| // automatically generated by the FlatBuffers compiler, do not modify |
| |
| namespace MyGame.Example2 |
| { |
| |
| using System; |
| using FlatBuffers; |
| |
| public struct Monster : IFlatbufferObject |
| { |
| private Table __p; |
| public ByteBuffer ByteBuffer { get { return __p.bb; } } |
| public static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster()); } |
| public static Monster GetRootAsMonster(ByteBuffer _bb, Monster obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } |
| public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; } |
| public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } |
| |
| |
| public static void StartMonster(FlatBufferBuilder builder) { builder.StartObject(0); } |
| public static Offset<Monster> EndMonster(FlatBufferBuilder builder) { |
| int o = builder.EndObject(); |
| return new Offset<Monster>(o); |
| } |
| }; |
| |
| |
| } |