseResults/hlsl.gather.basic.dx10.vert.out
+++ b/Test/baseResults/hlsl.gather.basic.dx10.vert.out
@@ -11,9 +11,9 @@
0:33 Construct combined texture-sampler ( temp sampler2D)
0:33 'g_tTex2df4' ( uniform texture2D)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:33 Constant:
+0:33 0.100000
+0:33 0.200000
0:34 Sequence
0:34 move second child to first child ( temp 4-component vector of int)
0:34 'txval21' ( temp 4-component vector of int)
@@ -21,9 +21,9 @@
0:34 Construct combined texture-sampler ( temp isampler2D)
0:34 'g_tTex2di4' ( uniform itexture2D)
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
+0:34 Constant:
+0:34 0.300000
+0:34 0.400000
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of uint)
0:35 'txval22' ( temp 4-component vector of uint)
@@ -31,9 +31,9 @@
0:35 Construct combined texture-sampler ( temp usampler2D)
0:35 'g_tTex2du4' ( uniform utexture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
+0:35 Constant:
+0:35 0.500000
+0:35 0.600000
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of float)
0:39 'txval40' ( temp 4-component vector of float)
@@ -41,10 +41,10 @@
0:39 Construct combined texture-sampler ( temp samplerCube)
0:39 'g_tTexcdf4' ( uniform textureCube)
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:39 Constant:
+0:39 0.100000
+0:39 0.200000
+0:39 0.300000
0:40 Sequence
0:40 move second child to first child ( temp 4-component vector of int)
0:40 'txval41' ( temp 4-component vector of int)
@@ -52,10 +52,10 @@
0:40 Construct combined texture-sampler ( temp isamplerCube)
0:40 'g_tTexcdi4' ( uniform itextureCube)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
+0:40 Constant:
+0:40 0.400000
+0:40 0.500000
+0:40 0.600000
0:41 Sequence
0:41 move second child to first child ( temp 4-component vector of uint)
0:41 'txval42' ( temp 4-component vector of uint)
@@ -63,20 +63,20 @@
0:41 Construct combined texture-sampler ( temp usamplerCube)
0:41 'g_tTexcdu4' ( uniform utextureCube)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
+0:41 Constant:
+0:41 0.700000
+0:41 0.800000
+0:41 0.900000
0:43 move second child to first child ( temp 4-component vector of float)
0:43 Pos: direct index for structure ( temp 4-component vector of float)
0:43 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:43 Constant:
0:43 0 (const int)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:43 Constant:
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
0:45 Branch: Return with expression
0:45 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:28 Function Definition: main( ( temp void)
@@ -123,9 +123,9 @@
0:33 Construct combined texture-sampler ( temp sampler2D)
0:33 'g_tTex2df4' ( uniform texture2D)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:33 Constant:
+0:33 0.100000
+0:33 0.200000
0:34 Sequence
0:34 move second child to first child ( temp 4-component vector of int)
0:34 'txval21' ( temp 4-component vector of int)
@@ -133,9 +133,9 @@
0:34 Construct combined texture-sampler ( temp isampler2D)
0:34 'g_tTex2di4' ( uniform itexture2D)
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
+0:34 Constant:
+0:34 0.300000
+0:34 0.400000
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of uint)
0:35 'txval22' ( temp 4-component vector of uint)
@@ -143,9 +143,9 @@
0:35 Construct combined texture-sampler ( temp usampler2D)
0:35 'g_tTex2du4' ( uniform utexture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
+0:35 Constant:
+0:35 0.500000
+0:35 0.600000
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of float)
0:39 'txval40' ( temp 4-component vector of float)
@@ -153,10 +153,10 @@
0:39 Construct combined texture-sampler ( temp samplerCube)
0:39 'g_tTexcdf4' ( uniform textureCube)
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:39 Constant:
+0:39 0.100000
+0:39 0.200000
+0:39 0.300000
0:40 Sequence
0:40 move second child to first child ( temp 4-component vector of int)
0:40 'txval41' ( temp 4-component vector of int)
@@ -164,10 +164,10 @@
0:40 Construct combined texture-sampler ( temp isamplerCube)
0:40 'g_tTexcdi4' ( uniform itextureCube)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
+0:40 Constant:
+0:40 0.400000
+0:40 0.500000
+0:40 0.600000
0:41 Sequence
0:41 move second child to first child ( temp 4-component vector of uint)
0:41 'txval42' ( temp 4-component vector of uint)
@@ -175,20 +175,20 @@
0:41 Construct combined texture-sampler ( temp usamplerCube)
0:41 'g_tTexcdu4' ( uniform utextureCube)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
+0:41 Constant:
+0:41 0.700000
+0:41 0.800000
+0:41 0.900000
0:43 move second child to first child ( temp 4-component vector of float)
0:43 Pos: direct index for structure ( temp 4-component vector of float)
0:43 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:43 Constant:
0:43 0 (const int)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:43 Constant:
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
0:45 Branch: Return with expression
0:45 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:28 Function Definition: main( ( temp void)
diff --git a/Test/baseResults/hlsl.gather.offset.dx10.frag.out b/Test/baseResults/hlsl.gather.offset.dx10.frag.out
index 4e40f72..59bd8da 100644
--- a/Test/baseResults/hlsl.gather.offset.dx10.frag.out
+++ b/Test/baseResults/hlsl.gather.offset.dx10.frag.out
@@ -13,12 +13,12 @@
0:33 Construct combined texture-sampler ( temp sampler2D)
0:33 'g_tTex2df4' ( uniform texture2D)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
+0:33 Constant:
+0:33 0.100000
+0:33 0.200000
+0:33 Constant:
+0:33 1 (const int)
+0:33 0 (const int)
0:34 Sequence
0:34 move second child to first child ( temp 4-component vector of int)
0:34 'txval21' ( temp 4-component vector of int)
@@ -26,12 +26,12 @@
0:34 Construct combined texture-sampler ( temp isampler2D)
0:34 'g_tTex2di4' ( uniform itexture2D)
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
-0:? Constant:
-0:? 1 (const int)
-0:? 1 (const int)
+0:34 Constant:
+0:34 0.300000
+0:34 0.400000
+0:34 Constant:
+0:34 1 (const int)
+0:34 1 (const int)
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of uint)
0:35 'txval22' ( temp 4-component vector of uint)
@@ -39,12 +39,12 @@
0:35 Construct combined texture-sampler ( temp usampler2D)
0:35 'g_tTex2du4' ( uniform utexture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? Constant:
-0:? 1 (const int)
-0:? -1 (const int)
+0:35 Constant:
+0:35 0.500000
+0:35 0.600000
+0:35 Constant:
+0:35 1 (const int)
+0:35 -1 (const int)
0:40 move second child to first child ( temp 4-component vector of float)
0:40 Color: direct index for structure ( temp 4-component vector of float)
0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -119,12 +119,12 @@
0:33 Construct combined texture-sampler ( temp sampler2D)
0:33 'g_tTex2df4' ( uniform texture2D)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
+0:33 Constant:
+0:33 0.100000
+0:33 0.200000
+0:33 Constant:
+0:33 1 (const int)
+0:33 0 (const int)
0:34 Sequence
0:34 move second child to first child ( temp 4-component vector of int)
0:34 'txval21' ( temp 4-component vector of int)
@@ -132,12 +132,12 @@
0:34 Construct combined texture-sampler ( temp isampler2D)
0:34 'g_tTex2di4' ( uniform itexture2D)
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
-0:? Constant:
-0:? 1 (const int)
-0:? 1 (const int)
+0:34 Constant:
+0:34 0.300000
+0:34 0.400000
+0:34 Constant:
+0:34 1 (const int)
+0:34 1 (const int)
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of uint)
0:35 'txval22' ( temp 4-component vector of uint)
@@ -145,12 +145,12 @@
0:35 Construct combined texture-sampler ( temp usampler2D)
0:35 'g_tTex2du4' ( uniform utexture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? Constant:
-0:? 1 (const int)
-0:? -1 (const int)
+0:35 Constant:
+0:35 0.500000
+0:35 0.600000
+0:35 Constant:
+0:35 1 (const int)
+0:35 -1 (const int)
0:40 move second child to first child ( temp 4-component vector of float)
0:40 Color: direct index for structure ( temp 4-component vector of float)
0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
diff --git a/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out b/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out
index 54b693f..942bd92 100644
--- a/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out
+++ b/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out
@@ -13,13 +13,13 @@
0:25 Construct combined texture-sampler ( temp sampler2DArray)
0:25 'g_tTex2df4' ( uniform texture2DArray)
0:25 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
+0:25 Constant:
+0:25 0.100000
+0:25 0.200000
+0:25 0.300000
+0:25 Constant:
+0:25 1 (const int)
+0:25 0 (const int)
0:26 Sequence
0:26 move second child to first child ( temp 4-component vector of int)
0:26 'txval21' ( temp 4-component vector of int)
@@ -27,13 +27,13 @@
0:26 Construct combined texture-sampler ( temp isampler2DArray)
0:26 'g_tTex2di4' ( uniform itexture2DArray)
0:26 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
-0:? 0.400000
-0:? Constant:
-0:? 1 (const int)
-0:? 1 (const int)
+0:26 Constant:
+0:26 0.300000
+0:26 0.400000
+0:26 0.400000
+0:26 Constant:
+0:26 1 (const int)
+0:26 1 (const int)
0:27 Sequence
0:27 move second child to first child ( temp 4-component vector of uint)
0:27 'txval22' ( temp 4-component vector of uint)
@@ -41,13 +41,13 @@
0:27 Construct combined texture-sampler ( temp usampler2DArray)
0:27 'g_tTex2du4' ( uniform utexture2DArray)
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? 0.700000
-0:? Constant:
-0:? 1 (const int)
-0:? -1 (const int)
+0:27 Constant:
+0:27 0.500000
+0:27 0.600000
+0:27 0.700000
+0:27 Constant:
+0:27 1 (const int)
+0:27 -1 (const int)
0:32 move second child to first child ( temp 4-component vector of float)
0:32 Color: direct index for structure ( temp 4-component vector of float)
0:32 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -116,13 +116,13 @@
0:25 Construct combined texture-sampler ( temp sampler2DArray)
0:25 'g_tTex2df4' ( uniform texture2DArray)
0:25 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
+0:25 Constant:
+0:25 0.100000
+0:25 0.200000
+0:25 0.300000
+0:25 Constant:
+0:25 1 (const int)
+0:25 0 (const int)
0:26 Sequence
0:26 move second child to first child ( temp 4-component vector of int)
0:26 'txval21' ( temp 4-component vector of int)
@@ -130,13 +130,13 @@
0:26 Construct combined texture-sampler ( temp isampler2DArray)
0:26 'g_tTex2di4' ( uniform itexture2DArray)
0:26 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
-0:? 0.400000
-0:? Constant:
-0:? 1 (const int)
-0:? 1 (const int)
+0:26 Constant:
+0:26 0.300000
+0:26 0.400000
+0:26 0.400000
+0:26 Constant:
+0:26 1 (const int)
+0:26 1 (const int)
0:27 Sequence
0:27 move second child to first child ( temp 4-component vector of uint)
0:27 'txval22' ( temp 4-component vector of uint)
@@ -144,13 +144,13 @@
0:27 Construct combined texture-sampler ( temp usampler2DArray)
0:27 'g_tTex2du4' ( uniform utexture2DArray)
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? 0.700000
-0:? Constant:
-0:? 1 (const int)
-0:? -1 (const int)
+0:27 Constant:
+0:27 0.500000
+0:27 0.600000
+0:27 0.700000
+0:27 Constant:
+0:27 1 (const int)
+0:27 -1 (const int)
0:32 move second child to first child ( temp 4-component vector of float)
0:32 Color: direct index for structure ( temp 4-component vector of float)
0:32 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
diff --git a/Test/baseResults/hlsl.gathercmpRGBA.offset.dx10.frag.out b/Test/baseResults/hlsl.gathercmpRGBA.offset.dx10.frag.out
index 8f45abc..a858f15 100644
--- a/Test/baseResults/hlsl.gathercmpRGBA.offset.dx10.frag.out
+++ b/Test/baseResults/hlsl.gathercmpRGBA.offset.dx10.frag.out
@@ -19,9 +19,9 @@
0:45 1 (const uint)
0:45 Constant:
0:45 0.750000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
+0:45 Constant:
+0:45 1 (const int)
+0:45 0 (const int)
0:46 Sequence
0:46 move second child to first child ( temp 4-component vector of int)
0:46 'txval011' ( temp 4-component vector of int)
@@ -35,9 +35,9 @@
0:46 1 (const uint)
0:46 Constant:
0:46 0.750000
-0:? Constant:
-0:? 1 (const int)
-0:? -1 (const int)
+0:46 Constant:
+0:46 1 (const int)
+0:46 -1 (const int)
0:47 Sequence
0:47 move second child to first child ( temp 4-component vector of uint)
0:47 'txval021' ( temp 4-component vector of uint)
@@ -51,9 +51,9 @@
0:47 1 (const uint)
0:47 Constant:
0:47 0.750000
-0:? Constant:
-0:? 1 (const int)
-0:? 1 (const int)
+0:47 Constant:
+0:47 1 (const int)
+0:47 1 (const int)
0:49 Sequence
0:49 move second child to first child ( temp 4-component vector of float)
0:49 'txval004' ( temp 4-component vector of float)
@@ -133,9 +133,9 @@
0:53 1 (const uint)
0:53 Constant:
0:53 0.750000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
+0:53 Constant:
+0:53 1 (const int)
+0:53 0 (const int)
0:54 Sequence
0:54 move second child to first child ( temp 4-component vector of int)
0:54 'txval411' ( temp 4-component vector of int)
@@ -149,9 +149,9 @@
0:54 1 (const uint)
0:54 Constant:
0:54 0.750000
-0:? Constant:
-0:? 1 (const int)
-0:? -1 (const int)
+0:54 Constant:
+0:54 1 (const int)
+0:54 -1 (const int)
0:55 Sequence
0:55 move second child to first child ( temp 4-component vector of uint)
0:55 'txval421' ( temp 4-component vector of uint)
@@ -165,9 +165,9 @@
0:55 1 (const uint)
0:55 Constant:
0:55 0.750000
-0:? Constant:
-0:? 1 (const int)
-0:? 1 (const int)
+0:55 Constant:
+0:55 1 (const int)
+0:55 1 (const int)
0:110 move second child to first child ( temp 4-component vector of float)
0:110 Color: direct index for structure ( temp 4-component vector of float)
0:110 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -249,9 +249,9 @@
0:45 1 (const uint)
0:45 Constant:
0:45 0.750000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
+0:45 Constant:
+0:45 1 (const int)
+0:45 0 (const int)
0:46 Sequence
0:46 move second child to first child ( temp 4-component vector of int)
0:46 'txval011' ( temp 4-component vector of int)
@@ -265,9 +265,9 @@
0:46 1 (const uint)
0:46 Constant:
0:46 0.750000
-0:? Constant:
-0:? 1 (const int)
-0:? -1 (const int)
+0:46 Constant:
+0:46 1 (const int)
+0:46 -1 (const int)
0:47 Sequence
0:47 move second child to first child ( temp 4-component vector of uint)
0:47 'txval021' ( temp 4-component vector of uint)
@@ -281,9 +281,9 @@
0:47 1 (const uint)
0:47 Constant:
0:47 0.750000
-0:? Constant:
-0:? 1 (const int)
-0:? 1 (const int)
+0:47 Constant:
+0:47 1 (const int)
+0:47 1 (const int)
0:49 Sequence
0:49 move second child to first child ( temp 4-component vector of float)
0:49 'txval004' ( temp 4-component vector of float)
@@ -363,9 +363,9 @@
0:53 1 (const uint)
0:53 Constant:
0:53 0.750000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
+0:53 Constant:
+0:53 1 (const int)
+0:53 0 (const int)
0:54 Sequence
0:54 move second child to first child ( temp 4-component vector of int)
0:54 'txval411' ( temp 4-component vector of int)
@@ -379,9 +379,9 @@
0:54 1 (const uint)
0:54 Constant:
0:54 0.750000
-0:? Constant:
-0:? 1 (const int)
-0:? -1 (const int)
+0:54 Constant:
+0:54 1 (const int)
+0:54 -1 (const int)
0:55 Sequence
0:55 move second child to first child ( temp 4-component vector of uint)
0:55 'txval421' ( temp 4-component vector of uint)
@@ -395,9 +395,9 @@
0:55 1 (const uint)
0:55 Constant:
0:55 0.750000
-0:? Constant:
-0:? 1 (const int)
-0:? 1 (const int)
+0:55 Constant:
+0:55 1 (const int)
+0:55 1 (const int)
0:110 move second child to first child ( temp 4-component vector of float)
0:110 Color: direct index for structure ( temp 4-component vector of float)
0:110 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
diff --git a/Test/baseResults/hlsl.getdimensions.dx10.vert.out b/Test/baseResults/hlsl.getdimensions.dx10.vert.out
index d681f7d..96a1cc1 100644
--- a/Test/baseResults/hlsl.getdimensions.dx10.vert.out
+++ b/Test/baseResults/hlsl.getdimensions.dx10.vert.out
@@ -33,11 +33,11 @@
0:24 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:24 Constant:
0:24 0 (const int)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:24 Constant:
+0:24 0.000000
+0:24 0.000000
+0:24 0.000000
+0:24 0.000000
0:26 Branch: Return with expression
0:26 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:11 Function Definition: main( ( temp void)
@@ -93,11 +93,11 @@
0:24 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:24 Constant:
0:24 0 (const int)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:24 Constant:
+0:24 0.000000
+0:24 0.000000
+0:24 0.000000
+0:24 0.000000
0:26 Branch: Return with expression
0:26 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:11 Function Definition: main( ( temp void)
diff --git a/Test/baseResults/hlsl.groupid.comp.out b/Test/baseResults/hlsl.groupid.comp.out
index 362f4b4..bf39d11 100644
--- a/Test/baseResults/hlsl.groupid.comp.out
+++ b/Test/baseResults/hlsl.groupid.comp.out
@@ -9,11 +9,11 @@
0:8 Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:8 'storeTemp' ( temp 4-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 0.000000
-0:? 0.000000
-0:? 1.000000
+0:8 Constant:
+0:8 1.000000
+0:8 0.000000
+0:8 0.000000
+0:8 1.000000
0:8 imageStore ( temp void)
0:8 'OutputTexture' (layout( rgba32f) uniform image2D)
0:8 vector swizzle ( temp 2-component vector of uint)
@@ -52,11 +52,11 @@
0:8 Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:8 'storeTemp' ( temp 4-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 0.000000
-0:? 0.000000
-0:? 1.000000
+0:8 Constant:
+0:8 1.000000
+0:8 0.000000
+0:8 0.000000
+0:8 1.000000
0:8 imageStore ( temp void)
0:8 'OutputTexture' (layout( rgba32f) uniform image2D)
0:8 vector swizzle ( temp 2-component vector of uint)
diff --git a/Test/baseResults/hlsl.gs-hs-mix.tesc.out b/Test/baseResults/hlsl.gs-hs-mix.tesc.out
index 72070ed..c9496ac 100644
--- a/Test/baseResults/hlsl.gs-hs-mix.tesc.out
+++ b/Test/baseResults/hlsl.gs-hs-mix.tesc.out
@@ -392,7 +392,7 @@
0:95 move second child to first child ( temp 4-component vector of float)
0:95 'Q0' ( temp 4-component vector of float)
0:95 vector-times-matrix ( temp 4-component vector of float)
-0:? Construct vec4 ( temp 4-component vector of float)
+0:95 Construct vec4 ( temp 4-component vector of float)
0:95 'P0' ( temp 3-component vector of float)
0:95 Constant:
0:95 1.000000
@@ -404,7 +404,7 @@
0:96 move second child to first child ( temp 4-component vector of float)
0:96 'Q1' ( temp 4-component vector of float)
0:96 vector-times-matrix ( temp 4-component vector of float)
-0:? Construct vec4 ( temp 4-component vector of float)
+0:96 Construct vec4 ( temp 4-component vector of float)
0:96 'P1' ( temp 3-component vector of float)
0:96 Constant:
0:96 1.000000
@@ -416,7 +416,7 @@
0:97 move second child to first child ( temp 4-component vector of float)
0:97 'Q2' ( temp 4-component vector of float)
0:97 vector-times-matrix ( temp 4-component vector of float)
-0:? Construct vec4 ( temp 4-component vector of float)
+0:97 Construct vec4 ( temp 4-component vector of float)
0:97 'P2' ( temp 3-component vector of float)
0:97 Constant:
0:97 1.000000
@@ -887,7 +887,7 @@
0:95 move second child to first child ( temp 4-component vector of float)
0:95 'Q0' ( temp 4-component vector of float)
0:95 vector-times-matrix ( temp 4-component vector of float)
-0:? Construct vec4 ( temp 4-component vector of float)
+0:95 Construct vec4 ( temp 4-component vector of float)
0:95 'P0' ( temp 3-component vector of float)
0:95 Constant:
0:95 1.000000
@@ -899,7 +899,7 @@
0:96 move second child to first child ( temp 4-component vector of float)
0:96 'Q1' ( temp 4-component vector of float)
0:96 vector-times-matrix ( temp 4-component vector of float)
-0:? Construct vec4 ( temp 4-component vector of float)
+0:96 Construct vec4 ( temp 4-component vector of float)
0:96 'P1' ( temp 3-component vector of float)
0:96 Constant:
0:96 1.000000
@@ -911,7 +911,7 @@
0:97 move second child to first child ( temp 4-component vector of float)
0:97 'Q2' ( temp 4-component vector of float)
0:97 vector-times-matrix ( temp 4-component vector of float)
-0:? Construct vec4 ( temp 4-component vector of float)
+0:97 Construct vec4 ( temp 4-component vector of float)
0:97 'P2' ( temp 3-component vector of float)
0:97 Constant:
0:97 1.000000
diff --git a/Test/baseResults/hlsl.identifier.sample.frag.out b/Test/baseResults/hlsl.identifier.sample.frag.out
index 7ba029d..e0a89aa 100644
--- a/Test/baseResults/hlsl.identifier.sample.frag.out
+++ b/Test/baseResults/hlsl.identifier.sample.frag.out
@@ -14,11 +14,11 @@
0:15 Sequence
0:15 move second child to first child ( temp 4-component vector of float)
0:15 'sample' ( temp 4-component vector of float)
-0:? Constant:
-0:? 3.000000
-0:? 4.000000
-0:? 5.000000
-0:? 6.000000
+0:15 Constant:
+0:15 3.000000
+0:15 4.000000
+0:15 5.000000
+0:15 6.000000
0:17 Branch: Return with expression
0:17 vector swizzle ( temp 4-component vector of float)
0:17 'sample' ( temp 4-component vector of float)
@@ -59,11 +59,11 @@
0:15 Sequence
0:15 move second child to first child ( temp 4-component vector of float)
0:15 'sample' ( temp 4-component vector of float)
-0:? Constant:
-0:? 3.000000
-0:? 4.000000
-0:? 5.000000
-0:? 6.000000
+0:15 Constant:
+0:15 3.000000
+0:15 4.000000
+0:15 5.000000
+0:15 6.000000
0:17 Branch: Return with expression
0:17 vector swizzle ( temp 4-component vector of float)
0:17 'sample' ( temp 4-component vector of float)
diff --git a/Test/baseResults/hlsl.implicitBool.frag.out b/Test/baseResults/hlsl.implicitBool.frag.out
index 98e3dc0..dd93b7f 100644
--- a/Test/baseResults/hlsl.implicitBool.frag.out
+++ b/Test/baseResults/hlsl.implicitBool.frag.out
@@ -8,11 +8,11 @@
0:8 Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:8 'a' ( temp 4-component vector of float)
-0:? Constant:
-0:? 2.000000
-0:? 2.000000
-0:? 2.000000
-0:? 2.000000
+0:8 Constant:
+0:8 2.000000
+0:8 2.000000
+0:8 2.000000
+0:8 2.000000
0:9 Test condition and select ( temp void)
0:9 Condition
0:9 Convert int to bool ( temp bool)
@@ -176,11 +176,11 @@
0:8 Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:8 'a' ( temp 4-component vector of float)
-0:? Constant:
-0:? 2.000000
-0:? 2.000000
-0:? 2.000000
-0:? 2.000000
+0:8 Constant:
+0:8 2.000000
+0:8 2.000000
+0:8 2.000000
+0:8 2.000000
0:9 Test condition and select ( temp void)
0:9 Condition
0:9 Convert int to bool ( temp bool)
diff --git a/Test/baseResults/hlsl.init.frag.out b/Test/baseResults/hlsl.init.frag.out
index 97caf9a..f604f0a 100644
--- a/Test/baseResults/hlsl.init.frag.out
+++ b/Test/baseResults/hlsl.init.frag.out
@@ -8,18 +8,18 @@
0:1 Sequence
0:1 move second child to first child ( temp 4-component vector of float)
0:1 'a1' ( global 4-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 0.500000
-0:? 0.000000
-0:? 1.000000
+0:1 Constant:
+0:1 1.000000
+0:1 0.500000
+0:1 0.000000
+0:1 1.000000
0:1 move second child to first child ( temp 4-component vector of float)
0:1 'b1' ( global 4-component vector of float)
-0:? Constant:
-0:? 2.000000
-0:? 2.500000
-0:? 2.100000
-0:? 2.200000
+0:1 Constant:
+0:1 2.000000
+0:1 2.500000
+0:1 2.100000
+0:1 2.200000
0:2 Sequence
0:2 move second child to first child ( temp 4-component vector of float)
0:2 'a1i' ( global 4-component vector of float)
@@ -88,11 +88,11 @@
0:22 Sequence
0:22 move second child to first child ( temp 4-component vector of float)
0:22 'a2' ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.200000
-0:? 0.300000
-0:? 0.400000
-0:? 0.500000
+0:22 Constant:
+0:22 0.200000
+0:22 0.300000
+0:22 0.400000
+0:22 0.500000
0:32 Sequence
0:32 move second child to first child ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
0:32 's2i' ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
@@ -108,11 +108,11 @@
0:32 12 (const int)
0:32 move second child to first child ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
0:32 's2' ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
-0:? Construct structure ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
+0:32 Construct structure ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
0:32 Constant:
0:32 9 (const int)
0:32 'a5' ( global float)
-0:? Construct structure ( temp structure{ temp float f, temp int i})
+0:32 Construct structure ( temp structure{ temp float f, temp int i})
0:32 Comma ( temp float)
0:32 'a3' ( global float)
0:32 'a4' ( global float)
@@ -174,18 +174,18 @@
0:1 Sequence
0:1 move second child to first child ( temp 4-component vector of float)
0:1 'a1' ( global 4-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 0.500000
-0:? 0.000000
-0:? 1.000000
+0:1 Constant:
+0:1 1.000000
+0:1 0.500000
+0:1 0.000000
+0:1 1.000000
0:1 move second child to first child ( temp 4-component vector of float)
0:1 'b1' ( global 4-component vector of float)
-0:? Constant:
-0:? 2.000000
-0:? 2.500000
-0:? 2.100000
-0:? 2.200000
+0:1 Constant:
+0:1 2.000000
+0:1 2.500000
+0:1 2.100000
+0:1 2.200000
0:2 Sequence
0:2 move second child to first child ( temp 4-component vector of float)
0:2 'a1i' ( global 4-component vector of float)
@@ -254,11 +254,11 @@
0:22 Sequence
0:22 move second child to first child ( temp 4-component vector of float)
0:22 'a2' ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.200000
-0:? 0.300000
-0:? 0.400000
-0:? 0.500000
+0:22 Constant:
+0:22 0.200000
+0:22 0.300000
+0:22 0.400000
+0:22 0.500000
0:32 Sequence
0:32 move second child to first child ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
0:32 's2i' ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
@@ -274,11 +274,11 @@
0:32 12 (const int)
0:32 move second child to first child ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
0:32 's2' ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
-0:? Construct structure ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
+0:32 Construct structure ( temp structure{ temp int j, temp float g, temp structure{ temp float f, temp int i} s1})
0:32 Constant:
0:32 9 (const int)
0:32 'a5' ( global float)
-0:? Construct structure ( temp structure{ temp float f, temp int i})
+0:32 Construct structure ( temp structure{ temp float f, temp int i})
0:32 Comma ( temp float)
0:32 'a3' ( global float)
0:32 'a4' ( global float)
diff --git a/Test/baseResults/hlsl.init2.frag.out b/Test/baseResults/hlsl.init2.frag.out
index 9654e2b..5039333 100644
--- a/Test/baseResults/hlsl.init2.frag.out
+++ b/Test/baseResults/hlsl.init2.frag.out
@@ -41,73 +41,73 @@
0:26 'a' ( const (read only) 8-element array of 3-component vector of float)
0:26 Construct vec3 ( temp 8-element array of 3-component vector of float)
0:27 vector-scale ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.577350
-0:? 0.577350
-0:? 0.577350
+0:27 Constant:
+0:27 0.577350
+0:27 0.577350
+0:27 0.577350
0:27 add second child into first child ( temp float)
0:27 'n' ( temp float)
0:27 Constant:
0:27 1.000000
0:28 vector-scale ( temp 3-component vector of float)
-0:? Constant:
-0:? -0.577350
-0:? -0.577350
-0:? -0.577350
+0:28 Constant:
+0:28 -0.577350
+0:28 -0.577350
+0:28 -0.577350
0:28 add second child into first child ( temp float)
0:28 'n' ( temp float)
0:28 Constant:
0:28 1.000000
0:29 vector-scale ( temp 3-component vector of float)
-0:? Constant:
-0:? -0.577350
-0:? -0.577350
-0:? 0.577350
+0:29 Constant:
+0:29 -0.577350
+0:29 -0.577350
+0:29 0.577350
0:29 add second child into first child ( temp float)
0:29 'n' ( temp float)
0:29 Constant:
0:29 1.000000
0:30 vector-scale ( temp 3-component vector of float)
-0:? Constant:
-0:? -0.577350
-0:? 0.577350
-0:? -0.577350
+0:30 Constant:
+0:30 -0.577350
+0:30 0.577350
+0:30 -0.577350
0:30 add second child into first child ( temp float)
0:30 'n' ( temp float)
0:30 Constant:
0:30 1.000000
0:31 vector-scale ( temp 3-component vector of float)
-0:? Constant:
-0:? -0.577350
-0:? 0.577350
-0:? 0.577350
+0:31 Constant:
+0:31 -0.577350
+0:31 0.577350
+0:31 0.577350
0:31 add second child into first child ( temp float)
0:31 'n' ( temp float)
0:31 Constant:
0:31 1.000000
0:32 vector-scale ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.577350
-0:? -0.577350
-0:? -0.577350
+0:32 Constant:
+0:32 0.577350
+0:32 -0.577350
+0:32 -0.577350
0:32 add second child into first child ( temp float)
0:32 'n' ( temp float)
0:32 Constant:
0:32 1.000000
0:33 vector-scale ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.577350
-0:? -0.577350
-0:? 0.577350
+0:33 Constant:
+0:33 0.577350
+0:33 -0.577350
+0:33 0.577350
0:33 add second child into first child ( temp float)
0:33 'n' ( temp float)
0:33 Constant:
0:33 1.000000
0:34 vector-scale ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.577350
-0:? 0.577350
-0:? -0.577350
+0:34 Constant:
+0:34 0.577350
+0:34 0.577350
+0:34 -0.577350
0:34 add second child into first child ( temp float)
0:34 'n' ( temp float)
0:34 Constant:
@@ -117,10 +117,10 @@
0:36 'oneNonConst' ( const (read only) structure{ temp 3-component vector of float a})
0:36 Construct structure ( temp structure{ temp 3-component vector of float a})
0:36 vector-scale ( temp 3-component vector of float)
-0:? Constant:
-0:? -0.577350
-0:? 0.577350
-0:? 0.577350
+0:36 Constant:
+0:36 -0.577350
+0:36 0.577350
+0:36 0.577350
0:36 add second child into first child ( temp float)
0:36 'n' ( temp float)
0:36 Constant:
@@ -130,19 +130,19 @@
0:38 'twoNonConst' ( const (read only) structure{ temp 3-component vector of float a, temp 3-component vector of float b})
0:38 Construct structure ( temp structure{ temp 3-component vector of float a, temp 3-component vector of float b})
0:38 vector-scale ( temp 3-component vector of float)
-0:? Constant:
-0:? -0.577350
-0:? 0.577350
-0:? 0.577350
+0:38 Constant:
+0:38 -0.577350
+0:38 0.577350
+0:38 0.577350
0:38 add second child into first child ( temp float)
0:38 'n' ( temp float)
0:38 Constant:
0:38 1.000000
0:39 vector-scale ( temp 3-component vector of float)
-0:? Constant:
-0:? -0.577350
-0:? 0.577350
-0:? 0.577350
+0:39 Constant:
+0:39 -0.577350
+0:39 0.577350
+0:39 0.577350
0:39 add second child into first child ( temp float)
0:39 'n' ( temp float)
0:39 Constant:
@@ -222,73 +222,73 @@
0:26 'a' ( const (read only) 8-element array of 3-component vector of float)
0:26 Construct vec3 ( temp 8-element array of 3-component vector of float)
0:27 vector-scale ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.577350
-0:? 0.577350
-0:? 0.577350
+0:27 Constant:
+0:27 0.577350
+0:27 0.577350
+0:27 0.577350
0:27 add second child into first child ( temp float)
0:27 'n' ( temp float)
0:27 Constant:
0:27 1.000000
0:28 vector-scale ( temp 3-component vector of float)
-0:? Constant:
-0:? -0.577350
-0:? -0.577350
-0:? -0.577350
+0:28 Constant:
+0:28 -0.577350
+0:28 -0.577350
+0:28 -0.577350
0:28 add second child into first child ( temp float)
0:28 'n' ( temp float)
0:28 Constant:
0:28 1.000000
0:29 vector-scale ( temp 3-component vector of float)
-0:? Constant:
-0:? -0.577350
-0:? -0.577350
-0:? 0.577350
+0:29 Constant:
+0:29 -0.577350
+0:29 -0.577350
+0:29 0.577350
0:29 add second child into first child ( temp float)
0:29 'n' ( temp float)
0:29 Constant:
0:29 1.000000
0:30 vector-scale ( temp 3-component vector of float)
-0:? Constant:
-0:? -0.577350
-0:? 0.577350
-0:? -0.577350
+0:30 Constant:
+0:30 -0.577350
+0:30 0.577350
+0:30 -0.577350
0:30 add second child into first child ( temp float)
0:30 'n' ( temp float)
0:30 Constant:
0:30 1.000000
0:31 vector-scale ( temp 3-component vector of float)
-0:? Constant:
-0:? -0.577350
-0:? 0.577350
-0:? 0.577350
+0:31 Constant:
+0:31 -0.577350
+0:31 0.577350
+0:31 0.577350
0:31 add second child into first child ( temp float)
0:31 'n' ( temp float)
0:31 Constant:
0:31 1.000000
0:32 vector-scale ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.577350
-0:? -0.577350
-0:? -0.577350
+0:32 Constant:
+0:32 0.577350
+0:32 -0.577350
+0:32 -0.577350
0:32 add second child into first child ( temp float)
0:32 'n' ( temp float)
0:32 Constant:
0:32 1.000000
0:33 vector-scale ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.577350
-0:? -0.577350
-0:? 0.577350
+0:33 Constant:
+0:33 0.577350
+0:33 -0.577350
+0:33 0.577350
0:33 add second child into first child ( temp float)
0:33 'n' ( temp float)
0:33 Constant:
0:33 1.000000
0:34 vector-scale ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.577350
-0:? 0.577350
-0:? -0.577350
+0:34 Constant:
+0:34 0.577350
+0:34 0.577350
+0:34 -0.577350
0:34 add second child into first child ( temp float)
0:34 'n' ( temp float)
0:34 Constant:
@@ -298,10 +298,10 @@
0:36 'oneNonConst' ( const (read only) structure{ temp 3-component vector of float a})
0:36 Construct structure ( temp structure{ temp 3-component vector of float a})
0:36 vector-scale ( temp 3-component vector of float)
-0:? Constant:
-0:? -0.577350
-0:? 0.577350
-0:? 0.577350
+0:36 Constant:
+0:36 -0.577350
+0:36 0.577350
+0:36 0.577350
0:36 add second child into first child ( temp float)
0:36 'n' ( temp float)
0:36 Constant:
@@ -311,19 +311,19 @@
0:38 'twoNonConst' ( const (read only) structure{ temp 3-component vector of float a, temp 3-component vector of float b})
0:38 Construct structure ( temp structure{ temp 3-component vector of float a, temp 3-component vector of float b})
0:38 vector-scale ( temp 3-component vector of float)
-0:? Constant:
-0:? -0.577350
-0:? 0.577350
-0:? 0.577350
+0:38 Constant:
+0:38 -0.577350
+0:38 0.577350
+0:38 0.577350
0:38 add second child into first child ( temp float)
0:38 'n' ( temp float)
0:38 Constant:
0:38 1.000000
0:39 vector-scale ( temp 3-component vector of float)
-0:? Constant:
-0:? -0.577350
-0:? 0.577350
-0:? 0.577350
+0:39 Constant:
+0:39 -0.577350
+0:39 0.577350
+0:39 0.577350
0:39 add second child into first child ( temp float)
0:39 'n' ( temp float)
0:39 Constant:
diff --git a/Test/baseResults/hlsl.inoutquals.frag.out b/Test/baseResults/hlsl.inoutquals.frag.out
index 57baeef..25186cb 100644
--- a/Test/baseResults/hlsl.inoutquals.frag.out
+++ b/Test/baseResults/hlsl.inoutquals.frag.out
@@ -51,7 +51,7 @@
0:22 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:22 Constant:
0:22 0 (const int)
-0:? Construct vec4 ( temp 4-component vector of float)
+0:22 Construct vec4 ( temp 4-component vector of float)
0:22 'x' ( temp float)
0:22 'y' ( temp float)
0:22 'z' ( temp float)
@@ -160,7 +160,7 @@
0:22 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:22 Constant:
0:22 0 (const int)
-0:? Construct vec4 ( temp 4-component vector of float)
+0:22 Construct vec4 ( temp 4-component vector of float)
0:22 'x' ( temp float)
0:22 'y' ( temp float)
0:22 'z' ( temp float)
diff --git a/Test/baseResults/hlsl.intrinsic.frexp.frag.out b/Test/baseResults/hlsl.intrinsic.frexp.frag.out
index 6067ad0..1595a60 100644
--- a/Test/baseResults/hlsl.intrinsic.frexp.frag.out
+++ b/Test/baseResults/hlsl.intrinsic.frexp.frag.out
@@ -28,9 +28,9 @@
0:10 'inF0' ( in 2-component vector of float)
0:10 'inF1' ( in 2-component vector of float)
0:11 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
+0:11 Constant:
+0:11 1.000000
+0:11 2.000000
0:15 Function Definition: PixelShaderFunction3(vf3;vf3; ( temp 3-component vector of float)
0:15 Function Parameters:
0:15 'inF0' ( in 3-component vector of float)
@@ -43,10 +43,10 @@
0:16 'inF0' ( in 3-component vector of float)
0:16 'inF1' ( in 3-component vector of float)
0:17 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
+0:17 Constant:
+0:17 1.000000
+0:17 2.000000
+0:17 3.000000
0:21 Function Definition: PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
0:21 Function Parameters:
0:21 'inF0' ( in 4-component vector of float)
@@ -59,11 +59,11 @@
0:22 'inF0' ( in 4-component vector of float)
0:22 'inF1' ( in 4-component vector of float)
0:23 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
+0:23 Constant:
+0:23 1.000000
+0:23 2.000000
+0:23 3.000000
+0:23 4.000000
0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
0:33 Function Parameters:
0:? Sequence
@@ -125,9 +125,9 @@
0:10 'inF0' ( in 2-component vector of float)
0:10 'inF1' ( in 2-component vector of float)
0:11 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
+0:11 Constant:
+0:11 1.000000
+0:11 2.000000
0:15 Function Definition: PixelShaderFunction3(vf3;vf3; ( temp 3-component vector of float)
0:15 Function Parameters:
0:15 'inF0' ( in 3-component vector of float)
@@ -140,10 +140,10 @@
0:16 'inF0' ( in 3-component vector of float)
0:16 'inF1' ( in 3-component vector of float)
0:17 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
+0:17 Constant:
+0:17 1.000000
+0:17 2.000000
+0:17 3.000000
0:21 Function Definition: PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
0:21 Function Parameters:
0:21 'inF0' ( in 4-component vector of float)
@@ -156,11 +156,11 @@
0:22 'inF0' ( in 4-component vector of float)
0:22 'inF1' ( in 4-component vector of float)
0:23 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
+0:23 Constant:
+0:23 1.000000
+0:23 2.000000
+0:23 3.000000
+0:23 4.000000
0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
0:33 Function Parameters:
0:? Sequence
diff --git a/Test/baseResults/hlsl.intrinsic.frexp.vert.out b/Test/baseResults/hlsl.intrinsic.frexp.vert.out
index a7cfd2a..0418ed6 100644
--- a/Test/baseResults/hlsl.intrinsic.frexp.vert.out
+++ b/Test/baseResults/hlsl.intrinsic.frexp.vert.out
@@ -21,9 +21,9 @@
0:9 'inF0' ( in 2-component vector of float)
0:9 'inF1' ( in 2-component vector of float)
0:10 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
+0:10 Constant:
+0:10 1.000000
+0:10 2.000000
0:14 Function Definition: VertexShaderFunction3(vf3;vf3; ( temp 3-component vector of float)
0:14 Function Parameters:
0:14 'inF0' ( in 3-component vector of float)
@@ -33,10 +33,10 @@
0:15 'inF0' ( in 3-component vector of float)
0:15 'inF1' ( in 3-component vector of float)
0:16 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
+0:16 Constant:
+0:16 1.000000
+0:16 2.000000
+0:16 3.000000
0:20 Function Definition: VertexShaderFunction4(vf4;vf4; ( temp 4-component vector of float)
0:20 Function Parameters:
0:20 'inF0' ( in 4-component vector of float)
@@ -46,11 +46,11 @@
0:21 'inF0' ( in 4-component vector of float)
0:21 'inF1' ( in 4-component vector of float)
0:22 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
+0:22 Constant:
+0:22 1.000000
+0:22 2.000000
+0:22 3.000000
+0:22 4.000000
0:? Linker Objects
@@ -80,9 +80,9 @@
0:9 'inF0' ( in 2-component vector of float)
0:9 'inF1' ( in 2-component vector of float)
0:10 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
+0:10 Constant:
+0:10 1.000000
+0:10 2.000000
0:14 Function Definition: VertexShaderFunction3(vf3;vf3; ( temp 3-component vector of float)
0:14 Function Parameters:
0:14 'inF0' ( in 3-component vector of float)
@@ -92,10 +92,10 @@
0:15 'inF0' ( in 3-component vector of float)
0:15 'inF1' ( in 3-component vector of float)
0:16 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
+0:16 Constant:
+0:16 1.000000
+0:16 2.000000
+0:16 3.000000
0:20 Function Definition: VertexShaderFunction4(vf4;vf4; ( temp 4-component vector of float)
0:20 Function Parameters:
0:20 'inF0' ( in 4-component vector of float)
@@ -105,11 +105,11 @@
0:21 'inF0' ( in 4-component vector of float)
0:21 'inF1' ( in 4-component vector of float)
0:22 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
+0:22 Constant:
+0:22 1.000000
+0:22 2.000000
+0:22 3.000000
+0:22 4.000000
0:? Linker Objects
// Module Version 10000
diff --git a/Test/baseResults/hlsl.intrinsics.comp.out b/Test/baseResults/hlsl.intrinsics.comp.out
index 5b7e227..bce3d14 100644
--- a/Test/baseResults/hlsl.intrinsics.comp.out
+++ b/Test/baseResults/hlsl.intrinsics.comp.out
@@ -155,9 +155,9 @@
0:71 'gs_ua2' ( shared 2-component vector of uint)
0:71 'gs_ub2' ( shared 2-component vector of uint)
0:74 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
+0:74 Constant:
+0:74 1.000000
+0:74 2.000000
0:78 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float)
0:78 Function Parameters:
0:78 'inF0' ( in 3-component vector of float)
@@ -229,10 +229,10 @@
0:98 'gs_ua3' ( shared 3-component vector of uint)
0:98 'gs_ub3' ( shared 3-component vector of uint)
0:101 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
+0:101 Constant:
+0:101 1.000000
+0:101 2.000000
+0:101 3.000000
0:105 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
0:105 Function Parameters:
0:105 'inF0' ( in 4-component vector of float)
@@ -304,11 +304,11 @@
0:125 'gs_ua4' ( shared 4-component vector of uint)
0:125 'gs_ub4' ( shared 4-component vector of uint)
0:128 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
+0:128 Constant:
+0:128 1.000000
+0:128 2.000000
+0:128 3.000000
+0:128 4.000000
0:105 Function Definition: ComputeShaderFunction( ( temp void)
0:105 Function Parameters:
0:? Sequence
@@ -515,9 +515,9 @@
0:71 'gs_ua2' ( shared 2-component vector of uint)
0:71 'gs_ub2' ( shared 2-component vector of uint)
0:74 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
+0:74 Constant:
+0:74 1.000000
+0:74 2.000000
0:78 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float)
0:78 Function Parameters:
0:78 'inF0' ( in 3-component vector of float)
@@ -589,10 +589,10 @@
0:98 'gs_ua3' ( shared 3-component vector of uint)
0:98 'gs_ub3' ( shared 3-component vector of uint)
0:101 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
+0:101 Constant:
+0:101 1.000000
+0:101 2.000000
+0:101 3.000000
0:105 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
0:105 Function Parameters:
0:105 'inF0' ( in 4-component vector of float)
@@ -664,11 +664,11 @@
0:125 'gs_ua4' ( shared 4-component vector of uint)
0:125 'gs_ub4' ( shared 4-component vector of uint)
0:128 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
+0:128 Constant:
+0:128 1.000000
+0:128 2.000000
+0:128 3.000000
+0:128 4.000000
0:105 Function Definition: ComputeShaderFunction( ( temp void)
0:105 Function Parameters:
0:? Sequence
diff --git a/Test/baseResults/hlsl.intrinsics.frag.out b/Test/baseResults/hlsl.intrinsics.frag.out
index c1d0a47..02b1e6d 100644
--- a/Test/baseResults/hlsl.intrinsics.frag.out
+++ b/Test/baseResults/hlsl.intrinsics.frag.out
@@ -472,10 +472,10 @@
0:117 Sequence
0:117 move second child to first child ( temp 2-component vector of int)
0:117 'r016' ( temp 2-component vector of int)
-0:? bitCount ( temp 2-component vector of int)
-0:? Constant:
-0:? 7 (const int)
-0:? 3 (const int)
+0:117 bitCount ( temp 2-component vector of int)
+0:117 Constant:
+0:117 7 (const int)
+0:117 3 (const int)
0:118 Sequence
0:118 move second child to first child ( temp 2-component vector of float)
0:118 'r017' ( temp 2-component vector of float)
@@ -543,17 +543,17 @@
0:136 Sequence
0:136 move second child to first child ( temp 2-component vector of uint)
0:136 'r031' ( temp 2-component vector of uint)
-0:? findMSB ( temp 2-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 8 (const uint)
+0:136 findMSB ( temp 2-component vector of uint)
+0:136 Constant:
+0:136 7 (const uint)
+0:136 8 (const uint)
0:137 Sequence
0:137 move second child to first child ( temp 2-component vector of uint)
0:137 'r032' ( temp 2-component vector of uint)
-0:? findLSB ( temp 2-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 8 (const uint)
+0:137 findLSB ( temp 2-component vector of uint)
+0:137 Constant:
+0:137 7 (const uint)
+0:137 8 (const uint)
0:138 Sequence
0:138 move second child to first child ( temp 2-component vector of float)
0:138 'r033' ( temp 2-component vector of float)
@@ -673,10 +673,10 @@
0:159 Sequence
0:159 move second child to first child ( temp 2-component vector of uint)
0:159 'r054' ( temp 2-component vector of uint)
-0:? bitFieldReverse ( temp 2-component vector of uint)
-0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
+0:159 bitFieldReverse ( temp 2-component vector of uint)
+0:159 Constant:
+0:159 1 (const uint)
+0:159 2 (const uint)
0:160 Sequence
0:160 move second child to first child ( temp 2-component vector of float)
0:160 'r055' ( temp 2-component vector of float)
@@ -754,9 +754,9 @@
0:173 trunc ( temp 2-component vector of float)
0:173 'inF0' ( in 2-component vector of float)
0:176 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
+0:176 Constant:
+0:176 1.000000
+0:176 2.000000
0:180 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float)
0:180 Function Parameters:
0:180 'inF0' ( in 3-component vector of float)
@@ -865,11 +865,11 @@
0:200 Sequence
0:200 move second child to first child ( temp 3-component vector of uint)
0:200 'r015' ( temp 3-component vector of uint)
-0:? bitCount ( temp 3-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 3 (const uint)
-0:? 5 (const uint)
+0:200 bitCount ( temp 3-component vector of uint)
+0:200 Constant:
+0:200 7 (const uint)
+0:200 3 (const uint)
+0:200 5 (const uint)
0:201 Sequence
0:201 move second child to first child ( temp 3-component vector of float)
0:201 'r016' ( temp 3-component vector of float)
@@ -943,19 +943,19 @@
0:217 Sequence
0:217 move second child to first child ( temp 3-component vector of uint)
0:217 'r032' ( temp 3-component vector of uint)
-0:? findMSB ( temp 3-component vector of uint)
-0:? Constant:
-0:? 2 (const uint)
-0:? 3 (const uint)
-0:? 4 (const uint)
+0:217 findMSB ( temp 3-component vector of uint)
+0:217 Constant:
+0:217 2 (const uint)
+0:217 3 (const uint)
+0:217 4 (const uint)
0:218 Sequence
0:218 move second child to first child ( temp 3-component vector of uint)
0:218 'r033' ( temp 3-component vector of uint)
-0:? findLSB ( temp 3-component vector of uint)
-0:? Constant:
-0:? 2 (const uint)
-0:? 3 (const uint)
-0:? 4 (const uint)
+0:218 findLSB ( temp 3-component vector of uint)
+0:218 Constant:
+0:218 2 (const uint)
+0:218 3 (const uint)
+0:218 4 (const uint)
0:219 Sequence
0:219 move second child to first child ( temp 3-component vector of float)
0:219 'r034' ( temp 3-component vector of float)
@@ -1083,11 +1083,11 @@
0:241 Sequence
0:241 move second child to first child ( temp 3-component vector of uint)
0:241 'r055' ( temp 3-component vector of uint)
-0:? bitFieldReverse ( temp 3-component vector of uint)
-0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
-0:? 3 (const uint)
+0:241 bitFieldReverse ( temp 3-component vector of uint)
+0:241 Constant:
+0:241 1 (const uint)
+0:241 2 (const uint)
+0:241 3 (const uint)
0:242 Sequence
0:242 move second child to first child ( temp 3-component vector of float)
0:242 'r056' ( temp 3-component vector of float)
@@ -1165,10 +1165,10 @@
0:255 trunc ( temp 3-component vector of float)
0:255 'inF0' ( in 3-component vector of float)
0:258 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
+0:258 Constant:
+0:258 1.000000
+0:258 2.000000
+0:258 3.000000
0:262 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
0:262 Function Parameters:
0:262 'inF0' ( in 4-component vector of float)
@@ -1279,12 +1279,12 @@
0:282 Sequence
0:282 move second child to first child ( temp 4-component vector of uint)
0:282 'r015' ( temp 4-component vector of uint)
-0:? bitCount ( temp 4-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 3 (const uint)
-0:? 5 (const uint)
-0:? 2 (const uint)
+0:282 bitCount ( temp 4-component vector of uint)
+0:282 Constant:
+0:282 7 (const uint)
+0:282 3 (const uint)
+0:282 5 (const uint)
+0:282 2 (const uint)
0:283 Sequence
0:283 move second child to first child ( temp 4-component vector of float)
0:283 'r016' ( temp 4-component vector of float)
@@ -1375,21 +1375,21 @@
0:299 Sequence
0:299 move second child to first child ( temp 4-component vector of uint)
0:299 'r032' ( temp 4-component vector of uint)
-0:? findMSB ( temp 4-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 8 (const uint)
-0:? 9 (const uint)
-0:? 10 (const uint)
+0:299 findMSB ( temp 4-component vector of uint)
+0:299 Constant:
+0:299 7 (const uint)
+0:299 8 (const uint)
+0:299 9 (const uint)
+0:299 10 (const uint)
0:300 Sequence
0:300 move second child to first child ( temp 4-component vector of uint)
0:300 'r033' ( temp 4-component vector of uint)
-0:? findLSB ( temp 4-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 8 (const uint)
-0:? 9 (const uint)
-0:? 10 (const uint)
+0:300 findLSB ( temp 4-component vector of uint)
+0:300 Constant:
+0:300 7 (const uint)
+0:300 8 (const uint)
+0:300 9 (const uint)
+0:300 10 (const uint)
0:301 Sequence
0:301 move second child to first child ( temp 4-component vector of float)
0:301 'r034' ( temp 4-component vector of float)
@@ -1509,12 +1509,12 @@
0:322 Sequence
0:322 move second child to first child ( temp 4-component vector of uint)
0:322 'r055' ( temp 4-component vector of uint)
-0:? bitFieldReverse ( temp 4-component vector of uint)
-0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
-0:? 3 (const uint)
-0:? 4 (const uint)
+0:322 bitFieldReverse ( temp 4-component vector of uint)
+0:322 Constant:
+0:322 1 (const uint)
+0:322 2 (const uint)
+0:322 3 (const uint)
+0:322 4 (const uint)
0:323 Sequence
0:323 move second child to first child ( temp 4-component vector of float)
0:323 'r056' ( temp 4-component vector of float)
@@ -1592,11 +1592,11 @@
0:336 trunc ( temp 4-component vector of float)
0:336 'inF0' ( in 4-component vector of float)
0:339 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
+0:339 Constant:
+0:339 1.000000
+0:339 2.000000
+0:339 3.000000
+0:339 4.000000
0:402 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float)
0:402 Function Parameters:
0:402 'inF0' ( in 2X2 matrix of float)
@@ -1876,11 +1876,11 @@
0:404 trunc ( temp 2X2 matrix of float)
0:404 'inF0' ( in 2X2 matrix of float)
0:407 Branch: Return with expression
-0:? Constant:
-0:? 2.000000
-0:? 2.000000
-0:? 2.000000
-0:? 2.000000
+0:407 Constant:
+0:407 2.000000
+0:407 2.000000
+0:407 2.000000
+0:407 2.000000
0:411 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
0:411 Function Parameters:
0:411 'inF0' ( in 3X3 matrix of float)
@@ -2165,16 +2165,16 @@
0:413 trunc ( temp 3X3 matrix of float)
0:413 'inF0' ( in 3X3 matrix of float)
0:416 Branch: Return with expression
-0:? Constant:
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
+0:416 Constant:
+0:416 3.000000
+0:416 3.000000
+0:416 3.000000
+0:416 3.000000
+0:416 3.000000
+0:416 3.000000
+0:416 3.000000
+0:416 3.000000
+0:416 3.000000
0:420 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
0:420 Function Parameters:
0:420 'inF0' ( in 4X4 matrix of float)
@@ -2466,23 +2466,23 @@
0:422 trunc ( temp 4X4 matrix of float)
0:422 'inF0' ( in 4X4 matrix of float)
0:425 Branch: Return with expression
-0:? Constant:
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
+0:425 Constant:
+0:425 4.000000
+0:425 4.000000
+0:425 4.000000
+0:425 4.000000
+0:425 4.000000
+0:425 4.000000
+0:425 4.000000
+0:425 4.000000
+0:425 4.000000
+0:425 4.000000
+0:425 4.000000
+0:425 4.000000
+0:425 4.000000
