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// Copyright 2014 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package blueprint
import (
"fmt"
"path/filepath"
"text/scanner"
)
// A Module handles generating all of the Ninja build actions needed to build a
// single module based on properties defined in a Blueprints file. Module
// objects are initially created during the parse phase of a Context using one
// of the registered module types (and the associated ModuleFactory function).
// The Module's properties struct is automatically filled in with the property
// values specified in the Blueprints file (see Context.RegisterModuleType for more
// information on this).
//
// A Module can be split into multiple Modules by a Mutator. All existing
// properties set on the module will be duplicated to the new Module, and then
// modified as necessary by the Mutator.
//
// The Module implementation can access the build configuration as well as any
// modules on which on which it depends (as defined by the "deps" property
// specified in the Blueprints file, dynamically added by implementing the
// (deprecated) DynamicDependerModule interface, or dynamically added by a
// BottomUpMutator) using the ModuleContext passed to GenerateBuildActions.
// This ModuleContext is also used to create Ninja build actions and to report
// errors to the user.
//
// In addition to implementing the GenerateBuildActions method, a Module should
// implement methods that provide dependant modules and singletons information
// they need to generate their build actions. These methods will only be called
// after GenerateBuildActions is called because the Context calls
// GenerateBuildActions in dependency-order (and singletons are invoked after
// all the Modules). The set of methods a Module supports will determine how
// dependant Modules interact with it.
//
// For example, consider a Module that is responsible for generating a library
// that other modules can link against. The library Module might implement the
// following interface:
//
// type LibraryProducer interface {
// LibraryFileName() string
// }
//
// func IsLibraryProducer(module blueprint.Module) {
// _, ok := module.(LibraryProducer)
// return ok
// }
//
// A binary-producing Module that depends on the library Module could then do:
//
// func (m *myBinaryModule) GenerateBuildActions(ctx blueprint.ModuleContext) {
// ...
// var libraryFiles []string
// ctx.VisitDepsDepthFirstIf(IsLibraryProducer,
// func(module blueprint.Module) {
// libProducer := module.(LibraryProducer)
// libraryFiles = append(libraryFiles, libProducer.LibraryFileName())
// })
// ...
// }
//
// to build the list of library file names that should be included in its link
// command.
//
// GenerateBuildActions may be called from multiple threads. It is guaranteed to
// be called after it has finished being called on all dependencies and on all
// variants of that appear earlier in the ModuleContext.VisitAllModuleVariants list.
// Any accesses to global variables or to Module objects that are not dependencies
// or variants of the current Module must be synchronized by the implementation of
// GenerateBuildActions.
type Module interface {
// GenerateBuildActions is called by the Context that created the Module
// during its generate phase. This call should generate all Ninja build
// actions (rules, pools, and build statements) needed to build the module.
GenerateBuildActions(ModuleContext)
}
// A DynamicDependerModule is a Module that may add dependencies that do not
// appear in its "deps" property. Any Module that implements this interface
// will have its DynamicDependencies method called by the Context that created
// it during generate phase.
//
// Deprecated, use a BottomUpMutator instead
type DynamicDependerModule interface {
Module
// DynamicDependencies is called by the Context that created the
// DynamicDependerModule during its generate phase. This call should return
// the list of module names that the DynamicDependerModule depends on
// dynamically. Module names that already appear in the "deps" property may
// but do not need to be included in the returned list.
