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/*
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "GlWrapper.h"
#include <aidl/android/frameworks/automotive/display/ICarDisplayProxy.h>
#include <aidl/android/hardware/automotive/evs/BnEvsDisplay.h>
#include <aidl/android/hardware/automotive/evs/BufferDesc.h>
#include <aidl/android/hardware/automotive/evs/DisplayDesc.h>
#include <aidl/android/hardware/automotive/evs/DisplayState.h>
#include <thread>
namespace aidl::android::hardware::automotive::evs::implementation {
class EvsGlDisplay final : public BnEvsDisplay {
public:
// Methods from ::aidl::android::hardware::automotive::evs::IEvsDisplay
// follow.
ndk::ScopedAStatus getDisplayInfo(evs::DisplayDesc* _aidl_return) override;
ndk::ScopedAStatus getDisplayState(evs::DisplayState* _aidl_return) override;
ndk::ScopedAStatus getTargetBuffer(evs::BufferDesc* _aidl_return) override;
ndk::ScopedAStatus returnTargetBufferForDisplay(const evs::BufferDesc& buffer) override;
ndk::ScopedAStatus setDisplayState(evs::DisplayState state) override;
// Implementation details
EvsGlDisplay(const std::shared_ptr<automotivedisplay::ICarDisplayProxy>& service,
uint64_t displayId);
virtual ~EvsGlDisplay() override;
// This gets called if another caller "steals" ownership of the display
void forceShutdown();
private:
// A graphics buffer into which we'll store images. This member variable
// will be protected by semaphores.
struct BufferRecord {
::aidl::android::hardware::graphics::common::HardwareBufferDescription description;
buffer_handle_t handle;
int fingerprint;
} mBuffer;
// State of a rendering thread
enum RenderThreadStates {
STOPPED = 0,
STOPPING = 1,
RUN = 2,
};
uint64_t mDisplayId;
evs::DisplayDesc mInfo;
evs::DisplayState mRequestedState GUARDED_BY(mLock) = evs::DisplayState::NOT_VISIBLE;
std::shared_ptr<automotivedisplay::ICarDisplayProxy> mDisplayProxy;
GlWrapper mGlWrapper;
mutable std::mutex mLock;
// This tells us whether or not our buffer is in use. Protected by
// semaphores.
bool mBufferBusy = false;
// Variables to synchronize a rendering thread w/ main and binder threads
std::thread mRenderThread;
RenderThreadStates mState GUARDED_BY(mLock) = STOPPED;
bool mBufferReady = false;
void renderFrames();
bool initializeGlContextLocked() REQUIRES(mLock);
std::condition_variable mBufferReadyToUse;
std::condition_variable mBufferReadyToRender;
std::condition_variable mBufferDone;
};
} // namespace aidl::android::hardware::automotive::evs::implementation