+0:425 4.000000
+0:425 4.000000
+0:425 4.000000
0:443 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void)
0:443 Function Parameters:
0:443 'inF0' ( in float)
@@ -3303,10 +3303,10 @@
0:117 Sequence
0:117 move second child to first child ( temp 2-component vector of int)
0:117 'r016' ( temp 2-component vector of int)
-0:? bitCount ( temp 2-component vector of int)
-0:? Constant:
-0:? 7 (const int)
-0:? 3 (const int)
+0:117 bitCount ( temp 2-component vector of int)
+0:117 Constant:
+0:117 7 (const int)
+0:117 3 (const int)
0:118 Sequence
0:118 move second child to first child ( temp 2-component vector of float)
0:118 'r017' ( temp 2-component vector of float)
@@ -3374,17 +3374,17 @@
0:136 Sequence
0:136 move second child to first child ( temp 2-component vector of uint)
0:136 'r031' ( temp 2-component vector of uint)
-0:? findMSB ( temp 2-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 8 (const uint)
+0:136 findMSB ( temp 2-component vector of uint)
+0:136 Constant:
+0:136 7 (const uint)
+0:136 8 (const uint)
0:137 Sequence
0:137 move second child to first child ( temp 2-component vector of uint)
0:137 'r032' ( temp 2-component vector of uint)
-0:? findLSB ( temp 2-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 8 (const uint)
+0:137 findLSB ( temp 2-component vector of uint)
+0:137 Constant:
+0:137 7 (const uint)
+0:137 8 (const uint)
0:138 Sequence
0:138 move second child to first child ( temp 2-component vector of float)
0:138 'r033' ( temp 2-component vector of float)
@@ -3504,10 +3504,10 @@
0:159 Sequence
0:159 move second child to first child ( temp 2-component vector of uint)
0:159 'r054' ( temp 2-component vector of uint)
-0:? bitFieldReverse ( temp 2-component vector of uint)
-0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
+0:159 bitFieldReverse ( temp 2-component vector of uint)
+0:159 Constant:
+0:159 1 (const uint)
+0:159 2 (const uint)
0:160 Sequence
0:160 move second child to first child ( temp 2-component vector of float)
0:160 'r055' ( temp 2-component vector of float)
@@ -3585,9 +3585,9 @@
0:173 trunc ( temp 2-component vector of float)
0:173 'inF0' ( in 2-component vector of float)
0:176 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
+0:176 Constant:
+0:176 1.000000
+0:176 2.000000
0:180 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float)
0:180 Function Parameters:
0:180 'inF0' ( in 3-component vector of float)
@@ -3696,11 +3696,11 @@
0:200 Sequence
0:200 move second child to first child ( temp 3-component vector of uint)
0:200 'r015' ( temp 3-component vector of uint)
-0:? bitCount ( temp 3-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 3 (const uint)
-0:? 5 (const uint)
+0:200 bitCount ( temp 3-component vector of uint)
+0:200 Constant:
+0:200 7 (const uint)
+0:200 3 (const uint)
+0:200 5 (const uint)
0:201 Sequence
0:201 move second child to first child ( temp 3-component vector of float)
0:201 'r016' ( temp 3-component vector of float)
@@ -3774,19 +3774,19 @@
0:217 Sequence
0:217 move second child to first child ( temp 3-component vector of uint)
0:217 'r032' ( temp 3-component vector of uint)
-0:? findMSB ( temp 3-component vector of uint)
-0:? Constant:
-0:? 2 (const uint)
-0:? 3 (const uint)
-0:? 4 (const uint)
+0:217 findMSB ( temp 3-component vector of uint)
+0:217 Constant:
+0:217 2 (const uint)
+0:217 3 (const uint)
+0:217 4 (const uint)
0:218 Sequence
0:218 move second child to first child ( temp 3-component vector of uint)
0:218 'r033' ( temp 3-component vector of uint)
-0:? findLSB ( temp 3-component vector of uint)
-0:? Constant:
-0:? 2 (const uint)
-0:? 3 (const uint)
-0:? 4 (const uint)
+0:218 findLSB ( temp 3-component vector of uint)
+0:218 Constant:
+0:218 2 (const uint)
+0:218 3 (const uint)
+0:218 4 (const uint)
0:219 Sequence
0:219 move second child to first child ( temp 3-component vector of float)
0:219 'r034' ( temp 3-component vector of float)
@@ -3914,11 +3914,11 @@
0:241 Sequence
0:241 move second child to first child ( temp 3-component vector of uint)
0:241 'r055' ( temp 3-component vector of uint)
-0:? bitFieldReverse ( temp 3-component vector of uint)
-0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
-0:? 3 (const uint)
+0:241 bitFieldReverse ( temp 3-component vector of uint)
+0:241 Constant:
+0:241 1 (const uint)
+0:241 2 (const uint)
+0:241 3 (const uint)
0:242 Sequence
0:242 move second child to first child ( temp 3-component vector of float)
0:242 'r056' ( temp 3-component vector of float)
@@ -3996,10 +3996,10 @@
0:255 trunc ( temp 3-component vector of float)
0:255 'inF0' ( in 3-component vector of float)
0:258 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
+0:258 Constant:
+0:258 1.000000
+0:258 2.000000
+0:258 3.000000
0:262 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
0:262 Function Parameters:
0:262 'inF0' ( in 4-component vector of float)
@@ -4110,12 +4110,12 @@
0:282 Sequence
0:282 move second child to first child ( temp 4-component vector of uint)
0:282 'r015' ( temp 4-component vector of uint)
-0:? bitCount ( temp 4-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 3 (const uint)
-0:? 5 (const uint)
-0:? 2 (const uint)
+0:282 bitCount ( temp 4-component vector of uint)
+0:282 Constant:
+0:282 7 (const uint)
+0:282 3 (const uint)
+0:282 5 (const uint)
+0:282 2 (const uint)
0:283 Sequence
0:283 move second child to first child ( temp 4-component vector of float)
0:283 'r016' ( temp 4-component vector of float)
@@ -4206,21 +4206,21 @@
0:299 Sequence
0:299 move second child to first child ( temp 4-component vector of uint)
0:299 'r032' ( temp 4-component vector of uint)
-0:? findMSB ( temp 4-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 8 (const uint)
-0:? 9 (const uint)
-0:? 10 (const uint)
+0:299 findMSB ( temp 4-component vector of uint)
+0:299 Constant:
+0:299 7 (const uint)
+0:299 8 (const uint)
+0:299 9 (const uint)
+0:299 10 (const uint)
0:300 Sequence
0:300 move second child to first child ( temp 4-component vector of uint)
0:300 'r033' ( temp 4-component vector of uint)
-0:? findLSB ( temp 4-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 8 (const uint)
-0:? 9 (const uint)
-0:? 10 (const uint)
+0:300 findLSB ( temp 4-component vector of uint)
+0:300 Constant:
+0:300 7 (const uint)
+0:300 8 (const uint)
+0:300 9 (const uint)
+0:300 10 (const uint)
0:301 Sequence
0:301 move second child to first child ( temp 4-component vector of float)
0:301 'r034' ( temp 4-component vector of float)
@@ -4340,12 +4340,12 @@
0:322 Sequence
0:322 move second child to first child ( temp 4-component vector of uint)
0:322 'r055' ( temp 4-component vector of uint)
-0:? bitFieldReverse ( temp 4-component vector of uint)
-0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
-0:? 3 (const uint)
-0:? 4 (const uint)
+0:322 bitFieldReverse ( temp 4-component vector of uint)
+0:322 Constant:
+0:322 1 (const uint)
+0:322 2 (const uint)
+0:322 3 (const uint)
+0:322 4 (const uint)
0:323 Sequence
0:323 move second child to first child ( temp 4-component vector of float)
0:323 'r056' ( temp 4-component vector of float)
@@ -4423,11 +4423,11 @@
0:336 trunc ( temp 4-component vector of float)
0:336 'inF0' ( in 4-component vector of float)
0:339 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
+0:339 Constant:
+0:339 1.000000
+0:339 2.000000
+0:339 3.000000
+0:339 4.000000
0:402 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float)
0:402 Function Parameters:
0:402 'inF0' ( in 2X2 matrix of float)
@@ -4707,11 +4707,11 @@
0:404 trunc ( temp 2X2 matrix of float)
0:404 'inF0' ( in 2X2 matrix of float)
0:407 Branch: Return with expression
-0:? Constant:
-0:? 2.000000
-0:? 2.000000
-0:? 2.000000
-0:? 2.000000
+0:407 Constant:
+0:407 2.000000
+0:407 2.000000
+0:407 2.000000
+0:407 2.000000
0:411 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
0:411 Function Parameters:
0:411 'inF0' ( in 3X3 matrix of float)
@@ -4996,16 +4996,16 @@
0:413 trunc ( temp 3X3 matrix of float)
0:413 'inF0' ( in 3X3 matrix of float)
0:416 Branch: Return with expression
-0:? Constant:
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
+0:416 Constant:
+0:416 3.000000
+0:416 3.000000
+0:416 3.000000
+0:416 3.000000
+0:416 3.000000
+0:416 3.000000
+0:416 3.000000
+0:416 3.000000
+0:416 3.000000
0:420 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
0:420 Function Parameters:
0:420 'inF0' ( in 4X4 matrix of float)
@@ -5297,23 +5297,23 @@
0:422 trunc ( temp 4X4 matrix of float)
0:422 'inF0' ( in 4X4 matrix of float)
0:425 Branch: Return with expression
-0:? Constant:
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
+0:425 Constant:
+0:425 4.000000
+0:425 4.000000
+0:425 4.000000
+0:425 4.000000
+0:425 4.000000
+0:425 4.000000
+0:425 4.000000
+0:425 4.000000
+0:425 4.000000
+0:425 4.000000
+0:425 4.000000
+0:425 4.000000
+0:425 4.000000
+0:425 4.000000
+0:425 4.000000
+0:425 4.000000
0:443 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void)
0:443 Function Parameters:
0:443 'inF0' ( in float)
diff --git a/Test/baseResults/hlsl.intrinsics.negative.comp.out b/Test/baseResults/hlsl.intrinsics.negative.comp.out
index c6fcdf0..ee88def 100644
--- a/Test/baseResults/hlsl.intrinsics.negative.comp.out
+++ b/Test/baseResults/hlsl.intrinsics.negative.comp.out
@@ -30,9 +30,9 @@
0:66 'inI0' ( in 2-component vector of int)
0:? Sequence
0:109 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
+0:109 Constant:
+0:109 1.000000
+0:109 2.000000
0:113 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float)
0:113 Function Parameters:
0:113 'inF0' ( in 3-component vector of float)
@@ -41,10 +41,10 @@
0:113 'inI0' ( in 3-component vector of int)
0:? Sequence
0:154 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
+0:154 Constant:
+0:154 1.000000
+0:154 2.000000
+0:154 3.000000
0:158 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
0:158 Function Parameters:
0:158 'inF0' ( in 4-component vector of float)
@@ -53,11 +53,11 @@
0:158 'inI0' ( in 4-component vector of int)
0:? Sequence
0:199 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
+0:199 Constant:
+0:199 1.000000
+0:199 2.000000
+0:199 3.000000
+0:199 4.000000
0:158 Function Definition: ComputeShaderFunction( ( temp void)
0:158 Function Parameters:
0:? Sequence
@@ -122,9 +122,9 @@
0:66 'inI0' ( in 2-component vector of int)
0:? Sequence
0:109 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
+0:109 Constant:
+0:109 1.000000
+0:109 2.000000
0:113 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float)
0:113 Function Parameters:
0:113 'inF0' ( in 3-component vector of float)
@@ -133,10 +133,10 @@
0:113 'inI0' ( in 3-component vector of int)
0:? Sequence
0:154 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
+0:154 Constant:
+0:154 1.000000
+0:154 2.000000
+0:154 3.000000
0:158 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
0:158 Function Parameters:
0:158 'inF0' ( in 4-component vector of float)
@@ -145,11 +145,11 @@
0:158 'inI0' ( in 4-component vector of int)
0:? Sequence
0:199 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
+0:199 Constant:
+0:199 1.000000
+0:199 2.000000
+0:199 3.000000
+0:199 4.000000
0:158 Function Definition: ComputeShaderFunction( ( temp void)
0:158 Function Parameters:
0:? Sequence
diff --git a/Test/baseResults/hlsl.intrinsics.negative.frag.out b/Test/baseResults/hlsl.intrinsics.negative.frag.out
index 980cc96..4c021e0 100644
--- a/Test/baseResults/hlsl.intrinsics.negative.frag.out
+++ b/Test/baseResults/hlsl.intrinsics.negative.frag.out
@@ -224,9 +224,9 @@
0:57 Constant:
0:57 0.000000
0:59 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
+0:59 Constant:
+0:59 1.000000
+0:59 2.000000
0:63 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float)
0:63 Function Parameters:
0:63 'inF0' ( in 3-component vector of float)
@@ -283,10 +283,10 @@
0:73 Constant:
0:73 0.000000
0:76 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
+0:76 Constant:
+0:76 1.000000
+0:76 2.000000
+0:76 3.000000
0:80 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
0:80 Function Parameters:
0:80 'inF0' ( in 4-component vector of float)
@@ -355,11 +355,11 @@
0:90 Constant:
0:90 0.000000
0:92 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
+0:92 Constant:
+0:92 1.000000
+0:92 2.000000
+0:92 3.000000
+0:92 4.000000
0:80 Function Definition: PixelShaderFunction( ( temp void)
0:80 Function Parameters:
0:? Sequence
@@ -415,11 +415,11 @@
0:117 Constant:
0:117 0.000000
0:119 Branch: Return with expression
-0:? Constant:
-0:? 2.000000
-0:? 2.000000
-0:? 2.000000
-0:? 2.000000
+0:119 Constant:
+0:119 2.000000
+0:119 2.000000
+0:119 2.000000
+0:119 2.000000
0:123 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
0:123 Function Parameters:
0:123 'inF0' ( in 3X3 matrix of float)
@@ -453,16 +453,16 @@
0:125 Constant:
0:125 0.000000
0:127 Branch: Return with expression
-0:? Constant:
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
+0:127 Constant:
+0:127 3.000000
+0:127 3.000000
+0:127 3.000000
+0:127 3.000000
+0:127 3.000000
+0:127 3.000000
+0:127 3.000000
+0:127 3.000000
+0:127 3.000000
0:131 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
0:131 Function Parameters:
0:131 'inF0' ( in 4X4 matrix of float)
@@ -496,23 +496,23 @@
0:133 Constant:
0:133 0.000000
0:135 Branch: Return with expression
-0:? Constant:
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
+0:135 Constant:
+0:135 4.000000
+0:135 4.000000
+0:135 4.000000
+0:135 4.000000
+0:135 4.000000
+0:135 4.000000
+0:135 4.000000
+0:135 4.000000
+0:135 4.000000
+0:135 4.000000
+0:135 4.000000
+0:135 4.000000
+0:135 4.000000
+0:135 4.000000
+0:135 4.000000
+0:135 4.000000
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'inF0' (layout( location=0) in 4-component vector of float)
@@ -687,9 +687,9 @@
0:57 Constant:
0:57 0.000000
0:59 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
+0:59 Constant:
+0:59 1.000000
+0:59 2.000000
0:63 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float)
0:63 Function Parameters:
0:63 'inF0' ( in 3-component vector of float)
@@ -746,10 +746,10 @@
0:73 Constant:
0:73 0.000000
0:76 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
+0:76 Constant:
+0:76 1.000000
+0:76 2.000000
+0:76 3.000000
0:80 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
0:80 Function Parameters:
0:80 'inF0' ( in 4-component vector of float)
@@ -818,11 +818,11 @@
0:90 Constant:
0:90 0.000000
0:92 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
+0:92 Constant:
+0:92 1.000000
+0:92 2.000000
+0:92 3.000000
+0:92 4.000000
0:80 Function Definition: PixelShaderFunction( ( temp void)
0:80 Function Parameters:
0:? Sequence
@@ -878,11 +878,11 @@
0:117 Constant:
0:117 0.000000
0:119 Branch: Return with expression
-0:? Constant:
-0:? 2.000000
-0:? 2.000000
-0:? 2.000000
-0:? 2.000000
+0:119 Constant:
+0:119 2.000000
+0:119 2.000000
+0:119 2.000000
+0:119 2.000000
0:123 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
0:123 Function Parameters:
0:123 'inF0' ( in 3X3 matrix of float)
@@ -916,16 +916,16 @@
0:125 Constant:
0:125 0.000000
0:127 Branch: Return with expression
-0:? Constant:
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
+0:127 Constant:
+0:127 3.000000
+0:127 3.000000
+0:127 3.000000
+0:127 3.000000
+0:127 3.000000
+0:127 3.000000
+0:127 3.000000
+0:127 3.000000
+0:127 3.000000
0:131 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
0:131 Function Parameters:
0:131 'inF0' ( in 4X4 matrix of float)
@@ -959,23 +959,23 @@
0:133 Constant:
0:133 0.000000
0:135 Branch: Return with expression
-0:? Constant:
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
+0:135 Constant:
+0:135 4.000000
+0:135 4.000000
+0:135 4.000000
+0:135 4.000000
+0:135 4.000000
+0:135 4.000000
+0:135 4.000000
+0:135 4.000000
+0:135 4.000000
+0:135 4.000000
+0:135 4.000000
+0:135 4.000000
+0:135 4.000000
+0:135 4.000000
+0:135 4.000000
+0:135 4.000000
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'inF0' (layout( location=0) in 4-component vector of float)
diff --git a/Test/baseResults/hlsl.intrinsics.negative.vert.out b/Test/baseResults/hlsl.intrinsics.negative.vert.out
index 0f74c7e..f1ab582 100644
--- a/Test/baseResults/hlsl.intrinsics.negative.vert.out
+++ b/Test/baseResults/hlsl.intrinsics.negative.vert.out
@@ -29,9 +29,9 @@
0:84 'inI0' ( in 2-component vector of int)
0:? Sequence
0:127 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
+0:127 Constant:
+0:127 1.000000
+0:127 2.000000
0:131 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float)
0:131 Function Parameters:
0:131 'inF0' ( in 3-component vector of float)
@@ -40,10 +40,10 @@
0:131 'inI0' ( in 3-component vector of int)
0:? Sequence
0:172 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
+0:172 Constant:
+0:172 1.000000
+0:172 2.000000
+0:172 3.000000
0:176 Function Definition: @VertexShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
0:176 Function Parameters:
0:176 'inF0' ( in 4-component vector of float)
@@ -52,11 +52,11 @@
0:176 'inI0' ( in 4-component vector of int)
0:? Sequence
0:217 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
+0:217 Constant:
+0:217 1.000000
+0:217 2.000000
+0:217 3.000000
+0:217 4.000000
0:176 Function Definition: VertexShaderFunction( ( temp void)
0:176 Function Parameters:
0:? Sequence
@@ -86,11 +86,11 @@
0:226 'inF2' ( in 2X2 matrix of float)
0:? Sequence
0:230 Branch: Return with expression
-0:? Constant:
-0:? 2.000000
-0:? 2.000000
-0:? 2.000000
-0:? 2.000000
+0:230 Constant:
+0:230 2.000000
+0:230 2.000000
+0:230 2.000000
+0:230 2.000000
0:234 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
0:234 Function Parameters:
0:234 'inF0' ( in 3X3 matrix of float)
@@ -98,16 +98,16 @@
0:234 'inF2' ( in 3X3 matrix of float)
0:? Sequence
0:238 Branch: Return with expression
-0:? Constant:
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
+0:238 Constant:
+0:238 3.000000
+0:238 3.000000
+0:238 3.000000
+0:238 3.000000
+0:238 3.000000
+0:238 3.000000
+0:238 3.000000
+0:238 3.000000
+0:238 3.000000
0:242 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
0:242 Function Parameters:
0:242 'inF0' ( in 4X4 matrix of float)
@@ -115,23 +115,23 @@
0:242 'inF2' ( in 4X4 matrix of float)
0:? Sequence
0:246 Branch: Return with expression
-0:? Constant:
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
+0:246 Constant:
+0:246 4.000000
+0:246 4.000000
+0:246 4.000000
+0:246 4.000000
+0:246 4.000000
+0:246 4.000000
+0:246 4.000000
+0:246 4.000000
+0:246 4.000000
+0:246 4.000000
+0:246 4.000000
+0:246 4.000000
+0:246 4.000000
+0:246 4.000000
+0:246 4.000000
+0:246 4.000000
0:? Linker Objects
0:? 'gs_ua' ( global uint)
0:? 'gs_ub' ( global uint)
@@ -185,9 +185,9 @@
0:84 'inI0' ( in 2-component vector of int)
0:? Sequence
0:127 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
+0:127 Constant:
+0:127 1.000000
+0:127 2.000000
0:131 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float)
0:131 Function Parameters:
0:131 'inF0' ( in 3-component vector of float)
@@ -196,10 +196,10 @@
0:131 'inI0' ( in 3-component vector of int)
0:? Sequence
0:172 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
+0:172 Constant:
+0:172 1.000000
+0:172 2.000000
+0:172 3.000000
0:176 Function Definition: @VertexShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
0:176 Function Parameters:
0:176 'inF0' ( in 4-component vector of float)
@@ -208,11 +208,11 @@
0:176 'inI0' ( in 4-component vector of int)
0:? Sequence
0:217 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
+0:217 Constant:
+0:217 1.000000
+0:217 2.000000
+0:217 3.000000
+0:217 4.000000
0:176 Function Definition: VertexShaderFunction( ( temp void)
0:176 Function Parameters:
0:? Sequence
@@ -242,11 +242,11 @@
0:226 'inF2' ( in 2X2 matrix of float)
0:? Sequence
0:230 Branch: Return with expression
-0:? Constant:
-0:? 2.000000
-0:? 2.000000
-0:? 2.000000
-0:? 2.000000
+0:230 Constant:
+0:230 2.000000
+0:230 2.000000
+0:230 2.000000
+0:230 2.000000
0:234 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
0:234 Function Parameters:
0:234 'inF0' ( in 3X3 matrix of float)
@@ -254,16 +254,16 @@
0:234 'inF2' ( in 3X3 matrix of float)
0:? Sequence
0:238 Branch: Return with expression
-0:? Constant:
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
+0:238 Constant:
+0:238 3.000000
+0:238 3.000000
+0:238 3.000000
+0:238 3.000000
+0:238 3.000000
+0:238 3.000000
+0:238 3.000000
+0:238 3.000000
+0:238 3.000000
0:242 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
0:242 Function Parameters:
0:242 'inF0' ( in 4X4 matrix of float)
@@ -271,23 +271,23 @@
0:242 'inF2' ( in 4X4 matrix of float)
0:? Sequence
0:246 Branch: Return with expression
-0:? Constant:
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
+0:246 Constant:
+0:246 4.000000
+0:246 4.000000
+0:246 4.000000
+0:246 4.000000
+0:246 4.000000
+0:246 4.000000
+0:246 4.000000
+0:246 4.000000
+0:246 4.000000
+0:246 4.000000
+0:246 4.000000
+0:246 4.000000
+0:246 4.000000
+0:246 4.000000
+0:246 4.000000
+0:246 4.000000
0:? Linker Objects
0:? 'gs_ua' ( global uint)
0:? 'gs_ub' ( global uint)
diff --git a/Test/baseResults/hlsl.intrinsics.promote.down.frag.out b/Test/baseResults/hlsl.intrinsics.promote.down.frag.out
index b17c7e6..bd73fae 100644
--- a/Test/baseResults/hlsl.intrinsics.promote.down.frag.out
+++ b/Test/baseResults/hlsl.intrinsics.promote.down.frag.out
@@ -28,11 +28,11 @@
0:20 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:20 Constant:
0:20 0 (const int)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:20 Constant:
+0:20 0.000000
+0:20 0.000000
+0:20 0.000000
+0:20 0.000000
0:21 Branch: Return with expression
0:21 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:15 Function Definition: main( ( temp void)
@@ -82,11 +82,11 @@
0:20 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:20 Constant:
0:20 0 (const int)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:20 Constant:
+0:20 0.000000
+0:20 0.000000
+0:20 0.000000
+0:20 0.000000
0:21 Branch: Return with expression
0:21 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:15 Function Definition: main( ( temp void)
diff --git a/Test/baseResults/hlsl.intrinsics.vert.out b/Test/baseResults/hlsl.intrinsics.vert.out
index 384f693..647570c 100644
--- a/Test/baseResults/hlsl.intrinsics.vert.out
+++ b/Test/baseResults/hlsl.intrinsics.vert.out
@@ -191,10 +191,10 @@
0:83 'inF0' ( in 2-component vector of float)
0:84 hyp. cosine ( temp 2-component vector of float)
0:84 'inF0' ( in 2-component vector of float)
-0:? bitCount ( temp 2-component vector of int)
-0:? Constant:
-0:? 7 (const int)
-0:? 3 (const int)
+0:85 bitCount ( temp 2-component vector of int)
+0:85 Constant:
+0:85 7 (const int)
+0:85 3 (const int)
0:86 degrees ( temp 2-component vector of float)
0:86 'inF0' ( in 2-component vector of float)
0:87 distance ( temp float)
@@ -267,10 +267,10 @@
0:116 'inF1' ( in 2-component vector of float)
0:116 Constant:
0:116 2.000000
-0:? bitFieldReverse ( temp 2-component vector of int)
-0:? Constant:
-0:? 1 (const int)
-0:? 2 (const int)
+0:117 bitFieldReverse ( temp 2-component vector of int)
+0:117 Constant:
+0:117 1 (const int)
+0:117 2 (const int)
0:118 roundEven ( temp 2-component vector of float)
0:118 'inF0' ( in 2-component vector of float)
0:119 inverse sqrt ( temp 2-component vector of float)
@@ -312,9 +312,9 @@
0:131 trunc ( temp 2-component vector of float)
0:131 'inF0' ( in 2-component vector of float)
0:134 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
+0:134 Constant:
+0:134 1.000000
+0:134 2.000000
0:138 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float)
0:138 Function Parameters:
0:138 'inF0' ( in 3-component vector of float)
@@ -356,11 +356,11 @@
0:152 'inF0' ( in 3-component vector of float)
0:153 hyp. cosine ( temp 3-component vector of float)
0:153 'inF0' ( in 3-component vector of float)
-0:? bitCount ( temp 3-component vector of int)
-0:? Constant:
-0:? 7 (const int)
-0:? 3 (const int)
-0:? 5 (const int)
+0:154 bitCount ( temp 3-component vector of int)
+0:154 Constant:
+0:154 7 (const int)
+0:154 3 (const int)
+0:154 5 (const int)
0:155 cross-product ( temp 3-component vector of float)
0:155 'inF0' ( in 3-component vector of float)
0:155 'inF1' ( in 3-component vector of float)
@@ -436,11 +436,11 @@
0:186 'inF1' ( in 3-component vector of float)
0:186 Constant:
0:186 2.000000
-0:? bitFieldReverse ( temp 3-component vector of int)
-0:? Constant:
-0:? 1 (const int)
-0:? 2 (const int)
-0:? 3 (const int)
+0:187 bitFieldReverse ( temp 3-component vector of int)
+0:187 Constant:
+0:187 1 (const int)
+0:187 2 (const int)
+0:187 3 (const int)
0:188 roundEven ( temp 3-component vector of float)
0:188 'inF0' ( in 3-component vector of float)
0:189 inverse sqrt ( temp 3-component vector of float)
@@ -482,10 +482,10 @@
0:201 trunc ( temp 3-component vector of float)
0:201 'inF0' ( in 3-component vector of float)
0:204 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
+0:204 Constant:
+0:204 1.000000
+0:204 2.000000
+0:204 3.000000
0:208 Function Definition: VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
0:208 Function Parameters:
0:208 'inF0' ( in 4-component vector of float)
@@ -527,12 +527,12 @@
0:222 'inF0' ( in 4-component vector of float)
0:223 hyp. cosine ( temp 4-component vector of float)
0:223 'inF0' ( in 4-component vector of float)
-0:? bitCount ( temp 4-component vector of int)
-0:? Constant:
-0:? 7 (const int)
-0:? 3 (const int)
-0:? 5 (const int)
-0:? 2 (const int)
+0:224 bitCount ( temp 4-component vector of int)
+0:224 Constant:
+0:224 7 (const int)
+0:224 3 (const int)
+0:224 5 (const int)
+0:224 2 (const int)
0:225 degrees ( temp 4-component vector of float)
0:225 'inF0' ( in 4-component vector of float)
0:226 distance ( temp float)
@@ -625,12 +625,12 @@
0:256 'inF1' ( in 4-component vector of float)
0:256 Constant:
0:256 2.000000
-0:? bitFieldReverse ( temp 4-component vector of int)
-0:? Constant:
-0:? 1 (const int)
-0:? 2 (const int)
-0:? 3 (const int)
-0:? 4 (const int)
+0:257 bitFieldReverse ( temp 4-component vector of int)
+0:257 Constant:
+0:257 1 (const int)
+0:257 2 (const int)
+0:257 3 (const int)
+0:257 4 (const int)
0:258 roundEven ( temp 4-component vector of float)
0:258 'inF0' ( in 4-component vector of float)
0:259 inverse sqrt ( temp 4-component vector of float)
@@ -672,11 +672,11 @@
0:271 trunc ( temp 4-component vector of float)
0:271 'inF0' ( in 4-component vector of float)
0:274 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
+0:274 Constant:
+0:274 1.000000
+0:274 2.000000
+0:274 3.000000
+0:274 4.000000
0:331 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float)
0:331 Function Parameters:
0:331 'inF0' ( in 2X2 matrix of float)
@@ -801,11 +801,11 @@
0:333 trunc ( temp 2X2 matrix of float)
0:333 'inF0' ( in 2X2 matrix of float)
0:336 Branch: Return with expression
-0:? Constant:
-0:? 2.000000
-0:? 2.000000
-0:? 2.000000
-0:? 2.000000
+0:336 Constant:
+0:336 2.000000
+0:336 2.000000
+0:336 2.000000
+0:336 2.000000
0:340 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
0:340 Function Parameters:
0:340 'inF0' ( in 3X3 matrix of float)
@@ -930,16 +930,16 @@
0:342 trunc ( temp 3X3 matrix of float)
0:342 'inF0' ( in 3X3 matrix of float)
0:345 Branch: Return with expression
-0:? Constant:
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
+0:345 Constant:
+0:345 3.000000
+0:345 3.000000
+0:345 3.000000
+0:345 3.000000
+0:345 3.000000
+0:345 3.000000
+0:345 3.000000
+0:345 3.000000
+0:345 3.000000
0:349 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
0:349 Function Parameters:
0:349 'inF0' ( in 4X4 matrix of float)
@@ -1064,23 +1064,23 @@
0:351 trunc ( temp 4X4 matrix of float)
0:351 'inF0' ( in 4X4 matrix of float)
0:354 Branch: Return with expression
-0:? Constant:
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
+0:354 Constant:
+0:354 4.000000
+0:354 4.000000
+0:354 4.000000
+0:354 4.000000
+0:354 4.000000
+0:354 4.000000
+0:354 4.000000
+0:354 4.000000
+0:354 4.000000
+0:354 4.000000
+0:354 4.000000
+0:354 4.000000
+0:354 4.000000
+0:354 4.000000
+0:354 4.000000
+0:354 4.000000
0:372 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void)
0:372 Function Parameters:
0:372 'inF0' ( in float)
@@ -1583,10 +1583,10 @@
0:83 'inF0' ( in 2-component vector of float)
0:84 hyp. cosine ( temp 2-component vector of float)
0:84 'inF0' ( in 2-component vector of float)
-0:? bitCount ( temp 2-component vector of int)
-0:? Constant:
-0:? 7 (const int)
-0:? 3 (const int)
+0:85 bitCount ( temp 2-component vector of int)
+0:85 Constant:
+0:85 7 (const int)
+0:85 3 (const int)
0:86 degrees ( temp 2-component vector of float)
0:86 'inF0' ( in 2-component vector of float)
0:87 distance ( temp float)
@@ -1659,10 +1659,10 @@
0:116 'inF1' ( in 2-component vector of float)
0:116 Constant:
0:116 2.000000
-0:? bitFieldReverse ( temp 2-component vector of int)
-0:? Constant:
-0:? 1 (const int)
-0:? 2 (const int)
+0:117 bitFieldReverse ( temp 2-component vector of int)
+0:117 Constant:
+0:117 1 (const int)
+0:117 2 (const int)
0:118 roundEven ( temp 2-component vector of float)
0:118 'inF0' ( in 2-component vector of float)
0:119 inverse sqrt ( temp 2-component vector of float)
@@ -1704,9 +1704,9 @@
0:131 trunc ( temp 2-component vector of float)
0:131 'inF0' ( in 2-component vector of float)
0:134 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
+0:134 Constant:
+0:134 1.000000
+0:134 2.000000
0:138 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float)
0:138 Function Parameters:
0:138 'inF0' ( in 3-component vector of float)
@@ -1748,11 +1748,11 @@
0:152 'inF0' ( in 3-component vector of float)
0:153 hyp. cosine ( temp 3-component vector of float)
0:153 'inF0' ( in 3-component vector of float)
-0:? bitCount ( temp 3-component vector of int)
-0:? Constant:
-0:? 7 (const int)
-0:? 3 (const int)
-0:? 5 (const int)
+0:154 bitCount ( temp 3-component vector of int)
+0:154 Constant:
+0:154 7 (const int)
+0:154 3 (const int)
+0:154 5 (const int)
0:155 cross-product ( temp 3-component vector of float)
0:155 'inF0' ( in 3-component vector of float)
0:155 'inF1' ( in 3-component vector of float)
@@ -1828,11 +1828,11 @@
0:186 'inF1' ( in 3-component vector of float)
0:186 Constant:
0:186 2.000000
-0:? bitFieldReverse ( temp 3-component vector of int)
-0:? Constant:
-0:? 1 (const int)
-0:? 2 (const int)
-0:? 3 (const int)
+0:187 bitFieldReverse ( temp 3-component vector of int)
+0:187 Constant:
+0:187 1 (const int)
+0:187 2 (const int)
+0:187 3 (const int)
0:188 roundEven ( temp 3-component vector of float)
0:188 'inF0' ( in 3-component vector of float)
0:189 inverse sqrt ( temp 3-component vector of float)
@@ -1874,10 +1874,10 @@
0:201 trunc ( temp 3-component vector of float)
0:201 'inF0' ( in 3-component vector of float)
0:204 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
+0:204 Constant:
+0:204 1.000000
+0:204 2.000000
+0:204 3.000000
0:208 Function Definition: VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
0:208 Function Parameters:
0:208 'inF0' ( in 4-component vector of float)
@@ -1919,12 +1919,12 @@
0:222 'inF0' ( in 4-component vector of float)
0:223 hyp. cosine ( temp 4-component vector of float)
0:223 'inF0' ( in 4-component vector of float)
-0:? bitCount ( temp 4-component vector of int)
-0:? Constant:
-0:? 7 (const int)
-0:? 3 (const int)
-0:? 5 (const int)
-0:? 2 (const int)
+0:224 bitCount ( temp 4-component vector of int)
+0:224 Constant:
+0:224 7 (const int)
+0:224 3 (const int)
+0:224 5 (const int)
+0:224 2 (const int)
0:225 degrees ( temp 4-component vector of float)
0:225 'inF0' ( in 4-component vector of float)
0:226 distance ( temp float)
@@ -2017,12 +2017,12 @@
0:256 'inF1' ( in 4-component vector of float)
0:256 Constant:
0:256 2.000000
-0:? bitFieldReverse ( temp 4-component vector of int)
-0:? Constant:
-0:? 1 (const int)
-0:? 2 (const int)
-0:? 3 (const int)
-0:? 4 (const int)
+0:257 bitFieldReverse ( temp 4-component vector of int)
+0:257 Constant:
+0:257 1 (const int)
+0:257 2 (const int)
+0:257 3 (const int)
+0:257 4 (const int)
0:258 roundEven ( temp 4-component vector of float)
0:258 'inF0' ( in 4-component vector of float)
0:259 inverse sqrt ( temp 4-component vector of float)
@@ -2064,11 +2064,11 @@
0:271 trunc ( temp 4-component vector of float)
0:271 'inF0' ( in 4-component vector of float)
0:274 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
+0:274 Constant:
+0:274 1.000000
+0:274 2.000000
+0:274 3.000000
+0:274 4.000000
0:331 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float)
0:331 Function Parameters:
0:331 'inF0' ( in 2X2 matrix of float)
@@ -2193,11 +2193,11 @@
0:333 trunc ( temp 2X2 matrix of float)
0:333 'inF0' ( in 2X2 matrix of float)
0:336 Branch: Return with expression
-0:? Constant:
-0:? 2.000000
-0:? 2.000000
-0:? 2.000000
-0:? 2.000000
+0:336 Constant:
+0:336 2.000000
+0:336 2.000000
+0:336 2.000000
+0:336 2.000000
0:340 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
0:340 Function Parameters:
0:340 'inF0' ( in 3X3 matrix of float)
@@ -2322,16 +2322,16 @@
0:342 trunc ( temp 3X3 matrix of float)
0:342 'inF0' ( in 3X3 matrix of float)
0:345 Branch: Return with expression
-0:? Constant:
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
-0:? 3.000000
+0:345 Constant:
+0:345 3.000000
+0:345 3.000000
+0:345 3.000000
+0:345 3.000000
+0:345 3.000000
+0:345 3.000000
+0:345 3.000000
+0:345 3.000000
+0:345 3.000000
0:349 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
0:349 Function Parameters:
0:349 'inF0' ( in 4X4 matrix of float)
@@ -2456,23 +2456,23 @@
0:351 trunc ( temp 4X4 matrix of float)
0:351 'inF0' ( in 4X4 matrix of float)
0:354 Branch: Return with expression
-0:? Constant:
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
-0:? 4.000000
+0:354 Constant:
+0:354 4.000000
+0:354 4.000000
+0:354 4.000000
+0:354 4.000000
+0:354 4.000000
+0:354 4.000000
+0:354 4.000000
+0:354 4.000000
+0:354 4.000000
+0:354 4.000000
+0:354 4.000000
+0:354 4.000000
+0:354 4.000000
+0:354 4.000000
+0:354 4.000000
+0:354 4.000000
0:372 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void)
0:372 Function Parameters:
0:372 'inF0' ( in float)
diff --git a/Test/baseResults/hlsl.layoutOverride.vert.out b/Test/baseResults/hlsl.layoutOverride.vert.out
index 83fa628..a3b8960 100644
--- a/Test/baseResults/hlsl.layoutOverride.vert.out
+++ b/Test/baseResults/hlsl.layoutOverride.vert.out
@@ -9,9 +9,9 @@
0:6 Construct combined texture-sampler ( temp sampler2D)
0:6 'tex' (layout( set=2 binding=0) uniform texture2D)
0:6 'samp' ( uniform sampler)
-0:? Constant:
-0:? 0.200000
-0:? 0.300000
+0:6 Constant:
+0:6 0.200000
+0:6 0.300000
0:5 Function Definition: main( ( temp void)
0:5 Function Parameters:
0:? Sequence
@@ -37,9 +37,9 @@
0:6 Construct combined texture-sampler ( temp sampler2D)
0:6 'tex' (layout( set=2 binding=0) uniform texture2D)
0:6 'samp' ( uniform sampler)
-0:? Constant:
-0:? 0.200000
-0:? 0.300000
+0:6 Constant:
+0:6 0.200000
+0:6 0.300000
0:5 Function Definition: main( ( temp void)
0:5 Function Parameters:
0:? Sequence
diff --git a/Test/baseResults/hlsl.load.basic.dx10.vert.out b/Test/baseResults/hlsl.load.basic.dx10.vert.out
index a110532..8b9a04f 100644
--- a/Test/baseResults/hlsl.load.basic.dx10.vert.out
+++ b/Test/baseResults/hlsl.load.basic.dx10.vert.out
@@ -180,11 +180,11 @@
0:67 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:67 Constant:
0:67 0 (const int)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:67 Constant:
+0:67 0.000000
+0:67 0.000000
+0:67 0.000000
+0:67 0.000000
0:69 Branch: Return with expression
0:69 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:47 Function Definition: main( ( temp void)
@@ -408,11 +408,11 @@
0:67 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:67 Constant:
0:67 0 (const int)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:67 Constant:
+0:67 0.000000
+0:67 0.000000
+0:67 0.000000
+0:67 0.000000
0:69 Branch: Return with expression
0:69 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:47 Function Definition: main( ( temp void)
diff --git a/Test/baseResults/hlsl.matType.bool.frag.out b/Test/baseResults/hlsl.matType.bool.frag.out
index 47bbaf1..500b311 100644
--- a/Test/baseResults/hlsl.matType.bool.frag.out
+++ b/Test/baseResults/hlsl.matType.bool.frag.out
@@ -93,11 +93,11 @@
0:51 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:51 Constant:
0:51 0 (const int)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:51 Constant:
+0:51 0.000000
+0:51 0.000000
+0:51 0.000000
+0:51 0.000000
0:52 Branch: Return with expression
0:52 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:49 Function Definition: main( ( temp void)
@@ -211,11 +211,11 @@
0:51 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:51 Constant:
0:51 0 (const int)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:51 Constant:
+0:51 0.000000
+0:51 0.000000
+0:51 0.000000
+0:51 0.000000
0:52 Branch: Return with expression
0:52 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:49 Function Definition: main( ( temp void)
diff --git a/Test/baseResults/hlsl.matType.int.frag.out b/Test/baseResults/hlsl.matType.int.frag.out
index d567c17..a99bd15 100644
--- a/Test/baseResults/hlsl.matType.int.frag.out
+++ b/Test/baseResults/hlsl.matType.int.frag.out
@@ -176,11 +176,11 @@
0:95 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:95 Constant:
0:95 0 (const int)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:95 Constant:
+0:95 0.000000
+0:95 0.000000
+0:95 0.000000
+0:95 0.000000
0:96 Branch: Return with expression
0:96 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:93 Function Definition: main( ( temp void)
@@ -377,11 +377,11 @@
0:95 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:95 Constant:
0:95 0 (const int)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:95 Constant:
+0:95 0.000000
+0:95 0.000000
+0:95 0.000000
+0:95 0.000000
0:96 Branch: Return with expression
0:96 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:93 Function Definition: main( ( temp void)
diff --git a/Test/baseResults/hlsl.mip.negative.frag.out b/Test/baseResults/hlsl.mip.negative.frag.out
index 36f4137..4fb8f6e 100644
--- a/Test/baseResults/hlsl.mip.negative.frag.out
+++ b/Test/baseResults/hlsl.mip.negative.frag.out
@@ -9,11 +9,11 @@
0:4 Function Definition: @main( ( temp 4-component vector of float)
0:4 Function Parameters:
0:? Sequence
-0:? textureFetch ( temp 4-component vector of float)
+0:5 textureFetch ( temp 4-component vector of float)
0:5 'g_tTex2df4' ( uniform texture2D)
-0:? Constant:
-0:? 3 (const uint)
-0:? 4 (const uint)
+0:5 Constant:
+0:5 3 (const uint)
+0:5 4 (const uint)
0:5 Constant:
0:5 2 (const int)
0:7 Branch: Return with expression
@@ -42,11 +42,11 @@
0:4 Function Definition: @main( ( temp 4-component vector of float)
0:4 Function Parameters:
0:? Sequence
-0:? textureFetch ( temp 4-component vector of float)
+0:5 textureFetch ( temp 4-component vector of float)
0:5 'g_tTex2df4' ( uniform texture2D)
-0:? Constant:
-0:? 3 (const uint)
-0:? 4 (const uint)
+0:5 Constant:
+0:5 3 (const uint)
+0:5 4 (const uint)
0:5 Constant:
0:5 2 (const int)
0:7 Branch: Return with expression
diff --git a/Test/baseResults/hlsl.mip.negative2.frag.out b/Test/baseResults/hlsl.mip.negative2.frag.out
index 75cf95f..0036f63 100644
--- a/Test/baseResults/hlsl.mip.negative2.frag.out
+++ b/Test/baseResults/hlsl.mip.negative2.frag.out
@@ -16,9 +16,9 @@
0:5 2 (const int)
0:5 Constant:
0:5 0 (const int)
-0:? Constant:
-0:? 3 (const uint)
-0:? 4 (const uint)
+0:5 Constant:
+0:5 3 (const uint)
+0:5 4 (const uint)
0:7 Branch: Return with expression
0:7 Constant:
0:7 0.000000
@@ -52,9 +52,9 @@
0:5 2 (const int)
0:5 Constant:
0:5 0 (const int)
-0:? Constant:
-0:? 3 (const uint)
-0:? 4 (const uint)
+0:5 Constant:
+0:5 3 (const uint)
+0:5 4 (const uint)
0:7 Branch: Return with expression
0:7 Constant:
0:7 0.000000
diff --git a/Test/baseResults/hlsl.mip.operator.frag.out b/Test/baseResults/hlsl.mip.operator.frag.out
index 82b000f..48e563c 100644
--- a/Test/baseResults/hlsl.mip.operator.frag.out
+++ b/Test/baseResults/hlsl.mip.operator.frag.out
@@ -8,30 +8,30 @@
0:13 Branch: Return with expression
0:9 add ( temp 4-component vector of float)
0:6 add ( temp 4-component vector of float)
-0:? textureFetch ( temp 4-component vector of float)
+0:6 textureFetch ( temp 4-component vector of float)
0:6 'g_tTex2df4' ( uniform texture2D)
-0:? Constant:
-0:? 3 (const uint)
-0:? 4 (const uint)
+0:6 Constant:
+0:6 3 (const uint)
+0:6 4 (const uint)
0:6 Constant:
0:6 2 (const int)
-0:? textureFetch ( temp 4-component vector of float)
+0:9 textureFetch ( temp 4-component vector of float)
0:9 'g_tTex2df4a' ( uniform texture2DArray)
-0:? Constant:
-0:? 6 (const uint)
-0:? 7 (const uint)
-0:? 8 (const uint)
+0:9 Constant:
+0:9 6 (const uint)
+0:9 7 (const uint)
+0:9 8 (const uint)
0:9 Constant:
0:9 5 (const uint)
0:13 textureFetch ( temp 4-component vector of float)
0:13 'g_tTex2df4' ( uniform texture2D)
0:13 Convert float to uint ( temp 2-component vector of uint)
0:13 vector swizzle ( temp 2-component vector of float)
-0:? textureFetch ( temp 4-component vector of float)
+0:13 textureFetch ( temp 4-component vector of float)
0:13 'g_tTex2df4' ( uniform texture2D)
-0:? Constant:
-0:? 14 (const uint)
-0:? 15 (const uint)
+0:13 Constant:
+0:13 14 (const uint)
+0:13 15 (const uint)
0:13 Constant:
0:13 13 (const int)
0:13 Sequence
@@ -41,11 +41,11 @@
0:13 1 (const int)
0:13 Convert float to uint ( temp uint)
0:13 direct index ( temp float)
-0:? textureFetch ( temp 4-component vector of float)
+0:13 textureFetch ( temp 4-component vector of float)
0:13 'g_tTex2df4' ( uniform texture2D)
-0:? Constant:
-0:? 10 (const uint)
-0:? 11 (const uint)
+0:13 Constant:
+0:13 10 (const uint)
+0:13 11 (const uint)
0:13 Constant:
0:13 9 (const int)
0:13 Constant:
@@ -74,30 +74,30 @@
0:13 Branch: Return with expression
0:9 add ( temp 4-component vector of float)
0:6 add ( temp 4-component vector of float)
-0:? textureFetch ( temp 4-component vector of float)
+0:6 textureFetch ( temp 4-component vector of float)
0:6 'g_tTex2df4' ( uniform texture2D)
-0:? Constant:
-0:? 3 (const uint)
-0:? 4 (const uint)
+0:6 Constant:
+0:6 3 (const uint)
+0:6 4 (const uint)
0:6 Constant:
0:6 2 (const int)
-0:? textureFetch ( temp 4-component vector of float)
+0:9 textureFetch ( temp 4-component vector of float)
0:9 'g_tTex2df4a' ( uniform texture2DArray)
-0:? Constant:
-0:? 6 (const uint)
-0:? 7 (const uint)
-0:? 8 (const uint)
+0:9 Constant:
+0:9 6 (const uint)
+0:9 7 (const uint)
+0:9 8 (const uint)
0:9 Constant:
0:9 5 (const uint)
0:13 textureFetch ( temp 4-component vector of float)
0:13 'g_tTex2df4' ( uniform texture2D)
0:13 Convert float to uint ( temp 2-component vector of uint)
0:13 vector swizzle ( temp 2-component vector of float)
-0:? textureFetch ( temp 4-component vector of float)
+0:13 textureFetch ( temp 4-component vector of float)
0:13 'g_tTex2df4' ( uniform texture2D)
-0:? Constant:
-0:? 14 (const uint)
-0:? 15 (const uint)
+0:13 Constant:
+0:13 14 (const uint)
+0:13 15 (const uint)
0:13 Constant:
0:13 13 (const int)
0:13 Sequence
@@ -107,11 +107,11 @@
0:13 1 (const int)
0:13 Convert float to uint ( temp uint)
0:13 direct index ( temp float)
-0:? textureFetch ( temp 4-component vector of float)
+0:13 textureFetch ( temp 4-component vector of float)
0:13 'g_tTex2df4' ( uniform texture2D)
-0:? Constant:
-0:? 10 (const uint)
-0:? 11 (const uint)
+0:13 Constant:
+0:13 10 (const uint)
+0:13 11 (const uint)
0:13 Constant:
0:13 9 (const int)
0:13 Constant:
diff --git a/Test/baseResults/hlsl.nonstaticMemberFunction.frag.out b/Test/baseResults/hlsl.nonstaticMemberFunction.frag.out
index 59b251a..5a485c6 100644
--- a/Test/baseResults/hlsl.nonstaticMemberFunction.frag.out
+++ b/Test/baseResults/hlsl.nonstaticMemberFunction.frag.out
@@ -5,9 +5,9 @@
0:1 Sequence
0:1 move second child to first child ( temp 2-component vector of float)
0:1 'i' ( global 2-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
+0:1 Constant:
+0:1 1.000000
+0:1 2.000000
0:5 Function Definition: type1::setmem(vf4; ( temp void)
0:5 Function Parameters:
0:5 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
@@ -85,11 +85,11 @@
0:? Sequence
0:29 Function Call: type1::setmem(vf4; ( temp void)
0:29 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
-0:? Constant:
-0:? 2.000000
-0:? 2.000000
-0:? 2.000000
-0:? 2.000000
+0:29 Constant:
+0:29 2.000000
+0:29 2.000000
+0:29 2.000000
+0:29 2.000000
0:30 Function Call: type1::seti(i1; ( temp void)
0:30 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:30 Constant:
@@ -97,20 +97,20 @@
0:31 Sequence
0:31 move second child to first child ( temp 4-component vector of float)
0:31 'f4' ( temp 4-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 1.000000
-0:? 1.000000
-0:? 1.000000
+0:31 Constant:
+0:31 1.000000
+0:31 1.000000
+0:31 1.000000
+0:31 1.000000
0:32 add second child into first child ( temp 4-component vector of float)
0:32 'f4' ( temp 4-component vector of float)
0:32 Function Call: type1::memFun(vf4; ( temp 4-component vector of float)
0:32 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
-0:? Constant:
-0:? 5.000000
-0:? 5.000000
-0:? 5.000000
-0:? 5.000000
+0:32 Constant:
+0:32 5.000000
+0:32 5.000000
+0:32 5.000000
+0:32 5.000000
0:33 add second child into first child ( temp 4-component vector of float)
0:33 'f4' ( temp 4-component vector of float)
0:33 Convert int to float ( temp float)
@@ -141,9 +141,9 @@
0:1 Sequence
0:1 move second child to first child ( temp 2-component vector of float)
0:1 'i' ( global 2-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
+0:1 Constant:
+0:1 1.000000
+0:1 2.000000
0:5 Function Definition: type1::setmem(vf4; ( temp void)
0:5 Function Parameters:
0:5 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
@@ -221,11 +221,11 @@
0:? Sequence
0:29 Function Call: type1::setmem(vf4; ( temp void)
0:29 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
-0:? Constant:
-0:? 2.000000
-0:? 2.000000
-0:? 2.000000
-0:? 2.000000
+0:29 Constant:
+0:29 2.000000
+0:29 2.000000
+0:29 2.000000
+0:29 2.000000
0:30 Function Call: type1::seti(i1; ( temp void)
0:30 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:30 Constant:
@@ -233,20 +233,20 @@
0:31 Sequence
0:31 move second child to first child ( temp 4-component vector of float)
0:31 'f4' ( temp 4-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 1.000000
-0:? 1.000000
-0:? 1.000000
+0:31 Constant:
+0:31 1.000000
+0:31 1.000000
+0:31 1.000000
+0:31 1.000000
0:32 add second child into first child ( temp 4-component vector of float)
0:32 'f4' ( temp 4-component vector of float)
0:32 Function Call: type1::memFun(vf4; ( temp 4-component vector of float)
0:32 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
-0:? Constant:
-0:? 5.000000
-0:? 5.000000
-0:? 5.000000
-0:? 5.000000
+0:32 Constant:
+0:32 5.000000
+0:32 5.000000
+0:32 5.000000
+0:32 5.000000
0:33 add second child into first child ( temp 4-component vector of float)
0:33 'f4' ( temp 4-component vector of float)
0:33 Convert int to float ( temp float)
diff --git a/Test/baseResults/hlsl.overload.frag.out b/Test/baseResults/hlsl.overload.frag.out
index 3428d80..4cfc391 100644
--- a/Test/baseResults/hlsl.overload.frag.out
+++ b/Test/baseResults/hlsl.overload.frag.out
@@ -330,8 +330,8 @@
0:133 Construct vec3 ( temp 3-component vector of float)
0:133 'f' ( temp float)
0:134 Function Call: foo16(vu2; ( temp void)
-0:? Convert int to uint ( temp 2-component vector of uint)
-0:? Construct ivec2 ( temp 2-component vector of int)
+0:134 Convert int to uint ( temp 2-component vector of uint)
+0:134 Construct ivec2 ( temp 2-component vector of int)
0:134 'i' ( temp int)
0:134 'i' ( temp int)
0:136 Function Call: foo13(vf3; ( temp void)
@@ -699,8 +699,8 @@
0:133 Construct vec3 ( temp 3-component vector of float)
0:133 'f' ( temp float)
0:134 Function Call: foo16(vu2; ( temp void)
-0:? Convert int to uint ( temp 2-component vector of uint)
-0:? Construct ivec2 ( temp 2-component vector of int)
+0:134 Convert int to uint ( temp 2-component vector of uint)
+0:134 Construct ivec2 ( temp 2-component vector of int)
0:134 'i' ( temp int)
0:134 'i' ( temp int)
0:136 Function Call: foo13(vf3; ( temp void)
diff --git a/Test/baseResults/hlsl.params.default.frag.out b/Test/baseResults/hlsl.params.default.frag.out
index a28ddc4..6898240 100644
--- a/Test/baseResults/hlsl.params.default.frag.out
+++ b/Test/baseResults/hlsl.params.default.frag.out
@@ -34,11 +34,11 @@
0:23 'x' ( in int)
0:? Sequence
0:24 Branch: Return with expression
-0:? Constant:
-0:? 10 (const int)
-0:? 11 (const int)
-0:? 12 (const int)
-0:? 13 (const int)
+0:24 Constant:
+0:24 10 (const int)
+0:24 11 (const int)
+0:24 12 (const int)
+0:24 13 (const int)
0:28 Function Definition: fn2(vi4;f1; ( temp 4-component vector of int)
0:28 Function Parameters:
0:28 'p0' ( in 4-component vector of int)
@@ -47,11 +47,11 @@
0:29 Branch: Return with expression
0:29 add ( temp 4-component vector of int)
0:29 'p0' ( in 4-component vector of int)
-0:? Constant:
-0:? 20 (const int)
-0:? 21 (const int)
-0:? 22 (const int)
-0:? 23 (const int)
+0:29 Constant:
+0:29 20 (const int)
+0:29 21 (const int)
+0:29 22 (const int)
+0:29 23 (const int)
0:32 Function Definition: fn3(i1; ( temp void)
0:32 Function Parameters:
0:32 'p0' ( in int)
@@ -84,11 +84,11 @@
0:42 100 (const int)
0:42 100 (const int)
0:42 100 (const int)
-0:? Constant:
-0:? -1 (const int)
-0:? -2 (const int)
-0:? -3 (const int)
-0:? -4 (const int)
+0:14 Constant:
+0:14 -1 (const int)
+0:14 -2 (const int)
+0:14 -3 (const int)
+0:14 -4 (const int)
0:15 Constant:
0:15 1 (const int)
0:15 2 (const int)
@@ -224,11 +224,11 @@
0:23 'x' ( in int)
0:? Sequence
0:24 Branch: Return with expression
-0:? Constant:
-0:? 10 (const int)
-0:? 11 (const int)
-0:? 12 (const int)
-0:? 13 (const int)
+0:24 Constant:
+0:24 10 (const int)
+0:24 11 (const int)
+0:24 12 (const int)
+0:24 13 (const int)
0:28 Function Definition: fn2(vi4;f1; ( temp 4-component vector of int)
0:28 Function Parameters:
0:28 'p0' ( in 4-component vector of int)
@@ -237,11 +237,11 @@
0:29 Branch: Return with expression
0:29 add ( temp 4-component vector of int)
0:29 'p0' ( in 4-component vector of int)
-0:? Constant:
-0:? 20 (const int)
-0:? 21 (const int)
-0:? 22 (const int)
-0:? 23 (const int)
+0:29 Constant:
+0:29 20 (const int)
+0:29 21 (const int)
+0:29 22 (const int)
+0:29 23 (const int)
0:32 Function Definition: fn3(i1; ( temp void)
0:32 Function Parameters:
0:32 'p0' ( in int)
@@ -274,11 +274,11 @@
0:42 100 (const int)
0:42 100 (const int)
0:42 100 (const int)
-0:? Constant:
-0:? -1 (const int)
