blob: 574dc69e481a5fa4889787ebbae8b4e27a95dda0 [file] [log] [blame]
/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <cstddef>
#include <memory>
#define LOG_TAG "AHAL_EffectThread"
#include <android-base/logging.h>
#include <pthread.h>
#include <sys/resource.h>
#include "effect-impl/EffectThread.h"
#include "effect-impl/EffectTypes.h"
using ::android::hardware::EventFlag;
namespace aidl::android::hardware::audio::effect {
EffectThread::EffectThread() {
LOG(DEBUG) << __func__;
}
EffectThread::~EffectThread() {
destroyThread();
LOG(DEBUG) << __func__ << " done";
}
RetCode EffectThread::createThread(std::shared_ptr<EffectContext> context, const std::string& name,
int priority) {
if (mThread.joinable()) {
LOG(WARNING) << mName << __func__ << " thread already created, no-op";
return RetCode::SUCCESS;
}
mName = name;
mPriority = priority;
{
std::lock_guard lg(mThreadMutex);
mThreadContext = std::move(context);
auto statusMQ = mThreadContext->getStatusFmq();
EventFlag* efGroup = nullptr;
::android::status_t status =
EventFlag::createEventFlag(statusMQ->getEventFlagWord(), &efGroup);
if (status != ::android::OK || !efGroup) {
LOG(ERROR) << mName << __func__ << " create EventFlagGroup failed " << status
<< " efGroup " << efGroup;
return RetCode::ERROR_THREAD;
}
mEfGroup.reset(efGroup);
// kickoff and wait for commands (CommandId::START/STOP) or IEffect.close from client
mEfGroup->wake(kEventFlagNotEmpty);
}
mThread = std::thread(&EffectThread::threadLoop, this);
LOG(DEBUG) << mName << __func__ << " priority " << mPriority << " done";
return RetCode::SUCCESS;
}
RetCode EffectThread::destroyThread() {
{
std::lock_guard lg(mThreadMutex);
mStop = mExit = true;
}
mCv.notify_one();
if (mThread.joinable()) {
mThread.join();
}
{
std::lock_guard lg(mThreadMutex);
mThreadContext.reset();
}
LOG(DEBUG) << mName << __func__;
return RetCode::SUCCESS;
}
RetCode EffectThread::startThread() {
{
std::lock_guard lg(mThreadMutex);
mStop = false;
mCv.notify_one();
}
mEfGroup->wake(kEventFlagNotEmpty);
LOG(DEBUG) << mName << __func__;
return RetCode::SUCCESS;
}
RetCode EffectThread::stopThread() {
{
std::lock_guard lg(mThreadMutex);
mStop = true;
mCv.notify_one();
}
mEfGroup->wake(kEventFlagNotEmpty);
LOG(DEBUG) << mName << __func__;
return RetCode::SUCCESS;
}
void EffectThread::threadLoop() {
pthread_setname_np(pthread_self(), mName.substr(0, kMaxTaskNameLen - 1).c_str());
setpriority(PRIO_PROCESS, 0, mPriority);
while (true) {
/**
* wait for the EventFlag without lock, it's ok because the mEfGroup pointer will not change
* in the life cycle of workerThread (threadLoop).
*/
uint32_t efState = 0;
mEfGroup->wait(kEventFlagNotEmpty, &efState);
{
std::unique_lock l(mThreadMutex);
::android::base::ScopedLockAssertion lock_assertion(mThreadMutex);
mCv.wait(l, [&]() REQUIRES(mThreadMutex) { return mExit || !mStop; });
if (mExit) {
LOG(INFO) << __func__ << " EXIT!";
return;
}
process_l();
}
}
}
void EffectThread::process_l() {
RETURN_VALUE_IF(!mThreadContext, void(), "nullContext");
auto statusMQ = mThreadContext->getStatusFmq();
auto inputMQ = mThreadContext->getInputDataFmq();
auto outputMQ = mThreadContext->getOutputDataFmq();
auto buffer = mThreadContext->getWorkBuffer();
auto processSamples = inputMQ->availableToRead();
if (processSamples) {
inputMQ->read(buffer, processSamples);
IEffect::Status status = effectProcessImpl(buffer, buffer, processSamples);
outputMQ->write(buffer, status.fmqProduced);
statusMQ->writeBlocking(&status, 1);
LOG(DEBUG) << mName << __func__ << ": done processing, effect consumed "
<< status.fmqConsumed << " produced " << status.fmqProduced;
}
}
} // namespace aidl::android::hardware::audio::effect