| # Distributed under the OSI-approved BSD 3-Clause License. See accompanying |
| # file Copyright.txt or https://cmake.org/licensing for details. |
| |
| #[=======================================================================[.rst: |
| FindFLTK2 |
| --------- |
| |
| Find the native FLTK 2.0 includes and library |
| |
| The following settings are defined |
| |
| :: |
| |
| FLTK2_FLUID_EXECUTABLE, where to find the Fluid tool |
| FLTK2_WRAP_UI, This enables the FLTK2_WRAP_UI command |
| FLTK2_INCLUDE_DIR, where to find include files |
| FLTK2_LIBRARIES, list of fltk2 libraries |
| FLTK2_FOUND, Don't use FLTK2 if false. |
| |
| The following settings should not be used in general. |
| |
| :: |
| |
| FLTK2_BASE_LIBRARY = the full path to fltk2.lib |
| FLTK2_GL_LIBRARY = the full path to fltk2_gl.lib |
| FLTK2_IMAGES_LIBRARY = the full path to fltk2_images.lib |
| #]=======================================================================] |
| |
| set (FLTK2_DIR $ENV{FLTK2_DIR} ) |
| |
| # Platform dependent libraries required by FLTK2 |
| if(WIN32) |
| if(NOT CYGWIN) |
| if(BORLAND) |
| set( FLTK2_PLATFORM_DEPENDENT_LIBS import32 ) |
| else() |
| set( FLTK2_PLATFORM_DEPENDENT_LIBS wsock32 comctl32 ) |
| endif() |
| endif() |
| endif() |
| |
| if(UNIX) |
| include(${CMAKE_ROOT}/Modules/FindX11.cmake) |
| set( FLTK2_PLATFORM_DEPENDENT_LIBS ${X11_LIBRARIES} -lm) |
| endif() |
| |
| if(APPLE) |
| set( FLTK2_PLATFORM_DEPENDENT_LIBS "-framework Carbon -framework Cocoa -framework ApplicationServices -lz") |
| endif() |
| |
| # If FLTK2_INCLUDE_DIR is already defined we assign its value to FLTK2_DIR |
| if(FLTK2_INCLUDE_DIR) |
| set(FLTK2_DIR ${FLTK2_INCLUDE_DIR}) |
| else() |
| set(FLTK2_INCLUDE_DIR ${FLTK2_DIR}) |
| endif() |
| |
| |
| # If FLTK2 has been built using CMake we try to find everything directly |
| set(FLTK2_DIR_STRING "directory containing FLTK2Config.cmake. This is either the root of the build tree, or PREFIX/lib/fltk for an installation.") |
| |
| # Search only if the location is not already known. |
| if(NOT FLTK2_DIR) |
| # Get the system search path as a list. |
| file(TO_CMAKE_PATH "$ENV{PATH}" FLTK2_DIR_SEARCH2) |
| |
| # Construct a set of paths relative to the system search path. |
| set(FLTK2_DIR_SEARCH "") |
| foreach(dir ${FLTK2_DIR_SEARCH2}) |
| set(FLTK2_DIR_SEARCH ${FLTK2_DIR_SEARCH} "${dir}/../lib/fltk") |
| endforeach() |
| string(REPLACE "//" "/" FLTK2_DIR_SEARCH "${FLTK2_DIR_SEARCH}") |
| |
| # |
| # Look for an installation or build tree. |
| # |
| find_path(FLTK2_DIR FLTK2Config.cmake |
| # Look for an environment variable FLTK2_DIR. |
| ENV FLTK2_DIR |
| |
