blob: b1c0b0dc131d022197ae57db1d120ce0d0f936f5 [file] [log] [blame]
/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "Conversions.h"
#include "HidlUtils.h"
#include <memory.h>
#include <stdio.h>
#include <common/all-versions/VersionUtils.h>
using ::android::hardware::audio::common::utils::EnumBitfield;
namespace android {
namespace hardware {
namespace audio {
namespace effect {
namespace CPP_VERSION {
namespace implementation {
using ::android::hardware::audio::common::CPP_VERSION::implementation::HidlUtils;
void effectDescriptorFromHal(const effect_descriptor_t& halDescriptor,
EffectDescriptor* descriptor) {
HidlUtils::uuidFromHal(halDescriptor.type, &descriptor->type);
HidlUtils::uuidFromHal(halDescriptor.uuid, &descriptor->uuid);
descriptor->flags = EnumBitfield<EffectFlags>(halDescriptor.flags);
descriptor->cpuLoad = halDescriptor.cpuLoad;
descriptor->memoryUsage = halDescriptor.memoryUsage;
memcpy(descriptor->name.data(), halDescriptor.name, descriptor->name.size());
memcpy(descriptor->implementor.data(), halDescriptor.implementor,
descriptor->implementor.size());
}
std::string uuidToString(const effect_uuid_t& halUuid) {
char str[64];
snprintf(str, sizeof(str), "%08x-%04x-%04x-%04x-%02x%02x%02x%02x%02x%02x", halUuid.timeLow,
halUuid.timeMid, halUuid.timeHiAndVersion, halUuid.clockSeq, halUuid.node[0],
halUuid.node[1], halUuid.node[2], halUuid.node[3], halUuid.node[4], halUuid.node[5]);
return str;
}
} // namespace implementation
} // namespace CPP_VERSION
} // namespace effect
} // namespace audio
} // namespace hardware
} // namespace android