-0:? -2 (const int)
-0:? -3 (const int)
-0:? -4 (const int)
+0:14 Constant:
+0:14 -1 (const int)
+0:14 -2 (const int)
+0:14 -3 (const int)
+0:14 -4 (const int)
0:15 Constant:
0:15 1 (const int)
0:15 2 (const int)
diff --git a/Test/baseResults/hlsl.params.default.negative.frag.out b/Test/baseResults/hlsl.params.default.negative.frag.out
index f841bd8..213687a 100644
--- a/Test/baseResults/hlsl.params.default.negative.frag.out
+++ b/Test/baseResults/hlsl.params.default.negative.frag.out
@@ -14,11 +14,11 @@
0:7 'p0' ( in 4-component vector of int)
0:? Sequence
0:7 Branch: Return with expression
-0:? Constant:
-0:? 1 (const int)
-0:? 2 (const int)
-0:? 3 (const int)
-0:? 4 (const int)
+0:7 Constant:
+0:7 1 (const int)
+0:7 2 (const int)
+0:7 3 (const int)
+0:7 4 (const int)
0:9 Function Definition: fn1(vi4;b1;b1; ( temp 4-component vector of int)
0:9 Function Parameters:
0:9 'p0' ( in 4-component vector of int)
@@ -51,11 +51,11 @@
0:23 'x' ( in int)
0:? Sequence
0:24 Branch: Return with expression
-0:? Constant:
-0:? 10 (const int)
-0:? 11 (const int)
-0:? 12 (const int)
-0:? 13 (const int)
+0:24 Constant:
+0:24 10 (const int)
+0:24 11 (const int)
+0:24 12 (const int)
+0:24 13 (const int)
0:28 Function Definition: fn2(vi4; ( temp 4-component vector of int)
0:28 Function Parameters:
0:28 'p0' ( in 4-component vector of int)
@@ -63,11 +63,11 @@
0:29 Branch: Return with expression
0:29 add ( temp 4-component vector of int)
0:29 'p0' ( in 4-component vector of int)
-0:? Constant:
-0:? 20 (const int)
-0:? 21 (const int)
-0:? 22 (const int)
-0:? 23 (const int)
+0:29 Constant:
+0:29 20 (const int)
+0:29 21 (const int)
+0:29 22 (const int)
+0:29 23 (const int)
0:33 Function Definition: fn3(i1; ( temp void)
0:33 Function Parameters:
0:33 'p0' ( in int)
@@ -204,11 +204,11 @@
0:7 'p0' ( in 4-component vector of int)
0:? Sequence
0:7 Branch: Return with expression
-0:? Constant:
-0:? 1 (const int)
-0:? 2 (const int)
-0:? 3 (const int)
-0:? 4 (const int)
+0:7 Constant:
+0:7 1 (const int)
+0:7 2 (const int)
+0:7 3 (const int)
+0:7 4 (const int)
0:9 Function Definition: fn1(vi4;b1;b1; ( temp 4-component vector of int)
0:9 Function Parameters:
0:9 'p0' ( in 4-component vector of int)
@@ -241,11 +241,11 @@
0:23 'x' ( in int)
0:? Sequence
0:24 Branch: Return with expression
-0:? Constant:
-0:? 10 (const int)
-0:? 11 (const int)
-0:? 12 (const int)
-0:? 13 (const int)
+0:24 Constant:
+0:24 10 (const int)
+0:24 11 (const int)
+0:24 12 (const int)
+0:24 13 (const int)
0:28 Function Definition: fn2(vi4; ( temp 4-component vector of int)
0:28 Function Parameters:
0:28 'p0' ( in 4-component vector of int)
@@ -253,11 +253,11 @@
0:29 Branch: Return with expression
0:29 add ( temp 4-component vector of int)
0:29 'p0' ( in 4-component vector of int)
-0:? Constant:
-0:? 20 (const int)
-0:? 21 (const int)
-0:? 22 (const int)
-0:? 23 (const int)
+0:29 Constant:
+0:29 20 (const int)
+0:29 21 (const int)
+0:29 22 (const int)
+0:29 23 (const int)
0:33 Function Definition: fn3(i1; ( temp void)
0:33 Function Parameters:
0:33 'p0' ( in int)
diff --git a/Test/baseResults/hlsl.partialFlattenLocal.vert.out b/Test/baseResults/hlsl.partialFlattenLocal.vert.out
index 754c86c..12a6065 100644
--- a/Test/baseResults/hlsl.partialFlattenLocal.vert.out
+++ b/Test/baseResults/hlsl.partialFlattenLocal.vert.out
@@ -20,10 +20,10 @@
0:15 1 (const int)
0:15 Constant:
0:15 0 (const int)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:15 Constant:
+0:15 0.000000
+0:15 0.000000
+0:15 0.000000
0:16 move second child to first child ( temp 2-component vector of float)
0:16 direct index ( temp 2-component vector of float)
0:16 uv: direct index for structure ( temp 2-element array of 2-component vector of float)
@@ -32,9 +32,9 @@
0:16 2 (const int)
0:16 Constant:
0:16 0 (const int)
-0:? Constant:
-0:? 0.000000
-0:? 1.000000
+0:16 Constant:
+0:16 0.000000
+0:16 1.000000
0:17 move second child to first child ( temp float)
0:17 x: direct index for structure ( temp float)
0:17 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
@@ -91,7 +91,7 @@
0:26 Branch: Return with expression
0:26 add ( temp 4-component vector of float)
0:26 'pos' ( in 4-component vector of float)
-0:? Construct vec4 ( temp 4-component vector of float)
+0:26 Construct vec4 ( temp 4-component vector of float)
0:26 direct index ( temp 3-component vector of float)
0:26 pos: direct index for structure ( temp 3-element array of 3-component vector of float)
0:26 'packed2' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
@@ -140,10 +140,10 @@
0:15 1 (const int)
0:15 Constant:
0:15 0 (const int)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:15 Constant:
+0:15 0.000000
+0:15 0.000000
+0:15 0.000000
0:16 move second child to first child ( temp 2-component vector of float)
0:16 direct index ( temp 2-component vector of float)
0:16 uv: direct index for structure ( temp 2-element array of 2-component vector of float)
@@ -152,9 +152,9 @@
0:16 2 (const int)
0:16 Constant:
0:16 0 (const int)
-0:? Constant:
-0:? 0.000000
-0:? 1.000000
+0:16 Constant:
+0:16 0.000000
+0:16 1.000000
0:17 move second child to first child ( temp float)
0:17 x: direct index for structure ( temp float)
0:17 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
@@ -211,7 +211,7 @@
0:26 Branch: Return with expression
0:26 add ( temp 4-component vector of float)
0:26 'pos' ( in 4-component vector of float)
-0:? Construct vec4 ( temp 4-component vector of float)
+0:26 Construct vec4 ( temp 4-component vector of float)
0:26 direct index ( temp 3-component vector of float)
0:26 pos: direct index for structure ( temp 3-element array of 3-component vector of float)
0:26 'packed2' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
diff --git a/Test/baseResults/hlsl.pp.line.frag.out b/Test/baseResults/hlsl.pp.line.frag.out
index a8479f5..68476d2 100644
--- a/Test/baseResults/hlsl.pp.line.frag.out
+++ b/Test/baseResults/hlsl.pp.line.frag.out
@@ -16,7 +16,7 @@
0:126 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:126 Constant:
0:126 0 (const int)
-0:? Construct vec4 ( temp 4-component vector of float)
+0:126 Construct vec4 ( temp 4-component vector of float)
0:126 Convert int to float ( temp float)
0:126 'thisLineIs' ( temp int)
0:126 Constant:
@@ -78,7 +78,7 @@
0:126 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:126 Constant:
0:126 0 (const int)
-0:? Construct vec4 ( temp 4-component vector of float)
+0:126 Construct vec4 ( temp 4-component vector of float)
0:126 Convert int to float ( temp float)
0:126 'thisLineIs' ( temp int)
0:126 Constant:
diff --git a/Test/baseResults/hlsl.precedence.frag.out b/Test/baseResults/hlsl.precedence.frag.out
index 85fe187..3992618 100644
--- a/Test/baseResults/hlsl.precedence.frag.out
+++ b/Test/baseResults/hlsl.precedence.frag.out
@@ -18,7 +18,7 @@
0:8 'a2' ( in 4-component vector of float)
0:8 'a3' ( in 4-component vector of float)
0:8 'a4' ( in 4-component vector of float)
-0:? Construct vec4 ( temp 4-component vector of float)
+0:8 Construct vec4 ( temp 4-component vector of float)
0:8 component-wise multiply ( temp 3-component vector of float)
0:8 vector swizzle ( temp 3-component vector of float)
0:8 'a1' ( in 4-component vector of float)
@@ -94,7 +94,7 @@
0:8 'a2' ( in 4-component vector of float)
0:8 'a3' ( in 4-component vector of float)
0:8 'a4' ( in 4-component vector of float)
-0:? Construct vec4 ( temp 4-component vector of float)
+0:8 Construct vec4 ( temp 4-component vector of float)
0:8 component-wise multiply ( temp 3-component vector of float)
0:8 vector swizzle ( temp 3-component vector of float)
0:8 'a1' ( in 4-component vector of float)
diff --git a/Test/baseResults/hlsl.promote.atomic.frag.out b/Test/baseResults/hlsl.promote.atomic.frag.out
index f4197ef..a34b7dd 100644
--- a/Test/baseResults/hlsl.promote.atomic.frag.out
+++ b/Test/baseResults/hlsl.promote.atomic.frag.out
@@ -14,11 +14,11 @@
0:13 Convert int to uint ( temp uint)
0:13 'Inc' ( temp int)
0:15 Branch: Return with expression
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:15 Constant:
+0:15 0.000000
+0:15 0.000000
+0:15 0.000000
+0:15 0.000000
0:5 Function Definition: main( ( temp void)
0:5 Function Parameters:
0:? Sequence
@@ -48,11 +48,11 @@
0:13 Convert int to uint ( temp uint)
0:13 'Inc' ( temp int)
0:15 Branch: Return with expression
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:15 Constant:
+0:15 0.000000
+0:15 0.000000
+0:15 0.000000
+0:15 0.000000
0:5 Function Definition: main( ( temp void)
0:5 Function Parameters:
0:? Sequence
diff --git a/Test/baseResults/hlsl.promote.vec1.frag.out b/Test/baseResults/hlsl.promote.vec1.frag.out
index 8ea55d0..11e324f 100644
--- a/Test/baseResults/hlsl.promote.vec1.frag.out
+++ b/Test/baseResults/hlsl.promote.vec1.frag.out
@@ -23,11 +23,11 @@
0:13 Construct float ( in float)
0:13 'f1b' ( temp 1-component vector of float)
0:15 Branch: Return with expression
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:15 Constant:
+0:15 0.000000
+0:15 0.000000
+0:15 0.000000
+0:15 0.000000
0:3 Function Definition: main( ( temp void)
0:3 Function Parameters:
0:? Sequence
@@ -65,11 +65,11 @@
0:13 Construct float ( in float)
0:13 'f1b' ( temp 1-component vector of float)
0:15 Branch: Return with expression
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:15 Constant:
+0:15 0.000000
+0:15 0.000000
+0:15 0.000000
+0:15 0.000000
0:3 Function Definition: main( ( temp void)
0:3 Function Parameters:
0:? Sequence
diff --git a/Test/baseResults/hlsl.promotions.frag.out b/Test/baseResults/hlsl.promotions.frag.out
index 91ed472..f135406 100644
--- a/Test/baseResults/hlsl.promotions.frag.out
+++ b/Test/baseResults/hlsl.promotions.frag.out
@@ -757,7 +757,7 @@
0:196 Sequence
0:196 move second child to first child ( temp 4-component vector of float)
0:196 'outval' ( temp 4-component vector of float)
-0:? Construct vec4 ( temp 4-component vector of float)
+0:196 Construct vec4 ( temp 4-component vector of float)
0:196 Constant:
0:196 3.600000
0:196 Constant:
@@ -1550,7 +1550,7 @@
0:196 Sequence
0:196 move second child to first child ( temp 4-component vector of float)
0:196 'outval' ( temp 4-component vector of float)
-0:? Construct vec4 ( temp 4-component vector of float)
+0:196 Construct vec4 ( temp 4-component vector of float)
0:196 Constant:
0:196 3.600000
0:196 Constant:
diff --git a/Test/baseResults/hlsl.rw.bracket.frag.out b/Test/baseResults/hlsl.rw.bracket.frag.out
index 7068825..c79877c 100644
--- a/Test/baseResults/hlsl.rw.bracket.frag.out
+++ b/Test/baseResults/hlsl.rw.bracket.frag.out
@@ -183,11 +183,11 @@
0:79 Sequence
0:79 move second child to first child ( temp 4-component vector of int)
0:79 'storeTemp' ( temp 4-component vector of int)
-0:? Constant:
-0:? 2 (const int)
-0:? 2 (const int)
-0:? 3 (const int)
-0:? 4 (const int)
+0:79 Constant:
+0:79 2 (const int)
+0:79 2 (const int)
+0:79 3 (const int)
+0:79 4 (const int)
0:79 imageStore ( temp void)
0:79 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
0:79 c1: direct index for structure ( uniform int)
@@ -199,11 +199,11 @@
0:80 Sequence
0:80 move second child to first child ( temp 4-component vector of uint)
0:80 'storeTemp' ( temp 4-component vector of uint)
-0:? Constant:
-0:? 3 (const uint)
-0:? 2 (const uint)
-0:? 3 (const uint)
-0:? 4 (const uint)
+0:80 Constant:
+0:80 3 (const uint)
+0:80 2 (const uint)
+0:80 3 (const uint)
+0:80 4 (const uint)
0:80 imageStore ( temp void)
0:80 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
0:80 c1: direct index for structure ( uniform int)
@@ -428,11 +428,11 @@
0:97 Sequence
0:97 move second child to first child ( temp 4-component vector of int)
0:97 'storeTemp' ( temp 4-component vector of int)
-0:? Constant:
-0:? 5 (const int)
-0:? 2 (const int)
-0:? 3 (const int)
-0:? 4 (const int)
+0:97 Constant:
+0:97 5 (const int)
+0:97 2 (const int)
+0:97 3 (const int)
+0:97 4 (const int)
0:97 imageStore ( temp void)
0:97 'g_tTex2di4' (layout( rgba32i) uniform iimage2D)
0:97 c2: direct index for structure ( uniform 2-component vector of int)
@@ -444,11 +444,11 @@
0:98 Sequence
0:98 move second child to first child ( temp 4-component vector of uint)
0:98 'storeTemp' ( temp 4-component vector of uint)
-0:? Constant:
-0:? 6 (const uint)
-0:? 2 (const uint)
-0:? 3 (const uint)
-0:? 4 (const uint)
+0:98 Constant:
+0:98 6 (const uint)
+0:98 2 (const uint)
+0:98 3 (const uint)
+0:98 4 (const uint)
0:98 imageStore ( temp void)
0:98 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D)
0:98 c2: direct index for structure ( uniform 2-component vector of int)
@@ -481,11 +481,11 @@
0:103 Sequence
0:103 move second child to first child ( temp 4-component vector of int)
0:103 'storeTemp' ( temp 4-component vector of int)
-0:? Constant:
-0:? 8 (const int)
-0:? 6 (const int)
-0:? 7 (const int)
-0:? 8 (const int)
+0:103 Constant:
+0:103 8 (const int)
+0:103 6 (const int)
+0:103 7 (const int)
+0:103 8 (const int)
0:103 imageStore ( temp void)
0:103 'g_tTex3di4' (layout( rgba32i) uniform iimage3D)
0:103 c3: direct index for structure ( uniform 3-component vector of int)
@@ -497,11 +497,11 @@
0:104 Sequence
0:104 move second child to first child ( temp 4-component vector of uint)
0:104 'storeTemp' ( temp 4-component vector of uint)
-0:? Constant:
-0:? 9 (const uint)
-0:? 2 (const uint)
-0:? 3 (const uint)
-0:? 4 (const uint)
+0:104 Constant:
+0:104 9 (const uint)
+0:104 2 (const uint)
+0:104 3 (const uint)
+0:104 4 (const uint)
0:104 imageStore ( temp void)
0:104 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D)
0:104 c3: direct index for structure ( uniform 3-component vector of int)
@@ -816,11 +816,11 @@
0:135 Sequence
0:135 move second child to first child ( temp 4-component vector of float)
0:135 'storeTemp' ( temp 4-component vector of float)
-0:? imageLoad ( temp 4-component vector of float)
+0:135 imageLoad ( temp 4-component vector of float)
0:135 'g_tTex2df4' (layout( rgba32f) uniform image2D)
-0:? Constant:
-0:? 2 (const int)
-0:? 3 (const int)
+0:135 Constant:
+0:135 2 (const int)
+0:135 3 (const int)
0:135 imageStore ( temp void)
0:135 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
0:135 Constant:
@@ -1057,11 +1057,11 @@
0:79 Sequence
0:79 move second child to first child ( temp 4-component vector of int)
0:79 'storeTemp' ( temp 4-component vector of int)
-0:? Constant:
-0:? 2 (const int)
-0:? 2 (const int)
-0:? 3 (const int)
-0:? 4 (const int)
+0:79 Constant:
+0:79 2 (const int)
+0:79 2 (const int)
+0:79 3 (const int)
+0:79 4 (const int)
0:79 imageStore ( temp void)
0:79 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
0:79 c1: direct index for structure ( uniform int)
@@ -1073,11 +1073,11 @@
0:80 Sequence
0:80 move second child to first child ( temp 4-component vector of uint)
0:80 'storeTemp' ( temp 4-component vector of uint)
-0:? Constant:
-0:? 3 (const uint)
-0:? 2 (const uint)
-0:? 3 (const uint)
-0:? 4 (const uint)
+0:80 Constant:
+0:80 3 (const uint)
+0:80 2 (const uint)
+0:80 3 (const uint)
+0:80 4 (const uint)
0:80 imageStore ( temp void)
0:80 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
0:80 c1: direct index for structure ( uniform int)
@@ -1302,11 +1302,11 @@
0:97 Sequence
0:97 move second child to first child ( temp 4-component vector of int)
0:97 'storeTemp' ( temp 4-component vector of int)
-0:? Constant:
-0:? 5 (const int)
-0:? 2 (const int)
-0:? 3 (const int)
-0:? 4 (const int)
+0:97 Constant:
+0:97 5 (const int)
+0:97 2 (const int)
+0:97 3 (const int)
+0:97 4 (const int)
0:97 imageStore ( temp void)
0:97 'g_tTex2di4' (layout( rgba32i) uniform iimage2D)
0:97 c2: direct index for structure ( uniform 2-component vector of int)
@@ -1318,11 +1318,11 @@
0:98 Sequence
0:98 move second child to first child ( temp 4-component vector of uint)
0:98 'storeTemp' ( temp 4-component vector of uint)
-0:? Constant:
-0:? 6 (const uint)
-0:? 2 (const uint)
-0:? 3 (const uint)
-0:? 4 (const uint)
+0:98 Constant:
+0:98 6 (const uint)
+0:98 2 (const uint)
+0:98 3 (const uint)
+0:98 4 (const uint)
0:98 imageStore ( temp void)
0:98 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D)
0:98 c2: direct index for structure ( uniform 2-component vector of int)
@@ -1355,11 +1355,11 @@
0:103 Sequence
0:103 move second child to first child ( temp 4-component vector of int)
0:103 'storeTemp' ( temp 4-component vector of int)
-0:? Constant:
-0:? 8 (const int)
-0:? 6 (const int)
-0:? 7 (const int)
-0:? 8 (const int)
+0:103 Constant:
+0:103 8 (const int)
+0:103 6 (const int)
+0:103 7 (const int)
+0:103 8 (const int)
0:103 imageStore ( temp void)
0:103 'g_tTex3di4' (layout( rgba32i) uniform iimage3D)
0:103 c3: direct index for structure ( uniform 3-component vector of int)
@@ -1371,11 +1371,11 @@
0:104 Sequence
0:104 move second child to first child ( temp 4-component vector of uint)
0:104 'storeTemp' ( temp 4-component vector of uint)
-0:? Constant:
-0:? 9 (const uint)
-0:? 2 (const uint)
-0:? 3 (const uint)
-0:? 4 (const uint)
+0:104 Constant:
+0:104 9 (const uint)
+0:104 2 (const uint)
+0:104 3 (const uint)
+0:104 4 (const uint)
0:104 imageStore ( temp void)
0:104 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D)
0:104 c3: direct index for structure ( uniform 3-component vector of int)
@@ -1690,11 +1690,11 @@
0:135 Sequence
0:135 move second child to first child ( temp 4-component vector of float)
0:135 'storeTemp' ( temp 4-component vector of float)
-0:? imageLoad ( temp 4-component vector of float)
+0:135 imageLoad ( temp 4-component vector of float)
0:135 'g_tTex2df4' (layout( rgba32f) uniform image2D)
-0:? Constant:
-0:? 2 (const int)
-0:? 3 (const int)
+0:135 Constant:
+0:135 2 (const int)
+0:135 3 (const int)
0:135 imageStore ( temp void)
0:135 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
0:135 Constant:
diff --git a/Test/baseResults/hlsl.rw.scalar.bracket.frag.out b/Test/baseResults/hlsl.rw.scalar.bracket.frag.out
index 0614677..e76d597 100644
--- a/Test/baseResults/hlsl.rw.scalar.bracket.frag.out
+++ b/Test/baseResults/hlsl.rw.scalar.bracket.frag.out
@@ -789,11 +789,11 @@
0:135 Sequence
0:135 move second child to first child ( temp float)
0:135 'storeTemp' ( temp float)
-0:? imageLoad ( temp float)
+0:135 imageLoad ( temp float)
0:135 'g_tTex2df1' (layout( r32f) uniform image2D)
-0:? Constant:
-0:? 2 (const int)
-0:? 3 (const int)
+0:135 Constant:
+0:135 2 (const int)
+0:135 3 (const int)
0:135 imageStore ( temp void)
0:135 'g_tTex1df1' (layout( r32f) uniform image1D)
0:135 Constant:
@@ -1636,11 +1636,11 @@
0:135 Sequence
0:135 move second child to first child ( temp float)
0:135 'storeTemp' ( temp float)
-0:? imageLoad ( temp float)
+0:135 imageLoad ( temp float)
0:135 'g_tTex2df1' (layout( r32f) uniform image2D)
-0:? Constant:
-0:? 2 (const int)
-0:? 3 (const int)
+0:135 Constant:
+0:135 2 (const int)
+0:135 3 (const int)
0:135 imageStore ( temp void)
0:135 'g_tTex1df1' (layout( r32f) uniform image1D)
0:135 Constant:
diff --git a/Test/baseResults/hlsl.rw.swizzle.frag.out b/Test/baseResults/hlsl.rw.swizzle.frag.out
index 71a9e6c..97dd0dc 100644
--- a/Test/baseResults/hlsl.rw.swizzle.frag.out
+++ b/Test/baseResults/hlsl.rw.swizzle.frag.out
@@ -6,10 +6,10 @@
0:4 Function Parameters:
0:? Sequence
0:4 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
+0:4 Constant:
+0:4 1.000000
+0:4 2.000000
+0:4 3.000000
0:7 Function Definition: @main( ( temp 4-component vector of float)
0:7 Function Parameters:
0:? Sequence
@@ -35,10 +35,10 @@
0:12 1 (const int)
0:12 Constant:
0:12 0 (const int)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
+0:12 Constant:
+0:12 1.000000
+0:12 2.000000
+0:12 3.000000
0:12 imageStore ( temp void)
0:12 'rwtx' (layout( rgba32f) uniform image2D)
0:12 'tc2' ( temp 2-component vector of int)
@@ -109,10 +109,10 @@
0:4 Function Parameters:
0:? Sequence
0:4 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
+0:4 Constant:
+0:4 1.000000
+0:4 2.000000
+0:4 3.000000
0:7 Function Definition: @main( ( temp 4-component vector of float)
0:7 Function Parameters:
0:? Sequence
@@ -138,10 +138,10 @@
0:12 1 (const int)
0:12 Constant:
0:12 0 (const int)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
+0:12 Constant:
+0:12 1.000000
+0:12 2.000000
+0:12 3.000000
0:12 imageStore ( temp void)
0:12 'rwtx' (layout( rgba32f) uniform image2D)
0:12 'tc2' ( temp 2-component vector of int)
diff --git a/Test/baseResults/hlsl.rw.vec2.bracket.frag.out b/Test/baseResults/hlsl.rw.vec2.bracket.frag.out
index 68e40de..c8d10e6 100644
--- a/Test/baseResults/hlsl.rw.vec2.bracket.frag.out
+++ b/Test/baseResults/hlsl.rw.vec2.bracket.frag.out
@@ -26,27 +26,27 @@
0:? Sequence
0:46 move second child to first child ( temp 2-component vector of int)
0:46 'x' ( out 2-component vector of int)
-0:? Constant:
-0:? 0 (const int)
-0:? 0 (const int)
+0:46 Constant:
+0:46 0 (const int)
+0:46 0 (const int)
0:47 Function Definition: Fn2(vu2; ( temp void)
0:47 Function Parameters:
0:47 'x' ( out 2-component vector of uint)
0:? Sequence
0:47 move second child to first child ( temp 2-component vector of uint)
0:47 'x' ( out 2-component vector of uint)
-0:? Constant:
-0:? 0 (const uint)
-0:? 0 (const uint)
+0:47 Constant:
+0:47 0 (const uint)
+0:47 0 (const uint)
0:48 Function Definition: Fn2(vf2; ( temp void)
0:48 Function Parameters:
0:48 'x' ( out 2-component vector of float)
0:? Sequence
0:48 move second child to first child ( temp 2-component vector of float)
0:48 'x' ( out 2-component vector of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
+0:48 Constant:
+0:48 0.000000
+0:48 0.000000
0:50 Function Definition: SomeValue( ( temp 2-component vector of float)
0:50 Function Parameters:
0:? Sequence
@@ -177,9 +177,9 @@
0:79 Sequence
0:79 move second child to first child ( temp 2-component vector of int)
0:79 'storeTemp' ( temp 2-component vector of int)
-0:? Constant:
-0:? 2 (const int)
-0:? 2 (const int)
+0:79 Constant:
+0:79 2 (const int)
+0:79 2 (const int)
0:79 imageStore ( temp void)
0:79 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:79 c1: direct index for structure ( uniform int)
@@ -191,9 +191,9 @@
0:80 Sequence
0:80 move second child to first child ( temp 2-component vector of uint)
0:80 'storeTemp' ( temp 2-component vector of uint)
-0:? Constant:
-0:? 3 (const uint)
-0:? 2 (const uint)
+0:80 Constant:
+0:80 3 (const uint)
+0:80 2 (const uint)
0:80 imageStore ( temp void)
0:80 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
0:80 c1: direct index for structure ( uniform int)
@@ -418,9 +418,9 @@
0:97 Sequence
0:97 move second child to first child ( temp 2-component vector of int)
0:97 'storeTemp' ( temp 2-component vector of int)
-0:? Constant:
-0:? 5 (const int)
-0:? 2 (const int)
+0:97 Constant:
+0:97 5 (const int)
+0:97 2 (const int)
0:97 imageStore ( temp void)
0:97 'g_tTex2di2' (layout( rg32i) uniform iimage2D)
0:97 c2: direct index for structure ( uniform 2-component vector of int)
@@ -432,9 +432,9 @@
0:98 Sequence
0:98 move second child to first child ( temp 2-component vector of uint)
0:98 'storeTemp' ( temp 2-component vector of uint)
-0:? Constant:
-0:? 6 (const uint)
-0:? 2 (const uint)
+0:98 Constant:
+0:98 6 (const uint)
+0:98 2 (const uint)
0:98 imageStore ( temp void)
0:98 'g_tTex2du2' (layout( rg32ui) uniform uimage2D)
0:98 c2: direct index for structure ( uniform 2-component vector of int)
@@ -467,9 +467,9 @@
0:103 Sequence
0:103 move second child to first child ( temp 2-component vector of int)
0:103 'storeTemp' ( temp 2-component vector of int)
-0:? Constant:
-0:? 8 (const int)
-0:? 6 (const int)
+0:103 Constant:
+0:103 8 (const int)
+0:103 6 (const int)
0:103 imageStore ( temp void)
0:103 'g_tTex3di2' (layout( rg32i) uniform iimage3D)
0:103 c3: direct index for structure ( uniform 3-component vector of int)
@@ -481,9 +481,9 @@
0:104 Sequence
0:104 move second child to first child ( temp 2-component vector of uint)
0:104 'storeTemp' ( temp 2-component vector of uint)
-0:? Constant:
-0:? 9 (const uint)
-0:? 2 (const uint)
+0:104 Constant:
+0:104 9 (const uint)
+0:104 2 (const uint)
0:104 imageStore ( temp void)
0:104 'g_tTex3du2' (layout( rg32ui) uniform uimage3D)
0:104 c3: direct index for structure ( uniform 3-component vector of int)
@@ -798,11 +798,11 @@
0:135 Sequence
0:135 move second child to first child ( temp 2-component vector of float)
0:135 'storeTemp' ( temp 2-component vector of float)
-0:? imageLoad ( temp 2-component vector of float)
+0:135 imageLoad ( temp 2-component vector of float)
0:135 'g_tTex2df2' (layout( rg32f) uniform image2D)
-0:? Constant:
-0:? 2 (const int)
-0:? 3 (const int)
+0:135 Constant:
+0:135 2 (const int)
+0:135 3 (const int)
0:135 imageStore ( temp void)
0:135 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:135 Constant:
@@ -882,27 +882,27 @@
0:? Sequence
0:46 move second child to first child ( temp 2-component vector of int)
0:46 'x' ( out 2-component vector of int)
-0:? Constant:
-0:? 0 (const int)
-0:? 0 (const int)
+0:46 Constant:
+0:46 0 (const int)
+0:46 0 (const int)
0:47 Function Definition: Fn2(vu2; ( temp void)
0:47 Function Parameters:
0:47 'x' ( out 2-component vector of uint)
0:? Sequence
0:47 move second child to first child ( temp 2-component vector of uint)
0:47 'x' ( out 2-component vector of uint)
-0:? Constant:
-0:? 0 (const uint)
-0:? 0 (const uint)
+0:47 Constant:
+0:47 0 (const uint)
+0:47 0 (const uint)
0:48 Function Definition: Fn2(vf2; ( temp void)
0:48 Function Parameters:
0:48 'x' ( out 2-component vector of float)
0:? Sequence
0:48 move second child to first child ( temp 2-component vector of float)
0:48 'x' ( out 2-component vector of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
+0:48 Constant:
+0:48 0.000000
+0:48 0.000000
0:50 Function Definition: SomeValue( ( temp 2-component vector of float)
0:50 Function Parameters:
0:? Sequence
@@ -1033,9 +1033,9 @@
0:79 Sequence
0:79 move second child to first child ( temp 2-component vector of int)
0:79 'storeTemp' ( temp 2-component vector of int)
-0:? Constant:
-0:? 2 (const int)
-0:? 2 (const int)
+0:79 Constant:
+0:79 2 (const int)
+0:79 2 (const int)
0:79 imageStore ( temp void)
0:79 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:79 c1: direct index for structure ( uniform int)
@@ -1047,9 +1047,9 @@
0:80 Sequence
0:80 move second child to first child ( temp 2-component vector of uint)
0:80 'storeTemp' ( temp 2-component vector of uint)
-0:? Constant:
-0:? 3 (const uint)
-0:? 2 (const uint)
+0:80 Constant:
+0:80 3 (const uint)
+0:80 2 (const uint)
0:80 imageStore ( temp void)
0:80 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
0:80 c1: direct index for structure ( uniform int)
@@ -1274,9 +1274,9 @@
0:97 Sequence
0:97 move second child to first child ( temp 2-component vector of int)
0:97 'storeTemp' ( temp 2-component vector of int)
-0:? Constant:
-0:? 5 (const int)
-0:? 2 (const int)
+0:97 Constant:
+0:97 5 (const int)
+0:97 2 (const int)
0:97 imageStore ( temp void)
0:97 'g_tTex2di2' (layout( rg32i) uniform iimage2D)
0:97 c2: direct index for structure ( uniform 2-component vector of int)
@@ -1288,9 +1288,9 @@
0:98 Sequence
0:98 move second child to first child ( temp 2-component vector of uint)
0:98 'storeTemp' ( temp 2-component vector of uint)
-0:? Constant:
-0:? 6 (const uint)
-0:? 2 (const uint)
+0:98 Constant:
+0:98 6 (const uint)
+0:98 2 (const uint)
0:98 imageStore ( temp void)
0:98 'g_tTex2du2' (layout( rg32ui) uniform uimage2D)
0:98 c2: direct index for structure ( uniform 2-component vector of int)
@@ -1323,9 +1323,9 @@
0:103 Sequence
0:103 move second child to first child ( temp 2-component vector of int)
0:103 'storeTemp' ( temp 2-component vector of int)
-0:? Constant:
-0:? 8 (const int)
-0:? 6 (const int)
+0:103 Constant:
+0:103 8 (const int)
+0:103 6 (const int)
0:103 imageStore ( temp void)
0:103 'g_tTex3di2' (layout( rg32i) uniform iimage3D)
0:103 c3: direct index for structure ( uniform 3-component vector of int)
@@ -1337,9 +1337,9 @@
0:104 Sequence
0:104 move second child to first child ( temp 2-component vector of uint)
0:104 'storeTemp' ( temp 2-component vector of uint)
-0:? Constant:
-0:? 9 (const uint)
-0:? 2 (const uint)
+0:104 Constant:
+0:104 9 (const uint)
+0:104 2 (const uint)
0:104 imageStore ( temp void)
0:104 'g_tTex3du2' (layout( rg32ui) uniform uimage3D)
0:104 c3: direct index for structure ( uniform 3-component vector of int)
@@ -1654,11 +1654,11 @@
0:135 Sequence
0:135 move second child to first child ( temp 2-component vector of float)
0:135 'storeTemp' ( temp 2-component vector of float)
-0:? imageLoad ( temp 2-component vector of float)
+0:135 imageLoad ( temp 2-component vector of float)
0:135 'g_tTex2df2' (layout( rg32f) uniform image2D)
-0:? Constant:
-0:? 2 (const int)
-0:? 3 (const int)
+0:135 Constant:
+0:135 2 (const int)
+0:135 3 (const int)
0:135 imageStore ( temp void)
0:135 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:135 Constant:
diff --git a/Test/baseResults/hlsl.sample.array.dx10.frag.out b/Test/baseResults/hlsl.sample.array.dx10.frag.out
index 6ecbcf3..28d96f0 100644
--- a/Test/baseResults/hlsl.sample.array.dx10.frag.out
+++ b/Test/baseResults/hlsl.sample.array.dx10.frag.out
@@ -13,9 +13,9 @@
0:27 Construct combined texture-sampler ( temp sampler1DArray)
0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:27 Constant:
+0:27 0.100000
+0:27 0.200000
0:28 Sequence
0:28 move second child to first child ( temp 4-component vector of int)
0:28 'txval11' ( temp 4-component vector of int)
@@ -23,9 +23,9 @@
0:28 Construct combined texture-sampler ( temp isampler1DArray)
0:28 'g_tTex1di4' ( uniform itexture1DArray)
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.200000
-0:? 0.300000
+0:28 Constant:
+0:28 0.200000
+0:28 0.300000
0:29 Sequence
0:29 move second child to first child ( temp 4-component vector of uint)
0:29 'txval12' ( temp 4-component vector of uint)
@@ -33,9 +33,9 @@
0:29 Construct combined texture-sampler ( temp usampler1DArray)
0:29 'g_tTex1du4' ( uniform utexture1DArray)
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
+0:29 Constant:
+0:29 0.300000
+0:29 0.400000
0:31 Sequence
0:31 move second child to first child ( temp 4-component vector of float)
0:31 'txval20' ( temp 4-component vector of float)
@@ -43,10 +43,10 @@
0:31 Construct combined texture-sampler ( temp sampler2DArray)
0:31 'g_tTex2df4' ( uniform texture2DArray)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:31 Constant:
+0:31 0.100000
+0:31 0.200000
+0:31 0.300000
0:32 Sequence
0:32 move second child to first child ( temp 4-component vector of int)
0:32 'txval21' ( temp 4-component vector of int)
@@ -54,10 +54,10 @@
0:32 Construct combined texture-sampler ( temp isampler2DArray)
0:32 'g_tTex2di4' ( uniform itexture2DArray)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
-0:? 0.500000
+0:32 Constant:
+0:32 0.300000
+0:32 0.400000
+0:32 0.500000
0:33 Sequence
0:33 move second child to first child ( temp 4-component vector of uint)
0:33 'txval22' ( temp 4-component vector of uint)
@@ -65,10 +65,10 @@
0:33 Construct combined texture-sampler ( temp usampler2DArray)
0:33 'g_tTex2du4' ( uniform utexture2DArray)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? 0.700000
+0:33 Constant:
+0:33 0.500000
+0:33 0.600000
+0:33 0.700000
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of float)
0:35 'txval40' ( temp 4-component vector of float)
@@ -76,11 +76,11 @@
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
0:35 'g_tTexcdf4' ( uniform textureCubeArray)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? 0.400000
+0:35 Constant:
+0:35 0.100000
+0:35 0.200000
+0:35 0.300000
+0:35 0.400000
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of int)
0:36 'txval41' ( temp 4-component vector of int)
@@ -88,11 +88,11 @@
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
0:36 'g_tTexcdi4' ( uniform itextureCubeArray)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
-0:? 0.700000
+0:36 Constant:
+0:36 0.400000
+0:36 0.500000
+0:36 0.600000
+0:36 0.700000
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of uint)
0:37 'txval42' ( temp 4-component vector of uint)
@@ -100,11 +100,11 @@
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
0:37 'g_tTexcdu4' ( uniform utextureCubeArray)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
-0:? 1.000000
+0:37 Constant:
+0:37 0.700000
+0:37 0.800000
+0:37 0.900000
+0:37 1.000000
0:39 move second child to first child ( temp 4-component vector of float)
0:39 Color: direct index for structure ( temp 4-component vector of float)
0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -176,9 +176,9 @@
0:27 Construct combined texture-sampler ( temp sampler1DArray)
0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:27 Constant:
+0:27 0.100000
+0:27 0.200000
0:28 Sequence
0:28 move second child to first child ( temp 4-component vector of int)
0:28 'txval11' ( temp 4-component vector of int)
@@ -186,9 +186,9 @@
0:28 Construct combined texture-sampler ( temp isampler1DArray)
0:28 'g_tTex1di4' ( uniform itexture1DArray)
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.200000
-0:? 0.300000
+0:28 Constant:
+0:28 0.200000
+0:28 0.300000
0:29 Sequence
0:29 move second child to first child ( temp 4-component vector of uint)
0:29 'txval12' ( temp 4-component vector of uint)
@@ -196,9 +196,9 @@
0:29 Construct combined texture-sampler ( temp usampler1DArray)
0:29 'g_tTex1du4' ( uniform utexture1DArray)
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
+0:29 Constant:
+0:29 0.300000
+0:29 0.400000
0:31 Sequence
0:31 move second child to first child ( temp 4-component vector of float)
0:31 'txval20' ( temp 4-component vector of float)
@@ -206,10 +206,10 @@
0:31 Construct combined texture-sampler ( temp sampler2DArray)
0:31 'g_tTex2df4' ( uniform texture2DArray)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:31 Constant:
+0:31 0.100000
+0:31 0.200000
+0:31 0.300000
0:32 Sequence
0:32 move second child to first child ( temp 4-component vector of int)
0:32 'txval21' ( temp 4-component vector of int)
@@ -217,10 +217,10 @@
0:32 Construct combined texture-sampler ( temp isampler2DArray)
0:32 'g_tTex2di4' ( uniform itexture2DArray)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
-0:? 0.500000
+0:32 Constant:
+0:32 0.300000
+0:32 0.400000
+0:32 0.500000
0:33 Sequence
0:33 move second child to first child ( temp 4-component vector of uint)
0:33 'txval22' ( temp 4-component vector of uint)
@@ -228,10 +228,10 @@
0:33 Construct combined texture-sampler ( temp usampler2DArray)
0:33 'g_tTex2du4' ( uniform utexture2DArray)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? 0.700000
+0:33 Constant:
+0:33 0.500000
+0:33 0.600000
+0:33 0.700000
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of float)
0:35 'txval40' ( temp 4-component vector of float)
@@ -239,11 +239,11 @@
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
0:35 'g_tTexcdf4' ( uniform textureCubeArray)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? 0.400000
+0:35 Constant:
+0:35 0.100000
+0:35 0.200000
+0:35 0.300000
+0:35 0.400000
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of int)
0:36 'txval41' ( temp 4-component vector of int)
@@ -251,11 +251,11 @@
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
0:36 'g_tTexcdi4' ( uniform itextureCubeArray)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
-0:? 0.700000
+0:36 Constant:
+0:36 0.400000
+0:36 0.500000
+0:36 0.600000
+0:36 0.700000
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of uint)
0:37 'txval42' ( temp 4-component vector of uint)
@@ -263,11 +263,11 @@
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
0:37 'g_tTexcdu4' ( uniform utextureCubeArray)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
-0:? 1.000000
+0:37 Constant:
+0:37 0.700000
+0:37 0.800000
+0:37 0.900000
+0:37 1.000000
0:39 move second child to first child ( temp 4-component vector of float)
0:39 Color: direct index for structure ( temp 4-component vector of float)
0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
diff --git a/Test/baseResults/hlsl.sample.basic.dx10.frag.out b/Test/baseResults/hlsl.sample.basic.dx10.frag.out
index 9d06667..12c6711 100644
--- a/Test/baseResults/hlsl.sample.basic.dx10.frag.out
+++ b/Test/baseResults/hlsl.sample.basic.dx10.frag.out
@@ -126,9 +126,9 @@
0:74 Construct combined texture-sampler ( temp sampler2D)
0:74 'g_tTex2df4' ( uniform texture2D)
0:74 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:74 Constant:
+0:74 0.100000
+0:74 0.200000
0:75 Sequence
0:75 move second child to first child ( temp 4-component vector of int)
0:75 'txval21' ( temp 4-component vector of int)
@@ -136,9 +136,9 @@
0:75 Construct combined texture-sampler ( temp isampler2D)
0:75 'g_tTex2di4' ( uniform itexture2D)
0:75 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
+0:75 Constant:
+0:75 0.300000
+0:75 0.400000
0:76 Sequence
0:76 move second child to first child ( temp 4-component vector of uint)
0:76 'txval22' ( temp 4-component vector of uint)
@@ -146,9 +146,9 @@
0:76 Construct combined texture-sampler ( temp usampler2D)
0:76 'g_tTex2du4' ( uniform utexture2D)
0:76 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
+0:76 Constant:
+0:76 0.500000
+0:76 0.600000
0:78 Sequence
0:78 move second child to first child ( temp 4-component vector of float)
0:78 'txval30' ( temp 4-component vector of float)
@@ -156,10 +156,10 @@
0:78 Construct combined texture-sampler ( temp sampler3D)
0:78 'g_tTex3df4' ( uniform texture3D)
0:78 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:78 Constant:
+0:78 0.100000
+0:78 0.200000
+0:78 0.300000
0:79 Sequence
0:79 move second child to first child ( temp 4-component vector of int)
0:79 'txval31' ( temp 4-component vector of int)
@@ -167,10 +167,10 @@
0:79 Construct combined texture-sampler ( temp isampler3D)
0:79 'g_tTex3di4' ( uniform itexture3D)
0:79 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
+0:79 Constant:
+0:79 0.400000
+0:79 0.500000
+0:79 0.600000
0:80 Sequence
0:80 move second child to first child ( temp 4-component vector of uint)
0:80 'txval32' ( temp 4-component vector of uint)
@@ -178,10 +178,10 @@
0:80 Construct combined texture-sampler ( temp usampler3D)
0:80 'g_tTex3du4' ( uniform utexture3D)
0:80 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
+0:80 Constant:
+0:80 0.700000
+0:80 0.800000
+0:80 0.900000
0:82 Sequence
0:82 move second child to first child ( temp 4-component vector of float)
0:82 'txval40' ( temp 4-component vector of float)
@@ -189,10 +189,10 @@
0:82 Construct combined texture-sampler ( temp samplerCube)
0:82 'g_tTexcdf4' ( uniform textureCube)
0:82 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:82 Constant:
+0:82 0.100000
+0:82 0.200000
+0:82 0.300000
0:83 Sequence
0:83 move second child to first child ( temp 4-component vector of int)
0:83 'txval41' ( temp 4-component vector of int)
@@ -200,10 +200,10 @@
0:83 Construct combined texture-sampler ( temp isamplerCube)
0:83 'g_tTexcdi4' ( uniform itextureCube)
0:83 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
+0:83 Constant:
+0:83 0.400000
+0:83 0.500000
+0:83 0.600000
0:84 Sequence
0:84 move second child to first child ( temp 4-component vector of uint)
0:84 'txval42' ( temp 4-component vector of uint)
@@ -211,10 +211,10 @@
0:84 Construct combined texture-sampler ( temp usamplerCube)
0:84 'g_tTexcdu4' ( uniform utextureCube)
0:84 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
+0:84 Constant:
+0:84 0.700000
+0:84 0.800000
+0:84 0.900000
0:86 move second child to first child ( temp 4-component vector of float)
0:86 Color: direct index for structure ( temp 4-component vector of float)
0:86 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -402,9 +402,9 @@
0:74 Construct combined texture-sampler ( temp sampler2D)
0:74 'g_tTex2df4' ( uniform texture2D)
0:74 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:74 Constant:
+0:74 0.100000
+0:74 0.200000
0:75 Sequence
0:75 move second child to first child ( temp 4-component vector of int)
0:75 'txval21' ( temp 4-component vector of int)
@@ -412,9 +412,9 @@
0:75 Construct combined texture-sampler ( temp isampler2D)
0:75 'g_tTex2di4' ( uniform itexture2D)
0:75 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
+0:75 Constant:
+0:75 0.300000
+0:75 0.400000
0:76 Sequence
0:76 move second child to first child ( temp 4-component vector of uint)
0:76 'txval22' ( temp 4-component vector of uint)
@@ -422,9 +422,9 @@
0:76 Construct combined texture-sampler ( temp usampler2D)
0:76 'g_tTex2du4' ( uniform utexture2D)
0:76 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
+0:76 Constant:
+0:76 0.500000
+0:76 0.600000
0:78 Sequence
0:78 move second child to first child ( temp 4-component vector of float)
0:78 'txval30' ( temp 4-component vector of float)
@@ -432,10 +432,10 @@
0:78 Construct combined texture-sampler ( temp sampler3D)
0:78 'g_tTex3df4' ( uniform texture3D)
0:78 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:78 Constant:
+0:78 0.100000
+0:78 0.200000
+0:78 0.300000
0:79 Sequence
0:79 move second child to first child ( temp 4-component vector of int)
0:79 'txval31' ( temp 4-component vector of int)
@@ -443,10 +443,10 @@
0:79 Construct combined texture-sampler ( temp isampler3D)
0:79 'g_tTex3di4' ( uniform itexture3D)
0:79 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
+0:79 Constant:
+0:79 0.400000
+0:79 0.500000
+0:79 0.600000
0:80 Sequence
0:80 move second child to first child ( temp 4-component vector of uint)
0:80 'txval32' ( temp 4-component vector of uint)
@@ -454,10 +454,10 @@
0:80 Construct combined texture-sampler ( temp usampler3D)
0:80 'g_tTex3du4' ( uniform utexture3D)
0:80 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
+0:80 Constant:
+0:80 0.700000
+0:80 0.800000
+0:80 0.900000
0:82 Sequence
0:82 move second child to first child ( temp 4-component vector of float)
0:82 'txval40' ( temp 4-component vector of float)
@@ -465,10 +465,10 @@
0:82 Construct combined texture-sampler ( temp samplerCube)
0:82 'g_tTexcdf4' ( uniform textureCube)
0:82 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:82 Constant:
+0:82 0.100000
+0:82 0.200000
+0:82 0.300000
0:83 Sequence
0:83 move second child to first child ( temp 4-component vector of int)
0:83 'txval41' ( temp 4-component vector of int)
@@ -476,10 +476,10 @@
0:83 Construct combined texture-sampler ( temp isamplerCube)
0:83 'g_tTexcdi4' ( uniform itextureCube)
0:83 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
+0:83 Constant:
+0:83 0.400000
+0:83 0.500000
+0:83 0.600000
0:84 Sequence
0:84 move second child to first child ( temp 4-component vector of uint)
0:84 'txval42' ( temp 4-component vector of uint)
@@ -487,10 +487,10 @@
0:84 Construct combined texture-sampler ( temp usamplerCube)
0:84 'g_tTexcdu4' ( uniform utextureCube)
0:84 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
+0:84 Constant:
+0:84 0.700000
+0:84 0.800000
+0:84 0.900000
0:86 move second child to first child ( temp 4-component vector of float)
0:86 Color: direct index for structure ( temp 4-component vector of float)
0:86 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
diff --git a/Test/baseResults/hlsl.sample.dx9.frag.out b/Test/baseResults/hlsl.sample.dx9.frag.out
index 5f2aecd..282455c 100644
--- a/Test/baseResults/hlsl.sample.dx9.frag.out
+++ b/Test/baseResults/hlsl.sample.dx9.frag.out
@@ -9,18 +9,18 @@
0:18 Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:18 'ColorOut' ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:18 Constant:
+0:18 0.000000
+0:18 0.000000
+0:18 0.000000
+0:18 0.000000
0:20 add second child into first child ( temp 4-component vector of float)
0:20 'ColorOut' ( temp 4-component vector of float)
0:20 texture ( temp 4-component vector of float)
0:20 'g_sam' (layout( binding=0) uniform sampler2D)
-0:? Constant:
-0:? 0.400000
-0:? 0.300000
+0:20 Constant:
+0:20 0.400000
+0:20 0.300000
0:21 add second child into first child ( temp 4-component vector of float)
0:21 'ColorOut' ( temp 4-component vector of float)
0:21 texture ( temp 4-component vector of float)
@@ -31,41 +31,41 @@
0:22 'ColorOut' ( temp 4-component vector of float)
0:22 texture ( temp 4-component vector of float)
0:22 'g_sam2D' (layout( binding=2) uniform sampler2D)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
+0:22 Constant:
+0:22 0.500000
+0:22 0.600000
0:23 add second child into first child ( temp 4-component vector of float)
0:23 'ColorOut' ( temp 4-component vector of float)
0:23 texture ( temp 4-component vector of float)
0:23 'g_sam3D' (layout( binding=3) uniform sampler3D)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? 0.400000
+0:23 Constant:
+0:23 0.500000
+0:23 0.600000
+0:23 0.400000
0:24 add second child into first child ( temp 4-component vector of float)
0:24 'ColorOut' ( temp 4-component vector of float)
0:24 texture ( temp 4-component vector of float)
0:24 'g_samCube' (layout( binding=4) uniform samplerCube)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? 0.400000
+0:24 Constant:
+0:24 0.500000
+0:24 0.600000
+0:24 0.400000
0:26 add second child into first child ( temp 4-component vector of float)
0:26 'ColorOut' ( temp 4-component vector of float)
0:26 textureLod ( temp 4-component vector of float)
0:26 'g_sam' (layout( binding=0) uniform sampler2D)
0:26 Construct vec2 ( temp 2-component vector of float)
-0:? Constant:
-0:? 0.400000
-0:? 0.300000
-0:? 0.000000
-0:? 0.000000
+0:26 Constant:
+0:26 0.400000
+0:26 0.300000
+0:26 0.000000
+0:26 0.000000
0:26 direct index ( temp float)
-0:? Constant:
-0:? 0.400000
-0:? 0.300000
-0:? 0.000000
-0:? 0.000000
+0:26 Constant:
+0:26 0.400000
+0:26 0.300000
+0:26 0.000000
+0:26 0.000000
0:26 Constant:
0:26 3 (const int)
0:27 add second child into first child ( temp 4-component vector of float)
@@ -73,17 +73,17 @@
0:27 textureLod ( temp 4-component vector of float)
0:27 'g_sam1D' (layout( binding=1) uniform sampler1D)
0:27 Construct float ( temp float)
-0:? Constant:
-0:? 0.500000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:27 Constant:
+0:27 0.500000
+0:27 0.000000
+0:27 0.000000
+0:27 0.000000
0:27 direct index ( temp float)
-0:? Constant:
-0:? 0.500000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:27 Constant:
+0:27 0.500000
+0:27 0.000000
+0:27 0.000000
+0:27 0.000000
0:27 Constant:
0:27 3 (const int)
0:28 add second child into first child ( temp 4-component vector of float)
@@ -91,17 +91,17 @@
0:28 textureLod ( temp 4-component vector of float)
0:28 'g_sam2D' (layout( binding=2) uniform sampler2D)
0:28 Construct vec2 ( temp 2-component vector of float)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? 0.000000
-0:? 0.000000
+0:28 Constant:
+0:28 0.500000
+0:28 0.600000
+0:28 0.000000
+0:28 0.000000
0:28 direct index ( temp float)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? 0.000000
-0:? 0.000000
+0:28 Constant:
+0:28 0.500000
+0:28 0.600000
+0:28 0.000000
+0:28 0.000000
0:28 Constant:
0:28 3 (const int)
0:29 add second child into first child ( temp 4-component vector of float)
@@ -109,17 +109,17 @@
0:29 textureLod ( temp 4-component vector of float)
0:29 'g_sam3D' (layout( binding=3) uniform sampler3D)
0:29 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? 0.400000
-0:? 0.000000
+0:29 Constant:
+0:29 0.500000
+0:29 0.600000
+0:29 0.400000
+0:29 0.000000
0:29 direct index ( temp float)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? 0.400000
-0:? 0.000000
+0:29 Constant:
+0:29 0.500000
+0:29 0.600000
+0:29 0.400000
+0:29 0.000000
0:29 Constant:
0:29 3 (const int)
0:30 add second child into first child ( temp 4-component vector of float)
@@ -127,17 +127,17 @@
0:30 textureLod ( temp 4-component vector of float)
0:30 'g_samCube' (layout( binding=4) uniform samplerCube)
0:30 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? 0.400000
-0:? 0.000000
+0:30 Constant:
+0:30 0.500000
+0:30 0.600000
+0:30 0.400000
+0:30 0.000000
0:30 direct index ( temp float)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? 0.400000
-0:? 0.000000
+0:30 Constant:
+0:30 0.500000
+0:30 0.600000
+0:30 0.400000
+0:30 0.000000
0:30 Constant:
0:30 3 (const int)
0:32 move second child to first child ( temp 4-component vector of float)
@@ -200,18 +200,18 @@
0:18 Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:18 'ColorOut' ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:18 Constant:
+0:18 0.000000
+0:18 0.000000
+0:18 0.000000
+0:18 0.000000
0:20 add second child into first child ( temp 4-component vector of float)
0:20 'ColorOut' ( temp 4-component vector of float)
0:20 texture ( temp 4-component vector of float)
0:20 'g_sam' (layout( binding=0) uniform sampler2D)
-0:? Constant:
-0:? 0.400000
-0:? 0.300000
+0:20 Constant:
+0:20 0.400000
+0:20 0.300000
0:21 add second child into first child ( temp 4-component vector of float)
0:21 'ColorOut' ( temp 4-component vector of float)
0:21 texture ( temp 4-component vector of float)
@@ -222,41 +222,41 @@
0:22 'ColorOut' ( temp 4-component vector of float)
0:22 texture ( temp 4-component vector of float)
0:22 'g_sam2D' (layout( binding=2) uniform sampler2D)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
+0:22 Constant:
+0:22 0.500000
+0:22 0.600000
0:23 add second child into first child ( temp 4-component vector of float)
0:23 'ColorOut' ( temp 4-component vector of float)
0:23 texture ( temp 4-component vector of float)
0:23 'g_sam3D' (layout( binding=3) uniform sampler3D)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? 0.400000
+0:23 Constant:
+0:23 0.500000
+0:23 0.600000
+0:23 0.400000
0:24 add second child into first child ( temp 4-component vector of float)
0:24 'ColorOut' ( temp 4-component vector of float)
0:24 texture ( temp 4-component vector of float)
0:24 'g_samCube' (layout( binding=4) uniform samplerCube)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? 0.400000
+0:24 Constant:
+0:24 0.500000
+0:24 0.600000
+0:24 0.400000
0:26 add second child into first child ( temp 4-component vector of float)
0:26 'ColorOut' ( temp 4-component vector of float)
0:26 textureLod ( temp 4-component vector of float)
0:26 'g_sam' (layout( binding=0) uniform sampler2D)
0:26 Construct vec2 ( temp 2-component vector of float)
-0:? Constant:
-0:? 0.400000
-0:? 0.300000
-0:? 0.000000
-0:? 0.000000
+0:26 Constant:
+0:26 0.400000
+0:26 0.300000
+0:26 0.000000
+0:26 0.000000
0:26 direct index ( temp float)
-0:? Constant:
-0:? 0.400000
-0:? 0.300000
-0:? 0.000000
-0:? 0.000000
+0:26 Constant:
+0:26 0.400000
+0:26 0.300000
+0:26 0.000000
+0:26 0.000000
0:26 Constant:
0:26 3 (const int)
0:27 add second child into first child ( temp 4-component vector of float)
@@ -264,17 +264,17 @@
0:27 textureLod ( temp 4-component vector of float)