| # Look in places relative to the system executable search path. |
| ${FLTK2_DIR_SEARCH} |
| |
| PATH_SUFFIXES |
| fltk2 |
| fltk2/include |
| lib/fltk2 |
| lib/fltk2/include |
| |
| # Help the user find it if we cannot. |
| DOC "The ${FLTK2_DIR_STRING}" |
| ) |
| |
| if(NOT FLTK2_DIR) |
| find_path(FLTK2_DIR fltk/run.h ${FLTK2_INCLUDE_SEARCH_PATH}) |
| endif() |
| |
| endif() |
| |
| |
| # If FLTK2 was found, load the configuration file to get the rest of the |
| # settings. |
| if(FLTK2_DIR) |
| |
| # Check if FLTK2 was built using CMake |
| if(EXISTS ${FLTK2_DIR}/FLTK2Config.cmake) |
| set(FLTK2_BUILT_WITH_CMAKE 1) |
| endif() |
| |
| if(FLTK2_BUILT_WITH_CMAKE) |
| set(FLTK2_FOUND 1) |
| include(${FLTK2_DIR}/FLTK2Config.cmake) |
| |
| # Fluid |
| if(FLUID_COMMAND) |
| set(FLTK2_FLUID_EXECUTABLE ${FLUID_COMMAND} CACHE FILEPATH "Fluid executable") |
| else() |
| find_program(FLTK2_FLUID_EXECUTABLE fluid2 PATHS |
| ${FLTK2_EXECUTABLE_DIRS} |
| ${FLTK2_EXECUTABLE_DIRS}/RelWithDebInfo |
| ${FLTK2_EXECUTABLE_DIRS}/Debug |
| ${FLTK2_EXECUTABLE_DIRS}/Release |
| NO_SYSTEM_PATH) |
| endif() |
| |
| mark_as_advanced(FLTK2_FLUID_EXECUTABLE) |
| set( FLTK_FLUID_EXECUTABLE ${FLTK2_FLUID_EXECUTABLE} ) |
| |
| |
| |
| |
| set(FLTK2_INCLUDE_DIR ${FLTK2_DIR}) |
| link_directories(${FLTK2_LIBRARY_DIRS}) |
| |
| set(FLTK2_BASE_LIBRARY fltk2) |
| set(FLTK2_GL_LIBRARY fltk2_gl) |
| set(FLTK2_IMAGES_LIBRARY fltk2_images) |
| |
| # Add the extra libraries |
| load_cache(${FLTK2_DIR} |
| READ_WITH_PREFIX |
| FL FLTK2_USE_SYSTEM_JPEG |
| FL FLTK2_USE_SYSTEM_PNG |
| FL FLTK2_USE_SYSTEM_ZLIB |
| ) |
| |
| set(FLTK2_IMAGES_LIBS "") |
| if(FLFLTK2_USE_SYSTEM_JPEG) |
| set(FLTK2_IMAGES_LIBS ${FLTK2_IMAGES_LIBS} fltk2_jpeg) |
| endif() |
| if(FLFLTK2_USE_SYSTEM_PNG) |
| set(FLTK2_IMAGES_LIBS ${FLTK2_IMAGES_LIBS} fltk2_png) |
| endif() |
| if(FLFLTK2_USE_SYSTEM_ZLIB) |
| set(FLTK2_IMAGES_LIBS ${FLTK2_IMAGES_LIBS} fltk2_zlib) |
| endif() |
| set(FLTK2_IMAGES_LIBS "${FLTK2_IMAGES_LIBS}" CACHE INTERNAL |
| "Extra libraries for fltk2_images library.") |
| |
| else() |
| |
| # if FLTK2 was not built using CMake |
| # Find fluid executable. |
| find_program(FLTK2_FLUID_EXECUTABLE fluid2 ${FLTK2_INCLUDE_DIR}/fluid) |
| |
| # Use location of fluid to help find everything else. |
| set(FLTK2_INCLUDE_SEARCH_PATH "") |
| set(FLTK2_LIBRARY_SEARCH_PATH "") |
| if(FLTK2_FLUID_EXECUTABLE) |
| set( FLTK_FLUID_EXECUTABLE ${FLTK2_FLUID_EXECUTABLE} ) |
| get_filename_component(FLTK2_BIN_DIR "${FLTK2_FLUID_EXECUTABLE}" PATH) |
| set(FLTK2_INCLUDE_SEARCH_PATH ${FLTK2_INCLUDE_SEARCH_PATH} |
| ${FLTK2_BIN_DIR}/../include ${FLTK2_BIN_DIR}/..) |
