blob: 68f1b2400b9d625afe1d88045079ff6e5a1e3ce2 [file] [log] [blame]
hlsl.type.half.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3 Function Definition: @main( ( temp 4-component vector of float)
0:3 Function Parameters:
0:? Sequence
0:4 Sequence
0:4 move second child to first child ( temp float)
0:4 'h0' ( temp float)
0:4 Constant:
0:4 0.000000
0:5 Sequence
0:5 move second child to first child ( temp 1-component vector of float)
0:5 'h1' ( temp 1-component vector of float)
0:5 Constant:
0:5 1.000000
0:6 Sequence
0:6 move second child to first child ( temp 2-component vector of float)
0:6 'h2' ( temp 2-component vector of float)
0:6 Constant:
0:6 2.000000
0:6 2.000000
0:7 Sequence
0:7 move second child to first child ( temp 3-component vector of float)
0:7 'h3' ( temp 3-component vector of float)
0:7 Constant:
0:7 3.000000
0:7 3.000000
0:7 3.000000
0:8 Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:8 'h4' ( temp 4-component vector of float)
0:8 Constant:
0:8 4.000000
0:8 4.000000
0:8 4.000000
0:8 4.000000
0:15 Sequence
0:15 move second child to first child ( temp 2X2 matrix of float)
0:15 'h22' ( temp 2X2 matrix of float)
0:15 Constant:
0:15 1.000000
0:15 2.000000
0:15 3.000000
0:15 4.000000
0:16 Sequence
0:16 move second child to first child ( temp 2X3 matrix of float)
0:16 'h23' ( temp 2X3 matrix of float)
0:16 Constant:
0:16 4.900000
0:16 4.900000
0:16 4.900000
0:16 4.900000
0:16 4.900000
0:16 4.900000
0:27 Branch: Return with expression
0:27 Construct vec4 ( temp 4-component vector of float)
0:27 add ( temp float)
0:27 add ( temp float)
0:27 direct index ( temp float)
0:27 direct index ( temp 3-component vector of float)
0:27 'h23' ( temp 2X3 matrix of float)
0:27 Constant:
0:27 0 (const int)
0:27 Constant:
0:27 0 (const int)
0:27 direct index ( temp float)
0:27 'h4' ( temp 4-component vector of float)
0:27 Constant:
0:27 1 (const int)
0:27 'h0' ( temp float)
0:3 Function Definition: main( ( temp void)
0:3 Function Parameters:
0:? Sequence
0:3 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:3 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3 Function Definition: @main( ( temp 4-component vector of float)
0:3 Function Parameters:
0:? Sequence
0:4 Sequence
0:4 move second child to first child ( temp float)
0:4 'h0' ( temp float)
0:4 Constant:
0:4 0.000000
0:5 Sequence
0:5 move second child to first child ( temp 1-component vector of float)
0:5 'h1' ( temp 1-component vector of float)
0:5 Constant:
0:5 1.000000
0:6 Sequence
0:6 move second child to first child ( temp 2-component vector of float)
0:6 'h2' ( temp 2-component vector of float)
0:6 Constant:
0:6 2.000000
0:6 2.000000
0:7 Sequence
0:7 move second child to first child ( temp 3-component vector of float)
0:7 'h3' ( temp 3-component vector of float)
0:7 Constant:
0:7 3.000000
0:7 3.000000
0:7 3.000000
0:8 Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:8 'h4' ( temp 4-component vector of float)
0:8 Constant:
0:8 4.000000
0:8 4.000000
0:8 4.000000
0:8 4.000000
0:15 Sequence
0:15 move second child to first child ( temp 2X2 matrix of float)
0:15 'h22' ( temp 2X2 matrix of float)
0:15 Constant:
0:15 1.000000
0:15 2.000000
0:15 3.000000
0:15 4.000000
0:16 Sequence
0:16 move second child to first child ( temp 2X3 matrix of float)
0:16 'h23' ( temp 2X3 matrix of float)
0:16 Constant:
0:16 4.900000
0:16 4.900000
0:16 4.900000
0:16 4.900000
0:16 4.900000
0:16 4.900000
0:27 Branch: Return with expression
0:27 Construct vec4 ( temp 4-component vector of float)
0:27 add ( temp float)
0:27 add ( temp float)
0:27 direct index ( temp float)
0:27 direct index ( temp 3-component vector of float)
0:27 'h23' ( temp 2X3 matrix of float)
0:27 Constant:
0:27 0 (const int)
0:27 Constant:
0:27 0 (const int)
0:27 direct index ( temp float)
0:27 'h4' ( temp 4-component vector of float)
0:27 Constant:
0:27 1 (const int)
0:27 'h0' ( temp float)
0:3 Function Definition: main( ( temp void)
0:3 Function Parameters:
0:? Sequence
0:3 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:3 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 60
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 58
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 "@main("
Name 12 "h0"
Name 14 "h1"
Name 18 "h2"
Name 23 "h3"
Name 27 "h4"
Name 32 "h22"
Name 38 "h23"
Name 58 "@entryPointOutput"
Decorate 58(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypePointer Function 6(float)
13: 6(float) Constant 0
15: 6(float) Constant 1065353216
16: TypeVector 6(float) 2
17: TypePointer Function 16(fvec2)
19: 6(float) Constant 1073741824
20: 16(fvec2) ConstantComposite 19 19
21: TypeVector 6(float) 3
22: TypePointer Function 21(fvec3)
24: 6(float) Constant 1077936128
25: 21(fvec3) ConstantComposite 24 24 24
26: TypePointer Function 7(fvec4)
28: 6(float) Constant 1082130432
29: 7(fvec4) ConstantComposite 28 28 28 28
30: TypeMatrix 16(fvec2) 2
31: TypePointer Function 30
33: 16(fvec2) ConstantComposite 15 19
34: 16(fvec2) ConstantComposite 24 28
35: 30 ConstantComposite 33 34
36: TypeMatrix 21(fvec3) 2
37: TypePointer Function 36
39: 6(float) Constant 1084017869
40: 21(fvec3) ConstantComposite 39 39 39
41: 36 ConstantComposite 40 40
42: TypeInt 32 1
43: 42(int) Constant 0
44: TypeInt 32 0
45: 44(int) Constant 0
48: 44(int) Constant 1
57: TypePointer Output 7(fvec4)
58(@entryPointOutput): 57(ptr) Variable Output
4(main): 2 Function None 3
5: Label
59: 7(fvec4) FunctionCall 9(@main()
Store 58(@entryPointOutput) 59
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
10: Label
12(h0): 11(ptr) Variable Function
14(h1): 11(ptr) Variable Function
18(h2): 17(ptr) Variable Function
23(h3): 22(ptr) Variable Function
27(h4): 26(ptr) Variable Function
32(h22): 31(ptr) Variable Function
38(h23): 37(ptr) Variable Function
Store 12(h0) 13
Store 14(h1) 15
Store 18(h2) 20
Store 23(h3) 25
Store 27(h4) 29
Store 32(h22) 35
Store 38(h23) 41
46: 11(ptr) AccessChain 38(h23) 43 45
47: 6(float) Load 46
49: 11(ptr) AccessChain 27(h4) 48
50: 6(float) Load 49
51: 6(float) FAdd 47 50
52: 6(float) Load 12(h0)
53: 6(float) FAdd 51 52
54: 7(fvec4) CompositeConstruct 53 53 53 53
ReturnValue 54
FunctionEnd