0:27 'g_sam1D' (layout( binding=1) uniform sampler1D)
0:27 Construct float ( temp float)
-0:? Constant:
-0:? 0.500000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:27 Constant:
+0:27 0.500000
+0:27 0.000000
+0:27 0.000000
+0:27 0.000000
0:27 direct index ( temp float)
-0:? Constant:
-0:? 0.500000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:27 Constant:
+0:27 0.500000
+0:27 0.000000
+0:27 0.000000
+0:27 0.000000
0:27 Constant:
0:27 3 (const int)
0:28 add second child into first child ( temp 4-component vector of float)
@@ -282,17 +282,17 @@
0:28 textureLod ( temp 4-component vector of float)
0:28 'g_sam2D' (layout( binding=2) uniform sampler2D)
0:28 Construct vec2 ( temp 2-component vector of float)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? 0.000000
-0:? 0.000000
+0:28 Constant:
+0:28 0.500000
+0:28 0.600000
+0:28 0.000000
+0:28 0.000000
0:28 direct index ( temp float)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? 0.000000
-0:? 0.000000
+0:28 Constant:
+0:28 0.500000
+0:28 0.600000
+0:28 0.000000
+0:28 0.000000
0:28 Constant:
0:28 3 (const int)
0:29 add second child into first child ( temp 4-component vector of float)
@@ -300,17 +300,17 @@
0:29 textureLod ( temp 4-component vector of float)
0:29 'g_sam3D' (layout( binding=3) uniform sampler3D)
0:29 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? 0.400000
-0:? 0.000000
+0:29 Constant:
+0:29 0.500000
+0:29 0.600000
+0:29 0.400000
+0:29 0.000000
0:29 direct index ( temp float)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? 0.400000
-0:? 0.000000
+0:29 Constant:
+0:29 0.500000
+0:29 0.600000
+0:29 0.400000
+0:29 0.000000
0:29 Constant:
0:29 3 (const int)
0:30 add second child into first child ( temp 4-component vector of float)
@@ -318,17 +318,17 @@
0:30 textureLod ( temp 4-component vector of float)
0:30 'g_samCube' (layout( binding=4) uniform samplerCube)
0:30 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? 0.400000
-0:? 0.000000
+0:30 Constant:
+0:30 0.500000
+0:30 0.600000
+0:30 0.400000
+0:30 0.000000
0:30 direct index ( temp float)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? 0.400000
-0:? 0.000000
+0:30 Constant:
+0:30 0.500000
+0:30 0.600000
+0:30 0.400000
+0:30 0.000000
0:30 Constant:
0:30 3 (const int)
0:32 move second child to first child ( temp 4-component vector of float)
diff --git a/Test/baseResults/hlsl.sample.dx9.vert.out b/Test/baseResults/hlsl.sample.dx9.vert.out
index 0b47bff..4b718cf 100644
--- a/Test/baseResults/hlsl.sample.dx9.vert.out
+++ b/Test/baseResults/hlsl.sample.dx9.vert.out
@@ -7,27 +7,27 @@
0:14 Sequence
0:14 move second child to first child ( temp 4-component vector of float)
0:14 'PosOut' ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:14 Constant:
+0:14 0.000000
+0:14 0.000000
+0:14 0.000000
+0:14 0.000000
0:16 add second child into first child ( temp 4-component vector of float)
0:16 'PosOut' ( temp 4-component vector of float)
0:16 textureLod ( temp 4-component vector of float)
0:16 'g_sam' (layout( binding=0) uniform sampler2D)
0:16 Construct vec2 ( temp 2-component vector of float)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
-0:? 0.000000
-0:? 1.000000
+0:16 Constant:
+0:16 0.300000
+0:16 0.400000
+0:16 0.000000
+0:16 1.000000
0:16 direct index ( temp float)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
-0:? 0.000000
-0:? 1.000000
+0:16 Constant:
+0:16 0.300000
+0:16 0.400000
+0:16 0.000000
+0:16 1.000000
0:16 Constant:
0:16 3 (const int)
0:17 add second child into first child ( temp 4-component vector of float)
@@ -35,17 +35,17 @@
0:17 textureLod ( temp 4-component vector of float)
0:17 'g_sam2D' (layout( binding=1) uniform sampler2D)
0:17 Construct vec2 ( temp 2-component vector of float)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? 0.000000
-0:? 1.000000
+0:17 Constant:
+0:17 0.500000
+0:17 0.600000
+0:17 0.000000
+0:17 1.000000
0:17 direct index ( temp float)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? 0.000000
-0:? 1.000000
+0:17 Constant:
+0:17 0.500000
+0:17 0.600000
+0:17 0.000000
+0:17 1.000000
0:17 Constant:
0:17 3 (const int)
0:19 move second child to first child ( temp 4-component vector of float)
@@ -86,27 +86,27 @@
0:14 Sequence
0:14 move second child to first child ( temp 4-component vector of float)
0:14 'PosOut' ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:14 Constant:
+0:14 0.000000
+0:14 0.000000
+0:14 0.000000
+0:14 0.000000
0:16 add second child into first child ( temp 4-component vector of float)
0:16 'PosOut' ( temp 4-component vector of float)
0:16 textureLod ( temp 4-component vector of float)
0:16 'g_sam' (layout( binding=0) uniform sampler2D)
0:16 Construct vec2 ( temp 2-component vector of float)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
-0:? 0.000000
-0:? 1.000000
+0:16 Constant:
+0:16 0.300000
+0:16 0.400000
+0:16 0.000000
+0:16 1.000000
0:16 direct index ( temp float)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
-0:? 0.000000
-0:? 1.000000
+0:16 Constant:
+0:16 0.300000
+0:16 0.400000
+0:16 0.000000
+0:16 1.000000
0:16 Constant:
0:16 3 (const int)
0:17 add second child into first child ( temp 4-component vector of float)
@@ -114,17 +114,17 @@
0:17 textureLod ( temp 4-component vector of float)
0:17 'g_sam2D' (layout( binding=1) uniform sampler2D)
0:17 Construct vec2 ( temp 2-component vector of float)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? 0.000000
-0:? 1.000000
+0:17 Constant:
+0:17 0.500000
+0:17 0.600000
+0:17 0.000000
+0:17 1.000000
0:17 direct index ( temp float)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? 0.000000
-0:? 1.000000
+0:17 Constant:
+0:17 0.500000
+0:17 0.600000
+0:17 0.000000
+0:17 1.000000
0:17 Constant:
0:17 3 (const int)
0:19 move second child to first child ( temp 4-component vector of float)
diff --git a/Test/baseResults/hlsl.sample.offset.dx10.frag.out b/Test/baseResults/hlsl.sample.offset.dx10.frag.out
index fc91699..e5d204f 100644
--- a/Test/baseResults/hlsl.sample.offset.dx10.frag.out
+++ b/Test/baseResults/hlsl.sample.offset.dx10.frag.out
@@ -46,12 +46,12 @@
0:35 Construct combined texture-sampler ( temp sampler2D)
0:35 'g_tTex2df4' ( uniform texture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
+0:35 Constant:
+0:35 0.100000
+0:35 0.200000
+0:35 Constant:
+0:35 1 (const int)
+0:35 0 (const int)
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of int)
0:36 'txval21' ( temp 4-component vector of int)
@@ -59,12 +59,12 @@
0:36 Construct combined texture-sampler ( temp isampler2D)
0:36 'g_tTex2di4' ( uniform itexture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
-0:? Constant:
-0:? 1 (const int)
-0:? 1 (const int)
+0:36 Constant:
+0:36 0.300000
+0:36 0.400000
+0:36 Constant:
+0:36 1 (const int)
+0:36 1 (const int)
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of uint)
0:37 'txval22' ( temp 4-component vector of uint)
@@ -72,12 +72,12 @@
0:37 Construct combined texture-sampler ( temp usampler2D)
0:37 'g_tTex2du4' ( uniform utexture2D)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? Constant:
-0:? 1 (const int)
-0:? -1 (const int)
+0:37 Constant:
+0:37 0.500000
+0:37 0.600000
+0:37 Constant:
+0:37 1 (const int)
+0:37 -1 (const int)
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of float)
0:39 'txval30' ( temp 4-component vector of float)
@@ -85,14 +85,14 @@
0:39 Construct combined texture-sampler ( temp sampler3D)
0:39 'g_tTex3df4' ( uniform texture3D)
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
-0:? 1 (const int)
+0:39 Constant:
+0:39 0.100000
+0:39 0.200000
+0:39 0.300000
+0:39 Constant:
+0:39 1 (const int)
+0:39 0 (const int)
+0:39 1 (const int)
0:40 Sequence
0:40 move second child to first child ( temp 4-component vector of int)
0:40 'txval31' ( temp 4-component vector of int)
@@ -100,14 +100,14 @@
0:40 Construct combined texture-sampler ( temp isampler3D)
0:40 'g_tTex3di4' ( uniform itexture3D)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
-0:? Constant:
-0:? 1 (const int)
-0:? 1 (const int)
-0:? 1 (const int)
+0:40 Constant:
+0:40 0.400000
+0:40 0.500000
+0:40 0.600000
+0:40 Constant:
+0:40 1 (const int)
+0:40 1 (const int)
+0:40 1 (const int)
0:41 Sequence
0:41 move second child to first child ( temp 4-component vector of uint)
0:41 'txval32' ( temp 4-component vector of uint)
@@ -115,14 +115,14 @@
0:41 Construct combined texture-sampler ( temp usampler3D)
0:41 'g_tTex3du4' ( uniform utexture3D)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
-0:? -1 (const int)
+0:41 Constant:
+0:41 0.700000
+0:41 0.800000
+0:41 0.900000
+0:41 Constant:
+0:41 1 (const int)
+0:41 0 (const int)
+0:41 -1 (const int)
0:45 move second child to first child ( temp 4-component vector of float)
0:45 Color: direct index for structure ( temp 4-component vector of float)
0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -230,12 +230,12 @@
0:35 Construct combined texture-sampler ( temp sampler2D)
0:35 'g_tTex2df4' ( uniform texture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
+0:35 Constant:
+0:35 0.100000
+0:35 0.200000
+0:35 Constant:
+0:35 1 (const int)
+0:35 0 (const int)
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of int)
0:36 'txval21' ( temp 4-component vector of int)
@@ -243,12 +243,12 @@
0:36 Construct combined texture-sampler ( temp isampler2D)
0:36 'g_tTex2di4' ( uniform itexture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
-0:? Constant:
-0:? 1 (const int)
-0:? 1 (const int)
+0:36 Constant:
+0:36 0.300000
+0:36 0.400000
+0:36 Constant:
+0:36 1 (const int)
+0:36 1 (const int)
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of uint)
0:37 'txval22' ( temp 4-component vector of uint)
@@ -256,12 +256,12 @@
0:37 Construct combined texture-sampler ( temp usampler2D)
0:37 'g_tTex2du4' ( uniform utexture2D)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? Constant:
-0:? 1 (const int)
-0:? -1 (const int)
+0:37 Constant:
+0:37 0.500000
+0:37 0.600000
+0:37 Constant:
+0:37 1 (const int)
+0:37 -1 (const int)
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of float)
0:39 'txval30' ( temp 4-component vector of float)
@@ -269,14 +269,14 @@
0:39 Construct combined texture-sampler ( temp sampler3D)
0:39 'g_tTex3df4' ( uniform texture3D)
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
-0:? 1 (const int)
+0:39 Constant:
+0:39 0.100000
+0:39 0.200000
+0:39 0.300000
+0:39 Constant:
+0:39 1 (const int)
+0:39 0 (const int)
+0:39 1 (const int)
0:40 Sequence
0:40 move second child to first child ( temp 4-component vector of int)
0:40 'txval31' ( temp 4-component vector of int)
@@ -284,14 +284,14 @@
0:40 Construct combined texture-sampler ( temp isampler3D)
0:40 'g_tTex3di4' ( uniform itexture3D)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
-0:? Constant:
-0:? 1 (const int)
-0:? 1 (const int)
-0:? 1 (const int)
+0:40 Constant:
+0:40 0.400000
+0:40 0.500000
+0:40 0.600000
+0:40 Constant:
+0:40 1 (const int)
+0:40 1 (const int)
+0:40 1 (const int)
0:41 Sequence
0:41 move second child to first child ( temp 4-component vector of uint)
0:41 'txval32' ( temp 4-component vector of uint)
@@ -299,14 +299,14 @@
0:41 Construct combined texture-sampler ( temp usampler3D)
0:41 'g_tTex3du4' ( uniform utexture3D)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
-0:? -1 (const int)
+0:41 Constant:
+0:41 0.700000
+0:41 0.800000
+0:41 0.900000
+0:41 Constant:
+0:41 1 (const int)
+0:41 0 (const int)
+0:41 -1 (const int)
0:45 move second child to first child ( temp 4-component vector of float)
0:45 Color: direct index for structure ( temp 4-component vector of float)
0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
diff --git a/Test/baseResults/hlsl.sample.offsetarray.dx10.frag.out b/Test/baseResults/hlsl.sample.offsetarray.dx10.frag.out
index 4d53975..5b14c65 100644
--- a/Test/baseResults/hlsl.sample.offsetarray.dx10.frag.out
+++ b/Test/baseResults/hlsl.sample.offsetarray.dx10.frag.out
@@ -13,9 +13,9 @@
0:23 Construct combined texture-sampler ( temp sampler1DArray)
0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:23 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:23 Constant:
+0:23 0.100000
+0:23 0.200000
0:23 Constant:
0:23 0 (const int)
0:24 Sequence
@@ -25,9 +25,9 @@
0:24 Construct combined texture-sampler ( temp isampler1DArray)
0:24 'g_tTex1di4' ( uniform itexture1DArray)
0:24 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.200000
-0:? 0.300000
+0:24 Constant:
+0:24 0.200000
+0:24 0.300000
0:24 Constant:
0:24 1 (const int)
0:25 Sequence
@@ -37,9 +37,9 @@
0:25 Construct combined texture-sampler ( temp usampler1DArray)
0:25 'g_tTex1du4' ( uniform utexture1DArray)
0:25 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
+0:25 Constant:
+0:25 0.300000
+0:25 0.400000
0:25 Constant:
0:25 2 (const int)
0:27 Sequence
@@ -49,13 +49,13 @@
0:27 Construct combined texture-sampler ( temp sampler2DArray)
0:27 'g_tTex2df4' ( uniform texture2DArray)
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? Constant:
-0:? 0 (const int)
-0:? 0 (const int)
+0:27 Constant:
+0:27 0.100000
+0:27 0.200000
+0:27 0.300000
+0:27 Constant:
+0:27 0 (const int)
+0:27 0 (const int)
0:28 Sequence
0:28 move second child to first child ( temp 4-component vector of int)
0:28 'txval21' ( temp 4-component vector of int)
@@ -63,13 +63,13 @@
0:28 Construct combined texture-sampler ( temp isampler2DArray)
0:28 'g_tTex2di4' ( uniform itexture2DArray)
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
-0:? 0.500000
-0:? Constant:
-0:? 0 (const int)
-0:? 0 (const int)
+0:28 Constant:
+0:28 0.300000
+0:28 0.400000
+0:28 0.500000
+0:28 Constant:
+0:28 0 (const int)
+0:28 0 (const int)
0:29 Sequence
0:29 move second child to first child ( temp 4-component vector of uint)
0:29 'txval22' ( temp 4-component vector of uint)
@@ -77,13 +77,13 @@
0:29 Construct combined texture-sampler ( temp usampler2DArray)
0:29 'g_tTex2du4' ( uniform utexture2DArray)
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? 0.700000
-0:? Constant:
-0:? 0 (const int)
-0:? 1 (const int)
+0:29 Constant:
+0:29 0.500000
+0:29 0.600000
+0:29 0.700000
+0:29 Constant:
+0:29 0 (const int)
+0:29 1 (const int)
0:33 move second child to first child ( temp 4-component vector of float)
0:33 Color: direct index for structure ( temp 4-component vector of float)
0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -152,9 +152,9 @@
0:23 Construct combined texture-sampler ( temp sampler1DArray)
0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:23 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:23 Constant:
+0:23 0.100000
+0:23 0.200000
0:23 Constant:
0:23 0 (const int)
0:24 Sequence
@@ -164,9 +164,9 @@
0:24 Construct combined texture-sampler ( temp isampler1DArray)
0:24 'g_tTex1di4' ( uniform itexture1DArray)
0:24 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.200000
-0:? 0.300000
+0:24 Constant:
+0:24 0.200000
+0:24 0.300000
0:24 Constant:
0:24 1 (const int)
0:25 Sequence
@@ -176,9 +176,9 @@
0:25 Construct combined texture-sampler ( temp usampler1DArray)
0:25 'g_tTex1du4' ( uniform utexture1DArray)
0:25 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
+0:25 Constant:
+0:25 0.300000
+0:25 0.400000
0:25 Constant:
0:25 2 (const int)
0:27 Sequence
@@ -188,13 +188,13 @@
0:27 Construct combined texture-sampler ( temp sampler2DArray)
0:27 'g_tTex2df4' ( uniform texture2DArray)
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? Constant:
-0:? 0 (const int)
-0:? 0 (const int)
+0:27 Constant:
+0:27 0.100000
+0:27 0.200000
+0:27 0.300000
+0:27 Constant:
+0:27 0 (const int)
+0:27 0 (const int)
0:28 Sequence
0:28 move second child to first child ( temp 4-component vector of int)
0:28 'txval21' ( temp 4-component vector of int)
@@ -202,13 +202,13 @@
0:28 Construct combined texture-sampler ( temp isampler2DArray)
0:28 'g_tTex2di4' ( uniform itexture2DArray)
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
-0:? 0.500000
-0:? Constant:
-0:? 0 (const int)
-0:? 0 (const int)
+0:28 Constant:
+0:28 0.300000
+0:28 0.400000
+0:28 0.500000
+0:28 Constant:
+0:28 0 (const int)
+0:28 0 (const int)
0:29 Sequence
0:29 move second child to first child ( temp 4-component vector of uint)
0:29 'txval22' ( temp 4-component vector of uint)
@@ -216,13 +216,13 @@
0:29 Construct combined texture-sampler ( temp usampler2DArray)
0:29 'g_tTex2du4' ( uniform utexture2DArray)
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? 0.700000
-0:? Constant:
-0:? 0 (const int)
-0:? 1 (const int)
+0:29 Constant:
+0:29 0.500000
+0:29 0.600000
+0:29 0.700000
+0:29 Constant:
+0:29 0 (const int)
+0:29 1 (const int)
0:33 move second child to first child ( temp 4-component vector of float)
0:33 Color: direct index for structure ( temp 4-component vector of float)
0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
diff --git a/Test/baseResults/hlsl.samplebias.array.dx10.frag.out b/Test/baseResults/hlsl.samplebias.array.dx10.frag.out
index 7990196..e177d77 100644
--- a/Test/baseResults/hlsl.samplebias.array.dx10.frag.out
+++ b/Test/baseResults/hlsl.samplebias.array.dx10.frag.out
@@ -13,9 +13,9 @@
0:27 Construct combined texture-sampler ( temp sampler1DArray)
0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:27 Constant:
+0:27 0.100000
+0:27 0.200000
0:27 Constant:
0:27 0.500000
0:28 Sequence
@@ -25,9 +25,9 @@
0:28 Construct combined texture-sampler ( temp isampler1DArray)
0:28 'g_tTex1di4' ( uniform itexture1DArray)
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.200000
-0:? 0.300000
+0:28 Constant:
+0:28 0.200000
+0:28 0.300000
0:28 Constant:
0:28 0.500000
0:29 Sequence
@@ -37,9 +37,9 @@
0:29 Construct combined texture-sampler ( temp usampler1DArray)
0:29 'g_tTex1du4' ( uniform utexture1DArray)
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
+0:29 Constant:
+0:29 0.300000
+0:29 0.400000
0:29 Constant:
0:29 0.500000
0:31 Sequence
@@ -49,10 +49,10 @@
0:31 Construct combined texture-sampler ( temp sampler2DArray)
0:31 'g_tTex2df4' ( uniform texture2DArray)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:31 Constant:
+0:31 0.100000
+0:31 0.200000
+0:31 0.300000
0:31 Constant:
0:31 0.500000
0:32 Sequence
@@ -62,10 +62,10 @@
0:32 Construct combined texture-sampler ( temp isampler2DArray)
0:32 'g_tTex2di4' ( uniform itexture2DArray)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
-0:? 0.500000
+0:32 Constant:
+0:32 0.300000
+0:32 0.400000
+0:32 0.500000
0:32 Constant:
0:32 0.500000
0:33 Sequence
@@ -75,10 +75,10 @@
0:33 Construct combined texture-sampler ( temp usampler2DArray)
0:33 'g_tTex2du4' ( uniform utexture2DArray)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? 0.700000
+0:33 Constant:
+0:33 0.500000
+0:33 0.600000
+0:33 0.700000
0:33 Constant:
0:33 0.500000
0:35 Sequence
@@ -88,11 +88,11 @@
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
0:35 'g_tTexcdf4' ( uniform textureCubeArray)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? 0.400000
+0:35 Constant:
+0:35 0.100000
+0:35 0.200000
+0:35 0.300000
+0:35 0.400000
0:35 Constant:
0:35 0.500000
0:36 Sequence
@@ -102,11 +102,11 @@
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
0:36 'g_tTexcdi4' ( uniform itextureCubeArray)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
-0:? 0.700000
+0:36 Constant:
+0:36 0.400000
+0:36 0.500000
+0:36 0.600000
+0:36 0.700000
0:36 Constant:
0:36 0.500000
0:37 Sequence
@@ -116,11 +116,11 @@
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
0:37 'g_tTexcdu4' ( uniform utextureCubeArray)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
-0:? 1.000000
+0:37 Constant:
+0:37 0.700000
+0:37 0.800000
+0:37 0.900000
+0:37 1.000000
0:37 Constant:
0:37 0.500000
0:39 move second child to first child ( temp 4-component vector of float)
@@ -194,9 +194,9 @@
0:27 Construct combined texture-sampler ( temp sampler1DArray)
0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:27 Constant:
+0:27 0.100000
+0:27 0.200000
0:27 Constant:
0:27 0.500000
0:28 Sequence
@@ -206,9 +206,9 @@
0:28 Construct combined texture-sampler ( temp isampler1DArray)
0:28 'g_tTex1di4' ( uniform itexture1DArray)
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.200000
-0:? 0.300000
+0:28 Constant:
+0:28 0.200000
+0:28 0.300000
0:28 Constant:
0:28 0.500000
0:29 Sequence
@@ -218,9 +218,9 @@
0:29 Construct combined texture-sampler ( temp usampler1DArray)
0:29 'g_tTex1du4' ( uniform utexture1DArray)
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
+0:29 Constant:
+0:29 0.300000
+0:29 0.400000
0:29 Constant:
0:29 0.500000
0:31 Sequence
@@ -230,10 +230,10 @@
0:31 Construct combined texture-sampler ( temp sampler2DArray)
0:31 'g_tTex2df4' ( uniform texture2DArray)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:31 Constant:
+0:31 0.100000
+0:31 0.200000
+0:31 0.300000
0:31 Constant:
0:31 0.500000
0:32 Sequence
@@ -243,10 +243,10 @@
0:32 Construct combined texture-sampler ( temp isampler2DArray)
0:32 'g_tTex2di4' ( uniform itexture2DArray)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
-0:? 0.500000
+0:32 Constant:
+0:32 0.300000
+0:32 0.400000
+0:32 0.500000
0:32 Constant:
0:32 0.500000
0:33 Sequence
@@ -256,10 +256,10 @@
0:33 Construct combined texture-sampler ( temp usampler2DArray)
0:33 'g_tTex2du4' ( uniform utexture2DArray)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? 0.700000
+0:33 Constant:
+0:33 0.500000
+0:33 0.600000
+0:33 0.700000
0:33 Constant:
0:33 0.500000
0:35 Sequence
@@ -269,11 +269,11 @@
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
0:35 'g_tTexcdf4' ( uniform textureCubeArray)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? 0.400000
+0:35 Constant:
+0:35 0.100000
+0:35 0.200000
+0:35 0.300000
+0:35 0.400000
0:35 Constant:
0:35 0.500000
0:36 Sequence
@@ -283,11 +283,11 @@
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
0:36 'g_tTexcdi4' ( uniform itextureCubeArray)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
-0:? 0.700000
+0:36 Constant:
+0:36 0.400000
+0:36 0.500000
+0:36 0.600000
+0:36 0.700000
0:36 Constant:
0:36 0.500000
0:37 Sequence
@@ -297,11 +297,11 @@
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
0:37 'g_tTexcdu4' ( uniform utextureCubeArray)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
-0:? 1.000000
+0:37 Constant:
+0:37 0.700000
+0:37 0.800000
+0:37 0.900000
+0:37 1.000000
0:37 Constant:
0:37 0.500000
0:39 move second child to first child ( temp 4-component vector of float)
diff --git a/Test/baseResults/hlsl.samplebias.basic.dx10.frag.out b/Test/baseResults/hlsl.samplebias.basic.dx10.frag.out
index b318306..2f15b42 100644
--- a/Test/baseResults/hlsl.samplebias.basic.dx10.frag.out
+++ b/Test/baseResults/hlsl.samplebias.basic.dx10.frag.out
@@ -46,9 +46,9 @@
0:35 Construct combined texture-sampler ( temp sampler2D)
0:35 'g_tTex2df4' ( uniform texture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:35 Constant:
+0:35 0.100000
+0:35 0.200000
0:35 Constant:
0:35 0.500000
0:36 Sequence
@@ -58,9 +58,9 @@
0:36 Construct combined texture-sampler ( temp isampler2D)
0:36 'g_tTex2di4' ( uniform itexture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
+0:36 Constant:
+0:36 0.300000
+0:36 0.400000
0:36 Constant:
0:36 0.500000
0:37 Sequence
@@ -70,9 +70,9 @@
0:37 Construct combined texture-sampler ( temp usampler2D)
0:37 'g_tTex2du4' ( uniform utexture2D)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
+0:37 Constant:
+0:37 0.500000
+0:37 0.600000
0:37 Constant:
0:37 0.500000
0:39 Sequence
@@ -82,10 +82,10 @@
0:39 Construct combined texture-sampler ( temp sampler3D)
0:39 'g_tTex3df4' ( uniform texture3D)
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:39 Constant:
+0:39 0.100000
+0:39 0.200000
+0:39 0.300000
0:39 Constant:
0:39 0.500000
0:40 Sequence
@@ -95,10 +95,10 @@
0:40 Construct combined texture-sampler ( temp isampler3D)
0:40 'g_tTex3di4' ( uniform itexture3D)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
+0:40 Constant:
+0:40 0.400000
+0:40 0.500000
+0:40 0.600000
0:40 Constant:
0:40 0.500000
0:41 Sequence
@@ -108,10 +108,10 @@
0:41 Construct combined texture-sampler ( temp usampler3D)
0:41 'g_tTex3du4' ( uniform utexture3D)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
+0:41 Constant:
+0:41 0.700000
+0:41 0.800000
+0:41 0.900000
0:41 Constant:
0:41 0.500000
0:43 Sequence
@@ -121,10 +121,10 @@
0:43 Construct combined texture-sampler ( temp samplerCube)
0:43 'g_tTexcdf4' ( uniform textureCube)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:43 Constant:
+0:43 0.100000
+0:43 0.200000
+0:43 0.300000
0:43 Constant:
0:43 0.500000
0:44 Sequence
@@ -134,10 +134,10 @@
0:44 Construct combined texture-sampler ( temp isamplerCube)
0:44 'g_tTexcdi4' ( uniform itextureCube)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
+0:44 Constant:
+0:44 0.400000
+0:44 0.500000
+0:44 0.600000
0:44 Constant:
0:44 0.500000
0:45 Sequence
@@ -147,10 +147,10 @@
0:45 Construct combined texture-sampler ( temp usamplerCube)
0:45 'g_tTexcdu4' ( uniform utextureCube)
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
+0:45 Constant:
+0:45 0.700000
+0:45 0.800000
+0:45 0.900000
0:45 Constant:
0:45 0.500000
0:47 move second child to first child ( temp 4-component vector of float)
@@ -260,9 +260,9 @@
0:35 Construct combined texture-sampler ( temp sampler2D)
0:35 'g_tTex2df4' ( uniform texture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:35 Constant:
+0:35 0.100000
+0:35 0.200000
0:35 Constant:
0:35 0.500000
0:36 Sequence
@@ -272,9 +272,9 @@
0:36 Construct combined texture-sampler ( temp isampler2D)
0:36 'g_tTex2di4' ( uniform itexture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
+0:36 Constant:
+0:36 0.300000
+0:36 0.400000
0:36 Constant:
0:36 0.500000
0:37 Sequence
@@ -284,9 +284,9 @@
0:37 Construct combined texture-sampler ( temp usampler2D)
0:37 'g_tTex2du4' ( uniform utexture2D)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
+0:37 Constant:
+0:37 0.500000
+0:37 0.600000
0:37 Constant:
0:37 0.500000
0:39 Sequence
@@ -296,10 +296,10 @@
0:39 Construct combined texture-sampler ( temp sampler3D)
0:39 'g_tTex3df4' ( uniform texture3D)
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:39 Constant:
+0:39 0.100000
+0:39 0.200000
+0:39 0.300000
0:39 Constant:
0:39 0.500000
0:40 Sequence
@@ -309,10 +309,10 @@
0:40 Construct combined texture-sampler ( temp isampler3D)
0:40 'g_tTex3di4' ( uniform itexture3D)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
+0:40 Constant:
+0:40 0.400000
+0:40 0.500000
+0:40 0.600000
0:40 Constant:
0:40 0.500000
0:41 Sequence
@@ -322,10 +322,10 @@
0:41 Construct combined texture-sampler ( temp usampler3D)
0:41 'g_tTex3du4' ( uniform utexture3D)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
+0:41 Constant:
+0:41 0.700000
+0:41 0.800000
+0:41 0.900000
0:41 Constant:
0:41 0.500000
0:43 Sequence
@@ -335,10 +335,10 @@
0:43 Construct combined texture-sampler ( temp samplerCube)
0:43 'g_tTexcdf4' ( uniform textureCube)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:43 Constant:
+0:43 0.100000
+0:43 0.200000
+0:43 0.300000
0:43 Constant:
0:43 0.500000
0:44 Sequence
@@ -348,10 +348,10 @@
0:44 Construct combined texture-sampler ( temp isamplerCube)
0:44 'g_tTexcdi4' ( uniform itextureCube)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
+0:44 Constant:
+0:44 0.400000
+0:44 0.500000
+0:44 0.600000
0:44 Constant:
0:44 0.500000
0:45 Sequence
@@ -361,10 +361,10 @@
0:45 Construct combined texture-sampler ( temp usamplerCube)
0:45 'g_tTexcdu4' ( uniform utextureCube)
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
+0:45 Constant:
+0:45 0.700000
+0:45 0.800000
+0:45 0.900000
0:45 Constant:
0:45 0.500000
0:47 move second child to first child ( temp 4-component vector of float)
diff --git a/Test/baseResults/hlsl.samplebias.offset.dx10.frag.out b/Test/baseResults/hlsl.samplebias.offset.dx10.frag.out
index 0e073ee..478091d 100644
--- a/Test/baseResults/hlsl.samplebias.offset.dx10.frag.out
+++ b/Test/baseResults/hlsl.samplebias.offset.dx10.frag.out
@@ -52,14 +52,14 @@
0:35 Construct combined texture-sampler ( temp sampler2D)
0:35 'g_tTex2df4' ( uniform texture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:35 Constant:
+0:35 0.100000
+0:35 0.200000
0:35 Constant:
0:35 0.500000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
+0:35 Constant:
+0:35 1 (const int)
+0:35 0 (const int)
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of int)
0:36 'txval21' ( temp 4-component vector of int)
@@ -67,14 +67,14 @@
0:36 Construct combined texture-sampler ( temp isampler2D)
0:36 'g_tTex2di4' ( uniform itexture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
+0:36 Constant:
+0:36 0.300000
+0:36 0.400000
0:36 Constant:
0:36 0.500000
-0:? Constant:
-0:? 1 (const int)
-0:? 1 (const int)
+0:36 Constant:
+0:36 1 (const int)
+0:36 1 (const int)
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of uint)
0:37 'txval22' ( temp 4-component vector of uint)
@@ -82,14 +82,14 @@
0:37 Construct combined texture-sampler ( temp usampler2D)
0:37 'g_tTex2du4' ( uniform utexture2D)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
0:37 Constant:
0:37 0.500000
-0:? Constant:
-0:? 1 (const int)
-0:? -1 (const int)
+0:37 0.600000
+0:37 Constant:
+0:37 0.500000
+0:37 Constant:
+0:37 1 (const int)
+0:37 -1 (const int)
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of float)
0:39 'txval30' ( temp 4-component vector of float)
@@ -97,16 +97,16 @@
0:39 Construct combined texture-sampler ( temp sampler3D)
0:39 'g_tTex3df4' ( uniform texture3D)
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:39 Constant:
+0:39 0.100000
+0:39 0.200000
+0:39 0.300000
0:39 Constant:
0:39 0.500000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
-0:? 1 (const int)
+0:39 Constant:
+0:39 1 (const int)
+0:39 0 (const int)
+0:39 1 (const int)
0:40 Sequence
0:40 move second child to first child ( temp 4-component vector of int)
0:40 'txval31' ( temp 4-component vector of int)
@@ -114,16 +114,16 @@
0:40 Construct combined texture-sampler ( temp isampler3D)
0:40 'g_tTex3di4' ( uniform itexture3D)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
+0:40 Constant:
+0:40 0.400000
+0:40 0.500000
+0:40 0.600000
0:40 Constant:
0:40 0.500000
-0:? Constant:
-0:? 1 (const int)
-0:? 1 (const int)
-0:? 1 (const int)
+0:40 Constant:
+0:40 1 (const int)
+0:40 1 (const int)
+0:40 1 (const int)
0:41 Sequence
0:41 move second child to first child ( temp 4-component vector of uint)
0:41 'txval32' ( temp 4-component vector of uint)
@@ -131,16 +131,16 @@
0:41 Construct combined texture-sampler ( temp usampler3D)
0:41 'g_tTex3du4' ( uniform utexture3D)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
+0:41 Constant:
+0:41 0.700000
+0:41 0.800000
+0:41 0.900000
0:41 Constant:
0:41 0.500000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
-0:? -1 (const int)
+0:41 Constant:
+0:41 1 (const int)
+0:41 0 (const int)
+0:41 -1 (const int)
0:45 move second child to first child ( temp 4-component vector of float)
0:45 Color: direct index for structure ( temp 4-component vector of float)
0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -254,14 +254,14 @@
0:35 Construct combined texture-sampler ( temp sampler2D)
0:35 'g_tTex2df4' ( uniform texture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:35 Constant:
+0:35 0.100000
+0:35 0.200000
0:35 Constant:
0:35 0.500000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
+0:35 Constant:
+0:35 1 (const int)
+0:35 0 (const int)
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of int)
0:36 'txval21' ( temp 4-component vector of int)
@@ -269,14 +269,14 @@
0:36 Construct combined texture-sampler ( temp isampler2D)
0:36 'g_tTex2di4' ( uniform itexture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
+0:36 Constant:
+0:36 0.300000
+0:36 0.400000
0:36 Constant:
0:36 0.500000
-0:? Constant:
-0:? 1 (const int)
-0:? 1 (const int)
+0:36 Constant:
+0:36 1 (const int)
+0:36 1 (const int)
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of uint)
0:37 'txval22' ( temp 4-component vector of uint)
@@ -284,14 +284,14 @@
0:37 Construct combined texture-sampler ( temp usampler2D)
0:37 'g_tTex2du4' ( uniform utexture2D)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
0:37 Constant:
0:37 0.500000
-0:? Constant:
-0:? 1 (const int)
-0:? -1 (const int)
+0:37 0.600000
+0:37 Constant:
+0:37 0.500000
+0:37 Constant:
+0:37 1 (const int)
+0:37 -1 (const int)
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of float)
0:39 'txval30' ( temp 4-component vector of float)
@@ -299,16 +299,16 @@
0:39 Construct combined texture-sampler ( temp sampler3D)
0:39 'g_tTex3df4' ( uniform texture3D)
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:39 Constant:
+0:39 0.100000
+0:39 0.200000
+0:39 0.300000
0:39 Constant:
0:39 0.500000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
-0:? 1 (const int)
+0:39 Constant:
+0:39 1 (const int)
+0:39 0 (const int)
+0:39 1 (const int)
0:40 Sequence
0:40 move second child to first child ( temp 4-component vector of int)
0:40 'txval31' ( temp 4-component vector of int)
@@ -316,16 +316,16 @@
0:40 Construct combined texture-sampler ( temp isampler3D)
0:40 'g_tTex3di4' ( uniform itexture3D)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
+0:40 Constant:
+0:40 0.400000
+0:40 0.500000
+0:40 0.600000
0:40 Constant:
0:40 0.500000
-0:? Constant:
-0:? 1 (const int)
-0:? 1 (const int)
-0:? 1 (const int)
+0:40 Constant:
+0:40 1 (const int)
+0:40 1 (const int)
+0:40 1 (const int)
0:41 Sequence
0:41 move second child to first child ( temp 4-component vector of uint)
0:41 'txval32' ( temp 4-component vector of uint)
@@ -333,16 +333,16 @@
0:41 Construct combined texture-sampler ( temp usampler3D)
0:41 'g_tTex3du4' ( uniform utexture3D)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
+0:41 Constant:
+0:41 0.700000
+0:41 0.800000
+0:41 0.900000
0:41 Constant:
0:41 0.500000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
-0:? -1 (const int)
+0:41 Constant:
+0:41 1 (const int)
+0:41 0 (const int)
+0:41 -1 (const int)
0:45 move second child to first child ( temp 4-component vector of float)
0:45 Color: direct index for structure ( temp 4-component vector of float)
0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
diff --git a/Test/baseResults/hlsl.samplebias.offsetarray.dx10.frag.out b/Test/baseResults/hlsl.samplebias.offsetarray.dx10.frag.out
index 6225c45..f5aff67 100644
--- a/Test/baseResults/hlsl.samplebias.offsetarray.dx10.frag.out
+++ b/Test/baseResults/hlsl.samplebias.offsetarray.dx10.frag.out
@@ -13,9 +13,9 @@
0:23 Construct combined texture-sampler ( temp sampler1DArray)
0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:23 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:23 Constant:
+0:23 0.100000
+0:23 0.200000
0:23 Constant:
0:23 0.500000
0:23 Constant:
@@ -27,9 +27,9 @@
0:24 Construct combined texture-sampler ( temp isampler1DArray)
0:24 'g_tTex1di4' ( uniform itexture1DArray)
0:24 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.200000
-0:? 0.300000
+0:24 Constant:
+0:24 0.200000
+0:24 0.300000
0:24 Constant:
0:24 0.500000
0:24 Constant:
@@ -41,9 +41,9 @@
0:25 Construct combined texture-sampler ( temp usampler1DArray)
0:25 'g_tTex1du4' ( uniform utexture1DArray)
0:25 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
+0:25 Constant:
+0:25 0.300000
+0:25 0.400000
0:25 Constant:
0:25 0.500000
0:25 Constant:
@@ -55,15 +55,15 @@
0:27 Construct combined texture-sampler ( temp sampler2DArray)
0:27 'g_tTex2df4' ( uniform texture2DArray)
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:27 Constant:
+0:27 0.100000
+0:27 0.200000
+0:27 0.300000
0:27 Constant:
0:27 0.500000
-0:? Constant:
-0:? 0 (const int)
-0:? 0 (const int)
+0:27 Constant:
+0:27 0 (const int)
+0:27 0 (const int)
0:28 Sequence
0:28 move second child to first child ( temp 4-component vector of int)
0:28 'txval21' ( temp 4-component vector of int)
@@ -71,15 +71,15 @@
0:28 Construct combined texture-sampler ( temp isampler2DArray)
0:28 'g_tTex2di4' ( uniform itexture2DArray)
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
-0:? 0.500000
+0:28 Constant:
+0:28 0.300000
+0:28 0.400000
+0:28 0.500000
0:28 Constant:
0:28 0.500000
-0:? Constant:
-0:? 0 (const int)
-0:? 0 (const int)
+0:28 Constant:
+0:28 0 (const int)
+0:28 0 (const int)
0:29 Sequence
0:29 move second child to first child ( temp 4-component vector of uint)
0:29 'txval22' ( temp 4-component vector of uint)
@@ -87,15 +87,15 @@
0:29 Construct combined texture-sampler ( temp usampler2DArray)
0:29 'g_tTex2du4' ( uniform utexture2DArray)
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? 0.700000
0:29 Constant:
0:29 0.500000
-0:? Constant:
-0:? 0 (const int)
-0:? 1 (const int)
+0:29 0.600000
+0:29 0.700000
+0:29 Constant:
+0:29 0.500000
+0:29 Constant:
+0:29 0 (const int)
+0:29 1 (const int)
0:33 move second child to first child ( temp 4-component vector of float)
0:33 Color: direct index for structure ( temp 4-component vector of float)
0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -164,9 +164,9 @@
0:23 Construct combined texture-sampler ( temp sampler1DArray)
0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:23 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:23 Constant:
+0:23 0.100000
+0:23 0.200000
0:23 Constant:
0:23 0.500000
0:23 Constant:
@@ -178,9 +178,9 @@
0:24 Construct combined texture-sampler ( temp isampler1DArray)
0:24 'g_tTex1di4' ( uniform itexture1DArray)
0:24 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.200000
-0:? 0.300000
+0:24 Constant:
+0:24 0.200000
+0:24 0.300000
0:24 Constant:
0:24 0.500000
0:24 Constant:
@@ -192,9 +192,9 @@
0:25 Construct combined texture-sampler ( temp usampler1DArray)
0:25 'g_tTex1du4' ( uniform utexture1DArray)
0:25 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
+0:25 Constant:
+0:25 0.300000
+0:25 0.400000
0:25 Constant:
0:25 0.500000
0:25 Constant:
@@ -206,15 +206,15 @@
0:27 Construct combined texture-sampler ( temp sampler2DArray)
0:27 'g_tTex2df4' ( uniform texture2DArray)
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:27 Constant:
+0:27 0.100000
+0:27 0.200000
+0:27 0.300000
0:27 Constant:
0:27 0.500000
-0:? Constant:
-0:? 0 (const int)
-0:? 0 (const int)
+0:27 Constant:
+0:27 0 (const int)
+0:27 0 (const int)
0:28 Sequence
0:28 move second child to first child ( temp 4-component vector of int)
0:28 'txval21' ( temp 4-component vector of int)
@@ -222,15 +222,15 @@
0:28 Construct combined texture-sampler ( temp isampler2DArray)
0:28 'g_tTex2di4' ( uniform itexture2DArray)
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
-0:? 0.500000
+0:28 Constant:
+0:28 0.300000
+0:28 0.400000
+0:28 0.500000
0:28 Constant:
0:28 0.500000
-0:? Constant:
-0:? 0 (const int)
-0:? 0 (const int)
+0:28 Constant:
+0:28 0 (const int)
+0:28 0 (const int)
0:29 Sequence
0:29 move second child to first child ( temp 4-component vector of uint)
0:29 'txval22' ( temp 4-component vector of uint)
@@ -238,15 +238,15 @@
0:29 Construct combined texture-sampler ( temp usampler2DArray)
0:29 'g_tTex2du4' ( uniform utexture2DArray)
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? 0.700000
0:29 Constant:
0:29 0.500000
-0:? Constant:
-0:? 0 (const int)
-0:? 1 (const int)
+0:29 0.600000
+0:29 0.700000
+0:29 Constant:
+0:29 0.500000
+0:29 Constant:
+0:29 0 (const int)
+0:29 1 (const int)
0:33 move second child to first child ( temp 4-component vector of float)
0:33 Color: direct index for structure ( temp 4-component vector of float)
0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
diff --git a/Test/baseResults/hlsl.samplecmp.array.dx10.frag.out b/Test/baseResults/hlsl.samplecmp.array.dx10.frag.out
index b1c1d6d..0ab61eb 100644
--- a/Test/baseResults/hlsl.samplecmp.array.dx10.frag.out
+++ b/Test/baseResults/hlsl.samplecmp.array.dx10.frag.out
@@ -14,9 +14,9 @@
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:42 Constant:
+0:42 0.100000
+0:42 0.200000
0:42 Constant:
0:42 0.750000
0:43 Sequence
@@ -27,9 +27,9 @@
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:43 Constant:
+0:43 0.100000
+0:43 0.200000
0:43 Constant:
0:43 0.750000
0:44 Sequence
@@ -40,9 +40,9 @@
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:44 Constant:
+0:44 0.100000
+0:44 0.200000
0:44 Constant:
0:44 0.750000
0:47 Sequence
@@ -53,10 +53,10 @@
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:47 Constant:
+0:47 0.100000
+0:47 0.200000
+0:47 0.300000
0:47 Constant:
0:47 0.750000
0:48 Sequence
@@ -67,10 +67,10 @@
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:48 Constant:
+0:48 0.100000
+0:48 0.200000
+0:48 0.300000
0:48 Constant:
0:48 0.750000
0:49 Sequence
@@ -81,10 +81,10 @@
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:49 Constant:
+0:49 0.100000
+0:49 0.200000
+0:49 0.300000
0:49 Constant:
0:49 0.750000
0:52 Sequence
@@ -95,11 +95,11 @@
0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
0:52 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? 0.400000
+0:52 Constant:
+0:52 0.100000
+0:52 0.200000
+0:52 0.300000
+0:52 0.400000
0:52 Constant:
0:52 0.750000
0:53 Sequence
@@ -110,11 +110,11 @@
0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
0:53 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? 0.400000
+0:53 Constant:
+0:53 0.100000
+0:53 0.200000
+0:53 0.300000
+0:53 0.400000
0:53 Constant:
0:53 0.750000
0:54 Sequence
@@ -125,11 +125,11 @@
0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
0:54 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? 0.400000
+0:54 Constant:
+0:54 0.100000
+0:54 0.200000
+0:54 0.300000
+0:54 0.400000
0:54 Constant:
0:54 0.750000
0:56 move second child to first child ( temp 4-component vector of float)
@@ -215,9 +215,9 @@
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:42 Constant:
+0:42 0.100000
+0:42 0.200000
0:42 Constant:
0:42 0.750000
0:43 Sequence
@@ -228,9 +228,9 @@
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:43 Constant:
+0:43 0.100000
+0:43 0.200000
0:43 Constant:
0:43 0.750000
0:44 Sequence
@@ -241,9 +241,9 @@
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:44 Constant:
+0:44 0.100000
+0:44 0.200000
0:44 Constant:
0:44 0.750000
0:47 Sequence
@@ -254,10 +254,10 @@
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:47 Constant:
+0:47 0.100000
+0:47 0.200000
+0:47 0.300000
0:47 Constant:
0:47 0.750000
0:48 Sequence
@@ -268,10 +268,10 @@
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:48 Constant:
+0:48 0.100000
+0:48 0.200000
+0:48 0.300000
0:48 Constant:
0:48 0.750000
0:49 Sequence
@@ -282,10 +282,10 @@
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:49 Constant:
+0:49 0.100000
+0:49 0.200000
+0:49 0.300000
0:49 Constant:
0:49 0.750000
0:52 Sequence
@@ -296,11 +296,11 @@
0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
0:52 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? 0.400000
+0:52 Constant:
+0:52 0.100000
+0:52 0.200000
+0:52 0.300000
+0:52 0.400000
0:52 Constant:
0:52 0.750000
0:53 Sequence
@@ -311,11 +311,11 @@
0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
0:53 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? 0.400000
+0:53 Constant:
+0:53 0.100000
+0:53 0.200000
+0:53 0.300000
+0:53 0.400000
0:53 Constant:
0:53 0.750000
0:54 Sequence
@@ -326,11 +326,11 @@
0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
0:54 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? 0.400000
+0:54 Constant:
+0:54 0.100000
+0:54 0.200000
+0:54 0.300000
+0:54 0.400000
0:54 Constant:
0:54 0.750000
0:56 move second child to first child ( temp 4-component vector of float)
diff --git a/Test/baseResults/hlsl.samplecmp.basic.dx10.frag.out b/Test/baseResults/hlsl.samplecmp.basic.dx10.frag.out
index e3d5b93..c178c57 100644
--- a/Test/baseResults/hlsl.samplecmp.basic.dx10.frag.out
+++ b/Test/baseResults/hlsl.samplecmp.basic.dx10.frag.out
@@ -50,9 +50,9 @@
0:47 'g_tTex2df4' ( uniform texture2DShadow)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:47 Constant:
+0:47 0.100000
+0:47 0.200000
0:47 Constant:
0:47 0.750000
0:48 Sequence
@@ -63,9 +63,9 @@
0:48 'g_tTex2di4' ( uniform itexture2DShadow)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:48 Constant:
+0:48 0.100000
+0:48 0.200000
0:48 Constant:
0:48 0.750000
0:49 Sequence
@@ -76,9 +76,9 @@
0:49 'g_tTex2du4' ( uniform utexture2DShadow)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:49 Constant:
+0:49 0.100000
+0:49 0.200000
0:49 Constant:
0:49 0.750000
0:53 Sequence
@@ -89,10 +89,10 @@
0:53 'g_tTexcdf4' ( uniform textureCubeShadow)
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
0:53 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:53 Constant:
+0:53 0.100000
+0:53 0.200000
+0:53 0.300000
0:53 Constant:
0:53 0.750000
0:54 Sequence
@@ -103,10 +103,10 @@
0:54 'g_tTexcdi4' ( uniform itextureCubeShadow)
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
0:54 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:54 Constant:
+0:54 0.100000
+0:54 0.200000
+0:54 0.300000
0:54 Constant:
0:54 0.750000
0:55 Sequence
@@ -117,10 +117,10 @@
0:55 'g_tTexcdu4' ( uniform utextureCubeShadow)
0:55 'g_sSamp' (layout( binding=0) uniform sampler)
0:55 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:55 Constant:
+0:55 0.100000
+0:55 0.200000
+0:55 0.300000
0:55 Constant:
0:55 0.750000
0:57 move second child to first child ( temp 4-component vector of float)
@@ -242,9 +242,9 @@
0:47 'g_tTex2df4' ( uniform texture2DShadow)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:47 Constant:
+0:47 0.100000
+0:47 0.200000
0:47 Constant:
0:47 0.750000
0:48 Sequence
@@ -255,9 +255,9 @@
0:48 'g_tTex2di4' ( uniform itexture2DShadow)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:48 Constant:
+0:48 0.100000
+0:48 0.200000
0:48 Constant:
0:48 0.750000
0:49 Sequence
@@ -268,9 +268,9 @@
0:49 'g_tTex2du4' ( uniform utexture2DShadow)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:49 Constant:
+0:49 0.100000
+0:49 0.200000
0:49 Constant:
0:49 0.750000
0:53 Sequence
@@ -281,10 +281,10 @@
0:53 'g_tTexcdf4' ( uniform textureCubeShadow)
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
0:53 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:53 Constant:
+0:53 0.100000
+0:53 0.200000
+0:53 0.300000
0:53 Constant:
0:53 0.750000
0:54 Sequence
@@ -295,10 +295,10 @@
0:54 'g_tTexcdi4' ( uniform itextureCubeShadow)
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
0:54 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:54 Constant:
+0:54 0.100000
+0:54 0.200000
+0:54 0.300000
0:54 Constant:
0:54 0.750000
0:55 Sequence
@@ -309,10 +309,10 @@
0:55 'g_tTexcdu4' ( uniform utextureCubeShadow)
0:55 'g_sSamp' (layout( binding=0) uniform sampler)
0:55 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:55 Constant:
+0:55 0.100000
+0:55 0.200000
+0:55 0.300000
0:55 Constant:
0:55 0.750000
0:57 move second child to first child ( temp 4-component vector of float)
diff --git a/Test/baseResults/hlsl.samplecmp.negative.frag.out b/Test/baseResults/hlsl.samplecmp.negative.frag.out
index 65a69e8..37a324b 100644
--- a/Test/baseResults/hlsl.samplecmp.negative.frag.out
+++ b/Test/baseResults/hlsl.samplecmp.negative.frag.out
@@ -14,18 +14,18 @@
0:9 'g_shadowTex' ( uniform texture2DShadow)
0:9 'g_shadowSamplerComp' ( uniform sampler)
0:9 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
+0:9 Constant:
+0:9 0.000000
+0:9 0.000000
0:9 Constant:
0:9 0.000000
0:10 ERROR: Bad aggregation op
( temp float)
0:10 'g_nonShadowTex' ( uniform texture2D)
0:10 'g_shadowSampler' ( uniform sampler)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
+0:10 Constant:
+0:10 0.000000
+0:10 0.000000
0:10 Constant:
0:10 0.000000
0:12 Branch: Return with expression
@@ -62,18 +62,18 @@
0:9 'g_shadowTex' ( uniform texture2DShadow)
0:9 'g_shadowSamplerComp' ( uniform sampler)
0:9 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
+0:9 Constant:
+0:9 0.000000
+0:9 0.000000
0:9 Constant:
0:9 0.000000
0:10 ERROR: Bad aggregation op
( temp float)
0:10 'g_nonShadowTex' ( uniform texture2D)
0:10 'g_shadowSampler' ( uniform sampler)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
+0:10 Constant:
+0:10 0.000000
+0:10 0.000000
0:10 Constant:
0:10 0.000000
0:12 Branch: Return with expression
diff --git a/Test/baseResults/hlsl.samplecmp.negative2.frag.out b/Test/baseResults/hlsl.samplecmp.negative2.frag.out
index 996b3f8..893a6d9 100644
--- a/Test/baseResults/hlsl.samplecmp.negative2.frag.out
+++ b/Test/baseResults/hlsl.samplecmp.negative2.frag.out
@@ -13,14 +13,14 @@
( temp 4-component vector of float)
0:7 'g_shadowTex' ( uniform texture2D)
0:7 'g_shadowSampler' ( uniform sampler)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
0:7 Constant:
0:7 0.000000
-0:? Constant:
-0:? 0 (const int)
-0:? 0 (const int)
+0:7 0.000000
+0:7 Constant:
+0:7 0.000000
+0:7 Constant:
+0:7 0 (const int)
+0:7 0 (const int)
0:9 Branch: Return with expression
0:9 Constant:
0:9 0.000000
@@ -52,14 +52,14 @@
( temp 4-component vector of float)
0:7 'g_shadowTex' ( uniform texture2D)
0:7 'g_shadowSampler' ( uniform sampler)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
0:7 Constant:
0:7 0.000000
-0:? Constant:
-0:? 0 (const int)
-0:? 0 (const int)
+0:7 0.000000
+0:7 Constant:
+0:7 0.000000
+0:7 Constant:
+0:7 0 (const int)
+0:7 0 (const int)
0:9 Branch: Return with expression
0:9 Constant:
0:9 0.000000
diff --git a/Test/baseResults/hlsl.samplecmp.offset.dx10.frag.out b/Test/baseResults/hlsl.samplecmp.offset.dx10.frag.out
index aaa2b74..1e50d7b 100644
--- a/Test/baseResults/hlsl.samplecmp.offset.dx10.frag.out
+++ b/Test/baseResults/hlsl.samplecmp.offset.dx10.frag.out
@@ -56,14 +56,14 @@
0:47 'g_tTex2df4' ( uniform texture2DShadow)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:47 Constant:
+0:47 0.100000
+0:47 0.200000
0:47 Constant:
0:47 0.750000
-0:? Constant:
-0:? 2 (const int)
-0:? 3 (const int)
+0:47 Constant:
+0:47 2 (const int)
+0:47 3 (const int)
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'r23' ( temp float)
@@ -72,14 +72,14 @@
0:48 'g_tTex2di4' ( uniform itexture2DShadow)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:48 Constant:
+0:48 0.100000
+0:48 0.200000
0:48 Constant:
0:48 0.750000
-0:? Constant:
-0:? 2 (const int)
-0:? 3 (const int)
+0:48 Constant:
+0:48 2 (const int)
+0:48 3 (const int)
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'r25' ( temp float)
@@ -88,14 +88,14 @@
0:49 'g_tTex2du4' ( uniform utexture2DShadow)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:49 Constant:
+0:49 0.100000
+0:49 0.200000
0:49 Constant:
0:49 0.750000
-0:? Constant:
-0:? 2 (const int)
-0:? 3 (const int)
+0:49 Constant:
+0:49 2 (const int)
+0:49 3 (const int)
0:62 move second child to first child ( temp 4-component vector of float)
0:62 Color: direct index for structure ( temp 4-component vector of float)