| set(FLTK2_LIBRARY_SEARCH_PATH ${FLTK2_LIBRARY_SEARCH_PATH} |
| ${FLTK2_BIN_DIR}/../lib) |
| set(FLTK2_WRAP_UI 1) |
| endif() |
| |
| find_path(FLTK2_INCLUDE_DIR fltk/run.h ${FLTK2_INCLUDE_SEARCH_PATH} PATH_SUFFIXES fltk2 fltk2/include) |
| |
| list(APPEND FLTK2_LIBRARY_SEARCH_PATH ${FLTK2_INCLUDE_DIR}/lib) |
| |
| find_library(FLTK2_BASE_LIBRARY NAMES fltk2 |
| PATHS ${FLTK2_LIBRARY_SEARCH_PATH} PATH_SUFFIXES fltk2 fltk2/lib) |
| find_library(FLTK2_GL_LIBRARY NAMES fltk2_gl |
| PATHS ${FLTK2_LIBRARY_SEARCH_PATH} PATH_SUFFIXES fltk2 fltk2/lib) |
| find_library(FLTK2_IMAGES_LIBRARY NAMES fltk2_images |
| PATHS ${FLTK2_LIBRARY_SEARCH_PATH} PATH_SUFFIXES fltk2 fltk2/lib) |
| |
| # Find the extra libraries needed for the fltk_images library. |
| if(UNIX) |
| find_program(FLTK2_CONFIG_SCRIPT fltk2-config PATHS ${FLTK2_BIN_DIR}) |
| if(FLTK2_CONFIG_SCRIPT) |
| execute_process(COMMAND ${FLTK2_CONFIG_SCRIPT} --use-images --ldflags |
| OUTPUT_VARIABLE FLTK2_IMAGES_LDFLAGS) |
| set(FLTK2_LIBS_EXTRACT_REGEX ".*-lfltk2_images (.*) -lfltk2.*") |
| if("${FLTK2_IMAGES_LDFLAGS}" MATCHES "${FLTK2_LIBS_EXTRACT_REGEX}") |
| string(REGEX REPLACE " +" ";" FLTK2_IMAGES_LIBS "${CMAKE_MATCH_1}") |
| # The execute_process() will not be inherited into subdirectories from |
| # the file that originally included this module. Save the answer. |
| set(FLTK2_IMAGES_LIBS "${FLTK2_IMAGES_LIBS}" CACHE INTERNAL |
| "Extra libraries for fltk_images library.") |
| endif() |
| endif() |
| endif() |
| |
| endif() |
| endif() |
| |
| |
| set(FLTK2_FOUND 1) |
| foreach(var FLTK2_FLUID_EXECUTABLE FLTK2_INCLUDE_DIR |
| FLTK2_BASE_LIBRARY FLTK2_GL_LIBRARY |
| FLTK2_IMAGES_LIBRARY) |
| if(NOT ${var}) |
| message( STATUS "${var} not found" ) |
| set(FLTK2_FOUND 0) |
| endif() |
| endforeach() |
| |
| |
| if(FLTK2_FOUND) |
| set(FLTK2_LIBRARIES ${FLTK2_IMAGES_LIBRARY} ${FLTK2_IMAGES_LIBS} ${FLTK2_BASE_LIBRARY} ${FLTK2_GL_LIBRARY} ) |
| if(APPLE) |
| set(FLTK2_LIBRARIES ${FLTK2_PLATFORM_DEPENDENT_LIBS} ${FLTK2_LIBRARIES}) |
| else() |
| set(FLTK2_LIBRARIES ${FLTK2_LIBRARIES} ${FLTK2_PLATFORM_DEPENDENT_LIBS}) |
| endif() |
| |
| # The following deprecated settings are for compatibility with CMake 1.4 |
| set (HAS_FLTK2 ${FLTK2_FOUND}) |
| set (FLTK2_INCLUDE_PATH ${FLTK2_INCLUDE_DIR}) |
| set (FLTK2_FLUID_EXE ${FLTK2_FLUID_EXECUTABLE}) |
| set (FLTK2_LIBRARY ${FLTK2_LIBRARIES}) |
| else() |
| # make FIND_PACKAGE friendly |
| if(NOT FLTK2_FIND_QUIETLY) |
| if(FLTK2_FIND_REQUIRED) |
| message(FATAL_ERROR |
| "FLTK2 required, please specify its location with FLTK2_DIR.") |
| else() |
| message(STATUS "FLTK2 was not found.") |
| endif() |
| endif() |
| endif() |