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/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <memory>
#include <vector>
#include <Utils.h>
#include <android-base/logging.h>
#include <fmq/AidlMessageQueue.h>
#include <aidl/android/hardware/audio/effect/BnEffect.h>
#include "EffectTypes.h"
namespace aidl::android::hardware::audio::effect {
class EffectContext {
public:
typedef ::android::AidlMessageQueue<
IEffect::Status, ::aidl::android::hardware::common::fmq::SynchronizedReadWrite>
StatusMQ;
typedef ::android::AidlMessageQueue<
float, ::aidl::android::hardware::common::fmq::SynchronizedReadWrite>
DataMQ;
EffectContext(size_t statusDepth, const Parameter::Common& common) {
auto& input = common.input;
auto& output = common.output;
LOG_ALWAYS_FATAL_IF(
input.base.format.pcm != aidl::android::media::audio::common::PcmType::FLOAT_32_BIT,
"inputFormatNotFloat");
LOG_ALWAYS_FATAL_IF(output.base.format.pcm !=
aidl::android::media::audio::common::PcmType::FLOAT_32_BIT,
"outputFormatNotFloat");
mInputFrameSize = ::aidl::android::hardware::audio::common::getFrameSizeInBytes(
input.base.format, input.base.channelMask);
mOutputFrameSize = ::aidl::android::hardware::audio::common::getFrameSizeInBytes(
output.base.format, output.base.channelMask);
// in/outBuffer size in float (FMQ data format defined for DataMQ)
size_t inBufferSizeInFloat = input.frameCount * mInputFrameSize / sizeof(float);
size_t outBufferSizeInFloat = output.frameCount * mOutputFrameSize / sizeof(float);
// only status FMQ use the EventFlag
mStatusMQ = std::make_shared<StatusMQ>(statusDepth, true /*configureEventFlagWord*/);
mInputMQ = std::make_shared<DataMQ>(inBufferSizeInFloat);
mOutputMQ = std::make_shared<DataMQ>(outBufferSizeInFloat);
if (!mStatusMQ->isValid() || !mInputMQ->isValid() || !mOutputMQ->isValid()) {
LOG(ERROR) << __func__ << " created invalid FMQ";
}
mWorkBuffer.reserve(std::max(inBufferSizeInFloat, outBufferSizeInFloat));
mCommon = common;
}
virtual ~EffectContext() {}
std::shared_ptr<StatusMQ> getStatusFmq() { return mStatusMQ; }
std::shared_ptr<DataMQ> getInputDataFmq() { return mInputMQ; }
std::shared_ptr<DataMQ> getOutputDataFmq() { return mOutputMQ; }
float* getWorkBuffer() { return static_cast<float*>(mWorkBuffer.data()); }
// reset buffer status by abandon input data in FMQ
void resetBuffer() {
auto buffer = static_cast<float*>(mWorkBuffer.data());
std::vector<IEffect::Status> status(mStatusMQ->availableToRead());
mInputMQ->read(buffer, mInputMQ->availableToRead());
}
void dupeFmq(IEffect::OpenEffectReturn* effectRet) {
if (effectRet) {
effectRet->statusMQ = mStatusMQ->dupeDesc();
effectRet->inputDataMQ = mInputMQ->dupeDesc();
effectRet->outputDataMQ = mOutputMQ->dupeDesc();
}
}
size_t getInputFrameSize() { return mInputFrameSize; }
size_t getOutputFrameSize() { return mOutputFrameSize; }
int getSessionId() { return mCommon.session; }
int getIoHandle() { return mCommon.ioHandle; }
virtual RetCode setOutputDevice(
const std::vector<aidl::android::media::audio::common::AudioDeviceDescription>&
device) {
mOutputDevice = device;
return RetCode::SUCCESS;
}
virtual std::vector<aidl::android::media::audio::common::AudioDeviceDescription>
getOutputDevice() {
return mOutputDevice;
}
virtual RetCode setAudioMode(const aidl::android::media::audio::common::AudioMode& mode) {
mMode = mode;
return RetCode::SUCCESS;
}
virtual aidl::android::media::audio::common::AudioMode getAudioMode() { return mMode; }
virtual RetCode setAudioSource(const aidl::android::media::audio::common::AudioSource& source) {
mSource = source;
return RetCode::SUCCESS;
}
virtual aidl::android::media::audio::common::AudioSource getAudioSource() { return mSource; }
virtual RetCode setVolumeStereo(const Parameter::VolumeStereo& volumeStereo) {
mVolumeStereo = volumeStereo;
return RetCode::SUCCESS;
}
virtual Parameter::VolumeStereo getVolumeStereo() { return mVolumeStereo; }
virtual RetCode setCommon(const Parameter::Common& common) {
mCommon = common;
LOG(INFO) << __func__ << mCommon.toString();
return RetCode::SUCCESS;
}
virtual Parameter::Common getCommon() {
LOG(DEBUG) << __func__ << mCommon.toString();
return mCommon;
}
protected:
// common parameters
size_t mInputFrameSize;
size_t mOutputFrameSize;
Parameter::Common mCommon;
std::vector<aidl::android::media::audio::common::AudioDeviceDescription> mOutputDevice;
aidl::android::media::audio::common::AudioMode mMode;
aidl::android::media::audio::common::AudioSource mSource;
Parameter::VolumeStereo mVolumeStereo;
private:
// fmq and buffers
std::shared_ptr<StatusMQ> mStatusMQ;
std::shared_ptr<DataMQ> mInputMQ;
std::shared_ptr<DataMQ> mOutputMQ;
// TODO handle effect process input and output
// work buffer set by effect instances, the access and update are in same thread
std::vector<float> mWorkBuffer;
};
} // namespace aidl::android::hardware::audio::effect