DynamicDependencies(DynamicDependerModuleContext) []string
}
type BaseModuleContext interface {
ModuleName() string
ModuleDir() string
Config() interface{}
ContainsProperty(name string) bool
Errorf(pos scanner.Position, fmt string, args ...interface{})
ModuleErrorf(fmt string, args ...interface{})
PropertyErrorf(property, fmt string, args ...interface{})
Failed() bool
moduleInfo() *moduleInfo
}
type DynamicDependerModuleContext BottomUpMutatorContext
type ModuleContext interface {
BaseModuleContext
OtherModuleName(m Module) string
OtherModuleErrorf(m Module, fmt string, args ...interface{})
VisitDirectDeps(visit func(Module))
VisitDirectDepsIf(pred func(Module) bool, visit func(Module))
VisitDepsDepthFirst(visit func(Module))
VisitDepsDepthFirstIf(pred func(Module) bool, visit func(Module))
WalkDeps(visit func(Module, Module) bool)
ModuleSubDir() string
Variable(pctx *PackageContext, name, value string)
Rule(pctx *PackageContext, name string, params RuleParams, argNames ...string) Rule
Build(pctx *PackageContext, params BuildParams)
AddNinjaFileDeps(deps ...string)
PrimaryModule() Module
FinalModule() Module
VisitAllModuleVariants(visit func(Module))
}
var _ BaseModuleContext = (*baseModuleContext)(nil)
type baseModuleContext struct {
context *Context
config interface{}
module *moduleInfo
errs []error
}
func (d *baseModuleContext) moduleInfo() *moduleInfo {
return d.module
}
func (d *baseModuleContext) ModuleName() string {
return d.module.properties.Name
}
func (d *baseModuleContext) ContainsProperty(name string) bool {
_, ok := d.module.propertyPos[name]
return ok
}
func (d *baseModuleContext) ModuleDir() string {
return filepath.Dir(d.module.relBlueprintsFile)
}
func (d *baseModuleContext) Config() interface{} {
return d.config
}
func (d *baseModuleContext) Errorf(pos scanner.Position,
format string, args ...interface{}) {
d.errs = append(d.errs, &Error{
Err: fmt.Errorf(format, args...),
Pos: pos,
})
}
func (d *baseModuleContext) ModuleErrorf(format string,
args ...interface{}) {
d.errs = append(d.errs, &Error{
Err: fmt.Errorf(format, args...),
Pos: d.module.pos,
})
}
func (d *baseModuleContext) PropertyErrorf(property, format string,
args ...interface{}) {
pos, ok := d.module.propertyPos[property]
if !ok {
panic(fmt.Errorf("property %q was not set for this module", property))
}
d.errs = append(d.errs, &Error{
Err: fmt.Errorf(format, args...),
Pos: pos,
})
}
func (d *baseModuleContext) Failed() bool {
return len(d.errs) > 0
}
var _ ModuleContext = (*moduleContext)(nil)
type moduleContext struct {
baseModuleContext
scope *localScope
ninjaFileDeps []string
actionDefs localBuildActions
}
func (m *moduleContext) OtherModuleName(logicModule Module) string {
module := m.context.moduleInfo[logicModule]
return module.properties.Name
}
func (m *moduleContext) OtherModuleErrorf(logicModule Module, format string,
args ...interface{}) {
module := m.context.moduleInfo[logicModule]
m.errs = append(m.errs, &Error{
Err: fmt.Errorf(format, args...),
Pos: module.pos,
})
}
func (m *moduleContext) VisitDirectDeps(visit func(Module)) {
m.context.visitDirectDeps(m.module, visit)
}
func (m *moduleContext) VisitDirectDepsIf(pred func(Module) bool, visit func(Module)) {
m.context.visitDirectDepsIf(m.module, pred, visit)
}
func (m *moduleContext) VisitDepsDepthFirst(visit func(Module)) {
m.context.visitDepsDepthFirst(m.module, visit)
}
func (m *moduleContext) VisitDepsDepthFirstIf(pred func(Module) bool,
visit func(Module)) {
m.context.visitDepsDepthFirstIf(m.module, pred, visit)
}
func (m *moduleContext) WalkDeps(visit func(Module, Module) bool) {
m.context.walkDeps(m.module, visit)
}
func (m *moduleContext) ModuleSubDir() string {
return m.module.variantName
}
func (m *moduleContext) Variable(pctx *PackageContext, name, value string) {
m.scope.ReparentTo(pctx)
v, err := m.scope.AddLocalVariable(name, value)
if err != nil {
panic(err)
}
m.actionDefs.variables = append(m.actionDefs.variables, v)
}
func (m *moduleContext) Rule(pctx *PackageContext, name string,
params RuleParams, argNames ...string) Rule {
m.scope.ReparentTo(pctx)
r, err := m.scope.AddLocalRule(name, &params, argNames...)
