| // Copyright 2015 Google Inc. All rights reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include <android/log.h> |
| |
| #include "android_native_app_glue.h" |
| #include "animal_generated.h" // Includes "flatbuffers/flatbuffers.h". |
| |
| void android_main(android_app *app) { |
| app_dummy(); |
| |
| flatbuffers::FlatBufferBuilder builder; |
| auto name = builder.CreateString("Dog"); |
| auto sound = builder.CreateString("Bark"); |
| auto animal_buffer = sample::CreateAnimal(builder, name, sound); |
| builder.Finish(animal_buffer); |
| |
| // We now have a FlatBuffer that can be stored on disk or sent over a network. |
| |
| // ...Code to store on disk or send over a network goes here... |
| |
| // Instead, we're going to access it immediately, as if we just recieved this. |
| |
| auto animal = sample::GetAnimal(builder.GetBufferPointer()); |
| |
| assert(animal->name()->str() == "Dog"); |
| assert(animal->sound()->str() == "Bark"); |
| (void)animal; // To silence "Unused Variable" warnings. |
| |
| __android_log_print(ANDROID_LOG_INFO, "FlatBufferSample", |
| "FlatBuffer successfully created and verified."); |
| } |