0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -221,14 +221,14 @@
0:47 'g_tTex2df4' ( uniform texture2DShadow)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:47 Constant:
+0:47 0.100000
+0:47 0.200000
0:47 Constant:
0:47 0.750000
-0:? Constant:
-0:? 2 (const int)
-0:? 3 (const int)
+0:47 Constant:
+0:47 2 (const int)
+0:47 3 (const int)
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'r23' ( temp float)
@@ -237,14 +237,14 @@
0:48 'g_tTex2di4' ( uniform itexture2DShadow)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:48 Constant:
+0:48 0.100000
+0:48 0.200000
0:48 Constant:
0:48 0.750000
-0:? Constant:
-0:? 2 (const int)
-0:? 3 (const int)
+0:48 Constant:
+0:48 2 (const int)
+0:48 3 (const int)
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'r25' ( temp float)
@@ -253,14 +253,14 @@
0:49 'g_tTex2du4' ( uniform utexture2DShadow)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:49 Constant:
+0:49 0.100000
+0:49 0.200000
0:49 Constant:
0:49 0.750000
-0:? Constant:
-0:? 2 (const int)
-0:? 3 (const int)
+0:49 Constant:
+0:49 2 (const int)
+0:49 3 (const int)
0:62 move second child to first child ( temp 4-component vector of float)
0:62 Color: direct index for structure ( temp 4-component vector of float)
0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
diff --git a/Test/baseResults/hlsl.samplecmp.offsetarray.dx10.frag.out b/Test/baseResults/hlsl.samplecmp.offsetarray.dx10.frag.out
index 501f4c0..3b1eb6f 100644
--- a/Test/baseResults/hlsl.samplecmp.offsetarray.dx10.frag.out
+++ b/Test/baseResults/hlsl.samplecmp.offsetarray.dx10.frag.out
@@ -14,9 +14,9 @@
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:42 Constant:
+0:42 0.100000
+0:42 0.200000
0:42 Constant:
0:42 0.750000
0:42 Constant:
@@ -29,9 +29,9 @@
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:43 Constant:
+0:43 0.100000
+0:43 0.200000
0:43 Constant:
0:43 0.750000
0:43 Constant:
@@ -44,9 +44,9 @@
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:44 Constant:
+0:44 0.100000
+0:44 0.200000
0:44 Constant:
0:44 0.750000
0:44 Constant:
@@ -59,15 +59,15 @@
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:47 Constant:
+0:47 0.100000
+0:47 0.200000
+0:47 0.300000
0:47 Constant:
0:47 0.750000
-0:? Constant:
-0:? 2 (const int)
-0:? 3 (const int)
+0:47 Constant:
+0:47 2 (const int)
+0:47 3 (const int)
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'r33' ( temp float)
@@ -76,15 +76,15 @@
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:48 Constant:
+0:48 0.100000
+0:48 0.200000
+0:48 0.300000
0:48 Constant:
0:48 0.750000
-0:? Constant:
-0:? 2 (const int)
-0:? 3 (const int)
+0:48 Constant:
+0:48 2 (const int)
+0:48 3 (const int)
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'r35' ( temp float)
@@ -93,15 +93,15 @@
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:49 Constant:
+0:49 0.100000
+0:49 0.200000
+0:49 0.300000
0:49 Constant:
0:49 0.750000
-0:? Constant:
-0:? 2 (const int)
-0:? 3 (const int)
+0:49 Constant:
+0:49 2 (const int)
+0:49 3 (const int)
0:63 move second child to first child ( temp 4-component vector of float)
0:63 Color: direct index for structure ( temp 4-component vector of float)
0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -185,9 +185,9 @@
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:42 Constant:
+0:42 0.100000
+0:42 0.200000
0:42 Constant:
0:42 0.750000
0:42 Constant:
@@ -200,9 +200,9 @@
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:43 Constant:
+0:43 0.100000
+0:43 0.200000
0:43 Constant:
0:43 0.750000
0:43 Constant:
@@ -215,9 +215,9 @@
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:44 Constant:
+0:44 0.100000
+0:44 0.200000
0:44 Constant:
0:44 0.750000
0:44 Constant:
@@ -230,15 +230,15 @@
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:47 Constant:
+0:47 0.100000
+0:47 0.200000
+0:47 0.300000
0:47 Constant:
0:47 0.750000
-0:? Constant:
-0:? 2 (const int)
-0:? 3 (const int)
+0:47 Constant:
+0:47 2 (const int)
+0:47 3 (const int)
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'r33' ( temp float)
@@ -247,15 +247,15 @@
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:48 Constant:
+0:48 0.100000
+0:48 0.200000
+0:48 0.300000
0:48 Constant:
0:48 0.750000
-0:? Constant:
-0:? 2 (const int)
-0:? 3 (const int)
+0:48 Constant:
+0:48 2 (const int)
+0:48 3 (const int)
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'r35' ( temp float)
@@ -264,15 +264,15 @@
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:49 Constant:
+0:49 0.100000
+0:49 0.200000
+0:49 0.300000
0:49 Constant:
0:49 0.750000
-0:? Constant:
-0:? 2 (const int)
-0:? 3 (const int)
+0:49 Constant:
+0:49 2 (const int)
+0:49 3 (const int)
0:63 move second child to first child ( temp 4-component vector of float)
0:63 Color: direct index for structure ( temp 4-component vector of float)
0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
diff --git a/Test/baseResults/hlsl.samplecmplevelzero.array.dx10.frag.out b/Test/baseResults/hlsl.samplecmplevelzero.array.dx10.frag.out
index ecfeb1b..a734e54 100644
--- a/Test/baseResults/hlsl.samplecmplevelzero.array.dx10.frag.out
+++ b/Test/baseResults/hlsl.samplecmplevelzero.array.dx10.frag.out
@@ -14,9 +14,9 @@
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:42 Constant:
+0:42 0.100000
+0:42 0.200000
0:42 Constant:
0:42 0.750000
0:42 Constant:
@@ -29,9 +29,9 @@
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:43 Constant:
+0:43 0.100000
+0:43 0.200000
0:43 Constant:
0:43 0.750000
0:43 Constant:
@@ -44,9 +44,9 @@
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:44 Constant:
+0:44 0.100000
+0:44 0.200000
0:44 Constant:
0:44 0.750000
0:44 Constant:
@@ -59,10 +59,10 @@
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:47 Constant:
+0:47 0.100000
+0:47 0.200000
+0:47 0.300000
0:47 Constant:
0:47 0.750000
0:47 Constant:
@@ -75,10 +75,10 @@
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:48 Constant:
+0:48 0.100000
+0:48 0.200000
+0:48 0.300000
0:48 Constant:
0:48 0.750000
0:48 Constant:
@@ -91,10 +91,10 @@
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:49 Constant:
+0:49 0.100000
+0:49 0.200000
+0:49 0.300000
0:49 Constant:
0:49 0.750000
0:49 Constant:
@@ -107,11 +107,11 @@
0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
0:52 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? 0.400000
+0:52 Constant:
+0:52 0.100000
+0:52 0.200000
+0:52 0.300000
+0:52 0.400000
0:52 Constant:
0:52 0.750000
0:52 Constant:
@@ -124,11 +124,11 @@
0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
0:53 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? 0.400000
+0:53 Constant:
+0:53 0.100000
+0:53 0.200000
+0:53 0.300000
+0:53 0.400000
0:53 Constant:
0:53 0.750000
0:53 Constant:
@@ -141,11 +141,11 @@
0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
0:54 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? 0.400000
+0:54 Constant:
+0:54 0.100000
+0:54 0.200000
+0:54 0.300000
+0:54 0.400000
0:54 Constant:
0:54 0.750000
0:54 Constant:
@@ -233,9 +233,9 @@
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:42 Constant:
+0:42 0.100000
+0:42 0.200000
0:42 Constant:
0:42 0.750000
0:42 Constant:
@@ -248,9 +248,9 @@
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:43 Constant:
+0:43 0.100000
+0:43 0.200000
0:43 Constant:
0:43 0.750000
0:43 Constant:
@@ -263,9 +263,9 @@
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:44 Constant:
+0:44 0.100000
+0:44 0.200000
0:44 Constant:
0:44 0.750000
0:44 Constant:
@@ -278,10 +278,10 @@
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:47 Constant:
+0:47 0.100000
+0:47 0.200000
+0:47 0.300000
0:47 Constant:
0:47 0.750000
0:47 Constant:
@@ -294,10 +294,10 @@
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:48 Constant:
+0:48 0.100000
+0:48 0.200000
+0:48 0.300000
0:48 Constant:
0:48 0.750000
0:48 Constant:
@@ -310,10 +310,10 @@
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:49 Constant:
+0:49 0.100000
+0:49 0.200000
+0:49 0.300000
0:49 Constant:
0:49 0.750000
0:49 Constant:
@@ -326,11 +326,11 @@
0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
0:52 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? 0.400000
+0:52 Constant:
+0:52 0.100000
+0:52 0.200000
+0:52 0.300000
+0:52 0.400000
0:52 Constant:
0:52 0.750000
0:52 Constant:
@@ -343,11 +343,11 @@
0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
0:53 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? 0.400000
+0:53 Constant:
+0:53 0.100000
+0:53 0.200000
+0:53 0.300000
+0:53 0.400000
0:53 Constant:
0:53 0.750000
0:53 Constant:
@@ -360,11 +360,11 @@
0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
0:54 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? 0.400000
+0:54 Constant:
+0:54 0.100000
+0:54 0.200000
+0:54 0.300000
+0:54 0.400000
0:54 Constant:
0:54 0.750000
0:54 Constant:
diff --git a/Test/baseResults/hlsl.samplecmplevelzero.basic.dx10.frag.out b/Test/baseResults/hlsl.samplecmplevelzero.basic.dx10.frag.out
index c852c9f..54135cd 100644
--- a/Test/baseResults/hlsl.samplecmplevelzero.basic.dx10.frag.out
+++ b/Test/baseResults/hlsl.samplecmplevelzero.basic.dx10.frag.out
@@ -56,9 +56,9 @@
0:47 'g_tTex2df4' ( uniform texture2DShadow)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:47 Constant:
+0:47 0.100000
+0:47 0.200000
0:47 Constant:
0:47 0.750000
0:47 Constant:
@@ -71,9 +71,9 @@
0:48 'g_tTex2di4' ( uniform itexture2DShadow)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:48 Constant:
+0:48 0.100000
+0:48 0.200000
0:48 Constant:
0:48 0.750000
0:48 Constant:
@@ -86,9 +86,9 @@
0:49 'g_tTex2du4' ( uniform utexture2DShadow)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:49 Constant:
+0:49 0.100000
+0:49 0.200000
0:49 Constant:
0:49 0.750000
0:49 Constant:
@@ -101,10 +101,10 @@
0:53 'g_tTexcdf4' ( uniform textureCubeShadow)
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
0:53 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:53 Constant:
+0:53 0.100000
+0:53 0.200000
+0:53 0.300000
0:53 Constant:
0:53 0.750000
0:53 Constant:
@@ -117,10 +117,10 @@
0:54 'g_tTexcdi4' ( uniform itextureCubeShadow)
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
0:54 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:54 Constant:
+0:54 0.100000
+0:54 0.200000
+0:54 0.300000
0:54 Constant:
0:54 0.750000
0:54 Constant:
@@ -133,10 +133,10 @@
0:55 'g_tTexcdu4' ( uniform utextureCubeShadow)
0:55 'g_sSamp' (layout( binding=0) uniform sampler)
0:55 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:55 Constant:
+0:55 0.100000
+0:55 0.200000
+0:55 0.300000
0:55 Constant:
0:55 0.750000
0:55 Constant:
@@ -266,9 +266,9 @@
0:47 'g_tTex2df4' ( uniform texture2DShadow)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:47 Constant:
+0:47 0.100000
+0:47 0.200000
0:47 Constant:
0:47 0.750000
0:47 Constant:
@@ -281,9 +281,9 @@
0:48 'g_tTex2di4' ( uniform itexture2DShadow)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:48 Constant:
+0:48 0.100000
+0:48 0.200000
0:48 Constant:
0:48 0.750000
0:48 Constant:
@@ -296,9 +296,9 @@
0:49 'g_tTex2du4' ( uniform utexture2DShadow)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:49 Constant:
+0:49 0.100000
+0:49 0.200000
0:49 Constant:
0:49 0.750000
0:49 Constant:
@@ -311,10 +311,10 @@
0:53 'g_tTexcdf4' ( uniform textureCubeShadow)
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
0:53 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:53 Constant:
+0:53 0.100000
+0:53 0.200000
+0:53 0.300000
0:53 Constant:
0:53 0.750000
0:53 Constant:
@@ -327,10 +327,10 @@
0:54 'g_tTexcdi4' ( uniform itextureCubeShadow)
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
0:54 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:54 Constant:
+0:54 0.100000
+0:54 0.200000
+0:54 0.300000
0:54 Constant:
0:54 0.750000
0:54 Constant:
@@ -343,10 +343,10 @@
0:55 'g_tTexcdu4' ( uniform utextureCubeShadow)
0:55 'g_sSamp' (layout( binding=0) uniform sampler)
0:55 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:55 Constant:
+0:55 0.100000
+0:55 0.200000
+0:55 0.300000
0:55 Constant:
0:55 0.750000
0:55 Constant:
diff --git a/Test/baseResults/hlsl.samplecmplevelzero.offset.dx10.frag.out b/Test/baseResults/hlsl.samplecmplevelzero.offset.dx10.frag.out
index 95c5c61..4922cde 100644
--- a/Test/baseResults/hlsl.samplecmplevelzero.offset.dx10.frag.out
+++ b/Test/baseResults/hlsl.samplecmplevelzero.offset.dx10.frag.out
@@ -62,16 +62,16 @@
0:47 'g_tTex2df4' ( uniform texture2DShadow)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:47 Constant:
+0:47 0.100000
+0:47 0.200000
0:47 Constant:
0:47 0.750000
0:47 Constant:
0:47 0.000000
-0:? Constant:
-0:? 2 (const int)
-0:? 3 (const int)
+0:47 Constant:
+0:47 2 (const int)
+0:47 3 (const int)
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'r23' ( temp float)
@@ -80,16 +80,16 @@
0:48 'g_tTex2di4' ( uniform itexture2DShadow)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:48 Constant:
+0:48 0.100000
+0:48 0.200000
0:48 Constant:
0:48 0.750000
0:48 Constant:
0:48 0.000000
-0:? Constant:
-0:? 2 (const int)
-0:? 3 (const int)
+0:48 Constant:
+0:48 2 (const int)
+0:48 3 (const int)
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'r25' ( temp float)
@@ -98,16 +98,16 @@
0:49 'g_tTex2du4' ( uniform utexture2DShadow)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:49 Constant:
+0:49 0.100000
+0:49 0.200000
0:49 Constant:
0:49 0.750000
0:49 Constant:
0:49 0.000000
-0:? Constant:
-0:? 2 (const int)
-0:? 3 (const int)
+0:49 Constant:
+0:49 2 (const int)
+0:49 3 (const int)
0:62 move second child to first child ( temp 4-component vector of float)
0:62 Color: direct index for structure ( temp 4-component vector of float)
0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -239,16 +239,16 @@
0:47 'g_tTex2df4' ( uniform texture2DShadow)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:47 Constant:
+0:47 0.100000
+0:47 0.200000
0:47 Constant:
0:47 0.750000
0:47 Constant:
0:47 0.000000
-0:? Constant:
-0:? 2 (const int)
-0:? 3 (const int)
+0:47 Constant:
+0:47 2 (const int)
+0:47 3 (const int)
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'r23' ( temp float)
@@ -257,16 +257,16 @@
0:48 'g_tTex2di4' ( uniform itexture2DShadow)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:48 Constant:
+0:48 0.100000
+0:48 0.200000
0:48 Constant:
0:48 0.750000
0:48 Constant:
0:48 0.000000
-0:? Constant:
-0:? 2 (const int)
-0:? 3 (const int)
+0:48 Constant:
+0:48 2 (const int)
+0:48 3 (const int)
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'r25' ( temp float)
@@ -275,16 +275,16 @@
0:49 'g_tTex2du4' ( uniform utexture2DShadow)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:49 Constant:
+0:49 0.100000
+0:49 0.200000
0:49 Constant:
0:49 0.750000
0:49 Constant:
0:49 0.000000
-0:? Constant:
-0:? 2 (const int)
-0:? 3 (const int)
+0:49 Constant:
+0:49 2 (const int)
+0:49 3 (const int)
0:62 move second child to first child ( temp 4-component vector of float)
0:62 Color: direct index for structure ( temp 4-component vector of float)
0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
diff --git a/Test/baseResults/hlsl.samplecmplevelzero.offsetarray.dx10.frag.out b/Test/baseResults/hlsl.samplecmplevelzero.offsetarray.dx10.frag.out
index 89a7bba..22bd257 100644
--- a/Test/baseResults/hlsl.samplecmplevelzero.offsetarray.dx10.frag.out
+++ b/Test/baseResults/hlsl.samplecmplevelzero.offsetarray.dx10.frag.out
@@ -14,9 +14,9 @@
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:42 Constant:
+0:42 0.100000
+0:42 0.200000
0:42 Constant:
0:42 0.750000
0:42 Constant:
@@ -31,9 +31,9 @@
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:43 Constant:
+0:43 0.100000
+0:43 0.200000
0:43 Constant:
0:43 0.750000
0:43 Constant:
@@ -48,9 +48,9 @@
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:44 Constant:
+0:44 0.100000
+0:44 0.200000
0:44 Constant:
0:44 0.750000
0:44 Constant:
@@ -65,17 +65,17 @@
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:47 Constant:
+0:47 0.100000
+0:47 0.200000
+0:47 0.300000
0:47 Constant:
0:47 0.750000
0:47 Constant:
0:47 0.000000
-0:? Constant:
-0:? 2 (const int)
-0:? 3 (const int)
+0:47 Constant:
+0:47 2 (const int)
+0:47 3 (const int)
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'r33' ( temp float)
@@ -84,17 +84,17 @@
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:48 Constant:
+0:48 0.100000
+0:48 0.200000
+0:48 0.300000
0:48 Constant:
0:48 0.750000
0:48 Constant:
0:48 0.000000
-0:? Constant:
-0:? 2 (const int)
-0:? 3 (const int)
+0:48 Constant:
+0:48 2 (const int)
+0:48 3 (const int)
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'r35' ( temp float)
@@ -103,17 +103,17 @@
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:49 Constant:
+0:49 0.100000
+0:49 0.200000
+0:49 0.300000
0:49 Constant:
0:49 0.750000
0:49 Constant:
0:49 0.000000
-0:? Constant:
-0:? 2 (const int)
-0:? 3 (const int)
+0:49 Constant:
+0:49 2 (const int)
+0:49 3 (const int)
0:63 move second child to first child ( temp 4-component vector of float)
0:63 Color: direct index for structure ( temp 4-component vector of float)
0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -197,9 +197,9 @@
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:42 Constant:
+0:42 0.100000
+0:42 0.200000
0:42 Constant:
0:42 0.750000
0:42 Constant:
@@ -214,9 +214,9 @@
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:43 Constant:
+0:43 0.100000
+0:43 0.200000
0:43 Constant:
0:43 0.750000
0:43 Constant:
@@ -231,9 +231,9 @@
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Construct vec3 ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:44 Constant:
+0:44 0.100000
+0:44 0.200000
0:44 Constant:
0:44 0.750000
0:44 Constant:
@@ -248,17 +248,17 @@
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:47 Constant:
+0:47 0.100000
+0:47 0.200000
+0:47 0.300000
0:47 Constant:
0:47 0.750000
0:47 Constant:
0:47 0.000000
-0:? Constant:
-0:? 2 (const int)
-0:? 3 (const int)
+0:47 Constant:
+0:47 2 (const int)
+0:47 3 (const int)
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'r33' ( temp float)
@@ -267,17 +267,17 @@
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:48 Constant:
+0:48 0.100000
+0:48 0.200000
+0:48 0.300000
0:48 Constant:
0:48 0.750000
0:48 Constant:
0:48 0.000000
-0:? Constant:
-0:? 2 (const int)
-0:? 3 (const int)
+0:48 Constant:
+0:48 2 (const int)
+0:48 3 (const int)
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'r35' ( temp float)
@@ -286,17 +286,17 @@
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec4 ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:49 Constant:
+0:49 0.100000
+0:49 0.200000
+0:49 0.300000
0:49 Constant:
0:49 0.750000
0:49 Constant:
0:49 0.000000
-0:? Constant:
-0:? 2 (const int)
-0:? 3 (const int)
+0:49 Constant:
+0:49 2 (const int)
+0:49 3 (const int)
0:63 move second child to first child ( temp 4-component vector of float)
0:63 Color: direct index for structure ( temp 4-component vector of float)
0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
diff --git a/Test/baseResults/hlsl.samplegrad.array.dx10.frag.out b/Test/baseResults/hlsl.samplegrad.array.dx10.frag.out
index 8daeb7f..67e1d15 100644
--- a/Test/baseResults/hlsl.samplegrad.array.dx10.frag.out
+++ b/Test/baseResults/hlsl.samplegrad.array.dx10.frag.out
@@ -13,9 +13,9 @@
0:27 Construct combined texture-sampler ( temp sampler1DArray)
0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:27 Constant:
+0:27 0.100000
+0:27 0.200000
0:27 Constant:
0:27 1.100000
0:27 Constant:
@@ -27,9 +27,9 @@
0:28 Construct combined texture-sampler ( temp isampler1DArray)
0:28 'g_tTex1di4' ( uniform itexture1DArray)
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:28 Constant:
+0:28 0.100000
+0:28 0.200000
0:28 Constant:
0:28 1.100000
0:28 Constant:
@@ -41,9 +41,9 @@
0:29 Construct combined texture-sampler ( temp usampler1DArray)
0:29 'g_tTex1du4' ( uniform utexture1DArray)
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:29 Constant:
+0:29 0.100000
+0:29 0.200000
0:29 Constant:
0:29 1.100000
0:29 Constant:
@@ -55,16 +55,16 @@
0:31 Construct combined texture-sampler ( temp sampler2DArray)
0:31 'g_tTex2df4' ( uniform texture2DArray)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
+0:31 Constant:
+0:31 0.100000
+0:31 0.200000
+0:31 0.300000
+0:31 Constant:
+0:31 1.100000
+0:31 1.200000
+0:31 Constant:
+0:31 1.100000
+0:31 1.200000
0:32 Sequence
0:32 move second child to first child ( temp 4-component vector of int)
0:32 'txval21' ( temp 4-component vector of int)
@@ -72,16 +72,16 @@
0:32 Construct combined texture-sampler ( temp isampler2DArray)
0:32 'g_tTex2di4' ( uniform itexture2DArray)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
+0:32 Constant:
+0:32 0.100000
+0:32 0.200000
+0:32 0.300000
+0:32 Constant:
+0:32 1.100000
+0:32 1.200000
+0:32 Constant:
+0:32 1.100000
+0:32 1.200000
0:33 Sequence
0:33 move second child to first child ( temp 4-component vector of uint)
0:33 'txval22' ( temp 4-component vector of uint)
@@ -89,16 +89,16 @@
0:33 Construct combined texture-sampler ( temp usampler2DArray)
0:33 'g_tTex2du4' ( uniform utexture2DArray)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
+0:33 Constant:
+0:33 0.100000
+0:33 0.200000
+0:33 0.300000
+0:33 Constant:
+0:33 1.100000
+0:33 1.200000
+0:33 Constant:
+0:33 1.100000
+0:33 1.200000
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of float)
0:35 'txval40' ( temp 4-component vector of float)
@@ -106,19 +106,19 @@
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
0:35 'g_tTexcdf4' ( uniform textureCubeArray)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? 0.400000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
+0:35 Constant:
+0:35 0.100000
+0:35 0.200000
+0:35 0.300000
+0:35 0.400000
+0:35 Constant:
+0:35 1.100000
+0:35 1.200000
+0:35 1.300000
+0:35 Constant:
+0:35 1.100000
+0:35 1.200000
+0:35 1.300000
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of int)
0:36 'txval41' ( temp 4-component vector of int)
@@ -126,19 +126,19 @@
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
0:36 'g_tTexcdi4' ( uniform itextureCubeArray)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? 0.400000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
+0:36 Constant:
+0:36 0.100000
+0:36 0.200000
+0:36 0.300000
+0:36 0.400000
+0:36 Constant:
+0:36 1.100000
+0:36 1.200000
+0:36 1.300000
+0:36 Constant:
+0:36 1.100000
+0:36 1.200000
+0:36 1.300000
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of uint)
0:37 'txval42' ( temp 4-component vector of uint)
@@ -146,19 +146,19 @@
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
0:37 'g_tTexcdu4' ( uniform utextureCubeArray)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? 0.400000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
+0:37 Constant:
+0:37 0.100000
+0:37 0.200000
+0:37 0.300000
+0:37 0.400000
+0:37 Constant:
+0:37 1.100000
+0:37 1.200000
+0:37 1.300000
+0:37 Constant:
+0:37 1.100000
+0:37 1.200000
+0:37 1.300000
0:39 move second child to first child ( temp 4-component vector of float)
0:39 Color: direct index for structure ( temp 4-component vector of float)
0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -230,9 +230,9 @@
0:27 Construct combined texture-sampler ( temp sampler1DArray)
0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:27 Constant:
+0:27 0.100000
+0:27 0.200000
0:27 Constant:
0:27 1.100000
0:27 Constant:
@@ -244,9 +244,9 @@
0:28 Construct combined texture-sampler ( temp isampler1DArray)
0:28 'g_tTex1di4' ( uniform itexture1DArray)
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:28 Constant:
+0:28 0.100000
+0:28 0.200000
0:28 Constant:
0:28 1.100000
0:28 Constant:
@@ -258,9 +258,9 @@
0:29 Construct combined texture-sampler ( temp usampler1DArray)
0:29 'g_tTex1du4' ( uniform utexture1DArray)
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:29 Constant:
+0:29 0.100000
+0:29 0.200000
0:29 Constant:
0:29 1.100000
0:29 Constant:
@@ -272,16 +272,16 @@
0:31 Construct combined texture-sampler ( temp sampler2DArray)
0:31 'g_tTex2df4' ( uniform texture2DArray)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
+0:31 Constant:
+0:31 0.100000
+0:31 0.200000
+0:31 0.300000
+0:31 Constant:
+0:31 1.100000
+0:31 1.200000
+0:31 Constant:
+0:31 1.100000
+0:31 1.200000
0:32 Sequence
0:32 move second child to first child ( temp 4-component vector of int)
0:32 'txval21' ( temp 4-component vector of int)
@@ -289,16 +289,16 @@
0:32 Construct combined texture-sampler ( temp isampler2DArray)
0:32 'g_tTex2di4' ( uniform itexture2DArray)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
+0:32 Constant:
+0:32 0.100000
+0:32 0.200000
+0:32 0.300000
+0:32 Constant:
+0:32 1.100000
+0:32 1.200000
+0:32 Constant:
+0:32 1.100000
+0:32 1.200000
0:33 Sequence
0:33 move second child to first child ( temp 4-component vector of uint)
0:33 'txval22' ( temp 4-component vector of uint)
@@ -306,16 +306,16 @@
0:33 Construct combined texture-sampler ( temp usampler2DArray)
0:33 'g_tTex2du4' ( uniform utexture2DArray)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
+0:33 Constant:
+0:33 0.100000
+0:33 0.200000
+0:33 0.300000
+0:33 Constant:
+0:33 1.100000
+0:33 1.200000
+0:33 Constant:
+0:33 1.100000
+0:33 1.200000
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of float)
0:35 'txval40' ( temp 4-component vector of float)
@@ -323,19 +323,19 @@
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
0:35 'g_tTexcdf4' ( uniform textureCubeArray)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? 0.400000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
+0:35 Constant:
+0:35 0.100000
+0:35 0.200000
+0:35 0.300000
+0:35 0.400000
+0:35 Constant:
+0:35 1.100000
+0:35 1.200000
+0:35 1.300000
+0:35 Constant:
+0:35 1.100000
+0:35 1.200000
+0:35 1.300000
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of int)
0:36 'txval41' ( temp 4-component vector of int)
@@ -343,19 +343,19 @@
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
0:36 'g_tTexcdi4' ( uniform itextureCubeArray)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? 0.400000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
+0:36 Constant:
+0:36 0.100000
+0:36 0.200000
+0:36 0.300000
+0:36 0.400000
+0:36 Constant:
+0:36 1.100000
+0:36 1.200000
+0:36 1.300000
+0:36 Constant:
+0:36 1.100000
+0:36 1.200000
+0:36 1.300000
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of uint)
0:37 'txval42' ( temp 4-component vector of uint)
@@ -363,19 +363,19 @@
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
0:37 'g_tTexcdu4' ( uniform utextureCubeArray)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? 0.400000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
+0:37 Constant:
+0:37 0.100000
+0:37 0.200000
+0:37 0.300000
+0:37 0.400000
+0:37 Constant:
+0:37 1.100000
+0:37 1.200000
+0:37 1.300000
+0:37 Constant:
+0:37 1.100000
+0:37 1.200000
+0:37 1.300000
0:39 move second child to first child ( temp 4-component vector of float)
0:39 Color: direct index for structure ( temp 4-component vector of float)
0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
diff --git a/Test/baseResults/hlsl.samplegrad.basic.dx10.frag.out b/Test/baseResults/hlsl.samplegrad.basic.dx10.frag.out
index 03888b6..8f2fabc 100644
--- a/Test/baseResults/hlsl.samplegrad.basic.dx10.frag.out
+++ b/Test/baseResults/hlsl.samplegrad.basic.dx10.frag.out
@@ -52,15 +52,15 @@
0:35 Construct combined texture-sampler ( temp sampler2D)
0:35 'g_tTex2df4' ( uniform texture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
+0:35 Constant:
+0:35 0.100000
+0:35 0.200000
+0:35 Constant:
+0:35 1.100000
+0:35 1.200000
+0:35 Constant:
+0:35 1.100000
+0:35 1.200000
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of int)
0:36 'txval21' ( temp 4-component vector of int)
@@ -68,15 +68,15 @@
0:36 Construct combined texture-sampler ( temp isampler2D)
0:36 'g_tTex2di4' ( uniform itexture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
+0:36 Constant:
+0:36 0.300000
+0:36 0.400000
+0:36 Constant:
+0:36 1.100000
+0:36 1.200000
+0:36 Constant:
+0:36 1.100000
+0:36 1.200000
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of uint)
0:37 'txval22' ( temp 4-component vector of uint)
@@ -84,15 +84,15 @@
0:37 Construct combined texture-sampler ( temp usampler2D)
0:37 'g_tTex2du4' ( uniform utexture2D)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
+0:37 Constant:
+0:37 0.500000
+0:37 0.600000
+0:37 Constant:
+0:37 1.100000
+0:37 1.200000
+0:37 Constant:
+0:37 1.100000
+0:37 1.200000
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of float)
0:39 'txval30' ( temp 4-component vector of float)
@@ -100,18 +100,18 @@
0:39 Construct combined texture-sampler ( temp sampler3D)
0:39 'g_tTex3df4' ( uniform texture3D)
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
+0:39 Constant:
+0:39 0.100000
+0:39 0.200000
+0:39 0.300000
+0:39 Constant:
+0:39 1.100000
+0:39 1.200000
+0:39 1.300000
+0:39 Constant:
+0:39 1.100000
+0:39 1.200000
+0:39 1.300000
0:40 Sequence
0:40 move second child to first child ( temp 4-component vector of int)
0:40 'txval31' ( temp 4-component vector of int)
@@ -119,18 +119,18 @@
0:40 Construct combined texture-sampler ( temp isampler3D)
0:40 'g_tTex3di4' ( uniform itexture3D)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
+0:40 Constant:
+0:40 0.400000
+0:40 0.500000
+0:40 0.600000
+0:40 Constant:
+0:40 1.100000
+0:40 1.200000
+0:40 1.300000
+0:40 Constant:
+0:40 1.100000
+0:40 1.200000
+0:40 1.300000
0:41 Sequence
0:41 move second child to first child ( temp 4-component vector of uint)
0:41 'txval32' ( temp 4-component vector of uint)
@@ -138,18 +138,18 @@
0:41 Construct combined texture-sampler ( temp usampler3D)
0:41 'g_tTex3du4' ( uniform utexture3D)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
+0:41 Constant:
+0:41 0.700000
+0:41 0.800000
+0:41 0.900000
+0:41 Constant:
+0:41 1.100000
+0:41 1.200000
+0:41 1.300000
+0:41 Constant:
+0:41 1.100000
+0:41 1.200000
+0:41 1.300000
0:43 Sequence
0:43 move second child to first child ( temp 4-component vector of float)
0:43 'txval40' ( temp 4-component vector of float)
@@ -157,18 +157,18 @@
0:43 Construct combined texture-sampler ( temp samplerCube)
0:43 'g_tTexcdf4' ( uniform textureCube)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
+0:43 Constant:
+0:43 0.100000
+0:43 0.200000
+0:43 0.300000
+0:43 Constant:
+0:43 1.100000
+0:43 1.200000
+0:43 1.300000
+0:43 Constant:
+0:43 1.100000
+0:43 1.200000
+0:43 1.300000
0:44 Sequence
0:44 move second child to first child ( temp 4-component vector of int)
0:44 'txval41' ( temp 4-component vector of int)
@@ -176,18 +176,18 @@
0:44 Construct combined texture-sampler ( temp isamplerCube)
0:44 'g_tTexcdi4' ( uniform itextureCube)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
+0:44 Constant:
+0:44 0.400000
+0:44 0.500000
+0:44 0.600000
+0:44 Constant:
+0:44 1.100000
+0:44 1.200000
+0:44 1.300000
+0:44 Constant:
+0:44 1.100000
+0:44 1.200000
+0:44 1.300000
0:45 Sequence
0:45 move second child to first child ( temp 4-component vector of uint)
0:45 'txval42' ( temp 4-component vector of uint)
@@ -195,18 +195,18 @@
0:45 Construct combined texture-sampler ( temp usamplerCube)
0:45 'g_tTexcdu4' ( uniform utextureCube)
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
+0:45 Constant:
+0:45 0.700000
+0:45 0.800000
+0:45 0.900000
+0:45 Constant:
+0:45 1.100000
+0:45 1.200000
+0:45 1.300000
+0:45 Constant:
+0:45 1.100000
+0:45 1.200000
+0:45 1.300000
0:47 move second child to first child ( temp 4-component vector of float)
0:47 Color: direct index for structure ( temp 4-component vector of float)
0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -320,15 +320,15 @@
0:35 Construct combined texture-sampler ( temp sampler2D)
0:35 'g_tTex2df4' ( uniform texture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
+0:35 Constant:
+0:35 0.100000
+0:35 0.200000
+0:35 Constant:
+0:35 1.100000
+0:35 1.200000
+0:35 Constant:
+0:35 1.100000
+0:35 1.200000
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of int)
0:36 'txval21' ( temp 4-component vector of int)
@@ -336,15 +336,15 @@
0:36 Construct combined texture-sampler ( temp isampler2D)
0:36 'g_tTex2di4' ( uniform itexture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
+0:36 Constant:
+0:36 0.300000
+0:36 0.400000
+0:36 Constant:
+0:36 1.100000
+0:36 1.200000
+0:36 Constant:
+0:36 1.100000
+0:36 1.200000
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of uint)
0:37 'txval22' ( temp 4-component vector of uint)
@@ -352,15 +352,15 @@
0:37 Construct combined texture-sampler ( temp usampler2D)
0:37 'g_tTex2du4' ( uniform utexture2D)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
+0:37 Constant:
+0:37 0.500000
+0:37 0.600000
+0:37 Constant:
+0:37 1.100000
+0:37 1.200000
+0:37 Constant:
+0:37 1.100000
+0:37 1.200000
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of float)
0:39 'txval30' ( temp 4-component vector of float)
@@ -368,18 +368,18 @@
0:39 Construct combined texture-sampler ( temp sampler3D)
0:39 'g_tTex3df4' ( uniform texture3D)
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
+0:39 Constant:
+0:39 0.100000
+0:39 0.200000
+0:39 0.300000
+0:39 Constant:
+0:39 1.100000
+0:39 1.200000
+0:39 1.300000
+0:39 Constant:
+0:39 1.100000
+0:39 1.200000
+0:39 1.300000
0:40 Sequence
0:40 move second child to first child ( temp 4-component vector of int)
0:40 'txval31' ( temp 4-component vector of int)
@@ -387,18 +387,18 @@
0:40 Construct combined texture-sampler ( temp isampler3D)
0:40 'g_tTex3di4' ( uniform itexture3D)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
+0:40 Constant:
+0:40 0.400000
+0:40 0.500000
+0:40 0.600000
+0:40 Constant:
+0:40 1.100000
+0:40 1.200000
+0:40 1.300000
+0:40 Constant:
+0:40 1.100000
+0:40 1.200000
+0:40 1.300000
0:41 Sequence
0:41 move second child to first child ( temp 4-component vector of uint)
0:41 'txval32' ( temp 4-component vector of uint)
@@ -406,18 +406,18 @@
0:41 Construct combined texture-sampler ( temp usampler3D)
0:41 'g_tTex3du4' ( uniform utexture3D)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
+0:41 Constant:
+0:41 0.700000
+0:41 0.800000
+0:41 0.900000
+0:41 Constant:
+0:41 1.100000
+0:41 1.200000
+0:41 1.300000
+0:41 Constant:
+0:41 1.100000
+0:41 1.200000
+0:41 1.300000
0:43 Sequence
0:43 move second child to first child ( temp 4-component vector of float)
0:43 'txval40' ( temp 4-component vector of float)
@@ -425,18 +425,18 @@
0:43 Construct combined texture-sampler ( temp samplerCube)
0:43 'g_tTexcdf4' ( uniform textureCube)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
+0:43 Constant:
+0:43 0.100000
+0:43 0.200000
+0:43 0.300000
+0:43 Constant:
+0:43 1.100000
+0:43 1.200000
+0:43 1.300000
+0:43 Constant:
+0:43 1.100000
+0:43 1.200000
+0:43 1.300000
0:44 Sequence
0:44 move second child to first child ( temp 4-component vector of int)
0:44 'txval41' ( temp 4-component vector of int)
@@ -444,18 +444,18 @@
0:44 Construct combined texture-sampler ( temp isamplerCube)
0:44 'g_tTexcdi4' ( uniform itextureCube)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
+0:44 Constant:
+0:44 0.400000
+0:44 0.500000
+0:44 0.600000
+0:44 Constant:
+0:44 1.100000
+0:44 1.200000
+0:44 1.300000
+0:44 Constant:
+0:44 1.100000
+0:44 1.200000
+0:44 1.300000
0:45 Sequence
0:45 move second child to first child ( temp 4-component vector of uint)
0:45 'txval42' ( temp 4-component vector of uint)
@@ -463,18 +463,18 @@
0:45 Construct combined texture-sampler ( temp usamplerCube)
0:45 'g_tTexcdu4' ( uniform utextureCube)
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
+0:45 Constant:
+0:45 0.700000
+0:45 0.800000
+0:45 0.900000
+0:45 Constant:
+0:45 1.100000
+0:45 1.200000
+0:45 1.300000
+0:45 Constant:
+0:45 1.100000
+0:45 1.200000
+0:45 1.300000
0:47 move second child to first child ( temp 4-component vector of float)
0:47 Color: direct index for structure ( temp 4-component vector of float)
0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
diff --git a/Test/baseResults/hlsl.samplegrad.basic.dx10.vert.out b/Test/baseResults/hlsl.samplegrad.basic.dx10.vert.out
index 71da245..6982090 100644
--- a/Test/baseResults/hlsl.samplegrad.basic.dx10.vert.out
+++ b/Test/baseResults/hlsl.samplegrad.basic.dx10.vert.out
@@ -50,15 +50,15 @@
0:34 Construct combined texture-sampler ( temp sampler2D)
0:34 'g_tTex2df4' ( uniform texture2D)
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
+0:34 Constant:
+0:34 0.100000
+0:34 0.200000
+0:34 Constant:
+0:34 1.100000
+0:34 1.200000
+0:34 Constant:
+0:34 1.100000
+0:34 1.200000
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of int)
0:35 'txval21' ( temp 4-component vector of int)
@@ -66,15 +66,15 @@
0:35 Construct combined texture-sampler ( temp isampler2D)
0:35 'g_tTex2di4' ( uniform itexture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
+0:35 Constant:
+0:35 0.300000
+0:35 0.400000
+0:35 Constant:
+0:35 1.100000
+0:35 1.200000
+0:35 Constant:
+0:35 1.100000
+0:35 1.200000
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of uint)
0:36 'txval22' ( temp 4-component vector of uint)
@@ -82,15 +82,15 @@
0:36 Construct combined texture-sampler ( temp usampler2D)
0:36 'g_tTex2du4' ( uniform utexture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
+0:36 Constant:
+0:36 0.500000
+0:36 0.600000
+0:36 Constant:
+0:36 1.100000
+0:36 1.200000
+0:36 Constant:
+0:36 1.100000
+0:36 1.200000
0:38 Sequence
0:38 move second child to first child ( temp 4-component vector of float)
0:38 'txval30' ( temp 4-component vector of float)
@@ -98,18 +98,18 @@
0:38 Construct combined texture-sampler ( temp sampler3D)
0:38 'g_tTex3df4' ( uniform texture3D)
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
+0:38 Constant:
+0:38 0.100000
+0:38 0.200000
+0:38 0.300000
+0:38 Constant:
+0:38 1.100000
+0:38 1.200000
+0:38 1.300000
+0:38 Constant:
+0:38 1.100000
+0:38 1.200000
+0:38 1.300000
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of int)
0:39 'txval31' ( temp 4-component vector of int)
@@ -117,18 +117,18 @@
0:39 Construct combined texture-sampler ( temp isampler3D)
0:39 'g_tTex3di4' ( uniform itexture3D)
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
+0:39 Constant:
+0:39 0.400000
+0:39 0.500000
+0:39 0.600000
+0:39 Constant:
+0:39 1.100000
+0:39 1.200000
+0:39 1.300000
+0:39 Constant:
+0:39 1.100000
+0:39 1.200000
+0:39 1.300000
0:40 Sequence
0:40 move second child to first child ( temp 4-component vector of uint)
0:40 'txval32' ( temp 4-component vector of uint)
@@ -136,18 +136,18 @@
0:40 Construct combined texture-sampler ( temp usampler3D)
0:40 'g_tTex3du4' ( uniform utexture3D)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
+0:40 Constant:
+0:40 0.700000
+0:40 0.800000
+0:40 0.900000
+0:40 Constant:
+0:40 1.100000
+0:40 1.200000
+0:40 1.300000
+0:40 Constant:
+0:40 1.100000
+0:40 1.200000
+0:40 1.300000
0:42 Sequence
0:42 move second child to first child ( temp 4-component vector of float)
0:42 'txval40' ( temp 4-component vector of float)
@@ -155,18 +155,18 @@
0:42 Construct combined texture-sampler ( temp samplerCube)
0:42 'g_tTexcdf4' ( uniform textureCube)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
+0:42 Constant:
+0:42 0.100000
+0:42 0.200000
+0:42 0.300000
+0:42 Constant:
+0:42 1.100000
+0:42 1.200000
+0:42 1.300000
+0:42 Constant:
+0:42 1.100000
+0:42 1.200000
+0:42 1.300000
0:43 Sequence
0:43 move second child to first child ( temp 4-component vector of int)
0:43 'txval41' ( temp 4-component vector of int)
@@ -174,18 +174,18 @@
0:43 Construct combined texture-sampler ( temp isamplerCube)
0:43 'g_tTexcdi4' ( uniform itextureCube)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
+0:43 Constant:
+0:43 0.400000
+0:43 0.500000
+0:43 0.600000
+0:43 Constant:
+0:43 1.100000
+0:43 1.200000
+0:43 1.300000
+0:43 Constant:
+0:43 1.100000
+0:43 1.200000
+0:43 1.300000
0:44 Sequence
0:44 move second child to first child ( temp 4-component vector of uint)
0:44 'txval42' ( temp 4-component vector of uint)
@@ -193,28 +193,28 @@
0:44 Construct combined texture-sampler ( temp usamplerCube)
0:44 'g_tTexcdu4' ( uniform utextureCube)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
+0:44 Constant:
+0:44 0.700000
+0:44 0.800000
+0:44 0.900000
+0:44 Constant:
+0:44 1.100000
+0:44 1.200000
+0:44 1.300000
+0:44 Constant:
+0:44 1.100000
+0:44 1.200000
+0:44 1.300000
0:46 move second child to first child ( temp 4-component vector of float)
0:46 Pos: direct index for structure ( temp 4-component vector of float)
0:46 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:46 Constant:
0:46 0 (const int)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:46 Constant:
+0:46 0.000000
+0:46 0.000000
+0:46 0.000000
+0:46 0.000000
0:48 Branch: Return with expression
0:48 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:27 Function Definition: main( ( temp void)
@@ -299,15 +299,15 @@
0:34 Construct combined texture-sampler ( temp sampler2D)
0:34 'g_tTex2df4' ( uniform texture2D)
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
+0:34 Constant:
+0:34 0.100000
+0:34 0.200000
+0:34 Constant:
+0:34 1.100000
+0:34 1.200000
+0:34 Constant:
+0:34 1.100000
+0:34 1.200000
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of int)
0:35 'txval21' ( temp 4-component vector of int)
@@ -315,15 +315,15 @@
0:35 Construct combined texture-sampler ( temp isampler2D)
0:35 'g_tTex2di4' ( uniform itexture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
+0:35 Constant:
+0:35 0.300000
+0:35 0.400000
+0:35 Constant:
+0:35 1.100000
+0:35 1.200000
+0:35 Constant:
+0:35 1.100000
+0:35 1.200000
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of uint)
0:36 'txval22' ( temp 4-component vector of uint)
@@ -331,15 +331,15 @@
0:36 Construct combined texture-sampler ( temp usampler2D)
0:36 'g_tTex2du4' ( uniform utexture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
+0:36 Constant:
+0:36 0.500000
+0:36 0.600000
+0:36 Constant:
+0:36 1.100000
+0:36 1.200000
+0:36 Constant:
+0:36 1.100000
+0:36 1.200000
0:38 Sequence
0:38 move second child to first child ( temp 4-component vector of float)
0:38 'txval30' ( temp 4-component vector of float)
@@ -347,18 +347,18 @@
0:38 Construct combined texture-sampler ( temp sampler3D)
0:38 'g_tTex3df4' ( uniform texture3D)
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
+0:38 Constant:
+0:38 0.100000
+0:38 0.200000
+0:38 0.300000
+0:38 Constant:
+0:38 1.100000
+0:38 1.200000
+0:38 1.300000
+0:38 Constant:
+0:38 1.100000
+0:38 1.200000
+0:38 1.300000
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of int)
0:39 'txval31' ( temp 4-component vector of int)
@@ -366,18 +366,18 @@
0:39 Construct combined texture-sampler ( temp isampler3D)
0:39 'g_tTex3di4' ( uniform itexture3D)
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
+0:39 Constant:
+0:39 0.400000
+0:39 0.500000
+0:39 0.600000
+0:39 Constant:
+0:39 1.100000
+0:39 1.200000
+0:39 1.300000
+0:39 Constant:
+0:39 1.100000
+0:39 1.200000
+0:39 1.300000
0:40 Sequence
0:40 move second child to first child ( temp 4-component vector of uint)
0:40 'txval32' ( temp 4-component vector of uint)
@@ -385,18 +385,18 @@
0:40 Construct combined texture-sampler ( temp usampler3D)
0:40 'g_tTex3du4' ( uniform utexture3D)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
+0:40 Constant:
+0:40 0.700000
+0:40 0.800000
+0:40 0.900000
+0:40 Constant:
+0:40 1.100000
+0:40 1.200000
+0:40 1.300000
+0:40 Constant:
+0:40 1.100000
+0:40 1.200000
+0:40 1.300000
0:42 Sequence
0:42 move second child to first child ( temp 4-component vector of float)
0:42 'txval40' ( temp 4-component vector of float)
@@ -404,18 +404,18 @@
0:42 Construct combined texture-sampler ( temp samplerCube)
0:42 'g_tTexcdf4' ( uniform textureCube)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
+0:42 Constant:
+0:42 0.100000
+0:42 0.200000
+0:42 0.300000
+0:42 Constant:
+0:42 1.100000
+0:42 1.200000
+0:42 1.300000
+0:42 Constant:
+0:42 1.100000
+0:42 1.200000
+0:42 1.300000
0:43 Sequence
0:43 move second child to first child ( temp 4-component vector of int)
0:43 'txval41' ( temp 4-component vector of int)
@@ -423,18 +423,18 @@
0:43 Construct combined texture-sampler ( temp isamplerCube)
0:43 'g_tTexcdi4' ( uniform itextureCube)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
+0:43 Constant:
+0:43 0.400000
+0:43 0.500000
+0:43 0.600000
+0:43 Constant:
+0:43 1.100000
+0:43 1.200000
+0:43 1.300000
+0:43 Constant:
+0:43 1.100000
+0:43 1.200000
+0:43 1.300000
0:44 Sequence
0:44 move second child to first child ( temp 4-component vector of uint)
0:44 'txval42' ( temp 4-component vector of uint)
@@ -442,28 +442,28 @@
0:44 Construct combined texture-sampler ( temp usamplerCube)
0:44 'g_tTexcdu4' ( uniform utextureCube)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
+0:44 Constant:
+0:44 0.700000
+0:44 0.800000
+0:44 0.900000
+0:44 Constant:
+0:44 1.100000
+0:44 1.200000
+0:44 1.300000
+0:44 Constant:
+0:44 1.100000
+0:44 1.200000
+0:44 1.300000
0:46 move second child to first child ( temp 4-component vector of float)
0:46 Pos: direct index for structure ( temp 4-component vector of float)
0:46 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:46 Constant:
0:46 0 (const int)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:46 Constant:
+0:46 0.000000
+0:46 0.000000
+0:46 0.000000
+0:46 0.000000
0:48 Branch: Return with expression
0:48 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:27 Function Definition: main( ( temp void)
diff --git a/Test/baseResults/hlsl.samplegrad.offset.dx10.frag.out b/Test/baseResults/hlsl.samplegrad.offset.dx10.frag.out
index 63192df..5694f89 100644
--- a/Test/baseResults/hlsl.samplegrad.offset.dx10.frag.out
+++ b/Test/baseResults/hlsl.samplegrad.offset.dx10.frag.out
@@ -58,18 +58,18 @@
0:35 Construct combined texture-sampler ( temp sampler2D)
0:35 'g_tTex2df4' ( uniform texture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
+0:35 Constant:
+0:35 0.100000
+0:35 0.200000
+0:35 Constant:
+0:35 0.100000
+0:35 0.200000
+0:35 Constant:
+0:35 1.100000
+0:35 1.200000
+0:35 Constant:
+0:35 1 (const int)
+0:35 0 (const int)
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of int)
0:36 'txval21' ( temp 4-component vector of int)
@@ -77,18 +77,18 @@
0:36 Construct combined texture-sampler ( temp isampler2D)
0:36 'g_tTex2di4' ( uniform itexture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? Constant:
-0:? 1 (const int)
-0:? 1 (const int)
+0:36 Constant:
+0:36 0.300000
+0:36 0.400000
+0:36 Constant:
+0:36 0.100000
+0:36 0.200000
+0:36 Constant:
+0:36 1.100000
+0:36 1.200000
+0:36 Constant:
+0:36 1 (const int)
+0:36 1 (const int)
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of uint)
0:37 'txval22' ( temp 4-component vector of uint)
@@ -96,18 +96,18 @@
0:37 Construct combined texture-sampler ( temp usampler2D)
0:37 'g_tTex2du4' ( uniform utexture2D)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? Constant:
-0:? 1 (const int)
-0:? -1 (const int)
+0:37 Constant:
+0:37 0.500000
+0:37 0.600000
+0:37 Constant:
+0:37 0.100000
+0:37 0.200000
+0:37 Constant:
+0:37 1.100000
+0:37 1.200000
+0:37 Constant:
+0:37 1 (const int)
+0:37 -1 (const int)
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of float)
0:39 'txval30' ( temp 4-component vector of float)
@@ -115,22 +115,22 @@
0:39 Construct combined texture-sampler ( temp sampler3D)
0:39 'g_tTex3df4' ( uniform texture3D)
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
-0:? 1 (const int)
+0:39 Constant:
+0:39 0.100000
+0:39 0.200000
+0:39 0.300000
+0:39 Constant:
+0:39 1.100000
+0:39 1.200000
+0:39 1.300000
+0:39 Constant:
+0:39 1.100000
+0:39 1.200000
+0:39 1.300000
+0:39 Constant:
+0:39 1 (const int)
+0:39 0 (const int)
+0:39 1 (const int)
0:40 Sequence
0:40 move second child to first child ( temp 4-component vector of int)
0:40 'txval31' ( temp 4-component vector of int)
@@ -138,22 +138,22 @@
0:40 Construct combined texture-sampler ( temp isampler3D)
0:40 'g_tTex3di4' ( uniform itexture3D)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1 (const int)
-0:? 1 (const int)
-0:? 1 (const int)
+0:40 Constant:
+0:40 0.400000
+0:40 0.500000
+0:40 0.600000
+0:40 Constant:
+0:40 1.100000
+0:40 1.200000
+0:40 1.300000
+0:40 Constant:
+0:40 1.100000
+0:40 1.200000
+0:40 1.300000
+0:40 Constant:
+0:40 1 (const int)
+0:40 1 (const int)
+0:40 1 (const int)
0:41 Sequence
0:41 move second child to first child ( temp 4-component vector of uint)
0:41 'txval32' ( temp 4-component vector of uint)
@@ -161,22 +161,22 @@
0:41 Construct combined texture-sampler ( temp usampler3D)
0:41 'g_tTex3du4' ( uniform utexture3D)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
-0:? -1 (const int)
+0:41 Constant:
+0:41 0.700000
+0:41 0.800000
+0:41 0.900000
+0:41 Constant:
+0:41 1.100000
+0:41 1.200000
+0:41 1.300000
+0:41 Constant:
+0:41 1.100000
+0:41 1.200000
+0:41 1.300000
+0:41 Constant:
+0:41 1 (const int)
+0:41 0 (const int)
+0:41 -1 (const int)
0:45 move second child to first child ( temp 4-component vector of float)
0:45 Color: direct index for structure ( temp 4-component vector of float)
0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -296,18 +296,18 @@
0:35 Construct combined texture-sampler ( temp sampler2D)
0:35 'g_tTex2df4' ( uniform texture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
+0:35 Constant:
+0:35 0.100000
+0:35 0.200000
+0:35 Constant:
+0:35 0.100000
+0:35 0.200000
+0:35 Constant:
+0:35 1.100000
+0:35 1.200000
+0:35 Constant:
+0:35 1 (const int)
+0:35 0 (const int)
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of int)
0:36 'txval21' ( temp 4-component vector of int)
@@ -315,18 +315,18 @@
0:36 Construct combined texture-sampler ( temp isampler2D)
0:36 'g_tTex2di4' ( uniform itexture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? Constant:
-0:? 1 (const int)
-0:? 1 (const int)
+0:36 Constant:
+0:36 0.300000
+0:36 0.400000
+0:36 Constant:
+0:36 0.100000
+0:36 0.200000
+0:36 Constant:
+0:36 1.100000
+0:36 1.200000
+0:36 Constant:
+0:36 1 (const int)
+0:36 1 (const int)
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of uint)
0:37 'txval22' ( temp 4-component vector of uint)
@@ -334,18 +334,18 @@
0:37 Construct combined texture-sampler ( temp usampler2D)
0:37 'g_tTex2du4' ( uniform utexture2D)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? Constant:
-0:? 1 (const int)
-0:? -1 (const int)
+0:37 Constant:
+0:37 0.500000
+0:37 0.600000
+0:37 Constant:
+0:37 0.100000
+0:37 0.200000
+0:37 Constant:
+0:37 1.100000
+0:37 1.200000
+0:37 Constant:
+0:37 1 (const int)
+0:37 -1 (const int)
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of float)
0:39 'txval30' ( temp 4-component vector of float)
@@ -353,22 +353,22 @@
0:39 Construct combined texture-sampler ( temp sampler3D)