if err != nil {
panic(err)
}
m.actionDefs.rules = append(m.actionDefs.rules, r)
return r
}
func (m *moduleContext) Build(pctx *PackageContext, params BuildParams) {
m.scope.ReparentTo(pctx)
def, err := parseBuildParams(m.scope, &params)
if err != nil {
panic(err)
}
m.actionDefs.buildDefs = append(m.actionDefs.buildDefs, def)
}
func (m *moduleContext) AddNinjaFileDeps(deps ...string) {
m.ninjaFileDeps = append(m.ninjaFileDeps, deps...)
}
func (m *moduleContext) PrimaryModule() Module {
return m.module.group.modules[0].logicModule
}
func (m *moduleContext) FinalModule() Module {
return m.module.group.modules[len(m.module.group.modules)-1].logicModule
}
func (m *moduleContext) VisitAllModuleVariants(visit func(Module)) {
for _, module := range m.module.group.modules {
visit(module.logicModule)
}
}
//
// MutatorContext
//
type mutatorContext struct {
baseModuleContext
name string
}
type baseMutatorContext interface {
BaseModuleContext
Module() Module
}
type EarlyMutatorContext interface {
baseMutatorContext
CreateVariations(...string) []Module
CreateLocalVariations(...string) []Module
}
type TopDownMutatorContext interface {
baseMutatorContext
VisitDirectDeps(visit func(Module))
VisitDirectDepsIf(pred func(Module) bool, visit func(Module))
VisitDepsDepthFirst(visit func(Module))
VisitDepsDepthFirstIf(pred func(Module) bool, visit func(Module))
WalkDeps(visit func(Module, Module) bool)
}
type BottomUpMutatorContext interface {
baseMutatorContext
AddDependency(module Module, name ...string)
AddReverseDependency(module Module, name string)
CreateVariations(...string) []Module
CreateLocalVariations(...string) []Module
SetDependencyVariation(string)
AddVariationDependencies([]Variation, ...string)
AddFarVariationDependencies([]Variation, ...string)
}
// A Mutator function is called for each Module, and can use
// MutatorContext.CreateVariations to split a Module into multiple Modules,
// modifying properties on the new modules to differentiate them. It is called
// after parsing all Blueprint files, but before generating any build rules,
// and is always called on dependencies before being called on the depending module.
//
// The Mutator function should only modify members of properties structs, and not
// members of the module struct itself, to ensure the modified values are copied
// if a second Mutator chooses to split the module a second time.
type TopDownMutator func(mctx TopDownMutatorContext)
type BottomUpMutator func(mctx BottomUpMutatorContext)
type EarlyMutator func(mctx EarlyMutatorContext)
// Split a module into mulitple variants, one for each name in the variationNames
// parameter. It returns a list of new modules in the same order as the variationNames
// list.
//
// If any of the dependencies of the module being operated on were already split
// by calling CreateVariations with the same name, the dependency will automatically
// be updated to point the matching variant.
//
// If a module is split, and then a module depending on the first module is not split
// when the Mutator is later called on it, the dependency of the depending module will
// automatically be updated to point to the first variant.
func (mctx *mutatorContext) CreateVariations(variationNames ...string) []Module {
return mctx.createVariations(variationNames, false)
}
// Split a module into mulitple variants, one for each name in the variantNames
// parameter. It returns a list of new modules in the same order as the variantNames
// list.
