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/*
* Copyright 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.hardware.graphics.allocator;
import android.hardware.graphics.common.BufferUsage;
import android.hardware.graphics.common.PixelFormat;
@VintfStability
parcelable BufferDescriptorInfo {
/**
* The name of the buffer in ASCII. Useful for debugging/tracing.
*/
byte[128] name;
/**
* The width specifies how many columns of pixels must be in the
* allocated buffer, but does not necessarily represent the offset in
* columns between the same column in adjacent rows. The rows may be
* padded.
*/
int width;
/**
* The height specifies how many rows of pixels must be in the
* allocated buffer.
*/
int height;
/**
* The number of image layers that must be in the allocated buffer.
*/
int layerCount;
/**
* Buffer pixel format. See PixelFormat.aidl in graphics/common for
* valid values
*/
PixelFormat format = PixelFormat.UNSPECIFIED;
/**
* Buffer usage mask; valid flags can be found in the definition of
* BufferUsage.aidl in graphics/common
*/
BufferUsage usage = BufferUsage.CPU_READ_NEVER;
/**
* The size in bytes of the reserved region associated with the buffer.
* See getReservedRegion for more information.
*/
long reservedSize;
}