0:39 'g_tTex3df4' ( uniform texture3D)
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
-0:? 1 (const int)
+0:39 Constant:
+0:39 0.100000
+0:39 0.200000
+0:39 0.300000
+0:39 Constant:
+0:39 1.100000
+0:39 1.200000
+0:39 1.300000
+0:39 Constant:
+0:39 1.100000
+0:39 1.200000
+0:39 1.300000
+0:39 Constant:
+0:39 1 (const int)
+0:39 0 (const int)
+0:39 1 (const int)
0:40 Sequence
0:40 move second child to first child ( temp 4-component vector of int)
0:40 'txval31' ( temp 4-component vector of int)
@@ -376,22 +376,22 @@
0:40 Construct combined texture-sampler ( temp isampler3D)
0:40 'g_tTex3di4' ( uniform itexture3D)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1 (const int)
-0:? 1 (const int)
-0:? 1 (const int)
+0:40 Constant:
+0:40 0.400000
+0:40 0.500000
+0:40 0.600000
+0:40 Constant:
+0:40 1.100000
+0:40 1.200000
+0:40 1.300000
+0:40 Constant:
+0:40 1.100000
+0:40 1.200000
+0:40 1.300000
+0:40 Constant:
+0:40 1 (const int)
+0:40 1 (const int)
+0:40 1 (const int)
0:41 Sequence
0:41 move second child to first child ( temp 4-component vector of uint)
0:41 'txval32' ( temp 4-component vector of uint)
@@ -399,22 +399,22 @@
0:41 Construct combined texture-sampler ( temp usampler3D)
0:41 'g_tTex3du4' ( uniform utexture3D)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? 1.300000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
-0:? -1 (const int)
+0:41 Constant:
+0:41 0.700000
+0:41 0.800000
+0:41 0.900000
+0:41 Constant:
+0:41 1.100000
+0:41 1.200000
+0:41 1.300000
+0:41 Constant:
+0:41 1.100000
+0:41 1.200000
+0:41 1.300000
+0:41 Constant:
+0:41 1 (const int)
+0:41 0 (const int)
+0:41 -1 (const int)
0:45 move second child to first child ( temp 4-component vector of float)
0:45 Color: direct index for structure ( temp 4-component vector of float)
0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
diff --git a/Test/baseResults/hlsl.samplegrad.offsetarray.dx10.frag.out b/Test/baseResults/hlsl.samplegrad.offsetarray.dx10.frag.out
index fb8513b..a3bc4c1 100644
--- a/Test/baseResults/hlsl.samplegrad.offsetarray.dx10.frag.out
+++ b/Test/baseResults/hlsl.samplegrad.offsetarray.dx10.frag.out
@@ -13,9 +13,9 @@
0:27 Construct combined texture-sampler ( temp sampler1DArray)
0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:27 Constant:
+0:27 0.100000
+0:27 0.200000
0:27 Constant:
0:27 1.100000
0:27 Constant:
@@ -29,9 +29,9 @@
0:28 Construct combined texture-sampler ( temp isampler1DArray)
0:28 'g_tTex1di4' ( uniform itexture1DArray)
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:28 Constant:
+0:28 0.100000
+0:28 0.200000
0:28 Constant:
0:28 1.100000
0:28 Constant:
@@ -45,9 +45,9 @@
0:29 Construct combined texture-sampler ( temp usampler1DArray)
0:29 'g_tTex1du4' ( uniform utexture1DArray)
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:29 Constant:
+0:29 0.100000
+0:29 0.200000
0:29 Constant:
0:29 1.100000
0:29 Constant:
@@ -61,19 +61,19 @@
0:31 Construct combined texture-sampler ( temp sampler2DArray)
0:31 'g_tTex2df4' ( uniform texture2DArray)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
+0:31 Constant:
+0:31 0.100000
+0:31 0.200000
+0:31 0.300000
+0:31 Constant:
+0:31 1.100000
+0:31 1.200000
+0:31 Constant:
+0:31 1.100000
+0:31 1.200000
+0:31 Constant:
+0:31 1 (const int)
+0:31 0 (const int)
0:32 Sequence
0:32 move second child to first child ( temp 4-component vector of int)
0:32 'txval21' ( temp 4-component vector of int)
@@ -81,19 +81,19 @@
0:32 Construct combined texture-sampler ( temp isampler2DArray)
0:32 'g_tTex2di4' ( uniform itexture2DArray)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
+0:32 Constant:
+0:32 0.100000
+0:32 0.200000
+0:32 0.300000
+0:32 Constant:
+0:32 1.100000
+0:32 1.200000
+0:32 Constant:
+0:32 1.100000
+0:32 1.200000
+0:32 Constant:
+0:32 1 (const int)
+0:32 0 (const int)
0:33 Sequence
0:33 move second child to first child ( temp 4-component vector of uint)
0:33 'txval22' ( temp 4-component vector of uint)
@@ -101,19 +101,19 @@
0:33 Construct combined texture-sampler ( temp usampler2DArray)
0:33 'g_tTex2du4' ( uniform utexture2DArray)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
+0:33 Constant:
+0:33 0.100000
+0:33 0.200000
+0:33 0.300000
+0:33 Constant:
+0:33 1.100000
+0:33 1.200000
+0:33 Constant:
+0:33 1.100000
+0:33 1.200000
+0:33 Constant:
+0:33 1 (const int)
+0:33 0 (const int)
0:35 move second child to first child ( temp 4-component vector of float)
0:35 Color: direct index for structure ( temp 4-component vector of float)
0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -185,9 +185,9 @@
0:27 Construct combined texture-sampler ( temp sampler1DArray)
0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:27 Constant:
+0:27 0.100000
+0:27 0.200000
0:27 Constant:
0:27 1.100000
0:27 Constant:
@@ -201,9 +201,9 @@
0:28 Construct combined texture-sampler ( temp isampler1DArray)
0:28 'g_tTex1di4' ( uniform itexture1DArray)
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:28 Constant:
+0:28 0.100000
+0:28 0.200000
0:28 Constant:
0:28 1.100000
0:28 Constant:
@@ -217,9 +217,9 @@
0:29 Construct combined texture-sampler ( temp usampler1DArray)
0:29 'g_tTex1du4' ( uniform utexture1DArray)
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:29 Constant:
+0:29 0.100000
+0:29 0.200000
0:29 Constant:
0:29 1.100000
0:29 Constant:
@@ -233,19 +233,19 @@
0:31 Construct combined texture-sampler ( temp sampler2DArray)
0:31 'g_tTex2df4' ( uniform texture2DArray)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
+0:31 Constant:
+0:31 0.100000
+0:31 0.200000
+0:31 0.300000
+0:31 Constant:
+0:31 1.100000
+0:31 1.200000
+0:31 Constant:
+0:31 1.100000
+0:31 1.200000
+0:31 Constant:
+0:31 1 (const int)
+0:31 0 (const int)
0:32 Sequence
0:32 move second child to first child ( temp 4-component vector of int)
0:32 'txval21' ( temp 4-component vector of int)
@@ -253,19 +253,19 @@
0:32 Construct combined texture-sampler ( temp isampler2DArray)
0:32 'g_tTex2di4' ( uniform itexture2DArray)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
+0:32 Constant:
+0:32 0.100000
+0:32 0.200000
+0:32 0.300000
+0:32 Constant:
+0:32 1.100000
+0:32 1.200000
+0:32 Constant:
+0:32 1.100000
+0:32 1.200000
+0:32 Constant:
+0:32 1 (const int)
+0:32 0 (const int)
0:33 Sequence
0:33 move second child to first child ( temp 4-component vector of uint)
0:33 'txval22' ( temp 4-component vector of uint)
@@ -273,19 +273,19 @@
0:33 Construct combined texture-sampler ( temp usampler2DArray)
0:33 'g_tTex2du4' ( uniform utexture2DArray)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? Constant:
-0:? 1.100000
-0:? 1.200000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
+0:33 Constant:
+0:33 0.100000
+0:33 0.200000
+0:33 0.300000
+0:33 Constant:
+0:33 1.100000
+0:33 1.200000
+0:33 Constant:
+0:33 1.100000
+0:33 1.200000
+0:33 Constant:
+0:33 1 (const int)
+0:33 0 (const int)
0:35 move second child to first child ( temp 4-component vector of float)
0:35 Color: direct index for structure ( temp 4-component vector of float)
0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
diff --git a/Test/baseResults/hlsl.samplelevel.array.dx10.frag.out b/Test/baseResults/hlsl.samplelevel.array.dx10.frag.out
index 95a1a54..68e0e87 100644
--- a/Test/baseResults/hlsl.samplelevel.array.dx10.frag.out
+++ b/Test/baseResults/hlsl.samplelevel.array.dx10.frag.out
@@ -13,9 +13,9 @@
0:27 Construct combined texture-sampler ( temp sampler1DArray)
0:27 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:27 Constant:
+0:27 0.100000
+0:27 0.200000
0:27 Constant:
0:27 0.750000
0:28 Sequence
@@ -25,9 +25,9 @@
0:28 Construct combined texture-sampler ( temp isampler1DArray)
0:28 'g_tTex1di4a' ( uniform itexture1DArray)
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.200000
-0:? 0.300000
+0:28 Constant:
+0:28 0.200000
+0:28 0.300000
0:28 Constant:
0:28 0.750000
0:29 Sequence
@@ -37,9 +37,9 @@
0:29 Construct combined texture-sampler ( temp usampler1DArray)
0:29 'g_tTex1du4a' ( uniform utexture1DArray)
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
+0:29 Constant:
+0:29 0.300000
+0:29 0.400000
0:29 Constant:
0:29 0.750000
0:31 Sequence
@@ -49,10 +49,10 @@
0:31 Construct combined texture-sampler ( temp sampler2DArray)
0:31 'g_tTex2df4a' ( uniform texture2DArray)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:31 Constant:
+0:31 0.100000
+0:31 0.200000
+0:31 0.300000
0:31 Constant:
0:31 0.750000
0:32 Sequence
@@ -62,10 +62,10 @@
0:32 Construct combined texture-sampler ( temp isampler2DArray)
0:32 'g_tTex2di4a' ( uniform itexture2DArray)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
-0:? 0.500000
+0:32 Constant:
+0:32 0.300000
+0:32 0.400000
+0:32 0.500000
0:32 Constant:
0:32 0.750000
0:33 Sequence
@@ -75,10 +75,10 @@
0:33 Construct combined texture-sampler ( temp usampler2DArray)
0:33 'g_tTex2du4a' ( uniform utexture2DArray)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? 0.700000
+0:33 Constant:
+0:33 0.500000
+0:33 0.600000
+0:33 0.700000
0:33 Constant:
0:33 0.750000
0:35 Sequence
@@ -88,11 +88,11 @@
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
0:35 'g_tTexcdf4a' ( uniform textureCubeArray)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? 0.400000
+0:35 Constant:
+0:35 0.100000
+0:35 0.200000
+0:35 0.300000
+0:35 0.400000
0:35 Constant:
0:35 0.750000
0:36 Sequence
@@ -102,11 +102,11 @@
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
0:36 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
-0:? 0.700000
+0:36 Constant:
+0:36 0.400000
+0:36 0.500000
+0:36 0.600000
+0:36 0.700000
0:36 Constant:
0:36 0.750000
0:37 Sequence
@@ -116,11 +116,11 @@
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
0:37 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
-0:? 1.000000
+0:37 Constant:
+0:37 0.700000
+0:37 0.800000
+0:37 0.900000
+0:37 1.000000
0:37 Constant:
0:37 0.750000
0:39 move second child to first child ( temp 4-component vector of float)
@@ -194,9 +194,9 @@
0:27 Construct combined texture-sampler ( temp sampler1DArray)
0:27 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:27 Constant:
+0:27 0.100000
+0:27 0.200000
0:27 Constant:
0:27 0.750000
0:28 Sequence
@@ -206,9 +206,9 @@
0:28 Construct combined texture-sampler ( temp isampler1DArray)
0:28 'g_tTex1di4a' ( uniform itexture1DArray)
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.200000
-0:? 0.300000
+0:28 Constant:
+0:28 0.200000
+0:28 0.300000
0:28 Constant:
0:28 0.750000
0:29 Sequence
@@ -218,9 +218,9 @@
0:29 Construct combined texture-sampler ( temp usampler1DArray)
0:29 'g_tTex1du4a' ( uniform utexture1DArray)
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
+0:29 Constant:
+0:29 0.300000
+0:29 0.400000
0:29 Constant:
0:29 0.750000
0:31 Sequence
@@ -230,10 +230,10 @@
0:31 Construct combined texture-sampler ( temp sampler2DArray)
0:31 'g_tTex2df4a' ( uniform texture2DArray)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:31 Constant:
+0:31 0.100000
+0:31 0.200000
+0:31 0.300000
0:31 Constant:
0:31 0.750000
0:32 Sequence
@@ -243,10 +243,10 @@
0:32 Construct combined texture-sampler ( temp isampler2DArray)
0:32 'g_tTex2di4a' ( uniform itexture2DArray)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
-0:? 0.500000
+0:32 Constant:
+0:32 0.300000
+0:32 0.400000
+0:32 0.500000
0:32 Constant:
0:32 0.750000
0:33 Sequence
@@ -256,10 +256,10 @@
0:33 Construct combined texture-sampler ( temp usampler2DArray)
0:33 'g_tTex2du4a' ( uniform utexture2DArray)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? 0.700000
+0:33 Constant:
+0:33 0.500000
+0:33 0.600000
+0:33 0.700000
0:33 Constant:
0:33 0.750000
0:35 Sequence
@@ -269,11 +269,11 @@
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
0:35 'g_tTexcdf4a' ( uniform textureCubeArray)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
-0:? 0.400000
+0:35 Constant:
+0:35 0.100000
+0:35 0.200000
+0:35 0.300000
+0:35 0.400000
0:35 Constant:
0:35 0.750000
0:36 Sequence
@@ -283,11 +283,11 @@
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
0:36 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
-0:? 0.700000
+0:36 Constant:
+0:36 0.400000
+0:36 0.500000
+0:36 0.600000
+0:36 0.700000
0:36 Constant:
0:36 0.750000
0:37 Sequence
@@ -297,11 +297,11 @@
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
0:37 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
-0:? 1.000000
+0:37 Constant:
+0:37 0.700000
+0:37 0.800000
+0:37 0.900000
+0:37 1.000000
0:37 Constant:
0:37 0.750000
0:39 move second child to first child ( temp 4-component vector of float)
diff --git a/Test/baseResults/hlsl.samplelevel.basic.dx10.frag.out b/Test/baseResults/hlsl.samplelevel.basic.dx10.frag.out
index 99e252c..ee3588d 100644
--- a/Test/baseResults/hlsl.samplelevel.basic.dx10.frag.out
+++ b/Test/baseResults/hlsl.samplelevel.basic.dx10.frag.out
@@ -46,9 +46,9 @@
0:36 Construct combined texture-sampler ( temp sampler2D)
0:36 'g_tTex2df4' ( uniform texture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:36 Constant:
+0:36 0.100000
+0:36 0.200000
0:36 Constant:
0:36 0.750000
0:37 Sequence
@@ -58,9 +58,9 @@
0:37 Construct combined texture-sampler ( temp isampler2D)
0:37 'g_tTex2di4' ( uniform itexture2D)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
+0:37 Constant:
+0:37 0.300000
+0:37 0.400000
0:37 Constant:
0:37 0.750000
0:38 Sequence
@@ -70,9 +70,9 @@
0:38 Construct combined texture-sampler ( temp usampler2D)
0:38 'g_tTex2du4' ( uniform utexture2D)
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
+0:38 Constant:
+0:38 0.500000
+0:38 0.600000
0:38 Constant:
0:38 0.750000
0:40 Sequence
@@ -82,10 +82,10 @@
0:40 Construct combined texture-sampler ( temp sampler3D)
0:40 'g_tTex3df4' ( uniform texture3D)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:40 Constant:
+0:40 0.100000
+0:40 0.200000
+0:40 0.300000
0:40 Constant:
0:40 0.750000
0:41 Sequence
@@ -95,10 +95,10 @@
0:41 Construct combined texture-sampler ( temp isampler3D)
0:41 'g_tTex3di4' ( uniform itexture3D)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
+0:41 Constant:
+0:41 0.400000
+0:41 0.500000
+0:41 0.600000
0:41 Constant:
0:41 0.750000
0:42 Sequence
@@ -108,10 +108,10 @@
0:42 Construct combined texture-sampler ( temp usampler3D)
0:42 'g_tTex3du4' ( uniform utexture3D)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
+0:42 Constant:
+0:42 0.700000
+0:42 0.800000
+0:42 0.900000
0:42 Constant:
0:42 0.750000
0:44 Sequence
@@ -121,10 +121,10 @@
0:44 Construct combined texture-sampler ( temp samplerCube)
0:44 'g_tTexcdf4' ( uniform textureCube)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:44 Constant:
+0:44 0.100000
+0:44 0.200000
+0:44 0.300000
0:44 Constant:
0:44 0.750000
0:45 Sequence
@@ -134,10 +134,10 @@
0:45 Construct combined texture-sampler ( temp isamplerCube)
0:45 'g_tTexcdi4' ( uniform itextureCube)
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
+0:45 Constant:
+0:45 0.400000
+0:45 0.500000
+0:45 0.600000
0:45 Constant:
0:45 0.750000
0:46 Sequence
@@ -147,10 +147,10 @@
0:46 Construct combined texture-sampler ( temp usamplerCube)
0:46 'g_tTexcdu4' ( uniform utextureCube)
0:46 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
+0:46 Constant:
+0:46 0.700000
+0:46 0.800000
+0:46 0.900000
0:46 Constant:
0:46 0.750000
0:48 move second child to first child ( temp 4-component vector of float)
@@ -261,9 +261,9 @@
0:36 Construct combined texture-sampler ( temp sampler2D)
0:36 'g_tTex2df4' ( uniform texture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:36 Constant:
+0:36 0.100000
+0:36 0.200000
0:36 Constant:
0:36 0.750000
0:37 Sequence
@@ -273,9 +273,9 @@
0:37 Construct combined texture-sampler ( temp isampler2D)
0:37 'g_tTex2di4' ( uniform itexture2D)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
+0:37 Constant:
+0:37 0.300000
+0:37 0.400000
0:37 Constant:
0:37 0.750000
0:38 Sequence
@@ -285,9 +285,9 @@
0:38 Construct combined texture-sampler ( temp usampler2D)
0:38 'g_tTex2du4' ( uniform utexture2D)
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
+0:38 Constant:
+0:38 0.500000
+0:38 0.600000
0:38 Constant:
0:38 0.750000
0:40 Sequence
@@ -297,10 +297,10 @@
0:40 Construct combined texture-sampler ( temp sampler3D)
0:40 'g_tTex3df4' ( uniform texture3D)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:40 Constant:
+0:40 0.100000
+0:40 0.200000
+0:40 0.300000
0:40 Constant:
0:40 0.750000
0:41 Sequence
@@ -310,10 +310,10 @@
0:41 Construct combined texture-sampler ( temp isampler3D)
0:41 'g_tTex3di4' ( uniform itexture3D)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
+0:41 Constant:
+0:41 0.400000
+0:41 0.500000
+0:41 0.600000
0:41 Constant:
0:41 0.750000
0:42 Sequence
@@ -323,10 +323,10 @@
0:42 Construct combined texture-sampler ( temp usampler3D)
0:42 'g_tTex3du4' ( uniform utexture3D)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
+0:42 Constant:
+0:42 0.700000
+0:42 0.800000
+0:42 0.900000
0:42 Constant:
0:42 0.750000
0:44 Sequence
@@ -336,10 +336,10 @@
0:44 Construct combined texture-sampler ( temp samplerCube)
0:44 'g_tTexcdf4' ( uniform textureCube)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:44 Constant:
+0:44 0.100000
+0:44 0.200000
+0:44 0.300000
0:44 Constant:
0:44 0.750000
0:45 Sequence
@@ -349,10 +349,10 @@
0:45 Construct combined texture-sampler ( temp isamplerCube)
0:45 'g_tTexcdi4' ( uniform itextureCube)
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
+0:45 Constant:
+0:45 0.400000
+0:45 0.500000
+0:45 0.600000
0:45 Constant:
0:45 0.750000
0:46 Sequence
@@ -362,10 +362,10 @@
0:46 Construct combined texture-sampler ( temp usamplerCube)
0:46 'g_tTexcdu4' ( uniform utextureCube)
0:46 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
+0:46 Constant:
+0:46 0.700000
+0:46 0.800000
+0:46 0.900000
0:46 Constant:
0:46 0.750000
0:48 move second child to first child ( temp 4-component vector of float)
diff --git a/Test/baseResults/hlsl.samplelevel.basic.dx10.vert.out b/Test/baseResults/hlsl.samplelevel.basic.dx10.vert.out
index d4d720b..a3ff9e6 100644
--- a/Test/baseResults/hlsl.samplelevel.basic.dx10.vert.out
+++ b/Test/baseResults/hlsl.samplelevel.basic.dx10.vert.out
@@ -44,9 +44,9 @@
0:34 Construct combined texture-sampler ( temp sampler2D)
0:34 'g_tTex2df4' ( uniform texture2D)
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:34 Constant:
+0:34 0.100000
+0:34 0.200000
0:34 Constant:
0:34 0.750000
0:35 Sequence
@@ -56,9 +56,9 @@
0:35 Construct combined texture-sampler ( temp isampler2D)
0:35 'g_tTex2di4' ( uniform itexture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
+0:35 Constant:
+0:35 0.300000
+0:35 0.400000
0:35 Constant:
0:35 0.750000
0:36 Sequence
@@ -68,9 +68,9 @@
0:36 Construct combined texture-sampler ( temp usampler2D)
0:36 'g_tTex2du4' ( uniform utexture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
+0:36 Constant:
+0:36 0.500000
+0:36 0.600000
0:36 Constant:
0:36 0.750000
0:38 Sequence
@@ -80,10 +80,10 @@
0:38 Construct combined texture-sampler ( temp sampler3D)
0:38 'g_tTex3df4' ( uniform texture3D)
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:38 Constant:
+0:38 0.100000
+0:38 0.200000
+0:38 0.300000
0:38 Constant:
0:38 0.750000
0:39 Sequence
@@ -93,10 +93,10 @@
0:39 Construct combined texture-sampler ( temp isampler3D)
0:39 'g_tTex3di4' ( uniform itexture3D)
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
+0:39 Constant:
+0:39 0.400000
+0:39 0.500000
+0:39 0.600000
0:39 Constant:
0:39 0.750000
0:40 Sequence
@@ -106,10 +106,10 @@
0:40 Construct combined texture-sampler ( temp usampler3D)
0:40 'g_tTex3du4' ( uniform utexture3D)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
+0:40 Constant:
+0:40 0.700000
+0:40 0.800000
+0:40 0.900000
0:40 Constant:
0:40 0.750000
0:42 Sequence
@@ -119,10 +119,10 @@
0:42 Construct combined texture-sampler ( temp samplerCube)
0:42 'g_tTexcdf4' ( uniform textureCube)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:42 Constant:
+0:42 0.100000
+0:42 0.200000
+0:42 0.300000
0:42 Constant:
0:42 0.750000
0:43 Sequence
@@ -132,10 +132,10 @@
0:43 Construct combined texture-sampler ( temp isamplerCube)
0:43 'g_tTexcdi4' ( uniform itextureCube)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
+0:43 Constant:
+0:43 0.400000
+0:43 0.500000
+0:43 0.600000
0:43 Constant:
0:43 0.750000
0:44 Sequence
@@ -145,10 +145,10 @@
0:44 Construct combined texture-sampler ( temp usamplerCube)
0:44 'g_tTexcdu4' ( uniform utextureCube)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
+0:44 Constant:
+0:44 0.700000
+0:44 0.800000
+0:44 0.900000
0:44 Constant:
0:44 0.750000
0:46 move second child to first child ( temp 4-component vector of float)
@@ -156,11 +156,11 @@
0:46 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:46 Constant:
0:46 0 (const int)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:46 Constant:
+0:46 0.000000
+0:46 0.000000
+0:46 0.000000
+0:46 0.000000
0:48 Branch: Return with expression
0:48 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:27 Function Definition: main( ( temp void)
@@ -239,9 +239,9 @@
0:34 Construct combined texture-sampler ( temp sampler2D)
0:34 'g_tTex2df4' ( uniform texture2D)
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:34 Constant:
+0:34 0.100000
+0:34 0.200000
0:34 Constant:
0:34 0.750000
0:35 Sequence
@@ -251,9 +251,9 @@
0:35 Construct combined texture-sampler ( temp isampler2D)
0:35 'g_tTex2di4' ( uniform itexture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
+0:35 Constant:
+0:35 0.300000
+0:35 0.400000
0:35 Constant:
0:35 0.750000
0:36 Sequence
@@ -263,9 +263,9 @@
0:36 Construct combined texture-sampler ( temp usampler2D)
0:36 'g_tTex2du4' ( uniform utexture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
+0:36 Constant:
+0:36 0.500000
+0:36 0.600000
0:36 Constant:
0:36 0.750000
0:38 Sequence
@@ -275,10 +275,10 @@
0:38 Construct combined texture-sampler ( temp sampler3D)
0:38 'g_tTex3df4' ( uniform texture3D)
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:38 Constant:
+0:38 0.100000
+0:38 0.200000
+0:38 0.300000
0:38 Constant:
0:38 0.750000
0:39 Sequence
@@ -288,10 +288,10 @@
0:39 Construct combined texture-sampler ( temp isampler3D)
0:39 'g_tTex3di4' ( uniform itexture3D)
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
+0:39 Constant:
+0:39 0.400000
+0:39 0.500000
+0:39 0.600000
0:39 Constant:
0:39 0.750000
0:40 Sequence
@@ -301,10 +301,10 @@
0:40 Construct combined texture-sampler ( temp usampler3D)
0:40 'g_tTex3du4' ( uniform utexture3D)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
+0:40 Constant:
+0:40 0.700000
+0:40 0.800000
+0:40 0.900000
0:40 Constant:
0:40 0.750000
0:42 Sequence
@@ -314,10 +314,10 @@
0:42 Construct combined texture-sampler ( temp samplerCube)
0:42 'g_tTexcdf4' ( uniform textureCube)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:42 Constant:
+0:42 0.100000
+0:42 0.200000
+0:42 0.300000
0:42 Constant:
0:42 0.750000
0:43 Sequence
@@ -327,10 +327,10 @@
0:43 Construct combined texture-sampler ( temp isamplerCube)
0:43 'g_tTexcdi4' ( uniform itextureCube)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
+0:43 Constant:
+0:43 0.400000
+0:43 0.500000
+0:43 0.600000
0:43 Constant:
0:43 0.750000
0:44 Sequence
@@ -340,10 +340,10 @@
0:44 Construct combined texture-sampler ( temp usamplerCube)
0:44 'g_tTexcdu4' ( uniform utextureCube)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
+0:44 Constant:
+0:44 0.700000
+0:44 0.800000
+0:44 0.900000
0:44 Constant:
0:44 0.750000
0:46 move second child to first child ( temp 4-component vector of float)
@@ -351,11 +351,11 @@
0:46 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:46 Constant:
0:46 0 (const int)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:46 Constant:
+0:46 0.000000
+0:46 0.000000
+0:46 0.000000
+0:46 0.000000
0:48 Branch: Return with expression
0:48 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:27 Function Definition: main( ( temp void)
diff --git a/Test/baseResults/hlsl.samplelevel.offset.dx10.frag.out b/Test/baseResults/hlsl.samplelevel.offset.dx10.frag.out
index dda4238..c9d431b 100644
--- a/Test/baseResults/hlsl.samplelevel.offset.dx10.frag.out
+++ b/Test/baseResults/hlsl.samplelevel.offset.dx10.frag.out
@@ -52,14 +52,14 @@
0:35 Construct combined texture-sampler ( temp sampler2D)
0:35 'g_tTex2df4' ( uniform texture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:35 Constant:
+0:35 0.100000
+0:35 0.200000
0:35 Constant:
0:35 0.750000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
+0:35 Constant:
+0:35 1 (const int)
+0:35 0 (const int)
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of int)
0:36 'txval21' ( temp 4-component vector of int)
@@ -67,14 +67,14 @@
0:36 Construct combined texture-sampler ( temp isampler2D)
0:36 'g_tTex2di4' ( uniform itexture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
+0:36 Constant:
+0:36 0.300000
+0:36 0.400000
0:36 Constant:
0:36 0.750000
-0:? Constant:
-0:? 1 (const int)
-0:? 1 (const int)
+0:36 Constant:
+0:36 1 (const int)
+0:36 1 (const int)
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of uint)
0:37 'txval22' ( temp 4-component vector of uint)
@@ -82,14 +82,14 @@
0:37 Construct combined texture-sampler ( temp usampler2D)
0:37 'g_tTex2du4' ( uniform utexture2D)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
+0:37 Constant:
+0:37 0.500000
+0:37 0.600000
0:37 Constant:
0:37 0.750000
-0:? Constant:
-0:? 1 (const int)
-0:? -1 (const int)
+0:37 Constant:
+0:37 1 (const int)
+0:37 -1 (const int)
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of float)
0:39 'txval30' ( temp 4-component vector of float)
@@ -97,16 +97,16 @@
0:39 Construct combined texture-sampler ( temp sampler3D)
0:39 'g_tTex3df4' ( uniform texture3D)
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:39 Constant:
+0:39 0.100000
+0:39 0.200000
+0:39 0.300000
0:39 Constant:
0:39 0.750000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
-0:? 1 (const int)
+0:39 Constant:
+0:39 1 (const int)
+0:39 0 (const int)
+0:39 1 (const int)
0:40 Sequence
0:40 move second child to first child ( temp 4-component vector of int)
0:40 'txval31' ( temp 4-component vector of int)
@@ -114,16 +114,16 @@
0:40 Construct combined texture-sampler ( temp isampler3D)
0:40 'g_tTex3di4' ( uniform itexture3D)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
+0:40 Constant:
+0:40 0.400000
+0:40 0.500000
+0:40 0.600000
0:40 Constant:
0:40 0.750000
-0:? Constant:
-0:? 1 (const int)
-0:? 1 (const int)
-0:? 1 (const int)
+0:40 Constant:
+0:40 1 (const int)
+0:40 1 (const int)
+0:40 1 (const int)
0:41 Sequence
0:41 move second child to first child ( temp 4-component vector of uint)
0:41 'txval32' ( temp 4-component vector of uint)
@@ -131,16 +131,16 @@
0:41 Construct combined texture-sampler ( temp usampler3D)
0:41 'g_tTex3du4' ( uniform utexture3D)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
+0:41 Constant:
+0:41 0.700000
+0:41 0.800000
+0:41 0.900000
0:41 Constant:
0:41 0.750000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
-0:? -1 (const int)
+0:41 Constant:
+0:41 1 (const int)
+0:41 0 (const int)
+0:41 -1 (const int)
0:45 move second child to first child ( temp 4-component vector of float)
0:45 Color: direct index for structure ( temp 4-component vector of float)
0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -254,14 +254,14 @@
0:35 Construct combined texture-sampler ( temp sampler2D)
0:35 'g_tTex2df4' ( uniform texture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:35 Constant:
+0:35 0.100000
+0:35 0.200000
0:35 Constant:
0:35 0.750000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
+0:35 Constant:
+0:35 1 (const int)
+0:35 0 (const int)
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of int)
0:36 'txval21' ( temp 4-component vector of int)
@@ -269,14 +269,14 @@
0:36 Construct combined texture-sampler ( temp isampler2D)
0:36 'g_tTex2di4' ( uniform itexture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
+0:36 Constant:
+0:36 0.300000
+0:36 0.400000
0:36 Constant:
0:36 0.750000
-0:? Constant:
-0:? 1 (const int)
-0:? 1 (const int)
+0:36 Constant:
+0:36 1 (const int)
+0:36 1 (const int)
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of uint)
0:37 'txval22' ( temp 4-component vector of uint)
@@ -284,14 +284,14 @@
0:37 Construct combined texture-sampler ( temp usampler2D)
0:37 'g_tTex2du4' ( uniform utexture2D)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
+0:37 Constant:
+0:37 0.500000
+0:37 0.600000
0:37 Constant:
0:37 0.750000
-0:? Constant:
-0:? 1 (const int)
-0:? -1 (const int)
+0:37 Constant:
+0:37 1 (const int)
+0:37 -1 (const int)
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of float)
0:39 'txval30' ( temp 4-component vector of float)
@@ -299,16 +299,16 @@
0:39 Construct combined texture-sampler ( temp sampler3D)
0:39 'g_tTex3df4' ( uniform texture3D)
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:39 Constant:
+0:39 0.100000
+0:39 0.200000
+0:39 0.300000
0:39 Constant:
0:39 0.750000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
-0:? 1 (const int)
+0:39 Constant:
+0:39 1 (const int)
+0:39 0 (const int)
+0:39 1 (const int)
0:40 Sequence
0:40 move second child to first child ( temp 4-component vector of int)
0:40 'txval31' ( temp 4-component vector of int)
@@ -316,16 +316,16 @@
0:40 Construct combined texture-sampler ( temp isampler3D)
0:40 'g_tTex3di4' ( uniform itexture3D)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.500000
-0:? 0.600000
+0:40 Constant:
+0:40 0.400000
+0:40 0.500000
+0:40 0.600000
0:40 Constant:
0:40 0.750000
-0:? Constant:
-0:? 1 (const int)
-0:? 1 (const int)
-0:? 1 (const int)
+0:40 Constant:
+0:40 1 (const int)
+0:40 1 (const int)
+0:40 1 (const int)
0:41 Sequence
0:41 move second child to first child ( temp 4-component vector of uint)
0:41 'txval32' ( temp 4-component vector of uint)
@@ -333,16 +333,16 @@
0:41 Construct combined texture-sampler ( temp usampler3D)
0:41 'g_tTex3du4' ( uniform utexture3D)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.700000
-0:? 0.800000
-0:? 0.900000
+0:41 Constant:
+0:41 0.700000
+0:41 0.800000
+0:41 0.900000
0:41 Constant:
0:41 0.750000
-0:? Constant:
-0:? 1 (const int)
-0:? 0 (const int)
-0:? -1 (const int)
+0:41 Constant:
+0:41 1 (const int)
+0:41 0 (const int)
+0:41 -1 (const int)
0:45 move second child to first child ( temp 4-component vector of float)
0:45 Color: direct index for structure ( temp 4-component vector of float)
0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
diff --git a/Test/baseResults/hlsl.samplelevel.offsetarray.dx10.frag.out b/Test/baseResults/hlsl.samplelevel.offsetarray.dx10.frag.out
index c0c27e4..3f6ae55 100644
--- a/Test/baseResults/hlsl.samplelevel.offsetarray.dx10.frag.out
+++ b/Test/baseResults/hlsl.samplelevel.offsetarray.dx10.frag.out
@@ -13,9 +13,9 @@
0:23 Construct combined texture-sampler ( temp sampler1DArray)
0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:23 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:23 Constant:
+0:23 0.100000
+0:23 0.200000
0:23 Constant:
0:23 0.750000
0:23 Constant:
@@ -27,9 +27,9 @@
0:24 Construct combined texture-sampler ( temp isampler1DArray)
0:24 'g_tTex1di4' ( uniform itexture1DArray)
0:24 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.200000
-0:? 0.300000
+0:24 Constant:
+0:24 0.200000
+0:24 0.300000
0:24 Constant:
0:24 0.750000
0:24 Constant:
@@ -41,9 +41,9 @@
0:25 Construct combined texture-sampler ( temp usampler1DArray)
0:25 'g_tTex1du4' ( uniform utexture1DArray)
0:25 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
+0:25 Constant:
+0:25 0.300000
+0:25 0.400000
0:25 Constant:
0:25 0.750000
0:25 Constant:
@@ -55,15 +55,15 @@
0:27 Construct combined texture-sampler ( temp sampler2DArray)
0:27 'g_tTex2df4' ( uniform texture2DArray)
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:27 Constant:
+0:27 0.100000
+0:27 0.200000
+0:27 0.300000
0:27 Constant:
0:27 0.750000
-0:? Constant:
-0:? 0 (const int)
-0:? 0 (const int)
+0:27 Constant:
+0:27 0 (const int)
+0:27 0 (const int)
0:28 Sequence
0:28 move second child to first child ( temp 4-component vector of int)
0:28 'txval21' ( temp 4-component vector of int)
@@ -71,15 +71,15 @@
0:28 Construct combined texture-sampler ( temp isampler2DArray)
0:28 'g_tTex2di4' ( uniform itexture2DArray)
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
-0:? 0.500000
+0:28 Constant:
+0:28 0.300000
+0:28 0.400000
+0:28 0.500000
0:28 Constant:
0:28 0.750000
-0:? Constant:
-0:? 0 (const int)
-0:? 0 (const int)
+0:28 Constant:
+0:28 0 (const int)
+0:28 0 (const int)
0:29 Sequence
0:29 move second child to first child ( temp 4-component vector of uint)
0:29 'txval22' ( temp 4-component vector of uint)
@@ -87,15 +87,15 @@
0:29 Construct combined texture-sampler ( temp usampler2DArray)
0:29 'g_tTex2du4' ( uniform utexture2DArray)
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? 0.700000
+0:29 Constant:
+0:29 0.500000
+0:29 0.600000
+0:29 0.700000
0:29 Constant:
0:29 0.750000
-0:? Constant:
-0:? 0 (const int)
-0:? 1 (const int)
+0:29 Constant:
+0:29 0 (const int)
+0:29 1 (const int)
0:33 move second child to first child ( temp 4-component vector of float)
0:33 Color: direct index for structure ( temp 4-component vector of float)
0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -164,9 +164,9 @@
0:23 Construct combined texture-sampler ( temp sampler1DArray)
0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:23 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:23 Constant:
+0:23 0.100000
+0:23 0.200000
0:23 Constant:
0:23 0.750000
0:23 Constant:
@@ -178,9 +178,9 @@
0:24 Construct combined texture-sampler ( temp isampler1DArray)
0:24 'g_tTex1di4' ( uniform itexture1DArray)
0:24 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.200000
-0:? 0.300000
+0:24 Constant:
+0:24 0.200000
+0:24 0.300000
0:24 Constant:
0:24 0.750000
0:24 Constant:
@@ -192,9 +192,9 @@
0:25 Construct combined texture-sampler ( temp usampler1DArray)
0:25 'g_tTex1du4' ( uniform utexture1DArray)
0:25 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
+0:25 Constant:
+0:25 0.300000
+0:25 0.400000
0:25 Constant:
0:25 0.750000
0:25 Constant:
@@ -206,15 +206,15 @@
0:27 Construct combined texture-sampler ( temp sampler2DArray)
0:27 'g_tTex2df4' ( uniform texture2DArray)
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
-0:? 0.300000
+0:27 Constant:
+0:27 0.100000
+0:27 0.200000
+0:27 0.300000
0:27 Constant:
0:27 0.750000
-0:? Constant:
-0:? 0 (const int)
-0:? 0 (const int)
+0:27 Constant:
+0:27 0 (const int)
+0:27 0 (const int)
0:28 Sequence
0:28 move second child to first child ( temp 4-component vector of int)
0:28 'txval21' ( temp 4-component vector of int)
@@ -222,15 +222,15 @@
0:28 Construct combined texture-sampler ( temp isampler2DArray)
0:28 'g_tTex2di4' ( uniform itexture2DArray)
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.400000
-0:? 0.500000
+0:28 Constant:
+0:28 0.300000
+0:28 0.400000
+0:28 0.500000
0:28 Constant:
0:28 0.750000
-0:? Constant:
-0:? 0 (const int)
-0:? 0 (const int)
+0:28 Constant:
+0:28 0 (const int)
+0:28 0 (const int)
0:29 Sequence
0:29 move second child to first child ( temp 4-component vector of uint)
0:29 'txval22' ( temp 4-component vector of uint)
@@ -238,15 +238,15 @@
0:29 Construct combined texture-sampler ( temp usampler2DArray)
0:29 'g_tTex2du4' ( uniform utexture2DArray)
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.600000
-0:? 0.700000
+0:29 Constant:
+0:29 0.500000
+0:29 0.600000
+0:29 0.700000
0:29 Constant:
0:29 0.750000
-0:? Constant:
-0:? 0 (const int)
-0:? 1 (const int)
+0:29 Constant:
+0:29 0 (const int)
+0:29 1 (const int)
0:33 move second child to first child ( temp 4-component vector of float)
0:33 Color: direct index for structure ( temp 4-component vector of float)
0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
diff --git a/Test/baseResults/hlsl.scalar2matrix.frag.out b/Test/baseResults/hlsl.scalar2matrix.frag.out
index 8a1413f..62980dd 100644
--- a/Test/baseResults/hlsl.scalar2matrix.frag.out
+++ b/Test/baseResults/hlsl.scalar2matrix.frag.out
@@ -89,23 +89,23 @@
0:16 0.750000
0:17 move second child to first child ( temp 4X4 matrix of float)
0:17 'mat4' ( temp 4X4 matrix of float)
-0:? Constant:
-0:? 4.000000
-0:? 4.100000
-0:? 4.200000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:17 Constant:
+0:17 4.000000
+0:17 4.100000
+0:17 4.200000
+0:17 0.000000
+0:17 0.000000
+0:17 0.000000
+0:17 0.000000
+0:17 0.000000
+0:17 0.000000
+0:17 0.000000
+0:17 0.000000
+0:17 0.000000
+0:17 0.000000
+0:17 0.000000
+0:17 0.000000
+0:17 0.000000
0:18 move second child to first child ( temp 4X4 matrix of float)
0:18 'mat4' ( temp 4X4 matrix of float)
0:18 Constant:
@@ -278,23 +278,23 @@
0:16 0.750000
0:17 move second child to first child ( temp 4X4 matrix of float)
0:17 'mat4' ( temp 4X4 matrix of float)
-0:? Constant:
-0:? 4.000000
-0:? 4.100000
-0:? 4.200000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:17 Constant:
+0:17 4.000000
+0:17 4.100000
+0:17 4.200000
+0:17 0.000000
+0:17 0.000000
+0:17 0.000000
+0:17 0.000000
+0:17 0.000000
+0:17 0.000000
+0:17 0.000000
+0:17 0.000000
+0:17 0.000000
+0:17 0.000000
+0:17 0.000000
+0:17 0.000000
+0:17 0.000000
0:18 move second child to first child ( temp 4X4 matrix of float)
0:18 'mat4' ( temp 4X4 matrix of float)
0:18 Constant:
diff --git a/Test/baseResults/hlsl.semantic-1.vert.out b/Test/baseResults/hlsl.semantic-1.vert.out
index e0786f0..25fb582 100644
--- a/Test/baseResults/hlsl.semantic-1.vert.out
+++ b/Test/baseResults/hlsl.semantic-1.vert.out
@@ -16,7 +16,7 @@
0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
0:19 Constant:
0:19 1 (const int)
-0:? Construct vec2 ( temp 2-component vector of float)
+0:19 Construct vec2 ( temp 2-component vector of float)
0:19 direct index ( temp float)
0:19 'v' ( in 4-component vector of float)
0:19 Constant:
@@ -30,7 +30,7 @@
0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
0:20 Constant:
0:20 2 (const int)
-0:? Construct vec2 ( temp 2-component vector of float)
+0:20 Construct vec2 ( temp 2-component vector of float)
0:20 direct index ( temp float)
0:20 'v' ( in 4-component vector of float)
0:20 Constant:
@@ -44,7 +44,7 @@
0:21 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
0:21 Constant:
0:21 3 (const int)
-0:? Construct vec2 ( temp 2-component vector of float)
+0:21 Construct vec2 ( temp 2-component vector of float)
0:21 direct index ( temp float)
0:21 'v' ( in 4-component vector of float)
0:21 Constant:
@@ -58,7 +58,7 @@
0:22 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
0:22 Constant:
0:22 4 (const int)
-0:? Construct vec2 ( temp 2-component vector of float)
+0:22 Construct vec2 ( temp 2-component vector of float)
0:22 direct index ( temp float)
0:22 'v' ( in 4-component vector of float)
0:22 Constant:
@@ -139,7 +139,7 @@
0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
0:19 Constant:
0:19 1 (const int)
-0:? Construct vec2 ( temp 2-component vector of float)
+0:19 Construct vec2 ( temp 2-component vector of float)
0:19 direct index ( temp float)
0:19 'v' ( in 4-component vector of float)
0:19 Constant:
@@ -153,7 +153,7 @@
0:20 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
0:20 Constant:
0:20 2 (const int)
-0:? Construct vec2 ( temp 2-component vector of float)
+0:20 Construct vec2 ( temp 2-component vector of float)
0:20 direct index ( temp float)
0:20 'v' ( in 4-component vector of float)
0:20 Constant:
@@ -167,7 +167,7 @@
0:21 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
0:21 Constant:
0:21 3 (const int)
-0:? Construct vec2 ( temp 2-component vector of float)
+0:21 Construct vec2 ( temp 2-component vector of float)
0:21 direct index ( temp float)
0:21 'v' ( in 4-component vector of float)
0:21 Constant:
@@ -181,7 +181,7 @@
0:22 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float UV0, temp 2-component vector of float UV1, temp 2-component vector of float UV2, temp 2-component vector of float UV3})
0:22 Constant:
0:22 4 (const int)
-0:? Construct vec2 ( temp 2-component vector of float)
+0:22 Construct vec2 ( temp 2-component vector of float)
0:22 direct index ( temp float)
0:22 'v' ( in 4-component vector of float)
0:22 Constant:
diff --git a/Test/baseResults/hlsl.singleArgIntPromo.vert.out b/Test/baseResults/hlsl.singleArgIntPromo.vert.out
index 1da9d5b..a610594 100644
--- a/Test/baseResults/hlsl.singleArgIntPromo.vert.out
+++ b/Test/baseResults/hlsl.singleArgIntPromo.vert.out
@@ -12,7 +12,7 @@
0:4 Sequence
0:4 move second child to first child ( temp 2-component vector of int)
0:4 'd2' ( temp 2-component vector of int)
-0:? Construct ivec2 ( temp 2-component vector of int)
+0:4 Construct ivec2 ( temp 2-component vector of int)
0:4 Constant:
0:4 5 (const int)
0:4 'd' ( temp int)
@@ -30,10 +30,10 @@
0:7 Sequence
0:7 move second child to first child ( temp 3-component vector of float)
0:7 'f3' ( temp 3-component vector of float)
-0:? Constant:
-0:? 1.945910
-0:? 0.693147
-0:? 1.098612
+0:7 Constant:
+0:7 1.945910
+0:7 0.693147
+0:7 1.098612
0:8 Sequence
0:8 move second child to first child ( temp 2-component vector of float)
0:8 'f22' ( temp 2-component vector of float)
@@ -111,7 +111,7 @@
0:4 Sequence
0:4 move second child to first child ( temp 2-component vector of int)
0:4 'd2' ( temp 2-component vector of int)
-0:? Construct ivec2 ( temp 2-component vector of int)
+0:4 Construct ivec2 ( temp 2-component vector of int)
0:4 Constant:
0:4 5 (const int)
0:4 'd' ( temp int)
@@ -129,10 +129,10 @@
0:7 Sequence
0:7 move second child to first child ( temp 3-component vector of float)
0:7 'f3' ( temp 3-component vector of float)
-0:? Constant:
-0:? 1.945910
-0:? 0.693147
-0:? 1.098612
+0:7 Constant:
+0:7 1.945910
+0:7 0.693147
+0:7 1.098612
0:8 Sequence
0:8 move second child to first child ( temp 2-component vector of float)
0:8 'f22' ( temp 2-component vector of float)
diff --git a/Test/baseResults/hlsl.staticMemberFunction.frag.out b/Test/baseResults/hlsl.staticMemberFunction.frag.out
index 0d27dba..f0e5f9f 100644
--- a/Test/baseResults/hlsl.staticMemberFunction.frag.out
+++ b/Test/baseResults/hlsl.staticMemberFunction.frag.out
@@ -26,19 +26,19 @@
0:18 Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:18 'f4' ( temp 4-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 1.000000
-0:? 1.000000
-0:? 1.000000
+0:18 Constant:
+0:18 1.000000
+0:18 1.000000
+0:18 1.000000
+0:18 1.000000
0:19 add second child into first child ( temp 4-component vector of float)
0:19 'f4' ( temp 4-component vector of float)
0:19 Function Call: Test::staticMemFun(vf4; ( global 4-component vector of float)
-0:? Constant:
-0:? 5.000000
-0:? 5.000000
-0:? 5.000000
-0:? 5.000000
+0:19 Constant:
+0:19 5.000000
+0:19 5.000000
+0:19 5.000000
+0:19 5.000000
0:20 add second child into first child ( temp 4-component vector of float)
0:20 'f4' ( temp 4-component vector of float)
0:20 Convert int to float ( temp float)
@@ -87,19 +87,19 @@
0:18 Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:18 'f4' ( temp 4-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 1.000000
-0:? 1.000000
-0:? 1.000000
+0:18 Constant:
+0:18 1.000000
+0:18 1.000000
+0:18 1.000000
+0:18 1.000000
0:19 add second child into first child ( temp 4-component vector of float)
0:19 'f4' ( temp 4-component vector of float)
0:19 Function Call: Test::staticMemFun(vf4; ( global 4-component vector of float)
-0:? Constant:
-0:? 5.000000
-0:? 5.000000
-0:? 5.000000
-0:? 5.000000
+0:19 Constant:
+0:19 5.000000
+0:19 5.000000
+0:19 5.000000
+0:19 5.000000
0:20 add second child into first child ( temp 4-component vector of float)
0:20 'f4' ( temp 4-component vector of float)
0:20 Convert int to float ( temp float)
diff --git a/Test/baseResults/hlsl.stringtoken.frag.out b/Test/baseResults/hlsl.stringtoken.frag.out
index 18d32e0..f2ca742 100644
--- a/Test/baseResults/hlsl.stringtoken.frag.out
+++ b/Test/baseResults/hlsl.stringtoken.frag.out
@@ -10,11 +10,11 @@
0:18 'psout' ( temp structure{ temp 4-component vector of float Color})
0:18 Constant:
0:18 0 (const int)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 1.000000
+0:18 Constant:
+0:18 0.000000
+0:18 0.000000
+0:18 0.000000
+0:18 1.000000
0:19 Branch: Return with expression
0:19 'psout' ( temp structure{ temp 4-component vector of float Color})
0:16 Function Definition: main( ( temp void)
@@ -47,11 +47,11 @@
0:18 'psout' ( temp structure{ temp 4-component vector of float Color})
0:18 Constant:
0:18 0 (const int)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 1.000000
+0:18 Constant:
+0:18 0.000000
+0:18 0.000000
+0:18 0.000000
+0:18 1.000000
0:19 Branch: Return with expression
0:19 'psout' ( temp structure{ temp 4-component vector of float Color})
0:16 Function Definition: main( ( temp void)
diff --git a/Test/baseResults/hlsl.struct.split.nested.geom.out b/Test/baseResults/hlsl.struct.split.nested.geom.out
index 642152b..1abe4c3 100644
--- a/Test/baseResults/hlsl.struct.split.nested.geom.out
+++ b/Test/baseResults/hlsl.struct.split.nested.geom.out
@@ -18,11 +18,11 @@
0:27 0 (const int)
0:27 Constant:
0:27 0 (const int)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
+0:27 Constant:
+0:27 1.000000
+0:27 2.000000
+0:27 3.000000
+0:27 4.000000
0:28 move second child to first child ( temp 2-component vector of float)
0:28 tc: direct index for structure ( temp 2-component vector of float)
0:28 psIn: direct index for structure ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc})
@@ -31,9 +31,9 @@
0:28 0 (const int)
0:28 Constant:
0:28 1 (const int)
-0:? Constant:
-0:? 5.000000
-0:? 6.000000
+0:28 Constant:
+0:28 5.000000
+0:28 6.000000
0:29 move second child to first child ( temp float)
0:29 direct index ( temp float)
0:29 m0_array: direct index for structure ( temp 2-element array of float)
@@ -235,11 +235,11 @@
0:27 0 (const int)
0:27 Constant:
0:27 0 (const int)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
+0:27 Constant:
+0:27 1.000000
+0:27 2.000000
+0:27 3.000000
+0:27 4.000000
0:28 move second child to first child ( temp 2-component vector of float)
0:28 tc: direct index for structure ( temp 2-component vector of float)
0:28 psIn: direct index for structure ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc})
@@ -248,9 +248,9 @@
0:28 0 (const int)
0:28 Constant:
0:28 1 (const int)
-0:? Constant:
-0:? 5.000000
-0:? 6.000000
+0:28 Constant:
+0:28 5.000000
+0:28 6.000000
0:29 move second child to first child ( temp float)
0:29 direct index ( temp float)
0:29 m0_array: direct index for structure ( temp 2-element array of float)
diff --git a/Test/baseResults/hlsl.structbuffer.append.fn.frag.out b/Test/baseResults/hlsl.structbuffer.append.fn.frag.out
index 2ac904e..a4e540f 100644
--- a/Test/baseResults/hlsl.structbuffer.append.fn.frag.out
+++ b/Test/baseResults/hlsl.structbuffer.append.fn.frag.out
@@ -22,11 +22,11 @@
0:9 0 (const int)
0:9 Constant:
0:9 1 (const uint)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
+0:9 Constant:
+0:9 1.000000
+0:9 2.000000
+0:9 3.000000
+0:9 4.000000
0:10 Branch: Return with expression
0:10 indirect index ( buffer 4-component vector of float)
0:10 @data: direct index for structure ( buffer unsized 1-element array of 4-component vector of float)
@@ -99,11 +99,11 @@
0:9 0 (const int)
0:9 Constant:
0:9 1 (const uint)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
+0:9 Constant:
+0:9 1.000000
+0:9 2.000000
+0:9 3.000000
+0:9 4.000000
0:10 Branch: Return with expression
0:10 indirect index ( buffer 4-component vector of float)
0:10 @data: direct index for structure ( buffer unsized 1-element array of 4-component vector of float)
diff --git a/Test/baseResults/hlsl.structbuffer.append.frag.out b/Test/baseResults/hlsl.structbuffer.append.frag.out
index 5631624..518b67f 100644
--- a/Test/baseResults/hlsl.structbuffer.append.frag.out
+++ b/Test/baseResults/hlsl.structbuffer.append.frag.out
@@ -19,11 +19,11 @@
0:8 0 (const int)
0:8 Constant:
0:8 1 (const uint)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
+0:8 Constant:
+0:8 1.000000
+0:8 2.000000
+0:8 3.000000
+0:8 4.000000
0:10 Branch: Return with expression
0:10 indirect index (layout( row_major std430) buffer 4-component vector of float)
0:10 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of float)
@@ -83,11 +83,11 @@
0:8 0 (const int)
0:8 Constant:
0:8 1 (const uint)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
+0:8 Constant:
+0:8 1.000000
+0:8 2.000000
+0:8 3.000000
+0:8 4.000000
0:10 Branch: Return with expression
0:10 indirect index (layout( row_major std430) buffer 4-component vector of float)
0:10 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of float)
diff --git a/Test/baseResults/hlsl.structbuffer.byte.frag.out b/Test/baseResults/hlsl.structbuffer.byte.frag.out
index 40e8d9e..b5252bc 100644
--- a/Test/baseResults/hlsl.structbuffer.byte.frag.out
+++ b/Test/baseResults/hlsl.structbuffer.byte.frag.out
@@ -28,7 +28,7 @@
0:9 'pos' ( in uint)
0:9 Constant:
0:9 2 (const int)
-0:? Construct vec4 ( temp 4-component vector of float)
+0:10 Construct vec4 ( temp 4-component vector of float)
0:? Convert uint to float ( temp 2-component vector of float)
0:? Sequence
0:10 move second child to first child ( temp int)
@@ -60,7 +60,7 @@
0:10 0.000000
0:10 Constant:
0:10 0.000000
-0:? Construct vec4 ( temp 4-component vector of float)
+0:11 Construct vec4 ( temp 4-component vector of float)
0:? Convert uint to float ( temp 3-component vector of float)
0:? Sequence
0:11 move second child to first child ( temp int)
@@ -192,7 +192,7 @@
0:9 'pos' ( in uint)
0:9 Constant:
0:9 2 (const int)
-0:? Construct vec4 ( temp 4-component vector of float)
+0:10 Construct vec4 ( temp 4-component vector of float)
0:? Convert uint to float ( temp 2-component vector of float)
0:? Sequence
0:10 move second child to first child ( temp int)
@@ -224,7 +224,7 @@
0:10 0.000000
0:10 Constant:
0:10 0.000000
-0:? Construct vec4 ( temp 4-component vector of float)
+0:11 Construct vec4 ( temp 4-component vector of float)
0:? Convert uint to float ( temp 3-component vector of float)
0:? Sequence
0:11 move second child to first child ( temp int)
diff --git a/Test/baseResults/hlsl.structbuffer.coherent.frag.out b/Test/baseResults/hlsl.structbuffer.coherent.frag.out
index 95a9e67..3d97ee5 100644
--- a/Test/baseResults/hlsl.structbuffer.coherent.frag.out
+++ b/Test/baseResults/hlsl.structbuffer.coherent.frag.out
@@ -43,7 +43,7 @@
0:19 1 (const int)
0:19 true case
0:20 Branch: Return with expression
-0:? Construct vec4 ( temp 4-component vector of float)
+0:20 Construct vec4 ( temp 4-component vector of float)
0:20 add ( temp 3-component vector of float)
0:20 color: direct index for structure ( temp 3-component vector of float)