//
// Local variations do not affect automatic dependency resolution - dependencies added
// to the split module via deps or DynamicDependerModule must exactly match a variant
// that contains all the non-local variations.
func (mctx *mutatorContext) CreateLocalVariations(variationNames ...string) []Module {
return mctx.createVariations(variationNames, true)
}
func (mctx *mutatorContext) createVariations(variationNames []string, local bool) []Module {
ret := []Module{}
modules, errs := mctx.context.createVariations(mctx.module, mctx.name, variationNames)
if len(errs) > 0 {
mctx.errs = append(mctx.errs, errs...)
}
for i, module := range modules {
ret = append(ret, module.logicModule)
if !local {
module.dependencyVariant[mctx.name] = variationNames[i]
}
}
if len(ret) != len(variationNames) {
panic("oops!")
}
return ret
}
// Set all dangling dependencies on the current module to point to the variation
// with given name.
func (mctx *mutatorContext) SetDependencyVariation(variationName string) {
mctx.context.convertDepsToVariation(mctx.module, mctx.name, variationName)
}
func (mctx *mutatorContext) Module() Module {
return mctx.module.logicModule
}
// Add a dependency to the given module.
// Does not affect the ordering of the current mutator pass, but will be ordered
// correctly for all future mutator passes.
func (mctx *mutatorContext) AddDependency(module Module, deps ...string) {
for _, dep := range deps {
errs := mctx.context.addDependency(mctx.context.moduleInfo[module], dep)
if len(errs) > 0 {
mctx.errs = append(mctx.errs, errs...)
}
}
}
// Add a dependency from the destination to the given module.
// Does not affect the ordering of the current mutator pass, but will be ordered
// correctly for all future mutator passes.
func (mctx *mutatorContext) AddReverseDependency(module Module, destName string) {
errs := mctx.context.addReverseDependency(mctx.module, destName)
if len(errs) > 0 {
mctx.errs = append(mctx.errs, errs...)
}
}
// AddVariationDependencies adds deps as dependencies of the current module, but uses the variations
// argument to select which variant of the dependency to use. A variant of the dependency must
// exist that matches the all of the non-local variations of the current module, plus the variations
// argument.
func (mctx *mutatorContext) AddVariationDependencies(variations []Variation,
deps ...string) {
for _, dep := range deps {
errs := mctx.context.addVariationDependency(mctx.module, variations, dep, false)
if len(errs) > 0 {
mctx.errs = append(mctx.errs, errs...)
}
}
}
// AddFarVariationDependencies adds deps as dependencies of the current module, but uses the
// variations argument to select which variant of the dependency to use. A variant of the
// dependency must exist that matches the variations argument, but may also have other variations.
// For any unspecified variation the first variant will be used.
//
// Unlike AddVariationDependencies, the variations of the current module are ignored - the
// depdendency only needs to match the supplied variations.
func (mctx *mutatorContext) AddFarVariationDependencies(variations []Variation,
deps ...string) {
for _, dep := range deps {
errs := mctx.context.addVariationDependency(mctx.module, variations, dep, true)
if len(errs) > 0 {
mctx.errs = append(mctx.errs, errs...)
}
}
}
func (mctx *mutatorContext) VisitDirectDeps(visit func(Module)) {
mctx.context.visitDirectDeps(mctx.module, visit)
}
func (mctx *mutatorContext) VisitDirectDepsIf(pred func(Module) bool, visit func(Module)) {
mctx.context.visitDirectDepsIf(mctx.module, pred, visit)
}
func (mctx *mutatorContext) VisitDepsDepthFirst(visit func(Module)) {
mctx.context.visitDepsDepthFirst(mctx.module, visit)
}
func (mctx *mutatorContext) VisitDepsDepthFirstIf(pred func(Module) bool,
visit func(Module)) {
mctx.context.visitDepsDepthFirstIf(mctx.module, pred, visit)
}
func (mctx *mutatorContext) WalkDeps(visit func(Module, Module) bool) {
mctx.context.walkDeps(mctx.module, visit)
}