0:20 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test})
@@ -133,7 +133,7 @@
0:19 1 (const int)
0:19 true case
0:20 Branch: Return with expression
-0:? Construct vec4 ( temp 4-component vector of float)
+0:20 Construct vec4 ( temp 4-component vector of float)
0:20 add ( temp 3-component vector of float)
0:20 color: direct index for structure ( temp 3-component vector of float)
0:20 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test})
diff --git a/Test/baseResults/hlsl.structbuffer.frag.out b/Test/baseResults/hlsl.structbuffer.frag.out
index 5979ff2..294a1c6 100644
--- a/Test/baseResults/hlsl.structbuffer.frag.out
+++ b/Test/baseResults/hlsl.structbuffer.frag.out
@@ -40,7 +40,7 @@
0:19 1 (const int)
0:19 true case
0:20 Branch: Return with expression
-0:? Construct vec4 ( temp 4-component vector of float)
+0:20 Construct vec4 ( temp 4-component vector of float)
0:20 add ( temp 3-component vector of float)
0:20 color: direct index for structure ( temp 3-component vector of float)
0:20 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
@@ -136,7 +136,7 @@
0:19 1 (const int)
0:19 true case
0:20 Branch: Return with expression
-0:? Construct vec4 ( temp 4-component vector of float)
+0:20 Construct vec4 ( temp 4-component vector of float)
0:20 add ( temp 3-component vector of float)
0:20 color: direct index for structure ( temp 3-component vector of float)
0:20 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test, temp bool test2})
diff --git a/Test/baseResults/hlsl.structbuffer.incdec.frag.out b/Test/baseResults/hlsl.structbuffer.incdec.frag.out
index 8ae9767..2605777 100644
--- a/Test/baseResults/hlsl.structbuffer.incdec.frag.out
+++ b/Test/baseResults/hlsl.structbuffer.incdec.frag.out
@@ -65,7 +65,7 @@
0:16 Constant:
0:16 -1 (const int)
0:18 Branch: Return with expression
-0:? Construct vec4 ( temp 4-component vector of float)
+0:18 Construct vec4 ( temp 4-component vector of float)
0:18 Convert uint to float ( temp float)
0:18 direct index ( temp uint)
0:18 'result' ( temp 4-component vector of uint)
@@ -169,7 +169,7 @@
0:16 Constant:
0:16 -1 (const int)
0:18 Branch: Return with expression
-0:? Construct vec4 ( temp 4-component vector of float)
+0:18 Construct vec4 ( temp 4-component vector of float)
0:18 Convert uint to float ( temp float)
0:18 direct index ( temp uint)
0:18 'result' ( temp 4-component vector of uint)
diff --git a/Test/baseResults/hlsl.structbuffer.rw.frag.out b/Test/baseResults/hlsl.structbuffer.rw.frag.out
index d6eb8f3..1eb98aa 100644
--- a/Test/baseResults/hlsl.structbuffer.rw.frag.out
+++ b/Test/baseResults/hlsl.structbuffer.rw.frag.out
@@ -43,7 +43,7 @@
0:19 1 (const int)
0:19 true case
0:20 Branch: Return with expression
-0:? Construct vec4 ( temp 4-component vector of float)
+0:20 Construct vec4 ( temp 4-component vector of float)
0:20 add ( temp 3-component vector of float)
0:20 color: direct index for structure ( temp 3-component vector of float)
0:20 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test})
@@ -133,7 +133,7 @@
0:19 1 (const int)
0:19 true case
0:20 Branch: Return with expression
-0:? Construct vec4 ( temp 4-component vector of float)
+0:20 Construct vec4 ( temp 4-component vector of float)
0:20 add ( temp 3-component vector of float)
0:20 color: direct index for structure ( temp 3-component vector of float)
0:20 indirect index (layout( row_major std430) buffer structure{ temp 3-component vector of float color, temp bool test})
diff --git a/Test/baseResults/hlsl.swizzle.frag.out b/Test/baseResults/hlsl.swizzle.frag.out
index 28f295d..88ea3cc 100644
--- a/Test/baseResults/hlsl.swizzle.frag.out
+++ b/Test/baseResults/hlsl.swizzle.frag.out
@@ -5,11 +5,11 @@
0:1 Sequence
0:1 move second child to first child ( temp 4-component vector of float)
0:1 'AmbientColor' ( global 4-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 0.500000
-0:? 0.000000
-0:? 1.000000
+0:1 Constant:
+0:1 1.000000
+0:1 0.500000
+0:1 0.000000
+0:1 1.000000
0:4 Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float)
0:4 Function Parameters:
0:4 'input' ( in 4-component vector of float)
@@ -46,11 +46,11 @@
0:1 Sequence
0:1 move second child to first child ( temp 4-component vector of float)
0:1 'AmbientColor' ( global 4-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 0.500000
-0:? 0.000000
-0:? 1.000000
+0:1 Constant:
+0:1 1.000000
+0:1 0.500000
+0:1 0.000000
+0:1 1.000000
0:4 Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float)
0:4 Function Parameters:
0:4 'input' ( in 4-component vector of float)
diff --git a/Test/baseResults/hlsl.synthesizeInput.frag.out b/Test/baseResults/hlsl.synthesizeInput.frag.out
index 2c1ef1d..316a352 100644
--- a/Test/baseResults/hlsl.synthesizeInput.frag.out
+++ b/Test/baseResults/hlsl.synthesizeInput.frag.out
@@ -7,7 +7,7 @@
0:7 'input' ( in structure{ temp float interp, temp uint no_interp})
0:? Sequence
0:8 Branch: Return with expression
-0:? Construct vec4 ( temp 4-component vector of float)
+0:8 Construct vec4 ( temp 4-component vector of float)
0:8 Convert uint to float ( temp float)
0:8 no_interp: direct index for structure ( temp uint)
0:8 'input' ( in structure{ temp float interp, temp uint no_interp})
@@ -58,7 +58,7 @@
0:7 'input' ( in structure{ temp float interp, temp uint no_interp})
0:? Sequence
0:8 Branch: Return with expression
-0:? Construct vec4 ( temp 4-component vector of float)
+0:8 Construct vec4 ( temp 4-component vector of float)
0:8 Convert uint to float ( temp float)
0:8 no_interp: direct index for structure ( temp uint)
0:8 'input' ( in structure{ temp float interp, temp uint no_interp})
diff --git a/Test/baseResults/hlsl.targetStruct1.frag.out b/Test/baseResults/hlsl.targetStruct1.frag.out
index 6db5eb4..095d15d 100644
--- a/Test/baseResults/hlsl.targetStruct1.frag.out
+++ b/Test/baseResults/hlsl.targetStruct1.frag.out
@@ -12,7 +12,7 @@
0:14 'pso' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
0:14 Constant:
0:14 0 (const int)
-0:? Construct vec4 ( temp 4-component vector of float)
+0:14 Construct vec4 ( temp 4-component vector of float)
0:14 Convert uint to float ( temp float)
0:14 no_interp: direct index for structure ( temp uint)
0:14 'input' ( in structure{ temp float interp, temp uint no_interp})
@@ -106,7 +106,7 @@
0:14 'pso' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
0:14 Constant:
0:14 0 (const int)
-0:? Construct vec4 ( temp 4-component vector of float)
+0:14 Construct vec4 ( temp 4-component vector of float)
0:14 Convert uint to float ( temp float)
0:14 no_interp: direct index for structure ( temp uint)
0:14 'input' ( in structure{ temp float interp, temp uint no_interp})
diff --git a/Test/baseResults/hlsl.targetStruct2.frag.out b/Test/baseResults/hlsl.targetStruct2.frag.out
index 051d267..c57ae00 100644
--- a/Test/baseResults/hlsl.targetStruct2.frag.out
+++ b/Test/baseResults/hlsl.targetStruct2.frag.out
@@ -12,7 +12,7 @@
0:14 'pso' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
0:14 Constant:
0:14 0 (const int)
-0:? Construct vec4 ( temp 4-component vector of float)
+0:14 Construct vec4 ( temp 4-component vector of float)
0:14 Convert uint to float ( temp float)
0:14 no_interp: direct index for structure ( temp uint)
0:14 'input' ( in structure{ temp float interp, temp uint no_interp})
@@ -106,7 +106,7 @@
0:14 'pso' ( temp structure{ temp 4-component vector of float o1, temp 4-component vector of float o2})
0:14 Constant:
0:14 0 (const int)
-0:? Construct vec4 ( temp 4-component vector of float)
+0:14 Construct vec4 ( temp 4-component vector of float)
0:14 Convert uint to float ( temp float)
0:14 no_interp: direct index for structure ( temp uint)
0:14 'input' ( in structure{ temp float interp, temp uint no_interp})
diff --git a/Test/baseResults/hlsl.templatetypes.frag.out b/Test/baseResults/hlsl.templatetypes.frag.out
index 1ffb263..842ed0d 100644
--- a/Test/baseResults/hlsl.templatetypes.frag.out
+++ b/Test/baseResults/hlsl.templatetypes.frag.out
@@ -8,19 +8,19 @@
0:4 Sequence
0:4 move second child to first child ( temp 4-component vector of float)
0:4 'r00' ( temp 4-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
+0:4 Constant:
+0:4 1.000000
+0:4 2.000000
+0:4 3.000000
+0:4 4.000000
0:5 Sequence
0:5 move second child to first child ( temp 4-component vector of float)
0:5 'r01' ( temp 4-component vector of float)
-0:? Constant:
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:? 5.000000
+0:5 Constant:
+0:5 2.000000
+0:5 3.000000
+0:5 4.000000
+0:5 5.000000
0:7 Sequence
0:7 move second child to first child ( temp 1-component vector of bool)
0:7 'r12' ( temp 1-component vector of bool)
@@ -49,196 +49,196 @@
0:13 Sequence
0:13 move second child to first child ( temp 2-component vector of bool)
0:13 'r20' ( temp 2-component vector of bool)
-0:? Constant:
-0:? false (const bool)
-0:? true (const bool)
+0:13 Constant:
+0:13 false (const bool)
+0:13 true (const bool)
0:14 Sequence
0:14 move second child to first child ( temp 2-component vector of int)
0:14 'r21' ( temp 2-component vector of int)
-0:? Constant:
-0:? 1 (const int)
-0:? 2 (const int)
+0:14 Constant:
+0:14 1 (const int)
+0:14 2 (const int)
0:15 Sequence
0:15 move second child to first child ( temp 2-component vector of float)
0:15 'r22' ( temp 2-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
+0:15 Constant:
+0:15 1.000000
+0:15 2.000000
0:16 Sequence
0:16 move second child to first child ( temp 2-component vector of double)
0:16 'r23' ( temp 2-component vector of double)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
+0:16 Constant:
+0:16 1.000000
+0:16 2.000000
0:17 Sequence
0:17 move second child to first child ( temp 2-component vector of uint)
0:17 'r24' ( temp 2-component vector of uint)
-0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
+0:17 Constant:
+0:17 1 (const uint)
+0:17 2 (const uint)
0:19 Sequence
0:19 move second child to first child ( temp 3-component vector of bool)
0:19 'r30' ( temp 3-component vector of bool)
-0:? Constant:
-0:? false (const bool)
-0:? true (const bool)
-0:? true (const bool)
+0:19 Constant:
+0:19 false (const bool)
+0:19 true (const bool)
+0:19 true (const bool)
0:20 Sequence
0:20 move second child to first child ( temp 3-component vector of int)
0:20 'r31' ( temp 3-component vector of int)
-0:? Constant:
-0:? 1 (const int)
-0:? 2 (const int)
-0:? 3 (const int)
+0:20 Constant:
+0:20 1 (const int)
+0:20 2 (const int)
+0:20 3 (const int)
0:21 Sequence
0:21 move second child to first child ( temp 3-component vector of float)
0:21 'r32' ( temp 3-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
+0:21 Constant:
+0:21 1.000000
+0:21 2.000000
+0:21 3.000000
0:22 Sequence
0:22 move second child to first child ( temp 3-component vector of double)
0:22 'r33' ( temp 3-component vector of double)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
+0:22 Constant:
+0:22 1.000000
+0:22 2.000000
+0:22 3.000000
0:23 Sequence
0:23 move second child to first child ( temp 3-component vector of uint)
0:23 'r34' ( temp 3-component vector of uint)
-0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
-0:? 3 (const uint)
+0:23 Constant:
+0:23 1 (const uint)
+0:23 2 (const uint)
+0:23 3 (const uint)
0:25 Sequence
0:25 move second child to first child ( temp 4-component vector of bool)
0:25 'r40' ( temp 4-component vector of bool)
-0:? Constant:
-0:? false (const bool)
-0:? true (const bool)
-0:? true (const bool)
-0:? false (const bool)
+0:25 Constant:
+0:25 false (const bool)
+0:25 true (const bool)
+0:25 true (const bool)
+0:25 false (const bool)
0:26 Sequence
0:26 move second child to first child ( temp 4-component vector of int)
0:26 'r41' ( temp 4-component vector of int)
-0:? Constant:
-0:? 1 (const int)
-0:? 2 (const int)
-0:? 3 (const int)
-0:? 4 (const int)
+0:26 Constant:
+0:26 1 (const int)
+0:26 2 (const int)
+0:26 3 (const int)
+0:26 4 (const int)
0:27 Sequence
0:27 move second child to first child ( temp 4-component vector of float)
0:27 'r42' ( temp 4-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
+0:27 Constant:
+0:27 1.000000
+0:27 2.000000
+0:27 3.000000
+0:27 4.000000
0:28 Sequence
0:28 move second child to first child ( temp 4-component vector of double)
0:28 'r43' ( temp 4-component vector of double)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
+0:28 Constant:
+0:28 1.000000
+0:28 2.000000
+0:28 3.000000
+0:28 4.000000
0:29 Sequence
0:29 move second child to first child ( temp 4-component vector of uint)
0:29 'r44' ( temp 4-component vector of uint)
-0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
-0:? 3 (const uint)
-0:? 4 (const uint)
+0:29 Constant:
+0:29 1 (const uint)
+0:29 2 (const uint)
+0:29 3 (const uint)
+0:29 4 (const uint)
0:31 Sequence
0:31 move second child to first child ( temp 4X4 matrix of float)
0:31 'r50' ( temp 4X4 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:? 5.000000
-0:? 6.000000
-0:? 7.000000
-0:? 8.000000
-0:? 9.000000
-0:? 10.000000
-0:? 11.000000
-0:? 12.000000
-0:? 13.000000
-0:? 14.000000
-0:? 15.000000
+0:31 Constant:
+0:31 0.000000
+0:31 1.000000
+0:31 2.000000
+0:31 3.000000
+0:31 4.000000
+0:31 5.000000
+0:31 6.000000
+0:31 7.000000
+0:31 8.000000
+0:31 9.000000
+0:31 10.000000
+0:31 11.000000
+0:31 12.000000
+0:31 13.000000
+0:31 14.000000
+0:31 15.000000
0:32 Sequence
0:32 move second child to first child ( temp 4X4 matrix of float)
0:32 'r51' ( temp 4X4 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:? 5.000000
-0:? 6.000000
-0:? 7.000000
-0:? 8.000000
-0:? 9.000000
-0:? 10.000000
-0:? 11.000000
-0:? 12.000000
-0:? 13.000000
-0:? 14.000000
-0:? 15.000000
+0:32 Constant:
+0:32 0.000000
+0:32 1.000000
+0:32 2.000000
+0:32 3.000000
+0:32 4.000000
+0:32 5.000000
+0:32 6.000000
+0:32 7.000000
+0:32 8.000000
+0:32 9.000000
+0:32 10.000000
+0:32 11.000000
+0:32 12.000000
+0:32 13.000000
+0:32 14.000000
+0:32 15.000000
0:35 Sequence
0:35 move second child to first child ( temp 2X3 matrix of float)
0:35 'r61' ( temp 2X3 matrix of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:? 5.000000
-0:? 6.000000
+0:35 Constant:
+0:35 1.000000
+0:35 2.000000
+0:35 3.000000
+0:35 4.000000
+0:35 5.000000
+0:35 6.000000
0:36 Sequence
0:36 move second child to first child ( temp 3X2 matrix of float)
0:36 'r62' ( temp 3X2 matrix of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:? 5.000000
-0:? 6.000000
+0:36 Constant:
+0:36 1.000000
+0:36 2.000000
+0:36 3.000000
+0:36 4.000000
+0:36 5.000000
+0:36 6.000000
0:39 Sequence
0:39 move second child to first child ( temp 4X2 matrix of float)
0:39 'r65' ( temp 4X2 matrix of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:? 5.000000
-0:? 6.000000
-0:? 7.000000
-0:? 8.000000
+0:39 Constant:
+0:39 1.000000
+0:39 2.000000
+0:39 3.000000
+0:39 4.000000
+0:39 5.000000
+0:39 6.000000
+0:39 7.000000
+0:39 8.000000
0:40 Sequence
0:40 move second child to first child ( temp 4X3 matrix of float)
0:40 'r66' ( temp 4X3 matrix of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:? 5.000000
-0:? 6.000000
-0:? 7.000000
-0:? 8.000000
-0:? 9.000000
-0:? 10.000000
-0:? 11.000000
-0:? 12.000000
+0:40 Constant:
+0:40 1.000000
+0:40 2.000000
+0:40 3.000000
+0:40 4.000000
+0:40 5.000000
+0:40 6.000000
+0:40 7.000000
+0:40 8.000000
+0:40 9.000000
+0:40 10.000000
+0:40 11.000000
+0:40 12.000000
0:45 Branch: Return with expression
0:45 Constant:
0:45 0.000000
@@ -264,19 +264,19 @@
0:4 Sequence
0:4 move second child to first child ( temp 4-component vector of float)
0:4 'r00' ( temp 4-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
+0:4 Constant:
+0:4 1.000000
+0:4 2.000000
+0:4 3.000000
+0:4 4.000000
0:5 Sequence
0:5 move second child to first child ( temp 4-component vector of float)
0:5 'r01' ( temp 4-component vector of float)
-0:? Constant:
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:? 5.000000
+0:5 Constant:
+0:5 2.000000
+0:5 3.000000
+0:5 4.000000
+0:5 5.000000
0:7 Sequence
0:7 move second child to first child ( temp 1-component vector of bool)
0:7 'r12' ( temp 1-component vector of bool)
@@ -305,196 +305,196 @@
0:13 Sequence
0:13 move second child to first child ( temp 2-component vector of bool)
0:13 'r20' ( temp 2-component vector of bool)
-0:? Constant:
-0:? false (const bool)
-0:? true (const bool)
+0:13 Constant:
+0:13 false (const bool)
+0:13 true (const bool)
0:14 Sequence
0:14 move second child to first child ( temp 2-component vector of int)
0:14 'r21' ( temp 2-component vector of int)
-0:? Constant:
-0:? 1 (const int)
-0:? 2 (const int)
+0:14 Constant:
+0:14 1 (const int)
+0:14 2 (const int)
0:15 Sequence
0:15 move second child to first child ( temp 2-component vector of float)
0:15 'r22' ( temp 2-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
+0:15 Constant:
+0:15 1.000000
+0:15 2.000000
0:16 Sequence
0:16 move second child to first child ( temp 2-component vector of double)
0:16 'r23' ( temp 2-component vector of double)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
+0:16 Constant:
+0:16 1.000000
+0:16 2.000000
0:17 Sequence
0:17 move second child to first child ( temp 2-component vector of uint)
0:17 'r24' ( temp 2-component vector of uint)
-0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
+0:17 Constant:
+0:17 1 (const uint)
+0:17 2 (const uint)
0:19 Sequence
0:19 move second child to first child ( temp 3-component vector of bool)
0:19 'r30' ( temp 3-component vector of bool)
-0:? Constant:
-0:? false (const bool)
-0:? true (const bool)
-0:? true (const bool)
+0:19 Constant:
+0:19 false (const bool)
+0:19 true (const bool)
+0:19 true (const bool)
0:20 Sequence
0:20 move second child to first child ( temp 3-component vector of int)
0:20 'r31' ( temp 3-component vector of int)
-0:? Constant:
-0:? 1 (const int)
-0:? 2 (const int)
-0:? 3 (const int)
+0:20 Constant:
+0:20 1 (const int)
+0:20 2 (const int)
+0:20 3 (const int)
0:21 Sequence
0:21 move second child to first child ( temp 3-component vector of float)
0:21 'r32' ( temp 3-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
+0:21 Constant:
+0:21 1.000000
+0:21 2.000000
+0:21 3.000000
0:22 Sequence
0:22 move second child to first child ( temp 3-component vector of double)
0:22 'r33' ( temp 3-component vector of double)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
+0:22 Constant:
+0:22 1.000000
+0:22 2.000000
+0:22 3.000000
0:23 Sequence
0:23 move second child to first child ( temp 3-component vector of uint)
0:23 'r34' ( temp 3-component vector of uint)
-0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
-0:? 3 (const uint)
+0:23 Constant:
+0:23 1 (const uint)
+0:23 2 (const uint)
+0:23 3 (const uint)
0:25 Sequence
0:25 move second child to first child ( temp 4-component vector of bool)
0:25 'r40' ( temp 4-component vector of bool)
-0:? Constant:
-0:? false (const bool)
-0:? true (const bool)
-0:? true (const bool)
-0:? false (const bool)
+0:25 Constant:
+0:25 false (const bool)
+0:25 true (const bool)
+0:25 true (const bool)
+0:25 false (const bool)
0:26 Sequence
0:26 move second child to first child ( temp 4-component vector of int)
0:26 'r41' ( temp 4-component vector of int)
-0:? Constant:
-0:? 1 (const int)
-0:? 2 (const int)
-0:? 3 (const int)
-0:? 4 (const int)
+0:26 Constant:
+0:26 1 (const int)
+0:26 2 (const int)
+0:26 3 (const int)
+0:26 4 (const int)
0:27 Sequence
0:27 move second child to first child ( temp 4-component vector of float)
0:27 'r42' ( temp 4-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
+0:27 Constant:
+0:27 1.000000
+0:27 2.000000
+0:27 3.000000
+0:27 4.000000
0:28 Sequence
0:28 move second child to first child ( temp 4-component vector of double)
0:28 'r43' ( temp 4-component vector of double)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
+0:28 Constant:
+0:28 1.000000
+0:28 2.000000
+0:28 3.000000
+0:28 4.000000
0:29 Sequence
0:29 move second child to first child ( temp 4-component vector of uint)
0:29 'r44' ( temp 4-component vector of uint)
-0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
-0:? 3 (const uint)
-0:? 4 (const uint)
+0:29 Constant:
+0:29 1 (const uint)
+0:29 2 (const uint)
+0:29 3 (const uint)
+0:29 4 (const uint)
0:31 Sequence
0:31 move second child to first child ( temp 4X4 matrix of float)
0:31 'r50' ( temp 4X4 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:? 5.000000
-0:? 6.000000
-0:? 7.000000
-0:? 8.000000
-0:? 9.000000
-0:? 10.000000
-0:? 11.000000
-0:? 12.000000
-0:? 13.000000
-0:? 14.000000
-0:? 15.000000
+0:31 Constant:
+0:31 0.000000
+0:31 1.000000
+0:31 2.000000
+0:31 3.000000
+0:31 4.000000
+0:31 5.000000
+0:31 6.000000
+0:31 7.000000
+0:31 8.000000
+0:31 9.000000
+0:31 10.000000
+0:31 11.000000
+0:31 12.000000
+0:31 13.000000
+0:31 14.000000
+0:31 15.000000
0:32 Sequence
0:32 move second child to first child ( temp 4X4 matrix of float)
0:32 'r51' ( temp 4X4 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:? 5.000000
-0:? 6.000000
-0:? 7.000000
-0:? 8.000000
-0:? 9.000000
-0:? 10.000000
-0:? 11.000000
-0:? 12.000000
-0:? 13.000000
-0:? 14.000000
-0:? 15.000000
+0:32 Constant:
+0:32 0.000000
+0:32 1.000000
+0:32 2.000000
+0:32 3.000000
+0:32 4.000000
+0:32 5.000000
+0:32 6.000000
+0:32 7.000000
+0:32 8.000000
+0:32 9.000000
+0:32 10.000000
+0:32 11.000000
+0:32 12.000000
+0:32 13.000000
+0:32 14.000000
+0:32 15.000000
0:35 Sequence
0:35 move second child to first child ( temp 2X3 matrix of float)
0:35 'r61' ( temp 2X3 matrix of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:? 5.000000
-0:? 6.000000
+0:35 Constant:
+0:35 1.000000
+0:35 2.000000
+0:35 3.000000
+0:35 4.000000
+0:35 5.000000
+0:35 6.000000
0:36 Sequence
0:36 move second child to first child ( temp 3X2 matrix of float)
0:36 'r62' ( temp 3X2 matrix of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:? 5.000000
-0:? 6.000000
+0:36 Constant:
+0:36 1.000000
+0:36 2.000000
+0:36 3.000000
+0:36 4.000000
+0:36 5.000000
+0:36 6.000000
0:39 Sequence
0:39 move second child to first child ( temp 4X2 matrix of float)
0:39 'r65' ( temp 4X2 matrix of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:? 5.000000
-0:? 6.000000
-0:? 7.000000
-0:? 8.000000
+0:39 Constant:
+0:39 1.000000
+0:39 2.000000
+0:39 3.000000
+0:39 4.000000
+0:39 5.000000
+0:39 6.000000
+0:39 7.000000
+0:39 8.000000
0:40 Sequence
0:40 move second child to first child ( temp 4X3 matrix of float)
0:40 'r66' ( temp 4X3 matrix of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
-0:? 5.000000
-0:? 6.000000
-0:? 7.000000
-0:? 8.000000
-0:? 9.000000
-0:? 10.000000
-0:? 11.000000
-0:? 12.000000
+0:40 Constant:
+0:40 1.000000
+0:40 2.000000
+0:40 3.000000
+0:40 4.000000
+0:40 5.000000
+0:40 6.000000
+0:40 7.000000
+0:40 8.000000
+0:40 9.000000
+0:40 10.000000
+0:40 11.000000
+0:40 12.000000
0:45 Branch: Return with expression
0:45 Constant:
0:45 0.000000
diff --git a/Test/baseResults/hlsl.texture.struct.frag.out b/Test/baseResults/hlsl.texture.struct.frag.out
index 3d718de..bf9ab68 100644
--- a/Test/baseResults/hlsl.texture.struct.frag.out
+++ b/Test/baseResults/hlsl.texture.struct.frag.out
@@ -14,9 +14,9 @@
0:38 Construct combined texture-sampler ( temp sampler2D)
0:38 't1' ( in texture2D)
0:38 'g_sSamp' ( uniform sampler)
-0:? Constant:
-0:? 0.600000
-0:? 0.610000
+0:38 Constant:
+0:38 0.600000
+0:38 0.610000
0:38 move second child to first child ( temp float)
0:38 c0: direct index for structure ( temp float)
0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
@@ -72,9 +72,9 @@
0:39 Construct combined texture-sampler ( temp sampler2D)
0:39 't2' ( in texture2D)
0:39 'g_sSamp' ( uniform sampler)
-0:? Constant:
-0:? 0.600000
-0:? 0.610000
+0:39 Constant:
+0:39 0.600000
+0:39 0.610000
0:39 move second child to first child ( temp float)
0:39 c0: direct index for structure ( temp float)
0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
@@ -134,9 +134,9 @@
0:43 Construct combined texture-sampler ( temp sampler2D)
0:43 'g_tTex2s1' ( uniform texture2D)
0:43 'g_sSamp' ( uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.110000
+0:43 Constant:
+0:43 0.100000
+0:43 0.110000
0:43 move second child to first child ( temp float)
0:43 c0: direct index for structure ( temp float)
0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
@@ -190,9 +190,9 @@
0:44 Construct combined texture-sampler ( temp sampler2D)
0:44 'g_tTex2s2' ( uniform texture2D)
0:44 'g_sSamp' ( uniform sampler)
-0:? Constant:
-0:? 0.200000
-0:? 0.210000
+0:44 Constant:
+0:44 0.200000
+0:44 0.210000
0:44 move second child to first child ( temp float)
0:44 c0: direct index for structure ( temp float)
0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
@@ -249,9 +249,9 @@
0:45 Construct combined texture-sampler ( temp sampler2D)
0:45 'g_tTex2s3' ( uniform texture2D)
0:45 'g_sSamp' ( uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.310000
+0:45 Constant:
+0:45 0.300000
+0:45 0.310000
0:45 move second child to first child ( temp float)
0:45 direct index ( temp float)
0:45 c0: direct index for structure ( temp 2-component vector of float)
@@ -299,9 +299,9 @@
0:46 Construct combined texture-sampler ( temp isampler2D)
0:46 'g_tTex2s4' ( uniform itexture2D)
0:46 'g_sSamp' ( uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.410000
+0:46 Constant:
+0:46 0.400000
+0:46 0.410000
0:46 move second child to first child ( temp int)
0:46 c0: direct index for structure ( temp int)
0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
@@ -357,9 +357,9 @@
0:47 Construct combined texture-sampler ( temp usampler2D)
0:47 'g_tTex2s5' ( uniform utexture2D)
0:47 'g_sSamp' ( uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.510000
+0:47 Constant:
+0:47 0.500000
+0:47 0.510000
0:47 move second child to first child ( temp uint)
0:47 c0: direct index for structure ( temp uint)
0:47 '@sampleStructTemp' ( temp structure{ temp uint c0, temp uint c1})
@@ -435,9 +435,9 @@
0:38 Construct combined texture-sampler ( temp sampler2D)
0:38 't1' ( in texture2D)
0:38 'g_sSamp' ( uniform sampler)
-0:? Constant:
-0:? 0.600000
-0:? 0.610000
+0:38 Constant:
+0:38 0.600000
+0:38 0.610000
0:38 move second child to first child ( temp float)
0:38 c0: direct index for structure ( temp float)
0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
@@ -493,9 +493,9 @@
0:39 Construct combined texture-sampler ( temp sampler2D)
0:39 't2' ( in texture2D)
0:39 'g_sSamp' ( uniform sampler)
-0:? Constant:
-0:? 0.600000
-0:? 0.610000
+0:39 Constant:
+0:39 0.600000
+0:39 0.610000
0:39 move second child to first child ( temp float)
0:39 c0: direct index for structure ( temp float)
0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
@@ -555,9 +555,9 @@
0:43 Construct combined texture-sampler ( temp sampler2D)
0:43 'g_tTex2s1' ( uniform texture2D)
0:43 'g_sSamp' ( uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.110000
+0:43 Constant:
+0:43 0.100000
+0:43 0.110000
0:43 move second child to first child ( temp float)
0:43 c0: direct index for structure ( temp float)
0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
@@ -611,9 +611,9 @@
0:44 Construct combined texture-sampler ( temp sampler2D)
0:44 'g_tTex2s2' ( uniform texture2D)
0:44 'g_sSamp' ( uniform sampler)
-0:? Constant:
-0:? 0.200000
-0:? 0.210000
+0:44 Constant:
+0:44 0.200000
+0:44 0.210000
0:44 move second child to first child ( temp float)
0:44 c0: direct index for structure ( temp float)
0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
@@ -670,9 +670,9 @@
0:45 Construct combined texture-sampler ( temp sampler2D)
0:45 'g_tTex2s3' ( uniform texture2D)
0:45 'g_sSamp' ( uniform sampler)
-0:? Constant:
-0:? 0.300000
-0:? 0.310000
+0:45 Constant:
+0:45 0.300000
+0:45 0.310000
0:45 move second child to first child ( temp float)
0:45 direct index ( temp float)
0:45 c0: direct index for structure ( temp 2-component vector of float)
@@ -720,9 +720,9 @@
0:46 Construct combined texture-sampler ( temp isampler2D)
0:46 'g_tTex2s4' ( uniform itexture2D)
0:46 'g_sSamp' ( uniform sampler)
-0:? Constant:
-0:? 0.400000
-0:? 0.410000
+0:46 Constant:
+0:46 0.400000
+0:46 0.410000
0:46 move second child to first child ( temp int)
0:46 c0: direct index for structure ( temp int)
0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
@@ -778,9 +778,9 @@
0:47 Construct combined texture-sampler ( temp usampler2D)
0:47 'g_tTex2s5' ( uniform utexture2D)
0:47 'g_sSamp' ( uniform sampler)
-0:? Constant:
-0:? 0.500000
-0:? 0.510000
+0:47 Constant:
+0:47 0.500000
+0:47 0.510000
0:47 move second child to first child ( temp uint)
0:47 c0: direct index for structure ( temp uint)
0:47 '@sampleStructTemp' ( temp structure{ temp uint c0, temp uint c1})
diff --git a/Test/baseResults/hlsl.texture.subvec4.frag.out b/Test/baseResults/hlsl.texture.subvec4.frag.out
index 8ba67cf..1a7816d 100644
--- a/Test/baseResults/hlsl.texture.subvec4.frag.out
+++ b/Test/baseResults/hlsl.texture.subvec4.frag.out
@@ -92,32 +92,32 @@
0:29 Construct float ( temp float)
0:? textureFetch ( temp 4-component vector of float)
0:29 'g_tTex2dmsf1' ( uniform texture2DMS)
-0:? Constant:
-0:? 1 (const int)
-0:? 2 (const int)
+0:29 Constant:
+0:29 1 (const int)
+0:29 2 (const int)
0:29 Constant:
0:29 3 (const int)
0:30 Construct vec2 ( temp 2-component vector of float)
0:? textureFetch ( temp 4-component vector of float)
0:30 'g_tTex2dmsf2' ( uniform texture2DMS)
-0:? Constant:
-0:? 1 (const int)
-0:? 2 (const int)
+0:30 Constant:
+0:30 1 (const int)
+0:30 2 (const int)
0:30 Constant:
0:30 3 (const int)
0:31 Construct vec3 ( temp 3-component vector of float)
0:? textureFetch ( temp 4-component vector of float)
0:31 'g_tTex2dmsf3' ( uniform texture2DMS)
-0:? Constant:
-0:? 1 (const int)
-0:? 2 (const int)
+0:31 Constant:
+0:31 1 (const int)
+0:31 2 (const int)
0:31 Constant:
0:31 3 (const int)
0:32 textureFetch ( temp 4-component vector of float)
0:32 'g_tTex2dmsf4' ( uniform texture2DMS)
-0:? Constant:
-0:? 1 (const int)
-0:? 2 (const int)
+0:32 Constant:
+0:32 1 (const int)
+0:32 2 (const int)
0:32 Constant:
0:32 3 (const int)
0:34 Construct float ( temp float)
@@ -125,32 +125,32 @@
0:34 Construct combined texture-sampler ( temp sampler2D)
0:34 'g_tTex2df1' ( uniform texture2D)
0:34 'g_sSamp' ( uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:34 Constant:
+0:34 0.100000
+0:34 0.200000
0:35 Construct vec2 ( temp 2-component vector of float)
0:? texture ( temp 4-component vector of float)
0:35 Construct combined texture-sampler ( temp sampler2D)
0:35 'g_tTex2df2' ( uniform texture2D)
0:35 'g_sSamp' ( uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:35 Constant:
+0:35 0.100000
+0:35 0.200000
0:36 Construct vec3 ( temp 3-component vector of float)
0:? texture ( temp 4-component vector of float)
0:36 Construct combined texture-sampler ( temp sampler2D)
0:36 'g_tTex2df3' ( uniform texture2D)
0:36 'g_sSamp' ( uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:36 Constant:
+0:36 0.100000
+0:36 0.200000
0:37 texture ( temp 4-component vector of float)
0:37 Construct combined texture-sampler ( temp sampler2D)
0:37 'g_tTex2df4' ( uniform texture2D)
0:37 'g_sSamp' ( uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:37 Constant:
+0:37 0.100000
+0:37 0.200000
0:39 Branch: Return with expression
0:39 Constant:
0:39 0.000000
@@ -272,32 +272,32 @@
0:29 Construct float ( temp float)
0:? textureFetch ( temp 4-component vector of float)
0:29 'g_tTex2dmsf1' ( uniform texture2DMS)
-0:? Constant:
-0:? 1 (const int)
-0:? 2 (const int)
+0:29 Constant:
+0:29 1 (const int)
+0:29 2 (const int)
0:29 Constant:
0:29 3 (const int)
0:30 Construct vec2 ( temp 2-component vector of float)
0:? textureFetch ( temp 4-component vector of float)
0:30 'g_tTex2dmsf2' ( uniform texture2DMS)
-0:? Constant:
-0:? 1 (const int)
-0:? 2 (const int)
+0:30 Constant:
+0:30 1 (const int)
+0:30 2 (const int)
0:30 Constant:
0:30 3 (const int)
0:31 Construct vec3 ( temp 3-component vector of float)
0:? textureFetch ( temp 4-component vector of float)
0:31 'g_tTex2dmsf3' ( uniform texture2DMS)
-0:? Constant:
-0:? 1 (const int)
-0:? 2 (const int)
+0:31 Constant:
+0:31 1 (const int)
+0:31 2 (const int)
0:31 Constant:
0:31 3 (const int)
0:32 textureFetch ( temp 4-component vector of float)
0:32 'g_tTex2dmsf4' ( uniform texture2DMS)
-0:? Constant:
-0:? 1 (const int)
-0:? 2 (const int)
+0:32 Constant:
+0:32 1 (const int)
+0:32 2 (const int)
0:32 Constant:
0:32 3 (const int)
0:34 Construct float ( temp float)
@@ -305,32 +305,32 @@
0:34 Construct combined texture-sampler ( temp sampler2D)
0:34 'g_tTex2df1' ( uniform texture2D)
0:34 'g_sSamp' ( uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:34 Constant:
+0:34 0.100000
+0:34 0.200000
0:35 Construct vec2 ( temp 2-component vector of float)
0:? texture ( temp 4-component vector of float)
0:35 Construct combined texture-sampler ( temp sampler2D)
0:35 'g_tTex2df2' ( uniform texture2D)
0:35 'g_sSamp' ( uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:35 Constant:
+0:35 0.100000
+0:35 0.200000
0:36 Construct vec3 ( temp 3-component vector of float)
0:? texture ( temp 4-component vector of float)
0:36 Construct combined texture-sampler ( temp sampler2D)
0:36 'g_tTex2df3' ( uniform texture2D)
0:36 'g_sSamp' ( uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:36 Constant:
+0:36 0.100000
+0:36 0.200000
0:37 texture ( temp 4-component vector of float)
0:37 Construct combined texture-sampler ( temp sampler2D)
0:37 'g_tTex2df4' ( uniform texture2D)
0:37 'g_sSamp' ( uniform sampler)
-0:? Constant:
-0:? 0.100000
-0:? 0.200000
+0:37 Constant:
+0:37 0.100000
+0:37 0.200000
0:39 Branch: Return with expression
0:39 Constant:
0:39 0.000000
diff --git a/Test/baseResults/hlsl.this.frag.out b/Test/baseResults/hlsl.this.frag.out
index 47022ec..e6b54cf 100644
--- a/Test/baseResults/hlsl.this.frag.out
+++ b/Test/baseResults/hlsl.this.frag.out
@@ -5,9 +5,9 @@
0:1 Sequence
0:1 move second child to first child ( temp 2-component vector of float)
0:1 'var' ( global 2-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
+0:1 Constant:
+0:1 1.000000
+0:1 2.000000
0:6 Function Definition: type1::memFun1(vi3; ( temp int)
0:6 Function Parameters:
0:6 '@this' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2})
@@ -36,10 +36,10 @@
0:11 Sequence
0:11 move second child to first child ( temp 3-component vector of int)
0:11 'var' ( temp 3-component vector of int)
-0:? Constant:
-0:? 1 (const int)
-0:? 2 (const int)
-0:? 3 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 2 (const int)
+0:11 3 (const int)
0:12 Branch: Return with expression
0:12 add ( temp int)
0:12 add ( temp int)
@@ -87,10 +87,10 @@
0:25 'i' ( temp int)
0:25 Function Call: type1::memFun1(vi3; ( temp int)
0:25 'T' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2})
-0:? Constant:
-0:? 10 (const int)
-0:? 11 (const int)
-0:? 12 (const int)
+0:25 Constant:
+0:25 10 (const int)
+0:25 11 (const int)
+0:25 12 (const int)
0:26 add second child into first child ( temp int)
0:26 'i' ( temp int)
0:26 Function Call: type1::memFun2(i1; ( temp int)
@@ -98,7 +98,7 @@
0:26 Constant:
0:26 17 (const int)
0:28 Branch: Return with expression
-0:? Construct vec4 ( temp 4-component vector of float)
+0:28 Construct vec4 ( temp 4-component vector of float)
0:28 Convert int to float ( temp float)
0:28 'i' ( temp int)
0:28 Convert int to float ( temp float)
@@ -127,9 +127,9 @@
0:1 Sequence
0:1 move second child to first child ( temp 2-component vector of float)
0:1 'var' ( global 2-component vector of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
+0:1 Constant:
+0:1 1.000000
+0:1 2.000000
0:6 Function Definition: type1::memFun1(vi3; ( temp int)
0:6 Function Parameters:
0:6 '@this' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2})
@@ -158,10 +158,10 @@
0:11 Sequence
0:11 move second child to first child ( temp 3-component vector of int)
0:11 'var' ( temp 3-component vector of int)
-0:? Constant:
-0:? 1 (const int)
-0:? 2 (const int)
-0:? 3 (const int)
+0:11 Constant:
+0:11 1 (const int)
+0:11 2 (const int)
+0:11 3 (const int)
0:12 Branch: Return with expression
0:12 add ( temp int)
0:12 add ( temp int)
@@ -209,10 +209,10 @@
0:25 'i' ( temp int)
0:25 Function Call: type1::memFun1(vi3; ( temp int)
0:25 'T' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2})
-0:? Constant:
-0:? 10 (const int)
-0:? 11 (const int)
-0:? 12 (const int)
+0:25 Constant:
+0:25 10 (const int)
+0:25 11 (const int)
+0:25 12 (const int)
0:26 add second child into first child ( temp int)
0:26 'i' ( temp int)
0:26 Function Call: type1::memFun2(i1; ( temp int)
@@ -220,7 +220,7 @@
0:26 Constant:
0:26 17 (const int)
0:28 Branch: Return with expression
-0:? Construct vec4 ( temp 4-component vector of float)
+0:28 Construct vec4 ( temp 4-component vector of float)
0:28 Convert int to float ( temp float)
0:28 'i' ( temp int)
0:28 Convert int to float ( temp float)
diff --git a/Test/baseResults/hlsl.tx.overload.frag.out b/Test/baseResults/hlsl.tx.overload.frag.out
index de8b38b..7fb0640 100644
--- a/Test/baseResults/hlsl.tx.overload.frag.out
+++ b/Test/baseResults/hlsl.tx.overload.frag.out
@@ -14,11 +14,11 @@
0:9 'DummyTex' ( in texture2D)
0:? Sequence
0:9 Branch: Return with expression
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:9 Constant:
+0:9 0.000000
+0:9 0.000000
+0:9 0.000000
+0:9 0.000000
0:11 Function Definition: Func(I211; ( temp float)
0:11 Function Parameters:
0:11 'DummyTex' (layout( r32f) in image2D)
@@ -31,11 +31,11 @@
0:12 'DummyTex' (layout( rgba32f) in image2D)
0:? Sequence
0:12 Branch: Return with expression
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:12 Constant:
+0:12 0.000000
+0:12 0.000000
+0:12 0.000000
+0:12 0.000000
0:15 Function Definition: @main( ( temp 4-component vector of float)
0:15 Function Parameters:
0:? Sequence
@@ -83,11 +83,11 @@
0:9 'DummyTex' ( in texture2D)
0:? Sequence
0:9 Branch: Return with expression
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:9 Constant:
+0:9 0.000000
+0:9 0.000000
+0:9 0.000000
+0:9 0.000000
0:11 Function Definition: Func(I211; ( temp float)
0:11 Function Parameters:
0:11 'DummyTex' (layout( r32f) in image2D)
@@ -100,11 +100,11 @@
0:12 'DummyTex' (layout( rgba32f) in image2D)
0:? Sequence
0:12 Branch: Return with expression
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:12 Constant:
+0:12 0.000000
+0:12 0.000000
+0:12 0.000000
+0:12 0.000000
0:15 Function Definition: @main( ( temp 4-component vector of float)
0:15 Function Parameters:
0:? Sequence
diff --git a/Test/baseResults/hlsl.type.half.frag.out b/Test/baseResults/hlsl.type.half.frag.out
index ec7e46d..68f1b24 100644
--- a/Test/baseResults/hlsl.type.half.frag.out
+++ b/Test/baseResults/hlsl.type.half.frag.out
@@ -39,11 +39,11 @@
0:15 Sequence
0:15 move second child to first child ( temp 2X2 matrix of float)
0:15 'h22' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
+0:15 Constant:
+0:15 1.000000
+0:15 2.000000
+0:15 3.000000
+0:15 4.000000
0:16 Sequence
0:16 move second child to first child ( temp 2X3 matrix of float)
0:16 'h23' ( temp 2X3 matrix of float)
@@ -123,11 +123,11 @@
0:15 Sequence
0:15 move second child to first child ( temp 2X2 matrix of float)
0:15 'h22' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
+0:15 Constant:
+0:15 1.000000
+0:15 2.000000
+0:15 3.000000
+0:15 4.000000
0:16 Sequence
0:16 move second child to first child ( temp 2X3 matrix of float)
0:16 'h23' ( temp 2X3 matrix of float)
diff --git a/Test/baseResults/hlsl.type.type.conversion.all.frag.out b/Test/baseResults/hlsl.type.type.conversion.all.frag.out
index 083c929..ae05dc2 100644
--- a/Test/baseResults/hlsl.type.type.conversion.all.frag.out
+++ b/Test/baseResults/hlsl.type.type.conversion.all.frag.out
@@ -122,9 +122,9 @@
0:21 Sequence
0:21 move second child to first child ( temp 2-component vector of float)
0:21 'var14' ( temp 2-component vector of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
+0:21 Constant:
+0:21 0.000000
+0:21 0.000000
0:22 Sequence
0:22 move second child to first child ( temp 3-component vector of float)
0:22 'var26' ( temp 3-component vector of float)
@@ -135,10 +135,10 @@
0:23 Sequence
0:23 move second child to first child ( temp 3-component vector of float)
0:23 'var28' ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:23 Constant:
+0:23 0.000000
+0:23 0.000000
+0:23 0.000000
0:24 Sequence
0:24 move second child to first child ( temp 4-component vector of float)
0:24 'var39' ( temp 4-component vector of float)
@@ -150,19 +150,19 @@
0:25 Sequence
0:25 move second child to first child ( temp 4-component vector of float)
0:25 'var42' ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:25 Constant:
+0:25 0.000000
+0:25 0.000000
+0:25 0.000000
+0:25 0.000000
0:26 Sequence
0:26 move second child to first child ( temp 4-component vector of float)
0:26 'var43' ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:26 Constant:
+0:26 0.000000
+0:26 0.000000
+0:26 0.000000
+0:26 0.000000
0:27 Sequence
0:27 move second child to first child ( temp 2X2 matrix of float)
0:27 'var52' ( temp 2X2 matrix of float)
@@ -174,19 +174,19 @@
0:28 Sequence
0:28 move second child to first child ( temp 2X2 matrix of float)
0:28 'var55' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:28 Constant:
+0:28 0.000000
+0:28 0.000000
+0:28 0.000000
+0:28 0.000000
0:29 Sequence
0:29 move second child to first child ( temp 2X2 matrix of float)
0:29 'var56' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:29 Constant:
+0:29 0.000000
+0:29 0.000000
+0:29 0.000000
+0:29 0.000000
0:30 Sequence
0:30 move second child to first child ( temp 2X3 matrix of float)
0:30 'var65' ( temp 2X3 matrix of float)
@@ -200,13 +200,13 @@
0:31 Sequence
0:31 move second child to first child ( temp 2X3 matrix of float)
0:31 'var70' ( temp 2X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:31 Constant:
+0:31 0.000000
+0:31 0.000000
+0:31 0.000000
+0:31 0.000000
+0:31 0.000000
+0:31 0.000000
0:32 Sequence
0:32 move second child to first child ( temp 2X4 matrix of float)
0:32 'var78' ( temp 2X4 matrix of float)
@@ -222,15 +222,15 @@
0:33 Sequence
0:33 move second child to first child ( temp 2X4 matrix of float)
0:33 'var84' ( temp 2X4 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:33 Constant:
+0:33 0.000000
+0:33 0.000000
+0:33 0.000000
+0:33 0.000000
+0:33 0.000000
+0:33 0.000000
+0:33 0.000000
+0:33 0.000000
0:34 Sequence
0:34 move second child to first child ( temp 3X2 matrix of float)
0:34 'var91' ( temp 3X2 matrix of float)
@@ -244,13 +244,13 @@
0:35 Sequence
0:35 move second child to first child ( temp 3X2 matrix of float)
0:35 'var98' ( temp 3X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:35 Constant:
+0:35 0.000000
+0:35 0.000000
+0:35 0.000000
+0:35 0.000000
+0:35 0.000000
+0:35 0.000000
0:36 Sequence
0:36 move second child to first child ( temp 3X3 matrix of float)
0:36 'var104' ( temp 3X3 matrix of float)
@@ -267,16 +267,16 @@
0:37 Sequence
0:37 move second child to first child ( temp 3X3 matrix of float)
0:37 'var112' ( temp 3X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:37 Constant:
+0:37 0.000000
+0:37 0.000000
+0:37 0.000000
+0:37 0.000000
+0:37 0.000000
+0:37 0.000000
+0:37 0.000000
+0:37 0.000000
+0:37 0.000000
0:38 Sequence
0:38 move second child to first child ( temp 3X4 matrix of float)
0:38 'var117' ( temp 3X4 matrix of float)
@@ -296,19 +296,19 @@
0:39 Sequence
0:39 move second child to first child ( temp 3X4 matrix of float)
0:39 'var126' ( temp 3X4 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:39 Constant:
+0:39 0.000000
+0:39 0.000000
+0:39 0.000000
+0:39 0.000000
+0:39 0.000000
+0:39 0.000000
+0:39 0.000000
+0:39 0.000000
+0:39 0.000000
+0:39 0.000000
+0:39 0.000000
+0:39 0.000000
0:40 Sequence
0:40 move second child to first child ( temp 4X2 matrix of float)
0:40 'var130' ( temp 4X2 matrix of float)
@@ -324,15 +324,15 @@
0:41 Sequence
0:41 move second child to first child ( temp 4X2 matrix of float)
0:41 'var140' ( temp 4X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:41 Constant:
+0:41 0.000000
+0:41 0.000000
+0:41 0.000000
+0:41 0.000000
+0:41 0.000000
+0:41 0.000000
+0:41 0.000000
+0:41 0.000000
0:42 Sequence
0:42 move second child to first child ( temp 4X3 matrix of float)
0:42 'var143' ( temp 4X3 matrix of float)
@@ -352,19 +352,19 @@
0:43 Sequence
0:43 move second child to first child ( temp 4X3 matrix of float)
0:43 'var154' ( temp 4X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:43 Constant:
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
0:44 Sequence
0:44 move second child to first child ( temp 4X4 matrix of float)
0:44 'var156' ( temp 4X4 matrix of float)
@@ -388,385 +388,385 @@
0:45 Sequence
0:45 move second child to first child ( temp 4X4 matrix of float)
0:45 'var168' ( temp 4X4 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:45 Constant:
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
0:46 Sequence
0:46 move second child to first child ( temp float)
0:46 'var1' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:46 Constant:
+0:46 0.000000
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'var2' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:47 Constant:
+0:47 0.000000
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'var3' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:48 Constant:
+0:48 0.000000
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'var4' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:49 Constant:
+0:49 0.000000
0:50 Sequence
0:50 move second child to first child ( temp float)
0:50 'var5' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:50 Constant:
+0:50 0.000000
0:51 Sequence
0:51 move second child to first child ( temp float)
0:51 'var6' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:51 Constant:
+0:51 0.000000
0:52 Sequence
0:52 move second child to first child ( temp float)
0:52 'var7' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:52 Constant:
+0:52 0.000000
0:53 Sequence
0:53 move second child to first child ( temp float)
0:53 'var8' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:53 Constant:
+0:53 0.000000
0:54 Sequence
0:54 move second child to first child ( temp float)
0:54 'var9' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:54 Constant:
+0:54 0.000000
0:55 Sequence
0:55 move second child to first child ( temp float)
0:55 'var10' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:55 Constant:
+0:55 0.000000
0:56 Sequence
0:56 move second child to first child ( temp float)
0:56 'var11' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:56 Constant:
+0:56 0.000000
0:57 Sequence
0:57 move second child to first child ( temp float)
0:57 'var12' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:57 Constant:
+0:57 0.000000
0:58 Sequence
0:58 move second child to first child ( temp 2-component vector of float)
0:58 'var15' ( temp 2-component vector of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
+0:58 Constant:
+0:58 0.000000
+0:58 0.000000
0:59 Sequence
0:59 move second child to first child ( temp 2-component vector of float)
0:59 'var16' ( temp 2-component vector of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
+0:59 Constant:
+0:59 0.000000
+0:59 0.000000
0:60 Sequence
0:60 move second child to first child ( temp 3-component vector of float)
0:60 'var29' ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:60 Constant:
+0:60 0.000000
+0:60 0.000000
+0:60 0.000000
0:61 Sequence
0:61 move second child to first child ( temp 2X2 matrix of float)
0:61 'var57' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:61 Constant:
+0:61 0.000000
+0:61 0.000000
+0:61 0.000000
+0:61 0.000000
0:62 Sequence
0:62 move second child to first child ( temp 2X2 matrix of float)
0:62 'var58' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:62 Constant:
+0:62 0.000000
+0:62 0.000000
+0:62 0.000000
+0:62 0.000000
0:63 Sequence
0:63 move second child to first child ( temp 2X2 matrix of float)
0:63 'var59' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:63 Constant:
+0:63 0.000000
+0:63 0.000000
+0:63 0.000000
+0:63 0.000000
0:64 Sequence
0:64 move second child to first child ( temp 2X2 matrix of float)
0:64 'var60' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:64 Constant:
+0:64 0.000000
+0:64 0.000000
+0:64 0.000000
+0:64 0.000000
0:65 Sequence
0:65 move second child to first child ( temp 2X2 matrix of float)
0:65 'var61' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:65 Constant:
+0:65 0.000000
+0:65 0.000000
+0:65 0.000000
+0:65 0.000000
0:66 Sequence
0:66 move second child to first child ( temp 2X2 matrix of float)
0:66 'var62' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:66 Constant:
+0:66 0.000000
+0:66 0.000000
+0:66 0.000000
+0:66 0.000000
0:67 Sequence
0:67 move second child to first child ( temp 2X2 matrix of float)
0:67 'var63' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:67 Constant:
+0:67 0.000000
+0:67 0.000000
+0:67 0.000000
+0:67 0.000000
0:68 Sequence
0:68 move second child to first child ( temp 2X2 matrix of float)
0:68 'var64' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:68 Constant:
+0:68 0.000000
+0:68 0.000000
+0:68 0.000000
+0:68 0.000000
0:69 Sequence
0:69 move second child to first child ( temp 2X3 matrix of float)
0:69 'var71' ( temp 2X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:69 Constant:
+0:69 0.000000
+0:69 0.000000
+0:69 0.000000
+0:69 0.000000
+0:69 0.000000
+0:69 0.000000
0:70 Sequence
0:70 move second child to first child ( temp 2X3 matrix of float)
0:70 'var73' ( temp 2X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:70 Constant:
+0:70 0.000000
+0:70 0.000000
+0:70 0.000000
+0:70 0.000000
+0:70 0.000000
+0:70 0.000000
0:71 Sequence
0:71 move second child to first child ( temp 2X3 matrix of float)
0:71 'var74' ( temp 2X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:71 Constant:
+0:71 0.000000
+0:71 0.000000
+0:71 0.000000
+0:71 0.000000
+0:71 0.000000
+0:71 0.000000
0:72 Sequence
0:72 move second child to first child ( temp 2X3 matrix of float)
0:72 'var76' ( temp 2X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:72 Constant:
+0:72 0.000000
+0:72 0.000000
+0:72 0.000000
+0:72 0.000000
+0:72 0.000000
+0:72 0.000000
0:73 Sequence
0:73 move second child to first child ( temp 2X3 matrix of float)
0:73 'var77' ( temp 2X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:73 Constant:
+0:73 0.000000
+0:73 0.000000
+0:73 0.000000
+0:73 0.000000
+0:73 0.000000
+0:73 0.000000
0:74 Sequence
0:74 move second child to first child ( temp 2X4 matrix of float)
0:74 'var87' ( temp 2X4 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:74 Constant:
+0:74 0.000000
+0:74 0.000000
+0:74 0.000000
+0:74 0.000000
+0:74 0.000000
+0:74 0.000000
+0:74 0.000000
+0:74 0.000000
0:75 Sequence
0:75 move second child to first child ( temp 2X4 matrix of float)
0:75 'var90' ( temp 2X4 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:75 Constant:
+0:75 0.000000
+0:75 0.000000
+0:75 0.000000
+0:75 0.000000
+0:75 0.000000
+0:75 0.000000
+0:75 0.000000
+0:75 0.000000
0:76 Sequence
0:76 move second child to first child ( temp 3X2 matrix of float)
0:76 'var99' ( temp 3X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:76 Constant:
+0:76 0.000000
+0:76 0.000000
+0:76 0.000000
+0:76 0.000000
+0:76 0.000000
+0:76 0.000000
0:77 Sequence
0:77 move second child to first child ( temp 3X2 matrix of float)
0:77 'var100' ( temp 3X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:77 Constant:
+0:77 0.000000
+0:77 0.000000
+0:77 0.000000
+0:77 0.000000
+0:77 0.000000
+0:77 0.000000
0:78 Sequence
0:78 move second child to first child ( temp 3X2 matrix of float)
0:78 'var101' ( temp 3X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:78 Constant:
+0:78 0.000000
+0:78 0.000000
+0:78 0.000000
+0:78 0.000000
+0:78 0.000000
+0:78 0.000000
0:79 Sequence
0:79 move second child to first child ( temp 3X2 matrix of float)
0:79 'var102' ( temp 3X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:79 Constant:
+0:79 0.000000
+0:79 0.000000
+0:79 0.000000
+0:79 0.000000
+0:79 0.000000
+0:79 0.000000
0:80 Sequence
0:80 move second child to first child ( temp 3X2 matrix of float)
0:80 'var103' ( temp 3X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:80 Constant:
+0:80 0.000000
+0:80 0.000000
+0:80 0.000000
+0:80 0.000000
+0:80 0.000000
+0:80 0.000000
0:81 Sequence
0:81 move second child to first child ( temp 3X3 matrix of float)
0:81 'var113' ( temp 3X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:81 Constant:
+0:81 0.000000
+0:81 0.000000
+0:81 0.000000
+0:81 0.000000
+0:81 0.000000
+0:81 0.000000
+0:81 0.000000
+0:81 0.000000
+0:81 0.000000
0:82 Sequence
0:82 move second child to first child ( temp 3X3 matrix of float)
0:82 'var115' ( temp 3X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:82 Constant:
+0:82 0.000000
+0:82 0.000000
+0:82 0.000000
+0:82 0.000000
+0:82 0.000000
+0:82 0.000000
+0:82 0.000000
+0:82 0.000000
+0:82 0.000000
0:83 Sequence
0:83 move second child to first child ( temp 3X3 matrix of float)
0:83 'var116' ( temp 3X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:83 Constant:
+0:83 0.000000
+0:83 0.000000
+0:83 0.000000
+0:83 0.000000
+0:83 0.000000
+0:83 0.000000
+0:83 0.000000
+0:83 0.000000
+0:83 0.000000
0:84 Sequence
0:84 move second child to first child ( temp 3X4 matrix of float)
0:84 'var129' ( temp 3X4 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:84 Constant:
+0:84 0.000000
+0:84 0.000000
+0:84 0.000000
+0:84 0.000000
+0:84 0.000000
+0:84 0.000000
+0:84 0.000000
+0:84 0.000000
+0:84 0.000000
+0:84 0.000000
+0:84 0.000000
+0:84 0.000000
0:85 Sequence
0:85 move second child to first child ( temp 4X2 matrix of float)
0:85 'var141' ( temp 4X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:85 Constant:
+0:85 0.000000
+0:85 0.000000
+0:85 0.000000
+0:85 0.000000
+0:85 0.000000
+0:85 0.000000
+0:85 0.000000
+0:85 0.000000
0:86 Sequence
0:86 move second child to first child ( temp 4X2 matrix of float)
0:86 'var142' ( temp 4X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:86 Constant:
+0:86 0.000000
+0:86 0.000000
+0:86 0.000000
+0:86 0.000000
+0:86 0.000000
+0:86 0.000000
+0:86 0.000000
+0:86 0.000000
0:87 Sequence
0:87 move second child to first child ( temp 4X3 matrix of float)
0:87 'var155' ( temp 4X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:87 Constant:
+0:87 0.000000
+0:87 0.000000
+0:87 0.000000
+0:87 0.000000
+0:87 0.000000
+0:87 0.000000
+0:87 0.000000
+0:87 0.000000
+0:87 0.000000
+0:87 0.000000
+0:87 0.000000
+0:87 0.000000
0:188 Branch: Return with expression
0:188 Constant:
0:188 0.000000
@@ -806,9 +806,9 @@
0:21 Sequence
0:21 move second child to first child ( temp 2-component vector of float)
0:21 'var14' ( temp 2-component vector of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
+0:21 Constant:
+0:21 0.000000
+0:21 0.000000
0:22 Sequence
0:22 move second child to first child ( temp 3-component vector of float)
0:22 'var26' ( temp 3-component vector of float)
@@ -819,10 +819,10 @@
0:23 Sequence
0:23 move second child to first child ( temp 3-component vector of float)
0:23 'var28' ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:23 Constant:
+0:23 0.000000
+0:23 0.000000
+0:23 0.000000
0:24 Sequence
0:24 move second child to first child ( temp 4-component vector of float)
0:24 'var39' ( temp 4-component vector of float)
@@ -834,19 +834,19 @@
0:25 Sequence
0:25 move second child to first child ( temp 4-component vector of float)
0:25 'var42' ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:25 Constant:
+0:25 0.000000
+0:25 0.000000
+0:25 0.000000
+0:25 0.000000
0:26 Sequence
0:26 move second child to first child ( temp 4-component vector of float)
0:26 'var43' ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:26 Constant:
+0:26 0.000000
+0:26 0.000000
+0:26 0.000000
+0:26 0.000000
0:27 Sequence
0:27 move second child to first child ( temp 2X2 matrix of float)
0:27 'var52' ( temp 2X2 matrix of float)
@@ -858,19 +858,19 @@
0:28 Sequence
0:28 move second child to first child ( temp 2X2 matrix of float)
0:28 'var55' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:28 Constant:
+0:28 0.000000
+0:28 0.000000
+0:28 0.000000
+0:28 0.000000
0:29 Sequence
0:29 move second child to first child ( temp 2X2 matrix of float)
0:29 'var56' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:29 Constant:
+0:29 0.000000
+0:29 0.000000
+0:29 0.000000
+0:29 0.000000
0:30 Sequence
0:30 move second child to first child ( temp 2X3 matrix of float)
0:30 'var65' ( temp 2X3 matrix of float)
@@ -884,13 +884,13 @@
0:31 Sequence
0:31 move second child to first child ( temp 2X3 matrix of float)
0:31 'var70' ( temp 2X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:31 Constant:
+0:31 0.000000
+0:31 0.000000
+0:31 0.000000
+0:31 0.000000
+0:31 0.000000
+0:31 0.000000
0:32 Sequence
0:32 move second child to first child ( temp 2X4 matrix of float)
0:32 'var78' ( temp 2X4 matrix of float)
@@ -906,15 +906,15 @@
0:33 Sequence
0:33 move second child to first child ( temp 2X4 matrix of float)
0:33 'var84' ( temp 2X4 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:33 Constant:
+0:33 0.000000
+0:33 0.000000
+0:33 0.000000
+0:33 0.000000
+0:33 0.000000
+0:33 0.000000
+0:33 0.000000
+0:33 0.000000
0:34 Sequence
0:34 move second child to first child ( temp 3X2 matrix of float)
0:34 'var91' ( temp 3X2 matrix of float)
@@ -928,13 +928,13 @@
0:35 Sequence
0:35 move second child to first child ( temp 3X2 matrix of float)
0:35 'var98' ( temp 3X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:35 Constant:
+0:35 0.000000
+0:35 0.000000
+0:35 0.000000
+0:35 0.000000
+0:35 0.000000
+0:35 0.000000
0:36 Sequence
0:36 move second child to first child ( temp 3X3 matrix of float)
0:36 'var104' ( temp 3X3 matrix of float)
@@ -951,16 +951,16 @@
0:37 Sequence
0:37 move second child to first child ( temp 3X3 matrix of float)
0:37 'var112' ( temp 3X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:37 Constant:
+0:37 0.000000
+0:37 0.000000
+0:37 0.000000
+0:37 0.000000
+0:37 0.000000
+0:37 0.000000
+0:37 0.000000
+0:37 0.000000
+0:37 0.000000
0:38 Sequence
0:38 move second child to first child ( temp 3X4 matrix of float)
0:38 'var117' ( temp 3X4 matrix of float)
@@ -980,19 +980,19 @@
0:39 Sequence
0:39 move second child to first child ( temp 3X4 matrix of float)
0:39 'var126' ( temp 3X4 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:39 Constant:
+0:39 0.000000
+0:39 0.000000
+0:39 0.000000
+0:39 0.000000
+0:39 0.000000
+0:39 0.000000
+0:39 0.000000
+0:39 0.000000
+0:39 0.000000
+0:39 0.000000
+0:39 0.000000
+0:39 0.000000
0:40 Sequence
0:40 move second child to first child ( temp 4X2 matrix of float)
0:40 'var130' ( temp 4X2 matrix of float)
@@ -1008,15 +1008,15 @@
0:41 Sequence
0:41 move second child to first child ( temp 4X2 matrix of float)
0:41 'var140' ( temp 4X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:41 Constant:
+0:41 0.000000
+0:41 0.000000
+0:41 0.000000
+0:41 0.000000
+0:41 0.000000
+0:41 0.000000
+0:41 0.000000
+0:41 0.000000
0:42 Sequence
0:42 move second child to first child ( temp 4X3 matrix of float)
0:42 'var143' ( temp 4X3 matrix of float)
@@ -1036,19 +1036,19 @@
0:43 Sequence
0:43 move second child to first child ( temp 4X3 matrix of float)
0:43 'var154' ( temp 4X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:43 Constant:
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
0:44 Sequence
0:44 move second child to first child ( temp 4X4 matrix of float)
0:44 'var156' ( temp 4X4 matrix of float)
@@ -1072,385 +1072,385 @@
0:45 Sequence
0:45 move second child to first child ( temp 4X4 matrix of float)
0:45 'var168' ( temp 4X4 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:45 Constant:
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
0:46 Sequence
0:46 move second child to first child ( temp float)
0:46 'var1' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:46 Constant:
+0:46 0.000000
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'var2' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:47 Constant:
+0:47 0.000000
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'var3' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:48 Constant:
+0:48 0.000000
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'var4' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:49 Constant:
+0:49 0.000000
0:50 Sequence
0:50 move second child to first child ( temp float)
0:50 'var5' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:50 Constant:
+0:50 0.000000
0:51 Sequence
0:51 move second child to first child ( temp float)
0:51 'var6' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:51 Constant:
+0:51 0.000000
0:52 Sequence
0:52 move second child to first child ( temp float)
0:52 'var7' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:52 Constant:
+0:52 0.000000
0:53 Sequence
0:53 move second child to first child ( temp float)
0:53 'var8' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:53 Constant:
+0:53 0.000000
0:54 Sequence
0:54 move second child to first child ( temp float)
0:54 'var9' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:54 Constant:
+0:54 0.000000
0:55 Sequence
0:55 move second child to first child ( temp float)
0:55 'var10' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:55 Constant:
+0:55 0.000000
0:56 Sequence
0:56 move second child to first child ( temp float)
0:56 'var11' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:56 Constant:
+0:56 0.000000
0:57 Sequence
0:57 move second child to first child ( temp float)
0:57 'var12' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:57 Constant:
+0:57 0.000000
0:58 Sequence
0:58 move second child to first child ( temp 2-component vector of float)
0:58 'var15' ( temp 2-component vector of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
+0:58 Constant:
+0:58 0.000000
+0:58 0.000000
0:59 Sequence
0:59 move second child to first child ( temp 2-component vector of float)
0:59 'var16' ( temp 2-component vector of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
+0:59 Constant:
+0:59 0.000000
+0:59 0.000000
0:60 Sequence
0:60 move second child to first child ( temp 3-component vector of float)
0:60 'var29' ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:60 Constant:
+0:60 0.000000
+0:60 0.000000
+0:60 0.000000
0:61 Sequence
0:61 move second child to first child ( temp 2X2 matrix of float)
0:61 'var57' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:61 Constant:
+0:61 0.000000
+0:61 0.000000
+0:61 0.000000
+0:61 0.000000
0:62 Sequence
0:62 move second child to first child ( temp 2X2 matrix of float)
0:62 'var58' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:62 Constant:
+0:62 0.000000
+0:62 0.000000
+0:62 0.000000
+0:62 0.000000
0:63 Sequence
0:63 move second child to first child ( temp 2X2 matrix of float)
0:63 'var59' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:63 Constant:
+0:63 0.000000
+0:63 0.000000
+0:63 0.000000
+0:63 0.000000
0:64 Sequence
0:64 move second child to first child ( temp 2X2 matrix of float)
0:64 'var60' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:64 Constant:
+0:64 0.000000
+0:64 0.000000
+0:64 0.000000
+0:64 0.000000
0:65 Sequence
0:65 move second child to first child ( temp 2X2 matrix of float)
0:65 'var61' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:65 Constant:
+0:65 0.000000
+0:65 0.000000
+0:65 0.000000
+0:65 0.000000
0:66 Sequence
0:66 move second child to first child ( temp 2X2 matrix of float)
0:66 'var62' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:66 Constant:
+0:66 0.000000
+0:66 0.000000
+0:66 0.000000
+0:66 0.000000
0:67 Sequence
0:67 move second child to first child ( temp 2X2 matrix of float)
0:67 'var63' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:67 Constant:
+0:67 0.000000
+0:67 0.000000
+0:67 0.000000
+0:67 0.000000
0:68 Sequence
0:68 move second child to first child ( temp 2X2 matrix of float)
0:68 'var64' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:68 Constant:
+0:68 0.000000
+0:68 0.000000
+0:68 0.000000
+0:68 0.000000
0:69 Sequence
0:69 move second child to first child ( temp 2X3 matrix of float)
0:69 'var71' ( temp 2X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:69 Constant:
+0:69 0.000000
+0:69 0.000000
+0:69 0.000000
+0:69 0.000000
+0:69 0.000000
+0:69 0.000000
0:70 Sequence
0:70 move second child to first child ( temp 2X3 matrix of float)
0:70 'var73' ( temp 2X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:70 Constant:
+0:70 0.000000
+0:70 0.000000
+0:70 0.000000
+0:70 0.000000
+0:70 0.000000
+0:70 0.000000
0:71 Sequence
0:71 move second child to first child ( temp 2X3 matrix of float)
0:71 'var74' ( temp 2X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:71 Constant:
+0:71 0.000000
+0:71 0.000000
+0:71 0.000000
+0:71 0.000000
+0:71 0.000000
+0:71 0.000000
0:72 Sequence
0:72 move second child to first child ( temp 2X3 matrix of float)
0:72 'var76' ( temp 2X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:72 Constant:
+0:72 0.000000
+0:72 0.000000
+0:72 0.000000
+0:72 0.000000
+0:72 0.000000
+0:72 0.000000
0:73 Sequence
0:73 move second child to first child ( temp 2X3 matrix of float)
0:73 'var77' ( temp 2X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:73 Constant:
+0:73 0.000000
+0:73 0.000000
+0:73 0.000000
+0:73 0.000000
+0:73 0.000000
+0:73 0.000000
0:74 Sequence
0:74 move second child to first child ( temp 2X4 matrix of float)
0:74 'var87' ( temp 2X4 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:74 Constant:
+0:74 0.000000
+0:74 0.000000
+0:74 0.000000
+0:74 0.000000
+0:74 0.000000
+0:74 0.000000
+0:74 0.000000
+0:74 0.000000
0:75 Sequence
0:75 move second child to first child ( temp 2X4 matrix of float)
0:75 'var90' ( temp 2X4 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:75 Constant:
+0:75 0.000000
+0:75 0.000000
+0:75 0.000000
+0:75 0.000000
+0:75 0.000000
+0:75 0.000000
+0:75 0.000000
+0:75 0.000000
0:76 Sequence
0:76 move second child to first child ( temp 3X2 matrix of float)
0:76 'var99' ( temp 3X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:76 Constant:
+0:76 0.000000
+0:76 0.000000
+0:76 0.000000
+0:76 0.000000
+0:76 0.000000
+0:76 0.000000
0:77 Sequence
0:77 move second child to first child ( temp 3X2 matrix of float)
0:77 'var100' ( temp 3X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:77 Constant:
+0:77 0.000000
+0:77 0.000000
+0:77 0.000000
+0:77 0.000000
+0:77 0.000000
+0:77 0.000000
0:78 Sequence
0:78 move second child to first child ( temp 3X2 matrix of float)
0:78 'var101' ( temp 3X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:78 Constant:
+0:78 0.000000
+0:78 0.000000
+0:78 0.000000
+0:78 0.000000
+0:78 0.000000
+0:78 0.000000
0:79 Sequence
0:79 move second child to first child ( temp 3X2 matrix of float)
0:79 'var102' ( temp 3X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:79 Constant:
+0:79 0.000000
+0:79 0.000000
+0:79 0.000000
+0:79 0.000000
+0:79 0.000000
+0:79 0.000000
0:80 Sequence
0:80 move second child to first child ( temp 3X2 matrix of float)
0:80 'var103' ( temp 3X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:80 Constant:
+0:80 0.000000
+0:80 0.000000
+0:80 0.000000
+0:80 0.000000
+0:80 0.000000
+0:80 0.000000
0:81 Sequence
0:81 move second child to first child ( temp 3X3 matrix of float)
0:81 'var113' ( temp 3X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:81 Constant:
+0:81 0.000000
+0:81 0.000000
+0:81 0.000000
+0:81 0.000000
+0:81 0.000000
+0:81 0.000000
+0:81 0.000000
+0:81 0.000000
+0:81 0.000000
0:82 Sequence
0:82 move second child to first child ( temp 3X3 matrix of float)
0:82 'var115' ( temp 3X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:82 Constant:
+0:82 0.000000
+0:82 0.000000
+0:82 0.000000
+0:82 0.000000
+0:82 0.000000
+0:82 0.000000
+0:82 0.000000
+0:82 0.000000
+0:82 0.000000
0:83 Sequence
0:83 move second child to first child ( temp 3X3 matrix of float)
0:83 'var116' ( temp 3X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:83 Constant:
+0:83 0.000000
+0:83 0.000000
+0:83 0.000000
+0:83 0.000000
+0:83 0.000000
+0:83 0.000000
+0:83 0.000000
+0:83 0.000000
+0:83 0.000000
0:84 Sequence
0:84 move second child to first child ( temp 3X4 matrix of float)
0:84 'var129' ( temp 3X4 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:84 Constant:
+0:84 0.000000
+0:84 0.000000
+0:84 0.000000
+0:84 0.000000
+0:84 0.000000
+0:84 0.000000
+0:84 0.000000
+0:84 0.000000
+0:84 0.000000
+0:84 0.000000
+0:84 0.000000
+0:84 0.000000
0:85 Sequence
0:85 move second child to first child ( temp 4X2 matrix of float)
0:85 'var141' ( temp 4X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:85 Constant:
+0:85 0.000000
+0:85 0.000000
+0:85 0.000000
+0:85 0.000000
+0:85 0.000000
+0:85 0.000000
+0:85 0.000000
+0:85 0.000000
0:86 Sequence
0:86 move second child to first child ( temp 4X2 matrix of float)
0:86 'var142' ( temp 4X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:86 Constant:
+0:86 0.000000
+0:86 0.000000
+0:86 0.000000
+0:86 0.000000
+0:86 0.000000
+0:86 0.000000
+0:86 0.000000
+0:86 0.000000
0:87 Sequence
0:87 move second child to first child ( temp 4X3 matrix of float)
0:87 'var155' ( temp 4X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:87 Constant:
+0:87 0.000000
+0:87 0.000000
+0:87 0.000000
+0:87 0.000000
+0:87 0.000000
+0:87 0.000000
+0:87 0.000000
+0:87 0.000000
+0:87 0.000000
+0:87 0.000000
+0:87 0.000000
+0:87 0.000000
0:188 Branch: Return with expression
0:188 Constant:
0:188 0.000000
diff --git a/Test/baseResults/hlsl.type.type.conversion.valid.frag.out b/Test/baseResults/hlsl.type.type.conversion.valid.frag.out
index 407caf3..7320074 100644
--- a/Test/baseResults/hlsl.type.type.conversion.valid.frag.out
+++ b/Test/baseResults/hlsl.type.type.conversion.valid.frag.out
@@ -19,9 +19,9 @@
0:21 Sequence
0:21 move second child to first child ( temp 2-component vector of float)
0:21 'var14' ( temp 2-component vector of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
+0:21 Constant:
+0:21 0.000000
+0:21 0.000000
0:22 Sequence
0:22 move second child to first child ( temp 3-component vector of float)
0:22 'var26' ( temp 3-component vector of float)
@@ -32,10 +32,10 @@
0:23 Sequence
0:23 move second child to first child ( temp 3-component vector of float)
0:23 'var28' ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:23 Constant:
+0:23 0.000000
+0:23 0.000000
+0:23 0.000000
0:24 Sequence
0:24 move second child to first child ( temp 4-component vector of float)
0:24 'var39' ( temp 4-component vector of float)
@@ -47,19 +47,19 @@
0:25 Sequence
0:25 move second child to first child ( temp 4-component vector of float)
0:25 'var42' ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:25 Constant:
+0:25 0.000000
+0:25 0.000000
+0:25 0.000000
+0:25 0.000000
0:26 Sequence
0:26 move second child to first child ( temp 4-component vector of float)
0:26 'var43' ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:26 Constant:
+0:26 0.000000
+0:26 0.000000
+0:26 0.000000
+0:26 0.000000
0:27 Sequence
0:27 move second child to first child ( temp 2X2 matrix of float)
0:27 'var52' ( temp 2X2 matrix of float)
@@ -71,19 +71,19 @@
0:28 Sequence
0:28 move second child to first child ( temp 2X2 matrix of float)
0:28 'var55' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:28 Constant:
+0:28 0.000000
+0:28 0.000000
+0:28 0.000000
+0:28 0.000000
0:29 Sequence
0:29 move second child to first child ( temp 2X2 matrix of float)
0:29 'var56' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:29 Constant:
+0:29 0.000000
+0:29 0.000000
+0:29 0.000000
+0:29 0.000000
0:30 Sequence
0:30 move second child to first child ( temp 2X3 matrix of float)
0:30 'var65' ( temp 2X3 matrix of float)
@@ -97,13 +97,13 @@
0:31 Sequence
0:31 move second child to first child ( temp 2X3 matrix of float)
0:31 'var70' ( temp 2X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:31 Constant:
+0:31 0.000000
+0:31 0.000000
+0:31 0.000000
+0:31 0.000000
+0:31 0.000000
+0:31 0.000000
0:32 Sequence
0:32 move second child to first child ( temp 2X4 matrix of float)
0:32 'var78' ( temp 2X4 matrix of float)
@@ -119,15 +119,15 @@
0:33 Sequence
0:33 move second child to first child ( temp 2X4 matrix of float)
0:33 'var84' ( temp 2X4 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:33 Constant:
+0:33 0.000000
+0:33 0.000000
+0:33 0.000000
+0:33 0.000000
+0:33 0.000000
+0:33 0.000000
+0:33 0.000000
+0:33 0.000000
0:34 Sequence
0:34 move second child to first child ( temp 3X2 matrix of float)
0:34 'var91' ( temp 3X2 matrix of float)
@@ -141,13 +141,13 @@
0:35 Sequence
0:35 move second child to first child ( temp 3X2 matrix of float)
0:35 'var98' ( temp 3X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:35 Constant:
+0:35 0.000000
+0:35 0.000000
+0:35 0.000000
+0:35 0.000000
+0:35 0.000000
+0:35 0.000000
0:36 Sequence
0:36 move second child to first child ( temp 3X3 matrix of float)
0:36 'var104' ( temp 3X3 matrix of float)
@@ -164,16 +164,16 @@
0:37 Sequence
0:37 move second child to first child ( temp 3X3 matrix of float)
0:37 'var112' ( temp 3X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:37 Constant:
+0:37 0.000000
+0:37 0.000000
+0:37 0.000000
+0:37 0.000000
+0:37 0.000000
+0:37 0.000000
+0:37 0.000000
+0:37 0.000000
+0:37 0.000000
0:38 Sequence
0:38 move second child to first child ( temp 3X4 matrix of float)
0:38 'var117' ( temp 3X4 matrix of float)
@@ -193,19 +193,19 @@
0:39 Sequence
0:39 move second child to first child ( temp 3X4 matrix of float)
0:39 'var126' ( temp 3X4 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:39 Constant:
+0:39 0.000000
+0:39 0.000000
+0:39 0.000000
+0:39 0.000000
+0:39 0.000000
+0:39 0.000000
+0:39 0.000000
+0:39 0.000000
+0:39 0.000000
+0:39 0.000000
+0:39 0.000000
+0:39 0.000000
0:40 Sequence
0:40 move second child to first child ( temp 4X2 matrix of float)
0:40 'var130' ( temp 4X2 matrix of float)
@@ -221,15 +221,15 @@
0:41 Sequence
0:41 move second child to first child ( temp 4X2 matrix of float)
0:41 'var140' ( temp 4X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:41 Constant:
+0:41 0.000000
+0:41 0.000000
+0:41 0.000000
+0:41 0.000000
+0:41 0.000000
+0:41 0.000000
+0:41 0.000000
+0:41 0.000000
0:42 Sequence
0:42 move second child to first child ( temp 4X3 matrix of float)
0:42 'var143' ( temp 4X3 matrix of float)
@@ -249,19 +249,19 @@
0:43 Sequence
0:43 move second child to first child ( temp 4X3 matrix of float)
0:43 'var154' ( temp 4X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:43 Constant:
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
0:44 Sequence
0:44 move second child to first child ( temp 4X4 matrix of float)
0:44 'var156' ( temp 4X4 matrix of float)
@@ -285,385 +285,385 @@
0:45 Sequence
0:45 move second child to first child ( temp 4X4 matrix of float)
0:45 'var168' ( temp 4X4 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:45 Constant:
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
0:46 Sequence
0:46 move second child to first child ( temp float)
0:46 'var1' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:46 Constant:
+0:46 0.000000
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'var2' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:47 Constant:
+0:47 0.000000
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'var3' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:48 Constant:
+0:48 0.000000
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'var4' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:49 Constant:
+0:49 0.000000
0:50 Sequence
0:50 move second child to first child ( temp float)
0:50 'var5' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:50 Constant:
+0:50 0.000000
0:51 Sequence
0:51 move second child to first child ( temp float)
0:51 'var6' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:51 Constant:
+0:51 0.000000
0:52 Sequence
0:52 move second child to first child ( temp float)
0:52 'var7' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:52 Constant:
+0:52 0.000000
0:53 Sequence
0:53 move second child to first child ( temp float)
0:53 'var8' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:53 Constant:
+0:53 0.000000
0:54 Sequence
0:54 move second child to first child ( temp float)
0:54 'var9' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:54 Constant:
+0:54 0.000000
0:55 Sequence
0:55 move second child to first child ( temp float)
0:55 'var10' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:55 Constant:
+0:55 0.000000
0:56 Sequence
0:56 move second child to first child ( temp float)
0:56 'var11' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:56 Constant:
+0:56 0.000000
0:57 Sequence
0:57 move second child to first child ( temp float)
0:57 'var12' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:57 Constant:
+0:57 0.000000
0:58 Sequence
0:58 move second child to first child ( temp 2-component vector of float)
0:58 'var15' ( temp 2-component vector of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
+0:58 Constant:
+0:58 0.000000
+0:58 0.000000
0:59 Sequence
0:59 move second child to first child ( temp 2-component vector of float)
0:59 'var16' ( temp 2-component vector of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
+0:59 Constant:
+0:59 0.000000
+0:59 0.000000
0:60 Sequence
0:60 move second child to first child ( temp 3-component vector of float)
0:60 'var29' ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:60 Constant:
+0:60 0.000000
+0:60 0.000000
+0:60 0.000000
0:61 Sequence
0:61 move second child to first child ( temp 2X2 matrix of float)
0:61 'var57' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:61 Constant:
+0:61 0.000000
+0:61 0.000000
+0:61 0.000000
+0:61 0.000000
0:62 Sequence
0:62 move second child to first child ( temp 2X2 matrix of float)
0:62 'var58' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:62 Constant:
+0:62 0.000000
+0:62 0.000000
+0:62 0.000000
+0:62 0.000000
0:63 Sequence
0:63 move second child to first child ( temp 2X2 matrix of float)
0:63 'var59' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:63 Constant:
+0:63 0.000000
+0:63 0.000000
+0:63 0.000000
+0:63 0.000000
0:64 Sequence
0:64 move second child to first child ( temp 2X2 matrix of float)
0:64 'var60' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:64 Constant:
+0:64 0.000000
+0:64 0.000000
+0:64 0.000000
+0:64 0.000000
0:65 Sequence
0:65 move second child to first child ( temp 2X2 matrix of float)
0:65 'var61' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:65 Constant:
+0:65 0.000000
+0:65 0.000000
+0:65 0.000000
+0:65 0.000000
0:66 Sequence
0:66 move second child to first child ( temp 2X2 matrix of float)
0:66 'var62' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:66 Constant:
+0:66 0.000000
+0:66 0.000000
+0:66 0.000000
+0:66 0.000000
0:67 Sequence
0:67 move second child to first child ( temp 2X2 matrix of float)
0:67 'var63' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:67 Constant:
+0:67 0.000000
+0:67 0.000000
+0:67 0.000000
+0:67 0.000000
0:68 Sequence
0:68 move second child to first child ( temp 2X2 matrix of float)
0:68 'var64' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:68 Constant:
+0:68 0.000000
+0:68 0.000000
+0:68 0.000000
+0:68 0.000000
0:69 Sequence
0:69 move second child to first child ( temp 2X3 matrix of float)
0:69 'var71' ( temp 2X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:69 Constant:
+0:69 0.000000
+0:69 0.000000
+0:69 0.000000
+0:69 0.000000
+0:69 0.000000
+0:69 0.000000
0:70 Sequence
0:70 move second child to first child ( temp 2X3 matrix of float)
0:70 'var73' ( temp 2X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:70 Constant:
+0:70 0.000000
+0:70 0.000000
+0:70 0.000000
+0:70 0.000000
+0:70 0.000000
+0:70 0.000000
0:71 Sequence
0:71 move second child to first child ( temp 2X3 matrix of float)
0:71 'var74' ( temp 2X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:71 Constant:
+0:71 0.000000
+0:71 0.000000
+0:71 0.000000
+0:71 0.000000
+0:71 0.000000
+0:71 0.000000
0:72 Sequence
0:72 move second child to first child ( temp 2X3 matrix of float)
0:72 'var76' ( temp 2X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:72 Constant:
+0:72 0.000000
+0:72 0.000000
+0:72 0.000000
+0:72 0.000000
+0:72 0.000000
+0:72 0.000000
0:73 Sequence
0:73 move second child to first child ( temp 2X3 matrix of float)
0:73 'var77' ( temp 2X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:73 Constant:
+0:73 0.000000
+0:73 0.000000
+0:73 0.000000
+0:73 0.000000
+0:73 0.000000
+0:73 0.000000
0:74 Sequence
0:74 move second child to first child ( temp 2X4 matrix of float)
0:74 'var87' ( temp 2X4 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:74 Constant:
+0:74 0.000000
+0:74 0.000000
+0:74 0.000000
+0:74 0.000000
+0:74 0.000000
+0:74 0.000000
+0:74 0.000000
+0:74 0.000000
0:75 Sequence
0:75 move second child to first child ( temp 2X4 matrix of float)
0:75 'var90' ( temp 2X4 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:75 Constant:
+0:75 0.000000
+0:75 0.000000
+0:75 0.000000
+0:75 0.000000
+0:75 0.000000
+0:75 0.000000
+0:75 0.000000
+0:75 0.000000
0:76 Sequence
0:76 move second child to first child ( temp 3X2 matrix of float)
0:76 'var99' ( temp 3X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:76 Constant:
+0:76 0.000000
+0:76 0.000000
+0:76 0.000000
+0:76 0.000000
+0:76 0.000000
+0:76 0.000000
0:77 Sequence
0:77 move second child to first child ( temp 3X2 matrix of float)
0:77 'var100' ( temp 3X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:77 Constant:
+0:77 0.000000
+0:77 0.000000
+0:77 0.000000
+0:77 0.000000
+0:77 0.000000
+0:77 0.000000
0:78 Sequence
0:78 move second child to first child ( temp 3X2 matrix of float)
0:78 'var101' ( temp 3X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:78 Constant:
+0:78 0.000000
+0:78 0.000000
+0:78 0.000000
+0:78 0.000000
+0:78 0.000000
+0:78 0.000000
0:79 Sequence
0:79 move second child to first child ( temp 3X2 matrix of float)
0:79 'var102' ( temp 3X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:79 Constant:
+0:79 0.000000
+0:79 0.000000
+0:79 0.000000
+0:79 0.000000
+0:79 0.000000
+0:79 0.000000
0:80 Sequence
0:80 move second child to first child ( temp 3X2 matrix of float)
0:80 'var103' ( temp 3X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:80 Constant:
+0:80 0.000000
+0:80 0.000000
+0:80 0.000000
+0:80 0.000000
+0:80 0.000000
+0:80 0.000000
0:81 Sequence
0:81 move second child to first child ( temp 3X3 matrix of float)
0:81 'var113' ( temp 3X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:81 Constant:
+0:81 0.000000
+0:81 0.000000
+0:81 0.000000
+0:81 0.000000
+0:81 0.000000
+0:81 0.000000
+0:81 0.000000
+0:81 0.000000
+0:81 0.000000
0:82 Sequence
0:82 move second child to first child ( temp 3X3 matrix of float)
0:82 'var115' ( temp 3X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:82 Constant:
+0:82 0.000000
+0:82 0.000000
+0:82 0.000000
+0:82 0.000000
+0:82 0.000000
+0:82 0.000000
+0:82 0.000000
+0:82 0.000000
+0:82 0.000000
0:83 Sequence
0:83 move second child to first child ( temp 3X3 matrix of float)
0:83 'var116' ( temp 3X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:83 Constant:
+0:83 0.000000
+0:83 0.000000
+0:83 0.000000
+0:83 0.000000
+0:83 0.000000
+0:83 0.000000
+0:83 0.000000
+0:83 0.000000
+0:83 0.000000
0:84 Sequence
0:84 move second child to first child ( temp 3X4 matrix of float)
0:84 'var129' ( temp 3X4 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:84 Constant:
+0:84 0.000000
+0:84 0.000000
+0:84 0.000000
+0:84 0.000000
+0:84 0.000000
+0:84 0.000000
+0:84 0.000000
+0:84 0.000000
+0:84 0.000000
+0:84 0.000000
+0:84 0.000000
+0:84 0.000000
0:85 Sequence
0:85 move second child to first child ( temp 4X2 matrix of float)
0:85 'var141' ( temp 4X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:85 Constant:
+0:85 0.000000
+0:85 0.000000
+0:85 0.000000
+0:85 0.000000
+0:85 0.000000
+0:85 0.000000
+0:85 0.000000
+0:85 0.000000
0:86 Sequence
0:86 move second child to first child ( temp 4X2 matrix of float)
0:86 'var142' ( temp 4X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:86 Constant:
+0:86 0.000000
+0:86 0.000000
+0:86 0.000000
+0:86 0.000000
+0:86 0.000000
+0:86 0.000000
+0:86 0.000000
+0:86 0.000000
0:87 Sequence
0:87 move second child to first child ( temp 4X3 matrix of float)
0:87 'var155' ( temp 4X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:87 Constant:
+0:87 0.000000
+0:87 0.000000
+0:87 0.000000
+0:87 0.000000
+0:87 0.000000
+0:87 0.000000
+0:87 0.000000
+0:87 0.000000
+0:87 0.000000
+0:87 0.000000
+0:87 0.000000
+0:87 0.000000
0:88 Branch: Return with expression
0:88 Constant:
0:88 0.000000
@@ -703,9 +703,9 @@
0:21 Sequence
0:21 move second child to first child ( temp 2-component vector of float)
0:21 'var14' ( temp 2-component vector of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
+0:21 Constant:
+0:21 0.000000
+0:21 0.000000
0:22 Sequence
0:22 move second child to first child ( temp 3-component vector of float)
0:22 'var26' ( temp 3-component vector of float)
@@ -716,10 +716,10 @@
0:23 Sequence
0:23 move second child to first child ( temp 3-component vector of float)
0:23 'var28' ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:23 Constant:
+0:23 0.000000
+0:23 0.000000
+0:23 0.000000
0:24 Sequence
0:24 move second child to first child ( temp 4-component vector of float)
0:24 'var39' ( temp 4-component vector of float)
@@ -731,19 +731,19 @@
0:25 Sequence
0:25 move second child to first child ( temp 4-component vector of float)
0:25 'var42' ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:25 Constant:
+0:25 0.000000
+0:25 0.000000
+0:25 0.000000
+0:25 0.000000
0:26 Sequence
0:26 move second child to first child ( temp 4-component vector of float)
0:26 'var43' ( temp 4-component vector of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:26 Constant:
+0:26 0.000000
+0:26 0.000000
+0:26 0.000000
+0:26 0.000000
0:27 Sequence
0:27 move second child to first child ( temp 2X2 matrix of float)
0:27 'var52' ( temp 2X2 matrix of float)
@@ -755,19 +755,19 @@
0:28 Sequence
0:28 move second child to first child ( temp 2X2 matrix of float)
0:28 'var55' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:28 Constant:
+0:28 0.000000
+0:28 0.000000
+0:28 0.000000
+0:28 0.000000
0:29 Sequence
0:29 move second child to first child ( temp 2X2 matrix of float)
0:29 'var56' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:29 Constant:
+0:29 0.000000
+0:29 0.000000
+0:29 0.000000
+0:29 0.000000
0:30 Sequence
0:30 move second child to first child ( temp 2X3 matrix of float)
0:30 'var65' ( temp 2X3 matrix of float)
@@ -781,13 +781,13 @@
0:31 Sequence
0:31 move second child to first child ( temp 2X3 matrix of float)
0:31 'var70' ( temp 2X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:31 Constant:
+0:31 0.000000
+0:31 0.000000
+0:31 0.000000
+0:31 0.000000
+0:31 0.000000
+0:31 0.000000
0:32 Sequence
0:32 move second child to first child ( temp 2X4 matrix of float)
0:32 'var78' ( temp 2X4 matrix of float)
@@ -803,15 +803,15 @@
0:33 Sequence
0:33 move second child to first child ( temp 2X4 matrix of float)
0:33 'var84' ( temp 2X4 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:33 Constant:
+0:33 0.000000
+0:33 0.000000
+0:33 0.000000
+0:33 0.000000
+0:33 0.000000
+0:33 0.000000
+0:33 0.000000
+0:33 0.000000
0:34 Sequence
0:34 move second child to first child ( temp 3X2 matrix of float)
0:34 'var91' ( temp 3X2 matrix of float)
@@ -825,13 +825,13 @@
0:35 Sequence
0:35 move second child to first child ( temp 3X2 matrix of float)
0:35 'var98' ( temp 3X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:35 Constant:
+0:35 0.000000
+0:35 0.000000
+0:35 0.000000
+0:35 0.000000
+0:35 0.000000
+0:35 0.000000
0:36 Sequence
0:36 move second child to first child ( temp 3X3 matrix of float)
0:36 'var104' ( temp 3X3 matrix of float)
@@ -848,16 +848,16 @@
0:37 Sequence
0:37 move second child to first child ( temp 3X3 matrix of float)
0:37 'var112' ( temp 3X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:37 Constant:
+0:37 0.000000
+0:37 0.000000
+0:37 0.000000
+0:37 0.000000
+0:37 0.000000
+0:37 0.000000
+0:37 0.000000
+0:37 0.000000
+0:37 0.000000
0:38 Sequence
0:38 move second child to first child ( temp 3X4 matrix of float)
0:38 'var117' ( temp 3X4 matrix of float)
@@ -877,19 +877,19 @@
0:39 Sequence
0:39 move second child to first child ( temp 3X4 matrix of float)
0:39 'var126' ( temp 3X4 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:39 Constant:
+0:39 0.000000
+0:39 0.000000
+0:39 0.000000
+0:39 0.000000
+0:39 0.000000
+0:39 0.000000
+0:39 0.000000
+0:39 0.000000
+0:39 0.000000
+0:39 0.000000
+0:39 0.000000
+0:39 0.000000
0:40 Sequence
0:40 move second child to first child ( temp 4X2 matrix of float)
0:40 'var130' ( temp 4X2 matrix of float)
@@ -905,15 +905,15 @@
0:41 Sequence
0:41 move second child to first child ( temp 4X2 matrix of float)
0:41 'var140' ( temp 4X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:41 Constant:
+0:41 0.000000
+0:41 0.000000
+0:41 0.000000
+0:41 0.000000
+0:41 0.000000
+0:41 0.000000
+0:41 0.000000
+0:41 0.000000
0:42 Sequence
0:42 move second child to first child ( temp 4X3 matrix of float)
0:42 'var143' ( temp 4X3 matrix of float)
@@ -933,19 +933,19 @@
0:43 Sequence
0:43 move second child to first child ( temp 4X3 matrix of float)
0:43 'var154' ( temp 4X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:43 Constant:
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
+0:43 0.000000
0:44 Sequence
0:44 move second child to first child ( temp 4X4 matrix of float)
0:44 'var156' ( temp 4X4 matrix of float)
@@ -969,385 +969,385 @@
0:45 Sequence
0:45 move second child to first child ( temp 4X4 matrix of float)
0:45 'var168' ( temp 4X4 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:45 Constant:
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
+0:45 0.000000
0:46 Sequence
0:46 move second child to first child ( temp float)
0:46 'var1' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:46 Constant:
+0:46 0.000000
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'var2' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:47 Constant:
+0:47 0.000000
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'var3' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:48 Constant:
+0:48 0.000000
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'var4' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:49 Constant:
+0:49 0.000000
0:50 Sequence
0:50 move second child to first child ( temp float)
0:50 'var5' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:50 Constant:
+0:50 0.000000
0:51 Sequence
0:51 move second child to first child ( temp float)
0:51 'var6' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:51 Constant:
+0:51 0.000000
0:52 Sequence
0:52 move second child to first child ( temp float)
0:52 'var7' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:52 Constant:
+0:52 0.000000
0:53 Sequence
0:53 move second child to first child ( temp float)
0:53 'var8' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:53 Constant:
+0:53 0.000000
0:54 Sequence
0:54 move second child to first child ( temp float)
0:54 'var9' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:54 Constant:
+0:54 0.000000
0:55 Sequence
0:55 move second child to first child ( temp float)
0:55 'var10' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:55 Constant:
+0:55 0.000000
0:56 Sequence
0:56 move second child to first child ( temp float)
0:56 'var11' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:56 Constant:
+0:56 0.000000
0:57 Sequence
0:57 move second child to first child ( temp float)
0:57 'var12' ( temp float)
-0:? Constant:
-0:? 0.000000
+0:57 Constant:
+0:57 0.000000
0:58 Sequence
0:58 move second child to first child ( temp 2-component vector of float)
0:58 'var15' ( temp 2-component vector of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
+0:58 Constant:
+0:58 0.000000
+0:58 0.000000
0:59 Sequence
0:59 move second child to first child ( temp 2-component vector of float)
0:59 'var16' ( temp 2-component vector of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
+0:59 Constant:
+0:59 0.000000
+0:59 0.000000
0:60 Sequence
0:60 move second child to first child ( temp 3-component vector of float)
0:60 'var29' ( temp 3-component vector of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:60 Constant:
+0:60 0.000000
+0:60 0.000000
+0:60 0.000000
0:61 Sequence
0:61 move second child to first child ( temp 2X2 matrix of float)
0:61 'var57' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:61 Constant:
+0:61 0.000000
+0:61 0.000000
+0:61 0.000000
+0:61 0.000000
0:62 Sequence
0:62 move second child to first child ( temp 2X2 matrix of float)
0:62 'var58' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:62 Constant:
+0:62 0.000000
+0:62 0.000000
+0:62 0.000000
+0:62 0.000000
0:63 Sequence
0:63 move second child to first child ( temp 2X2 matrix of float)
0:63 'var59' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:63 Constant:
+0:63 0.000000
+0:63 0.000000
+0:63 0.000000
+0:63 0.000000
0:64 Sequence
0:64 move second child to first child ( temp 2X2 matrix of float)
0:64 'var60' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:64 Constant:
+0:64 0.000000
+0:64 0.000000
+0:64 0.000000
+0:64 0.000000
0:65 Sequence
0:65 move second child to first child ( temp 2X2 matrix of float)
0:65 'var61' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:65 Constant:
+0:65 0.000000
+0:65 0.000000
+0:65 0.000000
+0:65 0.000000
0:66 Sequence
0:66 move second child to first child ( temp 2X2 matrix of float)
0:66 'var62' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:66 Constant:
+0:66 0.000000
+0:66 0.000000
+0:66 0.000000
+0:66 0.000000
0:67 Sequence
0:67 move second child to first child ( temp 2X2 matrix of float)
0:67 'var63' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:67 Constant:
+0:67 0.000000
+0:67 0.000000
+0:67 0.000000
+0:67 0.000000
0:68 Sequence
0:68 move second child to first child ( temp 2X2 matrix of float)
0:68 'var64' ( temp 2X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:68 Constant:
+0:68 0.000000
+0:68 0.000000
+0:68 0.000000
+0:68 0.000000
0:69 Sequence
0:69 move second child to first child ( temp 2X3 matrix of float)
0:69 'var71' ( temp 2X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:69 Constant:
+0:69 0.000000
+0:69 0.000000
+0:69 0.000000
+0:69 0.000000
+0:69 0.000000
+0:69 0.000000
0:70 Sequence
0:70 move second child to first child ( temp 2X3 matrix of float)
0:70 'var73' ( temp 2X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:70 Constant:
+0:70 0.000000
+0:70 0.000000
+0:70 0.000000
+0:70 0.000000
+0:70 0.000000
+0:70 0.000000
0:71 Sequence
0:71 move second child to first child ( temp 2X3 matrix of float)
0:71 'var74' ( temp 2X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:71 Constant:
+0:71 0.000000
+0:71 0.000000
+0:71 0.000000
+0:71 0.000000
+0:71 0.000000
+0:71 0.000000
0:72 Sequence
0:72 move second child to first child ( temp 2X3 matrix of float)
0:72 'var76' ( temp 2X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:72 Constant:
+0:72 0.000000
+0:72 0.000000
+0:72 0.000000
+0:72 0.000000
+0:72 0.000000
+0:72 0.000000
0:73 Sequence
0:73 move second child to first child ( temp 2X3 matrix of float)
0:73 'var77' ( temp 2X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:73 Constant:
+0:73 0.000000
+0:73 0.000000
+0:73 0.000000
+0:73 0.000000
+0:73 0.000000
+0:73 0.000000
0:74 Sequence
0:74 move second child to first child ( temp 2X4 matrix of float)
0:74 'var87' ( temp 2X4 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:74 Constant:
+0:74 0.000000
+0:74 0.000000
+0:74 0.000000
+0:74 0.000000
+0:74 0.000000
+0:74 0.000000
+0:74 0.000000
+0:74 0.000000
0:75 Sequence
0:75 move second child to first child ( temp 2X4 matrix of float)
0:75 'var90' ( temp 2X4 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:75 Constant:
+0:75 0.000000
+0:75 0.000000
+0:75 0.000000
+0:75 0.000000
+0:75 0.000000
+0:75 0.000000
+0:75 0.000000
+0:75 0.000000
0:76 Sequence
0:76 move second child to first child ( temp 3X2 matrix of float)
0:76 'var99' ( temp 3X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:76 Constant:
+0:76 0.000000
+0:76 0.000000
+0:76 0.000000
+0:76 0.000000
+0:76 0.000000
+0:76 0.000000
0:77 Sequence
0:77 move second child to first child ( temp 3X2 matrix of float)
0:77 'var100' ( temp 3X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:77 Constant:
+0:77 0.000000
+0:77 0.000000
+0:77 0.000000
+0:77 0.000000
+0:77 0.000000
+0:77 0.000000
0:78 Sequence
0:78 move second child to first child ( temp 3X2 matrix of float)
0:78 'var101' ( temp 3X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:78 Constant:
+0:78 0.000000
+0:78 0.000000
+0:78 0.000000
+0:78 0.000000
+0:78 0.000000
+0:78 0.000000
0:79 Sequence
0:79 move second child to first child ( temp 3X2 matrix of float)
0:79 'var102' ( temp 3X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:79 Constant:
+0:79 0.000000
+0:79 0.000000
+0:79 0.000000
+0:79 0.000000
+0:79 0.000000
+0:79 0.000000
0:80 Sequence
0:80 move second child to first child ( temp 3X2 matrix of float)
0:80 'var103' ( temp 3X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:80 Constant:
+0:80 0.000000
+0:80 0.000000
+0:80 0.000000
+0:80 0.000000
+0:80 0.000000
+0:80 0.000000
0:81 Sequence
0:81 move second child to first child ( temp 3X3 matrix of float)
0:81 'var113' ( temp 3X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:81 Constant:
+0:81 0.000000
+0:81 0.000000
+0:81 0.000000
+0:81 0.000000
+0:81 0.000000
+0:81 0.000000
+0:81 0.000000
+0:81 0.000000
+0:81 0.000000
0:82 Sequence
0:82 move second child to first child ( temp 3X3 matrix of float)
0:82 'var115' ( temp 3X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:82 Constant:
+0:82 0.000000
+0:82 0.000000
+0:82 0.000000
+0:82 0.000000
+0:82 0.000000
+0:82 0.000000
+0:82 0.000000
+0:82 0.000000
+0:82 0.000000
0:83 Sequence
0:83 move second child to first child ( temp 3X3 matrix of float)
0:83 'var116' ( temp 3X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:83 Constant:
+0:83 0.000000
+0:83 0.000000
+0:83 0.000000
+0:83 0.000000
+0:83 0.000000
+0:83 0.000000
+0:83 0.000000
+0:83 0.000000
+0:83 0.000000
0:84 Sequence
0:84 move second child to first child ( temp 3X4 matrix of float)
0:84 'var129' ( temp 3X4 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:84 Constant:
+0:84 0.000000
+0:84 0.000000
+0:84 0.000000
+0:84 0.000000
+0:84 0.000000
+0:84 0.000000
+0:84 0.000000
+0:84 0.000000
+0:84 0.000000
+0:84 0.000000
+0:84 0.000000
+0:84 0.000000
0:85 Sequence
0:85 move second child to first child ( temp 4X2 matrix of float)
0:85 'var141' ( temp 4X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:85 Constant:
+0:85 0.000000
+0:85 0.000000
+0:85 0.000000
+0:85 0.000000
+0:85 0.000000
+0:85 0.000000
+0:85 0.000000
+0:85 0.000000
0:86 Sequence
0:86 move second child to first child ( temp 4X2 matrix of float)
0:86 'var142' ( temp 4X2 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:86 Constant:
+0:86 0.000000
+0:86 0.000000
+0:86 0.000000
+0:86 0.000000
+0:86 0.000000
+0:86 0.000000
+0:86 0.000000
+0:86 0.000000
0:87 Sequence
0:87 move second child to first child ( temp 4X3 matrix of float)
0:87 'var155' ( temp 4X3 matrix of float)
-0:? Constant:
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
-0:? 0.000000
+0:87 Constant:
+0:87 0.000000
+0:87 0.000000
+0:87 0.000000
+0:87 0.000000
+0:87 0.000000
+0:87 0.000000
+0:87 0.000000
+0:87 0.000000
+0:87 0.000000
+0:87 0.000000
+0:87 0.000000
+0:87 0.000000
0:88 Branch: Return with expression
0:88 Constant:
0:88 0.000000
diff --git a/Test/baseResults/hlsl.wavequery.frag.out b/Test/baseResults/hlsl.wavequery.frag.out
index 59f3050..df1b596 100644
--- a/Test/baseResults/hlsl.wavequery.frag.out
+++ b/Test/baseResults/hlsl.wavequery.frag.out
@@ -11,19 +11,19 @@
0:3 true case
0:? Sequence
0:5 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
+0:5 Constant:
+0:5 1.000000
+0:5 2.000000
+0:5 3.000000
+0:5 4.000000
0:3 false case
0:? Sequence
0:9 Branch: Return with expression
-0:? Constant:
-0:? 4.000000
-0:? 3.000000
-0:? 2.000000
-0:? 1.000000
+0:9 Constant:
+0:9 4.000000
+0:9 3.000000
+0:9 2.000000
+0:9 1.000000
0:2 Function Definition: PixelShaderFunction( ( temp void)
0:2 Function Parameters:
0:? Sequence
@@ -49,19 +49,19 @@
0:3 true case
0:? Sequence
0:5 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:? 4.000000
+0:5 Constant:
+0:5 1.000000
+0:5 2.000000
+0:5 3.000000
+0:5 4.000000
0:3 false case
0:? Sequence
0:9 Branch: Return with expression
-0:? Constant:
-0:? 4.000000
-0:? 3.000000
-0:? 2.000000
-0:? 1.000000
+0:9 Constant:
+0:9 4.000000
+0:9 3.000000
+0:9 2.000000
+0:9 1.000000
0:2 Function Definition: PixelShaderFunction( ( temp void)
0:2 Function Parameters:
0:? Sequence
diff --git a/glslang/HLSL/hlslGrammar.cpp b/glslang/HLSL/hlslGrammar.cpp
index df1625e..bd4af92 100644
--- a/glslang/HLSL/hlslGrammar.cpp
+++ b/glslang/HLSL/hlslGrammar.cpp
@@ -3244,7 +3244,7 @@
}
// hook it up
- node = parseContext.handleFunctionCall(arguments->getLoc(), constructorFunction, arguments);
+ node = parseContext.handleFunctionCall(token.loc, constructorFunction, arguments);
return node != nullptr;
}